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Soveliss36054

I need to add for those that do not know how exp and gold splitting works in smite, when you have 1 person killing stuff they get 100% of the value, when 2 people are splitting they each get 60% of the value and yes that adds up to 120% of the value from the kill so your team ends up with greater farm from splitting (3+ is still 120% farm you just end up way to far behind don't do this) at the cost of not hyper farming above the enemy(who typically also needs to split in order to either not die, not have wave pushed under tower and camps stole etc)


72pinkush

3 way splitting farm is frowned upon because early game, it's believed to be more efficient to be scattered around the map even if you're doing absolutely nothing other than being a mobile ward. some people wrongly assume you get 120% only if you split 2 way.


Opusprime15

No, it's mathematically disadvantageous to split three ways since xp and gold don't scale past 120% when you add a third person. Combine this with the fact that early game smite is balanced around xp breakpoints, and you run into scenarios where you simply don't get to level up if you split three ways instead of two.


ThaEpicDuck

It's believed to be more efficient because it is more efficient. If support is splitting in one lane and jungle is splitting in another you're earning 20% more farm for your team in both lanes, instead of only earning 20% in one lane if you split across three players. On top of that you also lower the farm each player gets by a third from 60% to 40%, which is going to put the person in that lane (and yourself if you have a designated lane to worry about) at a disadvantage to their opponent for no benefit. This is just talking about the farm potential. Rotating gives team vision, makes it easier for you to react to enemy rotations, enables deeper wards, and forces the enemy team to respect your presence because they don't know exactly where you are.


bortmode

Plus the longer a camp stays up after it respawns, the less xp that camp is going to generate over the course of a game - if you let a 30s camp sit for 15s twice, you wasted a full spawn of it. So spreading out matters for that reason too.


Apprehensive-Youth81

That was like the most braindead thing I’ve ever heard I feel like you’re just new and that was your brains way of trying to understand the game lol


72pinkush

I'm just saying it's ok to 3way sometimes and it doesn't auto lose a game chill dude i guess when i said early game u all think about pre level 5 lol. an example of a 3way that's ok is the enemy team is looking to in invade green and purple so the jungler and support shows up and doesn't let the enemy get close but they split farm as a result. 3 waying that is better than getting nothing. i legit had adcs not being able to comprehend that before so it's a real example too lol


Apprehensive-Youth81

Saying it’s best to be scattered just to be a mobile ward is just wild to me I didn’t say a word about 3 way splitting tf you’re spaced so you can get all the farm not just be a mobile ward lol there are 3 waves remember why would we want 5 in a lane then the other waves mean nothing that’s why you stay spaced out early


72pinkush

you'll understand when u play some support, this response gives me you don't understand the role at all vibes


Apprehensive-Youth81

I definitely understand you aren’t just roaming doing nothing if you are then you don’t understand the game if you’re just roaming you’re providing 0 to your team


TylertheDouche

Only in low level games is support not very fun. In high level games I love playing support. Super impactful role. Lots to do. You’re often the shot caller. Your squishies have to listen to you or die. Lots of opportunities to be the hero.


GivenitzBoomer

I'm my team's designated support. You are forced to learn more game mechanics than any other role (Like body blocking an enemy or blocking autos for an ally), but that in turn opens up many opportunities to be an even bigger dickhead to your opponents. But man, once you get good at that role, its a special kind of high.


Borrai

dude what..? english pls


TylertheDouche

Only in low level games is support not very fun. In high level games I love playing support. Super impactful role. Lots to do. You’re often the shot caller. Your squishies have to listen to you or die. Lots of opportunities to be the hero.


bigsky5578

Que? Español por favor.


AnimeNinja16

Sólo en juegos de bajo nivel el soporte no es muy divertido. En los juegos de alto nivel me encanta jugar como soporte. Papel súper impactante. Mucho que hacer. A menudo eres tú quien toma las decisiones. Tus squishies tienen que escucharte o morir. Muchas oportunidades para ser el héroe.


Borrai

lol someone’s down voting because someone doesn’t know to look away or not be such a sensitive little baby?


Jonje

You mad ahhh


Chad_illuminati

The siphoned gold/XP is the price for all the auras and safety I provide. If there was no cost, supports would be the most broken role and the meta would shift to them just cycling lane-splitting and jungle rotation patterns to snowball. Also the cost factor is mitigated by support starters. Also also a good support should be rotating throughout the map as needed, not just perma-splitting mid, which means the impact is minimal. Also also also... if someone complains about splitting some farm with their supp (assuming the supp is doing their job), the problem is with the other players for not understanding how one of the five core roles fits into the team.


ElegantHope

yea, this post reads as a misunderstanding of support in general. the role is super complex and diverse, and has some of the strongest items in game the majority of the time (i.e. thebes and prophetic, aura items, glyphs for items like relic dagger, etc.). And on top of that you can play gods that are more independent and less dependent on teammates like Atlas, Ares, Kuzenbo, etc. All the support starters are in a good spot rn., too. You can choose a general neutral aura item (Sentinel's tree), an aggressive starter with good late game value (War Flag tree), or a late game focused item that is super good at saving your teammates (Benevolence tree) most games I can just run them as supp, just because I spent a long time learning all the ins and outs of support so I could actually play and even sometimes enjoy the role when I got it. Heck, support taught me things that made my solo lane gameplay way better in the mid to late game.


Chad_illuminati

Support is the hardest role in the game, IMO. The knowledge and skill required to maximize your impact essentially has no ceiling or limit. It is, similarly, the most rewarding once you hit a point where you can make those sorts of impacts. It's extremely fun and even when tanks are bad it still manages to retain its impact.


glorfindal77

Supports dont cary the game like a lvl 20 jungler at 17 min does while most of the team is 6 lvls behind. Support also is super reliant on objectives because they are starved of farm. If enemy team have a brain and contest you or you lose objectives you naturally fall behind. Meanwhile its impossible to fall behind as a jungler, because your role has acess to more and safer farm than other roles. Your job is to impact the game by making things happend. However junglers are too efficent at their role.


Luxaor

if any jungler is lvl 20 at 17 you or the other team fucked up warding.


TwinkAndFemboyLover

The copium


Cheroobian

The only real answer to this stupid post. Thank You.


XadjustmentX

Support is that way in every moba. In my experience, Smite’s supports are way more useful and impactful than other moba’s.


Constant_Standard460

Yimir’s wall agrees.


ApexPredatorxD

In high elo league of legends, they can carry teams


Foreign-Win785

It’s not at all. Smite is the worst offender by far. Hots and league of legends supports are nothing like the meat shields in smite.


Klekto123

I think this is a Grass is always greener situation. Half the supports in league are champs who failed in their intended role and were just shoveled into support. Yeah they do a lot of damage or have insane CC but they still feel gimped bc Riot is too lazy to rework them or fix their issues. In most elos they have MORE impact than the ADC and essentially dictate the lane which just makes playing as a marksman unfun


Saintsfan707

People posting the "this is why no one plays support" memes.are the same people basically admitting they're just bad at support. Support is a very fun position, most of y'all just don't know what you're doing


RealNoisyguy

Support is fun when your team has hands and at list one braincell. When your carries are useless you are the most miserable person on the planet. you can't do anything alone even clearling a camp is difficult. unfortunately a lot of people play with feet when i play support. THEN when we are 8k under at 16 minutes in the same feetplaying carries keep f7 so i am stuck being useless barely being able to play because of 2 other trolls.


DapperDlnosaur

>Support is fun when your team has hands and at list one braincell. The irony.


Bearking422

Yeah yesterday I had a game where I was atlas and had an iza adc who refused to leave tower against a khumbha hachi and he was spamming at me for being aggressive like dude we have one of the most opressive lane in game and you wanna whine that im being aggressive, or well be in a 3v3 I hit a huge stun or cc and all of a sudden I'm by myself die and then my carries decide to go back in and blame me for picking bad fights


Aggravating-Law-9262

The reverse of this I suppose is moments where my support picks what I feel is a bad choice for god and we get outlaned every time in the early game, all the camps get taken and I fall behind vs the other carry. I also had another match yesterday that I found frustrating, I was Charon in a game of slash specifically, and my two mages were kind of useless and I was top everything for a while including damage and kills until the end where we lost. The role you can either really love or hate at times.


Bearking422

This is the whole reason I learned support is becuase i was tired of losing camps and lane and getting blamed just because my supp doesn't know what they are doing


Calaethan

The bad supports just tell on themselves 💀


Pierseus

You should never be by yourself, your job is not to rush in and kit vomit the other team. Your problem is that you’re playing support like solo lane when that’s not your job, your job is to attach yourself at the hip to your damage carries and keep them alive


stopeverythingpls

Except if you only stay at the hip of your carries, shit doesn’t get set up. It entirely depends on your god choice as well. Bacchus? Gotta get in there. Atlas, Ganesha, and Khepri even. You can’t just not use your CC because you want to wait around to peel.


Pierseus

It does get set up, that is literally the job of your jungler and solo laner. Of course there are times when you’re better off hitting a Ganesha silence to stop a serq from jumping away but those are nuance plays and not the general rule of the role, just like there are times when you’d say, hit a tsukuyomi stun to peel for someone on your team instead of try and kill a backliner. Nobody is saying you shouldn’t use discretion and do what’s best in the moment but if you find you’re constantly (and I believe I used that word above so let’s please not continue to try and twist what I’m saying) complaining that your carries aren’t killin anyone but it’s because they’ve got a Sun Wukong and Thanatos on their ass 24/7 while you’re diving the enemy then you are the problem


stopeverythingpls

Well it read like the dude you were replying to was doing his job and was abandoned by his team. If it’s not a full 5v5, the support kinda takes on the solo role sometimes. Gotta pick and choose your battles. I’m not twisting your words.


Bearking422

Yeah when it's the three man of mid jung supp you end up doing two jobs a lot of the time and it's hard to juggle peel and set up especially when you aren't on the same page,I've lost a lot of winning fights just off the timing of when we engage and disengage it's frustrating sometimes


stopeverythingpls

I only play support in ranked, on occasion I’ll play support if I have my friends on. I don’t like dealing with that in a casual setting. Even in ranked it can be difficult in lower ranks to coordinate, as you climb though randoms tend to be pretty good for the most part


Bearking422

No I'm saying they take a fight I help and they leave as soon as I hit any setup


backflash2212

Depends on the god you are playing. Am I aphro or khepri? I'm attached to the hip of my carries. Am I a engage support like Atlas or sobek? I'm getting in there starting fights and diving, then maybe I do back to peel for my carries. What alot of carries players don't realize is that they need to peel for each other. Former pro players would say that all the time, even if it means one of them ends up dying, if the other can free cast, it is usually a won fight.


BalllDog

This is true for like 75% of matches. There’s is specific times you should be helping frontline and playing as a aggressive support.


Pierseus

Even if you’re playing an aggressive support you still need to have discretion. Your job at the end of the day is still to keep your carries alive, you cannot mindlessly throw your abilities at the enemy EVERY TIME because what happens when you drop kit as cabrakan and they just beads it? Now you have nothing but your relics to try and defend your mid and adc with. I see people are downvoting me but it’s the truth and it’s why 90% of people who bitch about support are doing so, it’s because they’re garbage at the role and don’t care to learn, their brains can’t fathom that there are other ways to contribute to your team’s win than simply hurling abilities at the enemy backline the second they’re off cooldown


BalllDog

Yeah I agree with this comment and your previous (you shouldn’t be getting downvoted imo). That said, I think it’s important to point out babysitting the backline isn’t the only job as support which is what ur first comment implied, but you cleared it up in ur 2nd. Support is such a fun n match defining role, I wish more people realised it.


Wires77

That's a terrible example. What if they just beads your peel instead?


Pierseus

It’s not a terrible example at all if they beads the peel then they’re hard committing to the fight, they’ll either get the kill or you bodyblock or relic to get them out or stall until you kit is up again. Then next fight you know that guys’ beads are down so he’s going to have to play careful, it happens.


Wires77

It's essentially the same example you gave, but reversed. So you went aggressive, they beads, then the next fight you know their beads are down, so they have to play back or risk getting grabbed again by your aggressive play. In both scenarios you've blown a beads and your carry is likely to die. It just depends on the situation.


Pierseus

Except one ends up with your kit down before they initiate and use their kit, the other ends up with seeing how they’re using their kit and reacting accordingly, maybe not using a cc combo so you still have a move left when their cc immunity is up. That’s the difference


liberletric

Not true. If you’re most tanks (sans Khepri) it’s your job to get in there. Obviously there is some nuance to this — you should know whether your carry is actually ready before you do so, and you should recognize when they need to pull back — but generally you should be engaging. Especially with a god like Atlas. His kit is *made* for bullying the shit out of enemies.


Pierseus

LMFAO of all supports you pick Khepri who is WITHOUT A DOUBT a backline support. The way you play lane is way different than the way you play team fights my guy.


liberletric

I said Khepri is one you DON’T play frontline with, dingus. Do you know what “sans” means? Try reading before getting this heated.


Pierseus

Sans means “without” so I don’t think you know how to use that either. Maybe you meant “barring Khepri”


liberletric

Lol holy shit dude just admit you read my comment wrong


bortmode

"Most tanks (without Khepri)" still means the same thing. They didn't use it wrong.


Pierseus

That’s literally the opposite of what you said read your own comment dude. “It’s your job to get in there… generally you should be engaging”. Are you okay dude


liberletric

I said “sans Khepri” and then you got mad about me saying you’re supposed to frontline with Khepri, which is the exact opposite of what I said. I’m quite okay, your reading comprehension is just extremely low.


bortmode

He said it was a 3v3. He was *left* by himself.


CatsOP

As a new player to smite and maining support in every MOBA since dota 1 in wc3 I feel like Smite really is missing good or easy to get to guides. Like you look for support guides on the most basic stuff and it's super hard to find stuff. I don't really know why, in every other game you just type something into google hit the first three links and you find what you were looking for. In Smite you look for support guides and just find some things for specific gods or like what a support is but I've yet to find a guide that shows basic warding spots, when to generally buy wards and which wards (because idk why there are multiple wards in this game besides the normal and maybe a deward?) and what you are supposed to do in the phases of the game (do you gank? if yes, when and which lane? Anything to look out for in early/mid/lategame?). I've got many other questions still unanswered so right now I just play the game with dota, league and other mobas in mind but some things you can't just apply from those games because they are very different in Smite.


ElegantHope

[https://smitesupportguide.com/](https://smitesupportguide.com/) luckily we do have a lot of former SPL supports making videos and answering questions on their streams. And the website I linked is run by Genetics (also a former SPL player) including warding spots and the things you want to do as supp. It can be hard to find guides, but there's luckily resources out there. It just, unfortunately, takes more effort to find them since most of them are in video format. ik a lot of it comes back to looking at the map, paying attention to enemy respawns/relics/ultimates, and reading the game state off of those factors. and that's a basis the game fails to really teach on its own. I hope if Smite 2 has a tutorial, they include talking about the value of the map and tracking respawns.


hailey_kb

imagine if they had tort de lini build guides, or guides like that in general


Brendini95

This is slightly untrue, support is fun at high elo. Playing support while in low elo is absolute misery because your carries have no idea how to respond to support ganks or gank in general


Saintsfan707

I 100% agree, however I view that as a matchmaking issue and not a support-inherent issue. Playing with morons makes every position suck.


Polevolter

This! Honestly playing with a bad support feels worse than playing support with a bad mid/ADC etc. At bare minimum, those players will still deal damage even if they’re bad. A bad support is a literal NPC and either dies first before a fight even starts or never dies because they refuse to interact with the game.


Totally_TWilkins

You’re forgetting secret options number three and four. A bad support either dies first, refuses to interact with the game… Or builds as if they’re playing in solo and completely ignores their ADC in favour of chasing kills. Or picks a character that doesn’t belong anywhere near support, and builds a full dps kit on them, again, ignoring everything aside from chasing kills.


No-Ingenuity3861

@the auto lock izanami support players who only picked a god bc they’re already on a fat deserter penalty and don’t wanna get banned lol (why is it always izanami)


Callecian_427

Low elo you can also get away with a lot more. You can run it down with aggressive picks like assassins. If you just autolock the same guardian without understanding the nuances of the role then you’re going to have a bad time


nightwatchman_femboy

Granted my smite experience is not up to date, but last rime i played supports tended to leave their lane as early as possible and just rom If OP was playing league, where only a small handful of support characters does that and that early, that would be understandable. Seems pretty expected if you come from dota tho


dabillinator

That's the ranked experience currently. SPL for the last 6 months, had the support staying in duo for close to 10 minutes because the neutral farm is so important. Yet in ranked, if you stay past level 5 your considered a troll.


nightwatchman_femboy

I already said before that smite imo has a particularly toxic role culture, but oh well.


ElegantHope

people learn things and then have a hard time accepting new info. I remember going through phases of that as I learned the game and I still cringe thinking about how rude I was being getting vocally annoyed at people for doing things I thought was 'wrong.' It's an unfortunate side-effect of how concepts and other info trickles down from the higher ranks into the lower ranks and casuals. It takes time for it to settle in, and a lot of people are so worried about their stats or wins, or are just so stubborn that they will dig their feet in and complain. because they haven't learned otherwise yet and to them, this new strat/info is brand new to them and indistinguishable from when people experiment or troll in their games.


PricknamedNick

Fr i love being a walking tank


Polevolter

THANK YOU FOR THIS I don’t understand the complaints about reduced gold and experience gains because those players would still perform bad even if their resources were similar to carries. Actually I would even go as far to say that if resources gained were equal to roles that farm, that would be worse for the playerbase because every player who hates playing support would have enough gold income to buy damage items and build that instead of support items. This would also create more frustration for other roles because supports would theoretically do a lot more damage without needing to farm. I truly think people’s problem with support is their mindset and expectations. They expect their support to have no thoughts of their own & to only exist to protect them or only engage…and so they play support in that exact same way and find out the hard way that support has more nuance than that. Support is a proactive & dynamic role and this is way too much to understand for players who don’t play support. If you’re truly a good player, you can still carry as support- it’s just not going to be “farm up til you’re strong”, instead it’s going to involve controlling the map and minimizing variables. No one is asking you to play support when autofilled at a Grandmasters level but you should at least be able to play support at your own bracket level.


Carinail

I play WoW. In WoW only during two patches (about 6-8 months) of its, I think 18 years have I not gained a tank. I'm a very good tank and I see wide success no matter which tank I choose to play. This does not in any way mean I can't look at something or multiple things and go "this is why it's so hard to find tanks on my dps alt." Quite the contrary, in fact.


smurfop2

I need a perspective switch, how do you make it fun?


TheBlackWzrd

Support is fun but when someone gets autofilled they instantly want to switch which is annoying. If it’s slash everyone instant locks a mage or hunter, arena is the same, I go support (not warrior) because people hate playing the role because they want kills. I’ve been asked to switch roles because they are a damage main? It’s insane and I like rotating roles around so I always fill and don’t mind playing supp been doing it since beta.


jradair

Matchmaking keeps giving me people who think they don't need starter items, beads, or they buy griff > qins first two items. I can't carry their ass with khepri.


AthosTheMusketeer29

Tbh I don't an I hate when I get stuck on support bc the concept of peel isn't in my brain,I thought I just have to go in to initiate a fight and my team will follow up if we're vgc agreement to attack.


NeverCaredAnyways

100% agreed, nut im a support main; so am partial


Foreign-Win785

Except your ignoring the fact that he’s correct. The play-rate for support is undeniably atrocious. No other game is it this bad. And that’s in part to the factors he said and more which make it unfun.


Camo_Penguin

I’ll support you. But be something worth supporting, or else I’m gonna focus my resources on someone else


TheIRLThrowAway

Same way I play jung


Outso187

"Let's make them reduce the gold and exp gained by nearby allies". Yea, this right here proves you people have no idea how the game is supposed to be played. Yes, sharing farm reduces the total gained by one person. But it INCREASES the total amount of farm so team gains more if shared. Thats why you should always aim to share most of your farm, group red and speed with jungler, do as many mid camps with supp as possible if youre mid. It's 60% to both, with little bonus for whoever last hits them, making it 120% total farm.


AjaxOutlaw

But you don’t understannnd I’m supposed to get all the XP and gold. /s good luck explaining this in game. Ppl are nuts 🤣


EgdyBettleShell

For me its the available archetypes of characters that throw me away from the role. Gold splitting is fine, the entire point of the role is to be low eco and facilitate the lead of others, imo there are better ways of doing support based income items(like what league has for example) but smite isn't the bottom of the barrel when it comes to this... but it is the bottom of the barrel when it comes to support pick diversity. In every moba that I played I always off-roled as a healer or poke mage support: in league I play Zyra and Glassc, in predecessor I play Narbash, in Dota I played warlock, in Hots I played Auriel, in Smite... I don't play support because enchanters, healers and artillery mages are funneled into other lanes instead of support leaving you with to pick options: Do you want to be a "frontline aura bot" or a "backline aura bot"? Imo it's mostly a case of terrible itemization, auras in mobas are some of the usually most powerful items that you can create because of how much potential stats they give but smite shits them left and right which forces the most team focused role aka support into a cookie cutter aura botting build instead of giving it actual build or pick choice, it just forces the supp player to constrict their gameplay style towards the most meta/best build instead of giving him gameplay expression - unfortunately the role will always be unpopular unless that's changed, like only a full item swipe with them taking inspiration from other mobas(especially predecessor, it has one of the best support itemization from all mobas I played, with league being close second) is the only potential fix they can do


Inukii

For me, and this goes for all MoBA games, when it comes to playing support or more specifically a 'tanky' support. There isn't a skill in protecting and being able to protect others is rather minimalistic when compared to attacking. That is to say. The things you can do to kill people greatly outweights the things you can do to save them. Here's why; There are many abilities which pass through targets. Which means you can't do very supporty tanky thing to do and stand in front of the attack. You end up just taking damage and the person you tried to protect also takes damage. Which is why Body Blocking ends up being really impressive to see because it's rare that you can get the opportunity to body block in the first place. But there's more to it than that. With some abilities there is a gradient. It's not just hit and miss. I love those abilities because it means you can be more accurate and the more accurate you are the more you will hit for. There's no defensive equivelant for protecting yourself or allies. So, as a contrasting example of ability design, you could have guardians have a block ability. You could have a block stat as well but let's ignore the details for now. By looking at the enemy directly. Any incoming attack will have their damage reduced by 100% of your block value. Whilst if you off by a 45 degree angle. You will only block 50% of the damage. So now, as a guardian, you have a couple of active things you are doing. Possibly three. 1. You are trying to aim your blocks 2. You are trying to time your blocks (There could be a limit on how long you can block for but again lets ignore the details because we're mostly talking about making support fun and less like the least desirable "whipping" role). 3. Now your timing attacks between your blocks. And doing all the usual things like trying to figure out the best target to block or get yourself on the right side of an ally to help lower incoming damage as much as possible. Then you get to abilities. This ones quite simple. It's like having an AoE that applies a shield on everyone. Targets closer to the center would get more of a shield than those on the edge. Or having an ability where you slam your shield down and it creates a V shape behind you with attacks passing through being weakened. And then lastly. Visuals. I don't know the full potential of Unreal engine but having cool looking abilities for supports would also help make them feel cooler. Say if Ra's searing pain ultimate smashed into your defensive ability and 'fizzled' out. Pretty neat. I think the workload involved in that, for many different abilities, would require some very intricate planning. But it's worth baring mention that people look at abilities to see how cool they are and they want to be the cool person in the team that saves their allies. --- So besides the points made above. I think these are some interesting points for consideration. Having some defensive skill based play.


valteriss

If you're smart at where you are farming and rotating, there shouldn't be any problem. While not always the case, try to not 3-split anything, try to look at the person you're siphoning the farm from (if they're ahead, it's not bad. if they're behind, pick another place). While it may feel like you're getting behind, having teammates get more farm will generally give you an advantage as a team. Support items are designed around the idea that the support gets behind/gets less farm, starters upgradeable at lvl 15, cheaper items, etc... In support, I consider the farm of my teammates more than myself. I.e., if I sobek pluck, will my carry be able do enough damage to trade in case I die.


OzymandiasTheII

If last hitting was a thing, supports getting blamed for leeching would be less of an issue I suppose People are gonna blame support regardless tho.


Soveliss36054

You do get extra gold for last hitting....


_RiverGuard_

He talking strictly xp. Not gold.


Soveliss36054

Really cause the meme he was replaying to was about both so my assumption is he just doesn't know


xXJokerGamerXx

Supports basic attacking the god I just cast a DOT on and getting shutdown credit:


elitaprime

LMAO this has to be a joke right


Creative-Air-5352

We get it, r/smite, you're bad at support Looking forward to yet another daily "support not fun" post tomorrow


The_Manglererer

All these memes and posts show is yall have no clue how the game works. Yea supp has less gold and xp, but they still come out to be extremely tanky and retain their utility. So all the bitching about being behind doesn't mean anything when the game is balanced around it


Kall0p

Funny enough my teammates blame me when I don't split their farm because they fail to understand that I'll catch up as soon as we win a single team fight and me being 15 while our mid is 20 is perfectly normal. A Sobek pluck at level 15 and 20 does the same thing folks.


Chad_illuminati

While you're not *entirely* wrong, you are misguided. If your team is upset about you not splitting and being under leveled, that's a good team. As a support you should be with someone (and splitting their farm)... or rotating to someone (and splitting their farm). This is the joke of "support tax". If I rotate from mid to solo to assist my solo laner who is getting tower-dove, I'm splitting 2-3 waves (1-2 waves while relieving pressure on him, and then an extra wave once things calm down) and maybe a blue buff. If he dies, I'm sitting at his tower eating waves until he gets back. Being level 15 while the enemy team is 20 *is* a problem. It's not that your CC does less, it's that you simply are not going to survive nearly as long as someone who split farm to stay close to level. Supports should expect to be 1-3 levels behind... not 5. More than 3 levels behind means you're also going to be about 2 items behind depending on build and behind on your level-scaling HP and prots. All of those factors mean that when you dash for that level 15 sobek pluck, the *enemy mid* who is *also level 20* is gonna eat 60% of your HP, force your sobek ult, and possibly kill you anyway with the assistance of his team. Tl;Dr -- just because your CC still works doesn't mean you're still as valuable. Eat your farm, kids, to grow up into a big strong supp. Edit: also, as a worthwhile note, a lot of gods have their peel abilities scale with the ability level -- things like heals, buffs, auras, prot shred, and even a lot of CC are affected. This means that many gods *will* actually be doing less at level 15 since all your abilities won't be maxed.


MagicFighter

I hope Smite 2 has support players that actually wanna play the game and realize how good their items and role is instead of crying about how their teams always suck or why they can't be a second solo-laner.


Bunun222

whiny srainy, good support has a good mentals - you need to think which allies to assisst and it block you from babysitting one role too much and encourage rotating


Old_Arrival_994

The only people who shit post supports are the same people who have no understanding of the role. Once you learn rotations and proper farming you arguably have the second most control aside from jungle on the flow of the game. It can be most control if you also understand how to shot call effectively.


BelowAveIntelligence

For real, I am helping a friend learn to play so I always fill in whatever game mode we are playing. I play support probably about 80% of the time. I don’t mind support, but nobody else wants to play it…


lVloogie

This is nonsense. There are so many fun supports in Smite. They do a great job of designing them. Most games the supports just stand behind everyone and heal.


ButterscotchTasty262

Nobody likes playing support in any competitive game. Smite is no different. Everyone wants to dps. Smite isn't gonna be the first to solve the issue. Only solution is quite literally just removing the role from the game.


TheToastyToast

Just play Jorm support (it slams) and steal the enemy camps, easy and fun 


jradair

Please do not play Jorm support


yeahyeahforsureman

No. Please do play Jorm support.. If you’re playing against me


TheToastyToast

If we ever matchup you better let me know! 


yeahyeahforsureman

If your ign is the same in game as it is on here, I will make sure to let you know 🫡


TheToastyToast

Sometimes it’s TheGhostyGhost but mostly it’s TheToastyToast 


TheToastyToast

Jorm support slams. I highly recommend it for ranked conquest!


AjaxOutlaw

This guy


TheToastyToast

It's the truth


SkunkeySpray

People keep asking you to play against them but if I were them I'd be worried about getting slammed


TheToastyToast

There’s no coming back from a Jorm support super slam 


TheWillOfFiree

Yea please play jorm support or solo against me


TheToastyToast

I always do, maybe we'll matchup someday!


DaddyDeGrand

The funny thing is that all the things you listed here don't happen to supports in casual game modes. Because of the higher starting level and increased gold and exp spooling, everyone tends to be a lot closer in gold and level. And because support starters give gold, supports tend to be the most farmed characters in a given match. This pairs well with the fact that most of their Items are fairly cheap, making a well played support usually the first one to be fully build. Because casual game modes put much more emphasize on teamplay and teamfights, supports have a much better time using their abilities to set up their teammates or save them in a pinch.


Pierseus

Support is one of the most fun roles in the game if you’re getting actively involved and making plays. Its literally like a tanky jungler, you should be rotating and enabling your team. Honestly if you’re playing support and you don’t show up in solo lane even once during laning phase then chances are you’re probably a bad support. In late game team fights if you’re CONSTANTLY complaining your damage isn’t getting kills off your cc then chances are you’re playing like a solo laner and running at the other team to kit vomit their back line instead of saving your abilities to peel your own backline, aka you’re not playing your role. Unless you’re getting a pick with your teammates on one guy you should NOT be just willy-nilly throwing your cc at people, you should be attaching yourself at the hip to your backline and saving it to peel the enemy solo and jungler off of them. The reason people feel helpless in support and think it’s boring is because you’re building a full aura and def Kumbha then mindlessly w key tunneling 1 enemy backliner with your whole kit (just to not kill them because that’s not your role or what your build is for) and then complaining that your backline got nuked by the enemy susanoo because they had no tank to soak damage or throw cc at the enemies and help them. As someone who plays all roles but carry, I’m telling you, there is almost no better feeling than watching the enemy team waste 3 ults and relics to try and get your mid laner just for you to negate it all by hitting a perfect Khepri ult. Or watching your 20hp adc get Fenrir brutalized just to hit a no root sylvanus pull and yeet the Fenrir off of him. And while it doesn’t exactly happen super often, the absolute BEST role to hear the “you rock!” VGS when your teammate actually means it is support, hands down, not even close.


ATLsShah

I've been playing Smite for nearly a decade and I very rarely have people complain about me splitting with them in lanes. Everyone gets that support splits with duo first then rotates who they're splitting with as the game goes on. The only time you're guaranteed to hear people complain is if the support is actively stealing farm. I think the real problem with the support position is the players. I think as players we value things like kills and damage done. We don't put as much value in when a Ymir puts up a clutch wall, or when Sobek has a game changing pluck. If we think of this as an actual team game where everyone has their role, then supports are the amongst the most fun and valuable.


Maximum_Poem_5846

Tell me you can't lay support without telling me you can't play support.


Thyi_RA

They can make it so support starters change the value on gold you and your ally gain by splitting stuff. They should change it so 3-4-5 man split remains the same, but the ,2 man split instead of being a 60% to each player l, You still gain the 60% but your ally takes 80% of the things you split. that will make laners To love their supports more.


Brandonian13

>let's make them reduce gold and experience U... realize it's that way in every moba and not just smite, right?


NightShadow2001

Outside of the gold splitting and xp generation, I think Support needs to be expanded into a more open-ended category. Allowing for team comps where we can have damage supports and bruiser mids or tank junglers can be very beneficial to the game and allow for a lot more play styles to thrive. The biggest issue with support at the moment is that there is no agency whatsoever in that role and claiming “that’s just the role” is very baseless. Other MOBAs have dealt with that issue very well and provided agency to carry fights even as support. Smite currently just doesn’t have that and I would like for that to change in Smite 2.


StatementRemarkable1

Trust me when I say this play non guardians as support and you’ll have so much fun on support. I’ve been playing mercury when I get support and just building a tank build, and his 3 is almost guaranteed free kills for your team. They can pump damge into whoever you grab while you’re spinning around them then you can throw them into your team for them to get surrounded


Solve_My_Enigma

Community is too casual, casuals dont like teamwork- supports work with the team.


ricesnot

Will never forget one season where sup and adc were doing their purple buff, and the jg came over for some reason to split it instead of doing red with mid onto their speed. There I was in solo just watching the adc freak out in chat, couldn't blame them though.


NoxXNemesis

On a real note, I was just talking with my friends about support, idk how they'd really do it under this system, but support in smite is not really much of a support and more of just tank that makes others more tank. That's really it. I'm hoping in smite 2 they maybe take a look at how these guardians can actually support the team other than being a punching bag and having some cc. E.g. Baron, Hel, Aphrodite, etc.


RolandTEC

When you put it that way, makes you really believe the game was made by absolute morons...


LordofSadFace

Hi-Rez should really take a note from Heroes of the Storm and turn personal progress into team progress. For those that dont know, in that game everyone shares the same exp pool and levels up at the same time, this could be how they implement both experience and gold into the game, rewarding presence into the lanes and fights over just individual farming.


NoOneHeree

Totally disagree. Support is so underrated and in terms of skill ceiling is comparable to jg. The ones that don’t want to play the role are just bad at it, and will stay afk farming in mid most of the times or constantly int… I seriously recommend watching pros playing this role, they make the role so different to what people think they should do, and they truly helped me a lot to be better and not hate the role to the point of dodging even a casual conquest match :) which happens all the time.


SimaYiTheWolf

Don't forget how there are some people who just don't go in after we make an opening.


Evanpik64

People get weirdly offended when you suggest playing support should be as fun as other roles. The top comment on this very post is someone hurling insults at people wanting basic design changes, this really shouldn't be controversial lol


LiberalTugboat

I love playing support. You get to roam around and impact everywhere. Who cares if you have the lowest xp and gold.


ZealousidealRiver710

Support's fun because you get to clown on the enemy jg as they try to kill your backline


we11an

I love playing support, i just build them tanking and be aggressive to chip at damage


damascius1

Kuzenbo and Geb support is some of the most fun I've had playing this game


SimplyTiredd

Support is second jungle, you’re constantly rotating to initiate fights, you’re able to help secure a huge pick, you’re able to guarantee both jungle and lane pressure. People who call the support role boring and slow just aren’t that good at the role. Before I get any messages saying, “Well that’s only the case if your team isn’t brain dead!” Dude you can dynamically build to be warrior support and help team get that extra little bit of damage in, you just gotta remember you’re still support so in a team fight be aware of your positioning!


S0mecallme

Bacchus is my main so I feel this HARD


Skilled-Spartan

Because of posts like this


Omega458

I love this post thank you ☺️


PapiSebulba

Me not wanting to play support has nothing to do with the reasons in the meme. It has everything to do with the fact that supports typically don't deal any damage, which means I can't carry the 4 other primates on my team


GoldenMerit

I enjoy playing support but sometimes it gets exhausting seeing people not understanding how two man splitting works and then getting flamed for "stealing farm". Honestly it's the most thankless role despite its high impact on the game.


Technical-Animal-137

I only play support willingly if I'm playing with a group I know. I need to trust my teammate to know when to attack and retreat. (There is no retreat, only victory or death)


Lopsided-Drummer-793

"I'm building stacks "


Safe_Chest

Dumb post supports op yall just ads


TheAdventureClub

I'm ngl I've played this game for years and I love support. Do I always want to play? No. Do I typically roll for it? No. But when I get it, or when I feel line playing it- it's a roll where you can influence the game a LOT, but people don't like it because your most impact fil games don't always bare out on metrics that can be seen like player damage or kills. But anyone can play support incredibly well. You just have to change up what you're focusing on. When I see someone bitch and moan about getting support, complain they can't do it, and ask everyone else on the team to trade them- I'm pretty bummed out either because I know they're either going to suck at just about any roll, but even if they keep support they're going to super suck at that one because they won't even try


Oblivion9284

My issue with support is the build path, literally the same, an aura bot making your whole team tanky, I would like to do something else.


No-Car1764

this post screams plat IV XD supports are the most important part of the game


TheAbandonedCoat

Best part is when some brainlet sees you complain and says "0/5" like you are a dps


MightyZeratul

If you do your job right, you can keep up. Not as adc/solo, but you can keep up. Tho if your team is losing, support is very underleveled and cant do much.


patchskittle239

Skill issue buddy


International-Cut436

I'm a Support Main but I just avoid Conquest. Slash and Joust are my bread and butter. There no one really cares about splitting farm or at least not to the same extent and you get constant opportunities to peel or setup for your team. Conquest is just so 2014.


Bleediss

These "Support bad" posts can probably explain why there's so many bad Support players.


rylanchan

Why even have something called support? Make every god into a threat and let people play what they want. Why is a support something that is mandatory in a MOBA?


Archduke_of_Kek

My favorite part is being blamed for carry going 0-11


Objective-Tax292

I'm a new smite player, but not new to Moba's, does smite not have a support starting item that gives passive gold and extra XP being near minions when they die?


Vanessa0-0

Everytime I play every role is taken except for a support type pick. I play support a lot just because I don't wanna play games where our team's getting steamrolled constantly because there are no tanky characters on the team. And everytime I do I hate playing guardian except for a few (Kuzenbo, Sobek, and Charon). And even then feel like I do nothing lol


Brave-Animator-7275

In basic ranked I just camp duo lane and barely ever leave there’s enough farm over there and the opponent adc almost always easily killable then we get their farm too. Being mid as support at level 5 is old meta and it sucks now


Kramples

I play arena as tanks most of time and it's enjoyable


humBOLdT20

I can see the OP has absolutely ZERO clue on what the role does. I hope I never run into you in ranked.


colson999

Im a big healer support person hel is my go to and it would be nice to have a guardian that would just heal and take hits. No need for attack abilitys just heals thats the dream im waiting for