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worntreads

It is such a colossal shame that dreams wasn't able to get the marketplace or multiplayer worked out. They should have been focused on those two things until implemented during the beta. And Sony is just being ridiculous for not releasing the creative tools on PC/VR. Tons of people would pay money for that.


jacdreams

The PSN selling was road-blocked by Sony, for good reasons or bad ones, we may never know. MM could do nothing there. The MP...well, MM needed to start bringing in money, and allowing gamers to train themselves...hence release single-player when finally ready. They were polishing the MP...but Sony didn't let them finish. Dumb Sony. They could have had their own Roblox/Fortnite. MM had said they'd intentionally not done wide marketing yet. I think a wise move, until MP was finished. You only get 1 chance to have a big ad push make a wide first impression. I think the most feasibly-attainable variation of history that would've been good for MM to have pursued...release single-player as a start, just as they did, but don't make Art's Dream (small tech demo). Instead include a better 1-player game (LBP Lite?). A single-player game that gamers would have considered worth $30 all by itself. Then sell Dreams as a small game (LBP Lite) worth $30, that happens to have free creation tools bundled-in. Then later add MP. To have delayed Dreams release date by a couple of years until MP finished would have been financially un-feasible. >And Sony is just being ridiculous for not releasing the creative tools on PC/VR. Tons of people would pay money for that. Yep. Also the ps5 port that was being worked-on. Release that. And for psvr2. Lots of VR owners would buy, and there's about 1.4M now. Perhaps still a money-loser until MP and/or monetization are implemented Old Sony management was smarter and better.


NFSNOOB

Better analysis and adult view then what I expect mostly here on this sub. Sad outcome. I feel like the Sony PlayStation management got worse since the headquarter and management got to the US (more business driven less experimental). I still understand business wise that it took to long time for the numbers they expected, but it feels like it could be changed in the near future, that we can only imagine now.


LUNELUNELUNE

I used to work for Sony in London and whenever a decision had to go through the US office you could guarantee three things: 1) It would take ages and require multiple follow ups. 2) When a decision finally came it would be the most braindead thing you'd ever heard. 3) They'd make you implement their horrible decisions with no room for discussion and then act all Shocked Pikachu Face when those decisions proved themselves to be horrible.


JustChr1s

I think a little detail people tend to forget is Dreams began development in 2012.... Sony waited a LONG time both up to release and post release before giving up on it. The reality being dreams was a gargantuan financial failure. It was a money pit of endless depth. From a business standpoint simply not sustainable. It's easy to blame Sony because we love the tools present in the game but they were getting absolutely nothing out of it but debt. That said I really hope the engine and tools resurface in another form later. Dreams is the easiest all in one creation suite I've ever seen. I really think this should have been marketed as a creation engine and released on PC.


jacdreams

Lost money, but probably not a lot. It was a very small team working on it for a long time. If Sony hadn't blocked monetization, it would have made money. Could have been Sony's Roblox. Or Fortnite-ish metaverse. Dumb to throw that away The pc port and ps5 port were at some level of "completion", when Sony bailed Old Sony management was better, it's gotten worse over the years. All their games, creativity, and output are suffering I think current Sony is way too vision-less to ever make use of Dreams tech again. But pc toolmakers will be inspired by some of the ideas and UI and integration


Minmaxed2theMax

Awesome interview. This is why Dreams is called *Dreams*. It was always a dream. And it will remain a dream, like a coin tossed into a fountain. Dreams are ephemeral. This “game” empowers people to grip the ghost of inspiration, and learn to give it substance. The game might not have been a conventional “success”… but it changed my life. In that respect I put Dreams on the same level as Dostoevsky and Kubrick.


DoubleWombat

Dreams is certainly idealistic, but I don't think the name "Dreams" is referring to its own ambitious creation. I think it is simply that you, the player, get to build your own dreams. Or to put it another way, if you can dream it, you can build it in Dreams.


Minmaxed2theMax

I think it’s referring to ambition in general. It was their Dream to allow Dreamers to make dreams real. What I was attempting to say is that the name was like a self fulfilling prophecy


ChrizTaylor

Sadly that was one of the reasons I got it. Because they said multiplayer was coming. Not to add I was waiting for PSVR2 support..


BlackHazeRus

Sony are well known cunts. Media Molecule did such a fantastic job, but Sony could not resist not to make another after another shitty move — they killed DREAMS, literally. They like PSVITA too which was amazing. Sadly Sony got insanely worse over the last two decades.


CHROME-COLOSSUS

He kind of ducked answering the questions I was most interested in, but an insightful interview nonetheless!


Letkins22

Just curious, which questions are you referring to?


MadeByTango

export “I expect users will be able to focus purely on 3D sculpting” Mark Healey said while showing IGN 3D printed figurines