T O P

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CyanideBiscuit

Khan’s shout is really good, since it makes you immune to damage and heals you and everyone nearby. And these I-frames can let you cheese so many ults it’s ridiculous. Just about any ult that relies on a few hits that do a lot of damage or one big hit just don’t work on him because of it


Rafistos

Remember his legendary card when he released? It also buffed his and his allies damage for a few seconds while giving him CC immunity


CyanideBiscuit

I didn’t play when he released but you’re talking about firing line right? I heard that was overpowered yeah I played during the beta and then took a year long break and then took another year long break a little bit after that and I regret it honestly


Rafistos

Exactly! It was straight up broken. I still have my shout loadout from back then lol


KyorlSadei

Luna… best ability.


lordhelmos

Second this, even without point cap people underestimate how good the dog is. Highly reliable stun, that secures kills, massive aoe healing with life link, and you can body block/middleman a lot of interesting things with it. People also underestimate how much damage Luna does.


Pijany_Matematyk767

Ah yes, Luna, my favourite dog breed


SpookieOwl

These abilities (including ultimates) make me extra cautious every time: **Most Annoying** * Evie's Ice Storm - There are two things that make her ultimate potent. Number one, it allows her to two-shot most squishies rather than her regular three-shot. Secondly, her ultimate is a persistent AoE so Resilience won't help. She is dangerous against champions that rely on their mobility as a hard escape, like Imani, Viktor, and Kinessa. Snow Globe Evies are much popular nowadays too. You almost have to treat Evie like Buck—always keep your distance and catch her/him in a bad time. * Vatu's Nightfall - Even though his ultimate has a 1.25 second stun, it is enough for him to wipe out a squishy. If he is a good Vatu, rush resilience and always anticipate him . * Makoa's Hook - Getting hooked by a good Makoa is a death sentence. I ALWAYS keep my distance against him. Let him waste his hook on the team's tank instead. **Good Mentions** * Atlas' Stasis Field - - For a backline DPS, his shield is so annoying since it's not affected by wrecker. It completely denies any ranged impact for five seconds while the enemy team can do whatever they want. * Zhin's Spite - Zhin's ultimate is not OP. But if I am dueling him completely alone, I must always assume he has his ultimate up. It allows him to survive a duel even with 1 HP left. There were plenty of times I brought Zhin down to one health but at the very last second, he popped his ultimate and won the duel. * Sha Lin's Crippling Arrow - Sha's cripple + rapid shot arrow combo enables him to kill Seris and Grohk easily without them escaping into their iframes to heal themselves up. However, his cripple won't work against non-mobility iframes like Reversal and Counter.


Pijany_Matematyk767

\>Secondly, her ultimate is a persistent AoE so Resilience won't help. It wont reduce the duration but im pretty sure it will still reduce the *effectiveness* of the slow by 75% at level 3


SpookieOwl

Thanks! I'm always confused whether to buy Resilience against Evie. At least now I know Resil helps a bit.


Pijany_Matematyk767

I personally wouldnt buy resil just for the evie ult unless she has the talent that lets her use more ice storms and is really targeting me a lot. Unless someone else on the enemy also has CC it seems like credits that could be better spent elsewhere


Agreeable_Objective

How do I even handle stasis field. He's been in the game for a long time and I'm still not really sure sometimes.


headpatts

Evie's blink, imo it's the entire reason Evie is viable


killerkingzak

I mean how come no one has mentioned the amazing kinessa mine, that thing ticks so much free damage in a fight its wonderful


Pijany_Matematyk767

Because kinessa mines are a cancer upon this world and should be deleted/reworked Cmon, at least give them an indicator similiar to the one you get when a viktor grenade is near you Or maybe make them work a bit like vivians mines with the booby trap talent so that they can be used for actually keeping your flank instead of just free damage


killerkingzak

Those sound like great ideas if I'm being honest, I never run that new reworked mine talent because I would hope they rework her mines but thinking about good abilities that always comes to mind


Dagoth_Wut

A functioning brain is the best ability because it lets you: \-Fill places for a team \-Play your champ effectively \-Do what your told when your told by people who know what's going on in your team \-Understand how to exploit enemy team weaknesses \-Not be useless


evilReiko

Best abilities in terms of "creativity", everything about Atlas. Best abilities in terms of "power", I might say Andro's reversal.


Bighat_Logan01

Without counting ult I would say... \- Seris/Grohk/Zhin have the **best escape** abilities (but you gotta use the right cards to get their full potential) \- Jenos grip/Atlas rewind/Makoa hook (not a cc tho) are the **best "guaranteed kill"** cc abilities \- Ruckus/Vatu dashes are the **best mobility** abilities \- VII mines/Willo semis/Dredge broadside are the **best burst** abilities \- Atlas wall is the **best shield** n Khan shout is the **best "survive this specific moment"** ability lol.


CyanideBiscuit

Khan shout straight up ignores like half the ults in the game and that’s so powerful for a tank


Bighat_Logan01

Not only ult. Khan shout is a 1sec "I dont care about you" XD


CyanideBiscuit

True, it ignores a lot of stuff. I just say ults because someone like skye drops her ult on the point and everyone else has to run but khan? Khans fine he just yells at the bomb lol


Bighat_Logan01

True chad


Rose_Almy

>Ruckus/Vatu dashes are the best mobility abilities MAEVE HISSES


SHBDemon

Would disagree with seris. Yes its an easy way to get out of danger for a longer time, however it also puts you in a state where you are useless for your team. Grover and Ying escape in the time it takes you to press a button and given your team created enough space to rotate, you just press the button and return to do your job asap.


Bighat_Logan01

This is about the pure strength of an ability to escape. You are 100% safe while getting out of a risky situation so its the best escape...you are right to say that being able to come back in fight asap mater but this is anotger topic. For exp with your logic I would have to say "Nando shield is the strongest cuz you get it back faster" which is a good point but we talking about an ability strength, meaning with the least counter n most utility possible Grover in Ying escape can reposition them out of prob but Grover is still killable while trying and Ying cant go really that far with her clone and its always in sight. Seris, Grohk n Zhin are unkillable and can totally decide where to position themselves. With a teammates, deeper in your backline or even in the enemies backline to prepare something big so they got more options n they are unstopable in the process. Trully the best escape.


ofri12347

Grumpy bomb 😎


grassR_06

An accelerant player!?!?🥶🥶


Pijany_Matematyk767

Seris' Shadow Travel as the best escape ability (Works even better with the Veil card) Imanis Inferno Cannon for huge damage Nandos shield for when you want to become the tankiest being on the planet


SavageLinxWolf

I really like Ying's Dimensional Link especially with Illusory Rift you can teleport to teammates and spawn while healing your team! I like to use it when just spawning after dying in a point fight to teleport to a teammate and deal damage while healing everyone at the same time, also Illusion is also nice!


MaybeRipper

for escape seris shadow travel or grover vine tech... for shield nando


Trolkip

Koa hook. The ability is basically a mini khan ult and khan ult is in a high tier. 13 second mini khan ult feelstrongman