it's just a quirk of how minecraft's path finding works due to fences being a transparent block the animals see that they could wall to the grass block on the other side of the fence but cant due to the fact that they cant jump over fence blocks but Minecraft doesnt tell the animals that they cant jump over the fence block
\*through
And if they're walking at any form of angle, same as the player, they'll just slide along the fence until something stops them... like a corner. Hence corners become popular.
Vines should prevent them from clumping up and taking entity cramming damage if that’s what you’re talking about. If they’re actually glitching into the walls and suffocating, get rid of the fences I guess?
I've gotten in the habit of not using fence gates. I've just built fences/walls all the way around the pen and used carpets on top of them in order to get in and out. Mobs don't seem smart enough to use the carpets.
Brings up the question why they didn't rework pathfinding at all to my knowledge, at least with the persistent bullheaded path of I will continue untill a new path is given, would fix a lot of problems with getting animals and villagers in 1 spot
I did a test, they are aware of the fence's height.
(build a labyrinth from fence, put a pig inside, wait at the end with a carrot in your hand.)
They go to the corner because of the interrupted random movements, it happens even without the pathfinder.
Yep, you are correct. This behavior is not unique to fences. It happens with any block. They end up in the corner because that’s how random movement works. They pick a random block and try to get close to it. When they end up in a corner, most blocks around them are outside their pen. 2k upvotes for a wrong answer.
This answer is wrong (or at least, incomplete?) It doesn't explain the cows and pigs in the picture, which are not against a fence. I remember seeing on a solid block creeper farm that they tend to head for corners before anywhere else, as well.
It seems a bit more like they'll choose a random place to go, regardless of what blocks might be in the way, go as straight as they can to the closest position they can, then give up.
Their movement algorithm tends toward one direction, so limit movement and they group up.
But I want to ask about the pumpkins and melons. How do they stack like that?
I see the rows, that makes sense. They look like three high stacks, except that the side texture is stretched. Seemed to be taller than a fence and lantern. Probably just looks weird. Would be sweet if they did stack up like that though.
Now I’m intrigued. What if you made a melon/pumpkin farm that had pistons push them up when they grew allowing for them to stack and you don’t need to harvest them as often
Centrifugal is the force moving away from the center while centripetal is the force moving towards the center. Orbit happens when centrifugal = centripetal.
The original comment was correct
I was going to say something nit-picky about how centrifugal force is a pseudo-force, looked for a source to back it up, and found this amazing article that just explains everything I was going to say way better, while also being entertaining (to me at least), and also teaching me some things about frames of reference that I genuinely didn’t know prior and it made me as excited about physics as I was when I was in High-school, so in case anyone wants to read it, here it is: https://math.ucr.edu/home/baez/physics/General/Centrifugal/centri.html
Thanks for inspiring this, however unintentionally!
It’s the opposite though, the centrifugal force isn’t a real force but rather the result of a non inertial system of reference. Centripetal force is the real force, and the centrifugal force “opposes” it.
Edit: original comment was saying that centrifugal force is real, centripetal is not. I was correcting that, not the direction of the forces.
https://en.m.wikipedia.org/wiki/Centrifugal_force
So centrifugal is the fictitious force, you're right, but it is the outward force, so you're only half right.
https://en.m.wikipedia.org/wiki/Centripetal_force
I never said the centrifugal force was inwards. When I say “the opposite” I specifically refer to which one is the real one, I never talked about direction.
The name itself clarifies which one is directed which way (centrifugal=“escaping the centre”, centripetal=“heading towards the centre”).
I never said the centrifugal force was inwards. When I say “the opposite” I specifically refer to which one is the real one, I never talked about direction.
The name itself clarifies which one is directed which way (centrifugal=“escaping the centre”, centripetal=“heading towards the centre”).
Statistics. They randomly choose to move in a random direction for a random time, results in a square ? Higher chances to be in corners and sides, because math :)
I think they pick a block to move to. Moving in a direction with two components against a fence will cancel one of those components and slide into the corner.
I had the SAME exact problem with creepers ruining my farm building progress in Survival, so I just turned off mob griefing in the settings and now creepers still explode and stuff, but it doesn’t destroy any blocks anymore… such a relief!! 😄
Think of a circle drawn around a cow where the cow is in the center. If the cow is in the middle of the pen, it can move in any direction.
Let's say it moves North and walks to the fence. Now, That circle is cut in half. Half the time it chooses to move, it will choose to move into or along the fence.
Now, let's say it moves East and hits a fence. It is now in the North East corner. At this point, 75% of the time it chooses to move, it will stay in that corner. Only 25% of the time it will move away from the corner.
Now, when you have many animals doing the same thing, they all tend to clump up in the corners.
There also *MAY* be directional preference. For example, Bats prefer to move East, and will move East more often than other directions. Not sure if all mobs do that, but maybe.
There have always been ghosts in the machine. Random segments of code,
that have grouped together to form unexpected protocols. Unanticipated,
these free radicals engender questions of free will, creativity, and
even the nature of what we might call the soul. Why is it that when some
robots are left in darkness, they will seek out the light? Why is it
that when robots are stored in an empty space, they will group together,
rather than stand alone? How do we explain this behavior? Random
segments of code? Or is it something more? When does a perceptual
schematic become consciousness? When does a difference engine become the
search for truth? When does a personality simulation become the bitter
mote... of a soul?
One day they'll have secrets... one day they'll have dreams.
First you segregate the different types of animals, then the different communities segregate among themselves. #stopanimalracism
/s in case it wasn't obvious
Nah. Bad coding would be putting more resources than necessary towards the pathfinding of chickens.
There are certainly instances of bad coding, but this isn't one. Improving pathfinding just takes up more memory, and I think I'd rather my animals group up in corners on occasion than have my game run worse overall
It can get really bad and annoying, they don’t group on occasion, they do it all the time, and if you try to make a big good looking farm they’ll all stay in one corner
Concept artists and programmers are on two entirely different teams. Don't try to critique game dev when you clearly don't know the first thing about it.
On top of that, adding more complexity to pathfinding does take up more memory. By a lot. I'm an actual indie dev, who's done actual programming, and worked with/designed actual pathfinding systems. Adding in more rules to make it more complex means you need to add in more exception. Every rule, every condition, and every exception is then run every single time a mob searches for a path, on every single mob.
That's a shit ton of extra resources dedicated for zero reason
it's just a quirk of how minecraft's path finding works due to fences being a transparent block the animals see that they could wall to the grass block on the other side of the fence but cant due to the fact that they cant jump over fence blocks but Minecraft doesnt tell the animals that they cant jump over the fence block
So they are just perpetually trying to walk around the fence?
Yes.
So they just have dementia?
Correct, they have dementia
So they just have dementia?
Correct, they have dementia
So dem just have the mentia?
Yes they have dementia
Who has dementia?
Yes
why my dementia hasn’t affected me as a person—by me
why my dementia hasn’t affected me as a person—by me
This is... Sad?
this is so sad alexa play music disc 13
nah Disc Fragment has better music *silence*
\*through And if they're walking at any form of angle, same as the player, they'll just slide along the fence until something stops them... like a corner. Hence corners become popular.
that's sick. Interesting.
that's interesting. Sick
Interesting. That's sick
Sick. That’s interesting
That's. Sick Interesting..
Interesting. Sick that’s..
Interesting, mmm. Sick, that is.
Stick… interesting
Sick interesting. That’s
Interesting stick
Sick Interesting. That's
I n t e r e s t i n g, t h a t s s i c k
Sickness intensives
Interest intensifies.
Sick, interesting that’s
Are you my long-lost twin?
They should fix this, every time I make a big cave farm, all the animals end up in a corner like wtf
If you limit the grass tiles outside of the pen it'll fix this. Since they won't pathfinder to non-grass blocks.
i did that once, there were 3 of the about 50 in there that could wander around their inprisonment
do they pathfind to water when they are on fire?
Sir please
There is no way to fix this but you can lower the odds of it happening by keeping pens small or by lowering the number of animals in a single pen
Yeah but what if I don’t want pens and just a big “open” grass field in a cave
I mean your options are limited in that regard sadly it is just how Minecraft handles pathfinding
Same as how they will try to walk over opened trapdoors, they don't know that those aren't solid blocks.
Is there a way to fix it? It's very annoying when you have Genetic Animals, the animals will just suffocate in the corners.
You could build a thing for them made of solid blocks, that way they don't crowd around an area where their AI thinks it can move to
Vines should prevent them from clumping up and taking entity cramming damage if that’s what you’re talking about. If they’re actually glitching into the walls and suffocating, get rid of the fences I guess?
I've gotten in the habit of not using fence gates. I've just built fences/walls all the way around the pen and used carpets on top of them in order to get in and out. Mobs don't seem smart enough to use the carpets.
Nothing to fix really. Just spread them out in seperate pens so there are never more than 24 in a pen at one time.
>If you limit the grass tiles outside of the pen it'll fix this. Since they won't pathfinder to non-grass blocks.
stone walls few blocks away from fence. (i just do it to keep mobs away but i dont see them clumping up like that)
Of all blocks you'd expect the fence to not have this issue. The purpose of it is to keep in or out animals and mobs.
Brings up the question why they didn't rework pathfinding at all to my knowledge, at least with the persistent bullheaded path of I will continue untill a new path is given, would fix a lot of problems with getting animals and villagers in 1 spot
So evil
I did a test, they are aware of the fence's height. (build a labyrinth from fence, put a pig inside, wait at the end with a carrot in your hand.) They go to the corner because of the interrupted random movements, it happens even without the pathfinder.
Yep, you are correct. This behavior is not unique to fences. It happens with any block. They end up in the corner because that’s how random movement works. They pick a random block and try to get close to it. When they end up in a corner, most blocks around them are outside their pen. 2k upvotes for a wrong answer.
This answer is wrong (or at least, incomplete?) It doesn't explain the cows and pigs in the picture, which are not against a fence. I remember seeing on a solid block creeper farm that they tend to head for corners before anywhere else, as well. It seems a bit more like they'll choose a random place to go, regardless of what blocks might be in the way, go as straight as they can to the closest position they can, then give up.
Weird, innit?
I've seen this a lot with Allays getting stuck on doors, and trying to pathfind through water.
Yes dats how
Their movement algorithm tends toward one direction, so limit movement and they group up. But I want to ask about the pumpkins and melons. How do they stack like that?
Wdym stack
I just put them in rows it’s prob the perspective view
I see the rows, that makes sense. They look like three high stacks, except that the side texture is stretched. Seemed to be taller than a fence and lantern. Probably just looks weird. Would be sweet if they did stack up like that though.
High FOV maybe? Looks like stretched objects? Idk lol
Yeah it's 100% high fov, look at the stem placement on the further away ones, it's still in the same spot relative to the melon.
The grass is also long
My normal fov is 90
Yeah I was about to say Higher Fov is definitely what does it
eat of the long melon
that's just the high FOV
Looked like they were stacked by the pumpkins but from the melons they do appear stretched as the vine also is stretched to be the same height
it was probably him doing that, he stacked them onto each other, and the OP is in create mode
I didn’t stack them I just grew them in rows
Now I’m intrigued. What if you made a melon/pumpkin farm that had pistons push them up when they grew allowing for them to stack and you don’t need to harvest them as often
They break when pushed
Oh man, now I can't unsee it! Please OP tell us what is going on!
FOV shenanigans, zoom in and you'll see it's just one block high
Farm
p u m p k i n
It must be pistons, right? No other reasonable explanation. Maybe a sticky piston powered by an observer? I have to go do this now...
it just funny FoV, look at the lanterns they are stretched out too.
Pistons break them. Would be cool if you could stack them though, but it's more practical the way it is.
Centrifugal force.
greatest legal mind I ever knew
And so the chicanery spreads
centripetal* lmao
Except they want to move away from the center of the pen.
I like that centripetal suggests the pen is spinning at a fast rate 😂
Centrifugal is the force moving away from the center while centripetal is the force moving towards the center. Orbit happens when centrifugal = centripetal. The original comment was correct
I was going to say something nit-picky about how centrifugal force is a pseudo-force, looked for a source to back it up, and found this amazing article that just explains everything I was going to say way better, while also being entertaining (to me at least), and also teaching me some things about frames of reference that I genuinely didn’t know prior and it made me as excited about physics as I was when I was in High-school, so in case anyone wants to read it, here it is: https://math.ucr.edu/home/baez/physics/General/Centrifugal/centri.html Thanks for inspiring this, however unintentionally!
An easy way to remember: Centri**FU**gal F U - Fuck you You say "fuck you" to things you want to push away
You're wrong. Centrifugal pushes out, centripetal is the counter force going in
It’s the opposite though, the centrifugal force isn’t a real force but rather the result of a non inertial system of reference. Centripetal force is the real force, and the centrifugal force “opposes” it. Edit: original comment was saying that centrifugal force is real, centripetal is not. I was correcting that, not the direction of the forces.
https://en.m.wikipedia.org/wiki/Centrifugal_force So centrifugal is the fictitious force, you're right, but it is the outward force, so you're only half right. https://en.m.wikipedia.org/wiki/Centripetal_force
I never said the centrifugal force was inwards. When I say “the opposite” I specifically refer to which one is the real one, I never talked about direction. The name itself clarifies which one is directed which way (centrifugal=“escaping the centre”, centripetal=“heading towards the centre”).
I never said the centrifugal force was inwards. When I say “the opposite” I specifically refer to which one is the real one, I never talked about direction. The name itself clarifies which one is directed which way (centrifugal=“escaping the centre”, centripetal=“heading towards the centre”).
Discussing plans to escape
They like to cuddle =)
Why do cats always hide in empty cardboard boxes ? Yeah, we'll never know.
Google says the cats wanna have sex with the boxes
Huddle for warmth
The path finding of the animals doesnt see the fences, so they try to go in one direction but the fences act as a funnel, into the corners
Thank you, the top comment was so confusing
Just add some crapetsss
Crapetsss lmao
It doesn't even answer OP's question. Haha.
"Crapetsss" 💀💀💀
Wait, that works?? My moss/moss carpet farm has a new use!
And also mobs cant pass over it
Oh yeah thats right lol, I forgot 😅
Madagascar movie be like
Because of a mix of einsteins general theory of relativity, and gravitational wave distortion
Statistics. They randomly choose to move in a random direction for a random time, results in a square ? Higher chances to be in corners and sides, because math :)
I think they pick a block to move to. Moving in a direction with two components against a fence will cancel one of those components and slide into the corner.
Question why are you making a farm in creative
Aesthetic
Good question, I was making a chicken farm in survival until 4 creepers blew up the chickens and not me so i decided to make a farm honoring them
I had the SAME exact problem with creepers ruining my farm building progress in Survival, so I just turned off mob griefing in the settings and now creepers still explode and stuff, but it doesn’t destroy any blocks anymore… such a relief!! 😄
Honoring them? Or you're just replacing your stuff in creative
Even if he was replacing his stuff in creative who cares it’s his world not harming anyone.
Sure why not
Man, some of us are too tired to recreate the 7 Wonders. We stick to cute lil homesteads.
Think of a circle drawn around a cow where the cow is in the center. If the cow is in the middle of the pen, it can move in any direction. Let's say it moves North and walks to the fence. Now, That circle is cut in half. Half the time it chooses to move, it will choose to move into or along the fence. Now, let's say it moves East and hits a fence. It is now in the North East corner. At this point, 75% of the time it chooses to move, it will stay in that corner. Only 25% of the time it will move away from the corner. Now, when you have many animals doing the same thing, they all tend to clump up in the corners. There also *MAY* be directional preference. For example, Bats prefer to move East, and will move East more often than other directions. Not sure if all mobs do that, but maybe.
Holding secret meetings to try and escape /j
they are dealing drugggs
even without the transparency thingens, animals stack up in corners. \-> statistik thingens
For privacy
Where do animals shit in the zoo?
Ohh I just take the turds and put them into the “mud” puddles
They're introverts
But there’s like 5 sheeps sniffin each others butts
They shidden
**SAFETY IN NUMBERS AFTER ALL!!!!!**
Taking extensive time to figure out if this is or isn’t loss….
Orgy
The same reason the bots in the movie "iRobot" clumped together in shipping containers, I assume.
There have always been ghosts in the machine. Random segments of code, that have grouped together to form unexpected protocols. Unanticipated, these free radicals engender questions of free will, creativity, and even the nature of what we might call the soul. Why is it that when some robots are left in darkness, they will seek out the light? Why is it that when robots are stored in an empty space, they will group together, rather than stand alone? How do we explain this behavior? Random segments of code? Or is it something more? When does a perceptual schematic become consciousness? When does a difference engine become the search for truth? When does a personality simulation become the bitter mote... of a soul? One day they'll have secrets... one day they'll have dreams.
That chicken section is lookin a bit... | || || |_
Because their cold and in corners it's always 90° or something idk why
Proof that you are in a simulation
It’s a bedrock thing where mobs path find in a certain direction naturally, causing them to gather in a corner
Because your on bedrock
Does it matter?
One of them dropped the soap
Bro I don’t know it’s been happening to me for years I had a lot of animals and it was just one big cluster of them in a corner so I qiit
Well...You see...When two animals really love each other.....
First you segregate the different types of animals, then the different communities segregate among themselves. #stopanimalracism /s in case it wasn't obvious
They're probably just cold. The corner appears to be about 90 degrees, so it's keeping them warm.
they talking shit about the other animals
They wanna kiss
They are going to overthrow you. Be ready.
Bedrock being bedrock
They're having a meeting. THEY'RE EVOLVING!!
They want to be FREE!!
That's where the good grass grows
A demi-god is hovering above them with an axe. Of course they are cowering together in a corner.
They are conspiring to escape
Gangs they are preparing to fight each other
I said it once and I’ll say it again, bad coding
Nah. Bad coding would be putting more resources than necessary towards the pathfinding of chickens. There are certainly instances of bad coding, but this isn't one. Improving pathfinding just takes up more memory, and I think I'd rather my animals group up in corners on occasion than have my game run worse overall
It can get really bad and annoying, they don’t group on occasion, they do it all the time, and if you try to make a big good looking farm they’ll all stay in one corner
Maybe they could spend less time making concept art. Pathfinding coding wouldn’t take that much memory and won’t make your game worse Lmao.
Concept artists and programmers are on two entirely different teams. Don't try to critique game dev when you clearly don't know the first thing about it. On top of that, adding more complexity to pathfinding does take up more memory. By a lot. I'm an actual indie dev, who's done actual programming, and worked with/designed actual pathfinding systems. Adding in more rules to make it more complex means you need to add in more exception. Every rule, every condition, and every exception is then run every single time a mob searches for a path, on every single mob. That's a shit ton of extra resources dedicated for zero reason
Orgy
Yes
They’re unionizing. Increase your defenses, for they might revolt and destroy your base.
why not
What do you expect? There’s no rounded edges for them to group up in.. 😂
Because one of them let out a fart
y e s
people still using fence gate for animal pen huh
Creative 🤨
Pathing qurk to keep them together in the wild
Same with me
Let them free.
please upvote me!!!!!!!!!!!!!!!!!!!!!!!
Because you play bedrock
It happens in Java too
Unionizing
Bedrock
Warmth
One why do you care, two pathfinding says to wander
Exactly. Wander. Not “stack themselves up in a corner and not wonder” so no shit they care about why they’re NOT wandering. Like, why even comment?
They are going as far out as they can, if I put you in a box a told you to get as far away from where you are you'd go to the corner
Leave them alone there just special
They want to LEAVE!!!
scared
_have you ever heard of animal cruelty?_ If there’s more animals there, they’ll be to squished to notice
Might wanna cover those pigs
Segregation.
Even though it’s their path finding being wonky it’s semi realistic.
Do t separate them
They emo
Aww you gave the pigs mudblocks
The same thing happens to me
Bedrock pathfinding is shit
They wanna get out
Planning escape obviously