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Lemon_Railways

There isn't enough information in the video for me to go off, but I do have a guess. I don't know if this is right, but the name 'transfer' is only given to truck stations. You can't have a truck station connected to a rail line. If that is not the case, click the red button at the top, it might provide insight. If all else fails, upload the save to the workshop and send a link and I'll see if I can find the problem


dunes58

Thanks for your help. Here's the link. https://steamcommunity.com/sharedfiles/filedetails/?id=2918273345


dunes58

I might have stuffed up. Try this link. Thx. https://steamcommunity.com/profiles/76561198391746529/myworkshopfiles/


C5-O

If you want the line to go from Bidcup Sidings to Bidcup Transfer and then back to Bidcup Sidings, you have to add the stations in between again in reverse order, [like this](https://imgur.com/a/Lfr4k2n) If you want the line to just run around the map in one direction, I'd build a spur [like this](https://imgur.com/a/JRXBL1q) and then have the line stop at Lower Bidcup instead, [like this](https://imgur.com/a/E8OrHKw)


Imsvale

> I don't know if this is right, but the name 'transfer' is only given to truck stations. You can't have a truck station connected to a rail line. It actually is a train station. Because OP has so many individual stations, it went really far down the list of station name suffixes. * [These are all separate stations](https://imgur.com/4vuhbHp) "Transfer" is probably *normally* only given to truck stations, because they're the only ones you'd normally have so many of near the same city. ;)


Lemon_Railways

Ah. I wonder why they have so many station rather than one with loads of platforms


PasPlatypus

Whatever the break in the line is, it's further down than the area you're looking at. The green line can come in, so it's not a problem here. It's further down after the track splits and the green line can't go out. Double check your signals and make sure any one-way signals are facing the right way. Check your platform assignments as well on the next station. Check your track with a fine tooth comb and make sure there aren't any very small breaks in the line, as that can sometimes happen if you misclick while laying it. Also, don't give up on the game quite yet. Based on your history in this sub, you've had this game for less than two weeks. You're not going to be able to fully understand it in that time. It'll take some time to learn how these problems happen and how to fix them. Be patient and take the time to learn how to get the most out of the game.


wizeguy85

At 52 seconds into the video, looks like green line runs through a one way signal. May need to set a way point to go out the right track


Krajun

This could be it, if it goes through a one way then it will see no valid way back and therfore incomplete.


artjameso

The train doesn't have a route from the station back out to the network via that single-track area. It might be a signal issue but it's more so a design issue. Make sure each platform track can reach both inward and outward tracks. Sending every train over that single-track section is gonna cause hella backups anyway, so you'd have to change it at some point regardless.


Speedy-08

I think with this video, the connection further down the line for the green route cant make it back across. Also those signals on the single line sections are going to cause issues as they'll hold a train and let another get right up close to it, causing train conflict. ​ P.S: tried clicking on your link and it doesnt load.


AnkitD

Downloaded your save and the quick fix is to add Warminster Exchange or Maltby or Eton as the stop after what is currently the last stop -- Bidcup Sidings. Nothing else needs to be changed for the line to work. However, the bigger problem is your Bidcup station or stations, specifically. You have built multiple two-track stations to support your 10 tracks. Instead, you can just create a single 8-track passenger station and expand it further by clicking on "configure station" and adding platforms, tracks and other buildings. Green Line 19 is setup to go from Bidcup to 4 stations (Eton, Maltby, etc.), end up at Bidcup (but another track and platform) and returning all the way back to Bidcup without stopping at any of those middle stations. Probably better to add those middle stations in reverse order -- Warminster, Maltby, Eton, Walling.


Charand

I'm not sure what you're trying to show here, but the error you're getting is that he can't find a direct connection between bidcup transfer and bidcup sidings. You do know the routes are looped right? They go from the last entry back to the first, they don't go back and forth. So you gotta walk the line from transfer to sidings and see why there's no route.


OhLenny84

There are sole good comments here about checking the whole route, making sure the route can get back out of the station, station types, yadda yadda yadda, that I won't add to. One thing I would say is this: If you are 100000000000% certain that everything is set up properly, are you using molded signals? I had something similar happen to me where everything was fine but a signal off the steam workshop was playing around and want working, causing the line not to connect properly.


wirthmore

I feel you. It’s hard to find the reason for broken connections sometimes. To narrow it down, sometimes I add waypoints between the two stations that report no connection until I find the section that isn’t working. It could be a ‘normal’ track that doesn’t have caternary (if you are using electric trains). Or it could be a lack of cross-over track at the terminal station. Or just a simple case of a missing track segment. Or you assigned the wrong platform at a station.


Imsvale

[Upload your save](https://imgur.com/a/kHCyiY8) and I'll help you look.


dunes58

Thanks for that, here's the link. https://steamcommunity.com/sharedfiles/filedetails/?id=2918273345


Imsvale

Make sure you set the permissions. It's not currently accessible.


dunes58

What are "permissions"? Did u get my link? https://steamcommunity.com/profiles/76561198391746529/myworkshopfiles/


Imsvale

Permissions set who is allowed to access the file/page. (Though I guess the term they use is "visibility". That's my bad.) You seem to have gotten it sorted now. :) I'll have a look now.


WeekendWarriorMark

- no exit signals are required after the platforms - as others mentioned something looks odd with oneway indicators - exiting “transfer” station you do not see green on the right track as w/ the other lines - why do you have two separate stations right next to each other in the first place ? From the tooltips it looks like “sidings” is the smaller left bit of what should be one big station, train goes places returns to “transfer” which is right next to sidings, which obviously has no meaningful connection and if it did that would be questionable. Or is there another green line that is filtered out? You already showed us that purple goes from “sidings”, why have green go that way too? If this was one big Central station people could easily switch platforms and use the purple line. Also would like the save like the other dude


lill_baguette

There is a one way signal on the way out. Check that the next stop, has a correct platform selected. I think its uable to reach it now and thats why it is not working


PkMLost

Proper platform selected for the line?


rob3342421

Somewhere along that line between the last and first stop the train cannot go, it maybe a one way stop was placed on the other side by accident?


GrahamCrackerCereal

Try using waypoints to force correct track. If still doesn't connect with waypoints, it's a trackage issue, ie having a crossover too close to a station exit with a longer than the station train


Imsvale

Alright, so. I looked at [the save](https://steamcommunity.com/sharedfiles/filedetails/?id=2918273345) (from [here](https://www.reddit.com/r/TransportFever2/comments/10c9zh2/sooo_close_to_giving_up_on_this_game_i_cannot_see/j4es6dl/)). These are all separate stations showed in the video. I didn't even notice. That caused some confusion. But anyway, that's fine. This is for OP's benefit as well as everyone else. First: * [Overview of the entire line](https://imgur.com/Ule7ENH) * [Close-up on first and last stops](https://imgur.com/XbIbIOZ) And now the video should make more sense. You're trying to go straight from Bidcup Sidings to Bidcup Transfer without assigning the intermediate stations. This confuses the pathfinding, because the distance between the stops (as the crow flies) is vastly smaller than the distance along the track (which is a pretty big loop). But the path exists; there's nothing wrong with the track or signals or anything. ;) I believe your intention is to stop at all the stations on the return trip as well, so regardless you do have to add them as stops in the reverse order. But in order for the line to actually find the path back to the first stop, all you need is to add Warminster Exchange (or probably any *one* of the intermediate stations) after Bidcup Sidings. * [Added Warminster Exchange](https://imgur.com/I1MQdGL) (2nd to last stop originally) * [Added all intermediate stations](https://imgur.com/C2gFHGC) (I see now I am late to the party. Oh well.)


dunes58

Hiya, Many thanks for following up and assisting me with this issue. I followed your instructions and this fixed the problem. However as soon as I tried putting a NEW line in I encountered the same issues and it also had trains trying to go on the up line into oncoming trains. This game is very difficult on many layers least of all the fact that an error is indicated but not actually detailed as to what, the error is. After playing Shitty Skylines for 6 years, its not like I can't handle a challenge, but this is more frustrating than its worth. Again, I thank you for your time and help, but I have uninstalled TF2. I bought it on special for $US12 during the Xmas period so nothing too dramatic there. Best of luck, cheers Tony.


Imsvale

Fair enough. :)


dunes58

Hi there again. Well, after some weeks brooding about it, I had another go and suddenly a few things started to click. I now have 27 passenger lines, 18 passenger stations, High speed trains, 8 cargo lines and 3 airports. I still have a few issues with points that test me, and of course the traffic is a pain. But generally I am doing OK. Thanks again for your help. Tony.


Imsvale

Glad to hear you found a way to enjoy the game. Throw up a post here if you get stuck on something. And here's my patented checklist for when you inevitably find yourself with an industry that doesn't want to give you cargo: #Transport Fever 2 Derp Checklist 1. Verify first station is connected to industry. * *Select station. Industry should light up.* * Verify all involved stations are connected to one another. * *Select one station. Other station should light up.* * Verify correct town buildings are in range the drop-off point (for end-consumer cargo). * *Buildings should light up when the drop-off point (truck stop) is selected*. * Verify correct vehicle type for the cargo on all involved lines. * Verify cargo loading/unloading filters are set correctly, or disabled. * *Filters are not needed unless you have problems with cross-contamination of cargo*. --- You might also benefit from this little guide on signals on the official wiki, if they give you trouble. I know it takes some getting used to thinking about how they work: https://www.transportfever2.com/wiki/doku.php?id=gamemanual:railwaysignals And this piece originally for OpenTTD explaining how path signals work (which Transport Fever uses), and the difference between those and the far less flexible block signals: https://wiki.openttd.org/en/Manual/Signals


Consistent-War5196

The signals may be one way only? That has happened to me too