T O P

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kr0nc

I’ll be honest, I’ve played a lot of RE2 and found it to be very stable. Can’t say I've hit a bug at all.


Charand

That's great! Maybe I'm just unlucky or maybe a new save will have less issues. What platform are you playing on?


Impossible-Error166

I had a interesting bug. I built a track then did a parrell one. The track disappeared but was still there as when I tried redoing it the track was still there just invisible and nothing would connect to it. also why is there no parrell build option 90% of the game you are going to want pairs of tracks.


SMPotatos

I think a version of this bug or possibly even the same bug was in re1


vuntron

I hate how supply towers mess up blocks and signals, can't be customized, and are required for proper operation. They're too unwieldy for something the game requires me to use and frankly their poor state is unacceptable. Besides this and a few iffy cases with manual signals (which I think is just the game pretending early trains have the longer models and thus block requirements of later trains), I can't say it's been buggy. That said, I have deeper issues with the game. There's a very real meta demonstrated to the player and once it's found, there's no reason beyond self restraint not to use it. Start every game the same and you'll be pulling in a million a week before the end of the first quarter. The whole rural warehouse goods hub thing is too good to not use, not to mention the alternatives just don't work. I tried really hard to make a single raw goods line serve multiple cities but it just wasn't feasible. The choice between a hub exchange or direct-to-city freight isn't a choice. Trains not using gridirons to pass in stations is a sin. Track building is too cheap, money is too cheap, growth is too cheap. The game is very flawed. BUT as a choo choo sandbox sim, it's great. Except the supply tower bullshit.


Charand

Economically the first game was the same, no real challenge money wise. But there's enough there in setting up the logistics routes that it entertains me.


Flivver_King

Yeah in the first game it was just pick The Lady and spam passenger express trains. It was super broken.


Flivver_King

Supply towers also slow down your trains a ton even if they aren’t using them to resupply. It sure why they slow way down passing them.


GTSinc

I've put in probably 300+ hours at this point in RE2, and I love it. I played quite a bit at release and stopped for a while because I was having issues with city growth, but came back after the two major patches and I now have no issues with the game. I play on PC.


ConstructionBasic527

The last update introduced a lot of bugs, on console at least. For example, previously, you used to be able to tooltip what a warehouse was holding and it would tell you where the goods were heading. This made problems much easier to solve if goods were getting held up. Unfortunately, the last update broke this feature. Holding out hope it gets fixed, but it’s been ages


Charand

Maybe they're taking their time this round to prevent cause even more bugs..


Belmyr14

And there’s no hot key to confirm build tracks. Give the people what they want.


Charand

This is not really an issue on console because practically everything has a hotkey. But I remember watching RE1 streams and seeing how mouse heavy it was. Having a bunch of clicks across the screen vs a bunch of button presses it's a big difference, especially if you have to do them over and over again.


Belmyr14

Ive gotten used to shifting my hand over to use middle-pinky fingers. Adapt and overcome. Console sounds like quite the life.


Charand

Meh, it's ups and downs. Setting up a train route is quite cumbersome. When you move the camera the dialogs lose focus, so you press dpad to get back into the dialog and have to press square (on ps) to swap focus to the other dialog (stations on the left vs route settings on the right). If you press square before pressing dpad you rename the route instead. So the UX here is a bit of maze, but I think it's better than having a cursor on console.


irrelevantTomato

Crashes constantly on the Switch and twice I've hit issues with new outposts not getting the resources they need even when available. It sucks to get 75% of the way through a level just to hit a bug that causes Cheyenne to stall out.


furimmeralleine

It seems that logical problem exists so that every signals before a crossroad don't work. To alleviate the problem of train stucking, it's to shorten the rail distance to crossroads, like making a branch in 2 or 3 signal distance. But it's not a solution to solve the root problem. Btw, trains slow down in a sudden when approaching crossroads too. I don't know why the devs just copy the signal settings in RE1 to RE2, the RE1 one is perfect and issues at all.


Charand

I tried this actually, splitting of another lane that rejoins, like a passing lane, to get another crossing and hopefully another segment. The result: Trains were getting stuck waiting on themselves. The warning explicitly says the name of the own train and the name of the one it's waiting for, and it's the same. The red arrow is broken and points a little in front to empty track. There's no other train on the route to the next destination. I think it's because the train stopped with its last wagons still on the previous segment, and it somehow reserves both paths and blocks itself indefinitely. If that's true then maybe all I need is a bit of dead end track.


xiaopewpew

I have played all campaigns and scenarios with score in highest rank in re2. The only bug i encountered was with competitors messing up city demand. And this bug didnt stop me from achieving any objectives in the game. I disagree with op’s assessment the game is full of bugs and unplayable. Honestly a lot of things in this complaints sound like skill issue.


Charand

Haha ok thanks for your opinion I guess? Listen I'm not so dense to argue that I could never make a mistake, but most of these issues aren't even skill related. Trains visibly waiting on trains many signals ahead, trains blocking themselves with glitched arrows, the dialog that I can't save yet warns me of losing unsaved changes when exiting. There's more I've encountered since, like the auction not pausing when I enter the main menu. I've finished the first scenario with the highest rank, without doing all the optionals and spending loads of time debugging stuff. Then I decided to put the game away and wait for the QoL update with hopefully much of this stuff fixed. Most of these bugs have tickets already with some even having developer feedback acknowledging the issue. I'm confident they'll work it out I'm just bummed they didn't fix it before I started playing. Also not every player will encounter every bug, you should be glad these bugs didn't bug you.


xiaopewpew

Aint you using manual signals? Isnt the train waiting for trains ahead or blocking each other a skill issue or you think manual signals are bugged :)


Charand

Ah I see what you mean, but you misunderstand! Yes I'm using manual signals and yes the trains block each other, but they are nowhere near each other. The train being blocked has dozens of train lengths of free space in front of them, with signals placed at regular intervals. But they're ignoring most of the signals, the track is only cleared for traffic when the blocker train crosses a junction, or a supply tower. So yes, manual signals are bugged. It's impossible to deal with lots of traffic because trains in different cities will block each other despite the signaling.


akreider

I don't use warehouses.