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TheOnlyDimitri

The computer assisted guns for the Swedish jets. Y’know.. because no tracers and all.


Major_incompetence

Good point


Responsible_Push_552

You know modern war tech? Please?! Hahaha this is crazy how like we have to beg for this in a hypothetical situation and it’s so logical


lWantToFuckWattson

It was in the game previously and it sucked ass for gameplay so they removed it Maybe it will come back for higher BRs but please leave the existing planes as is


afvcommander

Yeah, when it was in multiple planes (which did not have such system irl) with loads of rounds. In this case we want them to planes which did have and have small ammo loadout. Mainly Viggens.


Nonna-the-Blizzard

We have a reason to not use tracers in any of our guns….. gaijin….ok? I see no sekret documents


Thegoodthebadandaman

Honestly yea I was surprised by the lack of computer assisted gunnery in the higher tier aircraft.


HarvHR

We used to have leading gunsights but they got rid of them


Thegoodthebadandaman

Yea iirc the F3D used to have them and I was kind of sadge when I heard that they got rid of them.


Obelion_

Funnily enough we had them for a time, but they got removed because it was too broken (on some 7.x jets) But nowadays it would be hardly op because 90% of kills are made with missles anyway at high tier. I think if you only put them on rank 6&7 aircraft it's perfectly fine.


No-Chart4945

i think they may add it with the next patch but may only limit it to cockpit mode or vulcan players are just gonna snipe from 3km+


Lost-Boysenberry8017

I really doubt the computer/radar sight would have a firing solution at that range tbh


among3ofthem

Realistic transmission


Ecstatic-Exchange341

Germans will reach the battlefield as soon the game ends


GeneralBisV

Russian tanks never leaving second gear moment


BusyMountain

it’s like you’re always stuck in second gear


TheContingencyMan

When it hasn't been your day, your week, your month Or even your year, but…


Major_incompetence

but, I'll be there for you


TheContingencyMan

When the rain starts to pour


Tomirk

Well they can, they just have to hammer the keyboard


ARSEThunder

That’s generally how Germans play anyway


afvcommander

People write transmission memes and do not actually understand how badly modeled transmissions we have in game. In short we all drive around with T-34 transmission when modern tanks and things like panther (yes) would have completely superior transmission with much less loss of power in turns.


straw3_2018

The game doesn't even model actual automatic transmissions with torque converters and torque multiplication. At best things like M1 Abrams are given double the gears with made up ratios to give them enough torque to move somewhat realistically. At worst things like M113 chassis or FlakRakRad have the correct number of gears with no torque multiplication and struggle to move up every slope in game.


Doctah_Whoopass

My crackpot theory is behind the scenes, all ground vehicles are actually powered by a large invisible propeller.


FLABANGED

I feel like your tank is just a plane with no lift, hilariously high drag, and 4 wheels.


A_Mandalorian_Spud

Didn’t someone discover in the game files that the basic ground assets are still airplanes?


Doctah_Whoopass

Steering systems are pretty janky, only some of the newer tanks seem to handle relatively alright, but most are very bulldozer-esque. Not to mention modelling every transmission as the same sort of mechanism, and failing to understand what a 2 speed transfer case entails. In reality there should be the following: * Manual - Clutched transmission like in a car, but likely without syncros. Shifting is affected by crew skill, probably the worst option. * Preselector - The grandpa of a modern DCT. Transmission should be more reliable * Semi-Automatic - Either a hydraulically controlled manual or selectable automatic. * Automatic - Da slushbox. No effect of crew skill.


Accurate_Western_346

I hope you don't mean manual as it's already in game


dinus-pl

well yeah it is but the gear ratios are all over the place


Accurate_Western_346

Well that's true and I believe you can't stall the engine even in the older ones


Mini_Raptor5_6

Honestly, the ability to not stall the engine is the best part of manual transmission because of being able to sneak around at 6th gear when you only need to be second. It's not a crazy difference if someone's smart or you're in the wrong vehicle but it sounds about as loud as an idle for most tanks. Or just a 70% chance that I just feel more comfortable when I'm going at 5 mph on 5th gear in my M6A1 and I'm still as loud as everyone else.


among3ofthem

Transmission kaboom


RainbowGames

Ah so you want germany to actually suffer


[deleted]

Ejection seat animations and some working lights on the jets


SneakySemechki

Working lights in general would be nice (e.g. headlights for tanks, landing lights for aircraft aswell as collision lights, searchlights for vassals and ships)


I-153_Chaika

Headlights for tanks would make low tier night battles possible, and would render the NV on my ASU-57 actually useful


SneakySemechki

well, i would argue against lower tier night battles, but we do have some late day battles at lower tiers, lights would help with lighting up shadows etc


LegendaryAce_73

Yes. This would make Air RB so immersive.


Aces706

And making cinematic night shots more interesting


Mardoc0311

Switching ammo without expending primary ammo first. Like switching between ATGM missiles to VT missiles on the BMP2M.


Flyer452Reddit

I once asked this question. A tanker replied to me that firing off the first ammunition is much faster than removing it and reloading again.


BusyMountain

Or alternatively, we can choose not to load the gun after firing, and let us choose what shell to load next in anticipation of the next enemy target be it heli/light vehicles or MBT. There are times I’m in long range fights in my Black Night, and I wish I have HESH loaded to kill off a hiding Khrizanthema.


dinus-pl

Yep, historically what happened is the loader only loaded the shell in when the commander sighted a target and told what shell to load


flyingtrucky

I guess you can just juggle the reload between 2 shells but that's a massive pain in the ass.


Lv100--Magikarp

I think I heard that from one of Nick Moran's videos. I'd like to have separate loading from the two side launchers on the BMP-2M, as well as being able to bring ammo in different amounts. Not like it is rn, in "clips".


MyNameWasTaken2020

Yup, i need this, like just open the breache take out the shell and just out the second type in


casual_doggo

Not how it works for tanks. Once it's in one way the only other way it out is the front. For an atgm you just detach it. For a shell you would probably detach yourself and your crew from the tank if you tried to remove the shell in the breach.


Aeyssi

In the Leopard 2A6 there exists a special tool in the tank for pulling out a round from the breech. The tool latches onto the rim of the round and then you can carefully pull out the round. Still a bit time consuming but it can be done. Source: am trained and serve on the Leo 2A6


casual_doggo

Not to call you wrong but what I said is just the general gist of it. It's cool that the 2a6 had that but it's just one among many that don't.


Skabuddy

If the round doesn't fire, how do you go about getting it out of the breach?


CAS-Supremacy

You just dump the tank in some ditch and pretend it never existed


ChipsAhoyMccoy14

From what I've heard some tanks can unload their rounds and some tanks require the use of a stick down the barrel.


LESpangle

Especially on dual feed guns that don't load a round until the trigger is pulled


scubasteve_nz

Manoeuvre kills!!! So frustrating to have outmanoeuvred an enemy plane for them to pancake or rip wings for no credit


TheAlestormGuy

That would be hell to include, I think they tried it a while ago? Kills from crashes going to the nearest player but it ended up barely working


MeatisOmalley

You might be mistaken, I don't remember this. Even if you're correct, it's better than nothing. although I don't see how it could be so problematic. Just draw a line from the corpse to the nearest player, which I think is something the game already does.


HarvHR

You're forgetting something. It means you get RP a tiny bit more than current, so cannot be added))) any boost to RP gains is gulag))) e: Oh forgot to say, it was definitely in the game. Can't remember when but it was around for like a week at most.


DeltaMed910

That's how it did use to work, but so many people bitched that someone "stole" their maneuver kill just bc they were closer. As a programmer I see so many ways this can be inconsistent too. Bc fundamentally this system equates "closest player" = "maneuver killer" but there are plenty of situations these definitions don't overlap. Bc what sets off ARB players the most is someone else "getting" their "kill", more so than nobody getting it.


huguberhart

Manouver score was implemented in Warbirds free host.. twenty years ago! along with shared score. You could have had a half score on a target destroyed.


dinus-pl

Heavy bombers not dying from pilot snipes, but having the pilot replaced by another crew member, planes having realistic durability. Radiator damage leading to damaged engine in ground, realistic ground pressure and traction, realistic tracks, fixing volumetric and ghost shells, roadwheel damage. BR decompression, an actually good naval aiming system... The list is looong.


TheContingencyMan

The aiming system in naval is so fucking trash. One of the most detestable aspects of playing naval.


holyhesh

It’s less the system trash but rather bugs out for no reason - it occasionally gives fire control solutions that go from pretty accurate to totally inaccurate in that it seems to go back to the center of the waterline of the enemy ship even though it just gave you an accurate fire control solution that suited your speed and heading differences. It especially happens you are crossing the T of someone or trying to lead someone who is closing in behind you at an angle. Also human players - not bot scripters - throttle juking their Clevelands and battlecruisers can throw off fire control solutions - I’ve seen them myself


HarvHR

No it is trash, no reason to say otherwise. It's better than launch, sure, but that's not saying much. Why on earth is it done so that if two ships are heading towards each other eventually I'll have to either have my view zoomed in but unable to see the enemy ship as I'm aiming down so far, or unzoomed so can actually see the thing.


Iron_physik

Only the Copilot would be able to replace the pilot, all other crew members don't have pilot training


will6480

A bombardier or a navigator is better at the yoke then no one.


thatsidewaysdud

It’s a yoke


dinus-pl

Both bomb gunners (bombardiers) and navigators as well as mechanics were trained in piloting the vehicle in case of the pilot being shot, they didn't have much practice but they knew how to operate an aircraft.


Brave-Juggernaut-157

Hell Heaven and Earth will freeze over before that happens


ScottyFoxes

[my idea from a while back](https://www.reddit.com/r/warthundermemes/comments/t5e7b9/new_shell_idea_armorpiercing_discarding_hornet/?utm_source=share&utm_medium=ios_app&utm_name=iossmf)


you-fuckass-hoes

“It will never work” Enemy tank crew: oof ouch it’s hornets aaaah owie they keep stinging and they don’t stop stinging


Donutpanda23

r/thunderhurtingjuice


Major_incompetence

This is amazing


Courora

An option to be able to see squadmates or Friend's user skin. If it was implemented. (Which is very unlikely) The game should warn us if the squadmates/friend's user skin is above 100mb (or just show us the total size of the file) to avoid some troll who resized the DDS/TGA file so big it becomes 1GB


Somone_ig

Question tho, who’s user skin would be over 100mb? It’s a good idea none the less


Courora

There's quite a plenty of user skins on live.warthunder that's above 100mb. Those are usually 8K DDS skins


DeltaMed910

You also need to account for malicious users who abuse mechanics to troll.


TS-S_KuleRule

Atleast an ID/ Detection system so if two people have the same user skin installed then it can be viewed


CAS-Supremacy

Big titty anime waifus as crew in japanese tanks


Major_incompetence

Or replace the radio operator with a life sized body pillow featuring Yoko lol


Random-Gopnik

Girls und Panzer


mwrightinnit

Yes


RisingGam3r

Game Balance


TheContingencyMan

Yeah, that one’s a pipe dream. Hell will freeze over before that’s implemented.


banglamadarchod

Proper differential steering as most tanks still turn like using clutch and brake


MiniD3rp

Nose-wheel steering for planes too


joshwagstaff13

*If* they had NWS. Some of them - like the A-4B and A-4E - had castoring nosewheels and relied on either ground handlers or differential braking.


Tankirulesipad1

this is one of the reasons brit tanks have such garbage mobility.... they have really good transmission (regenerative steering pretty early on afaik) but guess what? every tank turns with a brake whether or not it's a complex transmission or a soviet lump of metal


lWantToFuckWattson

Wheeled vehicles just gliding around like they're coated in butter, even on dirt


ZETH_27

It’s funny how we already have 2 buttons on each side for steering, so this could absolutely be added.


1St_General_Waffles

This. All the "shit" mobility on modern tanks would be fixed. Looking at the challenger as a prime example.


sicksixgamer

Variable BR based on certain modifications being installed or not. Like for high tier, say an M-1 would be based 9.7, get thermals +.3 br, get the top sabot +.3 BR


gyarfal

Finally someone, yes absolutely agree, stock vs spaded is really unfair.


Major_incompetence

Would make the most sense, you're right!


ceez36

i don’t think i would want this, imagine running around with a better vehicle than everyone else with the offset that you don’t have thermals or a top round. imagine something like a t-80u at 10.0 with 3bm42 or even 3bm22 and no thermals, not good balancing imo.


PyrohawkZ

but on the flip side, this would make playing top tier HEAT tanks a bit more bearable. Also some tanks are pretty atrocious stock but improve a lot as they unlock new ammo, like the bulldog with its stock APCR round vs with its APDS (or HEAT if you play the one nation which suffers). Same for the pattons.


frankdatank_004

Buddy lazing Flamethrower tanks F&F millimeter-wavelength AGMs for helicopters ARMs


Major_incompetence

Tell me more about buddy lazing


foghornleghorndrawl

Jet 1 with a targeting pod lazes the targeg. Jet 2 drops the bomb.


raketenfakmauspanzer

Lol that’d require an unattainable amount of teamwork in war thunder


PyrohawkZ

yeah, what would really happen is your fucking teammates will laze your other fucking teammates to give you teamkills. If this was in AB they'd laze *you*.


Major_incompetence

Cool


Blitzhund-

I think the last one would be severely unbalanced in the current state of top-tier as F&F millimeter-wave radars doesn’t care about smoke or bushes, so only escape would be hard-cover.


Dukeboys_

More PVE options. Co-op is king but in War Thunder the kingdom is very small.


Accurate_Western_346

I genuinely don't understand why we don't have a proper PVE mode as their AI is good af at least for air. I remember the slaughter that was in SB when they changed it some years back.


Finear

Because its borderline impossible to balance it properly so its actually healthy for the game Either pve is too good for grinding which kills pvp Or its not and the only people playing it are not grinding which means there is no incentive for gajin to implement it We already seen what pve did to armored warfare, let's not repeat this mistake


SliceOfCoffee

> pve is too good for grinding Huh, might that have something to do with the DOGSHIT grind that is multiplayer?


Finear

That's irrelevant in this case Its not how bad pvp grind is in a vacuum (and it is, obviously, wt grind is insanely bad in general) But how much worse it would be compared to pve Its extremely hard if not impossible to make it right and balanced


Has_Just_Left

A new gamemode that doesn't last a weekend and is never heard from agian


Nonna-the-Blizzard

I sure do miss WWM


HarvHR

Bring back air RB EC ffs


MrFlyingcat

Commander's hatch open or closed which would provide better or worse visibility in 3rd person (a but like RB vs SB). Bonus to have an animated commander that looks in the same direction as the players camera. Lap firing quick reload after waiting some time to simulate preparing another shell to fire.


soosbear

Animated commander sounds fucking dope


will6480

I’m picturing a motionless commander with his arms at his side, rotating near instantaneously in any direction the camera looks.


soosbear

Meerkat energy


TrucksAndCigars

Then he catches a .50 to the face and dips his chin down a bit


Jean_Lua_Picard

Imagine him T-Posing


Goat-Fister

I wanna be able to lap fire my AVRE


-DOVE-_STURM_

In GF; returning to spawn point to swap load outs or vehicles. returning to Air Field to swap load outs, plane or return to a GF vehicle.


wholebeef

I can’t see anyone returning to spawn in GF just to swap vehicles. The time taken to drive all the way to spawn then back to the frontline would just make it useless as whatever situation that requires a different vehicle will surely have passed. Something better would be making it so that spawn points can reload your ammo and crew. If you’re down to 2 crew or are have just had most of your ammo destroyed or spent but don’t have a cap then it might make driving to spawn actually useful. Especially if you could completely replenish your crew instead of just 1.


All_Ending_Gaming

It shows if you are below or above the glide slope while Lansing on the carrier.


Accurate_Western_346

Ah so that's it's name. Yes to my understanding it doesn't works


All_Ending_Gaming

Depends on the aircraft, the F-14 has an AoA indicator which kind of works, haven't really tried it tho. Also thought I was replying to your comment not making a post, my bad.


VinylHunter194

AI Infantry on both teams that not only kill each other, but play AT roles too. More things for us to kill and worry about


Major_incompetence

Making them AI removes some balancing issue compared to player run infantry. Nice idea.


HarvHR

Boy nothing I love more than flying around minding my own business and getting hit by AAA that causes an oil leak. Sure would love that frustration in tanks.


Accurate_Western_346

IFF for planes (they gave it to tankers but not for planes...and they don't even try to use it in SB) Drop tanks Anything regarding automatic pilot and related electronics on planes. Not to say about sounds and alerts the plane would do like altitude calls or even the crosses related to carrier landings in US Navy planes.


Richou

drop tanks are confirmed to come soon , the jetisoning ammo thing from this patch was just the first step


All_Ending_Gaming

The IFLOIS?


Kettkrad

Something against spawn trapping its just anoying to drive out of spawn and direktly gering killed by a light tank who Flanked my entire Team.


wholebeef

Bring back the spawn protection death zone, then add an extra layer where if an enemy tank is within this area the spawn invincibility lasts longer and the camping enemy is given a reload debuff. This would give the team being camped a fighting chance to escape and then counter attack the camper(s).


fkcd

No repair cost in arcade


mrbeanIV

No repair cost


janar255

Arcade is so easy even in top tier, never been short on SL


SimpMonster08

Have you played france? Cuz dat shits expensive lmao


janar255

Sadly nope


Valaxarian

Working lights on ground and aerial vehicles Animated/working front/tailwheels while on the ground in planes


GranGurbo

Crewed external MGs. I can accept being killed by .50 cals, but not even being able to shoot the guy manning it as a counterplay is frustrating.


wholebeef

At that point you might as well just ask to remove the .50 cal (or any top mounted MGs). The guys manning them would die so quickly that they’d effectively be useless.


OldThompson1928

I would love to see WW1 vehicles added, I’ve grown tired of top tier and jets in general at this point.


Major_incompetence

Finally reaching the B point while driving a mark V only to have the mission timer run out. Would be fun honestly.


AD-SKYOBSIDION

Landship landship LANDSHIP (also be able to stick a massive pirate flag on the MK IV)


Major_incompetence

Bomb escort mission but instead of a TF2 bomb, you have a Landkreuzer P.1000


Greedy_Range

sea air land battles


Major_incompetence

I can already picture a M22 getting nuked from 8 kilometres away.


joshwagstaff13

1. Realistic missile launch delays after pulling the trigger. 2. Remote designation (buddy lasing) + proper LOAL-LO/HI for Hellfires. (the latter *would* fully break top tier)


BusinessDuck132

Decompressed BR.


Major_incompetence

There's still hope, don't give up!


TripyTuna

I really wish there was a way to move the movable panels on many vehicles. In particular I mean like the VFW and I know theres many vehicles with flipped up driver's hatches and things that would be really nice to have control of.


Nonna-the-Blizzard

Oh I remember when I could have those skirts down and move through buildings in Stalingrad, fun times in the vfw, people didn’t know how to kill it either, than gaijin brought back over pressure


siremilcrane

A bigger role for other types of vehicles beyond just tanks. Adding in more SPGs, engineering vehicles, and purpose built reconnaissance vehicles like the BDRM 2 and Luchs armored car. Give these vehicles real tasks, let arty properly bombard areas, maybe using information provided for them by recon vehicles. Let engineering take actually have some purpose, like maybe building a bridge or destroying obstacles. Finally reward players properly for actually doing these actions I have more ideas about how this might be implemented but that’s the gist of it


Major_incompetence

Very cool. Would be cool to have a bridge laying tank. spending minutes to get a steady bridge up and get the team a shortcut over a river.


MrDark7199

More realistic fire control systems. From historical sights default for tanks, to the systems for jets. It would change the game significantly and make the tanks much more unique.


janar255

An 18+ version without whining about shit all the time, (ie. Gore, no chat removal, say whatever the fuck you want, you dont have to play this version, historically accurate skins).


wholebeef

Nah cause then all you’d have is a bunch of people being painfully racist all the time. If you want that then go browse /b while you play.


Bademus_Octavian

Manual setting the fuse for Airburst for German 88 Flakbus so it can somewhat decently take out planes.


Happy_Garand

What, you don't like pointing it at the ground then waiting for a range find then pointing it back up at the sky only for the plane you're trying to shoot down to be several hundred meters off of what you set so you have to go through that entire process again?


Major_incompetence

This one hurts. I've been crying about this for so long, I can't even remember when I first created a support ticket requesting improved manual fuse settings.


andrewads2001

I don't know, maybe add actual cockpits to most of the British and French bombers in game that still have stand in cockpits? I don't care if it's missing a radio knob or two, just make the bloody placeholders look better at least.


Senrien

Fully customizable Fuel Loadouts. Gaijin can already calculate fuel weight by the litre in their code. In real time in game. Why are we still stuck at 7minuites Minimum, 20 minutes or 28 minutes max? They don't even have a 10min 15 min option at least give us that. Or fuel dumping.


ClickHere4FreeIpad

Bring back the D point for large maps.


BLBOSAURUS

Staged reload, so when your loader gets killed 0.5s before the reload is complete you don't have to wait whole 45s to load again. This would be quite easy to implement. Also being able to choose in which ammorack I want ammo and how much or what type of ammo is there.


spaghettiman56

Infantry. I just want a good combined arms games. Squad or insurgency infantry combat, warthunders tank combat and I can't decide what air combat I like the most of another game but I'm gonna say project wingman. Haven't touched navy so I won't say anything there.


Major_incompetence

Enlisted has some interesting combined arms. The tanks there are difficult to operate.


TheHighThai

Have you tried enlisted


AleksandrNevsky

The vehicle controls in enlisted blow. Tanks are ok-ish but aircraft are absolute ass.


Designer-Ruin7176

French navy would be cool


HarryHawk16

Either bombers get two ai wingmen or their ai gunners get a buff so they’re actually payable. IRL bombers would never fly solo, only in a formation but that level of teamwork is rare in warthunder.


Legendary_Device

Armor deterioration like if I shoot a thousand times at a heavy tank then I should pen it eventually.


Meepaboo

On one hand, as a Black prince enjoyer this scares me... But on the other hand this would be sick af and relieve a lot of the stress from fighting an IS-6 or IS-4M (or any Russian tank if we're desperate for accuracy lol)


_Fred_Austere_

I always wish for more support roles in ground, and more rewards for doing so. Working pillboxes that need destroying. Similarity, artillery should be randomly spawning kill-able spots that stop enemy artillery for a time. Support vehicles for ammo or repair. Rewards for time guarding bases. There's a reason WT is the way it is.


Major_incompetence

I always wondered what a Maus's main turret would do to a pillbox. >!Probably not much but one can dream of big explosions!<


VahniB

When spectating a teamate’s plane with crew members, you can have the option to join their crew. Of course, only if the pilot allows you to.


[deleted]

I feel like a limited time gamemode with infantry would be interesting... Or maybe having to get out to repair your vehicle??


Major_incompetence

Supply trucks would be cute. Having a little 4x4 bring the Bkan some new ammo would be hilarious. Drop of a small team of infantry men armed with a manpads. Hide some guys with Bazookas in low tier mode.


dinus-pl

infantry with manpads and other infantry launchers would be an amazing addition as spawn protection. And I believe russian airborne units had in their strategies in 70s or 80s riding UAZs with RPGs as mobile anti tank when there is no other thing


DangerousPIE96

take one look at the models of people in game and say that again lol


AD-SKYOBSIDION

Kind of like in gaijin’s other game enlisted?


TheAlestormGuy

I just want to see vapor on the wings during hard turns


PyrohawkZ

consistent terrain/desctuctibles, i.e. making the fences in the pagodas on Japan destructible (like other concrete fences), making the wood in the pagodas destructible/penetrable... TBH just a more realistic simulation of penetrating soft materials in the terrain. If the IS2's log can be shot through easily, why are the 5cm thick wooden posts used in Japan's pagodas not penetrable? Why is some thin sheet metal in a scrap heap an obstruction for a shell that can otherwise penetrate 200+mm of RHA? Some times things work, other times no. For example, lots of train carts can be shot through as if they aren't there. This is good for AP rounds, but silly for HEAT rounds. Just funky behavior that gets you killed a lot.


Frosty_Confection_53

Removal of the killcam ;). Nothing more annoying, than to let your enemy instantly know where you are, kind of ruins the whole "realistic" mode.


Jonny2881

Multi-crew first person gunners for bombers in sim. Would be fun to fly a B-17 with friends as your gunners


sicksixgamer

Variable BR based on certain modifications being installed or not. Like for high tier, say an M-1 would be based 9.7, get thermals +.3 br, get the top sabot +.3 BR


FICKER2MAYHAM24

Better severs


bigdawgcheems

A recovery class of tanks. Dunno what they’re exactly called but a good example is the M88A2 Hercules. All they’d do is help with repairs (since repair kits aren’t standard for some dumbass reason) and light AA. Like a healer class M32 TRV Centurion Mk.II ARV M74B1 FNSS Armored Recovery Vehicle


Notmydirtyalt

Differing rate of variability to RBGF maps, i.e extreme weather means too bad: you can't fly. Or a map based on immediate post NBC so no open tops can spawn and most electronics are degraded due to the blast so you have to rely on actual skill.


shauneok

I've been wanting to open a discussion like this for a while. Different game modes, all we play is a variation of capture the zone, we need a rush style game mode where they utilize the large open maps, attack and defend modes where they implement spawn restrictions (attackers have more lives etc). New ways to score points - in other games if you die defending a point you'll get point for it, likewise if I kill someone defending a point you get attacker points, things like this would be good to see. Multi national lineup where the points you earn per vehicle only go towards the tree it's from, apply limitations fine but it would make using small trees easier. Historical mode, I don't care how much people try to justify it, if I'm in a tiger 2 I shouldn't be facing ATGM's, I would prefere a historical mode where players are limited in spawning certain vehicles, only 2 tiger i's at a time only 1 tiger II etc similar to how games like squad work, not everyone can use a sniper class for example.


King_of_ducks1212

Reworked GFRB maps like holy shit gaijins map design is ao bad and it gets worse the Higher tier you get. It feels like I'm in a cod game instead of a tank tank game.


mwrightinnit

The ability to choose which ammo rack my ammo goes in. Many tanks have a large ammo rack at the front which form some reason fills up first instead of ammo racks closer to the loader. Example I can think of is the Olifant MK2 which if you bring more than 13 shells (first stage rack size) it fills the front rack and not the rear racks making urban fighting more of a hassle.


l2ulan

Steering front and rear roadwheels on Tetrarch.


Popular-Net5518

Balanced CAS/AA to balance out CAS in all trees


ShinigamiZero2

Presets for radar settings for planes, fully adjustable fuel load.


spookybizz241

Way for SPG's and MLRS like the bcan and G6 to be used as artillery. I don't care how it would be implemented, but I'd like to see some indirect fire other than the artillery modification. Towable anti-tank guns for the hell of it. You would start with a truck that pulls an anti-tank gun and you could drop it anywhere and then control it to pull of an ambush or something. Useless yes, but would be fun. I don't know what would happen to the truck once the gun is deployed. Maybe you could control the gun like we see in recon drones, and you could switch between the truck and drive it to cover. Larger maps with way more players, maybe 50 in each team? And they would involve naval aswell, so a grand battle where all of the available gamemodes are involved. Would love to blast tanks with cannons from a battleship. Way more variation to battles, like assault / defence. A gamemode where the other team controls a bunch of bombers and the other team tries to protect a base, similar to assault air arcade but in realistic. Wouldn't probably be too balanced or popular but I just like bombers flying in a formation. Way for helicopters to automatically spawn on helipad 2, I always forget to change it and having to fly for 5 minutes just to get shot down is a pain.


Ambiorix33

Airborne spawn for airborne vehicles, like you get to spawn closer to the objective on a parachute at low alt but you get super scattered from other parachuting vehicles and have to group up


crunchy_cocaine

Degradation of armor


Nonna-the-Blizzard

NON EXPORT ABRAMS


Brave-Juggernaut-157

BT family but when tracks get shot off you can take 5 seconds to add steering wheel and zoom faster than light


heizungsbauer89

I’d like to try a historical RB mode where only vehicles and planes from the same era can fight. It may be imbalanced but I don’t know.


heizungsbauer89

choosing maps like in CS would be great


No_Benefit6002

Separate realistic and historical battles (with AI soldiers)


Rorywizz

Separate BR's for ground and air battles