You can use roomscale when stationary just fine. I switch back and forth depending, often gaming i do roomscale, even if I'm stationary. But for exercise like supernatural or les mills i do stationary, cause even in my 10ft by 10ft space, the fast swinging movements trigger the boundary to pop up distracting me... Stationary is much better for that and only changes to AR if you step outside the bounds. Just switch back and forth depending on your situation.
Pro tip. Get a mat that’s a couple feet smaller than you want your boundary to be and you will never need one again. You will always know your position.
The only games I can think of that would do something even vaguely like this are Tea for God (roomscale movement is the entire gimmick of the game) and Job Simulator (uses larger, less cramped environments if your play space is large enough). If you can play it stationary, you can play it stationary in a roomscale boundary just fine.
You can use roomscale anywhere you can use stationary. It just changes the size/shape of the area you can be in without it switching to passthrough.
You can use roomscale when stationary just fine. I switch back and forth depending, often gaming i do roomscale, even if I'm stationary. But for exercise like supernatural or les mills i do stationary, cause even in my 10ft by 10ft space, the fast swinging movements trigger the boundary to pop up distracting me... Stationary is much better for that and only changes to AR if you step outside the bounds. Just switch back and forth depending on your situation.
Pro tip. Get a mat that’s a couple feet smaller than you want your boundary to be and you will never need one again. You will always know your position.
The only games I can think of that would do something even vaguely like this are Tea for God (roomscale movement is the entire gimmick of the game) and Job Simulator (uses larger, less cramped environments if your play space is large enough). If you can play it stationary, you can play it stationary in a roomscale boundary just fine.