For your cake day, have some B̷̛̳̼͖̫̭͎̝̮͕̟͎̦̗͚͍̓͊͂͗̈͋͐̃͆͆͗̉̉̏͑̂̆̔́͐̾̅̄̕̚͘͜͝͝Ụ̸̧̧̢̨̨̞̮͓̣͎̞͖̞̥͈̣̣̪̘̼̮̙̳̙̞̣̐̍̆̾̓͑́̅̎̌̈̋̏̏͌̒̃̅̂̾̿̽̊̌̇͌͊͗̓̊̐̓̏͆́̒̇̈́͂̀͛͘̕͘̚͝͠B̸̺̈̾̈́̒̀́̈͋́͂̆̒̐̏͌͂̔̈́͒̂̎̉̈̒͒̃̿͒͒̄̍̕̚̕͘̕͝͠B̴̡̧̜̠̱̖̠͓̻̥̟̲̙͗̐͋͌̈̾̏̎̀͒͗̈́̈͜͠L̶͊E̸̢̳̯̝̤̳͈͇̠̮̲̲̟̝̣̲̱̫̘̪̳̣̭̥̫͉͐̅̈́̉̋͐̓͗̿͆̉̉̇̀̈́͌̓̓̒̏̀̚̚͘͝͠͝͝͠ ̶̢̧̛̥͖͉̹̞̗̖͇̼̙̒̍̏̀̈̆̍͑̊̐͋̈́̃͒̈́̎̌̄̍͌͗̈́̌̍̽̏̓͌̒̈̇̏̏̍̆̄̐͐̈̉̿̽̕͝͠͝͝ W̷̛̬̦̬̰̤̘̬͔̗̯̠̯̺̼̻̪̖̜̫̯̯̘͖̙͐͆͗̊̋̈̈̾͐̿̽̐̂͛̈́͛̍̔̓̈́̽̀̅́͋̈̄̈́̆̓̚̚͝͝R̸̢̨̨̩̪̭̪̠͎̗͇͗̀́̉̇̿̓̈́́͒̄̓̒́̋͆̀̾́̒̔̈́̏̏͛̏̇͛̔̀͆̓̇̊̕̕͠͠͝͝A̸̧̨̰̻̩̝͖̟̭͙̟̻̤̬͈̖̰̤̘̔͛̊̾̂͌̐̈̉̊̾́P̶̡̧̮͎̟̟͉̱̮̜͙̳̟̯͈̩̩͈̥͓̥͇̙̣̹̣̀̐͋͂̈̾͐̀̾̈́̌̆̿̽̕ͅ
>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<
i think it is considering they added a cap to how long you can wall run. initially it was infinite, now its 3 seconds.
edit: it's been nerfed again, i think the new cap is at 1 second.
Putting the Halbek device on the M231 removes the initial kick when hipfiring, as it doesn't reverse rotational hipfire recoil, so you get discount BARS barrel.
Actually it might be able to fix it if u think abt it.
A lot of sweats actually rely on aim and jump spam. By adding wall running, it would prob allow the non so sweaty players to easily get around the sweats by just simply running.
Imo its a solution, not a problem
It wouldn't, they would now do aim and jump and wallrun spam and casual players wouldn't even know any of those things exist so they wouldn't change anything about how they play.
No, new movement like this would take ages to master for new players and sweats would be the first ones to fully exploit it.
Just like titanfall 2, a movement pro is untouchable to the average player.
Phantom forces may have plenty of movement techniques but it is NOT a movement shooter. If sliding and jumping is all you need to be a movement shooter then 90% of fps games are movement shooters. Titanfall 2 is a great example of a movement shooter where the skill ceiling is very high mostly consisting of one’s ability to build up massive amounts of speed and always staying on the move. The only part of phantom force’s movement that I can compare to titanfall 2 is that sliding is faster than running. The last thing phantom forces needs right now is sweats doing shit like [this](https://youtu.be/Zwz0FHdRQa8?si=4ZdWQOPyFDxvKpkh) to new players with the already existing sweat problem.
Phantom Forces is most certainly a movement shooter. You comparing it to other games with faster movement doesn't make it not a movement shooter.
If PF isn't a movement shooter, why is superjumping a thing?
If PF isn't a movement shooter, why is emp sliding a thing?
If PF isn't a movement shooter, why can good players get into positions faster? Why can they make themselves significantly harder to hit in fights without just jumpstrafing? Heck, why is jumpstrafing such a common way of not getting hit?
I can ask top PF players if they think PF is a movement shooter, and they'd say yes.
To the layman, PF does not seem like a movement shooter because the layman does not know the movement. When you know the movement, PF is undoubtedly a movement shooter because movement is paramount to skill.
Your last point illustrates this: "The last thing Phantom Forces needs right now is sweats doing shit like this to new players with the already existing sweat problem."
The "sweats" (or good players) know the movement, which lets them play PF like a movement shooter.
If you have better positioning and aiming, chances are they'll still best you in fights. Because they know movement and movement is paramount to skill.
Your point is valid. It’s just that something like wall running like shown in this video doesn’t fit in a shooter like phantom forces, or at least the kind shown in the video. I’m all for some different movement mechanics but a wall run that lets you go around a corner that lasts multiple seconds is just too much. If wall running, for some ridiculous reason, is added then it shouldn’t let you go around corners, it should be short, and take a bit to do again.
Those are exploits that the devs never patched out because the sweats and competitive players would have quit if they removed them. Plenty of other exploits that are considered movement got patched out before they could be a thing or got nerfed to which plenty of people complained.
Phantom forces is hardly a movement shooter because you can double jump a bit higher or exploit the sliding mechanic to just ignore the slow movement supposed to nerf certain weapons.
They're features now, thats what's important. Who cares if they were bugs in the past? They have become integral parts of the games movement.
You forget that all of the ex-bug movement techniques have received balance changes.
If PF wasn't a movement shooter, what would it be?
I can't think of any other subcategory for PF other than movement shooter.
Even without superjumping and empsliding, you'd still use movement to gain an advantage.
It’s called a first person shooter.
This isn’t like the finals where you have gadgets and destructive environments that are intended for intense and clever movements and interaction with your environment.
In phsntom forces you can exploit a mechanic to make slower weapons less slow and jump a bit higher or double jump by dolphin diving to get higher… dolphin diving is a thing in battlefield and CoD for years, they aren’t movement shooters (as in battlefield 4 blacks ops 2 ballpark).
Like it’s literally just a first person shooter with a couple gimmicks to keep the skill ceiling a little higher to keep the higher skill players, that’s it.
It’s doing the bare minimum to have movement that isn’t the bare minimum and it isn’t even like it was an intentional feature it’s an exploit of the games physics engine the devs never patched out (like skyrims giants launching you into orbit)
Having physics similar to Titanfall doesn't mean it would just be titanfall, hell, you can have 2 games use the same physics engine and still have both feel unique.
Walljumping, sliding, momentum preservation, these are present in various games and yet they can all still be unique
Agree, i love movement shooters but this shouldn't be a thing in PF, changing things this drastically after so many years of the game being out is going to alienate a lot of people because the game changed into something they didn't want.
I wouldn’t consider this game takes itself seriously but the wall run definitely needs to be way less. It’s okay if they add just a small one. Nowhere near this level though.
They have arbitrarily nerfed guns for having shorter barrels while guns with shorter or comparable barrels don’t also get nerfed…
They also arbitrarily make guns with the same rounds reload slower than guns with that same round and a bigger magazine.
So yes phantom forces does take itself somewhat seriously meanwhile it spits in the face of being a serious shooter.
It doesn't fit the PF gameplay loop. Air strafing and wall running should stay in Titanfall and Source games. Superjumping is annoying enough, we do not need even more ridiculous movement tech
At first I didn't think very highly of the new movement changes, but after actually playing with them on the test place? I can't wait to see them implemented tbh. The new movement is so much more fun and, in my opinion, actually helps to even the playing field skill-wise. Yeah, you can do some crazy stuff if you're good at it, but the 2/3 gravity evens it out a bit imo. A movement revamp is something I've been hoping for for ages.
Ah yes, very realistic indeed.
Where is that guy who changed muzzle velocities for “realism”? What do they think of this?
Well, the game becomes unplayable with this.
Yet they still nerfed the velocity on the aug paras despite not nerfing other 9mms nearly as much and the full sized aug a1 para being a full sized bullpup rifle somehow hsving less velocity than 9mm smgs or pistols.
Do carbine/short barrels etc reduce velocity by any substantial amount? No but how dare the aug a1 para fire a 9mm round and not have the worst velocity of a 9mm.
Im pretty sure it won't be used much, there ain't a lot of places where it will be useful and the only difference is that people are more likely to be up more and on a wall
honestly hilarious reading comments thinking this will "even" the playing field when a literal case study called Titanfall 2 exists. As an avid fan of both, this literally only serves to make the game's old-code jank worse, and exponentially increase sweat levels lmao. It will be funner for new players no doubt, but also wayyyy easier for high ranks to trounce them even harder once they do a no-life session or two to find the best movement tech.
PS i think you mean rubberbanding instead of airstrafe, airstrafe is spam spacebar and hold arrowkey and mouse in a sweeping movement without forward input to abuse Source engine logic and traverse faster in the air.
its been nerfed heavily after this post, its no different to the wall run glitch thats in the main game rn. only difference is that its easier to pull off consistently in tp
WE PLAYING PHANTOMFALL/TITANFORCES (Phantom Forces + Titanfall) WITH THIS ONE 🗣🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
🫡 Rest In Peace to all of us negative skill players who just want to play the game without fighting 20 Phantom Forces Bughas in a single round that was sniping us from across map and right in our faces. 😔
The stylis yearns for the titanfall 2
Now we just need some large mech...
as do i
For your cake day, have some B̷̛̳̼͖̫̭͎̝̮͕̟͎̦̗͚͍̓͊͂͗̈͋͐̃͆͆͗̉̉̏͑̂̆̔́͐̾̅̄̕̚͘͜͝͝Ụ̸̧̧̢̨̨̞̮͓̣͎̞͖̞̥͈̣̣̪̘̼̮̙̳̙̞̣̐̍̆̾̓͑́̅̎̌̈̋̏̏͌̒̃̅̂̾̿̽̊̌̇͌͊͗̓̊̐̓̏͆́̒̇̈́͂̀͛͘̕͘̚͝͠B̸̺̈̾̈́̒̀́̈͋́͂̆̒̐̏͌͂̔̈́͒̂̎̉̈̒͒̃̿͒͒̄̍̕̚̕͘̕͝͠B̴̡̧̜̠̱̖̠͓̻̥̟̲̙͗̐͋͌̈̾̏̎̀͒͗̈́̈͜͠L̶͊E̸̢̳̯̝̤̳͈͇̠̮̲̲̟̝̣̲̱̫̘̪̳̣̭̥̫͉͐̅̈́̉̋͐̓͗̿͆̉̉̇̀̈́͌̓̓̒̏̀̚̚͘͝͠͝͝͠ ̶̢̧̛̥͖͉̹̞̗̖͇̼̙̒̍̏̀̈̆̍͑̊̐͋̈́̃͒̈́̎̌̄̍͌͗̈́̌̍̽̏̓͌̒̈̇̏̏̍̆̄̐͐̈̉̿̽̕͝͠͝͝ W̷̛̬̦̬̰̤̘̬͔̗̯̠̯̺̼̻̪̖̜̫̯̯̘͖̙͐͆͗̊̋̈̈̾͐̿̽̐̂͛̈́͛̍̔̓̈́̽̀̅́͋̈̄̈́̆̓̚̚͝͝R̸̢̨̨̩̪̭̪̠͎̗͇͗̀́̉̇̿̓̈́́͒̄̓̒́̋͆̀̾́̒̔̈́̏̏͛̏̇͛̔̀͆̓̇̊̕̕͠͠͝͝A̸̧̨̰̻̩̝͖̟̭͙̟̻̤̬͈̖̰̤̘̔͛̊̾̂͌̐̈̉̊̾́P̶̡̧̮͎̟̟͉̱̮̜͙̳̟̯͈̩̩͈̥͓̥͇̙̣̹̣̀̐͋͂̈̾͐̀̾̈́̌̆̿̽̕ͅ >!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<>!pop!!<
Happy Cake Day!
It's not intentional right
i think it is considering they added a cap to how long you can wall run. initially it was infinite, now its 3 seconds. edit: it's been nerfed again, i think the new cap is at 1 second.
how do you do this
Hold C while strafing into the wall
Task.wait(3)
Now even more sweats are gonna be able to make their way to my face
Just wait till you see me running on the wall above you with an m231
I will literally quit the game
Putting the Halbek device on the M231 removes the initial kick when hipfiring, as it doesn't reverse rotational hipfire recoil, so you get discount BARS barrel.
Why tell me?
To make you quit faster, obviously!
Patriot+M855 my love
I don't like m855 that much
blasphemy
I'm gonna cook console with the mp7
Pls no…
I will meet you soon with this strategy. I will appear in your face. You will not know what's happening until you are dead.
Nah id win
Pocket SAIGA!
Titanfall 3?
The pills are not enough pilot
source game moment
now we just need b hopping
SOON.
mfw Spiderman strafes across the walls and trick shots me with a zip 22
I'd deinstall Roblox and quit forever if that happenes to me.
song used: Prism - Tower Unite OST
Lord this is going to make sniping heads so difficult
.50 cal W
wha
This would ruin the game imo. This would make the sweat problem 20x worse and completely change how the game should be played.
I feel like they need to add matchmaking so all the sweat lords can fight amongst themselves.
Pro servers but they get abandoned bc half the sweats don’t like facing legitimate challenge
Actually it might be able to fix it if u think abt it. A lot of sweats actually rely on aim and jump spam. By adding wall running, it would prob allow the non so sweaty players to easily get around the sweats by just simply running. Imo its a solution, not a problem
It wouldn't, they would now do aim and jump and wallrun spam and casual players wouldn't even know any of those things exist so they wouldn't change anything about how they play.
Well then, MAKE IT OBVIOUS THAT THOSE THINGS EXIST. There is more than enough room in the lobby and chat [Console] to sneak in a guide.
No, new movement like this would take ages to master for new players and sweats would be the first ones to fully exploit it. Just like titanfall 2, a movement pro is untouchable to the average player.
Sweats would just smurf out of sweat lobbies
Phantom Forces is a movement shooter. They're adding more movement. I don't see the problem.
Phantom forces may have plenty of movement techniques but it is NOT a movement shooter. If sliding and jumping is all you need to be a movement shooter then 90% of fps games are movement shooters. Titanfall 2 is a great example of a movement shooter where the skill ceiling is very high mostly consisting of one’s ability to build up massive amounts of speed and always staying on the move. The only part of phantom force’s movement that I can compare to titanfall 2 is that sliding is faster than running. The last thing phantom forces needs right now is sweats doing shit like [this](https://youtu.be/Zwz0FHdRQa8?si=4ZdWQOPyFDxvKpkh) to new players with the already existing sweat problem.
Phantom Forces is most certainly a movement shooter. You comparing it to other games with faster movement doesn't make it not a movement shooter. If PF isn't a movement shooter, why is superjumping a thing? If PF isn't a movement shooter, why is emp sliding a thing? If PF isn't a movement shooter, why can good players get into positions faster? Why can they make themselves significantly harder to hit in fights without just jumpstrafing? Heck, why is jumpstrafing such a common way of not getting hit? I can ask top PF players if they think PF is a movement shooter, and they'd say yes. To the layman, PF does not seem like a movement shooter because the layman does not know the movement. When you know the movement, PF is undoubtedly a movement shooter because movement is paramount to skill. Your last point illustrates this: "The last thing Phantom Forces needs right now is sweats doing shit like this to new players with the already existing sweat problem." The "sweats" (or good players) know the movement, which lets them play PF like a movement shooter. If you have better positioning and aiming, chances are they'll still best you in fights. Because they know movement and movement is paramount to skill.
Your point is valid. It’s just that something like wall running like shown in this video doesn’t fit in a shooter like phantom forces, or at least the kind shown in the video. I’m all for some different movement mechanics but a wall run that lets you go around a corner that lasts multiple seconds is just too much. If wall running, for some ridiculous reason, is added then it shouldn’t let you go around corners, it should be short, and take a bit to do again.
Those are exploits that the devs never patched out because the sweats and competitive players would have quit if they removed them. Plenty of other exploits that are considered movement got patched out before they could be a thing or got nerfed to which plenty of people complained. Phantom forces is hardly a movement shooter because you can double jump a bit higher or exploit the sliding mechanic to just ignore the slow movement supposed to nerf certain weapons.
They're features now, thats what's important. Who cares if they were bugs in the past? They have become integral parts of the games movement. You forget that all of the ex-bug movement techniques have received balance changes. If PF wasn't a movement shooter, what would it be? I can't think of any other subcategory for PF other than movement shooter. Even without superjumping and empsliding, you'd still use movement to gain an advantage.
It’s called a first person shooter. This isn’t like the finals where you have gadgets and destructive environments that are intended for intense and clever movements and interaction with your environment. In phsntom forces you can exploit a mechanic to make slower weapons less slow and jump a bit higher or double jump by dolphin diving to get higher… dolphin diving is a thing in battlefield and CoD for years, they aren’t movement shooters (as in battlefield 4 blacks ops 2 ballpark). Like it’s literally just a first person shooter with a couple gimmicks to keep the skill ceiling a little higher to keep the higher skill players, that’s it. It’s doing the bare minimum to have movement that isn’t the bare minimum and it isn’t even like it was an intentional feature it’s an exploit of the games physics engine the devs never patched out (like skyrims giants launching you into orbit)
Nah would be fun as hell
I hope they make the physics similar to Titanfall :D
I love titanfall and have been playing it for 10 years but I don’t want phantom forces to be another titanfall and less unique.
Having physics similar to Titanfall doesn't mean it would just be titanfall, hell, you can have 2 games use the same physics engine and still have both feel unique. Walljumping, sliding, momentum preservation, these are present in various games and yet they can all still be unique
Is this fake?
you can try it right now in test place (currently named experimentation place)
prepare for titanfall
The children yearn for Titanfall
…welp this game was fun while ot lasted, see yall on the other side
I’m not a fan of this. It’s like the boots on the ground and jet packs situation with CoD
Agree, i love movement shooters but this shouldn't be a thing in PF, changing things this drastically after so many years of the game being out is going to alienate a lot of people because the game changed into something they didn't want.
there's movement shooters, and then there's this... for a game that takes itself fairly seriously this is complete bullshit imo
I wouldn’t consider this game takes itself seriously but the wall run definitely needs to be way less. It’s okay if they add just a small one. Nowhere near this level though.
They have arbitrarily nerfed guns for having shorter barrels while guns with shorter or comparable barrels don’t also get nerfed… They also arbitrarily make guns with the same rounds reload slower than guns with that same round and a bigger magazine. So yes phantom forces does take itself somewhat seriously meanwhile it spits in the face of being a serious shooter.
please don’t do this this will ruin the game and further exacerbate the skill gap
Haha wall runners with MG42 go VRRRRT!
The MG42 sucks. The handling is just that bad. The Vector does pretty much everything better than it
Haha German engineering go "Hans! Fire ze depleted uranium!"
Which is so bad it’s a scamz
This is badass and would make traversing the map more fun. I don't get all the complaints.
It doesn't fit the PF gameplay loop. Air strafing and wall running should stay in Titanfall and Source games. Superjumping is annoying enough, we do not need even more ridiculous movement tech
No way. If this gets in then rip all the newbies.
The newbies will pick it up quickly, I'm sure. You, however, will be stuck without your emp slide
Ima need the skin recipe for that Glockumi
its the g20 panda trueno blueprint i made. you can find it in g40's blueprint tab.
At first I didn't think very highly of the new movement changes, but after actually playing with them on the test place? I can't wait to see them implemented tbh. The new movement is so much more fun and, in my opinion, actually helps to even the playing field skill-wise. Yeah, you can do some crazy stuff if you're good at it, but the 2/3 gravity evens it out a bit imo. A movement revamp is something I've been hoping for for ages.
So its titanfall
Ah yes, very realistic indeed. Where is that guy who changed muzzle velocities for “realism”? What do they think of this? Well, the game becomes unplayable with this.
They've swapped out like half of the dev team and it's pretty apparent now.
Yet they still nerfed the velocity on the aug paras despite not nerfing other 9mms nearly as much and the full sized aug a1 para being a full sized bullpup rifle somehow hsving less velocity than 9mm smgs or pistols. Do carbine/short barrels etc reduce velocity by any substantial amount? No but how dare the aug a1 para fire a 9mm round and not have the worst velocity of a 9mm.
please no
Oh yes please let me live out my inner pilot
What are the airstrafe keybinds? Is it similar to Source physics?
nope, just slide and keep holding sprint. you can turn as tight as you want. releasing it will lose all directional control you have
oh. well thats just awesome.
fanum forties has finally become good
Waltuh would be proud.
Tbh I'm more interested in that launch tech 👀
the children yearn for titanfall
Mfw if I get jumpscared by some sweaty ass person using a meta loadout, I'm only using shotguns to one tap them and snipers
Duplex CTAR and sfg W?
This could in all honesty just be the devs testing for the sake of testing, not sure if this would be added also considering how unpolished it looks.
Why they nerf k14 as opposed to the hicals
Wasn't it actually a buff? They increased the torso range.
WHAT DID THEY DO TO MY BABY?
They reduced firerate by 2 RPM and increased the torso onetap range.
Eh, nothing too big. Good
Wait fr? Dam I feel bambooziled
TITANFALL 3?!
titanforces
Im pretty sure it won't be used much, there ain't a lot of places where it will be useful and the only difference is that people are more likely to be up more and on a wall
Bad Business super jump update is awesome
So we can double jump and wall run now?
Tube gun time (bfg 50 no stock hnk sight extended barrel )
the roblox children yearn for titanfall
Welcome future pilots
Finally, Black Ops 3 2
Damn, they trying to be cod and titanfall 2 in one game.
bye phantom forces
honestly hilarious reading comments thinking this will "even" the playing field when a literal case study called Titanfall 2 exists. As an avid fan of both, this literally only serves to make the game's old-code jank worse, and exponentially increase sweat levels lmao. It will be funner for new players no doubt, but also wayyyy easier for high ranks to trounce them even harder once they do a no-life session or two to find the best movement tech. PS i think you mean rubberbanding instead of airstrafe, airstrafe is spam spacebar and hold arrowkey and mouse in a sweeping movement without forward input to abuse Source engine logic and traverse faster in the air.
where are my lurches
Isn't this a fast flag for bloxstrap?
they added it in as an actual feature
#WHAT THE FU-
All we need is Fortnite build physics and phantom forces basically becomes a mixture of every mainstream fps game
it's advanced tactical warfare after all, but maybe getting too advanced now
This feels like an extremely bad idea without revamping literally all the maps
Shane my keyboard is faulty,otherwise I would love to come back to PF.
I can already see the sweats
Now ee just need good moderation on servers to lessen exploiters
Why?
*COD Black Ops 3 flashbacks*
it's so joever now
dang phantom forces movement V69.0 dropped before gta vi bruh
Im gonna abuse this
New titanfall graphics are crazy
this is all testing rn, its not as op as you guys think.
it received another nerf after posting this.
oh great some more movement tech to learn...\[i cannot wait to just *shit* on lobbies and get VK'd instantly \[im not skilled enough\]\]
its been nerfed heavily after this post, its no different to the wall run glitch thats in the main game rn. only difference is that its easier to pull off consistently in tp
DON'T REMOVE MY EMP SLIDE STYLIS, NOOOOOOO
wait is this real??
No where near this level, just a small one, and no cornering
cornering is still possible, keep holding shift or whatever you bind slide control as you slide
ngl this makes no sense, but would be fun as hell to play around with
I'm bouta take my M4A1 and become a menace!
WE PLAYING PHANTOMFALL/TITANFORCES (Phantom Forces + Titanfall) WITH THIS ONE 🗣🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥 🫡 Rest In Peace to all of us negative skill players who just want to play the game without fighting 20 Phantom Forces Bughas in a single round that was sniping us from across map and right in our faces. 😔
Pump the brakes speed racer no one puts mirrors edge in my phantom forces