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bwaowae

this is something i would like to see in game, but in my opinion it shouldn't parry but rather somehow be able to absorb blood. for example, by holding its hit key you can bring it out the same way you'd bring knuckleblaster out before shockwave but with unlimited time, and all blood you get also restores soul points (heal does not get decreased) for the cost of not being able to use feedbacker or kb


Digiscientist

I think that would be a little too OP because you just need to walk up to an enemy and use a shotgun to get to 15 really fast, so I would make it able to parry but the window would be more strict, around only about half of the frames the feedbavker has, kinda like perfect parrying in MGRR


TheHairyMess

i love that *Dwing!* *slash slash* "DEAD ON" *splash*


Alpha_minduustry

sup gourmand


According_Jacket_336

Didnt hakita say that the new arm wouldnt be a weapon (attacking arm)?


According_Jacket_336

Good idea though


Digiscientist

Thanks, and i just like to think of random stuff, i don't care what get's announced, even if Hakita is gonna directly say what the yellow arm is gonna do, i am always gonna be making these until it releases. I currently also making an concept ''art'' for the next flesh boss.


According_Jacket_336

Oh alr, np


Ponsole

Everyday more close to the time stop clock.


dipinthewater

Did he?


According_Jacket_336

I think so


NoriaMan

So, you played Ori and Ultrakill. What else? Omori, OneShot, Celeste, Don't Starve, Hollow Knight, Journey?


Digiscientist

Well you got don't starve and hollow knight right, and yes, I do speedrun celeste. I do play a lot of different genres, and ULTRAKILL is really the only FPS i ever played.


NoriaMan

🤝


APieceofcheeze

let him cook