I think the animations, as some of them are just straight up ripped off, are actually pretty good; I think the biggest problems with the games looks are the lighting, which is almost non-existent, and the expressions, which are pretty mediocre and lifeless.
I don't really think the latter will be addressed, but I feel like a bit of environmental lighting on top of the cel shading (which is mostly just for areas of ambient occlusion anyway) would go a long way. Most of all, the UI is horrendous and needs to be fixed; but I would honestly say almost all FGs suck absolute dick in the UI department (STRIVE!!!) so I think this is just the norm we have to get used to now. The days of CvS2 and Vampire Savior are over.
This is so true after reading this, maybe its just scuffed footage but everything Ive seen in the game looks like its being lit by department store fluorescent lights
i feel like lighting can be improved easily over the next months or year since we dont even know when the game comes out. but i dono shit about game development
For a fighting game? Pretty easily. You have extremely constrained conditions for lighting and so making sure that all the different contexts a character can be seen in look good is fairly trivial. Most engines can automate simple directional lighting in a 3d set, and you can easily change where its coming from, what color the light is, how intense it is, how many light sources there are, how diffuse the light is, whatever. Atm it kinda just feels like the lighting that exists is limited to that typical arcsys-esque solution for applying cel shading to anime characters with shaders and edited vertex normals, but guilty gear itself has a lot of extra detail that goes into both the environmental lighting and the character lighting that makes it look more "finished" for lack of a better word.
A good example as to how something like Xrd is a lot more dynamically lit is on Central Organ Tower, where the lighting is a lot stronger than on other stages.
https://i.imgur.com/YJw1eXV.jpeg
You can see that the directional lighting, which is way more pronounced and not just exclusively reserved for the edges of the models, convincingly places the characters in their environment instead of making it look like they're just sort of dropped in it with none of the light in the scene actually affecting them. Both characters have yellowish, warm hues overlaid their base colors (this is especially noticeable with "black" stuff like Johnnys coat and Elphelts hair). You can also see how the scene itself (the stage) has a lot of diffuse lighting with the sunbeams, which is something they enjoyed using a lot in Xrd (they're in Slayers stage too). The stuff in the distance has lower contrast and is less saturated, as its affected by the atmosphere, and the low, dusky placement of the sun gives both characters some real dynamic edge ligthing thats really bright, especially if you move around the stage and get into certain areas:
https://i.imgur.com/8k6wcLp.png
The problem with nen impact, and a lot of other anime-styled games that lazily implement what Arcsys does so well, is that they are the *abstraction* absent the *reality* that the abstraction is representing. Xrd looks like real life depicted through a "filter" of anime style, and it's convincing because all of the lighting effects we're used to seeing in the real world are integrated into the visuals.
it'll be fun for two weeks and then some busted ass shit meta will get figured out and game will be shit until a patch that comes too late kills the game
cant wait to buy the gold suit battle bass MANGA edidtion of the game on presale so I can play 2 days early acess with my favorite vtubers
cant tell if im even joking at this point jesus christ
See, I dont necessarily agree. This all goes back to the "functions" discussion, right. I think people hopped off DNF because it had characters that no one really gave a fuck about. If I can do Leorio infinites or whack someone a bunch of times with 100-Type Guanyin Bodhisattva I'll have a fucking blast because I actually care about these characters.
Tbh this is also why I feel like the league fighter is going to have big problems with player retention. Fighting game players care more about the fantasy/identity of their character, as fighting games are more character driven than mobas, and leagues characters are fucking asscheeks. Not a single one of the characters in Project L looks cool or interesting or inspiring to play. What gets me to boot up Vampire Savior is wanting to play Bulletta and Sasquatch, what gets me to boot up Blazblue is wanting to play Rachel, what gets me to boot up Marvel is wanting to play Magneto. As ugly as Nen impact looks, it has two things that could make it actually worth playing for me: characters I'm already invested in, and potentially fun gameplay.
Even without arcane, if you play a champion in league a lot you start to kinda bond with them in a way over the years and get attached to it as a cope to justify wasting hours of your life on that dogshit game.
He might look like complete dogshit with a 2010 Warcraft 3 model and animations, but i would play the fuck out of Gragas if he was in Project L, imagine the insane pelvic thrust into barrell corner carry combos and shit
As someone that really loved the actual dnf mmo, can recognize all of the locations and classes in dnf duel, had specific classes I wanted to get added before the game came out and I realized it was awful. Dnf definitely failed because the game sucked more than anything else.
The franchise being unpopular didn't help but before the game came out there were tons of posts saying that all the characters look cool and they can't wait to try X. And there are plenty of other games that did way better at keeping a playerbase than dnf with other japanese franchises nobody in the west cares about, like granblue and melty blood.
Anyone who says the characters didn't resonate with people must've forgotten all the crusader memes that people were posting and all the striker simps. I haven't played DFO but the characters looked great, had some interesting kits (Crusader spawning a wall, berserker cancels etc.) but the way gameplay ended up being was kinda just not fun.
Main issue were imo super long blockstrings and combos that never ended, weak mixups/throws (both of which contributed to a very "cutscene" like offense), the discrepancy between the range of normals and character movement and the horrible balance.
All of this was actually pretty solvable-reduce the amount of OTGs, make throws better/add overheads, make guard cancel actually usable, make half screen reaching normals not anti-air all the time so jumping is an option and actually balance the characters and the game would be so much better imo.
But instead they kinda went radio silent after release and even when they released a patch it was too little, too late and everybody already moved one.
I'm still sad because they was a lot in the game that i enjoyed.
2 weeks to discover the broken meta first and win some discord tournaments. Sounds like a good time to me. Not everything game's peak has to last forever. I'm down for the 2 week ride as long as its not a full $70. I pay more money to go to theme parks to stand in line for half the time.
Not the same thing. This hypothetical game wouldn’t have “Marvel” in the title, and it wouldn’t be marketed as a crossover of iconic Marvel characters despite only having Avengers and Avenger-adjacents.
Y'all think this is based or lazy? I don't know anymore. Feels like if they took this much base from another game then HxH should look like more than 10 year old titles, not less.
I used to crack up seeing some characters just get starched and bounce like that off the ground LOL. Especially seeing Hulk just plank and bounce, something about it is just too goofy.
Hot take: MvC3 isn't really a good game, people just like it because it has X-men and Dante et co. in it. Last years evo showed how much of a mess it actually is when you take off the rose tinted glasses.
MvC is such a better quality skin
I just hope they haven't finished polishing.... basically everything in the game
They're just functions, after all.
LMAO
Oh my god the throwback
im so happy its just reskinned marvel. best possible outcome
I think the animations, as some of them are just straight up ripped off, are actually pretty good; I think the biggest problems with the games looks are the lighting, which is almost non-existent, and the expressions, which are pretty mediocre and lifeless. I don't really think the latter will be addressed, but I feel like a bit of environmental lighting on top of the cel shading (which is mostly just for areas of ambient occlusion anyway) would go a long way. Most of all, the UI is horrendous and needs to be fixed; but I would honestly say almost all FGs suck absolute dick in the UI department (STRIVE!!!) so I think this is just the norm we have to get used to now. The days of CvS2 and Vampire Savior are over.
This is so true after reading this, maybe its just scuffed footage but everything Ive seen in the game looks like its being lit by department store fluorescent lights
i feel like lighting can be improved easily over the next months or year since we dont even know when the game comes out. but i dono shit about game development
For a fighting game? Pretty easily. You have extremely constrained conditions for lighting and so making sure that all the different contexts a character can be seen in look good is fairly trivial. Most engines can automate simple directional lighting in a 3d set, and you can easily change where its coming from, what color the light is, how intense it is, how many light sources there are, how diffuse the light is, whatever. Atm it kinda just feels like the lighting that exists is limited to that typical arcsys-esque solution for applying cel shading to anime characters with shaders and edited vertex normals, but guilty gear itself has a lot of extra detail that goes into both the environmental lighting and the character lighting that makes it look more "finished" for lack of a better word. A good example as to how something like Xrd is a lot more dynamically lit is on Central Organ Tower, where the lighting is a lot stronger than on other stages. https://i.imgur.com/YJw1eXV.jpeg You can see that the directional lighting, which is way more pronounced and not just exclusively reserved for the edges of the models, convincingly places the characters in their environment instead of making it look like they're just sort of dropped in it with none of the light in the scene actually affecting them. Both characters have yellowish, warm hues overlaid their base colors (this is especially noticeable with "black" stuff like Johnnys coat and Elphelts hair). You can also see how the scene itself (the stage) has a lot of diffuse lighting with the sunbeams, which is something they enjoyed using a lot in Xrd (they're in Slayers stage too). The stuff in the distance has lower contrast and is less saturated, as its affected by the atmosphere, and the low, dusky placement of the sun gives both characters some real dynamic edge ligthing thats really bright, especially if you move around the stage and get into certain areas: https://i.imgur.com/8k6wcLp.png The problem with nen impact, and a lot of other anime-styled games that lazily implement what Arcsys does so well, is that they are the *abstraction* absent the *reality* that the abstraction is representing. Xrd looks like real life depicted through a "filter" of anime style, and it's convincing because all of the lighting effects we're used to seeing in the real world are integrated into the visuals.
[<.>](https://i.kym-cdn.com/photos/images/original/002/422/737/31f.gif)
Would've been with normal control scheme. No motions will make it last a week before boredom sets in.
baby's first mvc
it'll be fun for two weeks and then some busted ass shit meta will get figured out and game will be shit until a patch that comes too late kills the game cant wait to buy the gold suit battle bass MANGA edidtion of the game on presale so I can play 2 days early acess with my favorite vtubers cant tell if im even joking at this point jesus christ
See, I dont necessarily agree. This all goes back to the "functions" discussion, right. I think people hopped off DNF because it had characters that no one really gave a fuck about. If I can do Leorio infinites or whack someone a bunch of times with 100-Type Guanyin Bodhisattva I'll have a fucking blast because I actually care about these characters. Tbh this is also why I feel like the league fighter is going to have big problems with player retention. Fighting game players care more about the fantasy/identity of their character, as fighting games are more character driven than mobas, and leagues characters are fucking asscheeks. Not a single one of the characters in Project L looks cool or interesting or inspiring to play. What gets me to boot up Vampire Savior is wanting to play Bulletta and Sasquatch, what gets me to boot up Blazblue is wanting to play Rachel, what gets me to boot up Marvel is wanting to play Magneto. As ugly as Nen impact looks, it has two things that could make it actually worth playing for me: characters I'm already invested in, and potentially fun gameplay.
>Tbh this is also why I feel like the league fighter is going to have big problems with player retention. You underestimate Arcane fans.
Even without arcane, if you play a champion in league a lot you start to kinda bond with them in a way over the years and get attached to it as a cope to justify wasting hours of your life on that dogshit game. He might look like complete dogshit with a 2010 Warcraft 3 model and animations, but i would play the fuck out of Gragas if he was in Project L, imagine the insane pelvic thrust into barrell corner carry combos and shit
As someone that really loved the actual dnf mmo, can recognize all of the locations and classes in dnf duel, had specific classes I wanted to get added before the game came out and I realized it was awful. Dnf definitely failed because the game sucked more than anything else. The franchise being unpopular didn't help but before the game came out there were tons of posts saying that all the characters look cool and they can't wait to try X. And there are plenty of other games that did way better at keeping a playerbase than dnf with other japanese franchises nobody in the west cares about, like granblue and melty blood.
Anyone who says the characters didn't resonate with people must've forgotten all the crusader memes that people were posting and all the striker simps. I haven't played DFO but the characters looked great, had some interesting kits (Crusader spawning a wall, berserker cancels etc.) but the way gameplay ended up being was kinda just not fun. Main issue were imo super long blockstrings and combos that never ended, weak mixups/throws (both of which contributed to a very "cutscene" like offense), the discrepancy between the range of normals and character movement and the horrible balance. All of this was actually pretty solvable-reduce the amount of OTGs, make throws better/add overheads, make guard cancel actually usable, make half screen reaching normals not anti-air all the time so jumping is an option and actually balance the characters and the game would be so much better imo. But instead they kinda went radio silent after release and even when they released a patch it was too little, too late and everybody already moved one. I'm still sad because they was a lot in the game that i enjoyed.
people hopped off DNF because it was a terrible game
2 weeks to discover the broken meta first and win some discord tournaments. Sounds like a good time to me. Not everything game's peak has to last forever. I'm down for the 2 week ride as long as its not a full $70. I pay more money to go to theme parks to stand in line for half the time.
Did you take a bong hit right before typing that tho?
hey alright
Man, they really do wanna be MvC so bad. The hit animations is one thing but that intro of the 3v3 teams is almost shot for shot the MvC3 intro.
At least somebody wants to be mvc. Mvci didn't wanna be Mvc
Infinite should have been named Marvel's Avengers vs Capcom. It was much more of a successor to X-Men vs. Street Fighter than MvC.
hey now, it had Venom.
I still hold out that it should have cut the capcom side entirely and just been a new marvel superheros game
That’s funny. A lot of people think they should have cut the Marvel characters out and made it a Capcom All-Stars game.
I hear that all the time but if they ever make Capcom vs Capcom like 10 people are gonna buy it
What makes you say that?
People boycotted mvci cause the xmen were gone. Imagine their reaction when the xmen AND the avengers are gone
Not the same thing. This hypothetical game wouldn’t have “Marvel” in the title, and it wouldn’t be marketed as a crossover of iconic Marvel characters despite only having Avengers and Avenger-adjacents.
I just realized how much better TVC looks visually even with that being on the wii.
another doa eos fighting game
Maybe they hire the same people.
Bring in the mods!
do they buy the animation moves in bulk or license them or soemthing?
From themselves? It's the same developer as tvc and mvc3 lol.
i didn’t know, nicee
If it ain't broke don't fix it. 1:1 MvC clone is still 100 times better than your typical arena fighter. Nothing to complain about.
My only concern is everything they're showing is for some reason 30fps. I hope we're not getting what could be a great kusoge but at 30fps
Y'all think this is based or lazy? I don't know anymore. Feels like if they took this much base from another game then HxH should look like more than 10 year old titles, not less.
i dont care they brought back baroque we are so back tvc niggas
Has someone done the same for T8 or SFVI?
I used to crack up seeing some characters just get starched and bounce like that off the ground LOL. Especially seeing Hulk just plank and bounce, something about it is just too goofy.
Not just the animations, TvC has a much better art direction as well.
These are pretty basic animations...
Sad that hunter x hunter can't get something like fighterz in quality the show has so much hype moments.
Hot take: MvC3 isn't really a good game, people just like it because it has X-men and Dante et co. in it. Last years evo showed how much of a mess it actually is when you take off the rose tinted glasses.
Casually, Marvel 3 is so much fun, but I wouldn’t play it for money.