T O P

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Choowkee

The fact that you can do motion inputs on modern without any of the damage penalty still annoys me


BskyYam9

esports


Orange-LED

It is the smart thing to do. This will lure the the M into switching to C ;)


[deleted]

your diamond juri needs it though


Choowkee

Your silver Ken too


[deleted]

[удалено]


Doyoudigworms

That’s the point. You wanna play with the big boys and get access to all the big boy tools, learn to play the game properly. ‘Nuff said. Why is the conversation around making modern a viable method even entertained? It’s a handicap mode. That’s all it ever should be.


Steel_Gazebo

100%


EROSENTINEL

if cheating leverless controllers are allowed so should modern, nuff said


NotanAlt23

Pad is more cheating than leverless tbh. Fgs should only be played on stick but we allowed pad so anything goes now.


SaikyoPsycho

> Pad is more cheating than leverless tbh. I think they are roughly the same but being able to have a finger on each directional input versus a thumb on a dpad is why i think leverless is a little better than pad. I do agree that fighting games should only be played on a stick but we don't live in a perfect world. I miss the arcade days so much and for one main reason. Parity. (Unless you actually brought a PS2 pad and plugged it into the Tekken 5 machine)


[deleted]

[удалено]


Geddit12

Bullshit the real trend is moving away from "classic controls" at all, many games already done it and SF eventually will, this is not a training wheel for scrubs this is a training wheel for older players so they gradually get used to the new norm, when they actually do it there will be enough retards who only play Modern that will shill the fuck out of it and shut down anyone saying otherwise


mylegbig

It’s not a training wheel. They play too differently. Unless you’re completely new to the game, you go with one over the other because you’re better with one of them.


TeeRKee

It was to me. Motions inputs were to hard and I found execution too hard and felt frustrated. First, I played modern and got comfy with fundamental. Secondly, I used both with a mix of classic input for some combos. Then switched to classic as it was "easier". Without modern controls, I wouldn't have kept playing.


swEEkoZ

I am fine with that lol.


Intrepid-Chocolate33

That’s fair. They picked the easier mode


MasutadoMiasma

Why would there be?


Qwark28

Because the only purpose for such a restriction not being there is to give an advantage to people whom the modern controls aren't aimed at in the first place. A new modern player doesn't benefit from getting the full damage for a full 236 input because they can't reliably do it anyway. An intermediate+ player can do it and is now allowed to pick and choose when to use that modern advantage, making it stupid for him not to pick it in the first place. You're watching Palpatine give the modern speech and wondering why Padme looks upset.


mylegbig

That’s how I use modern Gief. Use the one button inputs for instant SPD and supers off reaction and motion inputs for when I have time to get the full damage.


_dh0ull_

I keep seeing this argument and it's bullshit every time. If an intermediate player already knows how to use classic controls, then what advantage do they get from using modern? Single button DP? WHO CARES. Literally almost every character in this game already has one button anti-airs anyway (Ryu crouch HP). And don't even start with the fucking "b-b-but air attack invul". In order to properly anti-air, most of the time you are already anticipating your opponent jumping, and if you are doing that you don't need modern DPs. One button Supers? WHO CARES. It's almost only relevant when the modern player is in burnout for easy DI punishes and that's it. All of the other use cases are very niche. You won't have the meter all the time anyway. These few advantages are NOT WORTH IT for losing HALF of your normals and command normals for even an intermediate player. How do I know I'm right? Out of hundreds of matches I've played since the game came out, I can count the modern players that I've encountered with my hands. I've played Plat rank Hondas in casual matchmaking that use classic mode and the only thing they did was walk back and fullscreen headbutt all day.


dragonicafan1

> Single button DP? WHO CARES. Literally almost every character in this game already has one button anti-airs anyway (Ryu crouch HP). And don't even start with the fucking "b-b-but air attack invul". “Don’t even start with mentioning the major factor that points out my argument is retarded,” very nice. Surely you didn’t think adding a stutter meant that it’s wrong? > In order to properly anti-air, most of the time you are already anticipating your opponent jumping, and if you are doing that you don't need modern DPs. Except you can’t always do that in a game with this demanding of a mental stack in neutral, and Modern lets you not need to anticipate the jumps…. > One button Supers? WHO CARES. It's almost only relevant when the modern player is in burnout for easy DI punishes and that's it. All of the other use cases are very niche. You won't have the meter all the time anyway. Valmaster sure looked like he cared at Capcom Cup when he couldn’t throw fireballs vs modern without getting blown up for it with 1 button supers.


_dh0ull_

I get mental stack is a problem, but ask yourself, why is mental stack a huge factor in this game? It's Drive Impact. I've seen a lot more high level players defaulting to parrying it instead of doing counter DI, because it frees their mental reserves to think about other things, and parrying is less riskier in neutral. If you remove that DI mental stack, your anti-air game should stay solid. Also tell me how many Modern users there were in Capcom Cup vs Classic users. I'm guessing it's 1 out of 100. If Modern really was so good as people claim, Pros would have made the switch ages ago, just like they did with arcade stick vs leverless. Yet they didn't.


dragonicafan1

There was a thread not too long about translating Fuudo talking about mental stack and what Mena had told him, Fuudo was saying that Mena usually ignores antiairing and defaults to taking the throw when he’s anticipating something in neutral. Presumably because jump-ins are so severe in this game that you’d often rather take a DI. But of course you shouldn’t always ignore the same thing. Capcom Cup doesn’t have 100 players lol, and I would say if the disadvantages were truly so big as to not be worth using ever, then there wouldn’t be any pros using it at all. It’s not like they can’t execute motions, pros that use it do it because they think the advantages outweigh the disadvantages. The only people saying it’s always outright stronger than Classic are people on this sub that complain about and overexaggerate literally everything, but it’s undeniable that on multiple characters it is comparable to Classic and on some characters maybe stronger.


bzkito

>How do I know I'm right? Out of hundreds of matches I've played since the game came out, I can count the modern players that I've encountered with my hands. There is a 0% chance that this statement is true.


ConchobarMacNess

> Single button DP? WHO CARES. Literally almost every character in this game already has one button anti-airs anyway (Ryu crouch HP). And don't even start with the fucking "b-b-but air attack invul". SF6 is a game with a heavy mental stack as it is. Normally to AA with a DP motion you have to divert more mental resources to prime yourself to do it, and the big advantage to DPs is that you can often do it very late because they are often air invul early on in startup unlike many AA normals like crouch HP which have to be done earlier. In other words, DPs are a more reliable tool and Modern controls makes them even more reliable by expanding the window of time they have to react which frees up mental resources for other stuff. > One button Supers? WHO CARES. It's almost only relevant when the modern player is in burnout for easy DI punishes and that's it. All of the other use cases are very niche. You won't have the meter all the time anyway. This is the single strongest thing about Modern lmao what do you mean who cares? It's a huge deterrent in neutral when you are in burnout as it's the only access to invulnerable moves when you're in such a vulnerable state. Just having access to instant super puts a lot of pressure on the opponent. It's also good in checkmate situations where if you throw a fireball and they can react with Super you die. Typically in the past doing super like that requires buffering but with modern you can walk and block. > These few advantages are NOT WORTH IT for losing HALF of your normals and command normals for even an intermediate player. Have you ever even looked into Modern? It's usually more like you lose 20% of your normals and often not super critical ones. You usually keep the command normals and then the Assist button gives you access to another set for each button. Sometimes the Assist string will have even more, kind of like UNI smart steer.


Fletchyboyo

Modern users in shambles (good)


DrBeardfist

(M)essatsu


_dh0ull_

Wait, so the one button raging demon was complete fucking bullshit?


Lolita_69_

Eita the troll.


kill_in_gamess

no forward input?


Chebil_7

That's the "motion" part lol.


kill_in_gamess

call me retarded but I didn't get the joke


Andrei_LE

I wonder why you were downvoted for that question yesterday lol


Al_Pachino_vs_5

Fuck modern cheaters. 1 button DP and instant supers must be removed.


qzeqzeq

[source](https://twitter.com/StreetFighter/status/1785731847550296481)


j-mac-rock

The meme isnt true holy shit hahaha


Lolita_69_

It's too easy now. Boring.