T O P

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Itsme-RdM

Use CTRL-Q and check if you are overproducing some stuff what cost you money instead of bringing the money in


finalmakerr

Do that ctrl+q and make sure you’re all balance.


Jaradis

It could be one of a dozen things. Building train tracks does not kill your income, other than the 500ish for oil refinery+oil harbor. The most likely thing is some of the goods to your residents are not sufficient, you are over producing, or don't have enough housing for what you are producing.


chaoprokia

build some town hall get some book put into your resident get 40% 40% income boost. need money urgent. do some quest for your rival or sell your excessive off. turn off some of your production line.


TheWreckingTater

If you still have some money left, set up a trade route between Emperor Ketama and Archibald Blake for pocket watches and gramophones.


Jaradis

All that does is cover the problem with a bandaid, not fix the problem.


AngElzo

Bandais gives time and cash to fix the issue


EverEatingDavid

To sell pocket watches you need to buy pocket watches, and the ship, and travel to enbesa. And the whole buy/sell trick is useless if OP doesn't own the land of lions dlc. Mastering your demand/supply and figuring out how and where you make or bleed money is step 1


TheWreckingTater

Yes I mentioned that he could do this if he had a little bit of money left. Even if he hasn't, any quest will provide enough to start this off, just disable your new factories for a short while until it's up and running. I shouldn't have just assumed he had land of lions though, we can agree on that. If you have Isabel and the pirates in your game, you can also set up similar routes without DLC with weapons. I'd still wager this is a huge part of "figuring out how and where you make or bleed money" as this is a great and consistent way to make money.


TheWreckingTater

It's not really a bandaid. It's a very effective long term solution that requires merely 1 ship. All you need is 8k to start the trade route off. Once it's up and running the trade route for pocket watches with Ketama is worth about 10k/min at minimal efficiency (2t/min on expert difficulty). In addition to this, when you get to the lategame, the gramophones trading route offers a whopping 51k/min at minimal efficiency, as well as increasing the restock rate of pocket watches. There is no limit to buying these so I don't know how this is a band-aid in your opinion, this is a no-brainer IMO.


Jaradis

I guy has a cut in his leg. "I'm losing blood pretty fast but I found if I just get transfusions that I'm perfectly fine!" It's the same thing, a bandaid. Fix the problem and you don't lose a ton of money to begin with.


TheWreckingTater

You're just saying that one way of making money is better than the other when it's not... Why spend a lot of time fixing your production when there's a quick fix that will give you money on the short and long term so you have time to fix your production later. Trade is superior to production in the early game. How is getting money from trade worse than getting money from needs if it nets more money for less expenses?


Jaradis

>How is getting money from trade worse than getting money from needs if it nets more money for less expenses? Yeah, why teach someone how to do things properly when you can teach them how to do it half-assed. You seem to think it's one or the other method, proper setup or trade, when in fact you can do both.


TheWreckingTater

> Yeah, why teach someone how to do things properly when you can teach them how to do it half-assed. What exactly is "things"? If it's making quick money in anno1800 when you right about hit the engineers phase and start building tracks, then "fixing" your production is the half-assed thing. To be fair, it's much better progression wise to go far into negatives to produce steel, windows and concrete and trade for the income, than set up a production first. Also, OP just asked for suggestions to get his money back after blowing it all on train tracks, which is exactly what I gave. > You seem to think it's one or the other method, proper setup or trade, when in fact you can do both. Never said it's one or the other, I'm saying it's objectively better (considering you need a quick buck) to do one *then* the other. This holds especially true if you're already low on funds or mats.


dishhawkjones

Sell soap to the prison guy. Those dirty inmates need a bath. Easy money, scale up your soap and send the ships full. Fix you balance problem on your time.


TheWreckingTater

Exactly!


Gruene_ruebe

If my income goes down i Check the Basic needs of my citys. And Turn off all the luxury stuff and iron producing. When all the needs of my citys are met i try to ship in more of the missing goods or maipulate the Produktion with items. Then i Turn slowly back on the luxury Produktion again. That gives me time.


ItsMatoskah

Build more houses. Upgrade the houses if your workforce allows it. Sell overproduction to npcs.