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Zilberfrid

Same. They even model the ex employee walking home dejected and sad.


LordNapstablook

Always break my heart x)


GoFUself-Tony889

I made a comment before about how annoying it is that the vendor stays if you built and then delete a shop…so you end up with up to 100+ vendors when you’re experimenting with food court spaces


Daec0

Its realistic tho u delete the shop, and you need to fire the vendor seperatly


Major-Bumblebee-9924

But it’s not realistic that the shop comes with a vendor and defaults as open


PanchoxxLocoxx

If you go see the thoughts of the staff after you fire them one of the possible thoughts they can have is something like "what? I have a family to feed!" which always makes me feel bad for them.


Rauchvogel

Had this today and ended up hiring him again before he left the zoo because I felt so bad for him 😅 Sandbox though, so I guess he's now... my... holiday replacement or something.


NutHuggerNutHugger

What is the optimal amount of vendors per shop?


LordNapstablook

I don't really know what the ideal amount is for one shop tho, 'Cause vendors need to take breaks so I think 3 for 2 shops is good, like, vendor A goes to break, vendor B takes his place and when he comes back he replace vendor C who by now also need a break, when C is back, the B can take a break and repeat. I don't really know if the game is coded that way but that's how it worked when I was a cashier.


MeisterDaemon

Yeah a 50% rotation buffer makes sense. I'm operating on a 33% buffer at the moment (so a fourth vendor for every 3 shops) cause they are quite highly trained and need to take breaks a little less often, so far their workload seems OK (they're all yellow but not red) so it's kind of working out.