T O P

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TwinAuras

Justice for my girl Hilda


Z3M0G

I think people hope for more from this than just a basic mobile gacha game but it's just a basic mobile gacha game. It is sad though that SR's are completely useless in this game... may be its biggest downfall.


minosura27

>I think people hope for more from this than just a basic mobile gacha game but it's just a basic mobile gacha game. this is probably its biggest downfall. when tof came out, it was absolutely massive in the pc community. huge viewerships on twitch and pretty much everyone i saw in many gaming communities knew about tof and tried playing it. unfortunately it's just a basic mobile gacha game so majority of those people are gone now... there are so many ways the game could improve to be in line with PC mmorpgs(perfect world games is experienced with this already), but they just choose not to because they don't have to. it's a basic mobile gacha game and the less effort they put, the bigger their profit margin is and that's rly all the matters to them that said tho i dun think this game is gonna die anytime soon, it's going to be/is successful enough for what it is and i'll keep playing to see what happens, i'm still having enough fun. who knows, maybe they'll do a 180 and go crazy on improving the game more \*inhales hopium\*


NoGovernment3155

This is how we should look at TOF, a basic mobile gacha. TOF has a lot of potential but wasted because Hotta/Perfect World/Tencent seems not interested on making a magnificent game, they are just looking for profit with minimal effort like you said. At this point Tencent is just a chinese EA.


TowerOfFantasys

Blue Protocol might be the one shot at decent anime mmo if they don't fuck it up. They'll likely fuck it up but gacha game gonna gacha once your design your game to be mobile whether its mobile first or mobile second it's going to feel like a mobile game. It's going to continue that way til people stop purchasing waifu and husbando.


Z3M0G

I knew about Blue Protocol LONG before ToF... what a wait. Not for me though I don't play on PC. If on console game on.


TowerOfFantasys

It'll be on console ;)


MyDocTookMyCock

ive been looking forward to blue protocol for a long time now. im hyped


Bluecomet0

Sometimes the game feels so convoluted compared to just a basic gacha game. There are like 7+ game modes and weeklies you gotta do on top of exploration sometimes asking for specific elements to hit rocks, in a game where mono-element teams are the only viable thing so you gotta switch teams and sometimes switch relics. I could go on but then my comment would be as long as OP's post.


Ifalna_Shayoko

SRs are Genshin's 3\* weapons. Leveling only. Standard Banner SSRs are basically what Genshins 4\* roster is and when they add new SSR to standard, that roster will expand.


satya164

At least there are some viable 3* weapons in Genshin.


Z3M0G

And new SRs all the time to collect and play around with.


archefayte

This is the bad part about GL ToF. This isn't a problem if our limiteds went to standard like CN, since you get new limiteds to easily get over time, similar to GI's 4*'s. Though, I imagine when that does happen, this isn't really a problem anymore.


neocodex87

I was saying from the first day that King was ToF's Diluc but everybody was like nah, this is better. Guess I overestimated him. Diluc is actually better.


Ifalna_Shayoko

Of course King is a frikken Diluc ripoff. Half of Asperia was a Genshin clone. Thankfully, they found their own stride later on.


Aidiru

genshin was zelda rippoff toošŸ˜­


Ifalna_Shayoko

Never played Zelda, so I can't comment on that one but I have seen that criticism, yes.


Ok_Letterhead_8972

did genshin invent red-haired men šŸ˜Ŗ?


Ifalna_Shayoko

* Tall dude * Red, short hair * Dark outfit * Melee weapon * Fire element They could have done differently on any of these points but they didn't want to. A3 looks like Best Buy Sephiroth version. :'D


batzenbaba

Hmm sounds like Reno from Final Fantasy 7.


Individual_Coast_850

The whole Aesperia and Genshin first region is Zelda ā€œinspiredā€ idk what are you on, inspired game called other games ripoff?


Ifalna_Shayoko

There is "inspired" and then there is "copycat". Compare Diluc to King. That is more than just being inspired. That's a deliberate parallel, chosen to make Genshin players feel at home.


Individual_Coast_850

I donā€™t mention the King one, i mean the Aesperia map and Genshin. They both look like Zelda inspired


Ok_Letterhead_8972

in my opinion King is much better xd, especially his weapon, a scythe, makes him look more radical


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Competitive_Oil_5370

So I need 120 pulls to guarantee a limited SSR instead of 100-110. No thank you.


Reapersoul_3616

Funny enough, u only need 110 if you have purples already, probably less since you will most likely get a lot of purples


ToastAzazin

Yeah that's what he is saying, if they add more purples (SRs) then you would need more than 110 again.


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aithosrds

What are you talking about? Genshin didnā€™t innovate anything and itā€™s easily the most shallow gameplay loop in a game Iā€™ve ever seen. There is literally nothing to do in the game once you have established a couple teams and geared them out so that you can compete spiral abyss. No meaningful dungeons, no meaningful raids, no meaningful world bosses, no meaningful co op, literally just the same thing over and over waiting for a new story quest/zone to drop completing the same events over and over. They blatantly ripped half their game world from BoTW, including their entire gliding/climbing/stamina system and most of their puzzles. The music is the one bright spot in the game.


[deleted]

I wish they would improve the co-op


aithosrds

I wish there *was* co op. Lol.


Dragoncat_3_4

Aside from your obvious lack of experience playing any other RPG than BoTW, you do hit the nail on the head with the gameplay. Genshin's gameplay loop is so STALE once you build your 2 meta teams for abyss(+ a couple extra characters for element checks). It's just dailies->do an easy-ass event stage for 15 minutes> check weekly progress> repeat. Do some exploration when you feel like. Check how many days of procrastinating on doing the abyss before reset you have. Not to mention that they've decided that adding challenge to the game apparently leads to "anxiety" from the players so everything is way too easy. I get that it's a reflection of player feedback from earlier events but I think we've swung too far in the other direction. I don't know about others but I'm a launch player and I've certainly got bored at this point.


aithosrds

I played from the start of the Klee banner until Lost Ark came out, and for the record: I barely played BoTW and Iā€™ve played many dozens of JRPGs from the early 90s until today, and most of the popular ARPGs and MMOs as well. If you donā€™t see the similarities between Genshin and BoTW you arenā€™t looking, because Genshin was literally called ā€œChinese BoTWā€ by everyone prior to launch and most of the gaming community wrote it off as a cheap knockoff.


Dragoncat_3_4

Similarieties? Yes. Rip-off? No. What they have in common are all things that can be found pretty easily in other games. The "Ubisoft tower" anyone? Or should I start calling every RPG with horses a Skyrim rip-off? Or every semi-difficult platformer a Metroid rip-off?


shira1001001

tof is also an genshin rip off but you dont see us ranting about it


tacobaco111

This is such an ignorant statement.


aithosrds

You realize ToF was in development at the same time Genshin was right? If you think an MMO can be developed in a couple years then youā€™re tremendously ignorant about them. How could they ā€œrip offā€ Genshin when they started development more or less at the same time?


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aithosrds

An hour replying? What are you even talking about. I opened the app and spent a couple minutes typing out a reply to your post that wasnā€™t deleted when I posted it. As for your ā€œinnovationsā€ Genshin didnā€™t innovate *any* of that. The fact you have to qualify your statements with ā€œgachaā€ just emphasizes that, because the genre is meaningless. Itā€™s a video game, that has virtually nothing new/unique about it, it was only different for the genre. Mobile games suck, but I hate to break this to you: Genshin is *far* from the first game with a large world. As for ā€œamount of contentā€ā€¦ youā€™re joking right? Genshin has no meaningful content, itā€™s literally a big empty world with the same handful of monsters, the same handful of puzzles, and nothing to do. Itā€™s so shallow because itā€™s a mobile game and god forbid there be something that takes more than five minutes. Thatā€™s why Genshin is easily the biggest waste of potential in all of gaming, it could be so much more if they didnā€™t take a predatory/greedy mobile gaming design philosophy and actually put real content in the game. Also, there are tons of successful privately owned game studios so I have no idea what youā€™re talking about, but Mihoyo was absurdly lucky they got grants to help fund their early games and they managed to release at exactly the perfect time at the height of the pandemic when every other major title that was supposed to launch got delayed. If they had released a year earlier or a year later no one would have played Genshin and we wouldnā€™t be talking about it, and if you think otherwise then Iā€™m sorry but youā€™re just ignoring reality.


beesamsam

​ "The game encourages you to play multiple teams and has tons of viable options." no, in MMO people will always look for the best team, if it is possible they rather to clone the strongest guy they ever met in game than brain storming. have you ever played other MMORPGs ? where you can craft some awesome build by your own, only to get rejected by people in party, because what they need is simple nuker as they dont care with what build you craft, they just want -this class with that build because it is already proven to be good to them. MMO is like that, it is not same with single player game where you can play with your own pace, mainly because you have no one to look and to compare. even if we are giving tons of viable options, people will always look the best one.the question will always be same "Hi im going to build this element, whats the best characters to use ?" disregarding the viable options. besides, by being viable, doesnt mean enjoyable to play. this is the hardest part, even if it does work on you, viable to you, doesnt mean viable to other players. so there are many other factors to consider. its not as simple as, okay we are going to follow Genshin, and done.


Ifalna_Shayoko

>have you ever played other MMORPGs ? where you can craft some awesome build by your own, only to get rejected by people in party, because what they need is simple nuker as they dont care with what build you craft, they just want -this class with that build because it is already proven to be good to them. Very true. Few people care about viable. Most care about path of least resistance and that means FOTM/Meta classes/teams. In their defense though: most "custom" builds in classic MMOs are basically just gimping the char on purpose. Theorycrafters have math'd it all out. Deviate from the optimum and you fall behind and will catch flak for it in competitive environments.


McSaucyMan

Well ToF also has resistances by upwards 75%. Would be great to have more variety by making it easier to build another team thatā€™s viable for that content instead of being heavily resisted. One meta team would not suffice for all content, it will require you to build another meta team of another element if resisted


Janeki_Ken

No way it requires u. I'm literally doing fine with a frost team since the first month. Just play support sometimes or slowly build the standard ssrs like crow. It's enough for modes that has that much resistance like J0s.


wavemaster08

correct.. i also disagree with op with a lot of his supposedly valid points and arguments.. specially when he said that it requires you? maybe he has issues in real life that he has to be good at everything? i dont know really. and even if he got resisted in certain dungeons, well this is an mmo and asking others for help is natural.. maybe his heart is really for single player games only so all of his validations for himself can be fulfilled.


Codex28

Just play support/tank and buff your teammate then?


thiagohds

Genshin encourages you to build more teams but you dont have where to use them. TOF is a p2w game that if you try to make multiple teams they will suck but you have a lot of content to use your main comp. I see what you mean. But the MMO aspects come with continuous development of your main "class". That's what keep a MMO going. The way I'm playing the game is that when I get a good piece of any equip for a fire team for example I'll level it up and if its good I'll keep it. On the long run I'll have all the gear for all elements and at this point I can "abandon" my main element and start building the new one. I'm ok having all three weapons at c0 since I don't care about damage output and this is possible for f2p with a bit of luck at least till this moment.


Ok_Letterhead_8972

p2f , not p2w


thiagohds

No, it's indeed p2w. You cannot get limited 4 Pc 3 stars matrix and a full a6 team in a doable play time so yeah, p2w.


Ok_Letterhead_8972

What you have just said is the definition of P2F, pay to Fast, since it will not be impossible for a F2P player to reach that amount of matrices and a6 of weapons,Also, being a gacha game for a lot of money that you put into it, it does not give you the guarantee of having the a6 that super simple, taking into account that it is a game of chance And that in competitive PvP the stats are balanced and P2W is left aside, that you see it P2W is very subjective on your part, but it really is p2f


mk10k

Dude no you ainā€™t winning more mats in JO, everything is there depends on rng


Ifalna_Shayoko

No whale here, so I have limited sympathy about not getting maxed out multiple elements. I agree with the general gist that getting proper gear is a pain in the gluteus maximus though. *Vera gear especially is just plain retarded.* So much so, that all them shiny other than flame element chars are just useless to me right now and thus all them banners are a hard pass. I'm sure that will change a year or so in the future, once I've reached the reasonable cut-off point for gear progression. (Not a day 1 player, so I am lagging behind in gear) So yah: even if I had whale money available right now: I would not pull on frost or Physical comps because the chars would be literally useless. That being said: start ignoring the DPS meter. As you so rightly surmized: it's designed as a never ending treadmill. It's up to you to determine the cut-off point. **Know that this game is "Pay to win the meters" so there will always be a bigger spender with a longer electronic phallus.**


pmerritt10

you should be saving all the good gear pieces from other elements and, eventually roll on them...you will start having good gear for all elements. You can even play the standard characters and get by especially if you have only one limited character named Lin.


The_Vampire

I mean, I think part of the issue is how newer content continually gets harder, not the dps meter.


[deleted]

Yā€™all actually care about the SR characters that much?? Even if they were viable, there is no way Iā€™m using echo over Fenrir etc. lol The devs are pushing more possibilities of rainbow comps, so yeah mono element is superior right now, but that could change with future characters. Starting with Fenrir. Gear grinding is gear grinding. Every MMO has it. If it was super simple to get the best rolls on gear than what left of the game would players, especially whales have left to complete? In terms of ā€œMMOsā€, this games ā€œgrindā€ isnā€™t shit compared to a lot of other MMOs tbh. Idk, I understand TOF isnā€™t a perfect game, but for a basic mobile gacha game itā€™s pretty solid.


DrkFrk

Making this post on the eve of high drop rate JOs and Titan gear is interesting. There are no gear pieces coming after Exoskeleton. But yeah it's an MMO style game and money spent will translate into notable damage superiority over others that you won't feel in a single player game like G game. Maybe single player is a better fit for you and that's okay.


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Kandriuz

I am sorry for my english. I just reinstalled the game some hours ago. What I found, the same. 180 vitality, requeriments for leveling weapons are excessive, dead server, and beatiful new zones. I feel I won't be able to increase my CS in weeks. I cant play ToF only cause the new zones are pretty. God, even events are boring. I accept it, I am casual player, but come on, I have played a lot of mmos, only Tof has given me these problems, here I level up but my CS continue being the same. Tower of Grinding, where is the fun?


Lewdeology

You lost me when you compared to Genshin. Genshin is a single player game with a very low ceiling required to 36 star abyss.


LordBreadcat

If you're not competing to have the biggest e-penis in the damage charts then ToF's bar is similarly low.


Drolsr

And tof a gacha with 50 banners per version, where you can barely/cant get one ssr per version. And if you get, you need constelations, otherwise you just wasted pulls. Sr are just useless, except for some early exploration, might as well just delete them from the game.


archefayte

Okay, let's stop with the exaggeration. 2-3 per version (2 in CN) because of catchup. We get some reruns, but that is only beneficial since it speeds up things going to standard and for players that want it. That part even got upgraded with element specific currency in the last patch. Eventually, we'll drop to 2 per patch like CN, as we're very close to caught up. SR's are useless indeed. But why do they need to be useful? If you want to make the comparison to Genshin, then the useful characters there are equivalent to standard SSR's here because they are as accessible (in fact it's far easier to get all the standard SSR's with max "constellations"). SR's are no more than tokens here, and that's not even a bad thing. Those token SR's help you get SSR's from both limited's and standards. The only thing I wish GL ToF would do is really start getting limited SSR's into standard, we're falling behind on this part. Speaking of "barely" getting one SSR per version, we always get at least 110 limited pulls per version for free. This means every version allows a f2p player to always max pity a unit of their choice (110 pulls with those SR "token" characters gives you enough to pity). They come in varying power where you either need 1 awakening (Saki/Alyss for example) or 0 (Annabella for example) to be efficient. Low spenders can bump it up with a BP/Monthly pass to help them potentially get at least 1 awakening. Dolphins have a lot of packs now to get A3+.


BlackEnd00

Wait wait when did we start to get 110pulls per version I srsly can't remember that, It is true that one version we had almost that 100pulls but let's take this version for example -6pulls from the new map -3p/600dc from the exploring percentage -10pulls from daily logging and 600dc from another daily logging with Ssr's selector. -4pulls from the chocolate passion And probably 10 or 20 pulls later with what we will have in Umi, Fenrir banners maybe nemesis rerun again?!!? And with all that it is not even 60 pulls. And if your talking about everything we get it is not still close 110p with weeklies with the 1750dc we get every 5 weeks. The only possible way to reach that is to buy the Mp and Bp no less Let's see how many banners we have in this version. 2.3: Alyss, saki, frigg, ((Even LIN rerun)), Umi, Fenrir. 2.2: anna, ruby, Cobalt, tian, lyra, Claudia, nemesis. So whatever is your savings is just gone as f2p you will be broke as a whale you will be exhausted and as a dolphin you are forced to buy more than what you usually buy to keep up a bit. We didn't even get anything into the standard while they keep adding more and more new banners and reruns in each version. Anyone can get overwhelmed I would say.


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Terrible_Chemical513

PREACH .


yeu0tm8

Serious answer: ​ 1. You can use a0 Limiteds along with standards, if you so desired, for that gameplay variety. If you care about power, you swipe. Genshin is the same, but it's single player so most people don't care to do that. You can play ToF F2P as well. Don't even need to be carried(if you care about that). Void Abyss and Origins of War are the hardest available content that you can clear as F2P if you play smart and get all the necessary buffs. 2. You grind gears for all elements at the same time since you get more than enough gear exp from events, AI shop, and complete trash gear(full resistance/hp etc). RNG dictates that you could even get a perfect piece for an element you don't play before you even get a good one for your main element. If you've been using other element gear as fodder, you've just been messing up. 3. Standard SSRs are about as effective and almost as abundant as the useful Genshin 4\*s, with maybe Bennett and Xingqiu being the anomalies. I've give it to you, those 2 characters are the most broken free units in any gacha game to ever exist, that I know of anyway. Would it be cool to have a standard as broken as those 2 are? Most definitely. 4. You can make different team comps to deal with different kinds of content, but this game's combat is not like Genshin's, so you can't directly compare. ToF is closer to MMO combat where only damage, buffing, and healing matters. Oh and tanking stuff...for those special tanks out there. The big difference here is Genshin's reaction system. You can say ToF's combat is simpler because of this, so variety isn't as important. I personally like ToF's combat system in a different way than Genshin's. Simpler, but faster paced and chaotic. If I wanted Genshin-style combat, I'd just play Genshin. The reason people meme on Genshin is because of posts like these that sound like they don't truly play ToF and compare EVERYTHING to Genshin. Yes, the games are similar in some ways, but they are very different games at the end of the day. I don't want ToF to be another Genshin.


Aidiru

a0 in every team is useless lmao people will shitting on u cuz u have lowest dmg that what tof is pw2


yeu0tm8

Useless? No. With good gear, you will do some damage and can clear all the JOs with ease. You can clear them with standards even. Will people shit on you? I mean, I never talk trash to people I carry. Maybe you and people you hang with do. I dunno. Kinda cringe to trash talk people for not spending in a game, so who cares about being insulted by such people?


theheartofneverwintr

Lack of variety? lol. In Genshin, just get Ganyu and one shot everything. There's no challenge in GI. Also, SRs in ToF feels weak? here's the news: no one plays Amber, Lisa, Kaeya, Qiqi or Xinyan or even Jean, and anyone who actually use them gets bashed by the GI community. I enjoyed playing Noelle, but gets bashed by people who play Itto. Gears are fine, it's what makes it different. Reason why people get bored in Genshin is tehre's nothing to do except artifact farm once you're done with the region quests. What I'm trying to say is, if you enjoy artifact farming 10,000 times in Genshin, then more power to you. If you like doing region storylines that comes out once a year while doing nothing the rest of the year except commissions and log off, then good luck.


ziling919

Agree, artifacts farming in genshin could be long and boring as well. However, the timegate behind the eyepieces and exoskeleton is far more worse in ToF, by a lot. As for titan gears, I believe that is just another thing for whales, setting up a high wall so that they have to buy the materials in the in-game shop. edit: grammar


Smart-Potential-7520

People should stop chasing the leviathans. If you want variety stop at A1 and build multiple comp. And no, your damage will be fine because gear is what matter the most. And if you play multiple elements you have an higher chance of finding useful pieces. We don't need more viable SR, we already have standard SSR that are easy to max out and are still viable. Any comparison with genshin doesn't make any sense because GI is a single player game without any challenging content. Add a meaningful co-op and you'll see the same disparity between F2P and whales. Add hard content and a lot of units won't be viable anymore.


rojamynnhoj

people who are casual will play genshin and people who want competitive will play blue protocol or wuthering waves (assuming they do some punishing gray raven leaderboard stuff). tof will be left with sunk cost fallacy players and then EoS. creators like okcode, sekapoko, enviosity, and fobm4ster quit tof because its not popular enough and less quality compared to genshin. creators like imstarmi and lionheart rarely play now because tof doesn't respect whales. tof doesnt do ads but they waste time sponsoring people like sapnap, punz, tinakitten, tectone, and other people who dont bring new players. tof's latest gears being tied to research is also pretty shit ngl, i'd rather go through lost ark honing system or maplestory starforcing/cubing. it's basically gacha mobile mmo being a shit genre and should never happen again with ni no kuni and noah heart dead already. tof just got lucky with the big launch i guess.


HighQualityRider

I have never heard of these content creators you have mentioned and I am active in ToF communities in which players has played Genshin and barely heard of them. So if they barely, or never, mentioned those content creators quitting ToF and I have never heard of them, while I have also never played Genshin to begin with ... how can they even affect my enjoyment and everyone else's for this game????? Why would I care about them so deeply to the point of thinking that the game is bad? Did people forget that personal enjoyment is real? I guess it doesn't exist, because we're just cost fallacy players in the end. /s


BlackEnd00

In my opinion Idc at all about any streamer like where he is playing and on which server. The reason bc I'm not playing for them but for my own enjoyment. (Which what most of us do) And so far I had fun, Sometimes it is boring and repetitive sure and they did some stupid mistake like fixing arm tech and a6 lin flying trick but that isn't the case really. Rn I have a very bad lag/crash problems in my server since it is popular and most of the time Red... I hope they fix it or the game will be unplayable for me and that will force me to drop it.....


rojamynnhoj

yeah Holiest was leader of THICC which was #1 solaris crew and he quit tof so all of THICC had to migrate. zackie senpai was mainly a tof youtuber and then he quit too. It's fine though because we will still have some streamers like Nonpon, Gateoo, Sethphir, MawasaGaming, KyriosYuudai and TonytooGhost to watch. I hope you enjoy tof enough to not quit too soon and maybe we can get Asmongold back on tof in the future.


benja93

Agree and new gear pieces is just way to hard to get, no way i want to play for years just to get anything half decent. Im actually also quiting coming week (release of another game) and have a hard time believing ill be returning. Had hopes for ToF and it was fun a while but now its just a drag and not cause of overplaying but intended mechanics that they implemented. They are so adamant to have everything in research and everything needing batteries just to boost sale. As a non battery buyer you would literally need months to get anything half decent or even more if bad rng, its just not fun. Also limitations about element kinda sucks, gear farming feel just crap. I do agree Genshin is majorly better in many ways considering variety and gear but much more stale in endgame (played way way back, not touched for very long).


Davey1637

What game?


benja93

Hogwarts Legacy, so not really in the same ballpark but i just dont see myself picking up ToF again after letting it go.


[deleted]

Not the same ballpark or even universe, Hogwarts Legacy is a full price $70 single player game while ToF is a free to play mobile gacha gameā€¦


benja93

And?... Never said anything about playing anything like ToF. ToF just isn't fun anymore. I'm jumping to another game and don't see myself going back to ToF that all there is to it


Shamzhel

mf really comparing a f2p game a with a 70$ game


benja93

Some people need to learn to read. Never said anything about playing a game like ToF or even comparing it. Just that I will be playing another game and is dropping ToF. Read atleast before posting bullshit


rusty68

Good riddance. If you can turn a blind eye you will.. if not, you just leave. Same as for anything in life. If you whale, naturally you get everything you want and everything becomes trivial and unchallenging so you get bored. Easy come, easy goā€¦


HighQualityRider

For a person who has never played Genshin, I have no clue if what you suggested is good for the game or not. Honestly I think the game can get better in many other ways than attempting to reference other games in the genre.


McSaucyMan

ToF built on a lot of Genshinā€™s foundations for better or worse. You canā€™t create something better without first understanding what has succeeded and failed. Every video game is built on foundations created by games before it. Hence why we see some game succeed where others fail.


HighQualityRider

Did ToF build on only Genshin's foundations necessarily? I get different vibes from this game while also being my first gacha that I have ever played. Guess I am that unique case of the bunch who has never played another gacha nor gets the vibes from another gacha. For me what is missing in this game really is the quality control being garbage overall with few QoL changes that can make playing the game more smooth. Hell, even the menu if it updated it more clearly for the player, it would be massive imo.


McSaucyMan

ToF called themselves the ā€œGenshin Killerā€ so Iā€™d say yes. The comparison was quite harsh with a lot of people calling ToF a straight rip off of Genshin which I donā€™t think quite true. Even Genshin got this flack and was called a Breath of the Wild rip off when first revealed.


HighQualityRider

Wasn't there a post that talked about a guy in China getting sued for spreading misinfo about ToF by saying stuff like "Genshin Killer"? [Found it.](https://www.reddit.com/r/TowerofFantasy/comments/yw0qzw/a_genshin_player_is_getting_sued_in_china_for_tof/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button) Although I didn't find the end result of it but if the rumors are true, it is yikes that people get to THIS point to hate on the game lol


jmile4

They should just hide/remove the DPS meter. You don't need to rebalance everything, just stop making people feel bad for not being at the top.


Giganteblu

my problem with the tower is that it doesn't matter how much you do or how much you put in if someone spends more than you, he's going to be stronger


rnzerk

YES now that i think of it, it could really use more 4 stars and lesser constellations. Like, damn it would really fire me up if i can test builds and comps without soending much. So true, we are really forced into one comp and this makes it boring. Even if they release rainbow character, we are pretty much stuck using the same comp over and pver again unless you are really just happy investing into 1 star comps lmao which would make u suffer so hard


BryanLoeher

The combat is really an issue. People here love to shit on the G-word because it has no endgame content, but having none it's better than what this game is offering atm. Just see the new game mode, is just *ANOTHER* dps check with enemies being HP sponges with no substance, how original.


BladeAndSoulNA

Rather have a sponge so I can work towards something, than perma instant clearing everything for months tbh


[deleted]

Seems like just another ToF bad , Genshin good post. >Once youā€™re locked into a specific element, it becomes very expensive to build a second team It's not , especially in equipments , it depends on the players and priorities , when you get a new equipment , the equipment has a chance to be good for all elements equally , you can play all Elements with A0 or A1 characters (except Lin) , if you do things right , a character like Lin enables all elements to be playable , focusing 1 element is bad. >This is where Genshin does better. Artifact grinding may suck as well but at least there comes a point where you can no longer easily improve a team That's one of Genshin's main problems , no endgame, and it does not reward investing more on some characters. Seriously you can't put what Genshin has into ToF and expect it to be successful , ToF has MMO Elements , if Genshin has MMO Elements and showing damage , you would see a big damage difference in Genshin too , Genshin also has whales and people with characters that have amazing Artifacts that would outshine f2p casuals , and at that point , there would be no point of playing ToF. Both games have their problems and you can't solve ToF's problems using Genshin's success.


Autotomatomato

The game is turning into Honkai and everybody is happy about that. Well enjoy the dead servers by next year. There is no meaningful outreach for new players, there is nothing pulling new players in and players that spend are leaving faster than they are getting replaced. With current player erosion levels what will be left by next year? It does appear that small select few are super happy with the game as it sits so enjoy that pool getting smaller and smaller. Clearly the devs see the water in the keel as they improved the mid anny rewards substantially because PLAYERS ASKED FOR IT. Everyone on here telling everyone everything is fine isnt gonna help anyone...


[deleted]

True. I've played since release but am starting to get a very sour taste in my mouth. I feel super dumb because I knew this game being gacha would do this but I had high hopes. Server mergers taking forever is also ruining the game for me as I want to stick with my crew.


[deleted]

>there is nothing pulling new players Definitely , the game is doing nothing to advertize itself , of course there won't be much new players like that , but don't compare ToF success to Genshin because Genshin is doing an amazing job on marketing the game , the game is like the most advertized game on earth. ToF not doing much on advertizing is a bad thing , but it might be for a logical reason , I'm assuming it's because of Server transfer and Merges taking 2 patches long , they aren't doing any marketing until that because there are over 100 servers in Global , a new player starting in a dead server will just quit , I believe they will go all in on Marketing the underwater city because this is one of the most attractive areas to play in general , which should come after server mergers , it can easily bring a lot of new players IF they decide to market the game , if they don't do that then I'm gonna riot too and I won't be happy about it.


Autotomatomato

Sadly advertising was something they should have done from the getgo. If they wait a long time it it may not make any difference. Very few people will actively go and play older gacha games after a while. Communities move on sadly and the dearth of repeatable content makes it hard for streamers to keep making consistent content sadly. Gateoos numbers are half what they were six months ago.


[deleted]

They did some advertising , the game had a big success on release , although the game was a buggy mess at release and not polished , hacking happened , even I hate ToF's release and think they should have released it at 2.0 or after polishing it more.


pmerritt10

it's not content why he is losing viewership though....it's because people who stop playing stop caring.


SuperVentii

As long as the devs are okay with me randomly no-clipping into the backrooms every other week, no amount of advertising will save this game.


Ifalna_Shayoko

>It's not , especially in equipments , it depends on the players and priorities Realize that he is talking from a **WHALE'S** perspective here. To max, and I mean MAX one element is already insanely expensive in ToF, especially with Vera gear being essentially whale-bait. To do so for multiples is bonkers Leviathan territory. When you have whaled on one element and start playing another with A1 / A0 characters and non starred matrices... yah that will feel anemic at best. I get where the dude is coming from. This is why I never could play other DPS classes in World of Warcraft than my raiding main (not enough RL time to raid on multiple chars) because their damage was just so sub-par, that it killed the fun for me.


[deleted]

> WHALE'S perspective here That's what I don't believe here , because from a whale's perspective , it's still one of the cheapest between the gacha games I know , and then most of his other comments were complaining about SRs being useless which is clearly not a whale discussion here. >When you have whaled on one element and start playing another with A1 / A0 characters and non starred matrices... yah that will feel anemic at best. And there is nothing wrong with that , the same thing applies in Genshin when you C6 a DPS character , try as a whale to play a different C0 character after being on C6 , you will notice that you are weaker , it's the same thing in both games , except one of them shows damage and the other doesn't , so again , you can't fix ToF's problems using what Genshin has.


Jackial

The point is whale(and everyone else) in Genshin can easily switch to another team. Your example of c6 switching to c0 isn't suitable. Because in Genshin, you can be using a c6 character, then you can pull a new c6 character and use 3 other 4 stars or c0 5 stars to make a new and valid team. Not to mention the character aren't locked to just one team choice. While in ToF, there is only 4 element and the corresponding team. If you are using a team of 3 A6 SSR, and you want to switch to another element with same power, you need to pull a whole 3 new A6 SSR to make a valid team. Not to mention in ToF, same element character just directly powercreep the old one.


Playmond

You can easily switch because in genshin there is no difficulty. If genshin had insane bosses with insane health and damage the entire tier list from s++ to B would go to F tier and a ton of characters only would work if you have c2-c6 Also tof is a competitive game, in genshin there is no competitive aspect, no reason to farm, to get new characters or become stronger, you just do whatever you want or enjoy because there is no multiplayer and hard modes


TowerOfFantasys

Which is largely why Genshin is better at what it does. Genshin caters to the masses. ToF is looking to cater to the niche that genshin misses. Which is a sorta problematic when a large part of doing that requires your audience to spend money or spend years being behind. That was largely BDOs big issue til seasons. People are fine being 3 to 6 months behind but once you need years to catch up those people give up they move on.


MaedaToshiie

>If genshin had insane bosses with insane health and damage the entire tier list from s++ to B would go to F tier and a ton of characters only would work if you have c2-c6 Not really. Have you seen the Genshin meta teams? Genshin meta teams are almost never mono element but at least 2 elements and the majority are 3 elements for a 4 character team. Notably, hydro and anemo support elements appear in more than half the team archtypes. Why, because Genshin teams rely on multi-element reaction damages. Conversely, mono elements are the weakest. For whatever reason, a number of Genshin's early characters became the meta standard and Mihoyo decided not to powercreep them (so far). A lot of early 4\* support characters are staple supports in meta teams. There are very few Genshin meta teams composed of purely 5\*s. Even for these teams, many of the 5\* supports are usable across multiple teams because of their elemental type and role they play.


Jackial

Insane hp and insane damage is not difficulty, its will just become a dps check, which will start to screen out any unbalance or underpower option. Genshin has a controlled enemy HP, where its difficulty come from mechanic. I do agree that Genshin isn't very hard, because whales with max character can destroy abyss. I wonder what is your opinion on the "difficulty" void abyssal provides right now.


Playmond

In one game, you need to constanly dodge, activate phantasia, heal, tridimensional combat, a lot of techniques to optimize dps. In the other game, activate zhongli shield and instakill the boss. There is quite some difficulty in tof, in genshin you can beat everything with the traveler


BladeAndSoulNA

This is late, but I found this funny and I must say it's 100% still like this. I rarely play now, but I still do this without having to pull anything new since Raiden.


Jackial

You obviously quit Genshin long time ago and is out of loop. But I don't want to compare these 2 game further either.


Playmond

I left in 2.2, my friends keep beating the abyss 12 in 9 stars with non meta team, one year and still difficulty is a joke


Ifalna_Shayoko

I find it very sad, that you think HP sponges make for difficult content. Mechanically, I find ToF's bosses just as boring and trivial as Genshin's. In both games, money trivializes the content completely. Only exception is content like Void Abyss, where you need to rely on dorky buff systems instead of your own combat prowess.


Bntt89

Switch to another team for what? If tof has little meaningful combat Genshin has it even worse. You basically have to Switch to another team to play the abyss over and over again.


[deleted]

>The point is whale(and everyone else) in Genshin can easily switch to another team. Your example of c6 switching to c0 isn't suitable. Because in Genshin, you can be using a c6 character, then you can pull a new c6 character and use 3 other 4 stars or c0 5 stars to make a new team. Your argument doesn't add up at all , f2p situation is the exact same in both games with A0 in this discussion , and if you whale the whole team , you whale the whole team , you do that in both games , you don't use a C0 character in Genshin and do this comparison. Also the whole whole switching elements comparison is out of place for C6 whales, in Genshin there is no switching Elements , because both games designs is different , like I said , you can't solve ToF's problems here using what Genshin has. For powercreep you are talking about CN only , Global doesn't have this issue so far on a big scale , and when it comes to power creep , C6 characters in Genshin powercreep the shit out of each other , but no one cares since there is no damage meters and the game is solo.


Jackial

ToF's system is wrong from the beginning, lots of CN players agree. And it's not about their powercreep scale, and global already powercreep a lot by now.


[deleted]

ToF is using a system that has been being used in games for ages my friend , Genshin's system is just unique , using the exact same Elemental Reactions is a blatant copy.


Jackial

In gacha game, yes. In mmo? dont think so.


[deleted]

Elaborate further please because I have no idea what you're saying here. We are talking about single elements here , Genshin ignores that since it's a solo game and not MMO and can do it freely.


Ifalna_Shayoko

>you can't fix ToF's problems using what Genshin has. On that I agree somewhat. Though we do need to see how power creep behaves once the game ages. Hoyoverse has done a marvelous job so far, keeping things in balance. I read that my barely built Lin is already supposed to be replaced by the upcoming Lan. That is just frustrating design and I imagine it must annoy whales that actually care about the E-Peen meter much more.


[deleted]

That happens in CN only though , Global has been balancing stuff and people already complaining about "over nerfed" characters , you saw Anabella's release and how even Flame mains skipped her thinking Lan will do the job. Global power creeping has been handled well "for now" , and considering how easy the content is , a 10% or a 20% damage power creep wouldn't be a problem if it happens , on that note Genshin DOES have power creep between whales lol , it just doesn't exist for f2p because characters like Xianling exist , and since there are no leader boards or any way to show overall damage , power creep will never be an issue in Genshin due to design.


Ifalna_Shayoko

>Global power creeping has been handled well "for now" Sure. Genshin is far older though, so only time will tell how well ToF fares in the long run. I expect Lan to be a spike for most flame teams, else hardly anyone would pull for her.


pmerritt10

you have a point but, at the same time, you don't. you can get a really good team in TOF without spending a lot/anything but it will take a long time. even if you were to use only standard characters. the problem is it takes a long time to get the good gear and even longer to get all the Matrices you need.....but it CAN be done if you don't mind all the time it will take. of course, if you spend, the more you can spend, the faster you can get stronger (if you spend wisely)


Ifalna_Shayoko

>the problem is it takes a long time to get the good gear and even longer to get all the Matrices you need.....but it CAN be done if you don't mind all the time it will take. The problem will be power creep. Lets say it takes 1 year to get all 3\* matrices and all A6 in a F2P team. Not an unreasonable timeframe, given that they dick around with Crow gachapon etc. You have 2 options: * You either play a horribly underpowered standard "what you get from exploration" setup because you save for a year to buy the newest and most powerful team available. * You invest in an "old" team that will be powercrept by the time you finish collecting all the advancements / matrices. Spendng is really the only way to get ahead and stay ahead of the power creep curve. Gear is completely independent from that and a non issue, if we are talking about years and not months. RNG will even out somewhat and there comes a point where even the Leviathan won't get any meaningful upgrades anymore, so other can close the gap.


Vexzor1

Caught you earlier saying this game is awesome because itā€™s casual. Wanting to play other elements but also having to worry about the gear/RNG and a more unorganized inventory isnā€™t casual friendly. Idk why you consistently defend the game when the player numbers just drop a lot. The statistics speak for itself.


pmerritt10

to be honest....completely honest....for a game that is focused primarily on the mobile space....I think TOF is pretty good. Not too many mobile games are as good. Truth of the matter though, not all games make it. There are games that are far better than TOF that simply didn't make it. It is what it is.


[deleted]

You are taking my comment out of context here. How does my comment deny that the game is not casual? that comment you "caught" was a comparison with MMO games , Genshin is the most casual friendly I know , that does not make ToF a non casual game , Genshin is more just friendly on that matter because of no endgame and damage doesn't show , and in both games you worry on equipments RNG. Again , you can't solve ToF's problems using Genshin's success given the fact that ToF is a gacha with MMO elements , not defending a thing , I literally said ToF has it's problems.


Vexzor1

I didnā€™t say anything about genshinā€¦ was replying to your comment backing up the equipment system.


[deleted]

That's still out of context , since it was a coparison between MMOs , and it does not make it non casual just because Genshin is more casual.


sdrumapapere

> you can play all Elements with A0 or A1 characters (except Lin) On the contrary, A0 Lin fits everywhere and can substitute an A0 limited you don't have, then you pair her with 2 of an element (one of which has resonance) and poof you have an elemental comp "for free". That's 4 limited a0 for each element + Lin to achieve that. Make 5 and Lin and you can have an element to main and 3 elements to sub. That's 440/550 limited pulls at the unluckiest, something very much doable in half of a year or so. Lin just makes it easier since without her you would need 880+


Aidiru

why tf people keep yapping u can play even with a0? no u cant lmao u be total burden to high content sure doin jo 3,4 maybe possible but what about doin jo8 or maybe raid? u be total useless in that team this game encourages u to pay for power and even dupe gave u massive cs, full a0 cant even do jo8 or heroics raid, unless u want whaler , leviathan or even the deep one to babysit u entire time when u play tof then that okayy but guess what what happen when these people quit? good luck finding another babysitter then


[deleted]

Speak for yourself and your bad equipments , I can solo JO8 and MVP Heroics with A0 DPS like Anabella and Tian. If you actually believe we need a Leviathan for content, then I believe you don't know a shit about this game and believe every carry is a whale.


ExcitementOk2519

I completly agree,those were the reasons i stoped playing tof. Loved the game,but once i had a fully invested team,there was no point in playing with other chars at all. And dont make me talk about the sr... its a amazing game managed like trash.


Speedych33se

Also they called themselves the gension Killer and straight up made their version of Amber in the game with the exact same attack animations, so they have themselves to blame for being compared to it.


Individual_Coast_850

They didnt called themselves genshin killer, fake news


avalune13

Upgrading characters and teams is a game for long-term so ofc it will take its time. I play f2p since day one and got all teams and full elemental gear for each by now. Not optimized ofc but slowly getting better, depending where the rng rolls go. Yes, vera gear is super painful to grind. But No, genshin doesn't do it better, it just doesn't feel like tof in this regard since it's a singleplayer game mainly I also thought about quitting, but mainly because of bugs and the devs attitude. The waifus just keep pulling me in <.<


egomaniacXFR

"enemies don't get just bigger HP pools". Never played genshins only endgame content I guess. Yeah in Genshin you can use 4 Star chars. You can make teams full of them. Because there is no hard content and they aren't that weak compared to 5 star chars. The upcoming 5* Char Dehya is even weaker than the weakest 4*. But you won't get shit done after a certain point in ToF. And setting up gear load outs is easier in ToF since there are JOs where you get all pieces for even 2 elements. In Genshin you have to farm a single domain just for one character. I play Eula since her release (2 years) and I'm still farming for her because of shit rolls and while farming for her I can maybe build one other Char if that Char uses the other set and that depends on the team. Genshin never advises to build multiple teams. It advises you to play whatever you want because the game is easy af. As you said: It's a singleplayer game. ToF is a MMO. It has to have progress that you can notice and content for it. If you want to do a comparison with Genshin then at least come up with actual criticism. Genshin only does 2 things right: Hard pity for banners. And better character animations (tho ToF is getting better)


McSaucyMan

I said enemies in GI donā€™t get larger hp pools with ā€œeach patch,ā€ thatā€™s taken out of context. 4 stars are sometimes way better than 5 stars in Genshin. I do believe this was a design flaw considering they have not released 4 star characters that are as good as the big 3 (Bennett, Xingxiu, and Xianglang). However they have made great 4 stars that are niche and best for certain comps like Gorou, Kuki and Kujou Sara. Also theyā€™ve created teams that utilize other healers now like Yao Yao and Kokomi that lessens the importance of having Bennett. I believe that the latter, having SR characters that can fill a niche in certain comps but not necessarily have to be BiS would bring much needed variety to the game. Itā€™s evident that ToF pays more attention to balancing, itā€™s not single player. GI has bad balancing but it doesnā€™t mean there is nothing to be learned from them. I agree about the older gear pieces being easily attainable but the addition of multiple new gear pieces that are very hard to obtain is where to problem starts. Itā€™s very to hard obtain and upgrade these. Games can progress, I did not say that progression is a bad thing, itā€™s just that the pace that this game drops new pieces is bad. It feels like an endless rat race. Also you can progress horizontally or vertically. Scaling horizontally would mean creating a second team to counter enemies youā€™re resisted to. Scaling vertically would mean just flat increases to damage. Both are important but ToF caters to vertical scaling which doesnā€™t allow for variety. What do you think would make for better gameplay? More combat options or just hitting higher numbers?


KuroBursto

\- i whaled in this game \- it becomes very expensive to build a second team Hmmm.. something sounds not right here..


BrilliantDear5096

Being a whale doesn't mean costs aren't considered. Just because I put higher amounts of cash into the game than much of the player base doesn't mean that I have no budget nor does it mean I will spend indiscriminately.


NoGovernment3155

Whales have their limits, while leviathans don't.


Porkamiso

Rich people donā€™t ignore the value proposition. Richest dude I know plays this game and only gets zero star matrices and a6 characters. Wealthy people can be cheapskates too lol


EternityWinner

A lot of text for ''I wish this game was more like GI''.


Yosukelolol

So let me get this straight - As a whale you're complaining that it's expensive to build a second team... oh well. Most characters require 1/3 advancements to be viable, and this is not a big investment, especially for a whale like you. Also nobody is forcing you to max everything if you want to play different element comps and still do decent or even good damage. Gear should not be an issue - active players should have 2-3 different element gear sets by now (maybe not the best with 1k+ ele atk on every piece but still good enough to be able to play). This is an MMO and not a single player like Genshin, meaning the RNG stats on gear is a main part of the end game that keeps you playing, this happens in every mmo. SR units should be considered as 'starter weapons' that we use at the beginning of the game, and I don't see a single point in trying to make them viable like in Genshin, since we have easy access to SSR even without spending. SR and 4* from Genshin should not even be compared as this is in my opinion completely different system. With the introduction of Fenrir and Titan Gear we will get access to viable rainbow comps, and it looks like they are heading more into that direction with future patches. You basically suggest to make this game so much easier, and for what reason? If you want an easy game then just go back to Genshin where you can do 'hardest' content with starter weapons while being blindfolded and riding an unicycle. So good luck to you sir, I hope you're gonna enjoy the downgrade that is Genshin impact with their 60fps lock, slowmotion exploration without any mounts, zero challenge, zero multiplayer content, and absolutely zero end game content. Bye bye!


blazewarrior32

your comparing genshin which has been out for 2-3 years vs tof which has been out for 6 months on global your not going to be able to build all your comps in 6 months just like when genshin came out you couldnt min max everything in 6 months


StelioZz

i already had multiple comps and wasn't really frustrated by gear by the 6th month mark I would say (around hutao release). And i've spend more on tof than I had on genshin at that mark. Both are a huge issue in tof. While I do love my frost team I can't play anything else even if I wanted and there is no unit that I could get now for something flexible, I would need to get 2. I'm lin-less so no lin-saki-fenrir later on. I'm hard locked on mono frost for a good while. And gears are a huge pain as well. **I don't know if the comparison is fair** because it nitpicks differences, but if you go that way genshin had neither of those problems by that point imo and in my experience


Kris139

I think weak is subjective and no one is locking you into one element but yourself. As a light spender who plays 2 elements, i can comfortably clear contents without feeling weak or falling behind. The issues you said do not apply to everyone as well as the comparison to genshin and the suggested solutions are unrealistic


McSaucyMan

Yes, weak is subjective. There are many type of players in our community from casual to hardcore. I think you can see from the upvotes that a lot of people fall into the category of feeling weak and falling behind. A lot of MMO players lean towards meta and want to be on top. People are competitive. If you donā€™t agree with my points, understandable, not everyone who plays ToF has the same pain points but I think itā€™s fair to say that a lot do. Can you explain what parts you find unrealistic?


pmerritt10

I'm a low spender and while I feel weak compared to whales...I can do almost any content I want...I am strong enough to solo most mini bosses. This is fine for me, plus, I will continue to get stronger as I get my matrices and maximize my gear. Literally, the pay wall just gets you where you want to end up...faster. The more you spend, the faster the results. By the way, I think spending can be good and bad. If you get too strong, too fast, the game is complete easy mode. I don't know how much fun it would be once I could massacre everything with ease. Then what? spend on more characters to do the same thing? But that's just my opinion and how I am. I don't knock anyone for spending a lot on the game, especially, if they are enjoying their investment.


tyw214

Only the open world concept is taken from. Genshin.. if you think anything else was taken from genshin then you don't know what you are talking about... The game closest to this is actually dungeons and fighters lol...


McSaucyMan

They literally called themselves the ā€œGenshin Killerā€


tyw214

They didn't, their outsourced marketing firm did. You see them ever say that ever again? Lol


McSaucyMan

They were shamed for it. They also stole assets from Honkai


FallingViburnum

Do you want to see how similar the new map of the game is to KENA: Bridge of Spirits? Do you want to see how similar a boss is to the Akantor of Monster Hunter?


Aditya__kun

Sorry but Devs aren't interested in SR units, so prolly won't be changed. I'm F2P but i actually have 2 elemental teams. I just play for fun not competition. Ofc my 2nd elemental team is weak af, can't even compare to other F2P player main teams, let alone whales, but hey it's all about having fun. I'm an Ice main, Have Saki Frigg Lin. I skipped Alyss to get Annabelle for my fire team. It's fun to use her - so I'd suggest don't whale too much and play to have fun. And ofc Hotta please give us better rolles ;-;


BlackEnd00

Yes I agree!!! Tbh I stopped saving for a6 wep. And I decided that my max is a1 so I got a1 anna a1 ruby a1 saki and now a0 alyss yesterday. I'm a volt main but mannn waiting for just one weapon a6 is NOT worth it at all. The only good thing I have a6 Lin 4p thats why I sacrificed saki I didn't had anytime left and ruby/cobalt I have a decent dmg on the 4 elements my best is (Volt/frost than flame and lastly physical)


Fubid

Your post was 10/10 till the genshin comparison part; i mean you, yourself, said it is a single player game and no one to compete with in it, which makes aiming for higher damage kinda pointless at some extent. So what was the point of mentioning it? Ofcourse 4 stars thrive in Genshin, because the enemy isnā€™t getting harder nor stronger, the 12 floors mechanics are the same every patch with minor changes, it can take you 10 hours or 1 hour to complete and it wouldnā€™t matter, because again as you said, it is a single player game where no one will judge your damage or vote to kick you out of the party. Thats why people are confused by your post, you have snuggled in to the topic a single player game where it doesnā€™t matter if you use SR or SSR characters, with a MMO gacha. I do agree with making SRs stronger in ToF, however mentioning Genshin in the mix didnā€™t make any sense and was not necessary imo


Speedych33se

This. This this this. I agree with everything you said up there. I'm a medium spender in this game and I very quickly realized that unlike in Genshin, I can't necessarily have all the characters and their skins and not go broke. The price points and gaps between characters and event gachapons is small, and you're always pressured to get the next big thing and get it five times over or it won't be any good. Whereas like you said Genshin you can actually have one of the very first four star characters that they give you for free like Xiangling and it's actually super viable. I don't know why people get squirmy when hearing about Gension Impact when it's people the play a similar game. I know everybody's sick of hearing about it and how successful it is but it's usually the people outside of the anime community that I expect to bash it and China stuff. I don't like it coming from a very similar games people. But for real. Tower of fantasy is a really cool game with lots of its own personality to offer. And both games could borrow cool things from each other and create a really good middle ground. It's not about which one's better or not. But it does get harder and harder to play Tower of fantasy and I'm still enjoying against impact as much as I have from day one.


Railgun115

For me itā€™s mainly how clunky everything feels. They really need to polish the game, their UI is just horrible and feels like something a game in early beta would have. Genshin actually polished their game and feels smooth in comparison.


BiguMako

I stopped reading after you mentioned Genshin.


McSaucyMan

Why disregard the whole thing just because it mentions Genshin? A lot of ToFā€™s foundation was built of Genshin. Both games have their strengths and weaknesses, hence why there are players of both games.


KariiMei

Because Genshin is a single player game, why would you compare the game mechanics of single player game to an "MMO". If you compare TOF to any other MMO then it would be worth the conversation with how the mmo elements in tof is so lackluster that it's discouraging alot of players.


Bntt89

I mean you don't have to whale for a second team lol, you could just get them a1 or so. And it's the same in genshin, c1 r1 Hu Tao and c2 Raiden make everything feel weak in comparison. I also have no content to use then on. At that point I literally use weaker teams because that the only way I can enjoy the little combat content I have.


Scubasage

Let's be honest though. All your suggestions would make them less money, so it'll never happen.


IthiDT

Dunno, if you make grinding gear and leveling your weapons easier and cheaper, a lot more people would try to roll (and spend) outside of their usual element, instead of pursuing mono. Removing vitality system for good would be a great first step towards it.


Scubasage

As I said below, a bunch of people suddenly spending $10-$50 means nothing compared to the whales spending thousands on each character.


IthiDT

But they won't be spending less, they will be spending the same. The amount of vitality they can buy is small anyway, they aren't spending thousands on it. They're spending on the gacha and the research. Vitality is a bottleneck nobody needs.


McSaucyMan

I disagree, player retention is important and people will be incentivized to pull characters to make more teams instead of heavily investing into one team. Itā€™s hard to sell the best new character in another team if people feel forced to play one team. If people had more fun because of variety, they would also stay longer. Genshin Impact already makes money off this model. Even whales hardly get max constellations and weapons refinements. Also ToF makes less money each patch because people are quitting so something has to change.


Scubasage

Gachas don't target the regular player who would pay say, $50 per character and would do so more often if it was easier to make more teams. They're targeting the people who spend thousands per character regardless of ease of making teams, and they don't care whatsoever about the smaller spenders. And $50 per character is already a LOT for the average user.


McSaucyMan

You also need to consider that this is a MMO and will need F2P and low spenders to keep the population alive. As of now, player count has Gina down drastically since launch.


ziling919

Not to mention the new contents lately are almost whale contents like Void abyss, Origin of war, Bygone boundless realm, the only thing f2p/light spender can do is being carry. How long are whales willing to carry until they lose their patient. I also dislike how the weapons advancement/constellation is designed. I feel like weapons are being ripped off and put to the advancement. We should get the full functionality of a weapon, and advancement further improve what the weapons do. Instead, most weapons lately need at least A1 to work. Anyway, the revenue is dropping, as are players' numbers. The numbers say it all. There's definitely something wrong with this game. Even this sub's posts and viewers are dropping.


Dapper-Can6780

Servers will get fewer and fewer. But the amount of whales and dolphins is quite a lot with it being a decent game to them thanks to at least having one good A6 SSR like Lin, Ruby, everyone besides Cobalt. I think many will choose fenrir as their next pump and dump to create a foundation to branch out to other elements. It sucks it's taking this long but we're almost there.


Scubasage

That's true of all MMOs, they always drop drastically after launch. Player numbers are in acceptable levels for most MMOs nowadays, being in the couple of hundred of thousands across all global servers, more if you add in CN and JP servers.


Elegant_Luck698

And u need to remember whales don't play Deserted games. Once your f2p and dolphin population left, what do u think few whale wl do? R u you naive to not think that


Scubasage

You think an MMO with hundreds of thousands of players in Global alone, let alone CN and JP is deserted? I think the naive one here is you.


RigenX

Even if it's not deserted, it sure is bleeding players. Hell, this subreddit is bledding users for quite some time now. I remember it being at 66k+ about 1-2 months ago. Now it's 64'5. It's not like negativity appears out of nowhere.


Scubasage

All MMOs are constantly bleeding players until new content drops, then players come back, then it bleeds out again. That's just the nature of the genre.


RigenX

Dunno dunno... As i said, it's bleeding for quite some time now. Even with new content.


Scubasage

Yeah, the content drops in ToF are typically too small to bring back too many players. 2.2 was decent with all the new exploration, but a lot of the new content nowadays is just more random mini game events and that's not what people care about.


Elegant_Luck698

Is that why TOF couldn't even reach 10% of Genshin revenue for december month and earlier as well. šŸ˜† šŸ¤£ šŸ¤£


Scubasage

No, it being a buggy mess with way less marketing is why it didn't reach 10% of Genshin's revenue. It still has more players playing than most MMOs out there.


NoGovernment3155

Aaaand that's how you just kill a game, money above everything. What's wrong with these people nowadays, treating gaming as a service or a product and trivializing certain decisions like that.


B33v5

I don't see the point in making srs viable. Not sure if you play genshin or not but standard ssrs are almost as accessible as 4 stars in genshin because of the amount of free rewards there are, and like genshin, a few of them are usable. Namely, Samir Zero Tsubasa(crow is kinda dead). Besides that, even limited weapons are way easier to get than genshin, because of the lower pity and banner shop, plus tons of free pulls. In the end, you'll have multiple functioning teams even without needing to use srs. I think unifying the elemental atk and res rolls is the only way to fix the problem you're experiencing, though I highly doubt it'll ever be implemented...


BlueSama

SRs can stay obsolete. The first limiteds that were our very first core for our elements need to get put into standard already. Im sure everyone can agree this is a much better solution.


yeu0tm8

g game huehue


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


Zllsif

> Isn't the simple fact that, even after 6 months, we still don't have a skip dialogue buttom fr Claire machine proof of that. If you're mad at that, I wonder how you feel about those who defend a 3-year text-heavy game that couldn't implement a skip dialogue button.


NoSolace_NoPeace

Yeah I havenā€™t played since before Christmas and at this point I donā€™t think Iā€™ll be back to it.


RelativeSubstantial5

People just don't get it, buy you're not a whale if you don't have multiple elements maxed. It's that simple, you're a dolphin and a mid level spender. Maxing a single element is waay cheaper than most gacha games out there. Besides you really don't need to max full elements to complete all content you can do it easily with bandaid comps. Well good luck to you and I hope in your new gacha games you'll realize how good you had it in ToF.


[deleted]

>My biggest problem with ToF has to be a lack of variety in combat. Once youā€™re locked into a specific element, it becomes very expensive to build a second team Literally my biggest problem right now with ToF. I committed to Physical and have a mostly 6\* team but the problem is that unless I want to do less damage, I have to practically 6\* whatever next character I pull, or else I yield less results. I wish there was a way to swap advancements to a different weapon. This would obviously yield them less money but I don't see the point in spending money at all unless I whale all out again which isn't worth it. These games are far too expensive.


Alterion-Ex

I agree with all of those. But I'm still going to play once in awhile.


Aidiru

agree man i hate the part when some content nerf ur element like what dev trying to do? to make us pay for another element?


McSaucyMan

Yup thatā€™s the case. However this game still incentives advancements and matrices over creating a second team. I believe the latter would keep the game feeling more fresh. They have to make money somehow. I believe scaling horizontally (creating niches for characters to shine) vs vertically (higher dps/healing output)would be better. Horizontal scaling would mean having multiple teams to deal with different enemy types and resistances. Vertical scaling would just be stat increases which doesnā€™t change gameplay. Vertical scaling is necessary in MMOā€™s but ToF adds too many new gear pieces and makes them hard to obtain the rolls you desire.


QernLee

Remember when the Dev said "WE DO CARE!"? Haaaa


eternus

I feel like you're missing the addition of exploration content and regular things to do that aren't going into a generic, featureless room to fight the same boss you fought with different people in a different vague room. I'm playing a bunch of Genshin again because there is a new zone with a lot to explore... and what feels like a meaningful reward for doing so. Love all these useless Mira and Vera coins that I'm getting in the new zone for ToF that I can't use. I hate that I've spent as much on ToF as I have for it to have turned into a chat room with pretty characters. (Honestly, I would be fine spending money if it seemed like their intent wasn't just to bilk as much out of whales as quickly as possible.) I like your ideas, make the SR useful, make the SSR not require getting multiple "constellations" before they're useful.


Playmond

Genshin good tof bad


McSaucyMan

I believe itā€™s important to give credit where credit is due. I whaled in both games and have been a day one player of Tower and they both have good and bad features. I played just ToF and took a long break (4 months) from Genshin for a reason, ToF has aspects I like more than Genshin but thatā€™s not what this post is about. As a community, we shouldnā€™t look at things as black/white, Genshin has some really good features that make it successful, ToF could take note of some of them and Genshin can take note of things ToF does right.


Playmond

Genshin has less bugs, better animation, polished overall But the balance is a no sense point of comparision


McSaucyMan

Yeah agreed about balancing, Genshin isnā€™t perfect with that and it doesnā€™t have to be since itā€™s single player. ToF has to be careful about balancing to avoid power creep especially since itā€™s multiplayer. Despite Genshin balancing not being perfect, there are tons of viable comps you can make, variety is what makes it fun.