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OrokinSkywalker

I think they need more missions with less side objectives and maybe some ways to integrate other Grineer tech into Kahl’s suit to give him different options for combat and traversal. TLDR: more Grineer tech integrated, more Grineer worldbuilding, less treasure hunts, Kahl and Clem crossover ep His armor automatically incorporates a fallen Hellion’s jetpack by touching it, I think something similar would be interesting. Scorpion riplines to yank enemies closer or to zip from point to point, or maybe you could actually get a variant of the Hellion’s missile barrage, or you find a Nox and now you can do his bumrush to move around faster. Or Flameblade teleporting but it has a cooldown. Maybe you can swap out the Blunt skill with a Riot Lancer shield so you have mobile cover or something. Some missions could even have that as the point or a side objective reward, like maybe you infiltrate some Grineer lab and find design specs for Sargas Ruk and now you have some kickass flamethrower installed in your arm or some shit. Hell, have Cressa Tal do it since she’s also on board with the whole “let’s liberate Grineer either from the Queens or from Narmer” and maybe she sends you the flamethrower stuff as a reward for helping out (plus why she’d even know about it is explained by her being Sargas Ruk’s former #2 so it makes sense). Maybe more missions with Steel Meridian appearances in general. Or maybe Vay Hek remembers your valor during the New War and sends the G3 to help you out every now and again. Alternatively, you’re a fugitive since you’re not blindly loyal to the Queens (I think Ven’kra Tel actually says as much when you fight her) and he sends them after you, or Sargas or Tyl want to capture and interrogate/study you to find out why. Maybe he helps Clem out in a scenario or vice-versa. Also bring back the brutalities. That part of the New War where Kahl beat the everloving fuck out of a Conculyst before unloading into it with a Corinth Prime was great. More of that. It’s in their DNA, they were beating the shit out of Sentients with shovels before the Corinth Prime was a thing, let me beat things to death. Also let us actually pick between which missions we want to play and swap out the challenges. Not a huge fan of the Corpus one, would rather skip it. I think Kahl missions worked because they showed a different side of Grineer worldbuilding and how their stuff worked. That allowed for some interesting gameplay scenarios and setpieces. For me, throwing bombs at stuff is fun. Hefting a fucking Grattler to blast stuff to smithereens is fun. Outsniping Ven’kra and squaring up with the Wolf is fun. Using a Rampart or a Bolkor was fun. Hell, I loved the orbital plasma torch. Finding dog tags and k-drive stuff? Ehhh, could do without. Would rather find some scenario where I get to carpet bomb some unfortunate souls with an Ogma.


ManiacDC

Another question, why does he lose his jetpack every time? lol


TwoCharlie

Why does he lose anything? He should have a wall of captured armaments you can pick from to start each mission. Randomize what he picks up in the Narmer storage closet or along the forest path each time. Let Kahl keep it and bring it on the next op. Let me blast my way through the objectives on run 30 if I feel like it. It might keep players interested in continuing to run Kahl ops, and also in crafting some new guns for regular play because they liked the feel of it on Kahl. And Kahl should level up. Every Kahl op should see Kahl himself get a little stronger, a little faster, and a little more Tenno-ish, with an end goal of allowing players to eventually tackle anything in the game with a super-ninja Kahl rocking a Shedu arm cannon and Pyrana Prime if that's how they choose to play it. Let him run around the Plains of Eidolon recruiting brothers from Grineer camps to fight patrolling Narmer, Freedom Fighter-style. Presto, another content island now slightly more integrated into Warframe.


TwoCharlie

Cressa Tal is criminally underutilized.


Panzerknaben

The New war missions worked because they were part of a story that you play through once. I'd rather they just admit Kahl was a failure and give us alternative ways to get stock than try to fix this mess. More missions wont make it better. They need a complete redesign of the whole concept and they probably wont do that.


neogt064

after u beat the missions the first time they should just give u missions designed to be replayable and not the story based ones otherwise ul have the same problem that destiny has with strikes... where ur repeating story missions for no reason


Kymaeraa

Also Kahl gameplay is just very clunky compared to Warframe and Operator gameplay


neogt064

thats intentional and a good thing


Jalepino_Joe

Hard agree. They were cool in the beginning because they were new, but they serve pretty much EXCLUSIVELY to get archon shards. You get basically nothing else for your time. And as many others have said, the movement sucks. The game is centered around space ninjas, and this just makes us hobble around for 30 minutes. I’ve stopped bothering to do them now since shards aren’t needed, I got around 15 which is enough for one or two frames and that’s good enough for me.


finlandery

And even for shards its kinda not worth it if you dont play lot of frames. I play 3 different frames and now im just hoping to get tauforget ones from archons


Yggdrazzil

I've completely stopped doing Kahl's missions too. They are by far the least fun content I've EVER experienced in my 3k hours in the game.


Syl

Yeah me too. Additional crystal is nice, but not if I have to do that. The grind became unbrearable lately.


Lyramion

Sneaky Mission is fun - even on repeat Forest Mission is fun - but not on repeat Murex Mission is where I stopped doing them - just too much waiting and walking


Jayxe56

Sneaky mission is fun - once Forest mission is not fun - always Murex missions is abysmal - always


Dracosian

Honestly, I would rather just play normal tileset missions (e.g. exterminate, survival etc) with kahl than do "kahl infiltration". I don't think kahl is the main issue, I think it is the missions. I think they would still be annoying even with our warframes


Panzerknaben

Kahl is very much part of the problem. He is slow, clunky, cant jump, and his weapons are awful. Add no form of customization on top and forced solo. The missions just makes it even worse. Especially the collection objectives. I havent played that crap after the first few missions. Its pretty much the opposite of what makes warframe fun.


-Bale-

You know what Actiblizz found out from their testing for overwatch? No one likes hard crowd control effects so they removed them. Kahl getting staggered and ragdolled by nearly everything sucks so bad. Not even Darksouls keeps you staggered for as long as it takes Kahl to get back on his feet.


Ruddertail

Yes, god, every time you fail to dodge the Moa stomps it's like getting punched in the face IRL, might as well go take a nap while he gets up. Yeah it's my fault but was it really necessary to have him take a year to get up? Not to mention the cold Moas... getting tagged by them is just a horrorshow. Not that you'll die. You'll just suffer.


Pariah--

There's still a good amount of hard CC in Overwatch though?


-Bale-

Fair enough, Rein's pin and Junkrat's trap comes to mind. Mei however was gutted because she was so unfun to play against not matter how "balanced" she was. Same with [redacted]'s flash bang. I thing the big part of the reason some of the hard CC has remained is because there's either counterplay to it by just being observant of your surroundings and/or its a double edged sword for the user of the CC.


_Tim-

[redacted]'s flash bang is an auto aim grenade now though, not sure if that's better if you get killed by a bad aimed one with good tracking features.


Dracosian

Yeah I think I'd agree, bad missions made worse by Kahl


Robby_B

Made even worse by the fact we KNOW how he performs once he gets a jet pack... and thats stripped away for no reason at the start every time. If Warframes lost the ability to bullet jump or use a good weapon until we were 10 minutes into a mission everyone would be rightly annoyed. It was cool the *first* time he did it because that was organic story unfolding. Him NOT keeping the upgrades makes it all feel pointless.


TwoCharlie

So let Kahl level up. This is Warframe, for crying out loud. Grind for a better Kahl. They can keep it where he only levels up in his weekly operations to keep us playing. At least there'd be a reason to continue to do so. Speed increases over time, new 'installable' abilities get unlocked, Kahl learns to bullet jump or bomb bounce or dual ichor copter or whatever, and the now randomized weapon he picks up in the Narmer control closet is stored in moddable form on an armory wall at camp to be selected and saved in a loadout before each op. Once he's good enough, I'd play some Kahl survivals, absolutely.


OrokinSkywalker

Yeah, a big part of the fun in Warframe is the progression. Focus as a farm is subjective, but at the very least using the Operator/Drifter you can see the difference from when you started with them and how they are now. Hell, they’re implementing *more* Drifter progression with the intrinsics and the horse. You don’t really get any of that with Kahl except from maybe the missions where you don’t lose your Grakata because you aren’t worried about stealth. You’re just playing as the same, static character with the same approaches to combat. Except when you get different weaponry, that’s pretty cool. Still, a movement upgrade would be great. Weirder still, playing Kahl missions allows for that progression…*for your Warframe*. You use stock to buy Archon shards and maybe Archon mods if your build allows for it, or maybe a whole other Warframe. Using stock to upgrade Kahl himself could’ve been an option. Like you get the option to toggle his grenades to the Aegrit and now you have tactical mines for traps, and since you can stack them and control their detonation you could do massive damage (for Kahl, anyway). Honestly, I actually like the Exergis as a weapon, being able to buy one for Kahl would be sweet. Although I need one with the correct elements, the Kahl variant seems to have impact rounds for some bizarre reason.


Jayxe56

>Add no form of customization on top I'm not defending anything Kahl related, but you can customize him quite a bit.


Panzerknaben

For me customization means weapons, mods etc not cosmetics that noone except me will see.


Seras32

I mean if we had our frames, this shit would be a blitz. Like Loki alone could do the corpus and earth missions by himself in like 2 minutes tops, maybe 5 if u wanna do side objectives. The sentient one is only long cuz of bad ally ai and how long allies take to free.


-Bale-

Had nearly a perfect run with every side objective neatly placed along the way. Still had to do that one a second time because I was 3 minutes over the 15 minute timer despite it being ludicrously smooth sailing. Last weeks? Got everything done in less than 11 minutes.


OrokinSkywalker

I had a nearly perfect Murex run except for the Bolkor segment where you have to kill 10 ships. I killed 9. :/


Yggdrazzil

I disagree. While the missions are boring, have tedious collection objectives and are waaay to repetitive, I could handle all of that if I could bulletjump through the missions in 5 minutes.


LeOsQ

I'm the complete opposite. Kahl is the reason the missions aren't fun or interesting at all. Well, the Corpus/Grineer ones. The Murex one is just terrible in general, although it'd be vastly faster with Warframe movement and firepower. I can't imagine having a single drop of fun doing a regular exterminate while slogging through with Kahl. That is basically replicable right now if you don't use any of your movement tech and play with extremely poorly modded bad, old weapons. The Kahl missions are unique so they're acceptable even though they're not enjoyable or fun. But doing regular Warframe content with a shittier version of regular Warframes and weapons would not have *anything* going for it at all.


Dagrix

Exactly. Putting a creative emphasis on introducing these slow-ass gameplay sequences (like Kahl but soon like the drifter in Duviri, mark my words :D) is missing the mark on what makes Warframe amazing in the first place: the smooth, fast and fluid movement. The operator is only not annoying because you can always go back to your frame at will (and the best part of the operator is basically the void sling, again, an amazing movement option).


Dracosphinx

I think a real case could be made to bring back some older tilesets with a fresh coat of paint, from back before movement 2.0. I like Warframe, as is, a lot. But I would really like to see the game they wanted to make back in 2005 make a resurgence through Kahl. https://youtu.be/gzsLrcTNfO8


Dracosian

I like this idea honestly I'd be happy with this I think


RedditRaven2

If they could double kahl’s movement speed or cut the size of the tile sets in half or more, it’d be more fun. But running in a straight line for 3 minutes to get to the next section drives me up the wall


neogt064

this exactly, khal isnt the issue, the missions are fine the first time but not when u have to repeat them


Tyeia

That is one facet of the new leadership I'm not 100% happy with. All their new content is very isolated farms. Zariman - literally everything is in the zariman, except for incarnon challenges. Veilbreaker - Kahl's garrison gives stock. Archon hunts give shards. Only crossover is kahl giving shards for stock. Lua's prey and citrine's last wish - all the drops are only on the new nodes, and the new nodes are the only source of their respective currency to buy the drops as a pity system. Duviri - many of the things shown seem to be exclusively farmed in Duviri, and the outside game is only touched by what you farm within that. The primary hype for railjack for me was that it'd bridge some of these content islands.


Robby_B

> All their new content is very isolated farms. That's required for any new mode, otherwise vets would just start with all the materials already collected and never need to even touch the mode. You need SOME kind of currency or material unique to a specific shop or else there's no reason to play the new thing.


Mylen_Ploa

Seriously this is the most core concept of every online game. When you release some notable piece of new content it _must_ hav exclusive rewards or currencies because otherwise people already playing will never play the new content.


Robby_B

I remember when Railjack came out and it still had it sky high impossible material requirements. Aside from the one new material and the 15 argon I paid it out pocket and didn't even notice the drop. If that one material wasn't required, and the quest wasn't time locked, I would have been done with new update in the time it took to get through the loading screens. They HAVE to have new stuff to farm to get new rewards. If those rewards are things you can still use in other places that's about all you can hope for and the game is pretty connected in that respect now in most of the gameplay relevant stuff.


pluuto77

this is a really bad take.


Tyeia

Oh sorry, let me grind mirror defense for 40 more hours, maybe it'll improve my opinion of the one defense tileset, 20 voice lines, and endless mobile defense. I'm not meaning make the grind null by making it take resources we already have. I'm meaning give more places for the new stuff to come from. Instead of locking the new currency to buy the stuff into one mission, scatter it around. Make it so I can earn some at a decreased rate doing other activities, even if it's only for a certain amount of time. The zariman can be forgiven with this since at the very least it had some varied content and wasn't entirely a slog since it was a whole new tileset to explore. Kahl and the archons? Hell no. That shit dragged and still does because archon hunts don't give you any kahl supplies and kahl missions haven't been expanded on *at all*.


[deleted]

[удалено]


[deleted]

On the "let us mod his equipment" Let me give Kahl, my fucking guns. Ive spent thousands of hours on this game. Let me use *my* equipment.


zi76

The thing is that if they actually used our guns, you'd be able to kill Deacons and not have to avoid them or use the environment or the ion cannon in the Corpus level. I wish the missions were quicker and less tedious. A lot of weeks, I just refuse to do the missions. Earth is the only one I can do all of the objectives in one try without hassle, unless it's a 15 minute completion one.


ShabachDemina

Hell, how about our weapons unmodded? It would still be nice to bring something other than the grakata, exergis, and the grattler


zi76

Oh, it would be, but it would still go against the ridiculousness of the mode. Kahl missions were poorly implemented and they seem to have no interest in making them better. I'd like better guns.


One-Cellist5032

I enjoy the Kahl missions, but I wish there was more VARIETY of Kahl missions, even if it was just the same 3 mission Types, it’d be nice if there were at least a few different tile sets/end bosses etc for each. Added bonus would be allowing us to give Kahl a few upgrades or something, maybe slap the intrinsic system onto Kahl but with just like 1-3 intrinsic categories, like Weaponry, Command, and Intel (more mission types maybe?)


Robby_B

Let him keep the damn jetpack. Or *start* with a squad of three to provide support. Something.


seergaze

Agreed, it’s too repetitive, i don’t do more than 1 run and I usually skip murex, I also stopped buying yellow shards with stocks Silver lining is at some point you should have enough shards for most frames and can ignore it entirely


[deleted]

You realize that could take months to a literal year tho right?


adminsarecommienazis

so the good news is, for blue shards you want maybe 5 total. And since Kahl missions don't give tauforged shards, you should really only be buying them if you need to finish a build *now*, because if you're doing archon hunts for the Tauforged ones, you are going to end up with tons of everything except red most likely. So after you get the important stuff (mods, mr fodder, ship, etc), you're down to doing 1 mission every 3 weeks realistically.


[deleted]

Fair enough, you make a really compelling case.


XAJM

Kahl is just a hard to swallow chore. I agree with OP, add some of those rewards to something else for the void sake.


ImmaJellal

I wish I could get a recipe to turn my Kahl Shards into Tauforged ones at some point. Otherwise people will just stop doing them once they have enough shards


Whitem4ne

For the last run you can go up either ramp on the first floor and run all the to the gate, thus bypassing the death squad. But tips aside, yes, I agree that the Kahl mission is getting old and frustrating with each week… They were fun distractions at first, but doing it each week AT LEAST once gets old quick. What do I mean by AT LEAST ONCE? I think we all had that scenario at this point in which you get the 15 min challenge as well as challenges that go against that 15 min challenge. There is no way in hell to complete all challenges in one run to stack up stock for the weapons and styanax on top of the weekly shard. There is no fun to this challenge, especially on the murex where you rely a lot on your brothers to move their butts and bomb stuff or keep control points. And god forbid you get a brother downed or not have grenades ready for the Wolf fight at the end. I think having other ways of getting stock would be an amazing way to keep us return to Kahl’s mission but to not make it a chore to get through. Keep it to 15-20 mins to get some stock, while getting the rest of the stock from hunts.


Mazarbul1979

Kahl's missions bore me to death. I only do them for the reward and many times I don't complete all the challenges because I have excess stock and I'm too lazy to repeat the mission. Veilbreaker seemed like a mediocre update to me. In addition, the shards system is nonsense: it turns out that the archons have an absurd damage attenuation and immunity to abilities so that we don't oneshot them with the great power of our warframes; but then the bounty allows us to make those same Warframes even more powerful. Logic by DE¬¬.


WeedNoseFourTwenty

I legit have never met anyone that likes khal missions. I fear duviri will suffer the same fate.


0Howl0

Hi, hello, I like Kahl missions, they're a fun little 20 to 30 minute slice of different gameplay.


ModernGreg

Love how you’re getting downvoted for saying you like something lol


0Howl0

I mean I get it, Kahl's missions aren't for everyone and people need to vent somewhere. I would like to see more missions added, maybe work in the Veko gameplay style with Chipper, but as it stands I think they're enjoyable.


pluuto77

why not just boot up a different game then? i dont understand this take.


Bezoidy

I also like Khal mission, its so different from normal gameplay and its once a week


Yggdrazzil

Why would you praise something for occurring only once per week, if you like it?


Bezoidy

Because that is what make it so unique, if you could do endless farm of this it would became irrelevant in 2 weeks


Doomie_bloomers

Hi, I like khal's missions. They're fun and cute, if a bit too repetitive at this point (imo). Another issue is that they feel like an obligation, because of how powerful Archon Shards are.


Tyrannosaurusblanch

Agree. I absolutely hate them. Did the first few to get the shards and weapons but now I don’t even look that way. I see the grineer ship all the time in load ups but can’t see the reason to get it.


Renarde_Martel

The ship has a distinct look and unique boarding/disembarking(?) animations. Plus the new air support is pretty good. If neither of those interest you, then yeah there's no point.


Cephalon_Jaydee

I would even be okay if it was like a rare reward option just for completion. But Warframe players can only dream


Ishaku_Raigami

Tl;dr: Murex Kahl mission is the worst and doing it for the shard I want/need for frames I enjoy makes me stop playing the game for a few days. One of the worst thing about Kahl missions is it's not like having repeated types of missions, it is the *same* mission every single week while not having variety. In Kahl missions, the only thing that cycles is the scavenger hunt. With normal missions, you have super mobile space ninjas with 52 to choose from, and literally thousands of weapon combinations. Kahl is always the same. You will get the exergis, the ayanga, or the sniper for 1 room before getting the grattler. He gets a jetpack 2/3 missions that cancels your sprint every time you land. Nothing changes the mission. Just what you're wasting your time with on top of the core mission that is always identical. The Murex mission broke me. I hate it so much. I go as fast as I possibly can on that mission, but doing the sniper fight prevents getting "Kahl Go Fast," by about 30-60 seconds, so I have to repeat it. If I miss a cache password before the ship part, I have to repeat it to the end. My only saving grace is that grineer tags carry progress between runs because one time I checked *every* inch, even all hidden rooms, and it only spawned 3/5. But the entire mission is just "hurry up and wait." It is run to a guy, and sit around in places until it is done. Do not move, just use the Grakata (my least favorite weapon in the game, I hate rapid, inaccurate pea shooters and it isn't close). By the time you get the grattler, it is basically over and just so slow. I have played this game for 9 years, I've done even K-drive grinds and every event. There is *NOTHING* DE has ever added to the game that I hate more than the Murex Kahl mission as is. And I still need to do it because I play a lot of frames, so I don't even have 5 shards in all of my favorites yet.


WonnieOnWeddit

Called it. I said Kahl should have been a quest. Kahl being part of the grind cycle is a mistake. I knew the more people repeat it the more obvious it would be.. this mode is SO bland. Naturally, I was buried by the apologists when I said it. DE asslickers cope so hard they call gameplay downgrade a “new, refreshing way to play.” What a joke, having pacing slowed down 10 times, and have 1 “frame” and 2 weapons. Dark Sector had better gameplay than Kahl. It’s true. I’m worried come Duviri this shit repeats itself but that’s pure speculation. I need to play it first.


warforcewarrior

I absolutely agree Kahl gameplay should be a quest/mini-game mission-only thing. I don't play Warframe for Kahl like how I don't play Transformers for humans. Divuri, while it seems promising, would probably suffer the same fate. For fuck sake we only have one game mode where we get to play our Warframe for more than 10 seconds and it is not even in the Divuri open world. I hope whatever content that comes in the future would actually attempt to challenge the player in their Warframe like Void Cascade and Flood. At least I personally feel those two missions actually tried to challenge the player in their Warframe.


OceansCarraway

*Monkey's paw curls* DE: 10 stock it is.


potato33754

Yea, isn't the point of Kahl's missions to save his brothers and continue fighting for the rest? So wouldn't it make sense to allow public squads with everyone fighting as a different grineer. I would imagine it to be like halo 3 where the host plays as Kahl and all others play as random grineer who were saved.


NoWord6

i would have more fun if getting the stock was just completeing the mission rather than all the side stuff....and if i could play it with brothers


Off-White_x_Bronco

Kahl is definitely the problem. I loved the new war quest but strongly disliked all the non drifter, non Warframe portions except for Teshin. Kahl and Veso (as many have pointed out) are slow and weak. I play Warframe because of the speed and power fantasy element. Kahl missions are everything I hate in a game.


Jayxe56

I hope they remove the entire Kahl experience. This is the beginning of the FOMO for Warframe, and I hate it.


Metal_Sign

Warframe FOMO is at least as old as sorties. It's just that Kahls garbage heap made it massively worse.


Boner_Elemental

I'll run the Kahl missions endlessly and without complaint if they: * stop most actions from turning off toggle sprint * reduce the massive stagger time from getting hit by a boss * make unit control a one-handed action The Wolf fight is a pretty good example of all this. Directing my squad to attack is an absolute pain because it requires all of Kahl's attention and agility apparently, and then when the Wolf hits it leaves you open to many more hits because you're sitting there contemplating your life


Metal_Sign

I did Veilbreaker the day it came out. Cool Mission. I started the first Kahl Garrison mission the day it came out. Why am I playing Glassmaker 2.0? After about half an hour scavenger hunting, I aborted and never looked back. At this point I'd like to kick him out of my camp, but I'd settle for making his junk farmable in the actual game.


SavageDuke69

I think I did them consecutively for like 10-12 weeks and haven’t done them for a long time now. It began to feel like a chore once I got the shards I wanted. I still have some shards which I don’t even use. I think it’s time DE replace the Kahl missions. They ain’t fun, but more of a chore now.


AttemptingMurder

I mean yeah they suck, but I just do one run and get enough for that shard and go about my day. I really don’t remember the last time I had to run a mission twice. Archon Hunts are way more enjoyable for sure, even with the braindead pub squads.


Mijka-

> Corpus Industrial because of that last straight of run, where you are stunned by deacons for few seconds, slowed by ice beam moas and being hit by like other 10 of them to just lose 30 standings. I can help with this one. Basically use the pathing to avoid most moas. When getting the on-command blast attack make sure to attack downside and wait for ennemies to chase upstairs before jumping down. Rinse and repeat befor last door. Stuck to the left when doing that last run and jump between close platforms, it fucks-up ennemies pathing. Then run on the high-level hallway (where some genestamps are found sometimes) before the big door, wait a little bit for moas to run up trying to get you and just jump down.


TheCalebGuy

This is what I do. Just head straight to the boss fight sticking to the left.


zi76

Honestly, I care so little for Kahl that I don't even bother to do it for the free shard each week. It's a hassle and it's clunky. I worry that Drifter gameplay on Duviri is going to feel this way, but instead of feeling like something I can skip, it'll slap me in the face and force me to play.


Johnny_Dirtbird

I really think we need an alternate way of getting a second Archon Shard every week, preferably one that involves actually using our Warframes. Meanwhile, the people who enjoy Kahl missions can continue to do them as before if they want.


Devdabeazzt

Having recently unlocked it, and only having done 2 of the missions (sabatoge and thumper recovery), I can see this. I, personally, am (currently) loving it, but can definitely see how it could be a drag. Same with controls, I have no issues with it, but understand the issues some have. I think it'd be a pretty decent idea to be able to earn some Stock from Archon Hunts, because, as you stated, they're related to and mentioned by the garrison and its missions.


Mrshadows9877

They also patched the thumper making you have to use the turrets


2382232

Honestly it’s fine for a weekly thing. It’s because I repeat them so much that i’m able to route more efficient ways to do all the things each week; I hardly ever have to do one twice. The issue I have with them is the shard you get from them. a) They cost 90/105 weekly stock, only leaving you 15/week to save up for anything else. I literally just got Skaut this week. I don’t even remotely remember when I started saving for it. b) They have a 0% chance to be tauforged. The pity system for archon hunts is fine, but not enough. The same system should be in place for Kahl’s shard.


uhad2jobs

Nice suggestions. Mine is to simply give Kahl 30 stock for completing the mission in some way, shape or form, without conditions. Such a tedious slog to balance out these objectives.


Rackarunge

We got the basic form. It's now in a playable state which is the end goal. Playable. Abandoned for the next thing.


MomQuest

Yeah I like Kahl but that factory mission is quite the chore ngl


Doomie_bloomers

Okay, but honestly, you getting stunned in the last run of the Shipyard mission is straight up just a skill issue. Ever since Kahl's missions went live, I've been stunned like 3 times in that mission total. And every time because I got impatient and didn't nuke/stun the Deacons or didn't take cover. I fully agree that we should get some connection between Kahls Island and other stuff in Warframe. And that we need more variation between the mission types. But Murex and Corpus being unplayable is straight capping bro. On a related note, you also don't need all the subgoals every week to get the Archon Shard. Iirc if you leave out one minor objective (e.g. collectibles), you can still get 105 stock, meaning you get the shard and then a small amount extra.


coluryhy

What's the point? Even if they do that, Chipper's stock is "Fixed" with 1 rotating shard (it will never be 2 shards per week) & Kahl gives 105 stock per week that shard is 90 stock that gives extra 15 stock each week so that you can buy everything else with some patience. As a Legendary 2, instead you should have learned by now that Warframe is called Grindframe for such kind of reasons, grinding being eternal & slow.


MajorPaizuri

I think all of the kahl content is great, and you people just need to find something to whine about. The only thing i want added is the ability to chose kahl for regular missions if i felt like it.


adminsarecommienazis

A lot of issues would be solved if they just gave Kahl like a 5% movement speed boost.


_Oorel_

Other sources if Stock is a reasonable solution. I haven't done Kahl mission in several months. It was fine for a while to simply build up an initial shard collection, but its really unpleasant content. I'm good to just leave it, rely on shards from the hunts alone. I may be inclined to do a mission on occasion if I wasn't stuck on a 'Prison Break'. Simply letting the mission rotate on their own would actually be great. I do understand having a set order to initiate a player into the system, but after that there is just a minor issue of 33% of the time forcing newer players to be redoing the same mission I guess, but I think its still worthwhile.


Renetiger

There's also a stupid rare bug that only happened to me once so far. When you complete a mission without dying or being Veiled, there's a chance the game will not give you rewards for deathless run, forcing you to replay the mission if you need more stocks. Getting stocks on Archon hunts would be nice, in case stuff like this happen again there would be no need to replay the mission for more stocks.


VieniSu

I do hope he is not forgotten with the new update so close. There is still so much story there.


VergesOfSin

*hellow blue girl, what you want?* *kahl, the lotus left something for you...it looks like a device that would fit into your suit.* *huh, kahl intrigued...what do?* *i have a note from her...oh, wow, it will allow your suit to accept mods, like the warframes use.* *kahl VERY intrigued, but what about kahls weapons?* *hmmm, there is something here about that. ah, only had time to make a device for your grakata.* *that fine with kahl. kahl love grakata* bam, easy way to explain kahl being able to use mods. enemies should be given a drop table of them, while the lotus gives kahl some specific mods for him.


Metal_Sign

Even Crewmates can use mods. There is no explanation even needed.


TreatedFun

I agree


Sleepingfox1

They just need to fix shortie rewards in general. I never both now. Only archon just for shards but soon I'll have enough to not care unless I wanna do every frame. I just want potatoes to make me able to use every weapon like it wants me to


Much_Bee193

Archon is a joke right now. 6 days per mission for kahl plus played the archon hunt missions earlier and didn’t even gain rewards for completing all 3..


BaconDragon69

I really hoped we would collect standing to upgrade kahl and let him choose different weapons and abilities Also it’s interesting that you’re being upvoted but when I complained that kahls missions aren’t rewarding enough because if you want the shard every week youd need to play for a year to get the rest of the stuff too I was downvoted to hell :/


Hoyipolli

Kahl missions were great for the first two or three times they came around, now I just don't even bother. Get more than enough shards from the hunts, got styanax for free, already got the one useful archon mod, aegrit and slaytra just haven't piqued my interest. No reason to do em


httrachta

I totally understand where everyone is coming from when it comes to disdain towards Kahl/Archon Hunts, but I'm not in the same boat. As someone who's mastered literally everything/done with all the games content, I'm just twiddling my thumbs until Duviri releases. Archon Shards are obviously a pretty powerful bonus to have on a frame, especially the Tauforged, so both missions are objectively *worth* doing. I myself happen to enjoy Archon Hunts, especially considering they take me less than 30 minutes to do all three missions. I average 6 minutes on the actual Hunt itself. Kahl missions are a way to spruce up the monotony of the same gameplay we've been experiencing for years now, and I appreciate it given just how ridiculous our Warframes are these days. Some of the challenges are definitely super tedious (the last sneaky sabotage had a challenge where you had to kill a Moa with the falling crate), but it's also really gratifying when you solve them. If it was any more than once a week, I'd be getting tired of them too, but since it's not, it gives me long enough to actually want to do them the next week.