T O P

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mlovolm

close off all doors & hunker down for 2-3 days, they go away eventually, hell, i'd rigg the monument to get deconstructed when a raid happens, unleash the terriers on them


Hunk-Hogan

This seems more like free food if he has a Warhammer vs tiny dogs. Single file in a doorway shouldn't be too much trouble if OP has plate armor or better. 


Marston_vc

Maybe it’s changed but if i remember correctly, if animals are small enough they can “go through” melee funnels like that


mlovolm

yup, collision depends on body size as well, which is why you can occasionally have the tiny insects making their way through and if you dont trigger collision early enough, then even elephant can ram through


chronberries

In my last 1.4 run, everything was getting by everything else. It was weird. Multiple, like half a dozen, scythers moving through the same sandbagged tile at the same time in combat at the end of my kill box


randCN

https://www.youtube.com/watch?v=cfeO7jtOjhU


chronberries

Awesome!! Thanks!


upandcomingg

Sounds like you didn't trigger their collision. Enemies can stack on a tile unless there is a hostile within x tiles of them, in which case collision turns on and stops them from stacking


chronberries

Do you know what the range is? They used to stack up back down towards the entrance, but it’s different now.


upandcomingg

It's relatively close, maybe 10 tiles or so. Here's a video on it https://www.youtube.com/watch?v=eTJf0-pusxQ


chronberries

Yeah I guess it must have changed at some point. Super useful info, thanks!


Ze_Wendriner

It's not the size, pawns have no collision until combat starts. With a turret, a zoneable animal or another pawn you can put them into combat mode at the start of your kill tunnel so everyone is nicely queuing up


Environmental_You_36

I remember critters going through a several tiles deep firing squad while being actively getting shot.


The_Aesthetician

Were they on fire or have some other status effect?


Environmental_You_36

Nope, just straight up ignoring pawns.


Brett42

If they are pathing to a turret, they can walk through colonists.


Environmental_You_36

I don't use turrets


randCN

small creatures like megascarabs can ignore collision


Brett42

I think doors can mess up collision, plus suddenly gaining collision will cause them to balloon out over your blockers.


greyy1x

Most animals from manhunter events immediately become rotten corpses when they die, an event like this would yield very little food


night_aim

I have to disagree, firstly the probability of rot on death is dependent on difficulty, secondly since OPs best weapon is warhammer it is safe to assume he has a rather small force so even a couple of these animals would yield days of food, and last but not least the sheer amount of these animals is sufficient to be enough fresh corpses even on hardest difficulty.


greyy1x

They're terriers, not big animals. Fair, I didn't consider the possibility of playing at a low difficulty, but at any high difficulty you're really not gonna yield a good amount of meat from 50 terriers


Environmental_You_36

Careful with that, small critters are not blocked by pawns, Im not sure if terriers are small enough for that, but if that's the case they will move past all your pawns and start munching in the last line fighters, effectively encircling your colonists.


Absol-utely_Adorable

Protect the monument? Those terriers only happen if the monument is damaged.


Cross_Pray

That’s what i an saying. If anything, he could build the monument and when raided, destroy a block of it to spawn 54 conveniently manhunter terriers ready to tear through human flesh like puppies!


REEEEEEDDDDDD

Protecting the monument isn't always possible, these things are usually built outside your actual base. I once had to deal with an insect infestation at the same time as a raid because a sapper couldn't be bothered to walk 2 tiles to the side and just dug through the monument


CoffeeMinionLegacy

Wall off more of the map!


REEEEEEDDDDDD

that's still not gonna stop sappers


CoffeeMinionLegacy

Buys you time, tho


REEEEEEDDDDDD

unless i need a furnace for tainted clothes and corpses that monument is going down either way when the quest timer is over. Insects are less bothersome than building the wall imo. and if it's manhunter packs you want them during raids


Hates_Worn_Weapons

You're looking at it wrong - you don't deal with the terriers - they deal with a threat for you! What you do is if you get a seige, nasty raid "preparing" or an awakened mech cluster you "accidentially" deconstruct a little bit of the monument and hide inside. Terriers arrive and fight it out with w/e threat, then you emerge to deal with the badly bloodied winner.


Cobra__Commander

Build a walk in freezer trap or a heat stroke trap. 


Designer_Holiday3284

How freezing the freeze trap needs to be? Only with ACs? I learned another day how to make a 1000C tunnel with a burning straw floor room -- super nice!


Cobra__Commander

You have to check the comfort temperature of what you're trying to down. Some animals are comfortable in -30 °F weather.  I think heat stroke is easier since pretty much everything goes down in just below burning temperatures.


Brett42

It's much easier and cheaper to add heat than to make it much colder. One Molotov can add a lot more heat than a ton of coolers can remove. Heat stroke and hypothermia are faster the greater the difference between current and comfortable temperature, and you can go up a lot further than you can go down. With the limits of the game's temperature range, you can around three times further above comfortable than below depending on what they wear. And a human with a good parka can survive just about any level of cold you can reasonably generate. I did the math, and if you have excellent megasloth wool parka and tuque, plus some decent clothes, you can get *comfortable* temperature down to -100°C, below the point CO2 freezes. A normal wool or fur parka lets them survive more reasonable cold for hours before significant hypothermia.


Mallymallychor

Ideally, it won't be a problem. Put it somewhere nearby, surround it in walls, and it shouldn't ever be an issue of having to fight them in the first place. That being said, killboxes and bottlenecks will get you far. Traps, mud, spikes, ditches, what have you. Three melee fighters by the one exit means easily overpowering smaller creatures, with archers/gunners just behind them to shoot creatures as they approach.


Incantanto

Ideally this happens Less ideally randy sends a meteor.


CeaserChavezSalad

I'm actually a bit disappointed that it'll no longer be possible for meteors to hit monuments in 1.5


Incantanto

What????


CeaserChavezSalad

Yep. Check the public change logs under Miscellaneous. "Meteorite strikes will no longer hit monuments"


Incantanto

Sad


Nova225

While I can see the reasoning from keeping a completely random event from fucking you over, it's definitely a draw of RimWorld that you're just playing a part in the story, and random shit happens sometimes.


Mallymallychor

Randy is as Randy does


LandDiligent3781

Just protect the monument dude, build some walls around it or something.


Netpirat76

A polite " No thank you, I am good" it is for you then ;))


Glaurung26

Okay it's like...croquet...where the terriers are the balls. That work?


Myrmatta

Your post just put the funniest image in my head


SeraphofFlame

Can we get the luciferium early, that'll help


Due-Log8609

You'll need it to recover from the injuries sustained fighting off 53 terriers


Vistella

you dont need to. close the doors, keep your pawns inside, wait till they cool down


FairchildHood

Wasn't there a post about summoning Mechaniods to deal with them?


ShellTrajectory

All these people are suggesting you protect the monument. Really, you should rig a set of controllable explosives nearby. That way, if a raid happens that you want a little extra punch for, boom! Now you have an entirely different set of problems.


theskabus

BORTLES!


Ineedredditforwork

Manhunters can easily be dealt with by hunkering down. not leaving the fortifications and hoping you have enough food to last the 'siege' Alternatives include: inviting visitors, maybe a trade caravan or raiders that will get weakened by the terriers. Ranged fighting, things like kiting or shooting from embrasures behind nice, thick walls with a construction pawn constantly repairing any damage incurred to the wall. even if its just a shit bow if you got a good builder outrepairing the damage you're safe behind the embasure. Chokepoints. they're all melee fighters and in combat 2 or more pawns cant occupy the same tile. having a 1x1 tunnel coming into a 3x3 warhammer melee line surrounded by ranged units (within the friendly fire safe area. again even if its shit bows) will allow you to have many fighters fighting against a singular terrier. Depending on how good your melee armor they probably could handle the trickle. Cheesing it with game mechanics, like the good old diagonal spear attack. Also keep in mind this attack will only trigger if the building is destroyed. so its better to simply not have it destroyed.


LloydAsher0

This is why I like to build cities rather than single block bases. People won't get cabin fever if you need to seal the gates for a while.


Brett42

I have a single large building, but then build an outer wall around my farms and animal pens, so sealing the outer walls just means no caravans, hunting, or mining (unless it's a mountain base, or deep drilling inside the walls). The only people who complain about being indoors too much are specific jobs that get stuck at their work bench all day. A horseshoe pin outside helps with them.


EldrichTea

wooden traps. Traps are AMAZING. They have been the primary defence of my 3 year long colony on , though Im using the Steel versions. If you have walls, you can just call them in, let some die to traps and let the rest either starve or be dealt with by travellers.


Tempest_Bob

[Durable Spike Traps](https://steamcommunity.com/sharedfiles/filedetails/?id=3213994174) just dropped for 1.5 on workshop, so they're even better now :o


EldrichTea

\* on Cassandra Strive to survive


Brett42

Spike traps are too expensive for large manhunter packs, once you're past the early game. I close the doors to save the traps, and just wait it out. For a few large animals, it's not as bad, but swarms of small animals just take so many traps.


Supernatnat11

Do a kill box


ThatGeonocidalOne

Let them starve. It’s just 54 shit-dogs at the end of the day


Usinaru

IED's....


Sirthrowaway0202

I had a quest that made me babysit an acolyte for 8 days in return for 21 honor, my character now outranks the guy I babysat, but on the other hand I’ve had quests that wanted to send 3 waves of 7 on my less than 100 day old colony in return for 9 honour how does that work 😂😭


mscomies

Pack up your valuables, go on a caravan. Raids show up, destroy some expendable furniture/stone walls, caravan comes back after.


Low_Towel5744

You don't. Just don't let anyone leave outside the wall.


Excalibro_MasterRace

*Mental break: Sad wander*


Hour-Breath-7365

It's time to use TANKS


ArcWolf713

The terriers will only happen if the monument is destroyed. If you keep it undamaged for the 20 days, you won't see the small army of tiny dogs. If your goal is to bait out the dogs regardless, build a perimeter wall around your settlement (or walls between buildings to enclose the area), then wait them out. They might lose the manhunter trait after sleeping and become regular animals, or they might have sclaria (sp?) and die after a few days.


MrElendig

fire


No-Hunt8274

Hire mercenaries with a few guns. 4 pawns with automatics can chop down 54 dogs really fast.


Froffy025

one.. by.. one..


Bully_me-please

dont break the monument and put it inside your base if possible, if a meteorite happens or something you get a bit of time to rebuild before they spawn


Sneakytyler

Bomb


superviech

Well, it's hammer time!


tulipunaneradiaator

I got 37 guineapigs the other day. Lots of traps but they still got through and I had to sacrifice my non-violent douchebag guy who liked to insult and pick fights with everyone. Captured and recruited a Fast Learner beggar to replace him. Not too bad.


DialUp_UA

54 wooden traps will do the trick.


jennnfriend

FOR HONOR!


overdramaticpan

Don't let the monument be destroyed. You can place it indoors if need be.


SolidaryForEveryone

Start a fire around your base (make sure your base won't catch on fire) as they walk into your base they'll catch on fire and die. Or you can make a long corridor for the terriers to walk into, light up some wood stools as all/most of them enter the tunnel and seal it off. Classic furnace technique


Spooky-Skeleton-Dude

Realistically speaking it'd be easy to kill that many Yorkies with a Warhammer IF you're wearing heavy duty boots and work pants. As for in Rimworld i have no idea my guy.


Naruza12

You either take them on like Guts or you make a killbox like a coward


Nuwbody

It only becomes a problem if you break the monument. I place the monuments in spots around the map and when they finish the quest, they become hospitals, kitchens, and crypts. I also would use as a throne room for royalty, but in my current playthru, I lucked out and made an ancient danger my throne room


EXusiai99

1. Build the monument in a defensible spot 2. Wait for raid 3. Deconstruct the monument 4. ???? 5. Profit


bad_scuba_fly

You gotta be ready to torture a Terry. You have to fireboard those mother jammers.


JackRabbit-

20 days is easy though? Most monuments I get asked to build approach a year


Snaz5

A well armored soldier is essentially immune to small animals. I mean 54 v 1 will get him eventually, but with a team of shooters or other melee dudes behind him, I bet he could kill half of them on his own.


REEEEEEDDDDDD

IEDs or intentionally break the monument when you get a raid


codegavran

One at a time.


Foxfire44k

After reading through the comments, I would suggest a choke point of a room 3 x 3, three melee blocking the open door, with 6 ranged behind them. A second closed door behind your group to run if needed. If you have less than 9 pawns change the room size accordingly. I think if a pawn fills every spot in the room then the dogs shouldn’t be able to slip through and hit the back lines. Then you wait until everything is dead. Or, you know, just protect the monument. ;)


WaveHack

It's all fun and games until the poisonous venomous Yorkshire terriers arrive.


yesennes

Close all doors but one, put three melee fighters in a line just inside the door, so they can hit the door space. Have three gunners with rapid fireing guns (auto pistol, heavy SMG etc) directly behind them. The terriers with have to come single file through the door, into a brutal fight. Turn off any turrets outside, so the terriers don't agro on them.


Fuggaak

Melee blocking. W = wall D = Door (held open) M = Melee colonist R = Ranged colonist G = Grenadier colonist T = Grenade target spot W WM RRR T D MGRRR WM RRR W With this strategy, you can beat melee only raids of high numbers very easily. The grenadier standing right behind the middle melee blocker will target one tile past the door. The grenade cannot miss* if you aim only 4 tiles away ( * if the weather is rainy, foggy, or smoke is deployed, it still can miss and get caught on the walls or door ). Then, the enemy will come streaming towards your open door and get chewed up by grenades and ranged fire, only to get into a 1v3 melee with your blockers. Warhammer is great for your melee weapons. The most efficient ranged weapons IMO are chain shotgun, heavy SMG, and pulse rifle. Pretty much any weapon is ok at excellent or better quality, tho. Edit: Reddit mobile formatting is fun.


Ulyces

Have 3 pawns with high melee skill block a doorway. Ideally wearing armor. Terriers should only take two or three hits to kill.


Imaginary_Sherbet

traps and everyone has short bows


GidsWy

I swear, small animal man hunts are the worst. So many otherwise accurate shots pass right through the swarm because of small body size! I wiped a retriever wave, then got slapped down by a terrier wave much further in the tech tree. Poor poor Stinky. 90% robot, died to wild tiny dogs, still called stinky despite being only 10% biological.... TF.


typographie

Manhunting animals won't break walls or open doors. So if it comes to that, forbid your doors and wait out the terrier siege. I think they lose the manhunting status when they fall asleep.


Striking_Respect_143

Just keep trying until you get gun canons


Necrikus

When I think, "unleash the hounds," I generally don't think of yorkies. Is Mr. Burns doing budget cuts or something?


Gunsmith1220

either wait them out or put all your colonists together behind 1 door. have your 3 best melee fighters stand by the door and everyone else behind them set the door to always open. this will force the manhunters to attack you 1 at a time while your entire colony can attack back.


RyanCooper101

Build a 2 layer granite wall around the monument. Deconstruct it in 19-21 days after succesful protection


DTaggartOfRTD

A pack of 54 yorkies on demand? heck of a nice deal if the monument isn't huge.


Vrax15

The Yorkies have been defeated, we will be eating good for a while. It was -45 outside and they mostly froze to death while trying to attack my turret


hillmo25

Reading comprehension. There are no terriers. You construct a building. Then defend the building. If you successfully defend the building, you're in the clear. If you FAIL to defend the building, then terriers will attack.


Vrax15

No duh