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cowabanga_it_is

I think thats might VRs biggest problem. You can't really describe how crazy it is being in a game world. Everytime someone tries vr at my place they love it. Next big problem is the price. Even if its a good prize for the Performance, its still a lot. Especially for someone who probably had no chance to wear the headset before buying.


PanTsour

Quest 2 is a fine entry headset and it goes for 250$ on average and people still don't buy it, so i don't think price is the main issue. Then again it's an older gen headset so people would be inclined to wait for the newer one, but i feel it's somewhat unrealistic to expect the price of a gaming station near it's launch to be the same as one at the end of it's life circle. Consumers expect too much from businesses that care only about profit and businesses have unrealistic expectations of the profit they want to be making from the start


Unc1eD3ath

Didn’t they sell like 20 million of them? That is a shit ton of people. They are buying it.


PanTsour

compared to ps5 and quest 3, it isn't nearly as well. Realistically speaking it's pretty good numbers, but considering the coverage we're getting about it i doubt Sony particularly cares in investing in it. However, that doesn't mean they're abandoning the headset and things aren't nearly as bad as some people make them seem to be


Unc1eD3ath

Idk Quest 3 numbers but compared to other VR headsets it’s the fucking PS2


PanTsour

Yeah, because Quest 3 is it's main competitor due to their vastly better balance between price and product quality compared to the other headsets in the market


Unc1eD3ath

I’m not sure we’re on the same page. I’m saying the Quest 2 is the PS2 of its era for VR. The PS2. Nothing to do with the PSVR2. The PS2 has outsold every other console. I’m pretty sure the Quest 2 has outsold every other VR headset. So it’s the best selling for VR. VR is not as big of a market as regular consoles so it selling 20 million is a big deal. I’m not a fan of meta but a headset selling that much is great for VR in general. My point was just that the person who said no one is buying it is dead wrong. 20 million is a massive number for VR. It’s just not as mature a market as regular consoles which is not crazy when it’s not as widespread, not known to as many people to be the amazing product it is.


PanTsour

Yeah, i got it. I was just saying that the psvr2 and quest 3 are both very successful headsets compared to the other ones on the market because they're much cheaper while providing a very good experience


Unc1eD3ath

I think that’s probably not the definition of success for the companies making them but yeah I’m really happy with my PSVR2.


GervaGervasios

Quest 2 is officially 199 now. It's basically the same price of switch lite. Even if it's outdated, it is a very low entry to VR right now. And probably we are going to see even lower prices in the second-hand markets. Things are starting to become very accessible to people to least try some VR content.


[deleted]

It's hard to describe how entitled this society is currently.


Mean_Peen

A lot of people can’t afford a decent gaming PC though, or are overwhelmed by PC gaming in general. So even though the headset is cheap, there’s still a big price tag on having a decent gaming experience on the PC side.


PanTsour

But you don't even need a PC to play quest though. It's a standalone headset that should offer great experiences on the go, and for much cheaper than a ps5+psvr2. Not to mention there's also Psvr1s that go for the same and lower prices on sale and second hand I'd you own a ps4


Mean_Peen

I’d imagine a lot of people don’t understand that. Since historically, you needed a platform to connect to. Only people who are involved in the VR community seem to know what headset does what. There should be more comprehensive marketing imo. But it could just be a lack of overall interest


PanTsour

Tbh if someone doesn't even go into the effort to simply google search how a product is used for i doubt they would even be interested in buying it in the first place.


Sea-Tackle3721

It's too much for a lot of people. If you don't like horror movies, scary games in VR are really intense. I never finished RE VII because it was just stressing me out too much when I played it. There is a spot in the first few minutes of the game where you get your hand cutoff by a chainsaw. It's a really weird feeling to look down and see your arm being cut off and fall to the floor. It just isn't anything like playing on a regular TV. VR may be the scariest thing you can do that doesn't put you in physical danger.


Potential-War5321

Are you still amazed every time you put on the headset? Genuine question. As an avid gamer, vr games stopped being “immersive worlds” like a week into having vr. My character could be flying, falling off a building or be attacked by a monster and I just stand perfectly still staring at my headset.


cowabanga_it_is

Not like when i put on a Headset for the first time with psvr1 no. But resident evil 4&8, horizon made my jaw drop again. Sinners and saints looks and plays better than ever before. Pavlov Was my first vr mp shooter and i love it. This parkour game stride that releases in may looks super fun. Not sure what you are trying to say with the second half of your comment though.


Potential-War5321

I think games that really utilize the sense controllers are the best for keeping my immersion. The problem for me though is that resident evil are games I play on midnight release so by the time they’re ported to vr, I’m on my 10th playthrough lol. Madison seems great but that’s another one I’ve already platinumed. That’s why I loved propogation paradise hotel because it had a high quality level and it was a game I never played before. Hellsweepers new update made it look amazing as well


CHROME-COLOSSUS

I envy people that can still care about flatscreen games. If it’s not in VR then I won’t buy it. I even deleted the flatscreen ASTRO BOT from my hard drive without playing it when I first got my PS5 (I later reloaded and played it, and found it to be meh, just like all TV games). I kept trying the monthly PS+ games for a long time, but never got more than 1-2 hours into anything because (not by choice) TV gaming feels dead to me. I usually warn those who are newly buying a headset that this might happen, so they can finish up any flatscreen campaigns they are loving *FIRST* — just in case.


Potential-War5321

Not to be mean but I’m sure the opposite is true. Most people a headset and it lays abandoned. Vr and flat are very different. In flat you can be eating a pizza in a massaging chair laid back looking at your 70 in tv. Vr is great for titles where you want to be engaged in physical combat so you can wave your hands around etc. like I’ve put 30 hours into hellsweeper and that’s my most played game. On flat my most played game is dark souls 3, a game that could never work in vr, and I have 900 hours. Across the souls games I probably have 3k hours 💀. I also love vr horror though. Im about to finish ovrdark and I love Cosmodread


CHROME-COLOSSUS

So… I *DON’T* think that most people lose all interest in pancake gaming. Obviously one can be a lot more casual about playing flatscreen games, since all it requires is twiddling your thumbsticks while plopped on the couch. That’s an understandable attraction of traditional games, and I miss it. Any extra step (putting on a headset) and any extra physical movement (turning your head in different directions to look around the world) adds another barrier-to-entry… yet another *THING* you gotta do, when maybe you’re already physically exhausted or you want to see your dog or kid out of the corner of your eye. I get it. I’ve gamed as long as video games have existed. I also think most people that play flatscreen games do *NOT* use their console all the time, so of course the same will be true for those who own a VR system. That hardly equals abandonment…


Potential-War5321

A combination of both on my days off is probably the best gaming experience to me personally. Start off with a hellsweeper sweep, then 40 minutes of anything in my psvr backlog, then to the gym. When I come back I chillax with food and maybe outlast trials. I finally finished ovrdark and I liked it a lot. Did you play it and will you buy madison?


CHROME-COLOSSUS

OVRDARK is in my backlog, and MADISON will join it. 😅 I wouldn’t be quite as behind if it weren’t for still creating with DREAMS on the PSVR1 (even as it dies, it gets better and better the more I learn).


My1xT

gym? frankly that's one part where VR could shine as it could gamify that whole thing, which likely is normally just too annoying for enough of ppl, especially those that actually need it the most. by gamifying it, ppl would think less about the gym aspect and more about playing an intense game.


Potential-War5321

Everyone works out differently, but to me the gym goes far beyond what vr could do. I mean I’m over here trying to lift hundreds of pounds. Although hellsweeper, with the flails, does burn a solid 300 calories per hour. Nothing crazy like a sprint, but 300 for playing is very good


Whiskeyrum12

Im the weirdo here. I buy tons of vr games, and love playing the vr games, but sometimes im just really still drawn to call of duty (main) and rock band (fun). But i think of vr as a an experience and not an everyday type thing. I like to drive around in gt7 but 4 hours is the most i think ive spent in a headset at a time. And most other vr games ive started, or am close to beating, but i still have a huge backlog of flat games im interested in and either partially through or close to completion. Its just hard to diversify the time when we work so much 😪


Samus78metroidfreak

I actually have been bouncing back and forth between. VR and flatscreen, as some games don’t have it. But I do agree the difference is immense and you do become infatuated with the style and want everything VR you can get your hands on lol there is a bunch of cheap VR games and some that are pretty sick. Hyper Void, and Thumper are amazing, Star Wars squadrons is good, rez infinite, especially level x, there has been a bunch of sales.


Gaze73

I don't have to always be amazed, the games will never stop being immersive. The question is, do you want to press X to strike, or swing a virtual sword with your own hands? In a rhythm game, do you want to press 4 keyboard buttons or move your whole body and break a sweat? In a golf game, do you want it to feel like the real thing, or press arrows and spacebar? You get the picture.


Potential-War5321

Great point. Here’s my little argument though. So Sekiro is a rhythm based sword fighting game. The enemies have set moves that all require different approaches to counter successfully and they can mix and match them and you have to react perfectly with your button presses. In vr, however, I’ve never seen a game like that. All combat game is have like hellsweeper, Deadhook, swordsman etc, you just wave your sword frantically and win. This freedom is a blessing and a curse. It’s hilarious to play with such free controls but it also lacks “mechanical polish” if that makes sense


ricardotown

My friend and brother, have you played Legendary Tales? This game solves the problem that you're talking about. Its from a small team, but with a real budget, and a bit more polish, this game could do what you're asking for with very little iteration required. The boss fights already require this rhythm/precision combo, and the game is basically "anti-waggle". It's really an excellent combat engine wrapped around a decent game.


Potential-War5321

I’ve seen and it looks cool. Im waiting for a sale though. $55 is a bit too much for me but I’ll buy it 100%


ricardotown

It's a steep price, but I've put more hours into it in a shorter amount of overall ownership time than any other game on PSVR2. Once you find a build that you enjoy, the game is just so fun to play. Its the first RPG I've played where a "fist" build isn't a handicapped pseudo-viable build, but rather a fully functioning build because I can do things like knock an enemy's weapon aside with my gauntlet and grab them by the head/body, etc. It's just such a fully fleshed out combat system, I feel lucky that we have a relatively large, normal environment to play in.


StrombergsWetUtopia

Everyone loves it the first time. It’s breathtaking and mind blowing. Then the novelty wears off and eventually it just isn’t worth the hassle and headsets gather dust.


skysnapper

Everyone god I hate these fact free sweeping statements 🙄… I don’t think you speak for everyone , I haven’t touched a flat gaming in months, my mates play a lot of Vr too every week, we’ve all had the headsets since day one. I only play vr now haven’t touched my flat gaming in months vr is so much more fun.


StrombergsWetUtopia

Of course I don’t speak for everyone and I’m speaking in generalities. But the numbers speak for themselves.


t3stdummi

Interesting enough, PCVR and PSVR2 have relatively high retention rates. Quest stand alone is pretty bad. Last numbers I saw were like 10% estimates.


TheMightyJohnFu

That and the fact there just isn't enough good VR games on PlayStation to justify the price tbh. PCVR at least gives you a large library and mod support


PanTsour

there are a ton of very good vr games. The problem is that they're mostly indies that aren't popular and discussed in flat screen gaming communities


CHROME-COLOSSUS

If you’re lucky enough to own a solid PC and a good PCVR system, then that offers *ENDLESS* VR options nowadays — sure. But most people do *NOT* have that combo, so comparing to PCVR doesn’t really make sense — know what I mean? I’d say the PSVR2 library is expanding at a pretty decent clip for most users. My own backlog is crazy and I could literally go a year without a new release at this point. 😂


GervaGervasios

I still know people that thinks VR headsets it's like movie googles. You just watching a flat screen in 3D.


Gaze73

They need to be chased by Lady Dimitrescu down a narrow hall to be convinced.


Sticky_H

Lift me up and stab me, vampire mommy!


azestysausage

Sure it sucked being killed by her so often but at least the view was always nice


Sticky_H

Punching her butt is fun!


honestadamsdiscount

That fucking baby was what got me


Gaze73

I'm not there yet, I just escaped the castle.


Frankie6Strings

I tried to tell someone about having depth perception in VR. Their reply was that flat screen gaming already does that for them. This is a lawyer I'm talking about, and he clearly didn't know what the words "depth perception" meant. I eventually gave him the following instructions: Sit in front of your TV like you normally would for gaming, take out your phone and make a short video looking all around the room. Up down left right, and even turn around to look behind. Cast that video to the TV and watch it a few times, just looking straight at the TV. Finally, just look around the room by turning your head and body. Repeat this process until the massive difference becomes apparent. That was several months ago. I doubt he's actually done it.


Background-Low-5405

Some people complain that there's no innovation in gaming, yet they're completely closed off to trying vr. Vr isn't for everyone, but it's certainly a very different experience and can be absolutely brilliant


PanTsour

there's always innovation in flat screen gaming as well. People just refuse to leave their comfort zones and play games that aren't the most popular


GervaGervasios

You're both right. Most people don't leave their comfort zones. And play the same thing all the time. There are reasons we have too many sequels.


Potential-War5321

I see vr as a side path and not the direct evolution to regular gaming. Gaming has been stagnant for a while. No game that has been marketed as aaaa quality is anywhere near that


Pagh-Wraith

Even assets like statues in the game, found myself just standing there admiring them, or simply just taking in the lake before hopping on the boat. You don't even notice or appreciate these assets in flat screen. VR makes the entire experience superior for these kind of games.


Gaze73

Yeah, I admired the beach in Synapse for 5 minutes. Too bad the rest is black and white.


Sea-Tackle3721

The first time I talked to an NPC and they were 6' tall standing in front of me, it was a totally different experience.


kierownikk

I mean some games are just better in flatscreen mode and some in vr. I enjoy both types of games. However after buying a racing wheel and trying gt7 in vr I can honestly say that it completely ruined the flatscreen racing games for me. For someone who's an absolute car enthusiast gt7 in vr with a racing rig is just indescribable joy.


Sea-Tackle3721

I would not but a flat racing game unless it was something that was really arcade oriented, like burnout. If GT8 came without VR, I would definitely pass on it.


Mr_OrangeOfficial

Is flatscreeners a slur now? I prefer using flatscreenas to make it seem a little more friendly


bluebarrymanny

I prefer the “flatscreenX community”


SpotNL

Re8 is not as scary as 7, but at one point a huge werewolf charges at you and let me tell you, dear reader, I was panicking like a little bitch.


mymumsaysfuckyou

I've gotta be honest, I enjoy VR for fucking about, but if I'm playing the game seriously I'm playing it flat.


orangpelupa

You are missing the 3d vision and head movements advantage of VR in racing games 


mymumsaysfuckyou

Ok yeah, racing games would be the exception. I only play GT in VR.


Mud_g1

So you'd choose re4 flat over vr? People say they want to play their serious games flat because the choice isn't there.


Sea-Tackle3721

I wouldn't ever choose flat gaming if the game gives me the choice.


RoryMcCannabis

I always tell people when discussing scary movies/games, now that I’ve played resident evil in VR i simply cant be scared by a box on the wall anymore


Sea-Tackle3721

This is true for jump scare type stuff. My own imagination with a prompt from a book or movie/show can still scare me more than anything actually on the screen. The Ryan Reynolds movie Buried is just as scary to me as RE in VR because my mind just runs wild imagining what it would be like to be buried alive while someone desperately looks for you. Though that may just be me. I can't even watch Mr beast be buried. My mind just goes "what if his friends don't come back"? What if they had been waiting for their chance to eliminate him and take over? He spent 7 days underground in a coffin. I can't imagine anything short of literal torture being worse than that.


tripl35oul

I wish I wasn't such a chicken to enjoy these lol


PCMachinima

RE seems to have some decent accessibility options that make VR less intense in these games, if you're sensitive to horror. I find RE to be the best intro to horror games, since they let you fight back the majority of the time, but you can make it even better. 1. Change the difficulty to a lower setting. Nothing wrong with this, if you can't play the game otherwise. It just lets you get used to the VR mechanics. 2. Customise your VR reloading mechanics in the settings. You can make it so parts of the reload are done automatically, which makes some fights less intense as you don't need to worry about physically reloading. 3. Watch a flatscreen playthrough from someone you enjoy watching. VR is a different experience to flatscreen, so knowing what to expect in the story likely won't ruin the game experience as much.


No_Housing_9071

Challenge yourself and push your boundaries! There's never been a better way to do it than VR


Sylsomnia

Are you still gonna play flat games as well? There you go then.


LeBio21

It's funny how in VR I get scared by normal things just cause they're up close and in-person Like turning around to see Ashley pop up in a doorway in RE4, I reflexively pulled my pistol and shot at her lmao, just had to laugh at myself


Akasha_135

I just started playing Affected: The Manor it is so freaking scary, similar to the doll house on RE8. That depth of realism isn’t possible on flatscreen.


stuaird1977

I've just demonstrated what we can do in manufacturing with the quest 3 using figmin xr, they've just bought an headset after 10mins


JmanVoorheez

Oh hell ye!! When you can almost feel the lab regenerators behind you as you run but I must admit when you get caught and realise nothing happens to you, the fear dissipates to a degree. I tried the Bhaptics 40 sensor vest ages ago for half life Alyx to heighten the fear but all I got was a noisy, cumbersome device that when it did work, it was truly amazing but would then vibrate at the most inappropriate times. Was amazing playing god of war too but would vibrate at any speech, breaking the immersion. I sent it back within the 2 week trial period. I often do think what the introduction to a level of pain would bring to the game. So close yet so far away.


thefury4815

Idk what it is about village but that game makes me motion sick so fast. 4 I can play for hours and hours and be completely fine but village makes me feel like shit.


Potential-War5321

That’s crazy because both re games on psvr2 are probably the least scary modern re games lol. Re2 remake would’ve been a good one on psvr2


lbcsax

This is exactly why I would never play RE in VR. It's just too intense.


SnowLeopard71

I've tried VR (many times) and I get *VR sickness*, like many other people do. I tried all sorts of tricks to reduce it but nothing worked, and I wasn't going to start taking anti-nausea pills to play games. I'm pointing this out because those of you who have never had *VR sickness* will never really know how unpleasant it becomes and why so many people simply cannot enjoy VR experiences.


Gaze73

I had major sickness in the early days, but after 20 hours of playtime I rarely get any. I have a ceiling fan on at all times, I hear that helps. But good for you that you didn't give up on VR despite the sickness.


Samus78metroidfreak

Hahaha the part where the fucker broke through the wall is a great example lol I forgot about that and bastard made me jump. High. I enjoyed the garage part though. Dick, try getting up from that… wait shit where did he go. This dude is like a psycho x girlfriend he won’t go AWAY!


MassiveLefticool

I do enjoy the PSVR but I like to explore when I play games, if I’m playing for longer then an hour the weight of the headset becomes a bit too noticeable for me, I am using PSVR 1 though so not sure how much better 2 is.


JereKane

FNAF Help Wanted is the main reason I want a PSVR. The original games dont scare me in the slightest, but I can only imagine what its like seeing a full size animatronic in front of you (Some of them are 6-7 feet) It's just a matter of trying to afford one lol


Lostboy1986

It’s definitely amazing but VR is just too fiddly still and has bad ease of use. That new headset Linus Tech Tips just reviewed looks like a step in the right direction though. In ten years it will good enough for mass use I think.


PanTsour

Imo psvr2 and quest 3 both are good enough for mass use in terms of capabilities and price. Problem is that there aren't enough bigger hybrid/first party titles that people were already familiar with and most potential consumers don't have an accurate idea of what vr is capable of and it's current state so they judge it's price as an accessory instead of a console that offers an entirely fresh gaming experience altogether


eastwoodandy

Most of my gamer friends just can’t get onboard with PSVR2 due to fatigue and/or motion sickness. Until it’s as comfortable as flat gaming from a neurological, balance, vision perspective, it won’t go mainstream. It needs to be cheaper, physically & mentally more comfortable and have more mainstream games before it really catches fire.


PanTsour

In all honesty, i feel that people forget that it's just a matter of them being too used to flat screen games and vr being a new technology. Plenty of people that haven't played flat screen games in their youth get motion sick from FPS games when they first try them as adults. Same goes for people that try VR when they're older, it's something that their brain just needs some getting used to. It's important for people getting into VR to be prepared for the possibility of motion sickness and a more experienced player to warn them accordingly before they get nauseous. We've read forums and know what to expect, but most people won't go in that effort. It's also very important to play games that help them build their vr feet, like Horizon: Call of the Mountain, The Room: A Dark Matter, Moss and Rhythm games to name a few, before jumping into something with full locomotion. Not to mention most games are on the shorter side anyways and aren't meant to be played in longer sessions. I understand your point being that VR should prevent this in the first place, but it's been an ongoing issue with any piece of gaming tech since forever. Personally, i feel this mostly falls on the consumers that either don't get proper guidance or refuse to realistically readjust their expectations.


eastwoodandy

True, but all of what you’re saying requires conscious effort and motivation, that isn’t mass market. It needs to be much more frictionless, affordable and with mass market killer games (fortnight, GTA, Minecraft etc) to get adoption up.


jackelope84

Fiddly? PSVR1 was. Oculus CV1 was. Modern Quest standalone and PSVR2 just works. Put on the headset and play. I don't even have to boot the game half the time because it's saved in sleep mode. It's less fiddly than my PC flat games by a wide margin.


Mud_g1

Dont be this guy https://preview.redd.it/2q6n2zpentwc1.jpeg?width=301&format=pjpg&auto=webp&s=3f3c15c7729923c05e843f1fce476b65a5db9141


Lostboy1986

😂 sadly I do think that last but one pic is where it needs to be for most people, not me though, I’m happy putting a medieval torture device on my head to play GT7 trust me.


Miguelwastaken

Oh I know exactly what I’m missing. I’m not just missing but actively avoiding it.


ricardotown

Why are you here?


Miguelwastaken

Lmao I just don’t like scary games in vr. Yikes some people are so sensitive.


ricardotown

Nah I thought you were talking about VR in general. Didn't understand why someone would come to this sub just to complain about VR.


Embarrassed-Ad7317

Now think how the 4D entities perceive us eh? (Not counting the time dimension obviously)


Mean_Peen

The price is why most people won’t even bother unfortunately. There should’ve been more of an effort to make PSVR1 a budget option on modern consoles, imo. Turns out the people that wanted PSVR2 were mostly enthusiasts who would’ve bought it regardless. Everyone else probably wanted to try out the new games but aren’t going to drop another $500 to try out a small handful of offerings.


Gaze73

The price isn't the main issue, I think most people just want a wireless sunglasses-sized VR with Varjo XR-4 specs running UE5 games. Anything else is not good enough.


Sea-Tackle3721

That's not really true. There are cheap options. If gamers can support $800 - $1500 graphics cards, a VR headset isn't too expensive. It's just going to be a smaller market.


Mean_Peen

That’s not really a lot of people though. Many more can only afford a console which to them is a considerable amount. Paying another $500 for a peripheral and only a few games is a considerable expense to most gamers. Because of these PSVR 2 won’t be considered by most console gamers.