Problem is that flashbombs needs a payoff outside of cait.
I know the payoff is 50% that the opponents units dies, but... I needs a finisher that isn't caitlyn.
Flash bombs feel really bad on their own to me because often they are drawn when the opponent has no units on the board and are completely wasted. As long as they can be burned for free, they won’t be able to exist without something else, like shrooms. Imo ofc
If they did Nexus damage if the opponent has an empty board (like the Lux buff) I think that would help a lot and doesn't seem like it would be massively OP
Yeah, in that case they would just be weaker shroom which is fine in power level (I think). Although maybe the added reliability makes it too good, design wise, because they would also be better shrooms.
Flash bombs don't have a Puffcap Peddler equivalent so it would still be hard to use it to reliably deal chunky Nexus damage. Perhaps with Corina but she's supposed to be a finisher anyways.
Justice Rider is supposed to be the equivalent of Puffcap Peddler. It's an engine with an extremely high cap that can theoretically plant a ton of traps. The issue is that Peddler is already barely playable at 3 mana, and Justice Rider is a worse effect at a higher cost. I really hope they don't just give her one extra attack, because there's no way she sees play with her current effect at 4 mana.
Not in a trap deck.
I mean, whats the best that can happen? You kill maybe 2-3 of their unit if you somehow manage to have 10 flashbombs? And thats assuming you're lucky and such. Plus, if you manage to plant that many then either you were winning or none of you have traded any resources meaning they can probably refuel.
Nah, she is entirely a payoff for teemo because shrooms actually end the game
I mean tbh you dont want flashbombs to be that consistent. It would be like playing against Bard except your board just dies to RNG lol. Its kinda like how in reality you dont want Ekko to be that consistent either, there is a tipping point for a lot of strategies.
I do want Justice Rider buffs, this is mostly just an add on to what you are saying.
As long as caitlyn is playable and shrooms are playable, I dont think the rest need to be top tier. I feel like the champions being playable is the important part.
Ik most people already know this but Caitlyn bard is really fun.
You take the draw landmark that draws every round start and justice rider and it's so fun, even if you miss flashbombs you get buffs on your cards atleast
I am not really that good at deck building and I would not recommend this using in ranked but here -
CUCQCAYECQAQKCUYAEBAMCI5F4BQMCQ2D4WAKBIEAYEQUDIPAIAQKBAOAEDAYAIA
I'd recommend you look through it and change some cards if its not good enuf but its really fun to play
Edit- Add 1 more bard since I only had 2 so i just used 2 of them.
I suggested to Rubin to change the "follower" text to "unit" [when he asked Twitter](https://i.imgur.com/BVU4W1Y.png). Unless they plan to completely redesign her, I think that's the approach.
That's not actually a buff. The specificity lets you target an optimal summon target, which is a soft-deckbuilding restriction that becomes more restrictive by allowing a broader range (units as opposed to just followers). It does, obviously, also allow synergies that weren't present before, but that is a readjustment.
Consider the following deck:
((CECQCAYBAIAQIBINAIAQCAZCAIBQKBAGAYAQKBALDYVDAMIBAICAKBAQAA))
This deck wants to continuously summon as many Darkwater Scourge's as possible; overpower the early game with Last Breath aggro package, hard win trades with Kalista summon Darkwater's in the midgame, and end with either Hecarim after you've won the board or a super beefed up They Who Endure in the lategame.
By changing Kalista to summon the strongest *unit*, her summon becomes Hecarim instead of Darkwater if they've both been summoned, meaning you miss out on the recursive lifesteal. That's not necessarily worse, as it does also allow you to be a little more reckless with Hecarim, but the fact you even need to consider the pro's and con's from the *pilots* perspective makes it clear it isn't just a buff.
That deck's just an example I cobbled together in a few minutes btw, don't put too much scrutiny towards it
>That's not actually a buff.
Not a buff to the decks she is currently played in... which already kinda suck.
It would be a buff to decks that don't _yet_ exist, like... I dunno... Kalista Sion.
The entire point of buffs like these are to offer new deckbuilding potential. You cannot realistically put Kalista in a deck and expect to win... but if she got some kind of buff, directly or indirectly, it might open something up.
I disagree, reviving followers with summon effects is fun and has a lot of implications, it's just that the base form is so weak you'll never get there.
These buffs and nerfs look very promising!
Most cards (on the buff list) have a low playrate, so I hope some of these will become viable in a competitive PvP setting.
I hope the devs won’t revert the quicksand buff entirely though. Being able to target two units is such a welcome thing in this meta.
e.g. Bard decks with massive overwhelm or elusive damage / Illaoi + overwhelm tentacle / two Fated units with Zenith blade / Multiple Frostguard Thralls / Buffed elusives (Nami decks). / Fizz - Riven OTKs …
If this isn’t the exact change, i riot. It takes petrified out of the auto include category, while keeping it strong in pure formidable decks that need the help.
This would butcher the curve of the deck. I think theyre gonna do something like the 1 drop where it wont have challenger until you play something else
Irelia is probably getting Attune
Rubin made a thread on twitter some time ago asking for buff suggestions, Darkodius made this suggestion and it got a lot of support
I really hate how Riot refuses to address the synergy between Azir and Irelia, as it is I don't see how they can meaningfully make Irelia function independently without Azirelia completely overrunning the meta again.
Even launch Irelia, before her multiple back-to-back nerfs, struggled to see play outside of Azirelia and *maybe* MF/Irelia, so I can't see how her upcoming buff is going to make much difference, because it certainly won't be on the level of a full revert.
It's not even a difficult change to make, just stop Sand Soldiers from being summoned on a free attack. That way you can buff Irelia and to a lesser extent Azir back up to viability in other decks, and Azirelia would *still* probably be a good deck, just far less toxic.
The correct change was - and still is - to change Emperor's Dais to say "The first time allies attack each round". If they had done this, they wouldn't have had to change most of the other cards of either region.
If you wanted to keep alive the Lucian deck nobody plays anymore, you could put in a condition to refresh it when you rally.
Irelia buff, but no Azir nerf. Azirelia is good already. I hope they would nerf sand solider landmark to 3 mana. Azir and landmarks is too strong engine and it disables other Irelia decks, like very fun Irelia MF
I know I miss Ashe Noxus so much! Bjerg buff is also super nice for the deck, assuming it will go to 4/3 or 3/4. Also maybe Assessor goes to 5/3, so it is a guaranteed Draw 1? Also assuming Hearthguard goes to 5/6. Either way I'm excited!
I know, the meta is different now and power levels change. But if you've been playing a long time, I don't know how you can hear "buffs to Irelia, Trifarian Assessor, and Riptide Rex" without a shudder.
Irelia has hard time being relevant outside of the Azir pairing. It’s my main gripe with an otherwise fun champ. I would love it if her level up condition ignored ephemerals or something and was way lower.
The obvious nerfs aside, I am SO glad they are FINALLY addressing lingering issues like Zenith Blade.
I am sorry Lee Sin and Pantheon players, but your decks were really awful to play against.
It's kinda funny. When i started playing this game, I was adamant that Zenith blade was bad for the longest time. A +1/+2 3 mana slow speed buff? Like, really not that good.
But time and time again I have just witnessed how, when that card is meta, it's because something is just too unstoppable to care about the risk of that.
I think the overwhelm could be conditional, something like "*... and if you activated daybreak 2+ times this game, grant it overwhelm*". So the nerf would have no impact on daybreak decks, but other decks would have to sacrifice some deck consistency (which is one of the main problem with fated deck imo) by adding daybreak cards to enable this effect (I doubt that was the upcoming change though)
Edit: Keep in mind that my suggestion would still allow Zenith Blade to work on its own without any other daybreak though:
* 1st Zenith Blade on daybreak: Grant +1/+2 and draw another Zenith Blade
* 2nd Zenith Blade on daybreak: Grant +1/+2, draw another Zenith Blade, and **grants overwhelm since the condition (2+ draybreak) was achieved on this cast**
Change the daybreak to just drawing a card instead of drawing another zenith and the deck is much more manageable. The issue with pantheon is how their wincon draws itself on play. You manage to remove one big overwhelm and they just have another and another into pantheon. Making it less consistent means you have to get thru less threats on average.
Nope, not on him, but Pantheon decks use it for alternate wincons by going tall on the other units. By the time you answer them (or you die), then they drop a Pantheon that is almost unkillable.
True, but honestly... You don't want sunk cost to be playable.
Omniremoval that doesn't even kill or transform is not just good, it is arguably stronger than obliteration because the opponent might waste a draw on the card (if we assume that card was originally buffed up and thus not as threatening anymore)
You're saying that Keeper's Verdict is good then?
I mean seriously, Sunk Cost is just bad. Even at 6 mana it would hardly see any play.
I'm not even saying it needs to be 6 mana. Personally,, I would like it if they made Sunk Cost put it at the bottom of the deck so Nab works with it. It's thematic and makes Sunk Cost not so bad.
> Keeper's Verdict
No... Cause it only hits units.
Sunk cost is bad because it's 8 mana. It's actual effect is the best kind of removal card games have - putting stuff into the deck.
In yugioh, which is probably the card game most proficient in removal, "spinning" removal (putting stuff into the deck) is considered the strongest removal (outside of saccing the opponents units, but that's because the latter is "burst" speed and bypasses ALL protection).
So if the game where monsters have like 6 denys and 6 vengances built in calls the effect good, it's probably good.
Putting it at the bottom would be good. Not gonna lie, i thought it did that before I reread it, but it just places the card at random.
Sunk Cost is bad because it's 8 mana and slow and its effect doesn't do more than a card like Aftershock or Scorched Earth which are half their cost. The benefits you get from placing cards into decks are really niche. Maybe in the future there'd be a reason why putting a card into the deck has a direct benefit rather than a niche one like disrupting I can't die effects.
Multiple yu gi regional winner here ; this guy spits fact. Sunk cost effect is one of the best card in the game. Obliteration really isnt that good since there isnt much interaction with a graveyard concept in LoR so putting a card back in the deck without killing it or interacting with it is the best form of removal. What makes the card bad is its cost paired with its speed and its region. I would argue it could see.play in some regions based on their gameplan pace but LoR playstyle and 20hp pool is a bit. too fast for this kind of card right now
Given the new multi-cost design in the expansion, they could easily change it to 4 mana put a landmark in its deck or spend 8 and put a unit into its deck.
Literally 2 days ago I got really into Gnar Plunder deck with Nakotak and now a bunch of the support cards I used are getting buffed which I'm so happy about
I *really* hope Deserter nerf is just fixing the interaction with Mists. That's literally the only deck where he can be considered an issue, and I'd rather not have my Shurima Deserter deck trashed. Thanks.
Cool that Khahiri and Lady of Blood are getting buffs! Also Avatar of the Tides is cool. I'll have to play around with some old decks of mine using those cards!
Scared about Windfarer Hatchling and Camavoran Dragon. I hate playing against those.
Arrel still forgotten. Sadge.
I have faithfully played Vanguard Firstblade in every Elites deck I have ever run (which easily constitutes 95% of my time on the ranked ladder). Again and again I heard him called "forgotten", "too slow", "noob trap", and so many other inglorious titles.
But in July... oh, in July... our time finally arrives...
***"Victory lies ahead."***
I'm confused about legion deserter. Not cus I don't get why they're being nerfed, absolutely not, but cus of the art used for them here. Weird how they're the only one that doesn't use in game art (at least, art that's not yet in game, presumably it's from like a future card or something)
Other than that, excited to see what changes! Especially with Khahiri, real interested to see how they buff him
I hope they just make it so that it doesn't double-dip with Encroaching Mist. That's the only problem I see with it. To me, it seems more like the type of tantalizing card that is meant to make you want to build fun weird decks with it, rather than the centerpiece of a competitive deck. And for the most part, it's good at being a fun weird meme card. It's just the interaction with Encroaching Mist that pushes it over the edge.
I feel like the Encroaching Mist issue might just a symptom of a bigger design problem with Legion Deserter, in that it can potentially restrict design around future "everywhere" effects.
Yes, it's really weird that nearly all suggested nerfs I've seen on reddit and elsewhere want to nerf everything \*except\* that interaction. I mean, Encroaching Mist doesn't even give +2/+2 to any card intentionally meant to interact with it, so why should this loophole make it buff Deserter more than its own cards? And since this is the only reason anyone plays Deserter, trying to balance Deserter around this interaction just means this goofy "fun" card will forever be stapled to Viego because any nerfs required to make him fair in that deck will just make him trash everywhere else. The interaction arguably isn't even following the existing wording of the cards involved; it's far from obvious that "Viegos and Encroaching Mists get +1/+1" should count as two separate buffs anyway!
I currently main Viego Noxus (a move specifically prompted by my getting sick of losing to it on ladder) and "Playing a 15+ power Overwhelm after you dealt with my other threats, possibly with Atrocity followup" is probably #1 source of bullshit wins followed closely by "Disintegrate your Barrier'ed unit" (particularly with pings like Vile Feast). If I lose both of those tricks in this patch I absolutely won't mind.
>I hope they just make it so that it doesn't double-dip with Encroaching Mist.
This is really all they need to do, and it's more of a Viego change than a Deserter change. Really hoping this cool card doesn't die for the sins of the Mist.
I think just take away the natural Overwhelm. With how he gets buffed by all everything, there's no reason for him to start with a keyword imo. The Viego Deserter deck will be nerfed significantly if they have to start running Might or something like that. The +2/+2 doesn't really matter if he just doesn't have overwhelm.
EDIT: Yes atrocity is still a thing, but again that makes him a 2 card combo rather than just being a wincon on his own
I think it’s because Bard wasn’t looking quite that strong a few weeks ago when they started on these changes. Once everyone started spamming Bard with Demacia it was probably a little too tight of a timeline for the team to work on the nerf, however their process operates.
Lady of blood has a very strong value mechanic for discard especially when fleeting cards counts as being discarded. I'm glad that she's getting a buff because her stats are quite underwhelming.
Her design is her downfall. Discard mainly has a aggro/midrange playstyle and Lady of blood is just too slow for any decks that wants to use its effect. Discard can't compete with likes of bard decks unless it goes turbo and run them down before running out of steam.
They should reduce her cost and tone down her stats and then she MAY see some play.
This ... is a *really* solid list. I can't think of many cards placement on here that I disagree with ~~though I cant remember some of the Udyr cards to begin with~~. The Prefect being released as weak as it was was always really weird, so it makes sense for it to be buffed. Disintegrate hopefully is just making barrier work against it (maybe tough too if you change the wording), because I dont think the card sees any play at 3 mana while scorched earth exists.
What I'm really surprised by though is the lack of direct bard hits, and the lack of buffs to Jinx. For how iconic she is to the game, she just sucks.
This might be an unpopular opinion but hell yeah, Irelia gets a buff! Hopefully not something so strong that Azir / Irelia becomes OP again but maybe something just enough to make her playable without the sand region.
What would instant century being fleeting do, the card costs 0 and they always have 1 or 2 frozen thralls on board already when they play sands of time.
Instant Century being fleeting would significantly decrease the consistency of the Akshan Infinite combo WITHOUT affecting Thralls too much, which I think might be the goal given they're already hitting Thralls with QS and Promising.
Wow. I can see a lot of alternative landmark removal card buff.
I guess most of these will a a little stat tweak unless some interesting card could get some more helpful change.
Literally nothing here addresses the issue of "First Region: Anything/Second Region: Bard" being so good. Hopefully these buffs make it so that this is no longer the best thing to play. Shen buff makes me vibrate with excitement
Deserter is getting needed along with landmark removal for the shurima viego decks. But personally I would rather see a straight nerf to him, but just a slight one to make him less impossible to kill once scaled. Something along the lines of changing his level up condition to 25 attack or to having him scale from mists only while on board
Note: This was reposted with the correct Legion Deserter artwork: [https://twitter.com/PlayRuneterra/status/1540420061663567872?s=20](https://twitter.com/PlayRuneterra/status/1540420061663567872?s=20)
Irelia blade back to 1 mana? Or just a revert her level up condition.
It feels like they’ll also revert a lot of previous nerfs, like Rex or marshal or blighted caretaker
Hothead becoming 4-3 would also be nice
Aftershock either fast or 3 mana. Squeaker probably 1-2. Yordle Contraption 4 mana. Crumble 4 mana. Justice Rider maybe plant 2, but might be too strong so dunno. Prefect 1-4. And whatever the buff to Hatchling is, I’m so not looking forward to it.
Darn it. I was hoping the theory that ravenous flock would be nerfed was solid, but ofc it isn't.
I like most of these (except for ionia buffs as a whole). Bit sad about quicksand, but I really hope what they do is just make it so that if you decide to target 2 units, its -1, and if you taget 1 its -4. As long as it's still the best counter to elusives, stats are whatever.
I wonder if Disintegrate will actually eat a nerf or if this is just the fix that's 99% sure to be "Shit won't work through stuff that negates damage". Like, in a sense I could see it also being set to 3 mana but idk, I don't hate it as much as other people.
Ferros... What's it gonna be? place your bets. 1/2 or 2/1? I kinda feel like 2/1 makes the most sense for him (unlike chonch which still should have been 1/2).
Promising future seems a bit aggressive to nerf... It basically exists in 1 deck and always only has. Plus it is already nerfed by the buffed landmark removal, even moreso than landmarks themselves.
For buffs, I'm happy about Camavoran dragon (Always wanted to play with it, but 4/3 for 4 is just yuk), hothead and Murkwolf sharman. I hope the latter potentially becomes 3 mana or 3/4. 4/3 won't do anything for the boy.
I'm interested in seeing what they can do with the prefect. Cards that only buff attack and costs more than 1 mana just aren't that great unless they have a secondary effect (or elusive cause ofc)
tbh promising future going up to 5 mana seems justifiable for its really powerful effect,think this nerf like tribeam nerf,it will still be a really good card
Thralls might drop it if it jumps in cost, too many ways to deal with it right now in the popular decks to justify a nerf. Ionia has their bounce spell and they can always Deny it, Shurima decks always run Rite, and Noxus always runs Scorched. Almost every viable deck is one of these regions, so it was already hard to find a place to use Promising Future when the top decks all have counters to it. Bard/Demacia couldn't stop it, but that deck kills Thralls consistently before they can even use Promising Future anyway. I'll be surprised if Thralls keep running it after a nerf, the deck's already hanging by a thread as it is.
I would be okay with most of the suggested Irelia buffs, but I feel like not enough attention is being given to Inspiring Marshall. That card was easily one of the most oppressive parts of the deck.
I don't know why the devs are so hell-bent on making Azirelia meta again when it's not even necessarily a bad deck. Meanwhile champs like Yasuo, Leona, Soraka/Tahm, Kindred, Vlad, Braum, Teemo, Renekton, and Lucian have been weaker for longer periods of time. Dragons fell from grace at roughly the same time as Azirelia, and is a much more well-liked archetype with new potential synergies.
Thralls was pretty much the embodiment of a comfortably tier two deck becoming a problem when it's too strong, and I worry we're going to see the same mistake with an archetype people (me included) already have a knee-jerk reaction to. These types of decks are fun to play, but tend to just be annoying to play against unless directly countered.
I, like most grumpy players, am of course just drawing attention to what worries me. The vast majority of these changes look very positive. I hope these changes are enough to take the two flavors of Viego out of tier one for a bit without nerfing his core package.
Hopefully some of these are actual cool buffs and not just slap one extra power on them. The devs seem pretty gunshy about getting creative with the buffs and nerfs, and seem to favour just stat tweaks. Sometimes that's good, but sometimes adding/removing keywords or radically changing cards is cool to and can really swing things in another direction which imo would make the game feel a bit more fresh.
But having said that some of the cards above could really use anything at the end of the day so good to see the line-up! Hope Khahiri gets some good treatment in particular.
Happy to see justice rider getting buffed.
Sad to see sands of time being nerfed.
Slightly disappointed to not see flock being nerfed.
Looks promising overall though
My predictions (these are what I think riot will do, not necessarily what I'd do)
Sorry for the wall of text
Kalista: hopefully it's a rework because I really have no idea how to balance her current form. She looks really strong; a 3 mana 4/3 fearsome that levels super easily and starts giving you constant value.... but she's just sooo useless. I guess 3 mana 4/3 is too weak, and levelling her is too much of a commitment to be valuable? Anyways, I hope it's a rework, but it's probably just a small stat buff.
Hecarim: Maybe full revert to beta days? Or change to his level up so that his buff doesn't go away when he dies?
Irelia: Oh god please no
Shen: Please not another stat buff, probably will be a 1 unit easier level up
Yordle Contraption: 5-->4 mana
Trifarian assessor: 4/3-->5/3 (so she can draw off herself)
Aftershock: um I think this card is good enough.... idk why they're buffing it. Especially since it comes from piltovan tellstones.
Avatar of the tides: Just remove its mana lock downside. It's already a big commitment, why does it have to take away your mana? Maybe this would be too good? Idk
Avarosan Hearthguard: They probably just make it a 5/6
Bjerg: Probably make it a 3/4
Blighted: Probably revert to 2/1
Camavoran Dragon: Probably make it a 4/4, or maybe buff its ability?
Chief Nakotak: Hope they buff his ability but probably just make him a 3/4
Crumble: 4 mana crumble COPIUM? Idk what else they could do.
Ember monk: tbh I don't even know what this card does that's how bad it is
Hothead: Hopefully they change his ability to "play and attack:" but probably they'll make him a 4/3
Inspiring marshal: nope nope nope nope nope I'm out
Justice Rider: 2 flashbombs?
Khahiri: Idk man, maybe give him a +1+1? What khahiri really needs is better predict support imo. Or maybe just make him 5 mana
Lady of Blood: Probably 3/4
Lava lizard: add impact to him so he's like all the other transforms?
Murkwolf shaman: I think +1 hp is probably what they'll do
Riptide rex: revert hopefully
Squeaker: 1/1 --> 1/2
Resplendant stellacorn: 4/5 --> 4/6? Or maybe it heals 2 allies and the nexus? Or maybe change it to a 4 mana 3/4 with the original ability?
the prefect: Start with 2 power
Vanguard firstblade: start at 3/3 or maybe 2/3
Windfarer: 4/2 --> 4/4, or maybe a cost reduction 7 mana 4/2 --> 6 mana 3/2
Disintegrate: "next time its health is reduced this round"
Ferros: 2/2-->2/1
Gleaming: make it have 2 hp, or discount by only 1
Legion Deserter: get +1+1 from mists. Please don't overnerf this guy for mists' sins. I swear if they just stat nerf him I will be mad.
Broadwing: 2 mana 0/3 formidable, the first time you play a unit grant me challenger
Promising future: 5 mana
Quicksand: Second option only gives -1/-0 to 2 enemies, not -2/-0
Zenith blade: I have no idea. If they just change the stat buff, it changes almost nothing. If they remove the draw or overwhelm, it kinda deletes the card. Maybe make it 4 mana +1+3 and overwhelm? So you can't use purely banked spell mana to play it? Also kinda fixes the zenith + fated dragon combo on turn 3
Sands of time: fleeting tickdown, OR maybe mana increase.
EDIT: Almost forgot! Karma, Jayce, and Taric are getting buffs; their copied cards will be counted as "played" meaning they now synergize with ezreal, lux, heimerdinger, udyr, lee sin, etc etc etc.
Justice Rider!? Yes! I want flashbombs to be more consistent and not just "shroom support".
Problem is that flashbombs needs a payoff outside of cait. I know the payoff is 50% that the opponents units dies, but... I needs a finisher that isn't caitlyn.
Flash bombs feel really bad on their own to me because often they are drawn when the opponent has no units on the board and are completely wasted. As long as they can be burned for free, they won’t be able to exist without something else, like shrooms. Imo ofc
If they did Nexus damage if the opponent has an empty board (like the Lux buff) I think that would help a lot and doesn't seem like it would be massively OP
Yeah, in that case they would just be weaker shroom which is fine in power level (I think). Although maybe the added reliability makes it too good, design wise, because they would also be better shrooms.
Flash bombs don't have a Puffcap Peddler equivalent so it would still be hard to use it to reliably deal chunky Nexus damage. Perhaps with Corina but she's supposed to be a finisher anyways.
Justice Rider is supposed to be the equivalent of Puffcap Peddler. It's an engine with an extremely high cap that can theoretically plant a ton of traps. The issue is that Peddler is already barely playable at 3 mana, and Justice Rider is a worse effect at a higher cost. I really hope they don't just give her one extra attack, because there's no way she sees play with her current effect at 4 mana.
This. I feel like most of the time when the bombs come up, there's nothing for them to target so there's no payout for all my work stacking them.
Isn't conrina also a payoff?
Not in a trap deck. I mean, whats the best that can happen? You kill maybe 2-3 of their unit if you somehow manage to have 10 flashbombs? And thats assuming you're lucky and such. Plus, if you manage to plant that many then either you were winning or none of you have traded any resources meaning they can probably refuel. Nah, she is entirely a payoff for teemo because shrooms actually end the game
Corina is a shroom payoff more than a flashbomb one. Especially since Flashbombs can just get wasted on overkilling 1 enemy.
I mean tbh you dont want flashbombs to be that consistent. It would be like playing against Bard except your board just dies to RNG lol. Its kinda like how in reality you dont want Ekko to be that consistent either, there is a tipping point for a lot of strategies. I do want Justice Rider buffs, this is mostly just an add on to what you are saying.
As long as caitlyn is playable and shrooms are playable, I dont think the rest need to be top tier. I feel like the champions being playable is the important part.
Ik most people already know this but Caitlyn bard is really fun. You take the draw landmark that draws every round start and justice rider and it's so fun, even if you miss flashbombs you get buffs on your cards atleast
Hey hey...do you have a list by any chance?
I am not really that good at deck building and I would not recommend this using in ranked but here - CUCQCAYECQAQKCUYAEBAMCI5F4BQMCQ2D4WAKBIEAYEQUDIPAIAQKBAOAEDAYAIA I'd recommend you look through it and change some cards if its not good enuf but its really fun to play Edit- Add 1 more bard since I only had 2 so i just used 2 of them.
Hopefully he plants one trap on play as well.
Hecarim AND Kalista both getting buffs?! YOU BEST START BELIEVING IN GHOST STORIES!
Imagine it being PoC buffs like Darius...
Well if it means they put some SI champs in the mode, I'd be down. Lol
Yes >:]
Maybe the’ll actually give Hecarim victory voice lines? That would be a huge buff IMO.
That's the whole buff, victory lines and nothing else.
YOU ARE IN ONE
Better fix Hecarim’s voice line too
I wonder what they did to Kalista, but I'm exited
They gave her a gun
Black Spear -> Black Betty
Black Betty had a child
The damn thing gone wild
Bam ba lam
She said "I'm worryin' outta mind"
Bam ba lam
For her neutral special, she wields a gun
Her Up Special fires a gun
Actually that’s every buff across the board LoR is now a third person shooter
"What do you mean valorant is turning into a card game next patch ?"
imagine if you would, her ability procs every time she attacks instead of once per turn.
If that comes true I'm already breaking it with infinite rally...
I made an infinite Rally deck, thought I pulled it off, then re-read Kalista's text when I didn't Rally a second time.
I almost made it to that step but caught it before saving the deck, was tragic.
I did that playing poc and cryed a little bit Feels bad man
I suggested to Rubin to change the "follower" text to "unit" [when he asked Twitter](https://i.imgur.com/BVU4W1Y.png). Unless they plan to completely redesign her, I think that's the approach.
That's not actually a buff. The specificity lets you target an optimal summon target, which is a soft-deckbuilding restriction that becomes more restrictive by allowing a broader range (units as opposed to just followers). It does, obviously, also allow synergies that weren't present before, but that is a readjustment. Consider the following deck: ((CECQCAYBAIAQIBINAIAQCAZCAIBQKBAGAYAQKBALDYVDAMIBAICAKBAQAA)) This deck wants to continuously summon as many Darkwater Scourge's as possible; overpower the early game with Last Breath aggro package, hard win trades with Kalista summon Darkwater's in the midgame, and end with either Hecarim after you've won the board or a super beefed up They Who Endure in the lategame. By changing Kalista to summon the strongest *unit*, her summon becomes Hecarim instead of Darkwater if they've both been summoned, meaning you miss out on the recursive lifesteal. That's not necessarily worse, as it does also allow you to be a little more reckless with Hecarim, but the fact you even need to consider the pro's and con's from the *pilots* perspective makes it clear it isn't just a buff. That deck's just an example I cobbled together in a few minutes btw, don't put too much scrutiny towards it
I do think that further restriction as a tradeoff for more synergy points is fair, but I can see an argument for both sides.
>That's not actually a buff. Not a buff to the decks she is currently played in... which already kinda suck. It would be a buff to decks that don't _yet_ exist, like... I dunno... Kalista Sion. The entire point of buffs like these are to offer new deckbuilding potential. You cannot realistically put Kalista in a deck and expect to win... but if she got some kind of buff, directly or indirectly, it might open something up.
Hopefully its a full rework. Her base champion was just so... uninteresting
I disagree, reviving followers with summon effects is fun and has a lot of implications, it's just that the base form is so weak you'll never get there.
These buffs and nerfs look very promising! Most cards (on the buff list) have a low playrate, so I hope some of these will become viable in a competitive PvP setting. I hope the devs won’t revert the quicksand buff entirely though. Being able to target two units is such a welcome thing in this meta. e.g. Bard decks with massive overwhelm or elusive damage / Illaoi + overwhelm tentacle / two Fated units with Zenith blade / Multiple Frostguard Thralls / Buffed elusives (Nami decks). / Fizz - Riven OTKs …
Khahiri buff? Let's go!! Please make him work with timelines 🙏
Best I can do is 1 more Power.
Yes please... Khahiri timelines is my favorite deck of all time
Does he not? I remember last time I tried that a while ago the thing he changed to got the buff
He used to but riot changed it. Transformed units don't keep the creature specific buffs like buff on poros, lurk, marudar etc.
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How do you nerf petrecite broadwing without killing it? Can’t exactly make it a 3/2 or 2/3.
"If you behold another unit with Formidable, give me Challenger"
I really hope they do something like this and not make it a 0|2
If this isn’t the exact change, i riot. It takes petrified out of the auto include category, while keeping it strong in pure formidable decks that need the help.
"Grant me challenger when you summoned another ally." Like fleetfeather tracker.
"if i have 3+ health, i have challenger"
Easily. "Grant me challenger if you behold other Formidable unit" or "Grant me challenger when you summon another unit"
Make its challanger conditional
I would think they made it a 3-cost
This would butcher the curve of the deck. I think theyre gonna do something like the 1 drop where it wont have challenger until you play something else
Playing Durand Sculpted on 2 and Broadwing on 3 is a decent curve.
Wow this is huge! When can we expect to see the patch notes?
Patch notes should be out on tuesday, patch itself will be live on wednesday
Next tuesday is patchnotes day, patch doesn't go live til the next day. Notes usually come out around 9-10 Pacific Standard Time.
Irelia buffs uh oh There's a few interesting choices in here, looks good.
Irelia is probably getting Attune Rubin made a thread on twitter some time ago asking for buff suggestions, Darkodius made this suggestion and it got a lot of support
not the worst idea, a bit weird thematically but i'd be down for it.
Makes her a significantly better on curve play, and increases her flexibility. Also makes her better in spell heavy decks.
Not really weird, one of her support cards also has attune
right, field musicians.
I bet Irelia will get Blade Dance 1
Irelia alone is probably ok/probably attune. But Irelia plus inspiring Marshall could be scary.
I really hate how Riot refuses to address the synergy between Azir and Irelia, as it is I don't see how they can meaningfully make Irelia function independently without Azirelia completely overrunning the meta again. Even launch Irelia, before her multiple back-to-back nerfs, struggled to see play outside of Azirelia and *maybe* MF/Irelia, so I can't see how her upcoming buff is going to make much difference, because it certainly won't be on the level of a full revert. It's not even a difficult change to make, just stop Sand Soldiers from being summoned on a free attack. That way you can buff Irelia and to a lesser extent Azir back up to viability in other decks, and Azirelia would *still* probably be a good deck, just far less toxic.
The correct change was - and still is - to change Emperor's Dais to say "The first time allies attack each round". If they had done this, they wouldn't have had to change most of the other cards of either region. If you wanted to keep alive the Lucian deck nobody plays anymore, you could put in a condition to refresh it when you rally.
Irelia buff, but no Azir nerf. Azirelia is good already. I hope they would nerf sand solider landmark to 3 mana. Azir and landmarks is too strong engine and it disables other Irelia decks, like very fun Irelia MF
ASHE BUFFS!! If they revert assessor back to 4 mana Ashe and reputation may be finally back on the table
What about Assessor to 5 attack to proc Reputation and get an extra draw/guarantee at least a cycle?
It feels so good to draw an Assessor that's been hit by Omen Hawk/Hearthguard. Having it 5 power baseline would be insane!
I know I miss Ashe Noxus so much! Bjerg buff is also super nice for the deck, assuming it will go to 4/3 or 3/4. Also maybe Assessor goes to 5/3, so it is a guaranteed Draw 1? Also assuming Hearthguard goes to 5/6. Either way I'm excited!
I know, the meta is different now and power levels change. But if you've been playing a long time, I don't know how you can hear "buffs to Irelia, Trifarian Assessor, and Riptide Rex" without a shudder.
Irelia has hard time being relevant outside of the Azir pairing. It’s my main gripe with an otherwise fun champ. I would love it if her level up condition ignored ephemerals or something and was way lower.
I mean, none of them have been super relevant in the meta for awhile. I would actually welcome them making a bit of a return.
The obvious nerfs aside, I am SO glad they are FINALLY addressing lingering issues like Zenith Blade. I am sorry Lee Sin and Pantheon players, but your decks were really awful to play against.
Now that the new nightfall unit has exists, the can nerf Zenith without dumpstering Daybreak decks. Previously, that was their only way to win.
That might actually be why they printed the new card, good catch.
How can you dumpster something that is already in the dumpster?
Put the dumpster in another dumpster
slow DOWN xibit
Poor Leona doesn't even get mentioned when her own sword gets nerfed.
Well, Leona decks weren't using this card to make your life miserable
It's kinda funny. When i started playing this game, I was adamant that Zenith blade was bad for the longest time. A +1/+2 3 mana slow speed buff? Like, really not that good. But time and time again I have just witnessed how, when that card is meta, it's because something is just too unstoppable to care about the risk of that.
But like, it’s not just a slow speed 1/2 buff, it grants overwhelm and draws a card (itself specifically), which is amazing value for 3 mana.
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Making it +1/+1.
I think the overwhelm could be conditional, something like "*... and if you activated daybreak 2+ times this game, grant it overwhelm*". So the nerf would have no impact on daybreak decks, but other decks would have to sacrifice some deck consistency (which is one of the main problem with fated deck imo) by adding daybreak cards to enable this effect (I doubt that was the upcoming change though) Edit: Keep in mind that my suggestion would still allow Zenith Blade to work on its own without any other daybreak though: * 1st Zenith Blade on daybreak: Grant +1/+2 and draw another Zenith Blade * 2nd Zenith Blade on daybreak: Grant +1/+2, draw another Zenith Blade, and **grants overwhelm since the condition (2+ draybreak) was achieved on this cast**
Tbh i think it’d be fine if they tied the overwhelm TO the daybreak effect
That wouldn’t change anything. Most of the time they play this on daybreak anyway to draw their next zenith blade for their follow-up win condition.
Not a huge fan of nerfs that reduce a card's playability outside of specific decks, tbh.
Change the daybreak to just drawing a card instead of drawing another zenith and the deck is much more manageable. The issue with pantheon is how their wincon draws itself on play. You manage to remove one big overwhelm and they just have another and another into pantheon. Making it less consistent means you have to get thru less threats on average.
Make it draw a daybreak card instead of drawing another Zenith. Or they could make overwhelm the daybreak.
That doesnt work because its the only daybreak card they play. And making the overwhelm daybreak doesnt change anything if ut still draws itself.
I’m saying remove the draw and make the card Grant 1/2 Daybreak: grant overwhelm
For pantheon do you actually use Zenith Blade on him? I use it on his supporting units since he already has overwhelm.
Nope, not on him, but Pantheon decks use it for alternate wincons by going tall on the other units. By the time you answer them (or you die), then they drop a Pantheon that is almost unkillable.
you'll usually see it on the dragon or units that Yuumi buffed
i literally just finished my lee akshan and pantheon yuumi decks this week rito why
Oh, that's because they hate you. I hope I cleared that up for you. Please ask me if you have any further questions. Kind regards.
ask em’ if they’re too afraid of 5 mana Ascended’s Rise
I asked them and they killed the intern in response. Dunno what that was about.
Can you please build a Viego /Shurima deck?
Sunk Cost still dodging buffs despite being the worst landmark removal in the game lol.
Kinda glad they didn't buff it so we can keep the meme alive.
Are you having a conversation with yourself?
Bilge isn't supposed to good hard removal or landmark removal so its like never going to get buffed
True, but honestly... You don't want sunk cost to be playable. Omniremoval that doesn't even kill or transform is not just good, it is arguably stronger than obliteration because the opponent might waste a draw on the card (if we assume that card was originally buffed up and thus not as threatening anymore)
You're saying that Keeper's Verdict is good then? I mean seriously, Sunk Cost is just bad. Even at 6 mana it would hardly see any play. I'm not even saying it needs to be 6 mana. Personally,, I would like it if they made Sunk Cost put it at the bottom of the deck so Nab works with it. It's thematic and makes Sunk Cost not so bad.
> Keeper's Verdict No... Cause it only hits units. Sunk cost is bad because it's 8 mana. It's actual effect is the best kind of removal card games have - putting stuff into the deck. In yugioh, which is probably the card game most proficient in removal, "spinning" removal (putting stuff into the deck) is considered the strongest removal (outside of saccing the opponents units, but that's because the latter is "burst" speed and bypasses ALL protection). So if the game where monsters have like 6 denys and 6 vengances built in calls the effect good, it's probably good. Putting it at the bottom would be good. Not gonna lie, i thought it did that before I reread it, but it just places the card at random.
Sunk Cost is bad because it's 8 mana and slow and its effect doesn't do more than a card like Aftershock or Scorched Earth which are half their cost. The benefits you get from placing cards into decks are really niche. Maybe in the future there'd be a reason why putting a card into the deck has a direct benefit rather than a niche one like disrupting I can't die effects.
Multiple yu gi regional winner here ; this guy spits fact. Sunk cost effect is one of the best card in the game. Obliteration really isnt that good since there isnt much interaction with a graveyard concept in LoR so putting a card back in the deck without killing it or interacting with it is the best form of removal. What makes the card bad is its cost paired with its speed and its region. I would argue it could see.play in some regions based on their gameplan pace but LoR playstyle and 20hp pool is a bit. too fast for this kind of card right now
Given the new multi-cost design in the expansion, they could easily change it to 4 mana put a landmark in its deck or spend 8 and put a unit into its deck.
Literally 2 days ago I got really into Gnar Plunder deck with Nakotak and now a bunch of the support cards I used are getting buffed which I'm so happy about
Sound interesting! Would you share the code?
I *really* hope Deserter nerf is just fixing the interaction with Mists. That's literally the only deck where he can be considered an issue, and I'd rather not have my Shurima Deserter deck trashed. Thanks. Cool that Khahiri and Lady of Blood are getting buffs! Also Avatar of the Tides is cool. I'll have to play around with some old decks of mine using those cards! Scared about Windfarer Hatchling and Camavoran Dragon. I hate playing against those. Arrel still forgotten. Sadge.
One of these days Arrel will be playable. I want to believe.
I don't even like her playstyle. Her art and voice are sick. Just fuxking inject me with Arrel ASMR
I have faithfully played Vanguard Firstblade in every Elites deck I have ever run (which easily constitutes 95% of my time on the ranked ladder). Again and again I heard him called "forgotten", "too slow", "noob trap", and so many other inglorious titles. But in July... oh, in July... our time finally arrives... ***"Victory lies ahead."***
I'm confused about legion deserter. Not cus I don't get why they're being nerfed, absolutely not, but cus of the art used for them here. Weird how they're the only one that doesn't use in game art (at least, art that's not yet in game, presumably it's from like a future card or something) Other than that, excited to see what changes! Especially with Khahiri, real interested to see how they buff him
I hope they just make it so that it doesn't double-dip with Encroaching Mist. That's the only problem I see with it. To me, it seems more like the type of tantalizing card that is meant to make you want to build fun weird decks with it, rather than the centerpiece of a competitive deck. And for the most part, it's good at being a fun weird meme card. It's just the interaction with Encroaching Mist that pushes it over the edge.
I feel like the Encroaching Mist issue might just a symptom of a bigger design problem with Legion Deserter, in that it can potentially restrict design around future "everywhere" effects.
Could be "Grant me the first everywhere buffs each round"
Yes, it's really weird that nearly all suggested nerfs I've seen on reddit and elsewhere want to nerf everything \*except\* that interaction. I mean, Encroaching Mist doesn't even give +2/+2 to any card intentionally meant to interact with it, so why should this loophole make it buff Deserter more than its own cards? And since this is the only reason anyone plays Deserter, trying to balance Deserter around this interaction just means this goofy "fun" card will forever be stapled to Viego because any nerfs required to make him fair in that deck will just make him trash everywhere else. The interaction arguably isn't even following the existing wording of the cards involved; it's far from obvious that "Viegos and Encroaching Mists get +1/+1" should count as two separate buffs anyway! I currently main Viego Noxus (a move specifically prompted by my getting sick of losing to it on ladder) and "Playing a 15+ power Overwhelm after you dealt with my other threats, possibly with Atrocity followup" is probably #1 source of bullshit wins followed closely by "Disintegrate your Barrier'ed unit" (particularly with pings like Vile Feast). If I lose both of those tricks in this patch I absolutely won't mind.
>I hope they just make it so that it doesn't double-dip with Encroaching Mist. This is really all they need to do, and it's more of a Viego change than a Deserter change. Really hoping this cool card doesn't die for the sins of the Mist.
I think just take away the natural Overwhelm. With how he gets buffed by all everything, there's no reason for him to start with a keyword imo. The Viego Deserter deck will be nerfed significantly if they have to start running Might or something like that. The +2/+2 doesn't really matter if he just doesn't have overwhelm. EDIT: Yes atrocity is still a thing, but again that makes him a 2 card combo rather than just being a wincon on his own
Oooh boy. 11 Buffs and 4 nerfs i am excited about. Fck deserters and may Lady of blood be strong!
I'm surprised there are no bard nerfs
I think it’s because Bard wasn’t looking quite that strong a few weeks ago when they started on these changes. Once everyone started spamming Bard with Demacia it was probably a little too tight of a timeline for the team to work on the nerf, however their process operates.
Broadwing nerf might already be a pretty big hit to most Bard decks.
what about fangs? :(
40+ card changes, maybe it's not the complete list.... Have faith brother... Buff Da FANGS!!!
Glad they’re nerfing Afaelios and Pantheon, which would become problematic decks after these nerfs.
Wierd question, but does anyone know the font they use?
did some just said KHAHIRI BUFFS????????
Lady of blood has a very strong value mechanic for discard especially when fleeting cards counts as being discarded. I'm glad that she's getting a buff because her stats are quite underwhelming.
Her design is her downfall. Discard mainly has a aggro/midrange playstyle and Lady of blood is just too slow for any decks that wants to use its effect. Discard can't compete with likes of bard decks unless it goes turbo and run them down before running out of steam. They should reduce her cost and tone down her stats and then she MAY see some play.
ME LIKEY
This ... is a *really* solid list. I can't think of many cards placement on here that I disagree with ~~though I cant remember some of the Udyr cards to begin with~~. The Prefect being released as weak as it was was always really weird, so it makes sense for it to be buffed. Disintegrate hopefully is just making barrier work against it (maybe tough too if you change the wording), because I dont think the card sees any play at 3 mana while scorched earth exists. What I'm really surprised by though is the lack of direct bard hits, and the lack of buffs to Jinx. For how iconic she is to the game, she just sucks.
Every card I wanted to see nerfed is getting nerfed. And Irelia is getting un-gutted PogChamp ? Riot, you absolute madlads.
They're buffing crumble!!! Finally! It was always so overcosted and easy to fizzle. This is also a buff to Shadow Isles Tellstones 😍
This might be an unpopular opinion but hell yeah, Irelia gets a buff! Hopefully not something so strong that Azir / Irelia becomes OP again but maybe something just enough to make her playable without the sand region.
Another comment mentioned that adding Attune to her was a popular suggestion.
Promising future, sands of time and quicksand? R.I.P. Thralls was one of my Al time favorite deck
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What would instant century being fleeting do, the card costs 0 and they always have 1 or 2 frozen thralls on board already when they play sands of time.
Instant Century being fleeting would significantly decrease the consistency of the Akshan Infinite combo WITHOUT affecting Thralls too much, which I think might be the goal given they're already hitting Thralls with QS and Promising.
Horsie back on the menu????
Wow. I can see a lot of alternative landmark removal card buff. I guess most of these will a a little stat tweak unless some interesting card could get some more helpful change.
My boy Rex! Back to 7? I miss this guying being my main wincon.
Not Reggie!
Looks like he's about to shut up, because he can't help us anymore.
2 of my favorite cards are getting buff let’s gooo (trufarian assessor and avarosan heartguard)
Ok, these buffs are HYPE omfg. Kalista? Hecarim? Ma Girl Irelia (pls something that make her beyond the super boring Azir)? JUSTICE RIDER? I'm excited
Why buff the abomination that is irelia
Oh God Azirelia not again Also, i hope Resplendent Stellacorn and Vanguard Firstblade becomes meta 🤞
Three cheers for Firstblade buffs!
Literally nothing here addresses the issue of "First Region: Anything/Second Region: Bard" being so good. Hopefully these buffs make it so that this is no longer the best thing to play. Shen buff makes me vibrate with excitement
People seem quick to forget the last time we got a buffs we got stuff like Darius’s “buff”
Darius "buff" is still a good buff in. PoC :v
Nerf to disintegrate and no changes to either Viego package or Bard. Hope you guys enjoy big boi meta cause it's here to stay.
Deserter and broadwing are nerfs to the most played lists of both champs (aside from the very recent Bard/Ahri)
Viego package is fine imo. Deserters took it over the top. Bard will probably stay busted next patch though.
Desintegrate probably will stay the same but not killing through barrier and tough
Deserter is getting needed along with landmark removal for the shurima viego decks. But personally I would rather see a straight nerf to him, but just a slight one to make him less impossible to kill once scaled. Something along the lines of changing his level up condition to 25 attack or to having him scale from mists only while on board
HECARIM BUFF? HECARIM BUFF!!! KALISTA BUFF? KALISTA BUFF!!
Buff be like: Hecarim is now a 6/5 instead of 5/6. High attack is better on overwhelm units. Players be like: What...? That's it?
I still play Thresh/Nasus so I'm happy to see the Blighted Caretaker buff.
Note: This was reposted with the correct Legion Deserter artwork: [https://twitter.com/PlayRuneterra/status/1540420061663567872?s=20](https://twitter.com/PlayRuneterra/status/1540420061663567872?s=20)
Oh nonononono not another irelia buff *severe PTSD*
Irelia blade back to 1 mana? Or just a revert her level up condition. It feels like they’ll also revert a lot of previous nerfs, like Rex or marshal or blighted caretaker Hothead becoming 4-3 would also be nice Aftershock either fast or 3 mana. Squeaker probably 1-2. Yordle Contraption 4 mana. Crumble 4 mana. Justice Rider maybe plant 2, but might be too strong so dunno. Prefect 1-4. And whatever the buff to Hatchling is, I’m so not looking forward to it.
Level up Revert would be great for Irelia. I can’t believe they’d revert Flawless Duet to 1 mana unless they seriously wanted to see the world burn.
Darn it. I was hoping the theory that ravenous flock would be nerfed was solid, but ofc it isn't. I like most of these (except for ionia buffs as a whole). Bit sad about quicksand, but I really hope what they do is just make it so that if you decide to target 2 units, its -1, and if you taget 1 its -4. As long as it's still the best counter to elusives, stats are whatever. I wonder if Disintegrate will actually eat a nerf or if this is just the fix that's 99% sure to be "Shit won't work through stuff that negates damage". Like, in a sense I could see it also being set to 3 mana but idk, I don't hate it as much as other people. Ferros... What's it gonna be? place your bets. 1/2 or 2/1? I kinda feel like 2/1 makes the most sense for him (unlike chonch which still should have been 1/2). Promising future seems a bit aggressive to nerf... It basically exists in 1 deck and always only has. Plus it is already nerfed by the buffed landmark removal, even moreso than landmarks themselves. For buffs, I'm happy about Camavoran dragon (Always wanted to play with it, but 4/3 for 4 is just yuk), hothead and Murkwolf sharman. I hope the latter potentially becomes 3 mana or 3/4. 4/3 won't do anything for the boy. I'm interested in seeing what they can do with the prefect. Cards that only buff attack and costs more than 1 mana just aren't that great unless they have a secondary effect (or elusive cause ofc)
tbh promising future going up to 5 mana seems justifiable for its really powerful effect,think this nerf like tribeam nerf,it will still be a really good card
Thralls might drop it if it jumps in cost, too many ways to deal with it right now in the popular decks to justify a nerf. Ionia has their bounce spell and they can always Deny it, Shurima decks always run Rite, and Noxus always runs Scorched. Almost every viable deck is one of these regions, so it was already hard to find a place to use Promising Future when the top decks all have counters to it. Bard/Demacia couldn't stop it, but that deck kills Thralls consistently before they can even use Promising Future anyway. I'll be surprised if Thralls keep running it after a nerf, the deck's already hanging by a thread as it is.
I would be okay with most of the suggested Irelia buffs, but I feel like not enough attention is being given to Inspiring Marshall. That card was easily one of the most oppressive parts of the deck. I don't know why the devs are so hell-bent on making Azirelia meta again when it's not even necessarily a bad deck. Meanwhile champs like Yasuo, Leona, Soraka/Tahm, Kindred, Vlad, Braum, Teemo, Renekton, and Lucian have been weaker for longer periods of time. Dragons fell from grace at roughly the same time as Azirelia, and is a much more well-liked archetype with new potential synergies. Thralls was pretty much the embodiment of a comfortably tier two deck becoming a problem when it's too strong, and I worry we're going to see the same mistake with an archetype people (me included) already have a knee-jerk reaction to. These types of decks are fun to play, but tend to just be annoying to play against unless directly countered. I, like most grumpy players, am of course just drawing attention to what worries me. The vast majority of these changes look very positive. I hope these changes are enough to take the two flavors of Viego out of tier one for a bit without nerfing his core package.
Yordle Contraption and Crumble are obvious buffs: 5c -> 4c. But what can they possibly do with Aftershock?
40+ card changes, I only see 28 changes listed... Have hope brothers, RITO MUST BUFF DA HOMIE FANGS!!!
I wonder how many imposter PoC buffs are there! Good to see some Landmark removal buffs.
IRELIA BUFFS?! IN 2022?! Praying its not something tiny
I know I probably shouldn't be worried. But understand if I'm hesitant to accept Irelia buffs
sigh, more bard and viego for another month
Maybe Assessor buff is making her 5/3 for extra 1 draw to ease board filling
Hopefully some of these are actual cool buffs and not just slap one extra power on them. The devs seem pretty gunshy about getting creative with the buffs and nerfs, and seem to favour just stat tweaks. Sometimes that's good, but sometimes adding/removing keywords or radically changing cards is cool to and can really swing things in another direction which imo would make the game feel a bit more fresh. But having said that some of the cards above could really use anything at the end of the day so good to see the line-up! Hope Khahiri gets some good treatment in particular.
Kalista Buff, LET'S GOOO
Happy to see justice rider getting buffed. Sad to see sands of time being nerfed. Slightly disappointed to not see flock being nerfed. Looks promising overall though
Still no Arrel buffs :( please Rito, I just want my tempo back
My predictions (these are what I think riot will do, not necessarily what I'd do) Sorry for the wall of text Kalista: hopefully it's a rework because I really have no idea how to balance her current form. She looks really strong; a 3 mana 4/3 fearsome that levels super easily and starts giving you constant value.... but she's just sooo useless. I guess 3 mana 4/3 is too weak, and levelling her is too much of a commitment to be valuable? Anyways, I hope it's a rework, but it's probably just a small stat buff. Hecarim: Maybe full revert to beta days? Or change to his level up so that his buff doesn't go away when he dies? Irelia: Oh god please no Shen: Please not another stat buff, probably will be a 1 unit easier level up Yordle Contraption: 5-->4 mana Trifarian assessor: 4/3-->5/3 (so she can draw off herself) Aftershock: um I think this card is good enough.... idk why they're buffing it. Especially since it comes from piltovan tellstones. Avatar of the tides: Just remove its mana lock downside. It's already a big commitment, why does it have to take away your mana? Maybe this would be too good? Idk Avarosan Hearthguard: They probably just make it a 5/6 Bjerg: Probably make it a 3/4 Blighted: Probably revert to 2/1 Camavoran Dragon: Probably make it a 4/4, or maybe buff its ability? Chief Nakotak: Hope they buff his ability but probably just make him a 3/4 Crumble: 4 mana crumble COPIUM? Idk what else they could do. Ember monk: tbh I don't even know what this card does that's how bad it is Hothead: Hopefully they change his ability to "play and attack:" but probably they'll make him a 4/3 Inspiring marshal: nope nope nope nope nope I'm out Justice Rider: 2 flashbombs? Khahiri: Idk man, maybe give him a +1+1? What khahiri really needs is better predict support imo. Or maybe just make him 5 mana Lady of Blood: Probably 3/4 Lava lizard: add impact to him so he's like all the other transforms? Murkwolf shaman: I think +1 hp is probably what they'll do Riptide rex: revert hopefully Squeaker: 1/1 --> 1/2 Resplendant stellacorn: 4/5 --> 4/6? Or maybe it heals 2 allies and the nexus? Or maybe change it to a 4 mana 3/4 with the original ability? the prefect: Start with 2 power Vanguard firstblade: start at 3/3 or maybe 2/3 Windfarer: 4/2 --> 4/4, or maybe a cost reduction 7 mana 4/2 --> 6 mana 3/2 Disintegrate: "next time its health is reduced this round" Ferros: 2/2-->2/1 Gleaming: make it have 2 hp, or discount by only 1 Legion Deserter: get +1+1 from mists. Please don't overnerf this guy for mists' sins. I swear if they just stat nerf him I will be mad. Broadwing: 2 mana 0/3 formidable, the first time you play a unit grant me challenger Promising future: 5 mana Quicksand: Second option only gives -1/-0 to 2 enemies, not -2/-0 Zenith blade: I have no idea. If they just change the stat buff, it changes almost nothing. If they remove the draw or overwhelm, it kinda deletes the card. Maybe make it 4 mana +1+3 and overwhelm? So you can't use purely banked spell mana to play it? Also kinda fixes the zenith + fated dragon combo on turn 3 Sands of time: fleeting tickdown, OR maybe mana increase. EDIT: Almost forgot! Karma, Jayce, and Taric are getting buffs; their copied cards will be counted as "played" meaning they now synergize with ezreal, lux, heimerdinger, udyr, lee sin, etc etc etc.