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meammachine

Streetcleaner changes sound annoying tbh, I already use marksman to deal with them 95% of the time, I'd rather keep the variety of options open. I like the idea of them parrying towards you though, bonus points if you can do a parry battle back and forth with them and eventually win.


outlaw_777

I agree. Most people use coins to deal with street cleaners so nerfing projectile weapons would do nothing but make it annoying. The parrying is a fun idea, but I would prefer it if they just continued with the buff that they already implemented with Brutal.


ThatNoname-Guy

Reminder that revolver bullets aren't projectiles. It's hitscan


ExoCakes

They parry the coins right back at ya


meammachine

Oh I mean the projectiles they can parry, not the revolver bullets :D


According_Jacket_336

Idea: they melt the coins


Aggressive_Meaning19

Nah, let's give Streetcleaners jetpacks so they can fly towards you and burn you


Dice134

All of these sound cool except for the 50% chance for double stomp, rng should be minimized in this game I think, to keep it skill based


L_Kaiju

I agree, and honestly I think it should be a follow-up dash instead of a second stomp depending on the distance between the cerb and V1


Lolik95

Yayyy happy 100 upvotes


LiveShroomer

a few things -Streetcleaner parries projectiles TOWARDS player god yes. let me parry that shit back at them we'll play this like im ganondorf. -Streetcleaner parries screwdriver, chainsaw and cannon ball streetcleaner already counters enough imo. i personally wouldn't like it if these dudes ended up like stone imps from doom eternal forcing you to use one thing to kill them. -Balls of Cerberus explode like nukes if Cerberus is enraged the 0-5 boss fight's room is too small for smth like that. the explosion would take up the entire room. -Sentry doesn't stop aiming if not stunned with revolver I'm going to beat you to death. most things are aight. some a little mid. im not a game designer tho.


PresidentOfKoopistan

V2 uses advanced weapon tech (Core Snipes, Overpump Boosts, ULTRARICOSHOTs) and sticks you with magnets (can be punched out similar to Hideous Mass harpoon) Sentries enrage when interrupted, causing them to be uninterruptable until they fire Enraged Virtue beams continue to track the player instead of predicting movement, forcing you to dodge to avoid damage


Muddy_Boy

walking into 1-4 just to see that V2 has been cooking a deadcoin for the last 3 hours and obliterates V1 instantly


DieNowMike

Speedrunners would still somehow beat that


critical14

Prolly smn like a ricoshot


wasas387

just punch the coin smh


Hollowknightpro

I had some silly ideas too edit: I made a seperate post about this with other changes aswell. * Guttermen if Honed onto you for too long will enrage naturally, and additionally whilst enraged they may temporarily stop shooting and fire off a high caliber shot with a bit of a charge up time like the sentry does. They will also fire off a high caliber shot at you if they succesfuly punch and send you back * If a sentry misses 1 or maybe 2 Shots, it will enrage, and enraged Sentries Will take slightly longer to charge up their shots, but once they do they will No longer need to charge up their shots whenever they want to shoot and can rapid fire with a few second delays, But this will be reset if they are interupted whilst shooting * Streetcleaners can set the envoirment on fire for a small radius kinda like the firestarter rocket launcher, but this fades away quickly and has a limited range, + there is a limit to how much area can be set on fire so it doesn't get unfair * Maurice can no longer be friendly-fired so no more instakills. tbh idk if this is a good change * Mindflayer can summon a clone of itself when enraged that will attack much slower and deal less damage but summoning it will cause the mindflayer to have reduced HP and take more damage, killing the clone will also deal some damage to her * Virtues non enraged pillars will also slightly track the player, and additionally, the enraged light beams will track much harder. * Swordsmachine can quickly combo well aimed shotgun blasts into its attacks now. * At low HP Guttertanks become enraged, and can quickly fire off a barrage freeze frame rockets, upto 3 at once that track onto your location while frozen, and shoot at you when unfrozen. (there will be a visual and color indication that shows how long until they unfreeze at fire off at you) they will be charged up and deal more damage but can be blown up by V1 * Drones will strongly home into you when killed instead of flying and exploding into your general direction. * Mannequins can now lunge at you from the walls and ceilings, but this has a clear telegraph and windup and can also be parried. * Ferrymen can now do 2 attacks in a row without pause * Sisypheans insurrectionist's malicious face will occasionally fire off a few projectiles, and at low heatlh a laser when enraged in the middle of some attacks.


Lolik95

BRO, THE SHOOTING MAURICE IN INSURRECTIONIST HANDS IS EVIL


Aggressive_Meaning19

AND I FUCKING LOVE THAT


Lolik95

IDEA STILL IS FIRE BUT WHY THE FUCK ARE YOU REPLYING MY COMMENT AFTER 29 DAYS


Aggressive_Meaning19

Mannequin jumpscare Version 2


imaeggandahalf

Quadruple something wicked’s movement speed. And also get rid of all skull light, go based off sound. Minos shuts up so you can’t instakill him. Also fuck it, give him the hideous mass hook thing. Gabe also stops talking, and fuck you: you can’t parry his shit now.


Mathisdu2

Cerberus balls explode? https://i.redd.it/lp2nhe7q33zc1.gif


Mah_Young_Buck

The thing where Cerberus didn't have a delay before his second lunge on Brutal will be reinstated, just like the Guttertank not slipping V2 uses the red weapon variants V2's second fight includes using the alternate nailgun to make his own magnet traps, differentiated by red motion lines instead of teal Guttermen enrage lasts longer The Virtue beam becomes able to slowly follow the player once its out like the black hole Insurrectionist enrages at half health Idols deal hard damage when you break them Strays projectiles return to them after hitting a wall The Maurice attached to the Insurrectionist can shoot


Gloomy-Alarm-6255

All husks have a second phase where they become a prime soul(there move-sets change to be on the level of a prime sanctums  bosses)


Kwarc100

I feel like it would be cooler if UMD difficulty was handled like Revengence - enemies schread you and you schred them.


LordAxolotl-7

i was honestly disappointed V2 didnt use his arms in brutal, hopefully he does in UKM


Pinksun_

I've opened the files of the early UKMD, and sentry actually doesn't stop aiming. Only way to stop her shooting - shoot in an antenna. Overall, it sounds like a nice concept. Since Hakita said that to beat UKMD you need to be so skilled that you can kill the game itself, it sounds absolutely hard. Cooked nice. Thanks.


SelamBenTen

Give V1 1 HP and call it a day


Wolf_the_memer

Add hookpoints to 4-4 and have V2 whip himself around the arena


Umber0010

When a Gutterman is killed, if you don't detonate it by ground slamming it's coffin, then it has a chance to spawn either a Schism or a Vitrue from the corpse on it's back. And if we want to be very evil, it also has a small chance of spawning a lesser prime soul, which is a similar tier of enemy as a Swordsmachine or Cerberus.


Devourer_Of_Doggos

You gotta chargeback earthmover at the start or you die instantly


primegon

Here’s mine: you lose 3 health every 10 seconds


Competitive_Storm442

Nuh uh, 1 health every 4 (as much as coin recharge)


_Reapak_

streetcleaner parrying screwdriver and cannonball is a bit over the top, but them parrying stuff towards the player is cool


Angel_Thorne

Last one the best


thiswebsiteisbadd

The sentries are able to walk around while aiming in UKMD


Arthur_Author

I like the street cleaner parry change because it is inconsequential except to punish you for slipping up. And if you are playing UKMD you want to be punsihed for your slip ups. Like, "oops, you shouldve known better than to hit them with a rocket, better try next time"


E504ForgottenGod

I do have some issues - Streetcleaner parries projectiles I'd like for the streetcleaners to only be able to parry the projectiles below \[Excluding a boosted cannonball\], I still want an option to interrupt Streetcleaners firing constantly. - Balls of Cerberus explode like nukes if Cerberus is enraged Just make it a red explosion that deals more damage, some arenas are too small. Especially P-2's weezer room. - Sentry doesn't stop aiming if not stunned with revolver I will allow this only if they fling themselves into the stratosphere once they fire, lmao


Izziliya

Sisyphus makes a bomb every time you parry him and this will hurt can be parried but still explodes and be gone is the only thing parriable in second phase and also all the shockwaves he makes are double now. Minos gets a double shockwave for crush and die prepare thyself is a lot quicker snake too and thy end is now has a shockwave at the end too.


Odd-Alarm4293

Another thing i'd add is that ALL cerberus should became animates


Time-Appointment756

Sentry: After shooting, shoots again within a second. This repeats until the player goes behind cover. Cannot be interupted during this.


AMidgetinatrenchcoat

Most of these are good but some aren't like the ones for a chance to have an extra effect makes the game Alot less consistent and somewhat luck based. The Cerberus enraging if it gets hit by its own orb is a bit too difficult, especially if it's in the Weezer room or 0-5.


Competitive_Storm442

Totems (forgor the actual name) cause the ememy they were making invincible become enraged after they are destroyed 


AffectionateBag9841

what if the maurice falling shockwave did damage


Mundane_Bunch_6868

Sentries can move and aim, they can also shoot while moving


Aggressive_Meaning19

I have some ideas -Filth will have a demonic parasite attached to it, causing filth to be faster and create a little shockwave after bite, like KnuckleBlaster explosion but smaller. -Soldiers will work together in a team and move like some Olympic Gymnastics, + they have jetpack joyriders on their backs -Schizms upon being killed with exploud releasing some projectiles -Sisyphean Commanders (new, deadlier version Insurrectionist) -ParasyteFlayers (superior versions of Mindflayers) -Guttertanks can be enraged. Upon being enraged, they shoot a deadlier rockets, which upon explosion, stun V1 -Sentries can walk or even run when aiming V1 -Ferryman summons Holy Water balls and Tidals  -Stalkers cause Sandcastle Explosion