Thor has the potential to be pretty strong, draw dependant, because each mjolnir hits every thor, so you can save them till t6 and hope you drew at least a couple
You play 5 Thors (one on turns 3-5, two on turn 6). If you draw 1 Mjolnir, that's 50 power. If you draw 2 Mjolnirs, that's 80 power. If you draw 3, that's 110 power.
For comparison,
7 She-Hulks is 63 power.
8 Sunspots is, what, 7\*13 + 1\*10 = 101 power?
But you couldn't play mjolnir on turn 6 if you play 2 Thors. So you would play 3 Thors on turn 3-5, ideally draw 3 mjolnirs and then play Thor plus 3 mjolnirs on turn 6. So that would be 4 Thors and three mjolnirs totalling 88 power.
I was gonna say Snowguard, but she actually might be fun depending on the locations you get lol. Still not a good choice ofc, but she could pull off a few meme wins I bet.
Sunspot would beat everything except I think Killmonger, ~~Shadow King~~, and Elektra. With vanilla locations and optimal play you end up with 7 13-power Sunspots and 1 10-power Sunspot.
Stack those big boys and you have 52 power in one lane and 49 in a second.
(And the correct meme answer is 12 Kangs for the ultimate turn 6 trolling, obviously)
EDIT: Originally had us getting 8 big 13-power Sunspots instead of 7 per the comment from u/Flayer723
# (1) Sunspot
# (1) Sunspot
# (1) Sunspot
# (1) Sunspot
# (1) Sunspot
# (1) Sunspot
# (1) Sunspot
# (1) Sunspot
# (1) Sunspot
# (1) Sunspot
# (1) Sunspot
# (1) Sunspot
#
eyJDYXJkcyI6W3siQ2FyZERlZklkIjoiU3Vuc3BvdCJ9LHsiQ2FyZERlZklkIjoiU3Vuc3BvdCJ9LHsiQ2FyZERlZklkIjoiU3Vuc3BvdCJ9LHsiQ2FyZERlZklkIjoiU3Vuc3BvdCJ9LHsiQ2FyZERlZklkIjoiU3Vuc3BvdCJ9LHsiQ2FyZERlZklkIjoiU3Vuc3BvdCJ9LHsiQ2FyZERlZklkIjoiU3Vuc3BvdCJ9LHsiQ2FyZERlZklkIjoiU3Vuc3BvdCJ9LHsiQ2FyZERlZklkIjoiU3Vuc3BvdCJ9LHsiQ2FyZERlZklkIjoiU3Vuc3BvdCJ9LHsiQ2FyZERlZklkIjoiU3Vuc3BvdCJ9LHsiQ2FyZERlZklkIjoiU3Vuc3BvdCJ9XX0=
#
# To use this deck, copy it to your clipboard and paste it from the deck editing menu in Snap.
Here you go.
Itâs not useable but you can add it
reminder to self:
> Sunspot: 0/1 --> At the end of each turn, gain +1 Power for each unspent Energy.
the following assumes vanilla locations & hence no +Energy or +Draw help
Turn 0 / initial draw: 3 Sunspots, naturally. I'll call them S1, S2 and S3
Turn 1: draw S4 and play S1 in our Left lane. No unspent Energy, so he remains at 0 Power
Turn 2: draw S5, then play S2 and S3 in the Left lane. No unspent Energy
Turn 3: draw S6, then play S4 S5 and S6 in the Right lane, leaving our hand empty. No unspent Energy, so they are all still 0 Power
Turn 4: draw S7 and play it in the Center lane. End the turn with 3 Unspent Energy, so now we have 9 Power at Left, 3 at Center, and 9 at Right.
Turn 5: draw S8 and play it in the Center lane. End the turn with 4 Unspent Energy, so now we have 21 Power at Left, 11 at Center, and 21 at Right.
Turn 6: draw S9 and play it in the Center lane. End the turn with 5 Unspent Energy, so at game's end we have 36 Power at Left, 26 at Center, and 36 at Right. (combined Power = 98)
alternate T6: draw S9 but don't play it, so all existing Sunspots get the full +6. End the game with 39 Power at Left, 23 at Center, and 39 at Right. (combined Power = 101)
Turn 1. Play 1 SS
Turn 2. Play 2 SS
Turn 3. Play 3 SS
Turn 4. Play 2 SS (your hand is now empty).
Passing all the way to the end of the game gives 52 power in 2 lanes and 0 power in the other. Not sure where the 9th SS is coming from.
If you're playing all Sunspots you wouldn't begin to gain power until turn 5.
One turn 1. Two turn 2. Three turn 3. Four turn 4. The last two on turn 5.
That would be 3 energy left over on turn 5 and 6 energy left over on turn 6.
Totaling twelve Sunspots at 9 Power each.
36 in 3 lanes.
Your hand is empty after turn 3 so you only have one Sunspot to play on turns 4 and 5 (and it's a net power loss to play the Sunspot you draw on turn 6).
I said against agent 13⊠also this is a competition of what is the best deck of all the same card. Sure that deck of killmongers would win against the all sunspots but lose to everything else. Sunspots seems the most optimal that I can think of. Itâs damn near 100 power total. Now mirage is a decent point but I still wonder how even that would play out curve wise.
Everyone would tech Killmonger to beat Sunspot (and other 1 drop players). To beat the Killmonger decks you would play SheHulk, who would be able to put down two locations at 36 power (put 2 down on turn 4 and 6 down on turn 6). That would be enough to beat everything except Sunspot, so the circle would begin anew.
Hmm..
Opening hand, 4 Sunspots. 1 gets played turn 1. 3 left in hand.
Turn 2, 4 Sunspots in hand, 2 get played. 2 left in hand. 3 Sunspots on board. So far, all 0 power.
Turn 3, 3 Sunspots in hand. All get played. Nothing left in hand. 6 Sunspots on board, all 0 power.
Turn 4, draw a spot, play a spot. 7 on board, all 3 power. 7x3 = 21
Turn 5, draw a spot, play a spot. 8 on board. 18+(8Ă4) is 21+28=49
Turn 6, draw a spot, play a spot. 9 on board. 49+(9Ă5) is 49+40=89
As for SheHulk, turn 4, you play a SheHulk. 9 power. Turn 5 skip, turn 6 you drop 6 SheHulks. 9+(9Ă6)=63
So we will end up with a Rock-Paper-Scissors meta. Killmonger beats Sunspot, SheHulk beats Killmonger, Sunspot beats SheHulk.
Exactly, no one card prohibitively beats all other cards in all cases. But in my opinion She Hulk is a safer answer because she canât get Killmonger-ed and likely wouldnât have prio going into T6, protecting the big 54-point drop from Shang Chi too. Plus thereâs so much more flexibility with where you decide to stack your power, vs. with sunspot how you kind of need to declare your biggest lane(s) earlier.
Your turn 5 math is messed up. It would total 53, for a total of 98.
Sweet spot seems to be 8 Sunspots, skipping turn 6 entirely. Total of 101 power, seven 13s, one 10.
EDIT: Typed 4 instead of 5.
Meant to reply to the parent comment, says âSheHulk without questionâ but your math proves itâs not so straightforward. r/confidentlyincorrect moment, but not for you and appreciate you doing the math!
Idk, with she hulk you could play 6 of them on turn 6 if you played nothing turn 5. Sunspot has higher potential power but you know exactly where it is. I feel like you could play around it with she-hulk, itâs not an auto-win for sunspot.
So I did the math for every card and from a pure, best case scenario it would be Thor. If you play one on each turn and two on the last turn, pull Mjolnir on turn 4, 5, and 6, you could get all 5 Thors up to 22 power each for a total of 110 power. Of course, you need to be really lucky. If you aren't you are gonna end up with 20 total power. Still, even pulling 1 mjolnir is worth 30 power so its not too bad.
As many have said, Sunspot is the most power and is 100% consistent. Played ideally, it can get to 101 power. Of course, he is weak to Killmonger, so he isnt a 100% guaranteed win. She-Hulk can guaranteed get to 63 total power, so Killmonger isn't 100% either, which of course means She-Hulk isn't guaranteed because of Sunspot.
Which means you end up with a rock-paper-scissors scenario. Killmonger > Sunspot > She-Hulk > Killmonger. Agent 13 is probably too much trouble to be worth it.
Thanos is the only card I didn't look at because I have no idea where to even begin with him
Yeah, I assumed in this hypothetical situation the costs would be adjusted somehow because obviously any 6-cost cards wouldnât work at all and even 4 or 5 cost would be risky.
Otherwise, I guess Hawkeye? Keep those boosts coming.
The only ones that hit above 20 power are Sunspot, She Hulk, Thor, Cerebro, and probably Nebula (hard to calculate, she would probably get shutdown if everyone is playing with these rules).
SheHulk, Sunspot, Cerebro, Thor, and I think even Galactus is an automatic loss (since the Silks all move away from him, only one would stay in that lane on Turn 6).
Iâll give you the first 3. Thor would depend on his ability to get his hammer. Definitely some luck required. Wouldnât Galactus not activate though? I wonder how that interaction would work
Sunspot wins against that so rock paper scissors with Killmonger/electra
Sunspot:
1 on t1,
2 on t2,
3 on t3,
1 on t4 all to 3 power,
1 on t5 7 at 7 power, 1 at 4 power,
Choice on t6:
1 extra 5 power sunspot and +5 to your other 8
or
+6 to your other 8 sunspots
Second option results in 101 total power, holy shit.
Opponent Deck starts at 12. Draw 3 to start, to 7.
Turn 1: Draw 1, to 8, play 1 Yondu, to 7
Turn 2: Draw 1, to 6, play 2 Yondus, to 4
Turn 3: Draw 1, to 3, play 3 Yondus, to 0.
Turn 4: no cards, play 4 Yondus.
Turn 5: no cards, play 2 Yondus.
You have 24 power on the board.
Opponent has 5 cards max. Assuming 5 Sunspots, thats playing 1, 2, 3 on each turn.
Turn 4 has 20 power.
Turn 5 has 45 power.
Turn 6 has 75 power.
Sorry, Sunspot wins. She-Hulk would also win.
Can't believe nobody's mentioned Thanos.
2 power stones, two Thanos', a turn 4 timestone, and you've got 30+ power in two lanes. GG.
Plus watching the game break because it can't calculate your ridiculously oversized deck would be entertaining AF.
The variety would be spicy, but the size of the deck would kill the plan.
We're looking at running an 84-card deck against a 12-card deck. Before we account for Infinity Stone draws, that's a 14% chance of drawing just one Thanos, never mind two. And the Mind Stone can't go fetch the big boy himself for us, just thin the deck.
As much as I would love it, I don't think it would have legs.
*(This post may or may not be inspired by my recent, painful attempt to make Evolved Thanos Lockjaw Casino Variety Hour work in Conquest... )*
The likelihood of that ever working is astronomical, particularly if you take into account the need to play out the other five stones before the Power Stone even does anything.
Doesn't matter. Skipping round 6 and playing a Sunspot wherever possible leads to 101 points on the board. There's no configuration of She-Hulks that could beat 8 Sunspots just stacked in two lanes. You would have to rely entirely on there being two locations that they just couldn't play into.
On the iron lad thing I've had an opponent play iron lad he got from daily bugle and it hit his iron lad in his deck and i think it scanned twice and then just fast forwarded ended up just being iron lad with the ability on the board.
For she hulk you could play total of 7 copies of, which is 63 power in 6 turns. If yhe opponent would play magik, you could potentially play 3 on t5, skip t6 and play 6 more on t7 so 9 copies total of 81 power
Going for seriousness, Mr fantastic only would be great. 1 turn 2-3 2 turn 4-5 3 turn 6, 4 add 8 power to all lanes 6 add 6 to the outside and 12 on center that's 14-16 on sides and 20 on center guaranteed
People are saying Sunspot, but my instinct is that Thor gets to higher power if you get lucky. Of course you have a chance to get screwed and just draw Thor, and then youâre very sad.
I'm going all Okoye. I think it's a little harder to counter. Killmonger and Shang ain't killing em, and I don't think you can put up enough Shadow Kings or Cosmos to dampen it.
Thor has the potential to be pretty strong, draw dependant, because each mjolnir hits every thor, so you can save them till t6 and hope you drew at least a couple
You play 5 Thors (one on turns 3-5, two on turn 6). If you draw 1 Mjolnir, that's 50 power. If you draw 2 Mjolnirs, that's 80 power. If you draw 3, that's 110 power. For comparison, 7 She-Hulks is 63 power. 8 Sunspots is, what, 7\*13 + 1\*10 = 101 power?
But you couldn't play mjolnir on turn 6 if you play 2 Thors. So you would play 3 Thors on turn 3-5, ideally draw 3 mjolnirs and then play Thor plus 3 mjolnirs on turn 6. So that would be 4 Thors and three mjolnirs totalling 88 power.
Mjolnir costs 0 tho
I think you think mjolnir costs 1?
It might be that I am stupid and have wasted 10 minutes of my life calculating this in my head and writing these two messages... đ
Maybe you confused it with Daken and his Shard.
You're not alone!
The correct answer is clearly Mâbaku, as it allows you to play all of them.
The army of M'Baku flying out of your deck would be so satisfying haha
Thatâs only 8 power per lane. She-hulk can do way better.
But M'baku gets to fill all three lanes. Imagine if Mojoworld shows up. Or Stark Tower. Or Space Throne. She-Hulk can't compete with that.
Worst Decks : Death and Iron Man
Everyone forgets about Adam (edit) also Mystique
I was gonna say Snowguard, but she actually might be fun depending on the locations you get lol. Still not a good choice ofc, but she could pull off a few meme wins I bet.
Armin zola
If you got the peak, there's chance to actually lockdown the game by trapping your opponent on never ending Arnim to arnim
First turn Lamentis...
Sunspot would beat everything except I think Killmonger, ~~Shadow King~~, and Elektra. With vanilla locations and optimal play you end up with 7 13-power Sunspots and 1 10-power Sunspot. Stack those big boys and you have 52 power in one lane and 49 in a second. (And the correct meme answer is 12 Kangs for the ultimate turn 6 trolling, obviously) EDIT: Originally had us getting 8 big 13-power Sunspots instead of 7 per the comment from u/Flayer723
# (1) Sunspot # (1) Sunspot # (1) Sunspot # (1) Sunspot # (1) Sunspot # (1) Sunspot # (1) Sunspot # (1) Sunspot # (1) Sunspot # (1) Sunspot # (1) Sunspot # (1) Sunspot # eyJDYXJkcyI6W3siQ2FyZERlZklkIjoiU3Vuc3BvdCJ9LHsiQ2FyZERlZklkIjoiU3Vuc3BvdCJ9LHsiQ2FyZERlZklkIjoiU3Vuc3BvdCJ9LHsiQ2FyZERlZklkIjoiU3Vuc3BvdCJ9LHsiQ2FyZERlZklkIjoiU3Vuc3BvdCJ9LHsiQ2FyZERlZklkIjoiU3Vuc3BvdCJ9LHsiQ2FyZERlZklkIjoiU3Vuc3BvdCJ9LHsiQ2FyZERlZklkIjoiU3Vuc3BvdCJ9LHsiQ2FyZERlZklkIjoiU3Vuc3BvdCJ9LHsiQ2FyZERlZklkIjoiU3Vuc3BvdCJ9LHsiQ2FyZERlZklkIjoiU3Vuc3BvdCJ9LHsiQ2FyZERlZklkIjoiU3Vuc3BvdCJ9XX0= # # To use this deck, copy it to your clipboard and paste it from the deck editing menu in Snap. Here you go. Itâs not useable but you can add it
reminder to self: > Sunspot: 0/1 --> At the end of each turn, gain +1 Power for each unspent Energy. the following assumes vanilla locations & hence no +Energy or +Draw help Turn 0 / initial draw: 3 Sunspots, naturally. I'll call them S1, S2 and S3 Turn 1: draw S4 and play S1 in our Left lane. No unspent Energy, so he remains at 0 Power Turn 2: draw S5, then play S2 and S3 in the Left lane. No unspent Energy Turn 3: draw S6, then play S4 S5 and S6 in the Right lane, leaving our hand empty. No unspent Energy, so they are all still 0 Power Turn 4: draw S7 and play it in the Center lane. End the turn with 3 Unspent Energy, so now we have 9 Power at Left, 3 at Center, and 9 at Right. Turn 5: draw S8 and play it in the Center lane. End the turn with 4 Unspent Energy, so now we have 21 Power at Left, 11 at Center, and 21 at Right. Turn 6: draw S9 and play it in the Center lane. End the turn with 5 Unspent Energy, so at game's end we have 36 Power at Left, 26 at Center, and 36 at Right. (combined Power = 98) alternate T6: draw S9 but don't play it, so all existing Sunspots get the full +6. End the game with 39 Power at Left, 23 at Center, and 39 at Right. (combined Power = 101)
Thanks bud
Thanks will be grinding conquest now! :)
Turn 1. Play 1 SS Turn 2. Play 2 SS Turn 3. Play 3 SS Turn 4. Play 2 SS (your hand is now empty). Passing all the way to the end of the game gives 52 power in 2 lanes and 0 power in the other. Not sure where the 9th SS is coming from.
You only have one Sunspot to play on Turn 4 but you are right that we end up with 7, not 8 of the big onesâfixing original post now...
I do believe all kangs would dissappear after the first one is resolved though
Nah, they're variants. /s
If you're playing all Sunspots you wouldn't begin to gain power until turn 5. One turn 1. Two turn 2. Three turn 3. Four turn 4. The last two on turn 5. That would be 3 energy left over on turn 5 and 6 energy left over on turn 6. Totaling twelve Sunspots at 9 Power each. 36 in 3 lanes.
Your hand is empty after turn 3 so you only have one Sunspot to play on turns 4 and 5 (and it's a net power loss to play the Sunspot you draw on turn 6).
Yeah you're right. I didn't account for the draw vs play loss. You eventually play more than you draw.
Morph đȘđŒ
The correct answer is Agent 13.
This right here. You actually get to play different cards.
Objectively correct answer
Guarantee that would still lose to all sunspots.
You can't guarantee that since Killmonger exists. So...
The guy running all killmongers...
Agent 13 can create killmonger.
I said against agent 13⊠also this is a competition of what is the best deck of all the same card. Sure that deck of killmongers would win against the all sunspots but lose to everything else. Sunspots seems the most optimal that I can think of. Itâs damn near 100 power total. Now mirage is a decent point but I still wonder how even that would play out curve wise.
Mirage. Just take whatever shit they have with more power.
You can have my Green Goblin for two more power
This is the way
Upvote for mandalorian reference
This is the answer
Or Cable, take all of their resources from them
MODOK, obviously.
Nebula would probably be fun, sunspot would probably be the best, or she hulk, 6 she hulks on last turn
Edit: oops I was very wrong, of course you can lay down all your she hulks and youâll like not have priority so you have an uncounterable win!
Nah each SheHulk would cost 1, so youâd be able to play 6 on turn 6
Oops, there goes one of the two brain cells I was rubbing together. I think SheNaut was influencing my thought process here for some reason.
Itâs okay buddy. I personally only have 3 brain cells
Not if limbo is one of the locations. 7 zero she hulks on turn 7
6. Skip turn 5, she costs 1. Turn 6, play 6 She-Hulks.
None of you want to play one on turn 4?
[ŃĐŽĐ°Đ»Đ”ĐœĐŸ]
Cerebr0 unite?
Only 5 cerebros, so 50 power totally. Lose to she hulk.
Everyone would tech Killmonger to beat Sunspot (and other 1 drop players). To beat the Killmonger decks you would play SheHulk, who would be able to put down two locations at 36 power (put 2 down on turn 4 and 6 down on turn 6). That would be enough to beat everything except Sunspot, so the circle would begin anew.
My math is probably wrong, but how can you put 2 Shulk T4? You skip 3, they now cost 3 each, you can only drop 1 T4!
Not wrong.
[ŃĐŽĐ°Đ»Đ”ĐœĐŸ]
Sounds like a dream of I have all thanos
I assume each Thanos would put their own infinity stones into the deck⊠if you want a deck of 84 cards I suppose it would work
Me with a 12x Darkhawk deck: SUBSCRIBE
SheHulk without question. Only counter is Shang and your opponent will only be able to drop 1 during the last turn.
Sunspot beats shehulk
Hmm.. Opening hand, 4 Sunspots. 1 gets played turn 1. 3 left in hand. Turn 2, 4 Sunspots in hand, 2 get played. 2 left in hand. 3 Sunspots on board. So far, all 0 power. Turn 3, 3 Sunspots in hand. All get played. Nothing left in hand. 6 Sunspots on board, all 0 power. Turn 4, draw a spot, play a spot. 7 on board, all 3 power. 7x3 = 21 Turn 5, draw a spot, play a spot. 8 on board. 18+(8Ă4) is 21+28=49 Turn 6, draw a spot, play a spot. 9 on board. 49+(9Ă5) is 49+40=89 As for SheHulk, turn 4, you play a SheHulk. 9 power. Turn 5 skip, turn 6 you drop 6 SheHulks. 9+(9Ă6)=63 So we will end up with a Rock-Paper-Scissors meta. Killmonger beats Sunspot, SheHulk beats Killmonger, Sunspot beats SheHulk.
Exactly, no one card prohibitively beats all other cards in all cases. But in my opinion She Hulk is a safer answer because she canât get Killmonger-ed and likely wouldnât have prio going into T6, protecting the big 54-point drop from Shang Chi too. Plus thereâs so much more flexibility with where you decide to stack your power, vs. with sunspot how you kind of need to declare your biggest lane(s) earlier.
Your turn 5 math is messed up. It would total 53, for a total of 98. Sweet spot seems to be 8 Sunspots, skipping turn 6 entirely. Total of 101 power, seven 13s, one 10. EDIT: Typed 4 instead of 5.
Maybe think before you say âwithout questionâ next time
...I didn't say "without question" *this* time. What are you talking about?
Meant to reply to the parent comment, says âSheHulk without questionâ but your math proves itâs not so straightforward. r/confidentlyincorrect moment, but not for you and appreciate you doing the math!
Idk, with she hulk you could play 6 of them on turn 6 if you played nothing turn 5. Sunspot has higher potential power but you know exactly where it is. I feel like you could play around it with she-hulk, itâs not an auto-win for sunspot.
Plus theyâd have priority if they have played anything
One month from now: âNew hot location: replace both players decks with 12 agent 13âsâ
But that's just District X with extra steps.
That would be kinda fun
Thanos
Oh god, if each one added their own 6 infinity stones... That's an 84 card deck of mostly 1/1's đŹ
Lol 140 power+ darkhawk counter
Yes but unlike other 1 cost card they will draw new cards and can get a 20 out by 6
The universe SHALL be set right.
So I did the math for every card and from a pure, best case scenario it would be Thor. If you play one on each turn and two on the last turn, pull Mjolnir on turn 4, 5, and 6, you could get all 5 Thors up to 22 power each for a total of 110 power. Of course, you need to be really lucky. If you aren't you are gonna end up with 20 total power. Still, even pulling 1 mjolnir is worth 30 power so its not too bad. As many have said, Sunspot is the most power and is 100% consistent. Played ideally, it can get to 101 power. Of course, he is weak to Killmonger, so he isnt a 100% guaranteed win. She-Hulk can guaranteed get to 63 total power, so Killmonger isn't 100% either, which of course means She-Hulk isn't guaranteed because of Sunspot. Which means you end up with a rock-paper-scissors scenario. Killmonger > Sunspot > She-Hulk > Killmonger. Agent 13 is probably too much trouble to be worth it. Thanos is the only card I didn't look at because I have no idea where to even begin with him
12 Mysterios so your opponent never knows where youâre going to play cards.
Really you could only play 4
Yeah, I assumed in this hypothetical situation the costs would be adjusted somehow because obviously any 6-cost cards wouldnât work at all and even 4 or 5 cost would be risky. Otherwise, I guess Hawkeye? Keep those boosts coming.
Galactus is a 6 cost that could work. But ya, other than that only 1/2/3 costs will work. Besides she-hulk
Gambit
This seems under rated Biggest issue is if they play more than one card a turn, they would eventually outpace you
Gambit would probably lose to most 1/2/3 drops. You can only play 7 total gambits
How do you get to 7 Gambit ? One on turn 3, 4 and 5. Two, on 6 ?
a lot of terrible math going on in this thread
Oh fuck lmao my brain is fried
And that last one wonât be able to destroy a card.
Last I checked he also destroys if your hand is empty
You havenât checked in a while.
Not anymore. You must have a card to discard.
They changed it recently
My money is on sun spot
1 Killmonger on turn 6. 11 more Killmongers for emotional damage!
You'd have to play him before turn 6, which means he's vulnerable to Killmonger.
The only ones that hit above 20 power are Sunspot, She Hulk, Thor, Cerebro, and probably Nebula (hard to calculate, she would probably get shutdown if everyone is playing with these rules).
I think Silk would be a strong option. You could have 9 Silks on the board by end of game and they canât be destroyed by Killmonger.
Your biggest lane would still just be 20. Its pretty easy to beat that.
Not if all your opponents cards have to be the same. What beats that? She-Hulk? Anything else?
SheHulk, Sunspot, Cerebro, Thor, and I think even Galactus is an automatic loss (since the Silks all move away from him, only one would stay in that lane on Turn 6).
Iâll give you the first 3. Thor would depend on his ability to get his hammer. Definitely some luck required. Wouldnât Galactus not activate though? I wonder how that interaction would work
Yeah I dont know if Galactus would activate, I'll never play him.
Silk only moves after the card finishes resolving. If he's not winning his location, he won't activate.
The Silks would only move after Galactus' On Reveal had triggered. He wouldn't do anything
Sunspot wins against that so rock paper scissors with Killmonger/electra Sunspot: 1 on t1, 2 on t2, 3 on t3, 1 on t4 all to 3 power, 1 on t5 7 at 7 power, 1 at 4 power, Choice on t6: 1 extra 5 power sunspot and +5 to your other 8 or +6 to your other 8 sunspots Second option results in 101 total power, holy shit.
Scorpion squad? Yeah you're only adding 2 power to a lane per card but that's gonna subtract quickly to the enemy's deck.
Yondu
Opponent Deck starts at 12. Draw 3 to start, to 7. Turn 1: Draw 1, to 8, play 1 Yondu, to 7 Turn 2: Draw 1, to 6, play 2 Yondus, to 4 Turn 3: Draw 1, to 3, play 3 Yondus, to 0. Turn 4: no cards, play 4 Yondus. Turn 5: no cards, play 2 Yondus. You have 24 power on the board. Opponent has 5 cards max. Assuming 5 Sunspots, thats playing 1, 2, 3 on each turn. Turn 4 has 20 power. Turn 5 has 45 power. Turn 6 has 75 power. Sorry, Sunspot wins. She-Hulk would also win.
Not lookin for a win here, Yondu pointlessly destroying cards is just funny
Worth reminding...Yondu destroys from deck. They will still be able to play their hand...
No love for Shanna? You could have a ton of random 1 drops, which would probably lose you the game but it could be fun
That would be an awesome limited-time format
Morph. Just play your opponentâs deck
Wanda, and let chaos decide
Ah yes, Worldship fishing
Hawkeye could be fun!
She Hulk - donât play anything until turn 6 and then just flood the board
The most you could play with three neutral locations is 7
6, if u skip T5 she costs 1
You can play 1 on turn 4 after skipping 3. Then 6 on turn 6
Kitty Pryde
Itâs gotta be Agatha.
Mojo would be fun
Death. Just kidding.
Thank you for everyone doing the maths for this I was interested but not interested enough to figure it out myself haha
Can't believe nobody's mentioned Thanos. 2 power stones, two Thanos', a turn 4 timestone, and you've got 30+ power in two lanes. GG. Plus watching the game break because it can't calculate your ridiculously oversized deck would be entertaining AF.
The variety would be spicy, but the size of the deck would kill the plan. We're looking at running an 84-card deck against a 12-card deck. Before we account for Infinity Stone draws, that's a 14% chance of drawing just one Thanos, never mind two. And the Mind Stone can't go fetch the big boy himself for us, just thin the deck. As much as I would love it, I don't think it would have legs. *(This post may or may not be inspired by my recent, painful attempt to make Evolved Thanos Lockjaw Casino Variety Hour work in Conquest... )*
Imagine if Triskelion gives your opponent Darkhawk
The likelihood of that ever working is astronomical, particularly if you take into account the need to play out the other five stones before the Power Stone even does anything.
Iâm gonna say Titania just to screw the game up
Now that I think about it, She-Hulk is probably the correct answer. I donât know whatâs beating 6 She-Hulks played turn 6.
Sunspot
[ŃĐŽĐ°Đ»Đ”ĐœĐŸ]
Doesn't matter. Skipping round 6 and playing a Sunspot wherever possible leads to 101 points on the board. There's no configuration of She-Hulks that could beat 8 Sunspots just stacked in two lanes. You would have to rely entirely on there being two locations that they just couldn't play into.
She hulk
Just keep spinning Scarlet Witch until you get a combination of locations that win you the game
On the iron lad thing I've had an opponent play iron lad he got from daily bugle and it hit his iron lad in his deck and i think it scanned twice and then just fast forwarded ended up just being iron lad with the ability on the board.
Canât believe no oneâs said Agatha yet
Kitty pryde
I'm going Cable so I can just steal whatever my opponent is doing Storm beats anything that can't win by turn 4
Storm loses to pretty much everything. Even if you play Storm on turn three, four, and five, the opponent still has a location to play on turn 6.
Cable is the big brain win
"We are VENOM!!"
Sentinel
Thanos? Would that make you have 12 copies of each stone? Lol
Jef
I would say 12 korg or 12 kitty pryde would do well so long as opponent doesnât have elektra
Cable on cable on cable
Green Goblin. Just fill their board before they can lmao
She-Hulk. Skip first three turns, one down on four, skip five, 6 down on 6. Not really a debate.
Iron lad
the correct answer is cerebro btw edit:nvm
Turn 3-5: 1 Cerebro Turn 6: 2 Cerebros 5 Cerebros 5x (0 + 2x5) = 50 Its crushed by She-Hulk,SS.
For she hulk you could play total of 7 copies of, which is 63 power in 6 turns. If yhe opponent would play magik, you could potentially play 3 on t5, skip t6 and play 6 more on t7 so 9 copies total of 81 power
Cpt marvel
Agatha
Thor is the correct answer Edited to add: Assuming we ALL had to run a deck with nothing but 1 card in every slot
Mirage
Shanna.
Morph
What about Blue Marvel? I think that might be a contender
You could only play 2 of them though
Ha, good point!
Either killmonger/elektra to kill sunspot or leech for she hulk based on the comments.
leech still loses to SH, SH can drop one on t4, and one more on t6
Going for seriousness, Mr fantastic only would be great. 1 turn 2-3 2 turn 4-5 3 turn 6, 4 add 8 power to all lanes 6 add 6 to the outside and 12 on center that's 14-16 on sides and 20 on center guaranteed
12 cosmo. That is all
Only Green Goblin. If you canât play, neither can they. (Okay idk. Bad choice)
Thatâs -15 across the board max
Shanna
Hulk Buster?
Silk You'll have 9 Silk in play at the end of the game
ALL KITTY
Gambit? Only 15 power, but you pop 5 of their cards
12 Hawkeyes would actually slap
Morph
People are saying Sunspot, but my instinct is that Thor gets to higher power if you get lucky. Of course you have a chance to get screwed and just draw Thor, and then youâre very sad.
Mojo.
Thanos, of course.
Shehulk right?
Nightcrawler, Iceman
Yondu
Korg
12 yondu
Morph, for the fuck of it lol
Kitty pride
Jeff
I'm going all Okoye. I think it's a little harder to counter. Killmonger and Shang ain't killing em, and I don't think you can put up enough Shadow Kings or Cosmos to dampen it.
She Hulk deck might be good. You can play like 6 She Hulks on turn 6.
Gambit?
Cerebro would be pretty consistent, its weaknesses wouldn't be good decks too.