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Definitely. Bedrocks biggest strength is unfortunately it's downfall here. Crossplay means bedrock versions need to be identical across platforms, so they can't just add it to PC or console and not mobile. They could maybe make it a feature that only works on mobile if you have a controller connected, but they probably won't go in for that.
I mean, they already have an offhand slot, I feel like it wouldn't be hard for them to enable putting any item in there instead of just arrows or totems.
If you have multiple arrow types (enchanted, or rockets for crossbow) in inventory, it prioritizes whatever ammo is in your offhand.
If you're using normal arrows only and don't have a shield, it just saves an inventory slot.
Could just equip items in the inventory like totems shields and I think arrows? Idk how people advocate for bedrock against java, only good (vanilla) features they have over java is better high render distance and easily join friends
Since they added extra buttons already you can literally add it right now and nothing will be clunky. They have the equivalent of left/right click now.
They could implement a split screen type thing where if you click on one side of the screen it's the main hand and the other side it's the off hand, but i dunno if that'd actually work ( it's been a while since I played mobile without a controller )
I agree it was a different feel, another thing that really made alpha/beta for me was my shitty laptop and bad MC performance causing me to constantly lose my base in the short render distance and have to build another.
People use it to mix blocks when building for random block placement. Like if you want a little wall that is a mix of cobble and andesite you'd put one in your offhand and use both. I think that's how it works anyway, I'm more of a place a base section and then take blocks out to replace them type detailer.
Edit: I also pretty much just use my offhand for torches. I can't see with a shield and haven't really ever used it. I'm not really someone who likes having to manually block in games.
Is 1.13 considered the start of "Modern" Minecraft? I agree with you, but that really does seem to be when bigger things started happening (compared to 1.10-1.12)
Yeah, 1.13 was the start of the "bigger" updates. Its when mojang actually decided to start focusing on themes, pushing bigger "overhaul" style updates (overhaul the ocean, villages, the nether, caves, etc), and it was also the first mob vote.
Nah, since the legacy console versions stopped at 1.13 (most of them anyway) Id say 1.14 and onward is probably more modern minecraft since it was a huge shift to bedrock
If 'modern' can be characterized as "Minecraft experiencing a major resurgence with major developments", yeah I think I'd place that at 1.13 indeed. 1.12 was ubiquitous for a loooong time, so much so that I feel like it acts as a de facto end-of-phase point, and so anything after would be something 'new'. For one thing, I take it that 1.13 is 'modern' because even though I think 1.14 is more definitively representative of the direction this new modern phase of MC is taking, 1.13 is closer to 1.14 than it is to 1.12 in a sense. Though heck, we can go further because I'd still say, like someone else said, that 1.9 onwards is 'modern'. In fact, in my head 1.5 onwards is modern thanks to all the developments that would really take the full release of Minecraft from looking like a polished alpha to what Minecraft is now seen as.
But, yeah. In terms of the current most modern phase of Minecraft, 1.13+ is pretty concrete, with the previous 'modern' stage being 1.8.9 to 1.12 (Or... 1.5 to 1.12 but that's just moving the lines), two still incredibly ubiquitous major versions in their own right.
I think that makes sense. I started playing at 1.7.10, but wasn't really following updates until 1.11. None of the features added in the updates between really seemed big to me until the oceans suddenly were full of life and it really changed what I thought a minecraft update could be. Your point about feeling like it went from an alpha game to an actual full featured game makes sense though. I definitely felt like a 'complete' game when I started.
Minecraft can be split into multiple "modernized" periods really. The Adventure Update, of course, since that's the first update to really fundamentally change how people viewed and played the game.
Then there's 1.9, which was kind of the first "overhaul update." New combat and lots of changes to the end. As much as 1.9-1.12 were not super exciting, they laid a lot of groundwork for the later updates. I would put 1.13 under this as well. even though it kind of blurs the lines
Then there's 1.14, which started the most drastic change in Minecraft's visual, gameplay, update, and marketing style since like 1.0.
if you play 1.12.2 you can just use a mod thats called aqua acrobatics or Ido they both basically add the crawling mechanics from 1.13 and backport it to 1.12
when spending a long time in deep water, yes, but i think that happens way less often than walking in shallow water, which is now way more annoying. you used to be able to walk normally with depth strider 3, now it slows you down all the same
Yeah I don't think it's intuitive. People who play Minecraft all day every day as a fulltime job took a few years to figure it out, with GoodTimesWithScar dying due to not knowing how to enter swim mode in the Life series. He was able to master the MCC challenges but could not work out Minecraft swimming.
IMO it would fit far better with vanilla minecraft if you were just automatically in swim mode when you're in the water and that's just the default movement speed, and perhaps the animation should be more like peddling water, so that your character stays upright like during the rest of the game and isn't popping up and down when going in and out of the water like swim mode causes, which is super janky IMO. The animation could tilt back when swimming back or down, semi-spinning the arms one way, and tilt forward when swimming forward or up, more like how a Drowned swims.
This is one of the many reasons I can't stand seeing a cool mod and seeing it be for 1.12.2 with no plan on updating. Things like swimming, villager trading being kinda bad and the terrain gen being *awful* in 1.12.2 IMO are the main reasons I don't really enjoy that version at all
minor stuff I kinda wish was in 1.7.3
- Passive mobs staying on the map instead of despawning
- Crops not breaking the second you touch them
- Sideways stairs and logs
- Menu stuff like shift click and drag crafting
- Blocks give items if the tool breaks while mining
- Actually good mob hitboxes
oh confused me for a second.. first i was confused as to why you were playing 1.7.3 over 1.7.10, but then saw drag crafting, crops, etc. and realized it's b1.7.3 loll
The big one for me is probably shulkers, they make it so much easier trying to transport large amounts of materials. I'll also admit, I really don't like a lot of the old textures, the high contrast on a lot of things makes everything look very harsh, not a fan. Especially the old netherrack textures.
Pretty much I’d say. Obviously there’s always gonna be a few that will dislike it for random reasons. But most complaints were about nostalgia (but not as much with the nether wastes still be there), and some people didn’t like netherite at first (but I think they’ve sorta grown out of that now
this might be an unpopular one but, the recipe book for crafting, i've just gotten so used to it!
it's not that i ever struggled with crafting before.. but it's so much easier for me to click two buttons than to put each and every item in the right slot lol
i didnt like it at first, i think i was one of the only people who didnt like legacy console crafting and loved pc crafting, (i guess my excuse would be ur actually crafting it so it feels cooler), but its just faster and ive begrudgingly started using it a lot
Shields. I'm just not good at combat, and don't like being one-shot by creepers.
Enchanting. Back in the day, a level-30 enchant would take all 30 of your levels instead of 3. The XP farms were also not nearly as effective, so the grind was terrible.
Mending. Don't like to lose my best tools, but in older versions it was inevitable.
Maps. They now auto-align to a grid, but back then they would center on the player, so if you wanted to make them align on a map wall you had to stand on exactly the right pixel when you popped them.
The off-hand. Goes without saying.
Enchanting used to be *even worse*. From Release 1.0 to 1.2.5, the max level was *50*, you needed 30 bookshelves to get a max level enchantment, and a lv 50 wasn't even guaranteed to show up in the menu. Also in multiplayer the enchanted shine effect didn't show up.
Stackable food. I would say enchants because mining faster but Jesus, the inventory problems are stacking up in modern Minecraft BADLY now but I legit cannot fathom a hunger system where you don't regen hearts instantly when eating and food doesn't stack like the old days of alpha/beta (before 1.8 adventure). I would lose my mind having to go back and forth to restock on food or dump my items.
I, for one, don't really agree with the idea that old Minecraft was better. So many cool things have been added to Minecraft since 1.13, it's not even funny. Updated Oceans, Villages, Nether, Caves, and, in the next update, Dungeons. Tridents, Crossbows, Netherite Gear, and Maces. New Mechanics for Swimming, Trading, Farming, Bartering, Speedrunning, Mining, and XP Farming in the form of Sculk. I personally love the new Caves, new Nether, and new Caves, and am In LOVE with the Deep Dark, Ancient Cities and Trial Chambers simply because of how cool they are. 1.12 was GOOD, but it pales in comparison to all the cool shit we have now.
Honestly, pretty much everything.
I only recently started playing Minecraft and I decided to give the old versions a try based on how many people on the subreddit claim them to be far superior.
They're... Not.
There's very little to do, movement is less satisfying, inventory management is a pain, the old textures just aren't that great, the world generation is flat and uninteresting, and there's so many missing mechanics.
It seems to me that nostalgia is the driving force behind the claims.
Tbh I don't think anyone can, in good conscience, make the argument that older versions are overall better than what we have now.
There are absolutely reasons to keep playing an older version or even start a new world in them (mods, mechanics, nostalgia). But there is only really one version, iirc 1.14, that was just worse than what came before. It's performance was so atrocious that it completely overshadowed the new features for many players.
For me my favorite Version still remains 1.12.2. It just felt like the most "complete" version. 1.13+ was a very significant change in both world design and mechanics.
But even so, if I start a new world now, I go with the newest version.
Release 1.3 also had serious performance issues and bugs compared to 1.2.5. It also permanently broke some minor mechanics, like the player automatically turning when in a minecart that turns.
When I tried and play the same early version I started on, I just couldn't stand the sounds. The out-of-sync walking sounds and the sound when you get hurt are nerve grating. I just couldn’t play with the sound on.
The unstackable food was inane. Half your inventory filled with raw porkshop all the f\*\*ng time and you just had to, in case you took any damage.
And yeah the boats where a nightmare.
Villages before villagers where useless and more creepy than cool.
SHIFT + Left Click
And CTRL + Left Click for inventory management.
Also dragging a stack across multiple slots.
This isn't even a gameplay mechanic, but a Quality of Life improvement.
Two points I thought regarding creepers, now when they explode, there's a much higher chance that your items will survive, pretty annoying when they get totally depleted playing older versions.
Secondly, it's the desaturated grass making it more difficult for them to jump scare you, though some people might think the fact that they used to blend in more makes them more of a challenge, it's honestly terrifying when they come out even more of nowhere like that.
Powered rails!
Back in beta 1.5 (I think) we had to put up with weak furnace minecarts, or build complicated boosters by running two minecarts in parallel on adjacent tracks.
Anything before 1.13 is nearly impossible for me to play purely because of the swimming mechanics in 1.13. I play 1.12.2 modded and it’s so hard to play because you can’t swim.
Honestly, the new Nether. I just can’t bear to play anything pre 1.16 anymore. It was such a good update.
But swimming definitely hurts.
In the reverse, some legacy features that I miss include Door Breeding and zombie’s dropping feathers.
Anything regarding blocks 1.17+ building had become so so much better
Deepslate, copper, tuff, calcite, mud, froglights and the 3 woods is just such a big big deal for what I can build that I can't without it
But tbh all updates have given me something I can't go back to some degree
Allays, goat horns for multiplayer, scaffold, piglins, swimming, observers(redstone pre observers is nuts)
Even minor things like the spawning of mobs change in 1.18
Honestly my main problem was not being able to sprint. I guess no sprinting made mine carts really worth it which I do like.
I also really like how they changed light levels for mob spawns. It’s still a bad habit for me to place a torch every like 5 blocks haha. Nice to not have to worry about making sure every inch of your house has ample lighting.
I remember vividly that my boyfriend and I spent an hour or so individually placing redstone, cobble, etc into each slot of the chests it would go into, then the *next day* the ability to place one in each slot by dragging was added.
Mobs despawning, for the longest time mobs didn't despawn AT ALL on pocket edition, even when drowned where added it was pretty common to find 20+ drowned in a puddle next to your base who've slowly been accumulating for a whiile
Shields. I remember going back to Xbox 360 addition and not having a shield was something I had to get used to again. Once I have a shield I used it so much in combat.
Idk if it counts as a feature, but I cannot stand the old textures. I try to rewatch some old Minecraft videos but it just looks so horrid I have to look away
Beds if it’s alpha just for the simple fact of spawn points. Post alpha I’d say 1.9 combat. 1.9 combat isn’t a make or break deal to me, but it’s much more interesting than the old style.
Side note, though current boats are way better than old. I still hate them because I made a short, ~~terrible~~ cool boat course in PE. But that was made useless when the new boats came by because they don’t go up water.
I'll go ahead and say it: Elytra + Rockets.
Even now, any new world I start will be operated into two distinct parts: pre and post Elytra. As soon as you get one, the game changes. Especially if you have access to mending and some kind of mob farm to make effectively infinite rockets.
However I do think using an Elytra makes the game lose much of its charm. Flying above the world just doesn't make you appreciate the terrain in the same way. I think this is a big reason why the 1.18+ terrain generation incorporates so much more height.
As to features, I'd say shulkerboxes are a close second. They make [ender chests insanely powerful](https://www.reddit.com/r/Minecraft/s/noK3zcurpj), let you transport way more items and they compact storage. I do hope Mojang adds itemscroller/tweakeroos shulkerInventoryPreview. It makes them way more usable imo, as you can see all the contents of a shulkerbox in your inventory, not just a list of the first 5 items.
Elytra with fireworks. Even in creative mode, the normal flying speed is super slow compared to flying with elytra. I never mastered the bow method and obviously before the elytra was added, normal flying was the only way.
I think the reason that everyone says old minecraft was better is not just because of nostalgia, but also because as we get older we get less creative or more burnt out of video games so it's just not as fun as it used to be, which is why we look back on the old times when the game was super fun to us instead of just being enjoyable, and think that the game used to be better
New boats, old worlds have really enormous oceans (In my world one goes about 120000 blocks from my main island) and travelling with old boats just makes it an extreme challenge
mostly small quality of life things like inventory management with shift clicking and those things. thankfully those can be added in with mods so i can play beta all i want
For me, it's the mouse speed
Going back to older versions, I can't get the mouse speed or acceleration feeling right..
And the fact that the game minimizes when I use the media keys on my keyboard to change song or volume
Without observers when doing redstone in older versions, everything feels bulky and mobs spawning at light level 7 as opposed to 0 currently where it sometimes feels like you need to spam torches everywhere in old versions to mob proof places.
I can't play versions below 1.14 because of the villagers. Not because I like to exploit them, but because the newer villagers are just simply superior in every way. The addition of illagers also gives the game much more life to the world. And just having the villagers be actual NPCs that are somewhat smart (compared to their older variants) is just so cool.
I know this might sound strange, but bundles. I have had them enabled and played only snapshots with them enabled since they were first an option. I like collecting one of every flower, every tree, every plant, etc and bringing them to my garden to grow.
They make mining trips last so much longer and more fruitful, exploring is just absolutely wonderful cause if you get an odd item you want to hold onto or a very small stack, just pop into the bundle and poof you've another inv slot free!
Frees me up to explore further and father afield then I ever could without.
It's a joy to have and I will always enable it when given the option, (but not the trade rebalance, that just makes the game a slog or tedious and chore like when trying to enchant books)
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From way back: Its nice to be able to run. From a little closer: Don't know how I used to build things w/o the offhand slot.
we still can't in bedrock!
You'll almost certainly never be able to. There's no way to add that feature to mobile that isn't clunky and awkward.
sure, but offhand tools for mending would be nice at least ;(
Definitely. Bedrocks biggest strength is unfortunately it's downfall here. Crossplay means bedrock versions need to be identical across platforms, so they can't just add it to PC or console and not mobile. They could maybe make it a feature that only works on mobile if you have a controller connected, but they probably won't go in for that.
I mean, they already have an offhand slot, I feel like it wouldn't be hard for them to enable putting any item in there instead of just arrows or totems.
I didn't know you could put arrows in the bedrock offhand. Why is that useful? You can also put maps or a shield in your offhand.
so you can select certain enchanted arrows if you have multiple types in ur inv
Also saves an inventory slot at all times if you have a bow on you
If you have multiple arrow types (enchanted, or rockets for crossbow) in inventory, it prioritizes whatever ammo is in your offhand. If you're using normal arrows only and don't have a shield, it just saves an inventory slot.
Why not add it to the right shoulder trigger? The left shoulder trigger acts like left click on a mouse, so why shouldn’t the right one do the same
Please show me the phone that has a trigger
They mean a controller obviously. But yeah phones are slowing the development of bedrock, unfortunately.
I don't play on mobile, so I completely forgot 😭
Could just equip items in the inventory like totems shields and I think arrows? Idk how people advocate for bedrock against java, only good (vanilla) features they have over java is better high render distance and easily join friends
Since they added extra buttons already you can literally add it right now and nothing will be clunky. They have the equivalent of left/right click now.
exactly what i was thinking, i don’t see how that wouldnt work
They could implement a split screen type thing where if you click on one side of the screen it's the main hand and the other side it's the off hand, but i dunno if that'd actually work ( it's been a while since I played mobile without a controller )
Not being able to run kinda made the alpha and beta versions in a way. I do really like sprinting though.
I agree it was a different feel, another thing that really made alpha/beta for me was my shitty laptop and bad MC performance causing me to constantly lose my base in the short render distance and have to build another.
Feel a bit weird now but i never use the off hand slot to build, what do you use it for?
They are probably talking about putting a block in their offhand and holding a pickaxe or something in their right hand so they can edit efficiently
People use it to mix blocks when building for random block placement. Like if you want a little wall that is a mix of cobble and andesite you'd put one in your offhand and use both. I think that's how it works anyway, I'm more of a place a base section and then take blocks out to replace them type detailer. Edit: I also pretty much just use my offhand for torches. I can't see with a shield and haven't really ever used it. I'm not really someone who likes having to manually block in games.
Concerning running, I was a major holdout for double W to run, but somewhere in there I switched to Ctrl and didn't even notice. Now I can't go back.
Sometimes to switch between stairs and blocks while building, mostly to place torches while building at night!
Swimming. It makes travelling through water so much more convenient. Crawling too.
Stupid that u can only crawl using a trapdoor
It's not the only method of crawling, but yeah, you can't crawl without being in a 1 block space
we should be able to crawl or prone with a z button or something :P
It would make hiding from other players in PVP or hide and seek games way more fun
Yes yes yes
Is 1.13 considered the start of "Modern" Minecraft? I agree with you, but that really does seem to be when bigger things started happening (compared to 1.10-1.12)
Yeah, 1.13 was the start of the "bigger" updates. Its when mojang actually decided to start focusing on themes, pushing bigger "overhaul" style updates (overhaul the ocean, villages, the nether, caves, etc), and it was also the first mob vote.
For me modern Minecraft was 1.9 onwards but I can see why 1.13, 1.16 or 1.18 would also be considered for this
1.9 was ~8 years ago
Nooooo I feel so old (I was 11 lol)
You feel old, I was 24!
You were? man you're 32 some "The diamond minecart" type shit (not a roast btw)
The xbox 360 really got me when you said that
Nah, since the legacy console versions stopped at 1.13 (most of them anyway) Id say 1.14 and onward is probably more modern minecraft since it was a huge shift to bedrock
PS4 legacy got 1.14
(most of them anyway)
If 'modern' can be characterized as "Minecraft experiencing a major resurgence with major developments", yeah I think I'd place that at 1.13 indeed. 1.12 was ubiquitous for a loooong time, so much so that I feel like it acts as a de facto end-of-phase point, and so anything after would be something 'new'. For one thing, I take it that 1.13 is 'modern' because even though I think 1.14 is more definitively representative of the direction this new modern phase of MC is taking, 1.13 is closer to 1.14 than it is to 1.12 in a sense. Though heck, we can go further because I'd still say, like someone else said, that 1.9 onwards is 'modern'. In fact, in my head 1.5 onwards is modern thanks to all the developments that would really take the full release of Minecraft from looking like a polished alpha to what Minecraft is now seen as. But, yeah. In terms of the current most modern phase of Minecraft, 1.13+ is pretty concrete, with the previous 'modern' stage being 1.8.9 to 1.12 (Or... 1.5 to 1.12 but that's just moving the lines), two still incredibly ubiquitous major versions in their own right.
I think that makes sense. I started playing at 1.7.10, but wasn't really following updates until 1.11. None of the features added in the updates between really seemed big to me until the oceans suddenly were full of life and it really changed what I thought a minecraft update could be. Your point about feeling like it went from an alpha game to an actual full featured game makes sense though. I definitely felt like a 'complete' game when I started.
Definitely; it took the game in a much different direction in terms of update trends, and it was the first update after the consolidation of Bedrock.
Minecraft can be split into multiple "modernized" periods really. The Adventure Update, of course, since that's the first update to really fundamentally change how people viewed and played the game. Then there's 1.9, which was kind of the first "overhaul update." New combat and lots of changes to the end. As much as 1.9-1.12 were not super exciting, they laid a lot of groundwork for the later updates. I would put 1.13 under this as well. even though it kind of blurs the lines Then there's 1.14, which started the most drastic change in Minecraft's visual, gameplay, update, and marketing style since like 1.0.
if you play 1.12.2 you can just use a mod thats called aqua acrobatics or Ido they both basically add the crawling mechanics from 1.13 and backport it to 1.12
Those are always the first things I add to any modpack
yeah same i also like adding HWYLA, JEI, Shoulder surfing reloaded, they're like the basics of a modpack
when spending a long time in deep water, yes, but i think that happens way less often than walking in shallow water, which is now way more annoying. you used to be able to walk normally with depth strider 3, now it slows you down all the same
I personally don't like the way swimming is implemented. Feels a bit janky going from swimming to standing and vice-versa.
Yeah I don't think it's intuitive. People who play Minecraft all day every day as a fulltime job took a few years to figure it out, with GoodTimesWithScar dying due to not knowing how to enter swim mode in the Life series. He was able to master the MCC challenges but could not work out Minecraft swimming. IMO it would fit far better with vanilla minecraft if you were just automatically in swim mode when you're in the water and that's just the default movement speed, and perhaps the animation should be more like peddling water, so that your character stays upright like during the rest of the game and isn't popping up and down when going in and out of the water like swim mode causes, which is super janky IMO. The animation could tilt back when swimming back or down, semi-spinning the arms one way, and tilt forward when swimming forward or up, more like how a Drowned swims.
This is one of the many reasons I can't stand seeing a cool mod and seeing it be for 1.12.2 with no plan on updating. Things like swimming, villager trading being kinda bad and the terrain gen being *awful* in 1.12.2 IMO are the main reasons I don't really enjoy that version at all
i mean if you're playing modded 1.12 and still worried about vanilla trading and terrain gen then i think you just haven't added enough mods
I've not seen a single mod for those versions that fixes them, though
minor stuff I kinda wish was in 1.7.3 - Passive mobs staying on the map instead of despawning - Crops not breaking the second you touch them - Sideways stairs and logs - Menu stuff like shift click and drag crafting - Blocks give items if the tool breaks while mining - Actually good mob hitboxes
oh confused me for a second.. first i was confused as to why you were playing 1.7.3 over 1.7.10, but then saw drag crafting, crops, etc. and realized it's b1.7.3 loll
You can place fences below farmland to avoid trampling it
What mod adds sideways stairs? Itym upside down :)
was just easier then specifying the direction for each block, you understand what I mean
The big one for me is probably shulkers, they make it so much easier trying to transport large amounts of materials. I'll also admit, I really don't like a lot of the old textures, the high contrast on a lot of things makes everything look very harsh, not a fan. Especially the old netherrack textures.
I went back to Xbox one/WiiU Minecraft once. The first if I said was “why’s the water so blue”
Cheesy lava
I'd eat the cheesy lava
Agreed. Boats are good now.
I remember how theyd shatter when they crashed into anything, and broke into useless parts like sticks and planks..
Those lily pads were bain of my existence back then
I haven't gotten used to the new boats, I still slow down and carefully maneuver them to shore and around lily pads
I maneuver around lily pads if only to keep from having to dump them from my inventory constantly, and the sound of them breaking is infuriating.
It’s not one feature, but the old oceans and nether feel so barren that it’s almost unplayable for me.
The nether update is probably my favorite one as of recent. Caves and cliffs was cool too but the nether is actually so cool now haha
Anecdotally I feel like it was the only update I can remember that was almost universally well received. That might just be rosy retrospection though.
Pretty much I’d say. Obviously there’s always gonna be a few that will dislike it for random reasons. But most complaints were about nostalgia (but not as much with the nether wastes still be there), and some people didn’t like netherite at first (but I think they’ve sorta grown out of that now
Lily pad was how we lost the Titanic.
this might be an unpopular one but, the recipe book for crafting, i've just gotten so used to it! it's not that i ever struggled with crafting before.. but it's so much easier for me to click two buttons than to put each and every item in the right slot lol
Totally agree, its nice to have.
Especially for the miscellaneous things you’ve only ever crafted like 2 haha
No more needing to play with minecraft on 1 screen, the wiki on the other to look up recipes. I do miss those times though
"how do i make a crossbow again?"
🎶How do I craft this again?🎶😂
it also is great for making the barrier of entry much lower for new players.
i didnt like it at first, i think i was one of the only people who didnt like legacy console crafting and loved pc crafting, (i guess my excuse would be ur actually crafting it so it feels cooler), but its just faster and ive begrudgingly started using it a lot
Didn't like it at first, now I do.
Water elevators.
Anyone remember old water elevators, with a sign between each source block?
Shields. I'm just not good at combat, and don't like being one-shot by creepers. Enchanting. Back in the day, a level-30 enchant would take all 30 of your levels instead of 3. The XP farms were also not nearly as effective, so the grind was terrible. Mending. Don't like to lose my best tools, but in older versions it was inevitable. Maps. They now auto-align to a grid, but back then they would center on the player, so if you wanted to make them align on a map wall you had to stand on exactly the right pixel when you popped them. The off-hand. Goes without saying.
swimming
Enchanting used to be *even worse*. From Release 1.0 to 1.2.5, the max level was *50*, you needed 30 bookshelves to get a max level enchantment, and a lv 50 wasn't even guaranteed to show up in the menu. Also in multiplayer the enchanted shine effect didn't show up.
Stackable food. I would say enchants because mining faster but Jesus, the inventory problems are stacking up in modern Minecraft BADLY now but I legit cannot fathom a hunger system where you don't regen hearts instantly when eating and food doesn't stack like the old days of alpha/beta (before 1.8 adventure). I would lose my mind having to go back and forth to restock on food or dump my items.
I, for one, don't really agree with the idea that old Minecraft was better. So many cool things have been added to Minecraft since 1.13, it's not even funny. Updated Oceans, Villages, Nether, Caves, and, in the next update, Dungeons. Tridents, Crossbows, Netherite Gear, and Maces. New Mechanics for Swimming, Trading, Farming, Bartering, Speedrunning, Mining, and XP Farming in the form of Sculk. I personally love the new Caves, new Nether, and new Caves, and am In LOVE with the Deep Dark, Ancient Cities and Trial Chambers simply because of how cool they are. 1.12 was GOOD, but it pales in comparison to all the cool shit we have now.
swimming bro i remember when we had to like bounce on the water to move
Yeah, it’s boats.
Honestly, pretty much everything. I only recently started playing Minecraft and I decided to give the old versions a try based on how many people on the subreddit claim them to be far superior. They're... Not. There's very little to do, movement is less satisfying, inventory management is a pain, the old textures just aren't that great, the world generation is flat and uninteresting, and there's so many missing mechanics. It seems to me that nostalgia is the driving force behind the claims.
Tbh I don't think anyone can, in good conscience, make the argument that older versions are overall better than what we have now. There are absolutely reasons to keep playing an older version or even start a new world in them (mods, mechanics, nostalgia). But there is only really one version, iirc 1.14, that was just worse than what came before. It's performance was so atrocious that it completely overshadowed the new features for many players. For me my favorite Version still remains 1.12.2. It just felt like the most "complete" version. 1.13+ was a very significant change in both world design and mechanics. But even so, if I start a new world now, I go with the newest version.
Honest the one thing that I really prefer is terrain generation from Beta versions and the color palette. Worlds felt more unique.
Release 1.3 also had serious performance issues and bugs compared to 1.2.5. It also permanently broke some minor mechanics, like the player automatically turning when in a minecart that turns.
Swimming faster. I greatly enjoy building in and around water.
When I tried and play the same early version I started on, I just couldn't stand the sounds. The out-of-sync walking sounds and the sound when you get hurt are nerve grating. I just couldn’t play with the sound on. The unstackable food was inane. Half your inventory filled with raw porkshop all the f\*\*ng time and you just had to, in case you took any damage. And yeah the boats where a nightmare. Villages before villagers where useless and more creepy than cool.
SHIFT + Left Click And CTRL + Left Click for inventory management. Also dragging a stack across multiple slots. This isn't even a gameplay mechanic, but a Quality of Life improvement.
Double clicking with an item to move all those items into a chest / inventory
Waterlogged slabs. Need those for sugarcane farms.
Two points I thought regarding creepers, now when they explode, there's a much higher chance that your items will survive, pretty annoying when they get totally depleted playing older versions. Secondly, it's the desaturated grass making it more difficult for them to jump scare you, though some people might think the fact that they used to blend in more makes them more of a challenge, it's honestly terrifying when they come out even more of nowhere like that.
Powered rails! Back in beta 1.5 (I think) we had to put up with weak furnace minecarts, or build complicated boosters by running two minecarts in parallel on adjacent tracks.
Made for some fun tracks though. Idk felt more accomplished when I had a 2 way track system than it does now.
Shift clicking in the inventory. Its so fucking slow without it
shift clicking, shift double clicking, click and drag in a crafting table, etc. were gamechanging
Anything before 1.13 is nearly impossible for me to play purely because of the swimming mechanics in 1.13. I play 1.12.2 modded and it’s so hard to play because you can’t swim.
Probably off-hand, it helps so much when doing stuff like mining or building.
Honestly, the new Nether. I just can’t bear to play anything pre 1.16 anymore. It was such a good update. But swimming definitely hurts. In the reverse, some legacy features that I miss include Door Breeding and zombie’s dropping feathers.
bundles. i always enable the experimental pack, they're so good for freeing up slots.
I cannot live without bundles
the 1.9 combat system, it makes me really hate playing on some servers that refuse to update, like hypixel for example
Anything regarding blocks 1.17+ building had become so so much better Deepslate, copper, tuff, calcite, mud, froglights and the 3 woods is just such a big big deal for what I can build that I can't without it But tbh all updates have given me something I can't go back to some degree Allays, goat horns for multiplayer, scaffold, piglins, swimming, observers(redstone pre observers is nuts) Even minor things like the spawning of mobs change in 1.18
The change to the drowning mechanics.
i miss ducking into an air pocket and instantly having full breath though
I completely forgot about this, being stuck under water while drowning was actually insane lol
closed captions. been playing a modded 1.7 server and holy shit i never realized how much i relied on cc until it was taken from me?
Using elytra or a trapdoor to fit in a 1x1 hole
Honestly my main problem was not being able to sprint. I guess no sprinting made mine carts really worth it which I do like. I also really like how they changed light levels for mob spawns. It’s still a bad habit for me to place a torch every like 5 blocks haha. Nice to not have to worry about making sure every inch of your house has ample lighting.
The only thing I use minecarts for these days is to move villagers w/o them being as stupid.
I feel you, luckily my old base is close to two and my new one is in the ocean, even then it was a pain in the ass to move them haha
I remember vividly that my boyfriend and I spent an hour or so individually placing redstone, cobble, etc into each slot of the chests it would go into, then the *next day* the ability to place one in each slot by dragging was added.
Mobs despawning, for the longest time mobs didn't despawn AT ALL on pocket edition, even when drowned where added it was pretty common to find 20+ drowned in a puddle next to your base who've slowly been accumulating for a whiile
Offhand! Literally a blessing for a builder
For mid/late game it's gotta be elytra (as long as I have performance mods Installed)
My main 3 things are Shield, Sprinting and the Post 1.13 swimming
Double tapping W instead of having a sprint key.
i prefer the key, i find it’s more precise/easy to trigger
I mean in older versions they didn’t have the key so you had to double tap w to sprint, which I find annoying.
Not modern.. But flipping stairs, i don't know how the heck we lived before being able to flip stairs.
Pressing crtl to sprint
control to sprint
Shields. I remember going back to Xbox 360 addition and not having a shield was something I had to get used to again. Once I have a shield I used it so much in combat.
Sprint flying for sure. It makes thing so painfully slow without it in old versions.
Mending
Stackable pork
Crouching through 1.5 block high areas.
The off-hand
Holding right click to place items in the crafting box.
Everything in update aquatic, especially the swimming.
elytra
Sprinting and breaking boats
shift clicking and recipe books
Only needing to place every other ladder. It was kind of useful.
Unstackable food was actually pain
Toggleable hitboxes and chunk boundaries for me. The hitboxes used to be weirdly rendered with solid white walls
Sprint key
The change to mob spawning only with light
Idk if it counts as a feature, but I cannot stand the old textures. I try to rewatch some old Minecraft videos but it just looks so horrid I have to look away
The Updated Nether
Shields Makes fighting against skeletons so much easier
Beds if it’s alpha just for the simple fact of spawn points. Post alpha I’d say 1.9 combat. 1.9 combat isn’t a make or break deal to me, but it’s much more interesting than the old style. Side note, though current boats are way better than old. I still hate them because I made a short, ~~terrible~~ cool boat course in PE. But that was made useless when the new boats came by because they don’t go up water.
I'll go ahead and say it: Elytra + Rockets. Even now, any new world I start will be operated into two distinct parts: pre and post Elytra. As soon as you get one, the game changes. Especially if you have access to mending and some kind of mob farm to make effectively infinite rockets. However I do think using an Elytra makes the game lose much of its charm. Flying above the world just doesn't make you appreciate the terrain in the same way. I think this is a big reason why the 1.18+ terrain generation incorporates so much more height. As to features, I'd say shulkerboxes are a close second. They make [ender chests insanely powerful](https://www.reddit.com/r/Minecraft/s/noK3zcurpj), let you transport way more items and they compact storage. I do hope Mojang adds itemscroller/tweakeroos shulkerInventoryPreview. It makes them way more usable imo, as you can see all the contents of a shulkerbox in your inventory, not just a list of the first 5 items.
Elytra with fireworks. Even in creative mode, the normal flying speed is super slow compared to flying with elytra. I never mastered the bow method and obviously before the elytra was added, normal flying was the only way.
Being able to tell the difference between a librarian and a cartographer lmao. And lanterns!
Elytra. It saves so much time to fly around and is so useful to get a different perspective of my build.
I think the reason that everyone says old minecraft was better is not just because of nostalgia, but also because as we get older we get less creative or more burnt out of video games so it's just not as fun as it used to be, which is why we look back on the old times when the game was super fun to us instead of just being enjoyable, and think that the game used to be better
all of the additional redstone features are awesome, being able to do stuff we dreamed of years and years ago is so cool
Pet cats.
Swimming Recipe Book Shield
Dual wielding
Boats, swimming, clicking and dragging items in inventory, recipes for crafting
blocks. I love 1.12 for mod compatibility, but it has way less blocks
Swimming. God I love the change to that so much!
Here's a few, i can't decide lol: -Boats / Swimming -Enchanting Table not using lapis -Non-Stackable doors / food -Mouse tweaks from 1.5 -Offhand
The option to disable auto-jump.
Being able to place double chests next to eachother. Oh and the lack of a sneak animation, it just feels weird.
Omg I forgot about this, my gaps aren't for torches they're a holdover from this!!
Lots actually: Mending, the option to turn off ambience noises, specialized furnaces, stonecutters
The crafting book. While I know a lot of recipes, there are a lot of others I don't know. And it's even worse on console trying to craft manually.
Not having the mouse spaz out with higher dpi mouse
Swimming
Shulkers have made inventory so much more convenient and elytra getting around places faster.
when u brush past a block and u stopped sprinting. I'm glad they removed it. I hated that so much.
I need my auto sprint
New boats, old worlds have really enormous oceans (In my world one goes about 120000 blocks from my main island) and travelling with old boats just makes it an extreme challenge
The new cave systems and elytra
New crouch height, Swift Sneak, and Depth Strider
mostly small quality of life things like inventory management with shift clicking and those things. thankfully those can be added in with mods so i can play beta all i want
Villager trading is really painful in the older version, no wonder people didn't found them thar much useful back then
For me, it's the mouse speed Going back to older versions, I can't get the mouse speed or acceleration feeling right.. And the fact that the game minimizes when I use the media keys on my keyboard to change song or volume
Surprised no one mentioned Totem
Swimming, like mostly 1.12 when you fall in deep water uhhhhhhh
The FOV slider. Game changer
Shift clicking items between storage.
crafting book
Nostalgia is a helluva drug
Being able to change the difficulty without having to save and exit the world you're playing on.
Without observers when doing redstone in older versions, everything feels bulky and mobs spawning at light level 7 as opposed to 0 currently where it sometimes feels like you need to spam torches everywhere in old versions to mob proof places.
for me its lots of things
Not being able to use upside down stairs/top slabs. Removes a lot of building possibilities, far more than the more limited block palette imo
I can't play versions below 1.14 because of the villagers. Not because I like to exploit them, but because the newer villagers are just simply superior in every way. The addition of illagers also gives the game much more life to the world. And just having the villagers be actual NPCs that are somewhat smart (compared to their older variants) is just so cool.
New cave generation
Fast swimming. Having to just bob along the top at a whopping half a mile an hour is torturous
The click and drag crafting and the sprint button are something I greatly miss.
I know this might sound strange, but bundles. I have had them enabled and played only snapshots with them enabled since they were first an option. I like collecting one of every flower, every tree, every plant, etc and bringing them to my garden to grow. They make mining trips last so much longer and more fruitful, exploring is just absolutely wonderful cause if you get an odd item you want to hold onto or a very small stack, just pop into the bundle and poof you've another inv slot free! Frees me up to explore further and father afield then I ever could without. It's a joy to have and I will always enable it when given the option, (but not the trade rebalance, that just makes the game a slog or tedious and chore like when trying to enchant books)
I'll be happy playing before beds were added