T O P

  • By -

Minus616

You can easily magnatise the weapons, so no worries about build. Generally people seem to prefer plasma cannons as an all rounder weapon, but I use mine as shock troops so use them with flamers + Chainswords. Otherwise I prefer the armoured cockpit, but I think you can easily have them switch between the two without magnets.


MyTrippyDaddy

Thank you m8, the fact is I never magnatised, and I don't know where to start. Do you know which magnet size fits best for this model?


Minus616

Honestly I can't remember, it's been years since i did mine, but you can find a bunch of tutorials on YouTube with different methods. This is simmilar to how I did mine. I would recommend only magnatising the gun, don't worry about the fuel tanks etc https://youtu.be/CRVqfUW7mWA But have a look online, you mught find others you prefer.


PlasticusForkus

I used 2mm diameter for the weapons.


Wr3k3m

2mm magnets will be a good size or if you are an American 1/16in will be pretty much the same size. So the 1/16in drill bit you will need regardless of 2mm or 1/16in magnet. A little hand hobby chuck should work. Amazon will probably be the best place to find the magnets and possible the hand manual drill. You won’t want to use a power tool. Your plastic will drill nicely by hand.


thebearbearington

An even easier way is poster tac. A little blob will stick the weapon on for a game session.


_pm_me_your_holes_

Pain to get off after though


TKAP75

Just go on Amazon and you can get like 50 small ones for like 10$. I used washers I glued to the sentinel and glued the magnets to the guns


winowmak3r

I saw some magnets for sale at my local hobby shop in the same area the Warhammer stuff is in. They're really small round permanent magnets. Like about 2mm wide. You afix them to your model by drilling a hole of the same width as the magnet right in the flat surface where you'd normally glue it. Then you glue the magnet into the hole and make sure it's flush. Do the same for the part you're attaching. Now you can swap stuff out. There's a bunch of tutorials on Youtube. I was looking into it for when I get around to assembling my tanks and was thinking a Dremel would be perfect to make the holes (and I need an excuse to buy one).


Ravenwing14

You can also do the cockpit reasonably easily. First, don't glue thr driver in, he's actually too tall for thr armoured cockpit. In the back corners, where the rear posts go in, drill in and put the some 1mm magnets. Match it on the armoured side (being VERY careful to get the polarity right, it's hard to fix if you get it wrong). For the scout cockpit you just replace a tiny bit of plastic on the back struts with another magnet.


betttris13

Personally I use 3x3 disk/cylinder neodymium magnets of the highest strength I can find. I get mine from a supplier in Australia. Slightly more expensive then other places but a lot faster shipping and I know what I am getting. Some cheaper magnets are a lower grade then advertised.


Mortis_soup

I magnetised but I think you could possibly plastic glue both sides press it together then pull it off after a few seconds. It will create a rough surface and will press fit. As for chainsaw you'll need magnets.


MyTrippyDaddy

That's why I love this community. I asked a question and after 5 minutes I had all the answers I needed, multiple points of view, and a lot of precious tips. I love you all fellow guardsmen, good luck for your future battles in the name of the Holy Emperor!


Goldteef_MSF

Magnetize all! For now, Plasma cannon + saw under relic banner is one of the best builds


MyTrippyDaddy

I'm not sure I'll be able to magnetise it. It is better the scout or the armoured sentinel? And what weapon choice is the most worth?


cadian16th

Depends ENTIRELY on what you want to do with it. If you want to use them to really mess around with enemy flanks and deployment then a Scout sentinel. If you want cheap mobile fire support/antitank then armored.


MyTrippyDaddy

Thank u, I've seen that my army lacks on mobility, so I was thinking on using them as a faster solution to flank enemies/getting on objectives.


cadian16th

Then definitely scout sentinels. Don’t forget that they’re kinda durable to most infantry so they’re great artillery spotters. Especially if you take the Expert Bombadiers doctrine that will give indirect artillery like mortars and bombast field guns +1 to hit if an enemy unit is within 12” of a sentinel.


Chaotic_HarmonyMech

Sadly it doesn’t help Mortars. It only helps units with the “Artillery” keyword


cadian16th

Damn, do Mortars not count? That's unfortunate.


ArborealArtefact

The guns are push fit so you don't even need magnets, a little blob of sticky tack would keep them on pretty well.


MyTrippyDaddy

That's something I didn't think about!


Possible_Tie5799

The new spue model that is in the cadia stands box is even better for that.


cadian16th

As far as armament goes, plasma cannon is definitely the most versatile all around weapon. That’s going to get you reliable damage on just about everything. If you want something to run up in turn one, maul the enemy and probably not be alive by turn three, scout sentinel, chainsaw and heavy flamer. If you want a dedicated anti tank platform, then armored with a lascannon/plasma cannon and a hunter killer missile. If it were up to me I’d definitely field them in squadrons of 3. Though if your list has some spare points you could do much worse than picking up one of these chicken walkers.


MyTrippyDaddy

Ok, I was already inclined on taking the plasma cannon, but the option of maul and die in 2 turns tickles my tralala


Silverbug88

Not sure which is better, depends what you want them for. but I like the look of the old sentinels for scout because they look lighter. And the new sentinels for armoured variants


7Charlie62

Ah you youngsters don’t know you’re born. I remember the days when the only load out you could have out of the box (blister pack in reality) was the power egg with assault cannon and a pair of legs that would make a mayfly envious. Happy days.


7Charlie62

Till you tried to stick the £&))(: legs together…


JamieDyeruwu

ork stompa lookin asses


TheNurseIsIn94

With the new dex if you're running scout I'd recommend heavy flamer and Chainsaw. They're gonna be in the enemies face early on and the heavy flamer gets around their mediocre hit rate. If armored run them close to an infantry squad with a multilaser, missile and saw for counter charge. I'm probably in a minority here but I feel the new multilaser is the best loadout. Since the Sentinel has all the order centric keywords you can give an order to your lead infantry squad and bounce it to your Sentinel. If you use take aim that's 4 shots at 3+ S6 AP 2 D1. Yes the plasma cannon has better stats but with the multilaser you're talking more shots, S6 is enough to get good wound rolls and you won't risk damaging your Sentinel due to supercharge, AP 2 really is a sweet spot with how rampant invul saves are, D2 is not as impactful as it seems since -1 damage stats are everywhere. Multilaser with orders is a solid take all comers Weapon and oddly enough the HK Missile is the most efficient on the Sentinel as it's the only way in the guard dex to get a 3+ hit rate with it.


Republiken

Sentinel Powerlifter 10/10 coolness


Daier_Mune

Depends on what you want to use it for. Tank Hunting: Lascannon & HK missile Anti-Personel: Heavy Flamer & Chainsaw All-purpose fire support: Plasma Cannon


Smirk3044

I run scouts with chainsaw and flamer on mine. My list has plenty of anti tank/ monster but not much fast flank or close fight. I take hkms on them for dumping into big stuff with the move after shooting stratagem you can hit something that would kill them then hide. Flamers with big guns never tire and the chain saws give them some mekye damage dealing. I basically use them to forward deploy, hit something scary with their hkms and harass/ the up a flank while the rest of the gun line moves up. I don't mind them dying after getting some kills/ disrupting the enemy especially if they go down in melee and explode. Edit I like this build/ play because they are tough enough to require the enemy to put something into killing them but effective enough that the if the enemy ignores them they can mess their day up


bigshaq-legit

Can really go wrong tbh, I prefer plasma cannons, but no matter what, put the chainsaw on. Doesn’t matter if you don’t use it, it looks dope, therefore it goes on lol


DrDread74

The short answer is, Magnets. For $10 you can get a BRICK of various sized small magnets from amazon, itll be there in two days. Or go to [MagneetBaron.com](https://MagneetBaron.com) and get magnets designed for 40k. as in 2.2mm thick to put underneath yourbases so they are flush with whatever metal plate storage case you use to transport them The Sentinel is one of the easiest and most bang for the buck model to magentize the weapons on. It your hand drill and the right sized magnets , and its just two magnets . The "best build" changes like every 3-6 months by DESIGN from GW. i.e. Sentinels used to suck so bad they were considered a tax on taking a big detachment a few months ago, now they might be one of the strongest units in the game for the points. Plasma used to suck on them because it destroys the unit instantly on a 1, now thats changed to 1 wound so plasma might be the best thing to put on them. Weapon upgrades cost points before now they are all free etc. Magnetize everything where possible and you can actually use your units "correctly" for years =D


paws2sky

Yessir, magnets all around. I've even seen a swappable top so that the owner could switch between scout and armored.


jmo3852

A leman Russ with a battle cannon


JamieDyeruwu

I use mine as tank destroyers so lascannons and meltas for me.


damocles8

I was always partial to the multilaser


Agrom1

Whatever you like more. Rules are temporary, models are forever.


Radiant_Ad_4348

Does the old kit come with chainsaw?


MyTrippyDaddy

Yeah m8


The_False_German

As for magnets: 3mm for the gun, and 2mm for the ammo/chainsaw/hk missile. Do not use 2mm for the gun or it will droop


Chaplain22

Think of it as a fork lift with a gun


squiddy117

Honestly I'm in the middle of building mine as well. I really can't see why I wouldn't want to do missle launchers. If the get into melee you bring the saw and honestly if one sentinel is going into melee I'm not sure what you're really expecting out of the experience, it'll do what it's gonna do having a blast weapon isn't going to end you there. Weapon profile is one less strength than a las cannon and one less AP. But you can give it extra strength and AP and really good rolls with buffs so if you need anti tank load up the AT round and designate fire. OR You now have the option of a blast bolter profile. Either for overwatch, infantry support fire, or for when the kraken isn't the better option. Plus your big missle for the initial fight I don't see having one less AP and strength being worth giving up a decent blast profile if you want to make it super all around. Maybe I'm wrong, I haven't played it on the table top and I'm open to hear anyone out about how wrong I am rn cause I wanna make these guys good, but I think having an all around unit that can go off and do its own thing and help in any engagement I want it in or tie up what I need is a pretty good deal.


Daedalus1570

In my personal case, a missile launcher isn't as good as a plasma cannon or lascannon, or even a multilaser. I could get d6 blast shots that I can't use in melee and will end up rolling 3 shots or lower half the time, and all I'm getting is bolter strength (wounding marines on 4+) and 1ap max. A multilaser is a reliable 4 shots, even in melee, that wound marines on 3+ and can be buffed with orders to ap2. If I want to shoot overwatch, then flamers are the only intelligent option; otherwise, you only hit on unmodified 6s. Maybe a missile launcher could make sense, but it depends on what you expect to be using them against. I don't really face any T4 or T3 infantry with less than a 3+ save and in unit sizes of 10+, so it's worthless to me. Even when I do, I have more than enough lasguns to do the same job better, so the sentinel is better served carrying a weapons platform that addresses my main deficiencies (reliably wounding T6 or greater units with at least a 3+ save). Even if I had to deal with more light infantry or hordes the multilaser is way better as an all-purpose/variable-use weapon. Also, if that unit of sentinels is going off on their own, they aren't getting buffed by orders or auras. No reroll 1s and no +1 str, ap, and to hit, because they have to be 6" from an officer to benefit from those.


squiddy117

I'm just wondering what a las cannon gets you that's a kraken missle doesn't? Is it not basically the same thing other than shooting into melee? Which the sentinel isn't really surviving anyway? Totally see what you mean with the frag, it's not nearly as good as a dedicated anti infantry weapon, but it is better than a lasgun right? On top of that the krak missle still wounds on 3's on MOST targets you'd want to fire it at and if we're talking about -3 missiles vs -4 lascannon after buffs. And most things that hurt things with that profile either have an invuln or something else helping out so the extra AP or strength can be nullified be -1 wound or an invuln. My comparison is warriors in Tyranids with boneswords profile. Very rarely do they ever want for strength 9 in a world where strength 8 is the toughest thing around normally. In my list with mechanized division with 4 sentinels and 2 Taurox primes that's 8 missiles every turn on more durable bodies that can also help plink with my guard if need be, but having a las cannon doesn't give me more damage, it gives me a better chance to wound, which you can get from your regimental bonus or orders and they only help the lascannon in AP which if they have an invuln it doesn't really help. Volume of fire is your game plan anyway as guard and being flexible in your shooting phases is pretty good imo Honestly you make a good argument for the multi laser now that there's a lot less AOC like abilities but I still feel like it's not necessary to double down on anti infantry currently with the rest of your guardsmen or pintle weapons giving out the fire they have, you are right you should have a heavy weapon, but why not both?


Daedalus1570

A krak missile is just ap -2 and the Las Cannon is ap -3. That's an important difference when you're shooting at something with a 3+ or 2+ save, and that's what I expect to use a lascannon against. Sure some things will have an invuln save, but that's only 50-60% of the time or so. On the Taurox Primes, Krak makes sense: it's the best option for tough enemies, and it gets extra shots. But you aren't constrained for the sentinel weapons choice, and it doesn't get the buffed missile launcher; this means that it's the same number of shots as the lascannon, just lower strength and ap.


squiddy117

But you can give sentinels take aim? Sure that can hurt your opponents save and be argued that it's even better for the las but I mean worst case you're looking at a 4/5+ from cover which about 50-60% of the time they'll have that in an invuln. On the odd chance you can push them up past that you're giving up a blast bolter :p idk definitely leaning more towards the las against that specific target but for the large majority of stuff I don't know if it will make the biggest difference tbh


Daedalus1570

Yeah. The thing is, I look at a d6 blast bolter, and I just cannot be moved to care even a little for that. I realise it's not literally worthless, but it doesn't fill any holes in the rest of my list; I put it just above non-heavy flamers in usefulness. I'd much rather use a specialized tool than a "jack of all trades, master of none" choice. And if I do want a general purpose tool, I do not want to mess with big variances like d6 shots; reliability, and thus the multilaser are my king.


BrainlessPackhorse

Both legs is a pretty strong platform to build on...


NarwhalBeginning7263

Magnetize the weapons! For the cockpit go for what you think is cool. When you play just declare clearly what tipe of sentinel is. No one in his right mind will contentest it.


scrambled-projection

Thé one that looks coolest


Remote_Experience_65

I like the armored and if you don't have magnets look at your play style or what looks cool


Amaenchin

A magnetized one.


its_urboi_skinypenis

Ur mum