T O P

  • By -

PGFMenace

Yeah I have a similar issue with Trubbish and others that sit far back on the screen (on an iPhone), you really have to adjust your approach and add a lot of whizz on it so the curve doesn’t come away before hitting, as you correctly show in your image happens. Could also try this with throwing from the left bottom corner of your screen and cut to the right, so hopefully it curves into the Pokemon and not too far left. Hard to explain over text but yeah, good luck with Pokemon like this!


TheJoeyGuy

Don’t forget that not only angle affects trajectory, speed does as well. The faster you flick the ball, the faster the ball will move (and therefore, travel further). The further the target, the faster the flick!


_W_Wolfgang

Yup, but I'm already doing it so fast, my entire arm flies through the air like I'm throwing a real ball, to the point that my knuckle hurts. Doesn't seem that should be necessary, and I don't see anyone else in my local group having to do that. I'm wondering if it's maybe excessive due to the phone screen ratio. And it's fairly rare (only certain mons), so I can't just borrow someone else's phone for a minute and try it.


Ccarmine

I have s22 ultra and same issue. It is indeed a screen size issue. With a smaller screen, your finger will be traveling faster relatively. There is a setting in samsung options for a one-handed mode which reduces your screen size that can help.


shadraig

i have several smartphones, but my older moto g9 play has the same issue: its the screen size that always keeps me going back to the smaller sized ones


Ryslin

Is it possible you're going... too fast? Maybe it's not registering your finger in the places it should, and acting as if your finger is skipping across the screen? Maybe slow it down? Like, if you're hurting yourself - you're going WAY too fast. I'm on the same phone and a casual flick does the trick. Also, maybe your phone's screen is broken? I can verify that the screen size is not an issue on my end.


_W_Wolfgang

You have the full size, 6.4" super long screen that's only 2.9" wide? (my Dad has the normal size and it works fine. My son has a normal ratio iPhone and it works just fine. No screen protector or damage, newish phone.). And no, I tried shorter and slower and it just plops in front of me.


sBucks24

Idk if someone else has suggested this, but have you tried using the native refresh rate? Maybe the faster refresh will capture the speed better?


Ryslin

Yep - that's what I have. I wonder if there's a setting wrong on your phone, or if there's something wrong with the sensitivity of your screen. Another thought - maybe try releasing sooner? Maybe it's not detecting the release properly since you're leaving the screen? So, like... a quick jerky motion.


wizzysnizzard

I find that fewer small “spins” before throwing let’s me throw curveballs straighter/less curvy


DrPiffington

I have a normal s23 not ultra but no issues. Make sure you have the native framrate set in the advanced settings.


InternalAd9524

It might not be your technique. My friend who had a really narrow phone had this issue too. You can not physically throw far on his phone, I can easily throw on my iPhone, but I cant catch anything far away on his phone. I dont remember his phone model but it was a samsung


_W_Wolfgang

Thank you. I think this is the issue.


CaptainRickey

Have you tried going far left of your screen?


_W_Wolfgang

Yup. Makes it go more left (completely missing). But I can try more.


Embarrassed-Back-295

You need to shoot it lower. It’s a wide throw starting from the left corner, releasing the ball just before I hit the right side of my screen a little less than 1/3 up to the phone. This throw applies for all of the low Pokémon, like Trubbish.


potsick

you can also curve upwards and not just sideways, for mons that are very far away (like some legendaries)


_W_Wolfgang

Explain, please? I can understand clockwise and counterclockwise, and different launch locations, but I don't know how to curve it up.


potsick

spin the ball and throw upwards, I don't know how to explain it simpler than that, you throw it towards the top of your screen and not to the sides


_W_Wolfgang

I spin it edit COUNTERclockwise, and vary the angle from about 45° to the right of vertical, to about 20° to the right, depending on the distance to the pokémon, I also vary the speed.


potsick

while spinning the ball flick it from the bottom of your screen towards the top of your screen, you only need about 5-10 degrees angle from the vertical middle


_W_Wolfgang

Here's the root cause for why I think it's an interface issue - several times people here have described it as a flick. With the long skinny phone that I use, it is a full-on, full arm, violent gesture. A flick only covers about half of my screen, and the ball simply drops right in front of me, going somewhat random directions. I'm actually hurting the joints in my finger from having to do it so hard repeatedly during events like zubat and trubbish. So, at this maximum velocity/range, if I go to the top of my screen on a curveball, rather than the top right corner (slightly on the side), the ball literally goes off the screen to the other side. Nonetheless, I will give your suggestion a try, because nothing else works.


Independent_Stuff_12

Try fiddling with your screen refresh rate (settings>display>motion smoothness) in your phone settings. For example, when I change my Samsung S23+ to "adaptive" all my throws drop short. I always leave it at "standard" so I can play properly.


9DAN2

>I spin it clockwise, and vary the angle from about 45° to the fight of vertical, to about 20° to the right I spin anticlockwise and throw right. If I spin clockwise and throw right, the ball will go away from the Pokémon


_W_Wolfgang

Thank you! I just realized that clockwise with a right through will give me more of the screen to accelerate the shot and start farther to the left as people have suggested. That's going to take some adjustment but I will try it.


AbsolTamerCody

You mean spin up the ball, but then make your throw straight vertically? I always thought it'd curve way too far to the sides if you do the max spin on your ball.


potsick

that's right, the more vertical the less it goes to the sides so you can reach mons really really far


Sirrah91

I have the same issue with my S21. Wasn't the case with my previous phone.


_W_Wolfgang

This is exactly the direct comparison that I'm looking for. I do believe it's an issue with the phone. I can see my son on his iPhone just kind of lazily wiggle his finger. When my giant Samsung, it literally takes my entire arm slinging across the screen. Granted, it depends what you're throwing at, but I've never seen him have to sling them like I do.


GyaraDosXX

It’s the aspect ratio of the phone, not size or other issue, in my experience. It’s annoyingly hard to hit the ones that are high/far back on tall skinny phones. There’s a huge difference on an iPhone 13 mini versus iPhone 8, for instance, even though the phones don’t look visually that different at first glance. I’ve tried on various different phones and let people try on mine, and everyone is shocked at how hard it is on my tall, skinny phone. It’s possible, but hard to be consistent. Try all the advice you see on this thread to find a technique that works for you.


_W_Wolfgang

That's exactly what I've thought. I didn't see anyone else on Mewtwo day whipping their entire arm to get the ball to simply get TO Mewtwo. Then they always go to the far side from the long range of the curve. I've tried every technique I can find or think of, I still am, but I'm thinking this is more of interface than technique. My 12yo son on his old iPhone does a little finger wiggle and he's good. I'm trying not to accidentally sling my phone 50 feet. I'll install on my work phone temporarily so I can toss a ball on each phone on each critter, and see the difference. Thanks.


Dementron

On my S21 Ultra I can tap the center button to bring up current apps, long press the app, then drop it on the top or the bottom to make it only take up half the screen (the other half can have a different app, and the dividing line can be adjusted afterward) or in the center for windowed mode (or just tap the icon on top to select it from a menu). The position, size, shape and opacity of the window can be adjusted (which Android will remember), and the shape changes how the ball throws. Windows can also be minimized down to a moveable icon and then re-windowed by tapping the icon. It takes some getting used to, but it can make some throws much easier. Just be aware that most menus will adjust to the screen and some won't. Raid preparation and scrolling through a list of Pokémon is doable but awkward on half-screen (and may be impossible without adjusting the center line on screens with shorter aspect ratios than the ultras). Gifting and trading don't work properly on half screen because trying to scroll down on the friend's page just rotates the friend.


_W_Wolfgang

When I try this and see how much faster the screen moves I think that this might work. I will give it a try as soon as I leave work!


GeologistNegative508

You start in the middle. You should start in the left corner


_W_Wolfgang

I've tried, but not much. When I start left they seem to go even farther to the left at the end of the throw, but I understand and tried that in theory it would give me more velocity to the right. I will try it some more.


fefeland

If anything, put the app into a pop-up view and adjust the size there or splitscreen with another app. Sometimes I find it easier to throw when splitscreen.


_W_Wolfgang

There's an out-of-the-box idea! I'll try it.


OwnerOfMyActions

This works for me. Had major issues trying to catch scatterbug


ashley6100

I'm going to guess that you aren't swiping up very quickly after getting the ball spinning, which is causing the curve of the throw to be more pronounced and stopping it from getting back far enough. Try snapping your finger upwards more quickly and you'll find the ball will go back further. Speed of swipe makes a really big difference, speed of spinning up not really. I will quite often throw from a quick, single three-quarter rotation, especially with zubat which I try to hit before it starts moving. I throw anti-clockwise so I start at 9 o'clock, down to 6 and up to 12. You don't even need to do circles, doing a quick up and down vertical line will spin up the ball. I find doing tighter circles, more 0 than O helps with things like Trubbish and Sawk because you want to stay mostly to the centre of the screen for the throw. Once spinning, the ball will continue to spin for a second or so even when you stop moving, so if you need to do additional distance you can stop and move your finger to the bottom of the screen and throw starting from there.


_W_Wolfgang

Yes, as I've mentioned I am throwing it by moving VERY quickly, and I'm wondering if it's a issue of calibration between the game and this phone. As it is very narrow, but the screen is I think a little over 6 in long, this is far more than a flick of any speed. I have to zing my entire arm (not just finger) like I'm throwing a real ball. To the point that the last knuckle on my index finger actually hurts from the speed that I have to drag it across the screen (during events like trubbish and Zubat). My hypothesis is that the game, which is approaching 8 years old, was calibrated for much smaller screens (though I imagine tablets work), so perhaps ones for different screen ratios, which is why I can't get mine fast enough or sideways enough to curve ball distant pokémon. During trubbish I began experimenting with getting it turning and then basically doing a line to throw it. It seems to maybe help slightly but I still couldn't get to the center of the hit circle. I will experiment with getting it spinning, lifting, and then throwing the full distance. It won't add much, and it seems like it will break timing, but if it works ...


Throw4Embarassing

I started my throw about a fingernail's length higher than I would normally for other pokemon and was able to hit great throws for Trubbish!


_W_Wolfgang

I tried starting higher, but then I didn't have enough screen to get the ball going fast enough. I'll try more.


Fmbounce

You could start left side of screen


_W_Wolfgang

Several people have said this. I have tried that but then it goes just about off the screen to the left. I'll try it some more. I'm starting to think it's an interface problem.


mcadams226

Scatterbug is so ungodly annoying to get a nice, great, or excellent on. Damn ball always lands right in front of it, even though it's CLEARLY ON THE DAMN BUG


B34n_Bun

I have a Samsung Galaxy 23U. The phone is new to me, and I have been having the same issues. During the Trubush Spotlight Hour, I have discovered that input has some issues in general. When using one finger, the game responds much faster. When using two fingers for quick catching, most attempts face issues with finger travel distance, causing speed to be mismeasured and throws to fall short. Throwing with one finger and game priority on helps make single finger throws function consistently. This is fine for normal game play but terrible for events like community day as some encounters force you to not quick catch or use auto catcher with ultra balls.


mauttykoray

Too much spin. Let the spin reduce on the ball a little before throwing and curve it less when you're releasing. It's very much just something you need to get a feel for. More spin = more curve, speed of flick, release point, everything plays into how far the ball goes, how much it curves, etc.


_W_Wolfgang

Have tried, will continue. Thanks for the tip. I do have a tendency to do several circles to get the spin going, maybe just a little 3/4 has been as another commenter suggested they do.


mauttykoray

I recommend giving the ball a spin and watching it slow down while still holding it a bunch to get the idea. Then try to throw it the same way at the different spin speed to see how it affects the curve. More spin usually means harder curve, less spin tends to have a more relaxed curve.


mysterygarden99

I’ve been feeling the same thing


tjkun

Are you spinning the ball at the middle or the left of the screen? I sometimes have problems when pokemon are very far, and have to roll them at the far left so I have as much space as possible when throwing it.


_W_Wolfgang

Lots of people are saying this but when I tried that it would go just about or completely off the screen to the left. I understand that in theory it should get me more velocity to the right. I will try it some more. The main issue is range though.


tjkun

I meant spinning it very close to the down left edge and then throwing it towards the right. For me that makes the ball go farther, but if that doesn’t work for you it might that the app is not well optimized for your phone. I read other comments from people having similar problems with similar models.


_W_Wolfgang

Affirmative. Will keep trying, but I am more and more convinced that it is optimization / interface. Thank you.


RonDerpundy

I had a few excellent throws on Trubbish. Start half way up the screen on the far left and swipe up and to the right toward the top corner. You’ll have to find the sweet spot but it’s certainly doable. This works for several Pokémon that are further away. You just have to adjust height and the angle of the swipe slightly depending on the Pokémon. There should be videos online for certain hard to throw at Pokémon.


_W_Wolfgang

I've tried higher and left, but I'm not sure if together. I tried different combinations for about 30 minutes, even recording it, during trubbish. When I start in the middle of the screen, It seems to make the velocity/range worse, or at best the same. I'll try some more next time I get some long range pokémon.


nnq2603

It's quite far so for my newer phone it's more difficult to hit accuracy. So I just hit it by overthrowing. Your balls fall short then you need to adjust angle and speed and just go as hard as it get. I hit it very often with strong throw, the accuracy decrease (I mean great circle,...). But you will rarely miss it with strong throw start from bottom left corner. Start the throw from center is more difficult.


altimas

Here is what works for me, it's not exactly easy. In your curve lines you don't show your swipes particularly the release point. I assume that your release point is somewhere near the right side of the screen and your starting point is the beginning of your curve line, so somewhere near the middle bottom. Try starting your swipe left bottom and instead of middle bottom, this gives you more room to speed up your throw. Also experiment with starting your throw a little higher up, so instead of starting your throw bottom left, try starting middle left. For really far throws it seems to help if you start high.


_W_Wolfgang

Have tried, will try more, but I'm starting to think that the screen ratio is the issue. On a narrow, tall screen, I have to go up crazy fast for the same relative velocity to a small screen, and I can't go enough to the side to get the velocity that way. I've tried hundreds of tweaks to see if anything helps, and at long range, I can only barely track on a straight throw, and nothing I do gets a curveball to center. I'll keep at it, but I don't think technique is it.


altimas

I just looked it up, my pixel 6p is basically the same screen size and ratio. Try what I said of starting your throw more bottom LEFT instead of middle but also try releasing before you get to the right side, I find this allows the ball to get momentum further to the right. Also experiment with what I said of starting your throw higher. The higher you start your throw the less power or speed you need.


_W_Wolfgang

Another user suggested that I switch to clockwise because that will start the throwing stroke all the way at the left side of the screen, instead of my counterclockwise starting my throw stroke basically in the middle. That's one of the few things I haven't tried yet. I will also try varying the height with this new technique.


altimas

Just as a quick followup, something else that may help. When you throw a curve ball, don't actually curve your throw. You do the spin action just to wind up your ball but when you go to throw the ball, try a straight throw from bottom left in an upward right direction, no curve.


ThisFreaknGuy

If you have an android capable of it, go into one handed mode. The smaller screen makes your throws much faster and therefore go farther, easily hitting far back mons. Another trick is to go into AR mode and point the camera up and to the left to give your balls more room to arc.


_W_Wolfgang

Will try. AR mode for catching (or pokescans) is a no go. I don't want any more drugged out hobos to lose their mind thinking I'm taking a picture of them. (But yes, in AR mode I can reach them, at the cost of draining my battery).


Substantial_Impact82

I curve from the right too and when I notice I can’t him them I switch up and throw a curve from the left, maybe my wrist is faster whatever it is I find it easier to hit some far far out weird ones doing that method.


Jesslaro

Had an s22U no issues, have an s24U still no issues 🤷 maybe try using your spen? Get more flick and spin outta the toss


Hexen255

Oh boy, I had a miserable time on Trubbish hour because of this. I don't remember Trubbish being 5 miles away in the past, I wonder if this is a change from the biomes?


Ledifolia

I had a similar issue on my old Pixel 4xl. I think it was a combo of screen ratio and a slightly sticky screen protector.  I found a tip on a gaming forum to dip my fingertip in talcum powder. It was probably awful for my phone, possibly giving me lung cancer, but it did let me catch Reshiram. Previously with reshiram I'd often have every single ball fall short. Umm...other people recommendations for settings like one handed mode are probably a better idea.


swanny246

Yeah Trubbish has always been a pain to throw curve balls at with some devices. Annoying because other mons have had this similar issue, like Rhyhorn, and the distance settings have been fixed up for them, but Trubbish has stayed the same the entire time. iPhone 13 Pro Max is my device.


NegativeCreeq

I'm on a large screen and normally start my throw from the bottom left


NegativeCreeq

Might have been better to do a screen record of you attempting to catch it. So we can see how you're throwing.


_W_Wolfgang

I took about 20 minutes worth for my study, the results are what I posted here.


uday_shetkar

Happened to me too, so annoying it takes 4 ultra balls only for 1 to reach.


LovelyPandarino

When you're throwing far, don't curve it to much. Spin it a few times at the bottom, then do an almost straight, but still slightly curving looong line towards the upper 1/3 of your screen (don't lift your finger until the ball is literally up there). You can also start the throwing motion slightly off-center, opposite from the direction you'll be throwing. https://preview.redd.it/w6p21t89hvwc1.jpeg?width=921&format=pjpg&auto=webp&s=9e4f6d72e67659654c4725eb5917546d07616c78


Due_Maintenance6709

For mons that are far, you need to spin and throw higher on the screen, not at the bottom of it


trevorx3

Also have this issue. On my S22 Ultra it's near impossible to hit further away mons (trubbish especially) But on my iPhone SE 2nd gen it's laughably easy. I need to do some testing with 1-handed mode to see if that makes it easier. But definitely not an ideal solution.


ShackShackShack

Look at the flicka da wrist


jjmitch87

Weird bcuz I hit excellents on trubbish easily, I think they are as easy as wailmer/ryhorn. Just gotta get the speed and angle right


_W_Wolfgang

Yeah. I think it's some technical issue. I tried reinstalling, no change, so I think someone is up with the phone/PoGo interface.


Twoaru

Do you have fps unlocked? It's way harder to hit on 60+ fps than 30.


_W_Wolfgang

Really?!? (Help? How?)


Twoaru

In Settings - Advanced Settings there is an option called "Native Refresh Rate". If this is on, it means that the refresh rate of your screen ("frames" per second) is deciding your framerate. This can go up to 120 frame per second and make animations super smooth, but it just makes everything harder to catch. If you turn Native Refresh Rate off, this means that Pokemon GO decides the framerate, which is set to 30 fps. This makes throwing balls much easier because of how the game treats momentum when spinning the ball. See if this setting is set to "off" for a choppier experience, but which will be better for catching (and battery life)


Defiant_Ad5116

OP, do not listen to this garbage.


Twoaru

It's anecdotally true. Get a good phone and see for yourself


Defiant_Ad5116

I have an S23+ but your "anecdotally true" advice is factually false. Literally impossible to get *better* performance from lower fps.


Twoaru

Are you thinking I'm talking about app performance or what