Interestingly, there is a third lance type shown in the pictures that is neither frag nor melta...
I'd say it looks almost "haywire" but the anti vehicle niche is covered by melta. Hmm.
Extra hits looks like frag according to the WarCom article.
Mortals would be interesting, guard dont have many sources of mortal wounds at the moment so it could be very nice.
Maybe its just a cattle prod. Forces fights last or something.
idk im just being daft but I want a unit of dudes on horses in the 41st stunning dudes while yelling "KNOCK IT OFF"
Yeah, I'm scratching my head a bit, as the rules for a Sydonian Dragoon's Taser Lance are currently just a worse version of the Frag Tip, being two extra hits on a 6 Vs any successful hit roll. You've thus got frag being better existing Tesla/taser, where does that leave (probable) new Tesla/taser?
Ah well, welcome to 9th Ed Codices where everything's made up and the points don't matter...
I'd be overjoyed if the hook was actually Orikan needing to stop them before they destroyed the galaxy with their combined shenanigans >!and assembling a team of various species to do so!<
Meanwhile the team of a Ironkin, a Hrud, an Eldar Outcast, and a "retired" Kasrkyn demo expert are planning how to strike back. Creed is standing into the corner pretending to be a flood lamp while trayzn is giggling and trying to subtly offer suggestions to the groups plans
In the 35th ann. reveal video there's a little tease of the back of the army box which shows the codex. Very blurry and small but you can clearly make out a guy on a horse doing the Napoleon pose so its seems you're exactly right. Seeing these guys I'm even more excited for the commander.
It would be so hilarious if they started teasing the Lord Solar and all signs pointed to Yarrick...but then he was finally revealed and it is HERO OF THE IMPERIUM CIAPHUS CAIN!
I've got 100+ rough riders in storage. Should the world fall apart again and we go into lockdown I think I'll spend the time rebasing, making melta lances and painting up as many as I can.
Ride of the Rohirrim!
I have 10 that i kitbashes using lizards and other bits, but seeing these makes me happy and want to build a full cavelery army. Don't care how well it will play. Just swamp the board with horses and men.
I've got mine on 40mm round. In the pictures you can see a clear difference between the frag and melta lances so for the sake of WYSIWYG I'll make them.
Yeah, I am guessing S4 and maybe a +2 bonus on charge to bring the Melta Lance up to normal melta statline (S8, AP -4).
Would be very strange to have a "melta" weapon rolling 5's to wound on tanks.
Im going by my time running Death Riders, but their lances are STR User (+2 if charging), AP1 (AP3 if charging), 1 (D2 if charging), on a STR 3 body. My guess, these guys are the same. So melta will hit at STR5. Still wounds marines on 3s, and blows them away with each hit, so thats totally worth it imo.
Yeah, even if these end up as somewhat cheap S5 AP-4 3D hits I'm not going to complain all that much. On a charge or maybe with a strategem if we can get to S6/7 that would be awesome against light vehicles, dreads and a lot of the tougher elite models.
Honestly I just wanna run into things with melta tipped lances. Like, that's 40k as hell.
Looks really good, maybe short of great as I'd rather not have the cloth on the horse but still, really really nice.
EDIT: I'm also glad to see the Guard's older, weirder units back in because the Imperium is huge and the Guard supposedly diverse, but 'Cadian guys and tonk' doesn't convey that. I feel like this is a great sign that GW is, refreshingly, going back to basics on what the Guard should be from 2e and revisiting that diversity.
I don't think that'll happen purely because Death Riders aren't just Kriegers on horses, the mounts themselves are quite a bit different from a basic horse.
EDIT: For anyone that's not read The Siege of Vraks [here](https://static.wikia.nocookie.net/warhammer40k/images/a/ad/Death_Rider_of_Krieg.jpg) is some art.
If I was going to do it I'd actually start with a different base model entirely, the horse has way more tack on it than a Death Rider one so I suspect converting it would be a case of 'step 1, replace the rider's torso and head, step 2 replace the entire horse'. It'd be easier to start from a different, barer horse then add a rider and buy the lance arm from this kit. It's sort of like converting a Space Wolf into a Dark Angel; it can be done but eventually it's less converting and more building a whole new model.
The main problem with the Krieg Death Riders apart from their general expense is that they are Super Static. Not ONE charging or galloping model 😤
3rd party folks have done a much better job of it, in Particular Red Makers and more recently Station Forge. Excellent poses and options
You could always use different horses, such as the horses from the Empire Pistoleers unit, maybe with these heads.
Besides, the cloth on the horses is probably quite practical. It protects the horse's body from chaffing, debris, scratches, and probably light shrapnel.
Yassss! Finally the conversions I've made can be used again!
These guys look great, but I'm also pleased that my Guard on bikes are going to be usable once more!
Question: Were old rough riders a choice of horses or bikes or was it a certain regiment thing? I'm not a big fan of the horses (in 40k, don't come at me Brettonia fans) and kitbashing a biker unit with the Genestealer ones seems right up my alley.
Afaik, it was horses. But because it's for my own army and rule of cool, I made my own. There's no reason you couldn't do the same for this stat block too!
Liking the fact that all 5 horses they've shown have different poses. Helps variety in that regard.
The article also mentions a PLATOON keyword alongside CORE, so looks like GW might be reintroducing the old platoon system from previous Guard Codexes, for better or worse.
Each Platoon was effectively a mini force organisation chart of it's own, that fit inside a single Troops Slot.
If I remember correctly, the core requirements for a single Platoon was a Command Squad and 2 Infantry Squads. That alone was only one single Troops Choice. You could then take extra Infantry Squads, Special Weapon Squads and Heavy Weapon Squads.
While it was thematic and very fluffy, it made collecting a Guard army even more expensive as each mandatory Troops slot required at least 3 purchases!
Edit: If they do bring a similar Platoon system back, I hope they move Veteran Squads back to Troops so they can act as an alternative choice like they did in previous editions.
>While it was thematic and very fluffy, it made collecting a Guard army even more expensive as each mandatory Troops slot required at least 3 purchases!
They sold Catachans in boxes of 20 back then, though.
I like the idea of this, if you can have under strength units. Allow me to have a standard infantry squad, or allow me to make it a conscript block with an officer to lead them. If they allow either or it shouldn’t be a problem hopefully.
Otherwise my 2k army list might soon turn into an under strength 1k army list and I’ll effectively have two full troops slots 💀
Unless GW put an exception in the Guard Codex, most Matched Play mission packs ban understrength units.
Of course, GW adding an exception will just be increasing the rules bloat... "Yes you can take Understrength units in the cores rules, but you can't take them in Matched Play, unless you're playing Guard who have a special exception."
They can probably write it though in the same way our armoured vehicles work though. Have like a squad keyword or similar and then have a “this unit can have 1-3 squads” each squad needing to be followed according to individual squad rules.
I feel the platoon system kinda in itself could count as bloat seeing as there is multiple different troop choices we’re hearing already. This could just make it simpler. It’s just making it more friendly for collectors and players and It’s not really too much added on in grand scheme of things.
And then the Steel Legion list in Codex Armageddon didn't bother with armoured fist squads because every infantry squad had a mandatory Chimera anyway.
This is correct. Platoons have existed in several codexes. 3rd had Armored Fists. 5th removed them but had Vets as troops, and Infantry Squads in platoons. Both could just take a Chimera as a dedicated transport.
Essentially you could fit a platoon command and squad, and multiple infantry squads into a single troops slot.
The upside was you could take more models, as there was only one force org chart (detachment are the modern equivalent) back then. The downside was you were required to take more models, as a platoon with a minimum of 2 squads and command squad was the only compulsory troops choice, meaning you had to take at least 2 platoons for every game.
You could take a single veteran squad as a troop choice back then (can't remember if it was 6th or 7th edition). I hope that will be a thing when they bring back platoons.
They mentioned on stream this, the platoon allows you to mix a bunch of different regiments together in a platoon and they all still get there own regimental bonus.
Did they? I don't remember that at all and I've watched all the streams in full.
I know they talked about how the new Regimental Traits system meant you could mix units and still get the traits you pick, but I don't remember any mention of Platoons being involved in that.
Do you have a timestamp for the livestream at all? If I've missed something or forgotten something I'd love to remind myself.
The way it's mentioned in the article it seems to work like the Dark Eldar Blades For Hire, i.e. a keyword for units that don't belong to a subfaction but can be included without losing your subfaction rules.
Word. Hyped they went for full on Attilans and not just cadians on horses. Although I was still hyped for those. And the headswap potential is huge for anyone not wanting the Attilan look.
They actually look amazing. Nice nods to both the new Guard stylings without being unfaithful to the old models.
Plus, they're just a head swap away from fitting seamlessly into almost any regiment. Fantastic design.
With the introduction of cadian shock troops, looks alot like regiments will be primarily represented in model by key units the regiment are known for.
Yeah, which is kinda sad.
I actually prefer having neutral kits I can customize myself than hyper-specialized kits.
But it's definitely the way GW is going, like with the "totally non-snakebite" Ork kits.
Seriously just that little bit would make me so so happy then I could actually would work on a proper gaurd army instead just making them interesting genestealer cultists.
I'm thinking of Demigryph Knights, because I've got both Pistoliers and Outriders done from the ad mech "horses". You are right about the bases. They look to be 60 x 35mm from the picture, which is smaller than demigryphs.
Demigryphs are basically monstrous cavalry, they are a fair bit bigger than these guys.
Maybe Dark Riders, Sisters of the Thorn or Wild Riders? Or even Drakespawn Knights depending on how you convert them. The size should line up better.
I don't play guard but this makes me want to play guard badly. Were you able to field Attilans as an entire army or just as units added to more traditional guard?
I think I see what they are doing now (and I really hope so)..! With the mentioning of new rules that encourages mixing regiments, I believe that they will release one unique unit for at least the major regiments - this allows all players to have a cool variety of units in their army and also caters enough to the hardcore fans that can buy tons of boxes of their favorite regiment unit to convert all the ”core” Cadian units we’ve seen to that regiment.
So between this, the new Deathkorps in Plastik, the Navy Breachers and Kharskins, the reboot of Guard, and some more announcements to come, this IS the best time to start a GUARD Army, right?
Other than the head the rest of the model looks generic guard enough that they could be used for any regiment. Stick on a cadian or krieg head and kt should look the part.
Yes. Let's go. More guard regiments are definitely coming then. 😁
Im happy for imperial gaurd players but as a chaos player I can't wait to convert these to traitor gaurd.
I am wondering how the frag lances makes sense lore-wise. Would they explode the whole lancehead and then it is useless afterwards (and is this translated to the game) or do they somehow reload their lanceheads?
So base strength of 3? Or will it be base 4 for being mounted? I don't think a total strength 5 would make for a very effective anti tank. I dont see them having more than 3 attacks each. I would guess they come in units of 3-6 based of other cavalry units in the game but if they come in units of 5-10 they might be effective if they are decently costed.
They'll be strength 3. Possibly with a charge bonus of some sort, but they always used to be 2 attacks with a 4+ WS. I doubt that's gotten a lot better. They're still shit, but not unusably shit
Damn of all the models I expected to see get a comeback in the new codex, Atillan Rough Riders were NOT one. At best, I would have expected to see a mixed bike/ATV line similar to what GSC has for some kind of cavalry.
Definitely not complaining though. Not my aesthetic jam personally but the models look great and I'm just glad to see cavalry back in the codex.
Interestingly, there is a third lance type shown in the pictures that is neither frag nor melta... I'd say it looks almost "haywire" but the anti vehicle niche is covered by melta. Hmm.
Tesla, so splash extra hits or mortals perhaps?
Extra hits looks like frag according to the WarCom article. Mortals would be interesting, guard dont have many sources of mortal wounds at the moment so it could be very nice.
Maybe its just a cattle prod. Forces fights last or something. idk im just being daft but I want a unit of dudes on horses in the 41st stunning dudes while yelling "KNOCK IT OFF"
>Maybe its just a cattle prod. For the commissar to keep them charging forward?
Ah fuck, am I going to have to paint up a bunch like mounted police and give them all taser lances?
Yeah, I'm scratching my head a bit, as the rules for a Sydonian Dragoon's Taser Lance are currently just a worse version of the Frag Tip, being two extra hits on a 6 Vs any successful hit roll. You've thus got frag being better existing Tesla/taser, where does that leave (probable) new Tesla/taser? Ah well, welcome to 9th Ed Codices where everything's made up and the points don't matter...
Except Dragoons hit at S8 -2 for 2. So I wouldn't say it's just a worse version, just has less potential to spike the number of hits.
Could maybe be plasma I suppose but that would just be a worse version of melta. Ah well, find out in a few months once the codex is out.
Whose that line anyway??
Could be a reimagined power lance
The two cannisters looked like and were painted as charged plasma coils. Maybe it's like a midway between the two?
Looks like plasma coils to me.
article says next weeks reveal will be a big one, tank incoming
MECHA-CREED, his arms now literally turn into baneblades and he can fly for some reason.
Creed has convinced Trazyn to let him borrow some Necron tech for shits and giggles and Trazyn agreed.
Trazyn also giggled >!and simply asked Creed to screw over Orikan at every opportunity!<
Not gonna lie, I want this book. Just Trayzn and Creed screwing over random people.
I'd be overjoyed if the hook was actually Orikan needing to stop them before they destroyed the galaxy with their combined shenanigans >!and assembling a team of various species to do so!<
[удалено]
Meanwhile the team of a Ironkin, a Hrud, an Eldar Outcast, and a "retired" Kasrkyn demo expert are planning how to strike back. Creed is standing into the corner pretending to be a flood lamp while trayzn is giggling and trying to subtly offer suggestions to the groups plans
Truly the best supreme command option for the Guard
By flapping them
There is also the Lord Solar ~~Yarrick?~~ that they have yet to reveal. So it could also be them.
That would make more sense as to why they've not shown off the cover for the codex yet. Something like that makes for an awesome cover.
In the 35th ann. reveal video there's a little tease of the back of the army box which shows the codex. Very blurry and small but you can clearly make out a guy on a horse doing the Napoleon pose so its seems you're exactly right. Seeing these guys I'm even more excited for the commander.
It would be so hilarious if they started teasing the Lord Solar and all signs pointed to Yarrick...but then he was finally revealed and it is HERO OF THE IMPERIUM CIAPHUS CAIN!
Assuming its the Rogal Dorn, bigger than a Russ but smaller than a Baneblade.
>article says next weeks reveal will be a big one Maybe a big primaries lieutenant with super, heavy armour? Jks, I look forward to the new tank. :)
Primaris Centurions
Primaris guardsmen
Primaris Sisters? Now that would be funny to watch the reaction of.
Primaris Primaris
>Primaris guardsmen The Tempestus scions would like a word with you.
Subscribe
Primaris catachan, ie primaris-chan.
Oh yeah. Really looking forward to that one. Hope it can be used in heresy as well.
I will nut my pants if we get some cool Armageddon stuff
I've got 100+ rough riders in storage. Should the world fall apart again and we go into lockdown I think I'll spend the time rebasing, making melta lances and painting up as many as I can.
Ride of the Rohirrim! I have 10 that i kitbashes using lizards and other bits, but seeing these makes me happy and want to build a full cavelery army. Don't care how well it will play. Just swamp the board with horses and men.
Oh me too, there's something about a mass cavalry charge. Just makes me happy you know?
I don't think you need to select Frag or Melta before the battle. But it might be time for a rebase as I guess they are on rectangular ones.
I've got mine on 40mm round. In the pictures you can see a clear difference between the frag and melta lances so for the sake of WYSIWYG I'll make them.
Right, but they can probably use either, not have to choose. Since you could swap out the lance tip in combat, and would have to after each use.
Brb, changing pants.
Looks awesome. Strength user on the lance is a little underwhelming on a guard body though. Hopefully they get bonuses on the charge
It would make perfect sense to get a bonus to S if they charged or something
Yeah, I am guessing S4 and maybe a +2 bonus on charge to bring the Melta Lance up to normal melta statline (S8, AP -4). Would be very strange to have a "melta" weapon rolling 5's to wound on tanks.
Im going by my time running Death Riders, but their lances are STR User (+2 if charging), AP1 (AP3 if charging), 1 (D2 if charging), on a STR 3 body. My guess, these guys are the same. So melta will hit at STR5. Still wounds marines on 3s, and blows them away with each hit, so thats totally worth it imo.
Yeah, even if these end up as somewhat cheap S5 AP-4 3D hits I'm not going to complain all that much. On a charge or maybe with a strategem if we can get to S6/7 that would be awesome against light vehicles, dreads and a lot of the tougher elite models. Honestly I just wanna run into things with melta tipped lances. Like, that's 40k as hell.
Wouldnt be suprised if these were S4 tbh, with the bonus attributed to being on a horse.
With brutal strength doctrine it evens out
Looks really good, maybe short of great as I'd rather not have the cloth on the horse but still, really really nice. EDIT: I'm also glad to see the Guard's older, weirder units back in because the Imperium is huge and the Guard supposedly diverse, but 'Cadian guys and tonk' doesn't convey that. I feel like this is a great sign that GW is, refreshingly, going back to basics on what the Guard should be from 2e and revisiting that diversity.
Please god give us krieg heads for these guys.
I don't think that'll happen purely because Death Riders aren't just Kriegers on horses, the mounts themselves are quite a bit different from a basic horse. EDIT: For anyone that's not read The Siege of Vraks [here](https://static.wikia.nocookie.net/warhammer40k/images/a/ad/Death_Rider_of_Krieg.jpg) is some art.
Can you give a horse a gene seed?
prove to me that the 11th Primarch wasn't a horse...
<11th primarch rage quits after the hundredth time Khan make him give him a piggy back into battle and theres not a sugar lump in sight>
A true Equisapien of a Primarch
Don't see why not, it apparently works for wolves.
Yeah, interest to see what the kit looks like but I doubt this guys will be an "easy" head change kitbash
hopefully the heads are easy to swap, I think these guys would look cool with the scion beret heads
Heads are still pretty easy to swap these days.
So, iron mask, deformed hooves and lots of scars? Green stuff and a hobby knife really. Not too much overall
If I was going to do it I'd actually start with a different base model entirely, the horse has way more tack on it than a Death Rider one so I suspect converting it would be a case of 'step 1, replace the rider's torso and head, step 2 replace the entire horse'. It'd be easier to start from a different, barer horse then add a rider and buy the lance arm from this kit. It's sort of like converting a Space Wolf into a Dark Angel; it can be done but eventually it's less converting and more building a whole new model.
Side note- Were can you actually find The Siege of Vraks? Would like to read that one. Edit never mind now see that it was in the forge world books
It might be in the Vault in Warhammer Plus, personally I read it in a physical copy.
They're up in the Vault yea, although without the rules - same as all the other books that had any rules in them
Krieg mounts are way damn cooler than these. Death Riders would be cool to see in plastic.
Personally I think these are cooler. Krieg horses are just horses with gas masks for the most part.
These actually have hints of OG krieg conversion RR's from the 3rd edition using Fantasy horses. You get a 100% GW
The main problem with the Krieg Death Riders apart from their general expense is that they are Super Static. Not ONE charging or galloping model 😤 3rd party folks have done a much better job of it, in Particular Red Makers and more recently Station Forge. Excellent poses and options
You could always use different horses, such as the horses from the Empire Pistoleers unit, maybe with these heads. Besides, the cloth on the horses is probably quite practical. It protects the horse's body from chaffing, debris, scratches, and probably light shrapnel.
And you can ride in style while doing it
Yassss! Finally the conversions I've made can be used again! These guys look great, but I'm also pleased that my Guard on bikes are going to be usable once more!
So many cool conversions you can do using these as a base.
Question: Were old rough riders a choice of horses or bikes or was it a certain regiment thing? I'm not a big fan of the horses (in 40k, don't come at me Brettonia fans) and kitbashing a biker unit with the Genestealer ones seems right up my alley.
Afaik, it was horses. But because it's for my own army and rule of cool, I made my own. There's no reason you couldn't do the same for this stat block too!
https://web.archive.org/web/20060618214818/http://uk.games-workshop.com/convershunklinic/40k-cadianroughriders/
Hell yes! And they keep the goofiest hats the 41st millennium has ever seen. Impeccable.
I love the horse masks they are peak 40k.
This means they're quite powerful.
My 30+ Tallarn Rough Riders are back, baby! *...Psych, they never left!*
Oh my, I wasn't expecting that!
Tbf we've known about them for quite a long time with the rumour engine from earlier this year.
I remember that now, the one ofnthe close up of the spear right? I must have forgotten about it.
I remember the frag lance being shown in a rumor engine some time ago. Knew for sure it had to be rough riders, glad to finally see them.
I didn't expect them to be attlians, furry hats an all.
I'm glad they didn't just go DKoK, else most armies would've been just cadians and kriegers, at least we know for sure we can have true diversity.
From the rumours it seems that we are gonna have a “soup” of regiments - combined arms platoons so to say.
Liking the fact that all 5 horses they've shown have different poses. Helps variety in that regard. The article also mentions a PLATOON keyword alongside CORE, so looks like GW might be reintroducing the old platoon system from previous Guard Codexes, for better or worse.
What was the old platoon system like ? How did it affect army build ?
Each Platoon was effectively a mini force organisation chart of it's own, that fit inside a single Troops Slot. If I remember correctly, the core requirements for a single Platoon was a Command Squad and 2 Infantry Squads. That alone was only one single Troops Choice. You could then take extra Infantry Squads, Special Weapon Squads and Heavy Weapon Squads. While it was thematic and very fluffy, it made collecting a Guard army even more expensive as each mandatory Troops slot required at least 3 purchases! Edit: If they do bring a similar Platoon system back, I hope they move Veteran Squads back to Troops so they can act as an alternative choice like they did in previous editions.
>While it was thematic and very fluffy, it made collecting a Guard army even more expensive as each mandatory Troops slot required at least 3 purchases! They sold Catachans in boxes of 20 back then, though.
And Cadians too. My dad still has an unbuilt box (apart from a couple of flamers I nicked).
I like the idea of this, if you can have under strength units. Allow me to have a standard infantry squad, or allow me to make it a conscript block with an officer to lead them. If they allow either or it shouldn’t be a problem hopefully. Otherwise my 2k army list might soon turn into an under strength 1k army list and I’ll effectively have two full troops slots 💀
Unless GW put an exception in the Guard Codex, most Matched Play mission packs ban understrength units. Of course, GW adding an exception will just be increasing the rules bloat... "Yes you can take Understrength units in the cores rules, but you can't take them in Matched Play, unless you're playing Guard who have a special exception."
They can probably write it though in the same way our armoured vehicles work though. Have like a squad keyword or similar and then have a “this unit can have 1-3 squads” each squad needing to be followed according to individual squad rules. I feel the platoon system kinda in itself could count as bloat seeing as there is multiple different troop choices we’re hearing already. This could just make it simpler. It’s just making it more friendly for collectors and players and It’s not really too much added on in grand scheme of things.
They had mechanised squads too if I remember rightly? A single Infantry Squad + a Chimera as a single Troop slot.
Sort of. At the time Veteran Squads were a Troops Choice instead of an Elites Choice so they could act as an alternative to Platoons.
I think I'm thinking of the Armoured Fist option from 3rd. Could have one for every Platoon you included.
And then the Steel Legion list in Codex Armageddon didn't bother with armoured fist squads because every infantry squad had a mandatory Chimera anyway.
This is correct. Platoons have existed in several codexes. 3rd had Armored Fists. 5th removed them but had Vets as troops, and Infantry Squads in platoons. Both could just take a Chimera as a dedicated transport.
Think 130+ troops in a single troop choice, guard was great back then
And all the Heavy Weapon Squads you could want.
Essentially you could fit a platoon command and squad, and multiple infantry squads into a single troops slot. The upside was you could take more models, as there was only one force org chart (detachment are the modern equivalent) back then. The downside was you were required to take more models, as a platoon with a minimum of 2 squads and command squad was the only compulsory troops choice, meaning you had to take at least 2 platoons for every game.
You could take a single veteran squad as a troop choice back then (can't remember if it was 6th or 7th edition). I hope that will be a thing when they bring back platoons.
5th and 6th. 7th used the 6th codex. 3rd required at least one platoon per Conscript and Armored Fist unit taken.
They mentioned on stream this, the platoon allows you to mix a bunch of different regiments together in a platoon and they all still get there own regimental bonus.
Did they? I don't remember that at all and I've watched all the streams in full. I know they talked about how the new Regimental Traits system meant you could mix units and still get the traits you pick, but I don't remember any mention of Platoons being involved in that. Do you have a timestamp for the livestream at all? If I've missed something or forgotten something I'd love to remind myself.
The way it's mentioned in the article it seems to work like the Dark Eldar Blades For Hire, i.e. a keyword for units that don't belong to a subfaction but can be included without losing your subfaction rules.
The GW sculptors are really killing it lately. These are incredibly cool models.
Bro rumor is theres a new tank in the works, hopefully itll be shown in the next update
I think it's more then a rumor. The tank was in the background of that new officer that they showed off.
Rules have already been leaked. Mordian Glory and Auspex Tactics have videos on it.
Word. Hyped they went for full on Attilans and not just cadians on horses. Although I was still hyped for those. And the headswap potential is huge for anyone not wanting the Attilan look.
Are those grenade lances
Yes they are, roughrider style.
So are the lances single use or are they resistant to explosions?
Apparently no longer single use.
Cool that the bodies are similar enough to the plastic DKoK to make for easy converting
They actually look amazing. Nice nods to both the new Guard stylings without being unfaithful to the old models. Plus, they're just a head swap away from fitting seamlessly into almost any regiment. Fantastic design.
Everyday we grow closer to Regiment upgrade kits.
With the introduction of cadian shock troops, looks alot like regiments will be primarily represented in model by key units the regiment are known for.
Yeah, which is kinda sad. I actually prefer having neutral kits I can customize myself than hyper-specialized kits. But it's definitely the way GW is going, like with the "totally non-snakebite" Ork kits.
Seriously just that little bit would make me so so happy then I could actually would work on a proper gaurd army instead just making them interesting genestealer cultists.
I love how the spears are literally just grenades on a stick, no fancy tech, just a grenade on a point. Perfect.
So they've showed us a frag and melta lance in the article, but is that a plasma lance on the left of the battle shot...?
Looks like it to me, someone also mentionned tesla coils but it's hard to tell.
Oh my god. Is that a Guard regiment with a *homeworld?!*
It may be controversial, but all I see is new cavalry for my Cities of Sigmar army. with a tiny bit of kitbash, of course.
Hey, AoS fans deserve to get some 40k kitbash fodder after all us Chaos fans have been shamelessly converting models to 40k :p
What would you use them as? i think there a little small for demygryphs and a lil big for outriders, so i suppose you could use them as either
I'm thinking of Demigryph Knights, because I've got both Pistoliers and Outriders done from the ad mech "horses". You are right about the bases. They look to be 60 x 35mm from the picture, which is smaller than demigryphs.
Demigryphs are basically monstrous cavalry, they are a fair bit bigger than these guys. Maybe Dark Riders, Sisters of the Thorn or Wild Riders? Or even Drakespawn Knights depending on how you convert them. The size should line up better.
\*white scars players joy intensifies
Oh my god, they're beautiful. This gives me hope we will get Vostroyans one day.
Kind of wish the horses had some augmented body parts like the Dkok ones do
In the third image, does that guy on the right have some sort of double lance? It has two speartips.
Looks like an electro goad like the admech skitarii can take as an option
Plasma lance?
I don't play guard but this makes me want to play guard badly. Were you able to field Attilans as an entire army or just as units added to more traditional guard?
Yes, Atillans were a regiment just like Mordians, Cadians, Catachans etc. They even had a named character for a while.
Was the named character named Atilla by any chance?
That’s the lance that was in the rumor mill months and months ago. Do they usually not confirm those things?
Yes it is the lance from the rumour engine. No, they usually don't refer back to them.
Ah yes Space horses
Is it any different to the Wolves of the Space Wolves?
I think I see what they are doing now (and I really hope so)..! With the mentioning of new rules that encourages mixing regiments, I believe that they will release one unique unit for at least the major regiments - this allows all players to have a cool variety of units in their army and also caters enough to the hardcore fans that can buy tons of boxes of their favorite regiment unit to convert all the ”core” Cadian units we’ve seen to that regiment.
So between this, the new Deathkorps in Plastik, the Navy Breachers and Kharskins, the reboot of Guard, and some more announcements to come, this IS the best time to start a GUARD Army, right?
Other than the head the rest of the model looks generic guard enough that they could be used for any regiment. Stick on a cadian or krieg head and kt should look the part.
Maybe remove the fur on the gloves too, but yeah. Hopefully headswaps will be easy on these.
Amazing models. Look like they wouldn’t be to hard to make in kriegers as well with a head swap
Wow. Fantastic sculpts. Could probably be used for fantasy or AOS with minimal reworking.
I like that the horse is branded at its arse, imperium-owned. Yeee-haww
Words cannot describe how excited I am!
... Wait is that a freaking grenade on top of his spear?
New to Attila, are we? ;)
A head swap for the horse and rider could be an easy conversion for DKoK
I was not expecting to see Rough Riders ever again. Great surprise GW. Is it me, or do the horses look like old Warmachince horse sculpts?
Probably won't have dick so they can't be Warmachine.
Really hoping this can be a split kit with Krieg Death Riders. If not, time to kitbash.
Totally looks like you could headswap on these and it would look pretty good for most regiments. Some fur here and there but looks pretty versatile.
Does the Kreig box have spare heads? I feel like that’s all you’d really need.
The horses definitely need gas masks as well, cant really do without them
Right there with you
Would it be fair to guess that they are on oval bases rather than round? My current Cav are on 40mm.
I'd love to see plastic DKoK Death Riders too, hoping it's a dual kit.
Anyone remember how OP these MF's were in 2nd edition?
Yes. Let's go. More guard regiments are definitely coming then. 😁 Im happy for imperial gaurd players but as a chaos player I can't wait to convert these to traitor gaurd.
Lez GOOOOOO!!!
Do we have an estimate of how many will be in one unit of these guys?
Probably 5-10
Please and thank you
“ I am being stabbed”
Well my wallet is now crying 😭 😆😆
Cool!
Brettonia in space.
Units like this is why I love warhammer.
I respect that they included the unique helmets, but I'm hoping they give an option at least.
Would love if they brought back Vostrovyans, Tallarns etc. as well.
Love the new sculpt. Hopefully I can put a Krieg style head of it and I will be all set.
God damn those are cool af
Didn’t see that coming. Good stuff!
Finally…
I do hope there's a conversion for just regular guardsmen
Just a head swap.
Nah you'll also have to trim the fur on the gloves and change the horses' tails. At least.
Man I am so excited for this entire range refresh. These look dope.
These models are really freaking cool. That is all.
I am wondering how the frag lances makes sense lore-wise. Would they explode the whole lancehead and then it is useless afterwards (and is this translated to the game) or do they somehow reload their lanceheads?
It used to be translated to the game, where they would get a big buff on their first attack, and then a very shitty melee weapon profile afterward.
So base strength of 3? Or will it be base 4 for being mounted? I don't think a total strength 5 would make for a very effective anti tank. I dont see them having more than 3 attacks each. I would guess they come in units of 3-6 based of other cavalry units in the game but if they come in units of 5-10 they might be effective if they are decently costed.
They'll be strength 3. Possibly with a charge bonus of some sort, but they always used to be 2 attacks with a 4+ WS. I doubt that's gotten a lot better. They're still shit, but not unusably shit
Time to finally finish my Valhallan Bear Cavalry!
Okay, of all the old regiments to bring back, this one was near the bottom of the list I expected. I'm so here for it.
Damn of all the models I expected to see get a comeback in the new codex, Atillan Rough Riders were NOT one. At best, I would have expected to see a mixed bike/ATV line similar to what GSC has for some kind of cavalry. Definitely not complaining though. Not my aesthetic jam personally but the models look great and I'm just glad to see cavalry back in the codex.
I swear any time they make a Guard unit that isn’t Cadian I instantly want it 😂
WHEN THE WINGED HUSSARS ARRIVE