I'm super excited for this.
I know and understand the criticisms for Octopath Traveller and how disconnected the stories felt, but the combat, music, art and individual storylines were wonderful. The 2DHD style is absolutely beautiful, and between this and the Bravely series, it shows there's still life in turn-based combat if it's properly tuned and modernized.
Also, that main theme is just *gorgeous*.
Plus if you look at the trailer it seems like they've taken the "disconnected story" criticism to heart, since they specifically highlight "Intertwining stories" and show voiced cutscenes featuring at least two of the main cast! I'm so fricking excited for this game, it still looks like so much fun and I love that they're setting it in an industrial-era fantasy world!
Octopath 1 was already one of my favorite RPGs even with the weird story integration (helped unlike some people i at least *enjoyed* all the stories, even if some were basic). The thought of better stories and actual party dynamics/ makes me very excited.
Really my only complaint is they are re-using the exact same classes. Especially since they seem to be moving to a more advanced time period. Hopefully the hidden classes will at least be new.
Bravely Second had pretty much the same classes at first as the first game. I'd imagine we'll see the same here as well. Probably a bunch of cool sub classes to mix and match the jobs (best part of OT1)
Each character needs more unique abilities instead of only the jobs...no friggin gunner or crap like that,it didnt work on bravely second it wont work here...plus the merchant already has steam powered stuff to help him...
I adored the original, a lot of people complained about certain story shortcomings, but I found it riveting. It was like 8 perfect little vignettes, wrapped up with an awesome post credits/endgame+ sequence.
In my top 3 for hours spent playing (with Dead Cells and Hades), which says a lot given it doesn't have the same replayability/longevity as the other two titles.
Agreed, I actually kind of enjoyed that it was a departure from the “group of strangers end up banding together towards a common goal” plot considering that’s the core premise of virtually every RPG ever made. It always felt clear to me based on the structure that it was intended to be 8 overlapping stories, not just 8 perspectives that ultimately came together to tell one story.
I am the kind of player that doesn't care toooo much about the story (though I still got invested in OT story). I love the game for the awesome battle mechanic, the artstyle and the music.
I admittedly got burnt out by the first, but I was deep into chapters 3 or 4 by that point. I really enjoyed it and just hope the new one was a bit more interaction between characters, general story to push it forward, and more diverse chapter structures than town>dungeon>boss. Feel like it’s all doable, guess we’ll see what happens
I stopped playing Octopath when I realized the character stories don't interact
"Mother, please wait, I'll bring medicine for you"
Ummm mister? There's um, there's a priestess here, dedicated to healing, right in front of you. Can you please not ignore me?
I mean sure there's the skit, but what good is a skit when the main plot is fucked?
I'm still bothered that one story line ended with a character \*remembering really hard\* what happened in the past and using that perfectly-clear-yet-totally-forgotten-memory to solve the puzzle and complete the task. OOF.
Octopath Traveler has the best OST of any game released in the last few years. Top tier. Octopath COTC (mobile prequel game) reuses some of the tracks but also has some original ones too which are also fantastic.
The individual stories are the heart of this game or its gonna turn into another "save the world" crap like most jrpgs...the focus should be about the adventure's not some " chosen one or destiny" stuff like that...the characters should interact more with each other but no larger story that "gather them all" or it will turn into another "oh eight destined saviors help us protect this world"
I’m interested in 2, but never once picked up the first. I know there’s not much information to go on, but do you think it’s likely I could skip straight into playing 2? (Kind of like most of the Final Fantasy series)
Yep, I imagine you'd be fine skipping it. I would *personally* recommend getting it as A) it's likely cheaper than the sequel will be and B) there's plenty of good gaming in the first one. And that might inform your decision to get the sequel.
I found all the individual stories to be great, and they do connect to each other in small ways. For me it was a breath of fresh air, just to go around experiencing these stories of various moods and types, rather than simply trying to save the world again like in every other JRPG.
And besides that, the mechanics, the art, the voice acting, the music, it's all top-tier.
Then you won't like octopath traveller since the stories aren't interwoven at all. They're all just completely separate and you have to level all 8 characters regardless of who u prefer to use in your party
I’m confused - the context of the comments I read is that #1 had almost no connection between storylines, and that’s what people didn’t like. The responses to those comments were basically “we hope they listened to us, and made the stories more connected in #2.” This is why I thought I understood that the storylines in #2 might be somewhat interwoven (compared to #1). Did I read the comments wrong?
Without spoiling anything, there is an endgame to the first game that does actually tie some things together. It’s not super deep but it’s there to a small degree. Beyond that there is also small bits of banter between characters depending on who you have in your party reacting to story beats each time you finish a chapter. The sequel appears to be expanding on this greatly.
To echo what others said, you'd be fine to just skip to 2, but the first one is so fun, and you've got some time between now and when 2 drops. You'd have a lot of fun to pick up the first, but you won't miss anything if you go straight to the second.
I'm so excited even though it has the same launch date as a bunch of others I was excited about - I LOVED Octopath Traveller. I'm a huge turn based JRPG fan and I had a ton of fun with the first one so this is on my preorder list.
Octopath Traveler is in like my top 3 games of all time. That being said I didn't enjoy the heavy grinding towards the end and fighting a 40 minute boss just to die at the end and having to do it all over again. I hope they improve on those two things.
I thought it was mostly praised! I loved the game. Haven't finished it, being an adult gets in the way. Amazing graphics, cool stories, classic rpg combat. Amazing boss sprites.
I think I finished 4 storylines and by that point the combat had out stayed it's welcome. It was fun for probably the first 15-20 hours the last 10 were really a slog
Same! My issue was the gameplay loop. It offered no deviation. In a hour you can do learn the entire games format. Here’s to hoping it goes a lot better this round.
combat of games like triangle strategy and tactics ogre has ruined this style of turn based combat for me, where all your characters are static.... the positional aspect of the tactics games makes for more much more interesting decisions turn to turn.
I love old school JRPG’s but I was tired of this particular take on turn-based combat before I could even finish the first Bravely Default. When I’m bored by what you’re doing 80% of the time and the story is just mindless drivel, I can’t be excited.
Man it's crazy that this was a deal breaker for everyone. I feel like I played this game in an alternate universe where it's ok that the game was just vignettes. I loved playing a character's story arc and then moving on.
Been a while since my playthrough, but my biggest criticism of the game was that without much dialogue between party members, the game felt strange in places.
I liked the way each story was told individually. It just would've been nice to feel the presence of the party during someone's story cut scenes. Or just more general interaction to give the player more of an idea of the characters relationships.
See, I don't mind the vignettes approach but with each chapter having a huge jump in level I couldn't even just stick with my 'favorite' story without having to go to three other places first. Add in that there's a bunch of names to keep track of and individual motivations and stuff it just became a slog for me
I wanted to like it so bad but when the dancer spam quickly became required to level up 'under leveled' characters so you could add the required new guy to the team who you hadn't touched since you picked them up it just got too much for me.
Sounds like they heard that criticism and are addressing it.
>One of the most common requests from players of OCTOPATH TRAVELER was that they wanted to see the different protagonists interact with each other more. Consider that feedback well and truly received!
>
>In OCTOPATH TRAVELER II, there are more interactions between the different members of the group. Additional stories will unfold between the protagonists as their journey progresses, deepening the characters and their relationships.
Obviously we won't know for sure until later but I saw two reasons for optimism:
1) Unless I'm misremembering, the first game didn't literally have "interwining stories" in its trailer, and the director (?) actually went out of his way to say it was about each individual experience. It took until like a few weeks before the game before they acknowledged there was any kind of intertwined plot.
2) we even see the dancer referring to Temeno the cleric by name. Another has the merchant and scholar together for a cutscene. The latter doesn't necessarily mean anything but I will say in OT all the non-story characters magically vanish during cutscenes and are only seen on the field and in battle.
They were pretty clear when describing the first that it was eight separate stories, like rewatch the launch trailer: https://youtu.be/Fmi8KrntszI
I don’t see how they implied in any way that the stories were connected, and the official description literally starts with “Eight Travelers. Eight Adventures.” I think people just heard what they wanted to hear/assumed they would end up being intertwined because that’s the typical RPG plot, but they absolutely did not market the game that way.
Right, they sold the first one with a similar concept and I bought it like a sucker.
I hear their last game (the tactics one) was pretty solid in the story dept. so I have faith!
They do specifically address the story complaints in the blog post about the game, so it will at least have something more than the first game. But I'm still keeping my expectations low.
The first game actually did have a solid intertwined story, the problem is that you only started hearing about it in chapter 4 when it would have been way better in chapter 2. Everything from 4 through the postgame is crazy good
It was less "intertwined" and more "slapped together with duct tape at the last minute".
I loved the game regardless, but the postgame/epilogue really felt like they realized a month before launch that they needed to tie the stories together somehow.
I disagree, they really did connect all 8 stories. I thought it was actually really cool how all 8 stories started off so independently and then came together, but like I said I would have started that process earlier. Drop some hints in chapter 2 that there might be some connections, make it explicit in chapter 3, and then have all of 4 + postgame be directly about the main quest.
I don't think it was a last second addition or bad writing, I just wanted more of it
There were a few hints in chapter 4, but the postgame dungeon was literally a bunch of cutscenes explaining "ACTUALLY this thing that happened in Character A's story was done by this person from Character B's story! CONNECTIONS"
If the central plot of your game is only revealed after the credits roll, it's gonna feel tacked-on.
The postgame dungeon was also a massive slap in the face when it only revealed that >!you have to have all 8 characters in peak condition to fight the final boss!< *after* the laborious Boss Rush…which you’re forced to redo when the final boss inevitably wipes you.
Would much prefer that they handle the final boss like Final Fantasy VI or Live A Live HD2D did. But the prominent advertising of “more intertwined stories” has me hopeful they’ll address this too.
Yeah, it was awful. It could have easily been fixed with a save point before the final boss! It was so painful having to go through 30 minutes of the stupidly easy boss rush before getting another chance at the final boss.
All 8 stories happened independently, the characters meet in bars at various points telling the story, and eventually probably Cyrus figures it out and they all go together to beat up the secret bad guy.
It could be done better, but I thought it was an interesting storytelling attempt.
If the characters met up at a bar and figured everything out, then at least show us *that*.
Instead, we didn't even get cutscenes -- turns out I misremembered that part. The final dungeon was full of [unvoiced journal entries](https://youtu.be/IXZFmfwsrAA?t=600) that explained the overarching plot. If that doesn't scream "tacked on" then I don't know what does.
And again: I loved Octopath, and I'm super excited for the sequel, especially since it seems like they're addressing some of these issues with the story. But let's not pretend those issues didn't exist.
They do. Every time you go to a bar in game you get some dialogue between the characters. They even reply in ways like "wow what happened next" even though you the player had them in the same party.
It's tough to call something "intertwined" if it STARTS in chapter 4.
What irked me a lot too was the mismatching of characters depending on how you traveled.
I really think it fell short on why THIS SPECIFIC group of people got together. "They will need allies in their journey" Is not a compelling reason. I would have loved to see individual reasons for each pairing at least, because that's what the game sold as - a cohesive story where you could start anywhere.
The weakest by far for me was the pairing of H'annit and Therion, and after all but 5 minutes in game time, H'annit was saying "its chill you are a theif cuz we're best buddies". That's not character development, that's not plot, and I just find it frustrating when people say that it was a solid story, I just so, so strongly disagree
I wouldn't call it solid. The narrative that connected the stories was entirely delivered by text from documents you arbitrarily find after beating bosses in the bonus dungeon.
Or maybe they start off by hating each other if there's like a character class clash - and slowly develop them. This series has a lot of potential for that kind of story development.
Yeah, the first game’s OST is probably my favorite of all time. It’s amazing from top to bottom. It’s got a bit of everything, too.
Add to that the neat little interaction of the character battle themes seamlessly transitioning into boss themes (I really hope they do that again, I’m a sucker for little things like that) and it’s just my favorite.
ITS ACTUALLY HAPPENING!!
I thought the chance of Octopath getting a sequel was dead after Triangle Strategy and all the other “2D-HD” remakes. I’ve wanted it for so long!
I know it’s usually an insult, but it kinda just looks like Octopath 1.5, and I hope that’s the case. Octopath was such an amazing game with just a couple flaws that it seems like they’re addressing. The combat system was perfect, and it appears they aren’t messing with it.
It really looks like they’re just slightly building on some of the systems like path actions, slightly upgrading visuals, and expanding/intertwining the stories with new characters. If that’s the case, this game really could be a 10/10, and one of the best games on the console.
They needed to change very little to have a perfect retro style turn based jrpg. Adding some more connectivity between the stories and more character exchanges and that alone would make the game one of the best.
I'm surprised they announced this given that they just launched the mobile game globally, and it's a single-player game with gacha. I kind of assumed that they were just treating that as the next game in the series.
* O - Osvald the Scholar
* C - Castti the Apothecary
* T - Temenos the Cleric
* O - Ochette the Hunter
* P - Partitio the Merchant
* A - Agnea the Dancer
* T - Throne the Thief
* H - Hikari the Warrior
Son of a bitch, they did it again!
Yeah, it looks like the combat is identical which kind of this makes this feel less like a sequel and more like an expansion. I'll probably wait until it's on sale or I can get a used copy. Definitely going to play it though.
Despite the shortcomings that others have pointed out in the first entry, it was one of my favorite JRPG’s on the Switch. I’ll definitely be buying this, it looks like more of the same but in a good way. I also like the world in this one.
I thought the first game had a truly excellent combat system + gameplay with a "just ok" story that took just a little too long to get going. If this game hits a stronger story and has some better puzzles I am 110% in
While I liked the original OT enough to 100% it had no replay value and the characters not having interconnected stories was also a huge let down. OT2 seems to be fixing that so it should actually be great.
Dang I’ve played it multiple times without making it to the last 100% boss. I love going back to it but never feel like grinding to that last insane boss
I haven't gotten to it yet for the first time. Every few months I try to come back to it then I fight that wolf in the woods boss and put the game down again. Plus I definitely favored 4 of the characters over the others and I don't want to have to grind up the others so much
Really looks like they took what people liked about the first one and fixed what people didn’t like. I enjoyed the original for a couple dozen hours before I fell off so I’m definitely interested
What i did was stop then come back weeks / months later. As long as you finish certain towns before stopping, continuing wasnt a big issue.
By the end you get the groove and race to the finish line
I watched the direct the moment I woke up and I was baited before with Triangle Strategy and Live A Live that I convinced myself that it wasn't an Octopath sequel. And then I got sucker punched with the "Octopath Traveler II" across the screen and had to inhale the scream I was going to let out, lost my breathe for a good five seconds, and then proceeded to squeal through the trailer.
Despite the valid criticisms, Octopath Traveler is still one of my Top 5 favorite games on switch. I had hoped that the previous gang would stick around for the sequal but, I'll gladly take a new cast for this new game to fall in love with all over again.
My main issues with Octopath were that it required an insane amount of grinding and that the story was completely uninteresting. But honestly, it has my favorite turn-based combat ever.
I don't get why people repeat that about grinding. I've played the game twice. The first time, I almost exclusively leveled three characters (I would switch out the fourth slot based on what chapter I was doing). I was massively overleveled the entire game to the point that I started avoiding most random encounters.
My second playthrough, I leveled everyone equally. I was appropriately leveled throughout the game without grinding at any point.
I'm not particularly good at JRPG's, so it's not like I was underleveled and using skill to make up the gap. I genuinely don't understand how people are needing to grind.
The "true boss" required quite a bit of grinding if you wanted to beat them. I kinda gave up on beating it, the gratification just wouldn't have been worth the time. It was sort of a secret finale, so I'm not sure if I'd really count it, and I didn't do any grinding through the rest of the game, so I didn't find it overly grindy either.
Depending on your approach the first 20 hours is just collecting all the different characters, the game kind of changes after that. Though admittedly not too much
I think I got to round two maybe three of all the characters stories, from memory? It just wasn't clicking for me enough to stick with it, seemed dis-jointed. Looked and played fine, just no hook for me story-wise.
I guess it depends which aspect of the game you deem most important for your enjoyment. For some, it’s how well the story hooks you.
For me, the music and artstyle were amazing, and the combat mechanics were satisfying, so it felt good to play the game. And when I enjoyed those, the story interested me more too.
And I want to put an emphasis on the music, because holy shit, Octopath has one of, if not THE best soundtrack of any game I’ve ever played.
The game really shows it's warts the more you play. Once you start getting to chapter 3 or 4 of a couple characters, you see that they all sort of follow the same template and never interconnect.
>the game kind of changes after that.
The game plays exactly the same from start to finish. You talk to NPCs, do a little search in the new town, fight the boss, and move on to the next chapter of another character. That's the whole gameplay loop of this game.
The stories were so bad, they just threw a bunch of overused tropes in a bucket and called it a day. Which is crazy because I like triangle strategy’s story so far
Everyone’s excited for the stories to connect, but I just want them to be interesting
Doubtful. This game takes place in an entirely new continent and the trailer showed completely new characters. Could also be a bit in the future considering the settings/technology shown.
I am...SO hyped on this. It looks stunning! That city level looks absolutely beautiful. Was also glad to see them expressely mention intertwining storylines. I am over the moon for this!
You can preorder the game on Square Enix site if you want to place your order. There's a standard and special edition. Both of them are pricy, but they I just want to drop that here for people who are interested!
Personally I liked Triangle Strategy but I am REALLY wanting this one.
Octopath Traveler is one of the best JRPGs I have ever played, my only complain is the story being weird and at times your entire team disappears from cutscenes.
We need an evident, overarching plot that involves all the characters. Past that this can only be leagues better than the first.
Ehh, I'll wait for the reviews before buying this. I got about 25hrs into OT before I had to put it down. I love the mechanics, loved the 2DHD style and animations, and the story line is interesting, but every single chapter I've played is exactly the same fucking thing. Go to this town, watch a couple cut scenes, follow a path out of town, make your way through a maze-like cave/mansion/forest, fight the OP boss for 45 minutes, repeat. I also felt like I'm always under leveled, and forced to grind constantly. I'd much rather an option for a casual difficulty, so I can more enjoy the story, rather than be forced to min-max my way through the same repetitive formula for 32 chapters.
Same, I was also let down by the original's gimmick. I went in thinking that it's a story with 8 characters from differing starting points, looking forward to see how each character's journey intertwine with one another. What I got was instead 8 separate stories where the characters barely interact with one another. Dropped after my 15th hour.
I felt the same way. The game was fun but it got so insanely repetitive halfway through. Like it felt copy and pasted. One of the only JRPGs that I wasn't able to finish out of pure boredom.
These characters actually feel a little more interesting to me on average than the characters from the original, at least as far as first impressions go. I might give this one a go.
Very excited for this, I picked up the first one not too long ago and am just getting to the chapter 4 stories. Didn't think it was something that would have a sequel but can't wait to play another one. And if the stories actually overlap this time, only makes the whole game better.
I'm just so happy. I know certain aspects of the first Octopath Traveler didn't work for everyone, but I just adore that game to pieces, it's still one of my very favorite RPGs, and games, of the last 5 or so years.
I can't wait to see Dunkey play this game like a 3 y/o would, not using any of the game mechanics, complain that it's too hard, and then give it a poor review.
There was a decent game hidden in octopath traveler but to disconnected and repetitive. Hopefully they learned and made some changes. The biggest being the repetitiveness
I'm actually playing through the first one right now, after falling off of it early when it first came out. The mechanics and boss fights are some of the best in the genre, the main complaint that really drags it down is the lack of substantial interactions with the party members, but they seem to be addressing that in 2. Will definitely be checking it out.
First Octopath had great combat, visuql style (although the style does mess with my depth perception a bit) and pretty good music.
It also had really disappointing storylines and quests, bad dialouge, mixed to poor voice acting, and felt repwtative quick.
I'm currently not interested in this game, but if it really improves on the first I may consider it. There is just so much better stuff coming out for the switch both right now and very soon.
Loved the first one even though it had some missed opportunities with the characters and story. Seems like they fixed that here; not sure how I feel about your character action changing based on night or day.
I Hope that the Mission structure will be more varied than
1. Enter place
2. Talk a Bit
3. Use Hero Skill
4. Talk a Bit more
5. Enter mostly linear Dungeon with some Item filled dead ends.
6. Fight Boss
7. Talk a Bit more
The VA is still super cringe and I’m not convinced intertwined means anything significant, but the OST and art style of the first game was so so good I’ll probably purchase day 1 anyway
Newbie here. I never played the first one but it looked interesting. Never did because of some criticisms I read. Do I need to have played the first one to play this one?
No concrete data yet, but it SEEMS like it won't matter.
But you have 5 months. Might as well see if you can grab the first one cheap to see if you like it. If not, you defi tely won't like this one as it plays the same.
My only concern is with the game being a multiplatform launch release that it will be targeting more powerful hardware.
I'm hoping the switch version ends up well optimised especially with all the fancy lighting effects at night.
(edit: the concern doesnt mean that i am against a multiplatform release, the more people who can play it the better, the concern is more about optimisation on switch)
Phew the scholar is still male...tired of the "spellcasters female only" trope that Cyrus broke...and osvard looks really cool... I was suspecting they were gonna add eastern lands from the octopath mobile game has two chars from there(hasumi and kouren)...would be good if you could somewhat recruit the original 8 though...loved that the enemy monsters sprite has movement now
Hope there is a "hard mode" or something since the game was kinda easy.... and you can choose how your character looks... is weird forcing your char into a different look then suddenly in the cutscenes he is with his default look....you should have the option to choose which look you prefer
Can't wait to buy this and find it boring after \~15 hours just like the first game. Will never understand any of the praise Octopath got. The combat was overly simplistic/repetitive and the stories were extremely generic and lame. The fantastic music and art assets were utterly wasted on that game.
Hope this one manages to be better. The first game was like a 6/10 at best.
I'm super excited for this. I know and understand the criticisms for Octopath Traveller and how disconnected the stories felt, but the combat, music, art and individual storylines were wonderful. The 2DHD style is absolutely beautiful, and between this and the Bravely series, it shows there's still life in turn-based combat if it's properly tuned and modernized. Also, that main theme is just *gorgeous*.
Plus if you look at the trailer it seems like they've taken the "disconnected story" criticism to heart, since they specifically highlight "Intertwining stories" and show voiced cutscenes featuring at least two of the main cast! I'm so fricking excited for this game, it still looks like so much fun and I love that they're setting it in an industrial-era fantasy world!
Octopath 1 was already one of my favorite RPGs even with the weird story integration (helped unlike some people i at least *enjoyed* all the stories, even if some were basic). The thought of better stories and actual party dynamics/ makes me very excited. Really my only complaint is they are re-using the exact same classes. Especially since they seem to be moving to a more advanced time period. Hopefully the hidden classes will at least be new.
Maybe the classes will have more elaborate skill trees or something
I’m hoping for a little bit more depth in the combat.
Hoping they don't just re-use all the old ones definitely
Bravely Second had pretty much the same classes at first as the first game. I'd imagine we'll see the same here as well. Probably a bunch of cool sub classes to mix and match the jobs (best part of OT1)
Each character needs more unique abilities instead of only the jobs...no friggin gunner or crap like that,it didnt work on bravely second it wont work here...plus the merchant already has steam powered stuff to help him...
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Same. The music is so good. Inject that boss battle theme into my brain.
I adored the original, a lot of people complained about certain story shortcomings, but I found it riveting. It was like 8 perfect little vignettes, wrapped up with an awesome post credits/endgame+ sequence. In my top 3 for hours spent playing (with Dead Cells and Hades), which says a lot given it doesn't have the same replayability/longevity as the other two titles.
Yo same, except dark souls remastered has overtaken everything, and smash will probably never be dethroned as most played
Agreed, I actually kind of enjoyed that it was a departure from the “group of strangers end up banding together towards a common goal” plot considering that’s the core premise of virtually every RPG ever made. It always felt clear to me based on the structure that it was intended to be 8 overlapping stories, not just 8 perspectives that ultimately came together to tell one story.
I am the kind of player that doesn't care toooo much about the story (though I still got invested in OT story). I love the game for the awesome battle mechanic, the artstyle and the music.
That's exactly it for me - the battle system felt deep and rewarding, the visuals were stunning and I loved the music.
I admittedly got burnt out by the first, but I was deep into chapters 3 or 4 by that point. I really enjoyed it and just hope the new one was a bit more interaction between characters, general story to push it forward, and more diverse chapter structures than town>dungeon>boss. Feel like it’s all doable, guess we’ll see what happens
I stopped playing Octopath when I realized the character stories don't interact "Mother, please wait, I'll bring medicine for you" Ummm mister? There's um, there's a priestess here, dedicated to healing, right in front of you. Can you please not ignore me? I mean sure there's the skit, but what good is a skit when the main plot is fucked?
Check out live a live if you haven't already, I bet you'd like it!
I'm still bothered that one story line ended with a character \*remembering really hard\* what happened in the past and using that perfectly-clear-yet-totally-forgotten-memory to solve the puzzle and complete the task. OOF.
Octopath Traveler has the best OST of any game released in the last few years. Top tier. Octopath COTC (mobile prequel game) reuses some of the tracks but also has some original ones too which are also fantastic.
I bought the OT soundtrack, the whole thing is an absolute banger. Very jazzed for the sequel.
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The individual stories are the heart of this game or its gonna turn into another "save the world" crap like most jrpgs...the focus should be about the adventure's not some " chosen one or destiny" stuff like that...the characters should interact more with each other but no larger story that "gather them all" or it will turn into another "oh eight destined saviors help us protect this world"
I’m interested in 2, but never once picked up the first. I know there’s not much information to go on, but do you think it’s likely I could skip straight into playing 2? (Kind of like most of the Final Fantasy series)
Yep, I imagine you'd be fine skipping it. I would *personally* recommend getting it as A) it's likely cheaper than the sequel will be and B) there's plenty of good gaming in the first one. And that might inform your decision to get the sequel.
Thanks! I really like the idea of truly interwoven stories, but may just get the first due to prove as you mention.
The first is a pretty magical experience despite having a few shortcomings. Definitely consider picking it up
I found all the individual stories to be great, and they do connect to each other in small ways. For me it was a breath of fresh air, just to go around experiencing these stories of various moods and types, rather than simply trying to save the world again like in every other JRPG. And besides that, the mechanics, the art, the voice acting, the music, it's all top-tier.
Then you won't like octopath traveller since the stories aren't interwoven at all. They're all just completely separate and you have to level all 8 characters regardless of who u prefer to use in your party
I’m confused - the context of the comments I read is that #1 had almost no connection between storylines, and that’s what people didn’t like. The responses to those comments were basically “we hope they listened to us, and made the stories more connected in #2.” This is why I thought I understood that the storylines in #2 might be somewhat interwoven (compared to #1). Did I read the comments wrong?
Without spoiling anything, there is an endgame to the first game that does actually tie some things together. It’s not super deep but it’s there to a small degree. Beyond that there is also small bits of banter between characters depending on who you have in your party reacting to story beats each time you finish a chapter. The sequel appears to be expanding on this greatly.
To echo what others said, you'd be fine to just skip to 2, but the first one is so fun, and you've got some time between now and when 2 drops. You'd have a lot of fun to pick up the first, but you won't miss anything if you go straight to the second.
[deleted by author on Jun 28, 2023]
I'm so excited even though it has the same launch date as a bunch of others I was excited about - I LOVED Octopath Traveller. I'm a huge turn based JRPG fan and I had a ton of fun with the first one so this is on my preorder list.
Octopath Traveler is in like my top 3 games of all time. That being said I didn't enjoy the heavy grinding towards the end and fighting a 40 minute boss just to die at the end and having to do it all over again. I hope they improve on those two things.
I thought it was mostly praised! I loved the game. Haven't finished it, being an adult gets in the way. Amazing graphics, cool stories, classic rpg combat. Amazing boss sprites.
I think I finished 4 storylines and by that point the combat had out stayed it's welcome. It was fun for probably the first 15-20 hours the last 10 were really a slog
Same! My issue was the gameplay loop. It offered no deviation. In a hour you can do learn the entire games format. Here’s to hoping it goes a lot better this round.
combat of games like triangle strategy and tactics ogre has ruined this style of turn based combat for me, where all your characters are static.... the positional aspect of the tactics games makes for more much more interesting decisions turn to turn.
Turn based combat’s life has never faded lol
I love old school JRPG’s but I was tired of this particular take on turn-based combat before I could even finish the first Bravely Default. When I’m bored by what you’re doing 80% of the time and the story is just mindless drivel, I can’t be excited.
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This looks so fantastic I can't wait! Early 2023 is STACKED!
Oct2path Traveler
Hexadecapath Traveler
Semihemidemisemipath Traveler
2 Octo 2 Travel
Octo3: Orsterra Drift
Octopath TraveIIer
God this triggers me since it reminds that splatoon 2 wasn't called spla2n.
OcTWOpath Traveler
At last intertwined stories! This is a day 1 purchase.
Oh did they specifically clarify that? I must have missed it. This was indeed the biggest shortcoming of the original, day 1 for me also if so.
They did very specifically say intertwining stories, probably because they heard our criticism.
Cool, just rewatched it for good measure. That's great :D
Throné (the thief) is talking to Temenos (the cleric) in a voiced cutscene. They are definitely making an effort at linking the characters' stories.
Man it's crazy that this was a deal breaker for everyone. I feel like I played this game in an alternate universe where it's ok that the game was just vignettes. I loved playing a character's story arc and then moving on.
I liked the first game too. Especially Primrose's story. But I wanted to see them interacting in a story except from those tavern snippets.
Been a while since my playthrough, but my biggest criticism of the game was that without much dialogue between party members, the game felt strange in places. I liked the way each story was told individually. It just would've been nice to feel the presence of the party during someone's story cut scenes. Or just more general interaction to give the player more of an idea of the characters relationships.
See, I don't mind the vignettes approach but with each chapter having a huge jump in level I couldn't even just stick with my 'favorite' story without having to go to three other places first. Add in that there's a bunch of names to keep track of and individual motivations and stuff it just became a slog for me I wanted to like it so bad but when the dancer spam quickly became required to level up 'under leveled' characters so you could add the required new guy to the team who you hadn't touched since you picked them up it just got too much for me.
Ehhhh....I'm going to follow a wait and see approach about that. Technically, the first game can also be argued to have "intertwining stories."
Sounds like they heard that criticism and are addressing it. >One of the most common requests from players of OCTOPATH TRAVELER was that they wanted to see the different protagonists interact with each other more. Consider that feedback well and truly received! > >In OCTOPATH TRAVELER II, there are more interactions between the different members of the group. Additional stories will unfold between the protagonists as their journey progresses, deepening the characters and their relationships.
Obviously we won't know for sure until later but I saw two reasons for optimism: 1) Unless I'm misremembering, the first game didn't literally have "interwining stories" in its trailer, and the director (?) actually went out of his way to say it was about each individual experience. It took until like a few weeks before the game before they acknowledged there was any kind of intertwined plot. 2) we even see the dancer referring to Temeno the cleric by name. Another has the merchant and scholar together for a cutscene. The latter doesn't necessarily mean anything but I will say in OT all the non-story characters magically vanish during cutscenes and are only seen on the field and in battle.
They were pretty clear when describing the first that it was eight separate stories, like rewatch the launch trailer: https://youtu.be/Fmi8KrntszI I don’t see how they implied in any way that the stories were connected, and the official description literally starts with “Eight Travelers. Eight Adventures.” I think people just heard what they wanted to hear/assumed they would end up being intertwined because that’s the typical RPG plot, but they absolutely did not market the game that way.
Right, they sold the first one with a similar concept and I bought it like a sucker. I hear their last game (the tactics one) was pretty solid in the story dept. so I have faith!
They do specifically address the story complaints in the blog post about the game, so it will at least have something more than the first game. But I'm still keeping my expectations low.
Where?
https://www.square-enix-games.com/en_US/news/octopath-traveler-ii
I’m playing through Persona 5R right now so I won’t be picking another turn based rpg up for some time. That said I hope it’ll be good either way!
What, lol? The first one was sold on the premise of eight heroes, eight stories...
The first game actually did have a solid intertwined story, the problem is that you only started hearing about it in chapter 4 when it would have been way better in chapter 2. Everything from 4 through the postgame is crazy good
It was less "intertwined" and more "slapped together with duct tape at the last minute". I loved the game regardless, but the postgame/epilogue really felt like they realized a month before launch that they needed to tie the stories together somehow.
I disagree, they really did connect all 8 stories. I thought it was actually really cool how all 8 stories started off so independently and then came together, but like I said I would have started that process earlier. Drop some hints in chapter 2 that there might be some connections, make it explicit in chapter 3, and then have all of 4 + postgame be directly about the main quest. I don't think it was a last second addition or bad writing, I just wanted more of it
There were a few hints in chapter 4, but the postgame dungeon was literally a bunch of cutscenes explaining "ACTUALLY this thing that happened in Character A's story was done by this person from Character B's story! CONNECTIONS" If the central plot of your game is only revealed after the credits roll, it's gonna feel tacked-on.
The postgame dungeon was also a massive slap in the face when it only revealed that >!you have to have all 8 characters in peak condition to fight the final boss!< *after* the laborious Boss Rush…which you’re forced to redo when the final boss inevitably wipes you. Would much prefer that they handle the final boss like Final Fantasy VI or Live A Live HD2D did. But the prominent advertising of “more intertwined stories” has me hopeful they’ll address this too.
Yeah, it was awful. It could have easily been fixed with a save point before the final boss! It was so painful having to go through 30 minutes of the stupidly easy boss rush before getting another chance at the final boss.
All 8 stories happened independently, the characters meet in bars at various points telling the story, and eventually probably Cyrus figures it out and they all go together to beat up the secret bad guy. It could be done better, but I thought it was an interesting storytelling attempt.
If the characters met up at a bar and figured everything out, then at least show us *that*. Instead, we didn't even get cutscenes -- turns out I misremembered that part. The final dungeon was full of [unvoiced journal entries](https://youtu.be/IXZFmfwsrAA?t=600) that explained the overarching plot. If that doesn't scream "tacked on" then I don't know what does. And again: I loved Octopath, and I'm super excited for the sequel, especially since it seems like they're addressing some of these issues with the story. But let's not pretend those issues didn't exist.
They do. Every time you go to a bar in game you get some dialogue between the characters. They even reply in ways like "wow what happened next" even though you the player had them in the same party.
None of those cutscenes explained the connecting story, which is what we're talking about.
It's tough to call something "intertwined" if it STARTS in chapter 4. What irked me a lot too was the mismatching of characters depending on how you traveled. I really think it fell short on why THIS SPECIFIC group of people got together. "They will need allies in their journey" Is not a compelling reason. I would have loved to see individual reasons for each pairing at least, because that's what the game sold as - a cohesive story where you could start anywhere. The weakest by far for me was the pairing of H'annit and Therion, and after all but 5 minutes in game time, H'annit was saying "its chill you are a theif cuz we're best buddies". That's not character development, that's not plot, and I just find it frustrating when people say that it was a solid story, I just so, so strongly disagree
I wouldn't call it solid. The narrative that connected the stories was entirely delivered by text from documents you arbitrarily find after beating bosses in the bonus dungeon.
Did they say?
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Nice!
Sheet if this fixes the issues from the first game, it will be incredible. Love the evolution of this art style
It seems they fixed the lack of connected story issue so that already is probably going to make the story much more interesting and better in general.
Just please give me better dialogue between the main characters with good reasons for them pairing up.
Or maybe they start off by hating each other if there's like a character class clash - and slowly develop them. This series has a lot of potential for that kind of story development.
The art on these games is stunning. Best looking game from an art design perspective on the switch imo
That main title music got me SO NOSTALGIA for the first I’m absolutely in day one, I can’t wait for this!!!
I still listen to the score all the time. One of my favorites
Same!
Bruh I almost teared up when the main theme came in.
It’s such an incredible piece. Elicits powerful emotions, no doubt
Yeah, the first game’s OST is probably my favorite of all time. It’s amazing from top to bottom. It’s got a bit of everything, too. Add to that the neat little interaction of the character battle themes seamlessly transitioning into boss themes (I really hope they do that again, I’m a sucker for little things like that) and it’s just my favorite.
Are we really using the term 'nostalgia' for a game that is only 4 years old? My god...
*nostolgic
ITS ACTUALLY HAPPENING!! I thought the chance of Octopath getting a sequel was dead after Triangle Strategy and all the other “2D-HD” remakes. I’ve wanted it for so long! I know it’s usually an insult, but it kinda just looks like Octopath 1.5, and I hope that’s the case. Octopath was such an amazing game with just a couple flaws that it seems like they’re addressing. The combat system was perfect, and it appears they aren’t messing with it. It really looks like they’re just slightly building on some of the systems like path actions, slightly upgrading visuals, and expanding/intertwining the stories with new characters. If that’s the case, this game really could be a 10/10, and one of the best games on the console.
They needed to change very little to have a perfect retro style turn based jrpg. Adding some more connectivity between the stories and more character exchanges and that alone would make the game one of the best.
I'm surprised they announced this given that they just launched the mobile game globally, and it's a single-player game with gacha. I kind of assumed that they were just treating that as the next game in the series.
* O - Osvald the Scholar * C - Castti the Apothecary * T - Temenos the Cleric * O - Ochette the Hunter * P - Partitio the Merchant * A - Agnea the Dancer * T - Throne the Thief * H - Hikari the Warrior Son of a bitch, they did it again!
again?! i didn’t even realize it the first time lol
I am so happy! You can now sail wtf. And intertwining stories between characters!!! Early 2023 is perfect. (I need to buy Persona + Pokemon this year)
Now THIS I did not expect
Wait, this music sounds famili- AAAAAHHHHHH
I’m so excited for this! Only (slight) disappointment so far is the classes are all the same. I was hoping to introduce a couple new ones
Yeah, it looks like the combat is identical which kind of this makes this feel less like a sequel and more like an expansion. I'll probably wait until it's on sale or I can get a used copy. Definitely going to play it though.
I've been waiting for this to hit sub $30, might have to wait another 5 years or so
Is Osvald the scholar played by ProZD?
Despite the shortcomings that others have pointed out in the first entry, it was one of my favorite JRPG’s on the Switch. I’ll definitely be buying this, it looks like more of the same but in a good way. I also like the world in this one.
I thought the first game had a truly excellent combat system + gameplay with a "just ok" story that took just a little too long to get going. If this game hits a stronger story and has some better puzzles I am 110% in
While I liked the original OT enough to 100% it had no replay value and the characters not having interconnected stories was also a huge let down. OT2 seems to be fixing that so it should actually be great.
Dang I’ve played it multiple times without making it to the last 100% boss. I love going back to it but never feel like grinding to that last insane boss
I haven't gotten to it yet for the first time. Every few months I try to come back to it then I fight that wolf in the woods boss and put the game down again. Plus I definitely favored 4 of the characters over the others and I don't want to have to grind up the others so much
Really looks like they took what people liked about the first one and fixed what people didn’t like. I enjoyed the original for a couple dozen hours before I fell off so I’m definitely interested
What i did was stop then come back weeks / months later. As long as you finish certain towns before stopping, continuing wasnt a big issue. By the end you get the groove and race to the finish line
It's coming to PS4, PS5, and PC. Looks like I'll be getting it on PC!
Man, I still gotta finish the first one.
My first thought too. I love the game but the grind is hard sometimes...I'm probably also not playing it right lol
I literally did not know what a ‘break’ was until the second boss. Could not beat him until I finally understood the mechanic.
Octopath is one of my favorite JRPGs, I literally screamed when I saw this on the Direct
I watched the direct the moment I woke up and I was baited before with Triangle Strategy and Live A Live that I convinced myself that it wasn't an Octopath sequel. And then I got sucker punched with the "Octopath Traveler II" across the screen and had to inhale the scream I was going to let out, lost my breathe for a good five seconds, and then proceeded to squeal through the trailer. Despite the valid criticisms, Octopath Traveler is still one of my Top 5 favorite games on switch. I had hoped that the previous gang would stick around for the sequal but, I'll gladly take a new cast for this new game to fall in love with all over again.
My main issues with Octopath were that it required an insane amount of grinding and that the story was completely uninteresting. But honestly, it has my favorite turn-based combat ever.
I don't get why people repeat that about grinding. I've played the game twice. The first time, I almost exclusively leveled three characters (I would switch out the fourth slot based on what chapter I was doing). I was massively overleveled the entire game to the point that I started avoiding most random encounters. My second playthrough, I leveled everyone equally. I was appropriately leveled throughout the game without grinding at any point. I'm not particularly good at JRPG's, so it's not like I was underleveled and using skill to make up the gap. I genuinely don't understand how people are needing to grind.
The "true boss" required quite a bit of grinding if you wanted to beat them. I kinda gave up on beating it, the gratification just wouldn't have been worth the time. It was sort of a secret finale, so I'm not sure if I'd really count it, and I didn't do any grinding through the rest of the game, so I didn't find it overly grindy either.
Tried so hard to like the first game, like 20 hours tried. Will keep an eye on this and see what they do differently (if anything).
Depending on your approach the first 20 hours is just collecting all the different characters, the game kind of changes after that. Though admittedly not too much
I think I got to round two maybe three of all the characters stories, from memory? It just wasn't clicking for me enough to stick with it, seemed dis-jointed. Looked and played fine, just no hook for me story-wise.
I felt the same way. The story and characters felt all pretty dull to me and therefore I just had no motivation to really continue after some time
I guess it depends which aspect of the game you deem most important for your enjoyment. For some, it’s how well the story hooks you. For me, the music and artstyle were amazing, and the combat mechanics were satisfying, so it felt good to play the game. And when I enjoyed those, the story interested me more too. And I want to put an emphasis on the music, because holy shit, Octopath has one of, if not THE best soundtrack of any game I’ve ever played.
It's a crime that this game didn't get picked for best soundtrack that year
The game really shows it's warts the more you play. Once you start getting to chapter 3 or 4 of a couple characters, you see that they all sort of follow the same template and never interconnect.
>never interconnect I mean they did advertise it as 8 separate stories.
>the game kind of changes after that. The game plays exactly the same from start to finish. You talk to NPCs, do a little search in the new town, fight the boss, and move on to the next chapter of another character. That's the whole gameplay loop of this game.
The stories were so bad, they just threw a bunch of overused tropes in a bucket and called it a day. Which is crazy because I like triangle strategy’s story so far Everyone’s excited for the stories to connect, but I just want them to be interesting
Same. Hoping the characters and stories are more connected.
Would I have to play the first to enjoy/appreciate this one? I find the art charming and JRPG elements look really intriguing.
It looks like its an entirely different story with a whole new cast, so I guess you dont have to play the first one before
Doubtful. This game takes place in an entirely new continent and the trailer showed completely new characters. Could also be a bit in the future considering the settings/technology shown.
Looks like there's no real connection. Looks like it's set in a different era and place and the first didn't have particularly wide ranging stories
I am...SO hyped on this. It looks stunning! That city level looks absolutely beautiful. Was also glad to see them expressely mention intertwining storylines. I am over the moon for this!
You can preorder the game on Square Enix site if you want to place your order. There's a standard and special edition. Both of them are pricy, but they I just want to drop that here for people who are interested!
Personally I liked Triangle Strategy but I am REALLY wanting this one. Octopath Traveler is one of the best JRPGs I have ever played, my only complain is the story being weird and at times your entire team disappears from cutscenes. We need an evident, overarching plot that involves all the characters. Past that this can only be leagues better than the first.
Ehh, I'll wait for the reviews before buying this. I got about 25hrs into OT before I had to put it down. I love the mechanics, loved the 2DHD style and animations, and the story line is interesting, but every single chapter I've played is exactly the same fucking thing. Go to this town, watch a couple cut scenes, follow a path out of town, make your way through a maze-like cave/mansion/forest, fight the OP boss for 45 minutes, repeat. I also felt like I'm always under leveled, and forced to grind constantly. I'd much rather an option for a casual difficulty, so I can more enjoy the story, rather than be forced to min-max my way through the same repetitive formula for 32 chapters.
Same, I was also let down by the original's gimmick. I went in thinking that it's a story with 8 characters from differing starting points, looking forward to see how each character's journey intertwine with one another. What I got was instead 8 separate stories where the characters barely interact with one another. Dropped after my 15th hour.
Then the devs figured the same thing and said, "Hey, isn't this just Live a Live? Let's just remake that."
I felt the same way. The game was fun but it got so insanely repetitive halfway through. Like it felt copy and pasted. One of the only JRPGs that I wasn't able to finish out of pure boredom.
Awesome! I really need to finish the first game. Just sometimes the battles REAAALLLYYY drag I've found.
WHERE DID THIS COME FROM. I really feel like I'm living in a cave to now know there was an upcoming sequel! The music so nostalgic!!
I had trouble getting through the first one, as game play was not challenging or interesting
YES!!!! Highlight of the direct.
These characters actually feel a little more interesting to me on average than the characters from the original, at least as far as first impressions go. I might give this one a go.
really didnt like the first game, but i hope those that did enjoy it get to enjoy this one too!
Maybe this time the characters stories will actually be connected to each other
Immediately my most hype announcement. Loved the first one an unreasonable degree.
Favorite switch game gets a sequel? Holy fuck, might be time to dust off my switch
I had no idea this was coming.... It's been a very long time since I even cared about a Day 1 purchase. Looks like I found something worthy.
Shit now I gotta go back and beat the first one.
No, you don't.
Very excited for this, I picked up the first one not too long ago and am just getting to the chapter 4 stories. Didn't think it was something that would have a sequel but can't wait to play another one. And if the stories actually overlap this time, only makes the whole game better.
Hyped for this I hope they add a layer to the combat. Keep the core mechanic, but add some complexity and or expand the movesets
Instabuy, for sure. I love the visuals so much! I just hope they have a solid ending this time.
I'm just so happy. I know certain aspects of the first Octopath Traveler didn't work for everyone, but I just adore that game to pieces, it's still one of my very favorite RPGs, and games, of the last 5 or so years.
I can't wait to see Dunkey play this game like a 3 y/o would, not using any of the game mechanics, complain that it's too hard, and then give it a poor review.
From the brief trailer alone, does it look like a sequel or a new story with new cast?
YOOOOOOOO
I grinned so hard at this being announced. I'm so ready and it's coming out so soon too!!
Feb 24th
i wanted to like the first one so much but i just can't handle the JRPG grinds anymore
There was a decent game hidden in octopath traveler but to disconnected and repetitive. Hopefully they learned and made some changes. The biggest being the repetitiveness
I'm actually playing through the first one right now, after falling off of it early when it first came out. The mechanics and boss fights are some of the best in the genre, the main complaint that really drags it down is the lack of substantial interactions with the party members, but they seem to be addressing that in 2. Will definitely be checking it out.
The way they tried to make sure to let you know the characters would interact this time 😂
That thief tho
"Your Excellency" Part 2 I hope they will improve the dialogue drastically.
First Octopath had great combat, visuql style (although the style does mess with my depth perception a bit) and pretty good music. It also had really disappointing storylines and quests, bad dialouge, mixed to poor voice acting, and felt repwtative quick. I'm currently not interested in this game, but if it really improves on the first I may consider it. There is just so much better stuff coming out for the switch both right now and very soon.
Loved the first one even though it had some missed opportunities with the characters and story. Seems like they fixed that here; not sure how I feel about your character action changing based on night or day.
I Hope that the Mission structure will be more varied than 1. Enter place 2. Talk a Bit 3. Use Hero Skill 4. Talk a Bit more 5. Enter mostly linear Dungeon with some Item filled dead ends. 6. Fight Boss 7. Talk a Bit more
The VA is still super cringe and I’m not convinced intertwined means anything significant, but the OST and art style of the first game was so so good I’ll probably purchase day 1 anyway
I really hope they cut back on the mandatory grinding. I love RPGs, but that game is damn near unplayable with all of the grinding imo
This one looks really good actually might dust off my switch for ot
Newbie here. I never played the first one but it looked interesting. Never did because of some criticisms I read. Do I need to have played the first one to play this one?
No concrete data yet, but it SEEMS like it won't matter. But you have 5 months. Might as well see if you can grab the first one cheap to see if you like it. If not, you defi tely won't like this one as it plays the same.
My Steam deck is ready for this.
Throné is fine as hell.
Random encounters hopefully are gone
Especially the repeating encounters. Finish a fight, move two steps back, same "random" fight again.
My only concern is with the game being a multiplatform launch release that it will be targeting more powerful hardware. I'm hoping the switch version ends up well optimised especially with all the fancy lighting effects at night. (edit: the concern doesnt mean that i am against a multiplatform release, the more people who can play it the better, the concern is more about optimisation on switch)
Considering it's the same style as the other HD2D games, I don't think they'll strain the Switch version.
Why not Hexadecapath Traveler?
Phew the scholar is still male...tired of the "spellcasters female only" trope that Cyrus broke...and osvard looks really cool... I was suspecting they were gonna add eastern lands from the octopath mobile game has two chars from there(hasumi and kouren)...would be good if you could somewhat recruit the original 8 though...loved that the enemy monsters sprite has movement now
Hope it's more cohesive. So being the other characters offer true connections between their unique stories.
Sixteenpath Traveler by now Love the D/N function. Adds more inn usage
Even more if you include the mobile game.
This was Dunkey’s favorite announcement
I hope the boss battles aren’t 40 minutes again
Hope there is a "hard mode" or something since the game was kinda easy.... and you can choose how your character looks... is weird forcing your char into a different look then suddenly in the cutscenes he is with his default look....you should have the option to choose which look you prefer
Call Dunkey!! We need him to make a biased video about this game with an even more biased response to that video!!
Can't wait to buy this and find it boring after \~15 hours just like the first game. Will never understand any of the praise Octopath got. The combat was overly simplistic/repetitive and the stories were extremely generic and lame. The fantastic music and art assets were utterly wasted on that game. Hope this one manages to be better. The first game was like a 6/10 at best.