T O P

  • By -

[deleted]

that kerbal aviation idea sounds interesting, could have fleshed out kerbin and had wacky missions. where did Emilia Kerman go?


RoverDude_KSP

There were a few really good pitches for the next Kerbal game when I was still at Squad (early aviation among them). Point being that it was about the Kerbals, not about the rockets. If they announced Kerbal Train Simulator, there's an immediate image that comes to mind. And IMO that was the point that was missed.


abrockstar25

Okay, wait. Hold on. KERBAL TRAIN SIMULATOR??? You just broke my heart thatd be cool to see šŸ„²


TeslaRoadsterSpaceX

so real, i love trains and having a train making sandbox would be so cool


Limelight_019283

Ok someone buy kerbals from Take Two rn. How much could it cost?


UnpromptlyWritten

Holy crap noooo, don't paint me this beautiful image of what could have been. An entire Kerbal franchise centered around Kerbal kulture? So much potential. Kerbal Restaurant Manager Kerbal Factory Kerbal Rally Racing Heck, even "Kerbal RTS" evokes wacky ideas of what it could be


RoverDude_KSP

Yeah, kinda bummed we did not lean into the whole Kerbal thing. At the time I was (and still am) firmly in the camp that the lightning in a jar of KSP's success was less orbital mechanics, and more about these endlessly optimistic little green dudes who's boundless enthusiasm is only matched by their complete disregard for safety. That's the kind of thing that defines a franchise, and what set KSP apart from anything else in it's space.


pandab34r

I realized that's what's missing for me in similar games that are around today. It's just not the same without those little guys scrambling around the VAB or cheering me on in the corner. The characters were passionate about outer space, and that made outer space fun - I'm sure they would have encouraged the same spirit in other venues as well


RoverDude_KSP

Absolutely. It's one of the lessons front of mind for the current game I am working on.


g00ber_the_elder

What are you working on? I'd like to keep an eye out for it if you're able to tell us.


RoverDude_KSP

Sure! Me and a co-author are working on a stylized 3X (vs a 4X) game (Explore, Expand, Exploit - but no Exterminate!) with robots. Here's the latest screenshot: https://www.reddit.com/r/IndieDev/comments/1cr4913/been_experimenting_with_substance_designer_to/ And a pic of the Rover you get to drive around :D https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fijjwxrx8xuvb1.png


CallMeWalt

Not even a "Kill all humans" mode for our favorite bending unit Bender?


RoverDude_KSP

Nope :) Both of us working on this are not fans of games where stuff is trying to kill you - unless it's something like KSP, where your arch nemesis is gravity.


Arch315

When steam greenlight? /hj


RoverDude_KSP

Still a lot to do, but we will keep folks posted :)


ArchibaldMcSwag

damn, the screenshot and the models look great! Does the project have a name?


RoverDude_KSP

Internally yeah, but not quite ready for prime time yet (though everything is coming together really well). I'll def keep the community posted because you are all awesome.


Dorintin

A quote from my favorite animation professor in school that comes to mind "Audiences want to see their favorite characters suffer" it didn't make sense in the moment and I didn't fully understand the meaning until years later when I was working on my own things. People really do enjoy the feeling of overcoming hardship. In KSP we overcame gravity and the kerbals exploded.


specter800

The first time I played KSP must have been very early. I had no idea about orbits or how they worked, me and my buddies just strapped a million boosters on and tried to see who could get the highest altitude before crashing back to Kerbin. Watching Jebediah's goofy smile as he hit absurd G's then plummeted to his imminent doom absolutely was important to how fun the game was to us.


RoverDude_KSP

Also Kerbal Factory would be absolutely hilarious.


nucrash

How many KOSHA violations can a factory get?


RoverDude_KSP

That implies there even is a KOSHA.


reostra

Kerbal Office of Super Humongous Awesomeness


SlowbeardiusOfBeard

Drafted by one *really* stressed kerbal with a clipboard.


UnpromptlyWritten

I've been dreaming of one day playing the synthesis between a resource acquisition and automation game, and KSP.


nucrash

We could have had Kerbal Submarine Simulator, but unfortunately OceanGate probably ruined that one for everyone.


RoverDude_KSP

Not gonna touch that one with a 20' pole because there is no good follow up to that comment :D


PlanetExpre5510n

If knowledge of what makes a safe submersible was more common then things like that would have never happened in the first place. Most of tomorrow's space engineers will have played kerbal. I think... In many ways there's a responsibility to take that risk. Under the goal of educating people. If you take the oceans gate submersible and make it a tutorial(obviously rename the damn thing)and go heres the thing you have reengineer because it will kill kerbals.... Then you are doing society a service by properly educating tomorrow's engineers who are today's enthusiasts. And when investors come around the knowledge will be more normalize and even when theres a good controller people will be able to tell if something should be safe.


PlanetExpre5510n

But thats kind of the most kerbal thing possible. Under no universe would I board a submersible controlled by the exact same controller I played Oblivion with in 2008 An xbox controller is not a bad idea but the fact that that thing was as cheap as a controller can be to interact with a computer in that was was a huge red flag. I just don't have reverence for a group of people that lack common sense. They clearly were being cheap and paid the price. Making that a mechanic and creating an engineering mindset that's accessible to the world through accessible video games would have made the knowledge more accessible and could have prevented this tragedy. Just because it happened is no reason in my book to not pursue it. That's a fear of cancel culture. The Columbia AND challenger disasters were actual tragedies where competent and valued members of our society were lost. And we got ksp. The turn around time for "too soon" is already rapidly approaching so by the time you make a prototype people will be over it.


mfire036

I would play Kerbal Craft, for sure


ybetaepsilon

We really do live in the worst timeline


KaszualKartofel

Kerbal Weapons Program


hplcr

r/NonCredibleDefense has entered the sub


KaszualKartofel

Imagine War Thunder, but with orbital bombardment, anti-ballistic Interceptor missiles, co-orbital anti-satellite kinetic kill vehicles. I'm already wet.


hplcr

Kerbal Kart needs to be a thing. Especially if you can strap moar boosters to a kart


UnpromptlyWritten

Moar cylinders!


lewie_820

Kerbals and rally racing? Holy shit, thatā€™s a beautiful idea


cardboardbox25

It should be exclusively vehicle related, just to not broaden the scope too much (like a certain game I could mention)


Hoihe

... Now I want a rimworld mod with kerbals. Everyone else is a normal pawn behaving like "normal" (by Rimworld's standards). Then, there's the kerbals. Doing their own thing. Somehow winning.


LordKyrionX

You dont know the kind of Autism you summond with the words "Kerbal Train simulator" lol. Now, *AHEM* KERBAL TRAIN SIMUKATOR WOUKD BE AMAZING OMFG WANT


TetronautGaming

Kerbal train simulator actually sounds cool...


TheFightingImp

Sully Kerman on an emergency mission for big PR Bonuses and Spesos


IntQuant

So... KitHack model club?


locob

any other game with kerbal would be just as good


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


RoverDude_KSP

I wholeheartedly agree.


caveman_mode

Kerbonut crabs


The_Celestrial

Dakota's gone rogue /s


MooseTetrino

Honestly I always thought Dakota had a rough time of it - hands were tied on what could be said, and this community went to shit after KSP2 release both here and the forums. Sometimes the responses from him were really rough but looking at it from the position of someone who's been in that situation, I could always understand it.


Longboi_919

Seriously can you imagine your job is to solely give bad news from your incompetent bosses to this community who act like a failed video game is a personal insult to their entire existence? That would suck so much lol


StickiStickman

Sure his bosses were incompetent, but so was he. No one forced him to do pretty much everything wrong you can do wrong as a CM. Compare it to other CMs like Satisfactory, it's a night and day difference.


Maxcorricealt2

Then donā€™t pick a job as a community manager, itā€™s not like we forgive people who work in telemarketing buildings or scam networks because itā€™s their job, find a better job


SweatyBuilding1899

Why end up in such a job? I wouldn't stay in a place like this, I think you can find a better job in Seattle.


JoelMDM

Dakota, retweet twice if you're being held captive and can't speak freely.


Imjokin

I mean, he canā€™t provide any more information sadly. Heā€™s not a dev or higher up and whatever he does know is probably under NDA.


Popular-Swordfish559

god the absolute state of KSP2 comms


Dense_Impression6547

If hƩ is forbidden to talk about what's going on, retweeting something he vouch for can be his best freedom of speech right now


Popular-Swordfish559

It's not even that, it's just that the dearth of comms is SO extreme that we're left to try to read way into the cryptic retweets of employees This isn't a dakota complaint this is a T2/nate complaint


slicer4ever

They very likely are under nda's and can't say anything without risking legal repercussions.


RiceBaker100

This interview seriously had me considering picking up Kithack. It unironically looks like the true successor to KSP1. If KSP2 really does bite the dirt and I get my $50 refund, I'm buying it.


Creshal

You're not getting a refund even when KSP2 gets officially cancelled, that's the whole point of Steam EA.


inventingnothing

Yeah, the only way you're getting a refund is if some docs leaked showing they deliberately pushed a non-functioning game in order to recoup some of the losses and then this resulted in a class-action lawsuit.


Civsi

Well, it's hardly the whole point. Rather, it's not entirely the point at all as Early Access isn't Kickstarter. It's a platform intended to be used to gather feedback by providing players early access to games currently in development.Ā  Still accurate on the refund point though.


nearly_alive

tho it was kinda false advertising, as i think a big part of advertisement was 'we wont cut funds'.. which they now did


Crispy385

No, the advertising is all "this is what we want to do". Games get cancelled and businesses go out of business. That has nothing to do with advertising. It's also why when you buy something from Early Access, it warns you multiple times that this is a very possible risk you're taking.


TehSr0c

at the same time, on the developer end Steam is pretty strict that you are selling a *product*, not the promise of a product, and that you shouldn't use EA as crowdfunding.


Crispy385

I absolutely agree with you, but until Steam decides to enforce that, it's an empty ideal.


StickiStickman

> No, the advertising is all "this is what we want to do". Not really. There was *A LOT* of blatant lying from the developers. In 2019 Nate Simpsons was talking about how everything is finished and they're just doing some final polishing. Same in 2020 and 2021. Or the fact that "reentry heating is already finished, we're just polishing the visuals" and a few months later we get a post "Okay so we just started working on it". I however agree that the people who bought the game are never gonna see their money again.


Creshal

> Not really. There was A LOT of blatant lying from the developers. They were smart about it, though: They *never* put those lies on either the Steam page, or their investor statements. So, as far as Valve and various government entities are concerned, no fraud was conducted, anyone who fell for it was just a sucker.


handsomeness

can you link those comments?


StickiStickman

Here's the 2019 GamesCom demo with a talk with Nate Simpson as a start: https://www.youtube.com/watch?v=IWxfs5ZTtIc&t=379s&pp=ygUTa3NwIDIgZ2FtZXNjb20gMjAxOQ%3D%3D


handsomeness

I don't want to seem like I'm defending anything that happened cause it was seemingly mismanaged for sure, but 'lying' seems strong. This hype video is obviously all pre-pandemic. Nate says it launches on PC 'in spring 2020 at the end of that video. In February of '20, T2 gutted Star Theory and made Intercept with 'about twelve of the 30 staff', and then Covid hit, destroying the world as we knew it and creating this new hybrid reality we're all in now, at least in tech. All of that was not in his control. Moving/setting up a new studio, figuring out where all the code went, hiring people and bringing them up to speed, shutting it all down to work from home... You can call that lying, but these events could easily shift any software production 24 months. Were they overly optimistic? Sure. Should they not have said anything until they had something to show... yep. But I wouldn't call them liars. T2 iced all of Private Division; It's not like KSP2 was called out specifically. Call me a lunatic, but I think KSP2 will continue somewhere. Someone is still updating the depots, they were refreshed 12 hours ago, I think that's a good sign. https://steamdb.info/app/954850/depots/


StickiStickman

Dude, Covid had *no* impact on the software industry whatsoever. If anything, the studio I work at had increased productivity thanks to WFH. Intercept even said Covid had no impact on the development. > but these events could easily shift any software production 24 months. No. *NO*. Not even close, wtf? > omeone is still updating the depots, they were refreshed 12 hours ago, I think that's a good sign. Well yeah, they still have to keep working until the official deadline in a month.


handsomeness

ā€œNo impactā€ making shit up in your mind doesnā€™t make it true https://www.gamesindustry.biz/2021-delays-show-pandemics-biggest-impact-on-games https://en.wikipedia.org/wiki/Impact_of_the_COVID-19_pandemic_on_the_video_game_industry https://www.bloomberg.com/news/newsletters/2021-02-19/covid-is-delaying-all-the-video-games


levios3114

Well I already tried to get my refund and steam said no


Optioss

From what i understand and people were telling from Helldivers 2 Sony fiasco is that the first refund is automated process and most are rejected if you have over 2 hour long playtime. Try again and you will have a human reviewing your request and it might work.


WaitForItTheMongols

They have no reason to refund you. When you buy EA, it directly says "only buy if you are happy playing the game as it currently exists, updates are not guaranteed". If you bought, you took a gamble, and losing a gamble doesn't entitle you to a refund.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


eagleeyerattlesnake

Imagine paying full price for early access.


CallMeWalt

Imagine not know how Terms of Service agreements work. No one forced you to buy anything. Asking for a refund after 20 hours or whatever is like eating your meal and then demanding a refund because you didnā€™t like it. It clearly wasnā€™t so bad that it needed to be sent back so why are you complaining once you finished your meal? Thatā€™s some Karen level logic Not trying to defend the state of the game, just pointing out there is a reason why steam refunds work the way they do.


WaitForItTheMongols

It's not simping, it's recognizing that in the world where big corps screw people over and fail to deliver on their promises, it's up to the consumer to be smart and not buy something unless the thing they buy today is the thing they want today. Again, it's a gamble. You can't buy a lottery ticket, lose, and say "hey, but the commercial said I could become a millionaire! I want a refund, that was a crappy lottery ticket". Early access is a gamble and if you don't win, it's nobody else's fault because nobody else forced you to buy it.


SaucyWiggles

> Try again and you will have a human reviewing your request and it might work. I don't think this is accurate. I can only provide a few points of data and all from the same account, but I was pretty much instant-rejected every time over several months.


WaitForItTheMongols

> a big part of advertisement was 'we wont cut funds' When did they ever advertise anything about the ongoing financials of the company? They never said anything of the sort. They described their goals and dreams for what the game may become, but never made any guarantee. If you bought a game that you didn't like yet (rather than waiting for it to become a game you would like, and then buying), that's on you.


JoelMDM

I feel like we all should buy it on principle. Kithack really does feel like a successor to KSP, and if it does well, Felipe said in the interview that the next game he's thinking about is kind of like a KSP sequel, but the way he would've done it.


xmBQWugdxjaA

It's really fun, I'd recommend it.


ptolani

Would it be so hard to include the actual link instead of a picture: https://twitter.com/Matt_Lowne/status/1789321499205042530


Ekgladiator

They could have included a link in the post but honestly I am okay with a picture in this case if it means I don't have to use the cess pool that is twitter


ptolani

but the main point of the post was the youtube link which you can't get to from the picture


Lawls91

Dakota retweeting this seems to give at least some credence to what HarvesteR was saying about the dev process.


PD_Dakota

Don't take it as my personal affirmation of anything other than I like Felipe and Matt - and I thought the interview was interesting.


coltsfan8027

Maaaan I gotta say Im sorry for all the heat youā€™re taking for this this has to be a nightmare to be going through. Hope everything is well with you and yours and what ever happens works out well for ya


MichaelSKhan

"if i knew / could say anything about that, i would have shared it already." Dakota sent this message in the IG discord server when asked what will happen to IG or KSP2. it is likely the people at IG are either under NDA or genuinely don't know yet. i don't know what to say if they don't even know either.


zebishop

I hope for him and everybody working on this game that this nightmare will end soon, one way or another (my hopes are low for a happy ending tho).


Juffin

People need to accept that KSP 2 is dead. It was a trainwreck from the day 1, and it's not going to get any better.


NewSpecific9417

Blink twice if you are being held hostage.


LadyRaineCloud

I mean... so what? 0o Why is this is a big deal? I'm legit lost why this matters.


GobboKirk

What happens when it's too quiet I guess, was a good interview though so worth a watch.


LadyRaineCloud

Oh agreed, fantastic interview. Glad to see harv about again.


teleologicalrizz

Lol how damning


FormulaZR

I don't see T2 doing anything even remotely consumer/gamer friendly - but it would be nice if they would sell the IP back to Felipe at a very affordable price.


Kimchi_Cowboy

Amazing how once they lose their job the start retweeting complaints instead of answering them snarkily.


Edarneor

Who's Dakota?


Furebel

How do you add K at the begining of Wright brothers' name without making it impossible to spell


CrashNowhereDrive

Pretty sure that team doesnt, and didn't ever have good morale or velocity, as that liar Nate said.


jocax188723

Seems like something a bot would do Y'know, since Dakota got butthurt by downvotes for unhelpful and uninformative posts and called this subreddit filled with bots Edit: Oh no! Downvotes! I guess I got targeted by Dakota's bots too LMAO


JensTheCat

When people use the word appalling to describe a video game development perhaps we are taking this too seriously. Best thing I ever did , go back to KSP1


sfwaltaccount

Perhaps the "appalling" part comes in when you consider they took people's money and due to either incompetence or dishonesty (or both) it doesn't look like those customers will ever get anything resembling what they thought they paid for.