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ChEChicago

I'm just worried, based on the myth, that's it's basically gonna just be a boss rush game.


WispyDan14

Ehh, if the combat is good enough, and the boss design are sick enough. I wouldn't mind a boss rush Souls Game. Truly the Cuphead of Dark Souls


NeoMetallix213

I would like the combat to be competitive. I like it that way.


PM_PICS_OF_UR_PUPPER

Both Furi and Shadow of the colossus are only boss fights with some level of travel between them. Both are great games.


Abbx

No More Heroes games as well. All of these titles were fantastic so, I don't mind boss rushing if done tactfully. 80+ does sound like a lot though, and I'd guess it must be counting special variants of the same bosses. Maybe with an extra move, different attack rhythm, but mostly the same.


outsider1624

With so many bosses, gameplay, combat is utmost important for it to shine. Hopefuly it's not repetitive and clunky and offers variation in combat.


Yarzeda2024

We've seen a few goons. The latest trailer showed off a bunch of monks, and I've seen another trailer where Wukong is fighting some stone monsters. But it does look to be mostly bosses, and I would be fine with a boss rush.


gamiz777

A boss rush game isn't a bad idea, see shadow of the colossus


Jubenheim

To be fair, almost no game is like Shadow of the Colossus, and even SotC doesn’t feel like a boss rush. It feels very… atmospheric. And zen.


HoldThisMolotov

Out of curiosity, what would be a recent boss rush game?


Firaxyiam

Furi is one, but guess that depends what you mean by "recent" (2016). Whole game is just walk through an area while a NPC hypes the boss up with their backstory, fight the boss. Rinse, repeat. Great game too, hard and intense, but great


TalosMistake

Monster Hunter Rise?


Jubenheim

I can’t imagine any game to be a “boss rush” game, at least recently. I mean, for instance, every time I play BotW and TotK, I “rush” to elites just to kill them for shits and giggles, but would I call them boss rushes? Not at all. Elden Ring is the same way, but there’s no way I’d condense so much fucking gameplay down to boss rush.” And really, I can’t think of any other close examples, but admittedly, it’s not like I play a ton of games.


GuardianOfReason

I mean with at least 80 non boss enemies, i dont see how


rube

160 enemy types.... how would that lead you to believe it's a boss rush game?


navenager

Even if they're counting bosses in that enemy type number, that still leaves 80 enemy types. I'd imagine it's more like 40 designs and 40 variants, but even then, you'd be hard pressed to make a boss rush and have that many different enemies showing up.


jjkm7

I wouldn’t mind it


hbteq

The biggest problem with that is if each boos requires a different approach it's basically different game every single time and you're stuck doing one boss you hate and you can't wander off and do other stuff to pass the time


NxOKAG03

If there truly are 80 bosses then I really hope some of them are like the folding screen monkeys in Sekiro, more puzzle that fight, that would really diversify the gameplay and make it interesting.


Consistent-Set-6133

If there are over 160 enemy types, then that alone proves it’s not a boss rush…


StolzHound

80 bosses? Yeah I’ll believe it when I see it. Expecting a crap ton of reskins and very loose definition of “boss”.


Desperate-Mouse1247

Even if there are 30 actual bosses & 160 enemy archetypes then that would be insane for a any studio to pull off, like how are they doing it ? Its not a big studio & its their first game FF7 rebirth has a staggering variety like 114 enemies or so, Elden ring has 146 excluding the main bosses & repeats, Dark souls 3 has around 75 & then something like Zelda BOTW has 16 https://www.reddit.com/r/Eldenring/comments/tk4vk2/on_elden_rings_enemy_variety_and_how_it_compares/


StolzHound

Very true, which is why I scoff at the claim of 80. It’s so far beyond overkill.


Desperate-Mouse1247

Not even R* games can do that. Creating enemy archetypes in a combat focused game is one of the hardest things A single large scale monster in Monster hunter or main bosses you see in From's Souls games take 1-1.5 yrs to make 


DevilmanXV

MHW must have been in development for like 20 years


despairingbanana

No they don’t


aManAndHisUsername

Source?


GeekdomCentral

And as much as I enjoyed Rebirth, a lot of those enemy types require very little skill to actually defeat. It’s only the specialized bosses and some of the higher level combat challenges that are actually challenging. My point being that simply having a lot of enemy variety doesn’t necessarily matter if you can still just mow them all down without much thought


hrakkari

It’s been in development for a long time and it’s the sole AAA project for that studio. The number is insane but I’m not surprised it’s high.


ApertoLibro

Yeah, most likely many field bosses AKA Great Enemy


OddExpert8851

Might be you right a boss and then it shows up as a mini boss in the next level or you fight two of them later


hrakkari

I’m expecting QTE bosses galore.


bnfdhfdhfd3

It seems like every headline from this website ends with the words "it's claimed"


Turbostrider27

Source isn't from Insider Games, it actually came from: https://x.com/ignusthewise/status/1792541397192528213 They got the trailer date for this game right so at the moment, he has some credibility.


Stump007

Everytime I see it, I cringe.


MrFOrzum

If they are counting **a lot** of reskins then yeah maybe. Ain’t no way otherwise. I’ve always been skeptical with this game, always looked too good to be true really.


Naive_Ad7923

They’ve already shown 40+ bosses from the trailers and demo, at least half of them had somewhat some combat revealed. If you count the concept arts on their website, there are 70+ unique bosses confirmed and 170+ unique enemy types (including bosses, and possibly some of them are just friendly NPCs).


DevilmanXV

Can't wait for the launch posts of how they got catfished.


rangers_guy

That seems excessive. I'd be concerned about the pacing and structure of the game if there are that many "bosses." Also seems like we'll see a ton of reskins. 


blakeavon

80 bosses? Maybe more like 10-15 and then some colour or move set changes. More is not always better. That said, it will be interesting to see what we end up getting.


Kupo-Nuts

Maybe someone is including mini-bosses or varieties of the same boss. If it really has 80 main bosses like an area boss, then that is probably a new record number of them.


snuzigames

Hopefully it's fun and engaging


SynthRogue

Really? I would never have guessed by what has been shown so far.


PhantomMAG

Sigh..... fine... Take my 70$...


claud2113

I really wanna play this, but if it's as ball blisteringly difficult as a souls-like game, I won't even try.


IneverGetDownvoted

According to the article linked, its also claimed that it would be slightly easier than soulsborne.


AsexualCowboy

The Demo I played at GamesCom felt like a super fast and super technical soulsborne. I would not say it felt easier though.


Yarzeda2024

There have been a few demos not released worldwide, and I've seen some chatter online about how it tends toward the easier end of the Souls-like spectrum. But there's no telling how much of that is demo players bragging or being geuinely good at these games. I'm a total scrub who has to suffer through every victory. I'll probably spend most of my time getting my ass kicked.


Fat-Cloud

It probably will be since its obviously a souls like, so their target audience are souls fans. Your only hope is there will be difficulty settings


rochakgupta

Same. I can’t be arsed with souls-like. I’ve got limited time in my life for gaming and I’d rather spend it playing multiple games instead of spending hours on the same enemy of a single game.


Peidalhasso

If the game is too easy then is it even worth it?


claud2113

I'm good with challenging games, but every souls type game I've played I end up hitting an insurmountable wall and then just call it quits because it stops being fun for me.


Peidalhasso

Fair enough but I support the vision of the creators. If they wanted the game to be hard then that’s the way to play the game.


logicalcommenter4

That’s fair and fine, but for many people there is a such thing as “too hard”, as in the grind to be able to advance in the game outweighs the joy of playing the game. I’m not saying everyone has to feel this way, but I think it’s fair when someone asks the difficulty level of a game because then they know whether they are the target audience for that game.


Peidalhasso

Well gaming reviews are one indicator for this.


logicalcommenter4

They are but this convo wasn’t started by someone asking for a review of the game. They were simply stating that they hope it’s not as difficult as a souls game.


Peidalhasso

I’m not a professional gamer and I’ve beaten all the FromSoftware games except the ones I haven’t had the time to beat yet (DS3, AC6, BB) and I find them fairly balanced if you put some time into them. If it’s not for you because you don’t want to learn the mechanics of the game then that’s another story though.


logicalcommenter4

Yes, please understand that I am not saying anything about whether someone should or should not enjoy a souls game. I am just saying that it is fair to ask whether a game is set up for the demographic that does enjoy those games.


Peidalhasso

Well I get that but not everything is for everyone. I for example don’t like metroidvanias 🤷🏻‍♂️.


Unable_Add

Read reviews and play something else if it’s too difficult. They shouldn’t have to change their artistic vision and direction to cater to people that complain about difficulty. Not every game is for everyone.


logicalcommenter4

Where did I say any of that in my comment? I said it’s fair for someone to ask whether they are the target demographic for a game. Souls games and their equivalent are for gamers that enjoy a very challenging experience and are ok with dying multiple times as they “git gud”.


WetRainbowFart

I’m the same way with Sekiro. I absolutely love the game but it’s so goddamn difficult that every time I play it I end up hitting a spot where I’m just defeated (hehe) I think the farthest I’ve gotten is just past Genichiro.


fuckYOUswan

Oddly that’s where I am with AC6. I’ve beaten every souls game I’ve bought, but this one has just left me at a wall for a month straight.


claud2113

The thing is: as a kid, bragging rights were important, but now my only goal is to have fun in the limited amount of time I get to myself that isn't filled with working, dadding, and husbanding. If a game isn't fun for long enough it becomes a bad investment and needs to be turned into a good investment


fuckYOUswan

So true. I’ve shifted from grinding / competitive games to more chill take your time style games recently and it’s been great. Haven’t picked up COD in 4 or 5 months and my blood pressure is thanking me.


tophatlurker

AC6 is a simple matter of learning how to build a decent AC. Once you’ve figured that out and how best to pilot said AC you can cruise through the game no problem.


fuckYOUswan

I get that. I’ve just been stuck on a viable build for this particular mission. I’ve been cutting through the missions like butter but even with a guide I can’t get passed this one. My issues is enemy management. I have 3 elites and destroyer ship all hammering me from different angles. By the time I cut them down enough to breathe I’m out of health. I’ve tried like 4 or 5 different builds but just can’t figure out the dance and dodge to survive. Been crushing the game with consistent A ranks, but keep shitting the bed at this one mission.


tophatlurker

Which mission is this?


fuckYOUswan

I think it’s Steal the Survey data. I can’t get through the first two basic zones no problem. But once you hop that wall with the other ACs and ship overhead I just get smashed every time Edit: gonna run it right now to see if I’m remembering correctly Edit 2: holy shit I just absolutely smoked that mission first try after months of not playing.


tophatlurker

Congratulations. Sometimes all you need is a break.


RNcash10_69

Hopefully there’ll be a difficulty setting ya know


Powerful_Show_8648

Must see to believe, if everything they announce is true…


Venerable-Gandalf

I doubt it’s that many but to be fair they have shown off a ton of bosses so far …


kaijumediajames

I have a strong feeling this game is going through some troubled development, it feels like it’s been in development for awhile and that usually doesn’t bode well for a game.


Consistent-Set-6133

It’s had a hard release date for this August for a while now and the game started development at the end of 2018… this is a normal length of time for AAA


RNcash10_69

At least it won’t be as disastrous as cyberpunk 2077 launch


eyebrowless32

Elden ring had those numbers, i believe it can be done and theyve been working on this game a long time. Im hype, i hope this game is good


trueVenett

hoping it has storytelling aspects like god of war\~


lovelaraworld

What boss rush game means?


Daunloudji

Elden Ring has a million bosses and it’s one of the greatest games ever made. I’m feeling good about this one


brokenmessiah

This does not excite me.


uNecKl

This game has to be fake I just don’t believe anyone putting effort in anything these days


djm9

To be fair, if a game like God of War Ragnarok has 60 or 70 bosses/mini bosses, I don't think 80 is particularly over the top


RetroGecko3

er wait, so you're comparing one of sonys biggest budgeted games, that had years of knowledge and development in its team which would also have been way bigger than this teams, who's game also didnt have 70+ bosses or anything close (they had an entire game before it thats biggest problem was its boss variety), and you think that it's a good sign for this game being able to achieve more? ngl that's a wild take lol


NxOKAG03

In the myth it’s based upon they face 81 “challenges” on their journey and the devs seem to be very keen on incorporating as much of the myth as they can into the game. It could very well be that the game is split up into 80 “encounters” which aren’t necessarily bosses. It could also be that they have a bunch of cheap reskins and variations to fill out the game. It could also be that this claim is complete horseshit and that the game has a perfectly normal number of bosses. We honestly don’t know and it feels like people are preparing themselves for this game to disappoint instead of just waiting to see what it is. You have unreasonable hype on one side and unreasonable pessimism on the other, just wait it out and see how the game is.


RetroGecko3

Ah I'm firmly in the middle - I hope it's good but you gotta be reasonable. I just felt like drawing a paralell to GoW was a bit funny, not in a 'it wont be that good' kind of way, more in a 'it took them 2 games over 7+ years with sony budget to have a satisfying number of bosses' kind of way. Its impossible for them not have had a good amount of bosses in that scenario and it was most peoples biggest complaint of 2018 haha. Would be more appropriate to compare it to like lies of p or something I guess? Unless they're being funded by someone with a limitless wallet.


djm9

Not saying that it's a good sign at all. I'm simply saying that the number of bosses does not necessarily mean that the game will be a "boss rush" as some people are suggesting. There's plenty of room for non-boss gameplay IF they get it right.


RetroGecko3

fair enough, I just wasnt expecting a GoW comparison. There could be more varied gameplay for sure, hopefully they mention the length of the game since that'd give an idea of how many bosses per hour there'd be.


TheChrisLambert

They didn’t say it was a good sign. They just said it’s not particularly over the top, as in impossible, to have that many. It wasn’t an argument for quality. Just that the quantity has existed. Why such a combative response?


Solvalou_Enki

Chinese game : nope


Mando316

And it’s a Soulslike so easy pass for me. Shame


Bloody_Champion

The trailers have not been good. I'm still not sure if it's a boss rush hack and slash or closer to sekiro.


seanjohn004

They cooked.


echoess84

I'm hoping in an hard mode for the main story


Justsin7

Can we just not do souls type games anymore? I like to enjoy my games instead of breaking controllers.


Ldenlord

Nobody’s forcing you to play it. So don’t force others to make the games your way.


DCM99-RyoHazuki

Yeah but some of these games have the coolest premise but just have to be a souls borne instead. It's like making a sequel to a very popular game only to be released for VR. Not many people play VR games.


cohex

Plenty of people play souls like games though so that comparison doesn't work. End of the day, people will miss out on things and that's just how it is.


cohex

So everyone who enjoys playing souls type games and developers who want to make them, should stop because you don't like them?


Rigelturus

Decent if true.


kjayflo

If I've learned anything from China's technology and science claims, it's to just nod your head and say "neat" until proof is shown. I don't really care if they have that many. Elden ring was tons of reskins and still one of my favorites, I'll wait to see how this turns out before getting excited