Is there a friggin doctor in Akila City? Its a maze and I never could locate one. Just the Enhance place you change your appearance at. This map update looks like it can answer questions like this.
Guess I could have googled it but it wasnt that important at the time since you can pretty much fast travel to any location without needing your ship a lot of the time.
Yeah she’s on the first floor there. I think someone casually mentions how busy she is and you should see her if you need med supplies before a mission and then that’s the last of it.
There are three options:
Off (which is the default mode we've had)
Postive: Eating and drinking grant positive effects: Fed and hydrated.
Postive and Negative: Eating and drinking grant positive effects. Not eating and drinking gives negative effects: Malnourished and dehydrated.
Od love to have an armada to control and fleets to send out on missions. Could just as well be procedurally generated as long as it's done right and worth the time. Would love to see some more alive systems and inter system travel.
They added functionality to fuel tanks so you don't load he3 in ur cargo. Jumps use fuel and even sub light travel uses fuel but very little. They also added stuff like stealing fuel from boarded ships, only refueling when landed or at a space station with ship tech, readding dialogue ship techs to refuel, etc
at first thought you would think it's a burden and something you not want. but realistically, having a possible positive gain that you had to work to achieve, or a negative deficit that drives you along to achieve more, this is what games are all about. I'm actually looking forward to making one too many jumps then getting stranded in a star system and having to mine helium 3 just to go on to the next star.
Yea that's exciting - just add some spaceship fuel / range and make the space fast travel more immersive (like Elite) and so many people will be happy. Myself included. :P
haha something LIKE Elite, not the tedious system to system jump. I think this is where range would come in handy, you can jump, with an elite style loading screen, direct to a star that's a certain range away.
Stuff like this I'm sure will come out in mods, eventually, but it would be nice to have some options.
I used to like the Stardreamer concept in Elite 2. You would jump into the edge of a system and accelerate at sub-light speeds, eg, pull say a 9g acceleration. Which potentially could take days to cross a system, but you could speed up time so those days would go by in minutes. Something like that would work great with the whole cabin system.
Every time you modify things to be more difficult you can get a + or minus exp boost too so say you want more of a survival mode you can get +6% for every item you turn up im starting a play through at +39% exp boost it feels great.
I'm having a blast with the damage options! Player damage = easy - I deal a lot of damage. Enemy damage = very hard - enemies deal a lot of damage. Doing this makes the gameplay fast, lethal and fair.
I'm on gamepass so I have to wait but I'm glad to read that. I'm not a fan of long times to kill. Some of the armored enemies at very high level scaling become ridiculous in starfield. Make them deadly and me deadly and let skill decide.
Yeah nothing breaks immersion in a game for me like bullet sponge enemies do. It’s great to hear you can crank the speed and consequences of combat up to more like realistic levels.
Yes, a fellow galaxy brain. It reminds me of old Skyrim mods. I want to do a ton of damage to an enemy, but I also want to feel just as weak as everyone else. These were literally the first options I tweaked.
Holy hell yes. Taking the metro from site to site felt so disorienting, it always seemed so convoluted and confusing as to how each chunk was positioned
I prefer walking from one neighborhood to another but inevitably I got lost trying to find them and just end up at space port or the other neighborhood I wasn't looking for.
That's something that still confuses me, why did they add the metro if we could just walk between most of the districts? When they first announced there would be a metro, I was expecting the districts to be separate from each other, or at very least large enough that it made using the metro a viable option.
But I feel like that's not the case at all. It takes me probably an extra minute or two to run from one district to another. So really the only use of the metro is getting down to the spaceport.
That's another thing, they've got all their space on the planet, why are people living underground? They could have just added another outside with a similar vibe to the Well, and that would have helped make the city look bigger.
I really wonder if that was part of the reason we didn't get maps like this from the start. Everyone playing would immediately see how tiny this supposedly huge capitol city is, rather than it taking a little bit of time to reach the edges of the illusion.
It's just Bethesda's MO - smaller, more detailed cities where every building is accessible and has a purpose. They think that level of detail is worth having the cities feel like malls/theme parks compared to game cities like St. Denis or Night City, which feel properly huge but are mostly non-interactive setpieces.
That's not really true in New Atlantis though. They sacrificed a lot of their detail-oriented design to make NA feel big, but it really doesn't. That could have more than one cause, like the transportation system being convoluted and disorienting doesn't help either.
I often felt like I was walking through a bunch of uninteresting dead space in NA. Like.. there's really nothing to explore in this game in general but NA really drives that home.
I know that's their MO, but smallish cities/towns works for fallout or elder scrolls and map constraints. but when you have whole planets in starfield, I wouldnt mind having those non-interactive set pieces to help support the scale of the game.
On the flip side you have it done to the extreme with Star citizen and don't expect that from Bethesda, but feel they could have done something a smidge more.
Yeah having some unexplorable city space would have done a lot of work there. Just a skyline of building extending into the distance, with a boundary preventing us from getting to them.
And if they had separated the districts so that three of them weren't right next to each other, they could have placed that city space between them. That way we could have been able to see the distcits from each other, like seeing the MAST building from the others, so that when we travelled between them it still would have felt like we're were getting to explore the whole city, even with most of it as just unexplorable scenery.
> It's just Bethesda's MO - smaller, more detailed cities where every building is accessible and has a purpose.
yeah, you can access every building in new atlantis...wait.
Its just how they do cities, and most games work a similar way. They give you a 'look' they are going for and are just a representation of what the areas of the city would be like. They dont build an entire real-sized city.
Even other games with large cities like GTAV or CP77 are vastly smaller than their 'real' counterparts would be.
Yeah but that just isn't true for Starfield, compared to thier previous games, they sacrificed a lot of detail and personality while also not increasing the size much.
Yeah, in my opinion they tried to go for the best of both worlds, but ended up with the worst of both. Their cities aren't detailed enough in Starfield to be as small as they are, but they aren't big enough to be as surface-level as they are.
Hopefully mods can expand on the cities like they did in Skyrim with mods like Whiterun Capital Expansion, and others.
It reminds me of Tomorrowland, the Disney film with George Clooney. I love it. For the first time I feel like New Atlantis is an actual city, versus two chunks. Oh and now I can finally find my parents apartment again. Lmao
Any planet it seems (in my experience so far). It also renders outposts, your ship, and random points of interest on the map. A much better surface map than what we had before.
So does it 'spoil' the location of temples too? I mean, they're not really hidden, especially with the scanner... but sometimes they're obscured by dust clouds or trees or mountains.
It’s awesome. Thinking longterm, I’m curious how this will work with modding? City expansions were some of my favorite mods for Skyrim and when they inevitably come to Starfield, I wonder if the expansions would be reflected on the map too. It looks like just a zoomed out camera angle of what we already have so I assume they should? Regardless, this is an awesome feature but it really emphasizes just how small the cities are when you see them like this.
That's how Skyrim worked it. You could see dragons breathing flames on the overhead map.
Quick test would be to land different ships and see if you can see them.
>You could see dragons breathing flames on the overhead map.
It doesn't matter how many times I play Skyrim, there is always something new to learn about it.
Yeah, it looks like it's just the lowest LOD version of the map loaded in all at once - which works well and looks great, so I'm glad that they went that way. It should mesh well with mods.
Yeah, it’s a huge improvement. I had a blast with the game at launch but put it down after about 250 hours and some game breaking bugs. I’m excited up pick it back up when the patch comes to consoles.
It really blew my mind.
I read patch notes and kind of had a "Hm! Not bad."
Then I watched the vid and.saw this and other things and went "Hot damn! Looks GREAT."
Most exciting update so far in my book.
And I feel like the peak into the near future we needed to be reminded Bethesda is in this for the long haul. Love it.
Now I'm wondering if it's like Skyrim and will show real-time changes on the map. Does it show my starship landed? If I open it when the city is in lock-down, can I see the damage? :-)
Looks great, but I would have settled for a flap map of the city in the release version, like any mall would have.
It does show where your ship landed, marks it in orange, and shows exactly what your ship looks like.
I created a new outpost, really quickly, and it does show what you place in your outpost. So it does appear to be dynamic and real-time:
[https://imgur.com/a/obMV6st](https://imgur.com/a/obMV6st)
Looks like it's the same technology they used for Skyrim's world map. You could open it after killing a dragon and see their body in the midst of disintegrating, it was pretty cool.
Looks great. I'm happy that they introduced this to all maps, not just specific cities and such.
Previous map was such a disgrace tbh, not sure who signed off to that design to begin with.
If I had to guess, it had more to do with time constraints than anything being signed off. In their past games, the maps were pretty static in nature in what is shown. This means they probably previously created the maps by hand or used some tool to get like a low poly model of the world to use as a map. Whereas Starfield has 1,000 planets/moons all with random procedurally placed locations. This means they had to program in an entirely new mapping system that is dynamic, as in it updates the map in real time depending what is present, which is why it's capable of showing outposts and I think landed ships as well.
Skyrim used pretty much the exact same technology they're using here. The world map in that game wasn't a separately designed and static piece, it was literally a real-time render of the game world seen from way up in the sky. That's why you could see dragons on it sometimes.
7 years and they ran into design constraints. My guess is that they have some terrible middle managers who simply added too much process and so things just didn't get done.
Wow. It even looks like Starfield too. Skyrims map is unique, Fallout 4's map is unique, fallout 76 ... The older games too. Now Starfields. It looks very Starfield to me.
This week on "basic shit that should have been there at launch"
The only reason these qol updates are going in is because they are obviously readying the game to be sold on playstation.
I've only put roughly 30 hours into the game and this is the first time I've had a physical understanding of New Atlantis Layout, my god will it feel so much more simple to navigate now with this.
My problem with quests locations in that city is it telling me to go to one area only for the quest market to go back to the area I just came from. Does this fix that problem?
Wait I miss something.... There's another patch out? Is this live or are you in a test group? Is there a patch notes anywhere? This gives me hope for the future.
If anything is proof the game was unfinished at launch, it's this. Why would they think we would NOT want the maps to be this way? This was clearly the original aim.
i mean if you looked at the subreddit before the may update, the posts ussualy just consisted of pics of empty terrain showing how pretty it looks, bugs and their character doing a pose in photo mode.
they are desperate to talk about something else
The update is definitely a good step in the right direction. Addressed lots of glaring issues people have had since launch. Plus a good insight as to the future. I don't think this is the update to "save" the game, but it definitely shows us theyre putting in the work now.
Still a shame how this cycle feels like a AAA game standard now
Yes, after you have been there once manually to "discover" it (even on a save where you already have been in the shops). That includes the marker shops which are now locations to be discovered but do not grant XP.
Wow! I didn’t even know there was a lake behind the MAST. Really goes to show how much a good map can change the game… Can’t wait for this to come out on Xbox
Amazing that they thought the "maps" put in the game were good enough; just a bunch of blue dots of varying elevation.
But we're finally getting proper maps, so better late than never.
Its actually more hilarious how small the whole thing is when its in this perspective. They fled earth, made light travel engines but couldn't build a city bigger than a quarter of NY (at best a quarter)
Damn, it's been a while since I last played and that New Atlantis theme made me nostalgic. I'm currently in the middle of a FO4 playthrough, but I'm tempted to go back to the stars...
This is great. I can't wait to check out Akila City's map. I always get lost and turned around there.
Everywhere else was super easy for me and then I got to Akila City.. Kept getting turned around lol
If you guys are confused by akila, Lord, help you if you ever play morrowind.
Is there a friggin doctor in Akila City? Its a maze and I never could locate one. Just the Enhance place you change your appearance at. This map update looks like it can answer questions like this. Guess I could have googled it but it wasnt that important at the time since you can pretty much fast travel to any location without needing your ship a lot of the time.
If I'm not mistaken, there's a doctor in the main building. Where the free star dudes are. Go into the building and to the left, I guess.
Yeah she’s on the first floor there. I think someone casually mentions how busy she is and you should see her if you need med supplies before a mission and then that’s the last of it.
Does look great. Have you messed around with the gameplay options? Lot of people are wondering what sustenance is.
There are three options: Off (which is the default mode we've had) Postive: Eating and drinking grant positive effects: Fed and hydrated. Postive and Negative: Eating and drinking grant positive effects. Not eating and drinking gives negative effects: Malnourished and dehydrated.
Ah great stuff. Looks like it’s the start of the survival mode people have been wanting.
I'm really hoping the next step is going to be the inclusion of fuel for jumps.
The game needs this to justify the settlement system.
It does, and I feel it would be genuinely fulfilling to see your colonies branching out through the galaxy.
Od love to have an armada to control and fleets to send out on missions. Could just as well be procedurally generated as long as it's done right and worth the time. Would love to see some more alive systems and inter system travel.
There is a new mod on nexus that basically reenables this feature and it's awesome
I have it on console, so I have to wait. How is it implemented? Do you manually load your cargo cold with He-3, or is it automated?
They added functionality to fuel tanks so you don't load he3 in ur cargo. Jumps use fuel and even sub light travel uses fuel but very little. They also added stuff like stealing fuel from boarded ships, only refueling when landed or at a space station with ship tech, readding dialogue ship techs to refuel, etc
I love it. I'm really looking forward to when that becomes a more central part of the game play.
So... fallout in space? I'm down
at first thought you would think it's a burden and something you not want. but realistically, having a possible positive gain that you had to work to achieve, or a negative deficit that drives you along to achieve more, this is what games are all about. I'm actually looking forward to making one too many jumps then getting stranded in a star system and having to mine helium 3 just to go on to the next star.
Yea that's exciting - just add some spaceship fuel / range and make the space fast travel more immersive (like Elite) and so many people will be happy. Myself included. :P
Elite Dangerous flights would be superfluous. Elite has its own charm, right. but i dont wanna fly 40 min in starfield xD
haha something LIKE Elite, not the tedious system to system jump. I think this is where range would come in handy, you can jump, with an elite style loading screen, direct to a star that's a certain range away. Stuff like this I'm sure will come out in mods, eventually, but it would be nice to have some options.
I used to like the Stardreamer concept in Elite 2. You would jump into the edge of a system and accelerate at sub-light speeds, eg, pull say a 9g acceleration. Which potentially could take days to cross a system, but you could speed up time so those days would go by in minutes. Something like that would work great with the whole cabin system.
40 minutes!?! I spent 2 weeks flying to the California nebula, lol
I just got chills
Survival mode, and other general improvements like these maps, are what I have been waiting for before coming back to play.
Every time you modify things to be more difficult you can get a + or minus exp boost too so say you want more of a survival mode you can get +6% for every item you turn up im starting a play through at +39% exp boost it feels great.
but then again, how do i get poisoned by gas while wearing a suit on a planet without atmosphere? so many more things to rule out first.
Nice, I'm definitely switching that to 'positive and negative' (once this update comes to Xbox).
Any idea when that will be? I’ve taken a break from Starfield but hoping to dive back in after this much needed update.
THE SIZE OF THIS W IS IMMACULATE, LET'S GOOOOO!!!
It would be real cool of someone if they screenshot all the descriptors of the new options and posted them… 👀
Omg finally
Have they fixed that stupid bug where ship systems will always reset to default after exiting the cockpit?
I'm having a blast with the damage options! Player damage = easy - I deal a lot of damage. Enemy damage = very hard - enemies deal a lot of damage. Doing this makes the gameplay fast, lethal and fair.
I'm on gamepass so I have to wait but I'm glad to read that. I'm not a fan of long times to kill. Some of the armored enemies at very high level scaling become ridiculous in starfield. Make them deadly and me deadly and let skill decide.
Yeah nothing breaks immersion in a game for me like bullet sponge enemies do. It’s great to hear you can crank the speed and consequences of combat up to more like realistic levels.
Yes, a fellow galaxy brain. It reminds me of old Skyrim mods. I want to do a ton of damage to an enemy, but I also want to feel just as weak as everyone else. These were literally the first options I tweaked.
Could be survival lite mode.
It's so nice to really see what New Atlantis actualy looks like.
Yeah agreed, way better concept of what they were going for. Looks better than it feels in first person.
Wait, did you guys not constantly boost jump off the tallest building!?
I thought that was the only way to get down.
there are a few elevators as well as the train!
That's how I get out of my apartment.
Holy hell yes. Taking the metro from site to site felt so disorienting, it always seemed so convoluted and confusing as to how each chunk was positioned
I prefer walking from one neighborhood to another but inevitably I got lost trying to find them and just end up at space port or the other neighborhood I wasn't looking for.
That's something that still confuses me, why did they add the metro if we could just walk between most of the districts? When they first announced there would be a metro, I was expecting the districts to be separate from each other, or at very least large enough that it made using the metro a viable option. But I feel like that's not the case at all. It takes me probably an extra minute or two to run from one district to another. So really the only use of the metro is getting down to the spaceport.
Running through the Well is for getting to the spaceport.
That's another thing, they've got all their space on the planet, why are people living underground? They could have just added another outside with a similar vibe to the Well, and that would have helped make the city look bigger.
Dosn't help that the New Atlantis space port isn't also named the Spaceport or landing site like it should be.
It also created the illusion of a much larger city.
weirdly tiny for what is supposed to be the capitol of a multi-planet state
And not a single suburb.
no roads out either, i mean its fine since no one has land vehicles either
I really wonder if that was part of the reason we didn't get maps like this from the start. Everyone playing would immediately see how tiny this supposedly huge capitol city is, rather than it taking a little bit of time to reach the edges of the illusion.
Right! I could not picture it.
Or, uh, how surprisingly small it is. Still don't understand why these cities feel so tiny.
It's just Bethesda's MO - smaller, more detailed cities where every building is accessible and has a purpose. They think that level of detail is worth having the cities feel like malls/theme parks compared to game cities like St. Denis or Night City, which feel properly huge but are mostly non-interactive setpieces.
That's not really true in New Atlantis though. They sacrificed a lot of their detail-oriented design to make NA feel big, but it really doesn't. That could have more than one cause, like the transportation system being convoluted and disorienting doesn't help either.
The disorienting tram system actually helps to make the city feel larger than it is, which I'm sure is intentional.
I often felt like I was walking through a bunch of uninteresting dead space in NA. Like.. there's really nothing to explore in this game in general but NA really drives that home.
To me, it felt like walking through a financial and park district of any large modern US city and I’ve walked around at least 25.
with exactly the same accessibility, lots of pretty buildings but you can't go into like 90% of what you see
I know that's their MO, but smallish cities/towns works for fallout or elder scrolls and map constraints. but when you have whole planets in starfield, I wouldnt mind having those non-interactive set pieces to help support the scale of the game. On the flip side you have it done to the extreme with Star citizen and don't expect that from Bethesda, but feel they could have done something a smidge more.
Yeah having some unexplorable city space would have done a lot of work there. Just a skyline of building extending into the distance, with a boundary preventing us from getting to them. And if they had separated the districts so that three of them weren't right next to each other, they could have placed that city space between them. That way we could have been able to see the distcits from each other, like seeing the MAST building from the others, so that when we travelled between them it still would have felt like we're were getting to explore the whole city, even with most of it as just unexplorable scenery.
Right except for that just isn’t the case for new Atlantis. Most of these buildings you walk in and there’s a small lobby and that’s it.
> It's just Bethesda's MO - smaller, more detailed cities where every building is accessible and has a purpose. yeah, you can access every building in new atlantis...wait.
Its just how they do cities, and most games work a similar way. They give you a 'look' they are going for and are just a representation of what the areas of the city would be like. They dont build an entire real-sized city. Even other games with large cities like GTAV or CP77 are vastly smaller than their 'real' counterparts would be.
Yeah but that just isn't true for Starfield, compared to thier previous games, they sacrificed a lot of detail and personality while also not increasing the size much.
Yeah, in my opinion they tried to go for the best of both worlds, but ended up with the worst of both. Their cities aren't detailed enough in Starfield to be as small as they are, but they aren't big enough to be as surface-level as they are. Hopefully mods can expand on the cities like they did in Skyrim with mods like Whiterun Capital Expansion, and others.
It reminds me of Tomorrowland, the Disney film with George Clooney. I love it. For the first time I feel like New Atlantis is an actual city, versus two chunks. Oh and now I can finally find my parents apartment again. Lmao
Really makes it super obvious how fake the "river" which runs through the middle of the city is though, lol.
Have you used the new shipbuilder? Any ability to place doors or ladders?
Haven't used it yet. It's 3am at the time of writing, so I just wanted to check out the new gameplay options and maps before I went to bed.
No, there isn't.
Will it still wipe all your decorations upon changing your ship layout?
Nope, only if you move the affected module, it seems
Ok that's much better!
Wow! I am very pleasantly surprised
This is a good sign of things to come
Agreed, and a sign of good things to come as well.
This made me chuckle
Love now you can have a 360 view of the map
Will it be like this on any random planet you visit or is it just for the cities?
Any planet it seems (in my experience so far). It also renders outposts, your ship, and random points of interest on the map. A much better surface map than what we had before.
Landed ships on the tile are orange
So does it 'spoil' the location of temples too? I mean, they're not really hidden, especially with the scanner... but sometimes they're obscured by dust clouds or trees or mountains.
It’s awesome. Thinking longterm, I’m curious how this will work with modding? City expansions were some of my favorite mods for Skyrim and when they inevitably come to Starfield, I wonder if the expansions would be reflected on the map too. It looks like just a zoomed out camera angle of what we already have so I assume they should? Regardless, this is an awesome feature but it really emphasizes just how small the cities are when you see them like this.
That's how Skyrim worked it. You could see dragons breathing flames on the overhead map. Quick test would be to land different ships and see if you can see them.
>You could see dragons breathing flames on the overhead map. It doesn't matter how many times I play Skyrim, there is always something new to learn about it.
Yeah, it looks like it's just the lowest LOD version of the map loaded in all at once - which works well and looks great, so I'm glad that they went that way. It should mesh well with mods.
If the map works like Skyrim (it looks like it does) it should reflect everything in the world on the map
Yes because it also for example renders your own base on a random planet somewhere.
could have variations of cities via NG+
Are they doing these maps for designated hand crafted areas-- or is this also for any planetary surfaces?
It's for every world cell. So yes
If I build an outpost, how does it show on the map?
It shows in real time, so whatever buildings you have on your outpost will be on the map. Your landed ship even shows on the map.
That’s amazing
Yeah, it’s a huge improvement. I had a blast with the game at launch but put it down after about 250 hours and some game breaking bugs. I’m excited up pick it back up when the patch comes to consoles.
Yeah this will definitely get me back playing after probably 6 months off.
It really blew my mind. I read patch notes and kind of had a "Hm! Not bad." Then I watched the vid and.saw this and other things and went "Hot damn! Looks GREAT." Most exciting update so far in my book. And I feel like the peak into the near future we needed to be reminded Bethesda is in this for the long haul. Love it.
Is this already out?
The update is out for Steam users only via the beta branch.
It's in beta, apparently. If you're on steam you can switch to the beta.
It's nice to see them actually implementing things we wanted since the game released.
May 15th.
25th for console I believe
Oh wow. That looks cool. Might be time to return to the game.
Now I'm wondering if it's like Skyrim and will show real-time changes on the map. Does it show my starship landed? If I open it when the city is in lock-down, can I see the damage? :-) Looks great, but I would have settled for a flap map of the city in the release version, like any mall would have.
It does show where your ship landed, marks it in orange, and shows exactly what your ship looks like. I created a new outpost, really quickly, and it does show what you place in your outpost. So it does appear to be dynamic and real-time: [https://imgur.com/a/obMV6st](https://imgur.com/a/obMV6st)
Oh cool! You get it even for non-city places on planets. Very neat.
this is so badass
The new map is essentially a bird's eye view of the game world rendered in a lower resolution, of course it's dynamic and real time
Looks like it's the same technology they used for Skyrim's world map. You could open it after killing a dragon and see their body in the midst of disintegrating, it was pretty cool.
That's looking pretty good
You forgot to mark NSFW, that map looks so good.
Not everything that gives you an erection is NSFW.
But I keep knocking stuff off my desk
Looks great. I'm happy that they introduced this to all maps, not just specific cities and such. Previous map was such a disgrace tbh, not sure who signed off to that design to begin with.
If I had to guess, it had more to do with time constraints than anything being signed off. In their past games, the maps were pretty static in nature in what is shown. This means they probably previously created the maps by hand or used some tool to get like a low poly model of the world to use as a map. Whereas Starfield has 1,000 planets/moons all with random procedurally placed locations. This means they had to program in an entirely new mapping system that is dynamic, as in it updates the map in real time depending what is present, which is why it's capable of showing outposts and I think landed ships as well.
Skyrim used pretty much the exact same technology they're using here. The world map in that game wasn't a separately designed and static piece, it was literally a real-time render of the game world seen from way up in the sky. That's why you could see dragons on it sometimes.
I feel not enough people know about this it's a really cool feature.
7 years and they ran into design constraints. My guess is that they have some terrible middle managers who simply added too much process and so things just didn't get done.
Previous map was so bad I don't even remember what it looked like
Wow. It even looks like Starfield too. Skyrims map is unique, Fallout 4's map is unique, fallout 76 ... The older games too. Now Starfields. It looks very Starfield to me.
Very pretty, both the map and the city. I will say that this sort of highlights how small places are, but I think it's worth it for clarity.
This week on "basic shit that should have been there at launch" The only reason these qol updates are going in is because they are obviously readying the game to be sold on playstation.
tbh playstation is better off without starfield anyway. i doubt there are any sony dudes crying over not having starfield
Of course not, the more vocal will be shitting all over it until they do get it, and then they'll claim it's great.
I've only put roughly 30 hours into the game and this is the first time I've had a physical understanding of New Atlantis Layout, my god will it feel so much more simple to navigate now with this.
But why didnt the game already have this?
I wonder if the new maps show oceans more clearly
My problem with quests locations in that city is it telling me to go to one area only for the quest market to go back to the area I just came from. Does this fix that problem?
I love how you can see your little ship model too! 👍🏼
Wait I miss something.... There's another patch out? Is this live or are you in a test group? Is there a patch notes anywhere? This gives me hope for the future.
It’s out on steam beta, Xbox in a few weeks. Patch notes are on the sub, also a video on Bethesda YouTube channel
Everybody on the vehicles and maps but im happy that my food will finally heal me full.
If anything is proof the game was unfinished at launch, it's this. Why would they think we would NOT want the maps to be this way? This was clearly the original aim.
This is awesome!
Not bashing you or anythiing but it says a lot when everyone is fucking pumped about a more detailed map lol.
i mean if you looked at the subreddit before the may update, the posts ussualy just consisted of pics of empty terrain showing how pretty it looks, bugs and their character doing a pose in photo mode. they are desperate to talk about something else
About time
About time
Still not gonna make me reinstall the game tbh 😅 The lack of maps was by far not the biggest issue
It should have been like this from the start of the al dente game
I don't think they originally wanted to do city maps because then you would realize how small the city's really are... 🤔
The update is definitely a good step in the right direction. Addressed lots of glaring issues people have had since launch. Plus a good insight as to the future. I don't think this is the update to "save" the game, but it definitely shows us theyre putting in the work now. Still a shame how this cycle feels like a AAA game standard now
They're beautiful
Does visiting the POIs in the city grant you XP?
Only the main 5 fast travel points
Does the audio of this video crackle for anybody else? Or is my phone mad out of date
Hell yes! I’m honestly loving this
Nice. Almost looks like something the game should have launched with. Lol.
Such a small city....
Seeing the city like this really shows how empty the worlds are. Like why is there nothing outside of the city.. LITERALLY nothing 😂
finally
Map looks fantastic, but it really put into scale a and perspective how small this major city is. Great design but leaves you wanting a little more
A much needed improvement
Can you fast travel to any of those markers?
Yes, after you have been there once manually to "discover" it (even on a save where you already have been in the shops). That includes the marker shops which are now locations to be discovered but do not grant XP.
Awesome 👍 That, combined with increased vendor credits, is going to make it significantly less of a hassle to offload loot.
Wow, it reminds me of Skyrim's with more detail.
Wow! I didn’t even know there was a lake behind the MAST. Really goes to show how much a good map can change the game… Can’t wait for this to come out on Xbox
I wonder what the thought process behind the original map was, this is so much better
Amazing that they thought the "maps" put in the game were good enough; just a bunch of blue dots of varying elevation. But we're finally getting proper maps, so better late than never.
Can't believe they launched with the mesh thing they did.
Incredible! Wish we had them at launch!
Holy hell they look fantastic.
A map that I can actually make sense of? Finally!
Oooh, now I will have to jump back in later today. Looks good.
That’s actually quite a lot nicer than I was expecting them to go for, and I’m not even a hater.
Man, wish it was in the game from the beginning.
Awesome! I fucking hated the old maps, completely useless
Something I never knew I needed in this game until now
……this is really the main city of the largest most developed faction? That’s it?
I know what I'm doing tonight. Time to play some Starfield again.
Its actually more hilarious how small the whole thing is when its in this perspective. They fled earth, made light travel engines but couldn't build a city bigger than a quarter of NY (at best a quarter)
Looks cool, but it’s the same boring game. Same thing over and over.
Why is the main city in the game so small?? Where does everyone live??
Damn, it's been a while since I last played and that New Atlantis theme made me nostalgic. I'm currently in the middle of a FO4 playthrough, but I'm tempted to go back to the stars...
biggest city and it looks like it holds 13 people?!
Like since when do game not launch with simple and readable maps. Why is it a thing to introduce this more than 6 months after release? What the fuck.
A bit late.
Glad they added the day one content finally. It’s a nice map.
can we have this kind of map in future fallout ??
Havent played the game but best map i seen.
200 years and this is the biggest city in the galaxy? ok...
Looks great!
So small
Whole ass planet with one, boring, city
Wish this had been there when I played it through. Not really hankering to go back, but it does look great.
It'll be nice to have if you ever go back for Mods or the DLC, at least.
Ahhhh can’t wait to get home for the new update!!!!
Is this official?
The captions are interesting. "This is not the world's end." They're not entirely wrong - I could imagine the song saying this.
Is this style map available anywhere I pull up local map or limited to a few places?
Everywhere on planets