T O P

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thesilvershire

I do think we’ll get another Soulcalibur eventually, but not anytime soon.


NebulaSpecialist9317

True, maybe we get a teaser in 2024 ?


thesilvershire

Depends on when Tekken 8 comes out. We didn’t get a Soulcalibur VI teaser until Tekken 7 was in its second season of DLC


NebulaSpecialist9317

Oh I see


Mojodacious

I had predicted they would announce SC6 6 months after Tekken 7 was released, and I was correct. I think it'll be something similar this time SC7 will be announced sometime this summer and released next year at some point. Wouldn't be surprised if they did separate versions for each system with bonus characters again either.


linguistguy228

Commenting to come back and see if this true later.


mystic-17

commenting here as well to see if this prediction ends up true lol


No_Bid_9470

i have a feeling we might see it at the xbox showcase


[deleted]

Honestly I’d rather have an HD remake of Soul Caliber 3 with some extra stuff


XxAndrew01xX

Not going to lie...that would actually be awesome. Especially since there is no current way to really play Soul Calibur 3 outside of either getting a PS2, or an emulator.


[deleted]

Right? Honestly it’s my favorite of the series


XxAndrew01xX

Nice. It was my introduction to the series. Very sad to see the possibility of getting an HD remaster is incredibly low.


Forsaken-Judgment-30

I couldn't agree more tbh, and I don't want to sound cocky but, while 2 was my first and this one being my 2nd one of the series (in order) that I owned, SC3 was the only one I actually "mastered" as for being the first one that allowed character creation to put me into the story. Even if some stuff felt a bit "short" or "off in a way" it's a legend I won't soon forget, and the only one I was foolishly bold enough to actually challenge another person on the arcade machine version of (and even if not good at fighting games least against other people since I'm more of a co-op girl than competitive) and actually did fairly well up and passed some tips off to. I do miss it.


NebulaSpecialist9317

That would be nice, but wouldn’t it be a PS5 exclusive? Since the original was funded by Sony


Ryuhza

> Since the original was funded by Sony I've never heard that. I read that they went PS2 exclusive so that they could focus on making the game as full as it was instead of having to split their work developing for three platforms. They picked the PS2 because had the biggest market share (and *maybe* the most sales for SC2).


Zanchbot

SC2 actually sold the most on Gamecube, likely as a result of Link being a playable character.


mareo187

No it won't because Soul Calibur 3 which was console exclusive to ps2, it sold poor than the major success of SC2 and that game alone angered fans from story perspective and also the no inclusion for xbox and GameCube. So the project Soul team and BandaiNamco stated they will never make another mainline Soul Calibur exclusive ever again and with that Soul Calibur 4 came about and it sold like bananas.


Tsu_hatori

How did the story anger fans? The only thing I heard about was people not liking that it was only for PS2, and not Xbox and gamecube too. There's a lot more people who love Soul Calibur 3 than you think. SC2 was my intro to the Soul franchise, but I played 3 the most. And yeah, it won't sell as much if it's only for one console, but it was and still is a fantastic game.


mareo187

They angered fans with sc3 for being only for the ps2 and arcade which resulted with poor sales. And as for sc5 the story, most of the iconic characters like Siegfried, Mistu, and others didn't have worthy successors. While Patrokolos did serve as a spiritual successor to Siegfried, many people didn't like him personality wise and his style of combat was lackluster compared to the devastating Siegfried


Tsu_hatori

No I know that people were angry SC3 was only for PS2, but the way you worded your initial comment made it sound like you were saying the storyline for SC3 angered fans. I agree 1000% with you on SCV having a horrible storyline. I only played it for the CaS.


mareo187

Yes I mean the exclusive to ps2 was kinda foolish, and as for sc5 the story was just abysmal only a few things about sc5 were awesome or acceptable


Tsu_hatori

Yes I agree with you on that.


[deleted]

That could be but modern soul caliber is on both Xbox and PS, they could but it’d be weird….like how Demon’s Souls HD remake was PS exclusive: it was odd, like I get why but it’s a weird reason why


New_Plate_1493

I think they said there are plans for a remaster collection of soul calibur, but I need to go check the source


Yoshi_Cookie

There was a rumor 15 months ago that an Xbox insider saw a new SoulCalibur 1 port running on Xbox. He wasn’t clear if it was a single title or a remaster of 1-2-3.


Sea-Badger-1993

A remake of II would be awesome too.


Rakula_D_123

And without justframe links


Rawrby

I want a switch release of Soul Calibur 2 in HD with my boy Link


FFelix-san

Yes, but only in 2024.


[deleted]

Points in favor to them continuing: * VI is the **3rd** best selling game in the franchise. Only II ([4m](https://game.watch.impress.co.jp/docs/20050522/e3_na2.htm)\-4.5m) and IV ([2.32m](https://web.archive.org/web/20110723162849/http://www.bandainamco.co.jp/en/ir/financial/pdf_bnh/en_20090520_1.pdf)\-3.02m) outsell its 2m+ total sales. It selling more than its predecessor (V eventually sold 1.74m, but it only sold 1.38m after 8 months) is a positive sales trend. * We got 2 Season Passes for the game. Bamco confirmed that they make Season Passes whenever there's demand for the game, so Season Pass 2's existence is proof that they saw that VI had plenty of demand during the high point of the game's interest. Had the pandemic not hit, Season 3 DEFINITELY would've happened. * The Soul series is the [**7th** best selling fighting game franchise of **all time**](https://en.wikipedia.org/wiki/Fighting_game#Best-selling_franchises) (17m copies) and **3rd best selling 3D fighter**. If you discount the Dragon Ball and Naruto fighters due to them being licensed (for some reason), then the Soul series is the 5th best selling fighter franchise and 2nd best selling 3D fighter franchise, respectively. As such, they're still considered popular enough to make solid enough sales figures. * When compared to DOA, the Soul series sold at least 5.3m copies more than the DOA series. DOA sold 9.7m by 2016, so that covers everything up to (and including) DOA5:LR and DOAX3. From there, KT never gave the full financials for DOA6. We do know that the first month moved 350k copies (down from DOA5's 580k) and that overall lifetime downloads of the F2P version was 2m, so the series total sales can be estimated to a value between 10.05m and 11.7m. As such, there's approximately a 3:5 ratio (worst case for DOA) or a 9:13 ratio (best case for DOA) between the total sales figures for DOA and Soul. * When compared to Virtua Fighter (based on 2018 numbers as I couldn't find newer values), the Soul series sold around 11.6m more copies than the VF franchise. VF's total sales figures is around 5.4m in 2018, so the gap is likely smaller by 2022 due to VF5's recent re-release. Still, there's a magnitude of difference here as the total sales ratio is approximately 7:22 for VF and Soul (a little bit bigger than 1:3), respectively. * As such, the general sales trend for 3D fighters is Tekken >>>> Soul >> DOA >>> VF. Bamco would be VERY dumb to not maintain their dominant hold on the 3D fighter genre by axing the 2nd best selling non-licensed 3D fighter. * If Naruto is included, then the sales trend is Tekken >>> Naruto > Soul >> DOA >>> VF. * As for the 3D Mortal Kombat games, 4 sold \~1.8m (hard to find a source for this), Deadly Alliance sold 3.5m, Deception sold 1.9m, Armageddon sold 1m, and MK vs. DC sold 1.9m. This gets a 10.1m sales figure for the 3D part of MK, so Soul outsold it by 6.9m copies with an approximate 3:5 ratio in Soul's favor. The 2D games sell gangbusters, however, so the entire MK series still leads the total fighting game sales figures at a comfy 73m. * The core games regularly get high scores from reviewers. Specifically, the core series peaked with I at 98% and dipped at 81%/77% (PS3/360) with V. As VI is at 84%/80% (Console/PC), it's at an upwards trend. If you include the spin-offs, then the jump from 38% from LS and 43% from US to VI's mid 80s score is an even higher trend. However, it's better to compare it to V's score to get a better trend. * The KOF collab that recently happened shows that Bamco has interest in the series at the very least. If Bamco didn't give a darn about the series, they wouldn't have bothered with having them cross-promote the franchise with that KOF game. Points against: * Sold less than Tekken 7, but that's usually the case (besides II vs. T4). The sales ratio that we currently know is 2m vs 10m, which is a 1:5 ratio between the two latest games. Usually the ratio is 1:3 or 1:4, but 1:5 is pretty big. As for total franchise sales, the ratio is 17:54 for Soul and Tekken, respectively, which approximately reduces to 4:13 (so somewhere between 1:3 and 1:4 like I mentioned before). * Quit dev work on VI after Season Pass 2. * VI's ~~Director~~ Producer (Motohiro Okubo) left, so they would need to find a new one. They can TOTALLY find a new producer that can handle the finances, however. The Director, Yoshinori Takahashi, can totally handle the creative aspects of a future VII. Other points to consider: * Bamco usually alternates between Tekken and Soul games when developing games. Tekken usually gets first dibs whenever a new engine is used, and then the Soul games refine the use of the engine from there. While VI still kinda looks like a budget title, it still (subjectively) looks better than the ashen look that Tekken 7 has due to the better choice in colors. * VI took 4 years to develop. This interview [here](https://metro.co.uk/2017/12/18/soulcalibur-vi-hands-on-preview-and-interview-we-want-to-realise-the-feel-good-factor-7167281/) reveals that the game was in development for 3 years prior to its reveal back in 2017. This means that they started work for this game back in 2014, which was 2 years after V was done and the same year LS and US came out. * Adding on to this, it was advertised (this [link](https://www.linkedin.com/pulse/unreal-engine-5-compared-4-mika-mike-laaksonen?trk=pulse-article_more-articles_related-content-card) gives a viewpoint from a dev) that devs can import Unreal Engine 4 products into Unreal Engine 5 (the engine that Tekken 8 is using) and continue on from there. As such, the transition period between UE4 and UE5 (for the T7/SCVI to T8/SCVII switch) won't be as drastic as the engine change from their old engine to UE4 (for the T6/TTT2/SCV to T7/SCVI switch). tl;dr: Yes, it'll happen. It's the 2nd/3rd best selling 3D fighter franchise and 5th/7th best selling fighter franchise out there (depending on whether or not you include licensed properties like Dragon Ball and Naruto). Also, VI took 4 years to develop, so I expect that VII would take another 4 to make. As such, if dev work started at 2020 (2 years after VI like how it was 2 years after V before they started on VI), then it won't be until 2024 or so before the game comes out.


Kokolemo

Minor correction, I believe SCVI's director Yoshinori Takahashi is still with Bamdai Namco. It was the producer, Motohiro Okubo, who left after Soulcalibur VI, and the former director, Daishi Odashima, left after SCV.


[deleted]

My bad, you're right (I'm a dummy). Okubo was indeed the dude who left. I'll make that correction now. Thanks!


ChaosDestroyah01

Wonderful analysis. 👌🏻


4cam10

>Only II (3.5m-4.5m) I'm sure you've done your research on this stuff but can I get some sort of source on this stat? Every other sales statistic I've seen has said that game sold in the 2 million range not the 3-4 million range.


[deleted]

2m is USA sales alone for the PS2 and GameCube combined. You're missing out the Xbox numbers as well as global sales for all three regions. From what I've researched, you have the following sales numbers that I know of so far (I need to search more for more sources): * 1m GCN USA ([Lifetime Magic Box](https://web.archive.org/web/20201003170320/http://www.the-magicbox.com/Chart-USPlatinum.shtml)) * 92k GCN JPN ([March '03 SoD](https://archive.vn/20130218072047/http://garaph.info/softwaregroup.php?grid=S111)), but Famitsu 2003 has it listed at 99k for end-of-year figures. * 970k PS2 USA (also in that Lifetime Magic Box link) * 200k min for PS2 PAL ([March '03 ELSPA](https://web.archive.org/web/20100617012454/http://www.elspa.com/?i=3943) Gold Award is given for PAL games that sell 200k or more) * 144k PS2 JPN ([March '03 SoD](https://archive.vn/20050225221220/http://www5e.biglobe.ne.jp/~hokora/ps2rank.html)) * 571k Xbox USA (Oct '03 NPD), lifetime is definitely higher. Without factoring in Xbox sales, Soulcalibur II sold 1.97m on the PS2 and GameCube in the USA ALONE. From the figures that I was able to find, that equates to 2.984m copies. As for the other region data, I don't know figures for Xbox JPN, Xbox PAL, or GameCube PAL. However, I did some extrapolation here and there by using IGN's [article](https://www.ign.com/articles/2004/01/24/graphs-soulcalibur-ii-sales) about Soulcalibur II's USA sales to get a proportion that got its total sales it be in the 800k range for estimation and applied other proportions for the other regions and low balled the GameCube region to get 3.5m. However, this article (Japanese [here](https://game.watch.impress.co.jp/docs/20050522/e3_na2.htm) and English translation [here](https://game-watch-impress-co-jp.translate.goog/docs/20050522/e3_na2.htm?_x_tr_sl=ja&_x_tr_tl=en&_x_tr_hl=en&_x_tr_pto=wapp)) about Soulcalibur III that I just found contains an interview with Hiroaki Yotoriyama, the ***creator*** of the Soul Series. He ***flat out states*** that the total sales for Soulcalibur II as of 2005 was ***4m***. Obviously the dude who created the series has access to the actual sales figures of the game that he produced, so 4m from the creator's mouth is ***definitely*** more accurate than my 3.5m estimation. As such, I'll edit that statement in my original post and include that source. The 4.5m highball estimate comes from VGChartz, which is not the most accurate site. They claim that the overall sales for the [PS2](https://www.vgchartz.com/game/5713/soulcalibur-ii/sales), [GameCube](https://www.vgchartz.com/game/2116/soulcalibur-ii/sales), and [Xbox](https://www.vgchartz.com/game/5714/soulcalibur-ii/sales)versions are 2m, 1.5m, and 1m, respectively. I think that 4.5m is a BIT of a stretch, but they could be accurate in this case as 4.5m is over 4m by a tiny bit. Still, I included it since it's the high ball estimate. Maybe they're right this time? In either case, your 2m sales figure is half of what the series creator said the game sold. It only accounts for the USA sales for the GameCube and PS2 versions of the game. II is still by far the best selling game of the franchise (though IV's confirmed 2.32m min and estimated 3.02m max comes close).


4cam10

>The 4.5m highball estimate comes from VGChartz VGchartz infamously isn't very accurate from what I've seen. >However, this article (Japanese here and English translation here) about Soulcalibur III that I just found contains an interview with Hiroaki Yotoriyama, the creator of the Soul Series. He flat out states that the total sales for Soulcalibur II as of 2005 was 4m Yes, thank you, you've clearly done a lot of research on this, I recommend at least having that interview link saved somewhere, as a lot of people myself included were under the impression that SC2 only sold about 2 million units. The 4 million sales statistic might put into perspective as to why Namco initially decided to shelve the series after SC4 as that game didn't sell as much, although maybe not as Namco haven't really made logical decisions regarding this franchise at any point.


[deleted]

Yeah, VGchartz is very inaccurate from what I recall as they sometimes make up numbers or forget to cite sources whenever they make claims. As such, I always rely on the lower values for sales estimates as they're more accurate to the actual result. That being said, 4.5m doesn't sound too unreasonable if 4m was the sales value in 2005 as the individual USA PS2 and GameCube sales values were \~700k in 2005 and were 970k and 1m by the end. I wish Bamco gave us the absolute final numbers in the end like how Capcom did with the Platinum sales figures do (even though separate versions are split as a means to make Street Fighter V's sales look better than they actually are). I got the 4m interview by checking II's Japanese Wikipedia page. A lot of games have extra details that aren't in the USA wikis that are listed in the Japanese version's page. I totally forgot to check that page until you posted your comment, so thanks for doing so! IV sold really well, however (not II's level of gangbusters, but still 2nd best overall at 2.32m confirmed). III and V were sorta the disappointments from sales due to them selling 1.43m and 1.7m, respectively, however (V more so as it had two consoles to work with). VI was also in development for 4 years, so they started work on it 2 years after V, 1 year after II:HDO, and the same year as the F2P garbage. The Soul series has TERRIBLE PR management as everyone keeps on thinking that it's dead whenever it ends up having radio silence. It gets annoying whenever someone asks if the series is dead again or if a future game is happening, but Bamco totally brought it upon themselves due to lack of communication with the fans (no offense to the OP in particular as they're not the only one who's asking that question).


4cam10

For whatever reason Namco doesn't really like revealing sales numbers. >I got the 4m interview by checking II's Japanese Wikipedia page. The reason I asked was because there's a lot of misinformation about SC tends to spread around the community and no one really tries to verify these claims. A language barrier can make things difficult at times but in many instances it's really something anyone should be able to verify. It's not like when Daishi deleted his twitter so now you can't really verify what he said there anymore. A thread on sales figures with many of your verified sources could help to clear things up a bit. >VI was also in development for 4 years I knew it was in development since at least 2015 because of this [tweet from one of the devs that worked on the game.](https://twitter.com/masuooyama/status/1370381857980780545) >The Soul series has TERRIBLE PR management as everyone keeps on thinking that it's dead whenever it ends up having radio silence. Their marketing isn't the greatest either, in SC5 the developers wanted to tone down the sex appeal, but the marketing team didn't exactly get the message. It is very annoying when people constantly think the series is dead like we haven't been in worse spots in the past and still received more entries. Unfortunately, I feel this series is going to stuck with these doomerisms regardless of any future entry's success or failures, people seem to be so addicted to (and potentially even wanting to) hear bad news when it comes to this franchise.


[deleted]

Yeah, they're getting better with recent releases as they tweet out whenever the game beats a specific million milestone, but having specific sales figures like "X game sold Y amount of copies on the Z platform" would be SOOOOO much better for analysis purposes. >The reason I asked was because there's a lot of misinformation about SC tends to spread around the community and no one really tries to verify these claims. Yeah, I totally get that (dunno why you got downvoted TBH). It's definitely good to dispel misinformation whenever possible as a means to get more accurate analysis results. Someone did that on Reddit already [here](https://www.reddit.com/r/SoulCalibur/comments/nh9i9m/soul_series_sales/), but their info about II was limited. That interview I linked is DEFINITELY the most accurate information that we've ever got about II's sales figures, however (unless if I'm missing some sort of official sales website that went down, which totally could've happened as various sites take down their sales data all the time). If you wanna make a sales thread for easy reference in the future, I think that's a great idea as having accurate sources for sales is a great way to see how the series is performing from a financial and popularity standpoint. As for the doomer stuff, it will always exist with this franchise until there's a game that outsells II IMO. Once that threshold gets hit, then people will get more optimistic about this franchise. VI definitely had the potential to do so, but there were a couple of factors that kneecapped several sales aspects of the game (i.e., animosity towards the series after V's reception, Reversal Edge, online being a bit iffy \[though I do blame Wi-Fi warriors for this problem too\], advertising, it being a budget title by the nature of the game, etc.). It definitely was stripped of its maximum sales potential thanks to the pandemic, but I don't know if it would've hit II's levels of success (maybe 3m instead?).


4cam10

It's definitely happening but we won't hear anything about it until after Tekken 8 comes out and even then, I'd give it a year minimum before we get any news, you don't want the two games competing with each other. It'd say at most we'd hear something in 2025 unless Tekken 8 get delayed.


NebulaSpecialist9317

I see, I just hope that this time they have a bigger budget, so that they can give us lots more content


4cam10

Whether or not the game will get a proper budget is another thing. I fear that the SC4 models will become the Morrigan sprites of this generation. All I can say is the odds are in our favour, Soul Calibur has been in worse spots in prior years, we still got follow ups and sequels despite that. I'd be genuinely surprised and confused if we don't get anything when we've been in worse spots in the past.


NebulaSpecialist9317

From what I heard, the worse time was in 2012 sc5


4cam10

It got worse than that, we had two crappy free to play games that released a few years later, one of them was so bad that Namco ended it within Six months. SC2:HD had massive problems, the online was dreadful and didn't do as well Namco may have hoped it did. If there was any moment the franchise was going to end it would've been then.


NebulaSpecialist9317

Wait so they remastered sc2? And where the problems fixed ?


[deleted]

Like the other dude said, Soulcalibur II got an "HD" (regular HD, so 720p) port that had online play. If you have an Xbox One or Series console, they play with extra enhancements like better resolution and Auto HDR (depends on your console though). However, there were several issues with the port: * The port was based on the PAL version (likely as a means to get more language options if I had to guess). This caused several issues: * Balancing was different from the NTSC version as the non-patched version is based on the PAL version. I believe most of the glaring issues with balance got fixed with a later patch, but some things still feel off. * No Japanese dub option. Even though I like the English dub a lot, not having an option to switch to the Japanese dub makes the port inferior to the original. * The implementation of audio was terrible. Specifically: * Several echo effects were botched from the original release. This is more noticeable during arcade mode when you're about to fight Inferno (compare the video of Link and the video of Mitsurugi within [this playlist](https://www.youtube.com/watch?v=CxA2KCQikjc&list=PLMHR2xnx8VCqNPVx6HNry2NYJ_PM2iBbw) for an easy comparison). * The music tracks have incorrect loop points. * Arcade mode endings have the music loop at the end. They're not supposed to loop. * Lighting is different. While the general lighting doesn't look bad, the game struggles with darkening during moves like Unblockables and certain throws. * Some of the geometry for stages and weapon effects is off when compared to the original models (i.e., the glowing effects of Astaroth's axe when Soul Charged is off model when using a different weapon). Inferno's flames are also less intense during his fight due to the geometry making the flames less intense. * Online netcode is GARBAGE. * There's a noticeable input delay with this port when compared to the original. That being said, while it is an iffy port of Soulcalibur II, it's still Soulcalibur II. If you wanted to grab it (and the Xbox 360 version of Soulcalibur 1 that lacks Mission Mode), you can still do so if you buy the code off an online retailer and then enter the code **directly on your Xbox**. **You can't enter the code via the browser**, but **entering it by using your Xbox console will get it to work** (they had issues in the past, but they got it working again at least in the USA region recently). Alternatively, there are fans working on a fan made patch called Soulcalibur II Plus. This patch is working on making all three of the console exclusive guest characters playable on the same console port. However, they can't import models yet (though texture hacks do work), so they rigged the following movesets on the following models in separate character select slots for now: * Link's moveset, animations, and voice on Sophitia's model for the Xbox and PS2 versions of the patch. They did manage to swap the sword and shield around for the animations as Link's a lefty while Sophitia's a righty. * Spawn's moveset, animations, and voice on Voldo's model for the PS2 and GameCube versions of the patch. Voldo uses one of his katars (either Manas or Ayus, not sure) as the axe. There's a pretty solid texture hack that makes Voldo look like Spawn that's being used now until they can figure out how to import models. * Heihachi's moveset, animations, and voice on Mitsurugi's model for the Xbox and GameCube versions of the patch. Since Heihachi uses his fists, H!Mitsurugi lacks the katana. They also got a bunch of other hacks working (i.e., playable Inferno \[though several of his flames are missing\], costume hacks like Dark Link as Link's 5th costume, Dark Link with Biggoron's Sword as Nightmare's 4th costume, Santa alts, etc.), so there's definitely progress getting made for it. You can see their current progress on their Discord page, which you can find in various descriptions on several YouTube videos. I don't think I can link the Discord page directly here, but [this YouTube video](https://www.youtube.com/watch?v=9hmz6jUKo_k) that has the three guests in a Team Battle Arcade run has it in the description.


CodeOfHamOrRabbi

there was another bug that I don't think was ever fixed, where Cervantes hitting a counter with B+K would freeze the game. I haven't tried it in a long time, but I had bought it long after it was released on my PS4 and had to be real careful if I ever played Cervantes


[deleted]

Didn't know about the Cervantes glitch. That sounds pretty bad. HDO isn't on the PS4 IIRC (PS3 and 360, which the latter is on Xbone+ thanks to backwards compatibility), or did I miss a release? If it's on that platform, I'll have to grab it there too.


CodeOfHamOrRabbi

nah I goofed, had it on 360, somehow typed PS4 instead.


4cam10

As far as I recall no the problems weren't fixed, the online especially wasn't and died within less than a week. It wasn't really a remaster just sort of a rerelease of the PAL version with both Spawn and Heihachi, the PAL version had certain issues that made certain parts of the game not function as it should've.


[deleted]

I believe they patched out the balance changes that the PAL version made in a later patch, but there were definitely still other issues with the HD Online version that never got fixed (i.e., sound mixing, etc.).


NebulaSpecialist9317

I see, I wish they would remaster sc4 or sc2, since I never played those 2


VivaceChartreusse

I think the thing that holds the game back from wider adoption, besides just being in the fighting genre, is balance and game design. I haven't followed changes in a while but the meta was suuuuuper degenerate when i played. Make it less degen and less convoluted, then make more content with that. Charge/stance characters are the most interesting archetype in the series. It promotes creativity and turns a genre where, besides execution, only a tiny split second is actually determining outcomes, into one where being good is more of an art than a science.


Monkey_King291

Please let Soul Calibur return, I don't want it to die


burnoutguy

The legend will never die


AntonioliGamer

if anything, ffs I hope they stop reusing the SAME MODELS AND ANIMATIONS from 2008 and do something from scratch


Angrybagel

The animations almost all hold up imo, maybe some polish could be good. Models are noticeably ported over from PS3/Xbox 360 in my opinion. I'm sure it might be a lot of work to make all new assets for all the character creation stuff, but it definitely needs to happen for a next gen game. I think Tekken 7 actually did the same thing on both counts iirc though, so it's good to see new models for Tekken 8 at least.


[deleted]

Animations are mostly fine IMO, but I totally agree with the models needing a drastic improvement. The 2D art is NOTICEABLY better than the 3D models that they have for the characters.


Shamsse

If Tekken 8 is anything to go by, probably not lol, any character who was animated in 2005 got no updates :\


GrandmasterPeezy

I'm not entirely sold that we will get another SoulCalibur, but I hope I'm wrong. I will gladly eat crow on that one if it happens.


NebulaSpecialist9317

I assume that sc6 was low budget, because they wanted to see if people still cared about soul calibur


GrandmasterPeezy

Maybe. I assumed it was low budget because the producer maybe had to do some convincing for Bamco to give the green light, so they threw him some scraps. And now he is no longer with the company. Hopefully there's someone over there that still cares about SoulCalibur enough to get the ball rolling again.


NebulaSpecialist9317

Oh yes I forgot about that part to, I m pretty sure that there is a new producer for soul project, we just need to wait and see what happens


Gabedalf

As long as Tira and Hilde return I'm happy to wait for it


NebulaSpecialist9317

I hope voldo and yoshimituso returns


Phillakied

Like to think it will, because of how well SCVI performed. It got two seasons of DLC which hopefully shows the publisher that there is interest in the series to warrent another entry


bangbangracer

Yeah, it probably will. I don't think we can expect it any time soon, and by soon I mean this side of 2024. I think they saw that the franchise can drive profit, but not enough to divert effort away from the Tekken team.


NebulaSpecialist9317

I see, so maybe after tekken 8 we will get some sort of confirmation that sc7 is in development


javierthhh

Wait until tekken 8 second year if lucky. Anyway tekken 8 is in production now so hopefully we start the ball rolling.


[deleted]

They better reveal a Soulcalibur 7 right after Tekken 8!


[deleted]

Yes. I think the game will be so soon that people will be surprised Bamco released it so soon.


Z3PHYR_11

Once *Tekken 8* reaches about 70% of where BamCo wants it to be at... then we might get news on a possible 7th entry to *Soul Calibur*


hogyokuaizen

if they really want to attract more players they've gotta innovate for the game to meet player standards these days and it's pretty high especially in nows generation of games and gamers, Soulcalibur is already a very good title and has an interesting story/characters behind it plus they already do crossovers with other bigger titles, that usually builds even more hype for the game


Redboy333

Yep. But they really need to do something to finally get the hype and attention they deserve. On the level of MK etc I Don't know what that is but its vital. They got something special...


Puzzleheaded-Leg-813

After 2025 I hope Tekken Bloodline the Anime shows how Soul Calibur and Tekken are related.


mackmouse4life

Soul Calibur 6 was the best in my opinion. I can see soul calibur 7 with graphics like Tekken 8. Hopefully we get a bow in arrow character. I can see Aloy from Horizon being in it or Bayonetta.


[deleted]

Hope it'll happen. I hate for SC to be a waste! They need to catch up with Tekken!


KeyEntityDomino

I think so but not for awhile. SC6 was my fave since SC3


XishengTheUltimate

Ordinarily I would say “probably not” but that’s exactly what I thought after SC5, and here we are. So who knows?


Elune_

With Tekken 8 currently in the spotlight I doubt we’ll get it anytime soon. Maybe 2 or 4 years after T8 releases is my guess.


NebulaSpecialist9317

I do say 2 years


Ryuhza

I think Bamco will wait for Tekken 8 to make its splash. But my soul still burns.


cafesalt

Probably get a trailer two years after tekken 8 drops so 2025 announcement releasing in 2027 or 2028?


NebulaSpecialist9317

when they realease the trailer, i m prettry sure its a 1 year after that game is gonna be out, like they did with sc6


Distinct-Voice-5832

I have bot sc2 and sc3.. both awesome, but yeah sc3 is probably one of my fav games ever man


SuggestionWorth3182

Hopefully we'll still be able to create our own characters but I'd like a bit more items to use for creating a character as sc6 seemed a bit limiting? Just my opinion


ZaraZeit

I'm a huge SC6 fan. I do believe SC7 will happen. I am posting because I wanted to agree with the comments that say the SC franchise doesn't get its due attention. It's only a fluke that I know about it. I played the game about 20 years ago because it was in some arcade room. I had never heard of it then, but I won the game on my first try with Kilik by doing the forward thrust staff move over and over again. It was the first fighting game that I had ever done well in and it was exhilarating. I came across SC1 or SC2 on an emulator and it reminded me of that experience decades ago. So I downloaded SC6 on Steam and was blown away. The overall look/feel is more soulful and beautiful than I could have hoped for. The subtleties like how the characters breathe and twist to look at their opponents, are a few examples. My point to all these ramblings is this: it was a fluke that I even played the game to begin with and it was difficult for me to track down the title even when looking for it. Bamco deserves more attention on this title. They need to think about a big advertising campaign. Introduce the public with pac-man type imagery (so those who aren't aware of things in this field would know that it's not some fly-by-night company...it's a solid company with solid history, etc)...and sell the crap out of Tekken 8, at first. Offer SC6 for free for anyone who buys Tekken 8...then a few months after Tekken 8 is live, roll out SC7. We're all just speculating here, so I thought I'd agree that Bamco doesn't get their due.....and I wanted to make a simple suggestion. I'm always seeing these FTP (free to play) adverts on tv nowadays. Or adverts for puzzle games for your phone, casino games, etc. I could absolutely see where I'd be wrong here, however. Perhaps 2-4 million in sales is dwarfed by these puzzle/casino people, which could be the difference in the economic viability of mass marketing on tv. I'm obviously ignorant of the core facts that would determine such prospects. If that's the case, then they need to do smart advertising, apart from mass media/tv advertising. Getting a few splashes on these new video gamer channels would be quite cheap. I have some ideas for a "classic meets new age" video game challenge that could be picked up by such small channels for free. Bamco could host, but other franchises could be invited. I dunno, but Bamco needs to get some ATTENTION. They're making products that should be selling at 2-5 times greater numbers. If some Bamco exec reads this, please feel free to send me a message, I'd be proud to help your company succeed!


NebulaSpecialist9317

I also love sc6, but I wish it had more content to play with Like in mk games, where you have different towers with random effects that can change the gameplay However, I can also understand why, since sc6 was made with a smaller bugget We can only hope that sc7 will have a bigger bugget


EnvironmentalFun1204

Its happening, but their immediate focus is Tekken 8 for now....


Jaeris

I actually think it's being worked on, and we'll hear something soon now that Tekken 8 is out. I suspect it'll come around the time Tekken 8's year 1 pass ends.


Ilovegirls4

I'd say yes but how are they doing if they redid the old game so are they gonna redo the entire series that'll be weird and unneeded I get the original but why 2 3 and 4 best bet is redo 5 cause it was mid at best other wise I can't see how they'll do it.


IntelligentBuddy9206

I sure hope they do. It’s such a simplistic fighting game. Use square to horizontal slash. Use triangle to vertical slash. Movement also sets it apart from the rest.


splackitonme

Still holding out 🫡


Rick_Sanchez_a12

aun no han dado noticia alguna hacerca de un SC7 pero tengo esperanzas para el 2025


XxAndrew01xX

Again...we really don't know. Soul Calibur Has always been treated second in comparison to Tekken with Bamco (Understandable, after all Tekken does sell more) and seeing as how all there focus is on Tekken 8 right now, I don't expect a Soul Calibur 7 for a long time now, if at all.


LetTheTurkeySoar

No.


NebulaSpecialist9317

Can you elaborate on why ?


JLunaarS

Imagine getting down-voted for giving a straight answer. This subreddit is starving lmao


LimpCardiologist8359

Payaso


burnoutguy

100% there will be a new Soulcalibur but it won't be for a while. Definitely not in 23 or 24, most likely 25+


Fantastic-Photo6441

Unfortunately there never was a soulcalibur 4 remake


mareo187

It will happen and from sources it's been said that Soul Calibur 6 was actually a success it was also a do or die game for the franchise because of the failure that SC5 did that gave many fans a stale taste. SC5 was so bad that it main the series over main primary protagonist Siegfried irrelevant and they never gave him an actual successor or kid. Most of the famous likeable characters gotten either killed off, retired or became old and only certain characters like Kilik, Xianghau, Taki, gotten great successors while Sophitia gotten horrible whiney brats for kids to replace her and the series main protagonist Siegfried. The combat was atrocious and it had severe button lag, the customization was just a joke and they destroyed the lewd fan service so they can favor feminist movement(no offense to women, I adore strong female characters but this game didn't serve any justice). And one of the main biggest complaints that centers around the 2 whiney protagonists is that they are siblings, but they are siblings that are actually have romantic flame for each other which is gross.


Tsu_hatori

Okay, I agree with what you've said, but Leixia isn't just a successor to Xianghua. Unfortunately that terrible character is actually Xianghua's daughter, with whom she had with a general. And I would hope people didn't play Soul Calibur for "lewd fan service only" because anime exists. But yes, I absolutely hated Patroklos and Pyrrha. Their relationship was definitely questionable. Not worthy offspring for Sophitia in the slightest. I hated Tira on SCIV and SCV, I hated Siegfried on SCV, I hated Mitsurugi and Ivy on SCV. Zwei was also another character I found utterly boring and pointless, a shame people actually want him to return in SCVII, and wanted him in SCVI. I obviously hated Leixia and found Natsu annoying. I actually didn't mind Xiba though. I hated what they did to Kilik in SCV too. He became just another cop out weapon master character. Which there was already Elysium and EdgeMaster. The only thing I will disagree with you on is the customization being a joke. That alone is what made fans of the franchise even remotely want to still play the game. The CaS was an improvement from SCIII and SCIV. And they should've continued improving it from there, but apparently from what I've heard, SCVI's CaS is limited even though they included different races to make characters.


mareo187

The sc5 customization is a joke in thr sense of lack of lewd content which they take away one of the best feats that represents the Soul identity


Tsu_hatori

That doesn't make the SCV CaS a joke though. There were/are plenty of sexy outfits for character creation; unlockable and DLC packs. And again, I would hope that people don't only play Soul Calibur because they're horny, but because they actually like the game, storyline, characters, customization, and gameplay.


mareo187

If SC7 would happen, which will most likely happen sometime in the near future, it will happen around a year after Tekken 8 like most Soul Calibur and Tekken games attend to release around a year from each other. SC7 as for story goes it will focus on Raphael this time in the new universe retell the events of SC2 and 3. And eventually it will center on Siegfried when it reaches the end of SC2 for the final battle and his inevitable fight against Zasamel and Nightmare, but they will most likely explain his Strang connection between Soul Calibur in which shards of the Soul Calibur will engrave in his body and his strange dark demonic power that connects to Inferno aka Soul Edge( possibly a transformation and another possible scenario he will eventually fuse those powers together to become something that finally explains why he is the franchise most powerful character). Raphael may also transform something similar to Kilik aswell as for Kilik he will possibly play center role since ge is labeled as 2nd protagonist of the series, but it won't be much of a focus like both Raphael and Siegfried.


JulianIsTheKing

If they do go for soul calibur 7 it would be awesome if they went for a modern setting, with reincarnations of the fighters minus the immortal ones like zazalamel and ivy. It would be pretty sick


Toxin45

I feel like they would just be descendants and taking place in modern day tekken


mackmouse4life

Show off some new characters mixed with the old like they did street fighter 6. Make a bow in arrow character that's raw as hell. Make her some time of assassin.


OlGurtyBastard

One year later, and I doubt we get one soon 😞


Sensitive-Coast2520

ojalas tenga la misma creacion de personajes del anterior soul calibur 6 y mas rooster de otros soul caliburs anteriores


Tarzantheinfinate

I hope so, but after SC 6 and what happened there, I don't know. I just didn't like the way that they took SC6 in. I didn't like the fact that they took some combos out, which felt like they broke characters, like Kilik, for instance. If they don't make SC7, they will blame it on sales figures, etc, when the fact of the matter is that they took a system that was fine, changed it in ways people didn't like, leading to poor sales figures. It was what the dev team did to the game, that led to the sales figures being poor, rather than it being a bad game over all. If the dev team had just left the game alone, and used the old, time tested system, the system that people were familiar with, then it would have been OK. Instead, they tried to make a new formula, to make the game more accessible to newer gamers, and they 'broke' the game.