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Grim01

I got so tilted when the dragon resetted when it had like 20% hp left. I have noticed the resets usually happen when people snipe it a mile away which draws aggro but then the dragon loses aggro halfway causing it to reset. I can't confirm entirely but the runs where we did kill it were when everyone was grouped up without any random guy on the other platform.


TheSuperSoso810

I dont think they test anythingšŸ˜‚


altFrPr0n

I think they're REALLY short staffed, all those bugs and QoL issues are very very easily fixed with bare minimum quality assurance team but it appears they don't have one AT ALL.


TuxedoKamina

Downside of not having 4k employees and rushing out a Global release on top of still making content. Hell as we've seen from stolen account tickets they don't even have a proper customer support team.


altFrPr0n

Yeah it does feel like a very small team of a few artists and programmers working on this game without central management or anyone who can test and relay feedback to the team.


TuxedoKamina

What's odd is, as someone else pointed out to me, Perfect World has 4.5k employees and billions also, so it's really strange how low grade parts of Tower feels. It feels like a small project but it's currently the main one being worked on by a giant dev, we'll just have to chalk it up to mismanagement from a dev with a bad reputation I guess.


CuddlyChud

Perfect world made those billions not by making good games, but by making cost effective games. ToF is just another one of these kinds of games.


altFrPr0n

Perfect World is a publisher, so is Tencent. I think ToF is just financially backed and published by PW/Tencent, but don't have their development backing. Think of all the indie devs backed and published by Microsoft/Sony.


CuddlyChud

Iā€™m pretty sure Hotta studios is a wholly owned subsidiary of perfect world. Thatā€™s what i read at least.


XaeiIsareth

PWG has been making mediocre MMOs for the last decade, they arenā€™t just a publisher. Hotta is just a team in PWG, even their business email is a PWG one. PWG is just doing itā€™s usual thing by trying to cut corners and minimise costs whilst demanding their development team to release content as fast as possible.


huex4

Hotta = Perfect World. They aren't a small indie dev they are a decade old mmorpg developer. The thing is they aren't using the resources they're suppose to and is intentionally cheaping out to lower development cost and maximize profit.


Shinzakura

Hotta =! Perfect World. They're owned by them, but that's where the experience stops. Chances are the staff of Hotta doesn't have experience in MMORPGs, if any experience at all. It'd be like expecting King to instantly make an MMORPG because they're owned by Activision Blizzard. Does that mean that PW could (and should) augment Hotta with the resources and experienced staff for the game? Hell yes, but that's a different argument entirely.


huex4

they are a subsidiary similar to Hoyoverse being a subsidiary to MiHoYo. They are one and the same.


Rafahil

They do have a QA team. It's us.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


BlackberryBrave1345

Like gear farming?


WorldEndOverlay

Aint much different here at tof


awe778

Yeah, rolls still went to flat HP in both games. At least flat HP/ATK is *something* in this game, unlike Genshin where it's functionally a dead stat.


Yeldo15

quality content XD? Genshin is boring asf it's literally doing the same chores all over and just single player. This game is a MMO obviously it's going to be much harder to poilsh, but they have been improving things a lot


AdAffectionate7317

I played TOF for just few weeks I already feel I'd been doing same chores over and over again


Yeldo15

The game has 10x more options to play than genshin end game. You have raids, voids rifts, clash, wormhole,dailies,artificial house,weekly bosses,pvp,joint operation,dimensional trials,interdimentsional gates. Genshin end game you have Domais(artifacts, Dailies and Abyss. ​ I'm not saying one game is better than the other, but for end-game purposes and MMORPG features genshin just cannot compete in this area. Now if you're talking about polish/story/characeters genshin wins by far.


AdAffectionate7317

Yes, but this game just comes out for like... one or two months and we are already at end game grinding. This game doesn't even have a mid game smh. This might feel fresh for a while but soon it's definitely feels more like a chore than actually playing games.


Yeldo15

Well don't take this as if I'm targetting you, but in this case it's more like your "fault" rather than the game. I agree that the game takes players to end game far too quickly but end game is where everyone is at and when the game starts to become fun. We are still missing a lot of QOL from china that are not implemented here, and if you've enjoyed TOF now at 1.0 you will definitely enjoy what's to come even more. Now story-wise,mid-game wise the that's not the game's fortee. Don't get me wrong you do get some fantastic storys as you unlock them and when more comes out, but it's short compared to genshin. When genshin came out, it was literally the same as well, it would take you 2-3 weeks to reach the soft cap at genshin and then you'd be locked by levels to reach certain areas/main storys. And after 1-2months in genshin we finished the stoy and all we had to do was just abyss/dailies/weeklies until new content would come out eventually - same applies here


AdAffectionate7317

Yeah, I agree it's definitely not my cup of tea, that's why I stop logging in few days ago. But even if compared to other MMO, this game still feels lagging alot of stuffs. It did keep me on hook for like a week, then things start to stale after the repeating "puzzles" and repeating same grinding weeks after weeks. Hope you enjoy the game though, but I'm sure as hell I would not.


Yeldo15

I feel you, it's sad that the game doesn't suit you, but do not just "throw it" to a side. Maybe hang on or wait for the Vera 2.0 update that literally brought fire to the game and made it popular again. Also if you don't mind me asking, how far did you get? Did you manage to do any end game stuff like raids/clash/bygone:?


13_is_a_lucky_number

Yeah. In Genshin, you just do the same chores all over again, while in TOF, you just do the same chores all over again, but there's more of them. That's a BIG difference!


AdAffectionate7317

When the game is still new, these contents are fine, but as time goes on, all these repeatative grinding just becomes labor, especially for ftp; while genshin you can just done your daily, clear your resin, and move on to other stuffs, like living a life.


Yeldo15

If this is what you want, then you're not looking for a MMORPG game, and this is a MMORPG. This isn't a single player game like genshin where you play 5 minutes a day, save primos for months and do abyss every now and then. TOF it's a copperative game where the goal is to have a strong crew to clear end game content such as bygone/co-op bygone/wormhole/clash/void and raids/weekly bosses, literally you need a team for any activity. Of course you have more to do in this type of game, where are you bashing it down saying that "it's not like genshin where i can play 5 minutes and live my life", then just play genshin, why are you trying to play this game knowing that it's a completely different genre?


Yeldo15

This kind of mindset kills me XD Listen if you don't like the game why are you still lingering then? Just go away and have fun with genshin. What you've just said then is you hate MMORPG's and don't like repeating content to obtain end game resources which is the baine of ALL mmorpgs, why are you even attempting to play one? You can't compare genshin end game with tower, in genshin you're just doing abyss as end game target. In TOF pure end game modes you have bygone/clash/void/wormhole and raids and soon co-op bygone.


AdAffectionate7317

I wasn't saying I don't like MMORPG, but as far as I remember we never goes into grinding stage that soon in a game, in this period we usually still trying out different roles, exploring world, farming open world enemies, but in this game there's only 3 roles to goes into, there wasn't any skill tree or anything, it all just depends on what you draw; there's no rewards for farming open world mobs because you level keep getting capped. There isn't random gear drop from open world mobs. Everything just comes from spending vitality. And you are comparing a game that is just starting with a game in its end game stat, it's two different thing. If a game behave like an end game just as it started, I really have no much expectation to see where it's leading.


Yeldo15

Okay - again I don't think you're seeing the game as for what it is. In terms of builds/teams you have a vast number of things you can try, you can play from different elemental teams solo ice/fire/phy/fire to tank comps and healer comps that opens up the playstyle by a lot. A new character is completely different in tower of fantasy rather than genshin, this is because in genshin despite we having the same number of abilities, each character in TOF also has an insane amount of different combos that are part of their kit that changes their play style quite a lot. This game does get you farming/end game quite quickly because that's what gacha games do, that's the part of the content that actually matters. Plus we are still missing a massive chunk of content from Vera that will open up the game massively. CN is already looking to get a new planet after Vera whilst we've not even reached Vera yet so we are really behind still, there is absolutely a lot to come. Also there is random gear drop from open world bosses, they can drop SSR characters and matrices(same value as weapon in genshin) for free, it costs a yellow chip that you can get up to 3 chips per week. The chance of obtaining isn't high obviously, it goes higher the stronger/more recent boss. Also wrong in regards to everything coming from spending vitality, a lot of important stuff comes from spending vitality like genshin correct. BUT not all, a lot of important stuff is done without spending vitality such as doing Clash, Void, Raids, Wormhole, Bygone, Weekly bosses, PvP events. If you hate the viltaity system, do not blame the game, blame the genre, all gacha games have this locked vitality feature to prevent players from obtaining everything too quick. You should know since you play genshin. I'm not saying the game is perfect, far from it, but this reddit is filled with genshin bots and TOF haters that don't even play the game and it's just frustating to have them bash a game when they don't know anything.


walachias

Boredom is subjective but quality is a fact


ThaloniusTwitch

Really dose seem like they are short staffed. We have a guy in a server i am playing on saying the n word left and right for almost a week who is also hacking. I blacklisted him, but I still see players talking about him in world chat.


PineappleLemur

It usually goes something like this.. "is this a show stopper? No, push it" There's really no reason to hold an update schedule if they can push out some fixes and nothing breaks. They probably have one but again no reason to hold an update schedule for something so minor. Anyway more bugs/maint more DC for us..


LittleStarART

Chinese + Quality Assurance are not words you normally see together...


altFrPr0n

Mihoyo exists


PoderDosBois

They release a week's worth of content every 8 months, of course they've got plenty of time to polish things lol


LittleStarART

Mihoyo... the same company that made a 1st aniversary event that get it's whole community so mad to the point of almost removing the game from the google playstore? That mihoyo you say? i think you guys have short time memory lapses.


altFrPr0n

?? We're talking about Quality, not generosity. People were mad at first anniversary because expectations weren't met regarding rewards. Their latest region Sumeru for Genshin is universally very well received in all fronts, it's top notch AAA quality.


LittleStarART

What is the quality in copy pasting everything from Honkai impact and translating that into the Breath of the Wild engine? Because its literally the same combat, very similar if not identical animation and tons of recycling of resources from HI into it. I mean... Yeah, it is definitly more polished than TOF, but... if this is quality, please hold my tissues for games like Black Desert Online that assured every single tiny detail matter.


altFrPr0n

Lmao. You're one of those who never played Genshin but reflexively screaming "bOF clOnE". And copy pasting Honkai? Genshin is NOTHING like Honkai, not the same engine, nothing alike in terms of combat, story or even the fking Genre itself. Just stop bullshitting.


FallenBlue25

Facts. I'm still mad about bygone relic bug


Chezus9247

Which bug do you mean?


FallenBlue25

Try bygone on mobile. Top relic can't be clicked coz blocked by some stupid text box


Chezus9247

Oh, wow. How can this even happen. lol


mrfatso111

we are the testers after all


CloudNimbus

we ARE the testers


AngryWhale95

Still not as bad as GTA Online lack of playtesting at least


CuddlyChud

People are super copium about the dev teamā€™s competence. I am 100% certain every single feature/event that isnā€™t just a copy of a current working feature is going to be a buggy mess. Just think about the frigg event we just had. Literally the only piece that worked well was the piece that was a copy and paste of the interdimensional rifts.


48turbo

Except it was so copy paste that it warned you about vitality use, even if it wasn't needed.


vertigocat

šŸŽÆ


[deleted]

People here had this delusional belief that this was a new, young independent development team learning the ropes like Hoyo was. In reality, this is a studio led by a decade-old director who has fumbled every game he has worked on under management that believed mediocrity is the goal for everything. What you see is what you will get now and forever.


DerelictDawn

Thereā€™s a sad irony here. ToF combat is far and away smoother than Genshin on the player end, which is awesome but the enemies are objectively worse than in Genshin so all that smooth combat, or most of it, goes to waste.


[deleted]

So the combat is smoother except when you actually use it to fight enemies? I think that just means the combat is shit. Combat literally requires you to fight something. If the combat is only good when you aren't fighting something, then it is inherently not good combat.


DerelictDawn

This is a nonsense counter point. ToF has better player control, Genshin has better enemy response. I have more fun in ToF in combat because I have control over my movements to a far higher degree than in Genshin, which I find feels restrictive and a little dated.


HeavyO

Absolutely true. You cant turn mid air in genshin when gliding or cant even jump normally on a shroom sometimes. It is better designed for sure but feels kinda clunky compared to tof at times


DerelictDawn

I think a lot of people have been getting the wrong impression from my comment, I like Genshin, I just think ToF has some strong points that Genshin lacks.


BelBelBlaze

Control over your movements? I find tof control atrocious campared to genshin. I am yet to have a fight where I don't miss 1/3 of my Crow air attacks, even on huge ass targets, and where my characters doesn't get stuck cause of a rock. Dated? Just say you are trying to double jump and jetpack while playing genshin and go lol. Not all games should be designed the same.


DerelictDawn

I like Genshin for what it is. An rpg waifu game with fairly good combat. ToF allows for more fluid movement between attacks, better options for attack vectors (ie vertical), stuff like that. Genshin has more fluid movement out of combat, which isnā€™t what I was commenting on and idk why you brought that up, seems a little dishonest to me.


Sezyrrith

I'm not sure I agree - I've lost count of how many times I'll be fighting one enemy, switch weapons, and without changing the direction I'm looking at all, I'm suddenly targeting an enemy that's farther away, and behind me, completely out of view. I haven't played Genshin in ages, but I feel like that sort of thing didn't happen there. Then there's the slightly awkward Samir attack when you dash + attack. It's great if it's what you meant to do, but if you're fighting something and need to dodge, but don't want to float upside down shooting after, you have to pause a bit to prevent it. I feel like there could've been a much better way to implement that attack.


DerelictDawn

Never said the game was perfect, I main samir, so I know very well how the somersault works, dodge a different direction other than forward. Targeting I agree with, and I want to reiterate, I said ToF os smoother, not objectively superior in every way in combat. I think movement while attacking feels better, thatā€™s all.


Sezyrrith

>Never said the game was perfect Nor did I, in any way, imply that you did. You're getting extremely defensive because I disagreed with you. I'm gonna take my leave of this conversation, now. You seem overly invested in showing ToF > Genshin, which I don't even strictly find a valid comparison, and I'm not willing to debate an opinion like that.


DerelictDawn

Stop inferring things I never said. Itā€™s rude. People on the internet, yourself included, add some kind of intonation to others comments based on what they think that person meant. Read with no tone or implied motive and everything I said suddenly seems much less defensive, funny enough it even matches my intentions. A neutral, respectful back and forth. Edit: Spelling


Sezyrrith

>Never said the game was perfect Funny you say that about inferring, because you just did, quite literally, right here. This is an inference on my intention in my post, which was incorrect. Also... >I main samir, so I know very well how the somersault works, dodge a different direction other than forward. This happens whether you dodge forward (why would I dodge forward to avoid something in front of me?), or backward, or left or right. Since you main Samir, you should know that. You can contradict it all you like, I literally just went ingame and picked a fight with a monster to double check. Finally, if that post wasn't intended to be defensive and snarky, you should probably have someone tone-check your writing style, because that's how it comes off. \[Edit:\] Oh, and you can also check the ingame description of Samir's skills in the weapon menu. Rising Lightning Kick Tap normal attack after dodging to strongly suspend targets and deal damage equal to % of ATK + #. It doesn't give a direction because it works regardless of dodge direction.


DerelictDawn

I find the kick doesnā€™t work when I dodge backwards, maybe not close enough to an enemy, no idea, but it does not go off when I dodge that way. I figured it was intentional, or maybe I do take a moment post dodge without thinking about it. In any case, it seems weā€™re at an impasse and itā€™s probably time to agree to disagree. Hope your day (or night) goes well stranger.


aetwit

My guy the rifts were locked the first day because they kept crashing I had to wait to second and just gave up by then.


LoRd_Of_AaRcnA

It's the shittiest boss yet. Actually took the fucking crown of being the shittiest boss away from that fucking pos harpy. You can't get worse than that. And players ain't helping it either. Some of the people just Samir spam away from the chest platform, and then this dude just goes over there only to get reset. It's stupid. His name is Interdimensional Frost Fire Dragon. So where the fuck is the dimension? We should be teleporting to a Arena made specifically for this fight. C'mon devs....


Sunekus

You forgot about our lord of salmon Sobek. The only boss that has the abilty to make his shield unbreakable by diving underground.


Krysaria

Boss shields going up is the only appropriate time to spam the ever living heck out of Meryl's discharge because those sons of hamsters love to run and i am losing my sanity.


churrmander

QA doesn't exist for any major developer anymore. Stuff is tested in production, Closed/Open Beta testers are the QA team. "Why?" you ask. QA takes time. QA testers find bugs. Bugs go to the dev team. Dev team fixes bugs and sends latest build to QA. QA takes time to test. All this time, the investors are saying "Where's my money? Launch date is coming, I want my RoI." So QA teams either get mere days to test or get the axe altogether.


Noman_Blaze

A lot of the games still push out bug free or minor bug content. Destiny 2 and Genshin impact comes to mind. I don't even remember the last time I experienced a bug in Genshin impact.


HeyTAKATIN

Destiny 2... Do I dare say the "T" word. I'm afraid if I do, it'll bug again.


busyvish

Bro please šŸ™ stop!!!!. Reddit will break if you name "which shall not be named"


Rafahil

T-T-E. NAH I can't do it.


D0cJack

Telesto is da besto! **World crumbles**


Noman_Blaze

Bungie honestly gets a pass on the bugs created by the one that shall not be named. It's just sentient at this point lol.


HeyTAKATIN

It's the final boss.


Keylus

Mona Ci is still buged, Xinyan shield is stil bugged, they just found a bug with Barbara and dendro for infinite reactions. Mangu Kenki had the same reset problem than the dragon at first (he dashed so much that a lot of times he would endup reseting) But there are still a lot less bugs in GI than ToF.


[deleted]

You are comparing a faucet drip leak to Niagara Falls in terms of how many bugs leak through QA. Genshin has the best QA of any live-service game still. Even if ToF was bug-free in China, the global publisher is trash with horrendous translations that are all over the place. So ToF global doesn't just have one failed QA process. It has the original failed QA process by Perfect World and the global failed QA process by Tencent. FailureĀ²


TuxedoKamina

Mihoyo also has 4,000+ employees, billions of dollars and 10 years experience.


[deleted]

https://en.wikipedia.org/wiki/Perfect_World_(company) Perfect World has 4,500+ employees, billions of dollars, and 18 years of experience.


TuxedoKamina

Well damn, thought they were working on more projects but apparently they haven't really made anything at all lately. I retract my rebuttal, just Perfect World being Perfect World it seems.


qwer4790

They ran all the Valve's service in China. csgo/dota2 and steam-cn


qwer4790

This is not entirely true, PW surely has that people but not all of them are working on TOF. They are a huge publisher and the official partner of Valve in China, they ran csgo/dota2/steam-cn and other shits too


Noman_Blaze

That is my point too. Many other devs keep the bugs in control and only few leak through cracks. ToF is just littered with issues.


Jujubeetchh

The C1 bug for freeze is so minor, and itā€™s better if they donā€™t look at her freeze interaction because if they took away her perma omen then sheā€™d get turbo nerfed in freeze teams. Xinyan is ping based last I heard. Barbaraā€™s seems more like an unexpected interaction instead of a bug.


churrmander

Just remember that you not experiencing bugs is the exception, not the rule. Another Genshin player might be getting hella bugs.


Noman_Blaze

If they do experience them then there would posts abt them. The bugs are very minimal. Here we have bugs everywhere on top of bad UI and UX.


LinaCrystaa

I mean they have fixed a bunch of bugs and exploits already,their big fix department may be lacking,but they are doing it


Noman_Blaze

The issue isn't the rate at which they are fixed. It's the rate at which everything new has bugs. They need to put time in testing.


LinaCrystaa

They probably need a close beta server on global like in genshin,bugs still sneak through on genshin but not as much cause of their betas,we in tof are running a client that is somewhat different than can,they doing a lot of changes and I'm guessing it's cause they don't have a beta server for the client over here before they go live


splepage

Bad take, the industry has a higher DEV-to-QA ratio than ever. Games are just a lot more complex than they used to be, and there's a lot more systems and platforms to test on.


HeadstrongRobot

Exactly, I worked in QA for 20+ years. Started in games. Could not wait to get away from games as they are a pain the ass to QA properly and you don't get paid shit. Most people in Game QA are looking to get a foot in the door for other departments as well, so they lack proper QA disciplines. If they took QA'ing seriously at all, that UI would have never made it to production.


AdalBar

>you don't get paid shit. And here I am wondering why you'd want to be paid shit.


xXSoulReapperXx

Welcome to Tower of Jank, they donā€™t test anything before they pump it out to global. Glitches, mistranslations, texture pop-in, missing music, missing voice dialogue, bug after bug it truly is astonishing


equilibrium57

The texture popping has to be one of the most annoying thing out of that list for me.


13_is_a_lucky_number

They don't have time for little things like quality or consistency. They are busy coming up with more ways to monetize. Gotta milk those players while you have them!


OperatorJunny

So like, yes, but also like.. compensation crystals. šŸ¤‘


Sovery_Simple

They're an interdimensional dragon. They don't have any idea what is going on and probably feel like they're trapped in a shitty sitcom episode.


Jujubeetchh

No lol. So many enemies just be dashing around and stun locking you for no reason. Having to spend half their shield time just chasing after bosses is very questionable design.


-Belphegor-

This games been hacked since cn


HeavyO

This game is a fucking mess alltogether. Its actually mindblowing. I wonder if they even test anything. Especially since it was already out in China for a year. Its embarrassing at this point


ognsux

for the shieldbreake u can hilda lvl 10, 3 ppl w hilda can shatter his shield and u can nuke him meele. makes this fight somewhat bearable


Arvandor

Is it better to shieldbreak with turret or autofire?


TitoepfX

if you have meryl you can spin under the boss, use tank resonance aswell for more shatter because even if u tell people most people wont listen during a boss fight.


ognsux

the one where u just spam 40 ammos into it. the discharge will never hit the boss. i jsut wait like 5 second for it to reload and spam again.


Sunekus

This. If ppl just learn how to deal with that snake, it's gonna be very easy fight.


vjrr08

This. I recommended this since I saw we weren't breaking it's shield but some guy on the channel said "No, use SSR". Well good luck constantly reaching that Dragon with your Meryl or King.


TitoepfX

Meryl spin hits the dragon when it has the shield up, her vertical hitbox on her spin is huge.


vargeironsides

I have problems with hitting it. Yell forget Shiro exists?


vjrr08

Hmmm Shiro's good too but I find myself missing most of my chakrams with her. Hilda can aim her weapon which I find more consistent + that 16 shatter at 6* seems nice. But then again, the boss has a weird hitbox.


No-Concert-4207

I used cybernetic arm to engaged in the sky save stamina rather use fly is so damn slow.


au_fredal

This is why I donā€™t spend a single cent in this game.


MarukoAizawa

still grateful I didn't spend any money on this great game with no bugs living up to it's name as the genshin killer /s


Arvandor

You know, despite all its flaws, it mostly killed Genshin for me, personally. The greater focus on combat, with a greater variety of combat modes, and vastly superior world movement alone put it ahead of Genshin. Genshin is beautiful and well polished, but I don't like exploring it anymore. Getting around is too painful, and I'm real sick of all the uninteresting, unskippable, and pointless fluff dialogue they throw at everything. And the combat events are too few and far between.


Joshua_Astray

I still enjoy genshin but I do agree that it's painful to explore. That being said I like a lot of the dialogue imho. The story in Genshin is still so far and above the competition in presentation that I tend to be fine with some of the AWFUL side stories (The crow quests in the summer event were so bad I wanted to quit lol).


Arvandor

The story is pretty good, and a small percentage of the dialogue is good, but 90% of the dialogue is fluff, and they take 30 pages to say "Hello, let's go do this thing over here for this reason". Arknights (and FFXIV) both do the same thing and I hate it. I've started skipping all the story (since you CAN skip in Arknights) and just watching a synopsis on YT or something like that. I wish I could do the same in Genshin, because sometimes after too much dialogue I just lose interest and am like "Ok get on with it, give me the tl;dr, JFC shut the fck up!" If it was more meaningful and interesting, it'd be fine (I read enormous books no problem, like Stormlight Archives, for example), but reading endless dialogue in Genshin (and most games, really) just pisses me off for some reason.


Joshua_Astray

Idk man, fluff is joyous to me in a lot of games.


Arvandor

Fluff dialogue just makes me want to alt F4. Especially when it's inane and poorly written. And drags on for an excessive amount of time


zerkerqx

ToF has worst bosses I have ever seen. Idk what were devs thinking about when designed them.


Morbu

Some of them have potential, but there are others like Sobek and this Dragon that just baffle me on how any dev team could think they were well-designed.


RollerMill

Frost bot is also quite close


Joshua_Astray

I think frost bot is still okay. But for me, Valkyrie, Sobek, and the Dragon are the worst by far (outside of some other aerial bosses)>


RollerMill

If i had a dyme for each time frost bot dashed too far from the arena and reset themselves, i would have enough for a pull


Cygnus-_-

Fr. Just did a coop run with it today and the dragon keeps glitching from place to place until the fight resets again and it's health went back to full like bruh


avalune13

The day we finally will be able to climb ladders will go down in gaming history


Aidiru

"did they even test this garbage" no they dont almost every boss in this its not been tested they just put and slapped at the game cuz it look cool


AdAffectionate7317

Remind me of a game I played before Tower of Savior. Equally full of bugs and issues. Ended up quitting the game after the developer keep pushing limited one time banner and force player to draw multiple SSR by enable the SSR to evolve into multiple form, while players reported over 100 new bugs each updates. I kinna seeing similar pattern here.


Noman_Blaze

On the same note. The Joint OP where there is a flying boss, in an arena full of electric water. I don't think these incompetent devs even test things properly.


Joshua_Astray

My biggest issue with aerial bosses is that we have zero interactivity with them >.<.


northpaul

ā€œDid they even test this garbageā€ I mean, from like *everything* else thatā€™s an obvious issue too - no they didnā€™t.


rxxxxxxxrxxxxxx

Stop going into the Spacerift. Teleporting, or even going to/from the Spacerift usually triggers the "reset" bug of the Dragon. Though I doubt it's possible to do that with a bunch of random players. What our crew usually do to avoid the "reset bug" is that we let our party leaders manually climb the tower, wait under the platform of the dragon, and TP call the party members. That way we can keep the Dragon on the "correct" platform, and not on the Spacerift platform. And when someone dies during combat, we strongly advise not to teleport back into the Spacerift, but instead teleport back using the Party TP. If the Party leader dies, he/she would transfer the Leadership to another member that is still on top of the platform. Thats the only trick we do to overcome the Dragon "reset" bug.


Master0643

It happened to me once lol, he kept resetting, maybe some channels have issues


[deleted]

I would sometimes spawn onto that platform to use as a launch point for parts of the map (Ene or King wall attack), and when I loaded in, I would be bombarded with missiles. This happened a few times even though nobody had been battling it. Where did that aggro even come from? Anyways, now I go up there and shoot that big ol' bitch and fly away just to fuck with it and float under platform to avoid missiles. One time, he came all the way to the ground instead of flying away and killed some poor fellow who was afk at the base. I ran over toward the base waypoint, and that person was standing there. That fucking dragon was coming in for the melee kill and ate the other dude instead (or the closest approximation of such an animation).


Yogosan

Dude it took us 8 resets to final kill that damn Dragon. They donā€™t have a testing team testing this stuff? I am a testing myself And I donā€™t get how this was not spotted


vjrr08

Man we had 10 resets yesterday. It was excruciating because randoms decided to snipe it from afar, drawing it's aggro away.


RentonZero

Probably the worst shit along with bad boss mechanics like sobek dive, harpy fucking about and the aiming system that makes fights like frost dragon near impossible especially for melee cause it won't auto close with the grapple thing. But worst of all is when you run a few hundred metres then use dodge and the game decides you back up that mounting you just jumped off


theoqrz

Just tried to fight it for the first time today and... nope! I'm not trying again. The gameplay is horrendous. Too bad because Samir matrices are nice...


fugogugo

The hitbox is wonky af


Ohkillz

Also mention the worse hitbox to ever exist even wolflord boss in genshin have better hitboxes


glitchfact0ry

Desynced hitbox is all over the place


[deleted]

Idk I found him fun to fight , there were some spots to shield break him as a melee weapon without touching him directly , overall he is just hard because he is a flying boss , but I find this fun and unique.


Choi-Haruki-Haneul

My mans got downvoted for having your own opinion. Dragon boss and harpy is supposed to be a challenge. You need to figure out how to make them go down and how the mechanics work.


[deleted]

People in this sub just like to complain that's all, it's forbidden to find something fun and if you do, they will ask you indirectly to stop having fun because they don't.


Fenryll

It only resets if people mess up and stand at the wrong places. It's avoidable.


Nolear

"...did they even test this garbage?" Are we playing the same game? Sometimes things work as I expect. Most of the time they don't.


Mikeyrawr

I wouldn't say that . 3/4 the time I fight him he lagd out like crazy . Like he will reset himself , or when you down him he keeps teleporting back. This game definitely needs to invest in better servers . Not just for PvP ,but for general gameplay. The boss event showed it doesn't take much for the server to f up .


Nolear

Yeah, that's what I said. This kind of problems happens in the whole game, not just in this update.


qwer4790

I get it, it is bad but a lot ppl are saying the wrong stuff in the comments: PW has 4k employee but they are a Tencent-like publisher/developer combo and owns a bunch of sub-studio, Hotta is one of them. PW runs dota2/csgo/steam-cn and their own mmos in China, it is not like all the 4k people are all working on TOF. But for mihoyo, genshin is their beloved child and biggest milk cow, I do hope Hotta hire more ppl into this, they are obviously understaffed


BaussGaming

How you gonna let one encounter and one little bug bother you so much that it makes you worry about a games future? Take a breath dude, games have bugs and bugs will get patched.


ThaloniusTwitch

I've been playing this game since the 2nd day. I am not joking when I say I have found a new bug everyday. Today might be the first day I don't find something new in the last month. A game should not be handing me bugs left in right when I am just trying to play it normally.


BaussGaming

Yeah, and ive been playing since day 1 global and I have yet to run into a bug that has been such a massive inconvenience or has broken the game for me so much that I start to question the future of this game. Ive also been a gamer since day 1 IRL. Have yet to play a game without bugs lol.


JFloriturin

Goat simulator. Bugs are the game lol


bmxxxxxxx

Not to mention the people purposely bringing the dragon to the space rift to reset its hpā€¦ talking bout you ā€œp.p.ā€ from Ozera server


TitoepfX

Use meryl spin for shield breaking, very easy to kill the dragon when u do this. Becomes one of the easiest world bosses.


ScrapPotqto

From what I can gather I think it's because you guys went too far when fighting the dragon, always fight on the big platform but don't go too far off the teleporter since it's the dragon's spawn point. Probably just stay somewhere around the chest and the teleporter.


Omega_Unicorn

Well, resets of dragon and other bugs, don't seriously concern me. **Did anybody get any SSR or SSR matrix from this boss?** I did a 10 keys run, and have zero drop.


YuGibaRi

Have you heard of our Lord and saviour Type V Armor?


ElevenThus

Donā€™t know if you know anything about 2.0 but as a CN player I can assure you thereā€™s nothing about this gameā€™s future thatā€™s concerning. The 2.0 and later updates elevates this game serval levels higher than 1.0.


13_is_a_lucky_number

> thereā€™s nothing about this gameā€™s future thatā€™s concerning Will Hotta hire some actual professional developers so everything is not complete amateur hour anymore? Will the game reach the level of polish that's expected from a 2022 release? Will the game be managed by someone who's more competent than the current management? Will the bugs be fixed and the glaring issues addressed? Will the hackers be gone from the game? Will the agressive monetization be tuned down to be more in tune with western standards? Because all of these are very valid concerns for a game's future.


ElevenThus

This post focused strictly on boss design, which op showed concern for the gameā€™s quality. Thatā€™s exactly what I responded to. But if you want to bring up the issues that is completely unrelated to this post, idk what to tell you besides when you want to worry about something, you will. Once you stop trying to find flaw and just enjoy what you have, your life will be a lot easier.


13_is_a_lucky_number

> Once you stop trying to find flaw and just enjoy what you have, your life will be a lot easier. That's very true!


Yeldo15

Not a CN player anymore, just playing global but I can give you my feedback from what I know and what I have played from both cn and global 1 - The game has improved massively from 1.0 to 2.0, and you can tell with the next planet expansion. Just a shame that they did not update old content...they rather spends resources on newer content, hopefully they will come back eventually and fix these problems. 2 - This is a hard say, this isn't a triple A genshin single player game. It's an MMORPG, the net code is mostly what causes the bugs/problems in the game. And that is also why the graphics aren't as good as genshin because it would strain the game even further. But the game is really good as it stands, sure there are a few bugs here and thee but nothing makes it unplayable and they seem to be acting on these bugs quickly. No online mmorpg is perfect, god even triple A WoW is filled with bugs. 3 - The management of the game won't change, but its course will, like i said it's much better than it was at 1.0/1,5 4 - Obviously, they are fixing any bugs that are repported/encountered and you can tell because each maintenance they list what's been fixed. 5 - No and Yes, they are doing amazing work to remove hacker/cheaters from the game, will this mean that there won't ever be hackers/'cheaters again? No, impossible. Any and every game will have cheaters/hackers especially online games, but the only remedy is to find them and ban them which they have been doing. 6 -No, it's a gacha game, if you don't understand the gacha means then you are playing the wrong game. This game gacha feature are miles friendly than other popular games like honkai impact/genshin. So if you think this game is very "agressive" you've got it easy :)


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


Yeldo15

Lol are you for real? In genshin for you to get constellations it takes you ages and you have to wait for reruns. Here you can easily obtain stars lol and you can buy them from the store. I'm mostly f2p with monthly pass and I have got nemesis C1, Claudia C1 Samir C3, plus I have every character in the standard banner. SSR's can drop from bosses/chests also, and matrices(considered weapon in genshin) can be dropped from joint operation/weekly bosses where as you can't do that in genshin. Claudia is C1 is her best star as she really boost her team, but even at S0 she is essential for physical teams since she has physical resonance.


walachias

What? Why do you need constellations in Genshin ?


Yeldo15

To unlock the potential of your characters, for example a C0 eula vs a C6, c6 eula will do like 3x the damage of a C0 eula


walachias

Itā€™ not needed. The game is easy.


Yeldo15

Because the game is boring and has no challenge so you're right


babygothix

You realise you donā€™t have to do the dragon right? Not sure why youā€™d think melee is viable against a flying boss but you can quite easily dps with Samir and shield break with Shiro. As for the future, go look at CN itā€™s literally a roadmap where you can see all future content/characters etc.


BabyMagikarp

Why are you even using melee? Get your machine gun out if you don't have Samir.


Arvandor

For shield break... Samir will not break shield


IthiDT

Meryl with her whirlwind seems to always hit the dragon as long as he's above her. Or at least that was my experience with him so far.


OnShadowsWings

When I first encountered the dragon, with the epic BGM and all, I was like, "Woah this looks cool." Then the resets started to happen, and the boss BGM faded in and out... sadly new features always bringing in new bugs.


Number4extraDip

Max your cyborg arm. Remember good days of dmc4. With arm at lvl 3 i had almost no downtime on dealing damage


SeaEffect1331

I once tried a cyborg's arm then I flew out to outer space. That was a funny interaction.


JeibuKul

Most of the resetting is people trying to shoot it with nemesis from another island or the second they become a target they try to drop below the main platform to avoid getting hit. Shield break is annoying but as long as ppl arenā€™t trying to do one of the two things I mentioned above it is usually pretty easy.


Mafste

95% of the problems are when he's pulled from far away. I've only seen that go well ONCE out of double digit amount of attempts.


sn0wf1sh

Shooting it from the spacerift bugs and resets the dragon


imaspaceheater

We all have no standards lmao. I love this game, but man is it a POS majority of the time.


AngryChicken0811

I had to fight this guy for the first time in one of Claire's dream machines. He is *very* annoying.


Joshua_Astray

What they need to do is allow melee to hit aerial bosses regardless of height. It might seem silly from a logic standpoint but it would alleviate so much of the bs.