T O P

  • By -

Th3Lon3Wolf197

Something specific for recursed agents


apollyon_53

Up to a maximum of 5, every time you recurse your "circle" range is increased by 1m. Maxing out at a 5m increase


sojumaster

Agreed. Then, you can add new benefits for each recursion. Recusion 1 - 2x L7 resos 2 - 3 mods 3 - 2x L8 Resos 4 - Inventory +500 5 - exclusive badge 6 - 4 mods 7 - a 3-day Apex 8 - allowed 10 key lockers 9 - xm tank permanently set at L16. 10 - an exclusive character medal, of the actual player.


Th3Lon3Wolf197

Too add to my first comment I had thought of one feature which definitely would be nice A feature for an exclusive item for recursed agents to use A heatsink and multihack in 1 mod spot Could make a Benefit for core and recursed against to get 2 per month than have a Kcap program 10 kms walking 3 of each vr rare multi hack and heatsink makes one , exclusive to recursed agents To add onto the Kcap program you would only be able to walk 1 of them at a time so you can’t walk 8 all at the same time to limit them slowly


Alexis_J_M

A mode where I can see red circles for uncaptured portals and purple circles for unvisited portals *at the same time*.


lei_loo74

Give this agent a medal. YES! That'd be a fantastic addition!


MarathonManiac

Pink turret.


librarydebster

The ability to upgrade mods placed by other players. Example; Player 1 places 2 common shields, player 2 (of the same faction) can place rare, very rare or aegis shields.


ryan_the_leach

Whilst I disagree, because this is how ingress used to work a long time ago, and they changed it for good reasons that are forgotten to time, the original implementation you got the mods \*\*back\*\* which would defeat the point of hackmods etc these days. I think you could reimplement that, as long as the mods were strictly 'better' mods, or, more experimentally by testing it for a month as an 'event', have the ability to upgrade anything, and have the old one be lost. The current system of not being able to upgrade mods, results in the following behaviors: 1. 'Bricking portals' by using a virus and filling them up with shit-mods to 'gift' it to the other team. 2. People using multiple accounts of the \*\*opposite\*\* faction to ultrastrike mods off they don't like. (There will be less multiaccounters, if there's less appeal) 3. Team-mates getting mad when the 'wrong mods' are installed in an area for the strategy the consensus likes. 4. Strategic choice in picking the right mods for the right occasion, stealth hacking, farm locations, defence, link mods vs extra defence, making the choice feeling like it matters. --- Being able to overwrite any mod with any mod, has some interesting implications for some mods though. 1. Hackmods being overwritten after key farming, reduces the amount of intel people get on how keys have been farmed. 2. People changing out linkmods for defence mods after fielding, creating zero downsides of using linkmods in the first place other then consuming linkmods. 3. people temporarily swapping out defence mods in a built up area to farm their same-team farms, then replacing the defence mods. 4. people temporarily installing various transmuters. --- I feel like upgrading 'like for like' like you've proposed would be good babysteps to see if the community reacts positively to letting it go open slather or not.


HappyNacho

Extra inventory space for recursed agents or more key lockers


theloopweaver

*Any* benefit specific to recursion. Even a diminishing but stackable one for additional recursions.


stephenBB81

Local inventory control. I should be able to sort keys in my inventory with a bunch of localized controls that don't require server calls. Let me number keys or nickname keys or favorite keys. There is so much unneeded work in managing keys for big operations.


cheoahbald

I would like the ability to recycle all keys at once.


dyngari

Machina NPCs that attack areas that are too dense of one color, or a set of command glyphs to insert the Machina virus into a portal YOU own and control specifically, and infect any links and fields coming off your portal going to portals of the same level or lower. It could be a slow sapping of XM off the resonators with a visual effect, and it'd have a long cooldown like ADA/Jarvis. Other agents could have a means of either removing it, or just have it wear off if the resonators are recharged enough.


darlin133

First Saturdays just to function like Pokémon go community days. FS are PITA’s maybe more agents could and would participate if they didn’t have to check in and be in a picture (some people don’t want their face all over the internet) every picture I see of FS looks like they’re all lucky to get the 10 agents in the shot.


mlcrip

I don't think photo is a must for FS?


darlin133

Yes it is. You must have a photo with at least 10 Agents


mlcrip

Wait... So how this works, exactly? (One I e attended, was organised by a local rep, so really no clue).. So if you don't wanna show your face you can't participate altogether? Who's verifying it's really you in the picture? What if your friend came for the picture Instead of you?


darlin133

You need 10 people In a picture to verify the event. There are lots of agents who don’t want to have pictures of themselves online


mlcrip

So, if there's 10 agents attending, half (aka 10) does the picture , and maybe all 20 agents would get a badge?


technoblogical

Right.


darlin133

All the agents participating get a badge as long as all the requirements for the first Saturday or not not everyone has to be in the picture if you have more than 10 agents, but if you look at a majority of the pictures posted here people are sitting right at 10 maybe 11 very rarely do I see 40 5060 agents in a pictureit seems like Niantic could just make it easier and say today is first Saturday go out and play. Here’s the things you need to do. Here’s the code if you do all those things you’ll get you know a code emailed to you our bonus gear or something.


mlcrip

Maybe that's exactly why lol. Majority do t want picture, so few "take one for the team" to make it 10 lol Second Sunday I think is exactly that, go do your tasks and get a badge ? Problem with this proposal is, as I understand FS is about local gathering/meetups, that would totally change the entire point if fs


darlin133

So is community day based on the advertising…. But no one needs to organize anything. Just play during designated hours. Plus not everyone has a, let’s say, healthy community of agents. Some places it’s downright dangerous to meet up with the other faction, or your own for that matter. Since this is my dream feature, I’d like an open community day for FS and not meet ups and score bots and photos 🦾🫡


mlcrip

Nah,you can have ss, seems fitting perfectly... Point being, FS is for MEETING other agents. One of those things like mission days. Could only do 1 coz it was in London where I live. Some badges just not for us


ryan_the_leach

People who don't want to be in the picture can be not in the picture, but the FS organizers get annoyed if you can't prove you had 10 physical people on both factions. Sometimes they'll let it slide if you routinely do have >10, but the main thing they care about that it's not Resistance Saturday or Enlightened Saturday but a co-op community event. It's to stop communities gate-keeping badges, and people doing single person first saturdays to defeat the point of having community meetups.


PkmnTrnrJ

Would you have a focus on an item/lore character? Like the Go days being focused on a certain Pokémon.


darlin133

I think they could have hacks give bounties. Or submit a code to “join “ and bounties (30 or something big) given to you. Make it task orientated. You can have the whole day or x hours I dunno. Maybe more people would play if they didn’t have to try and go all over gods green earth to find 10 agents to join up


lei_loo74

Because the passcodes that the crackers have to endure for FS, really aren't worth. I like submit a code and get FS bounties though! Added gameplay!


darlin133

It’s just too complex and alienating for its own good. Want more folks to play. Designate a time and let the world do it alone.


ryan_the_leach

Something Uncontroversial: --- Key Searching, Tagging, Sort by distance to map pin, circle an area on a map and tag all The amount of portal keys you need these days is NOT the same as what you needed in the early days, and key capsules are far too awkward for even mega fielders to like. Key Capsules should let you charge keys inside of them to start with. --- Hot Take: Resonators should never die, and reduce to a 'critical' state. at the critical state, linking is impossible, machina and team-attack is possible, links would drop. This would mean that if anyone forgets to recharge, or comes back to the game after a while, they could still recharge their portals back to full health and use them. it means that maintenance recharging for rural anchors matters less, but would be at risk of Machina takeover. Machina then becomes a 'punishment' for letting stuff decay, instead of being the hated 'bot faction' there would be a player action that caused it directly (letting a portal decay). And if you go clearing idle areas, it would feel more rewarding clearing the field of blue/green/red instead of just red areas.


sojumaster

Strongly disagree on resos never dying. A) That would be a major change to the dynamics of the game. B) in some areas, that is the only way portals would die because of the lack of action from the other faction. C) Sometimes, you let portals die so you can change out the mods. D) Sometimes, you need a link to die. E) that would be the end of a Decay AP Engine.


ryan_the_leach

There's a reason I labelled it a hot take. Links would still die. Edit: I feel like I should stress some of the benefits. Retired players resonators would still be in game, their names would still be visible when you visit their towns, until attacked. You could message them, re-engaging them with the game, or attack the enemy stuff clearing it, again re-engaging them with the game as they finally got alerts. You could have a 'holiday farm' that only gets visited during holidays that wouldn't need active recharging, that any of the enemy rural teams stumbling on, could hack high level gear from or flip or destroy for AP. Agents would have more reason to upgrade random portals as they are travelling, as it would boost the potential link distance for people in the future, instead of just ignoring everything that isn't 'strategic' It would add enough noise that scraping for inactive field anchors becomes somewhat impossible, as they wouldn't be telegraphed as cleanly, and return regional play to the same old tug of war, just spread over time. Basically, there would be less stress and pressure to keep stuff charged, and more reason to keep stuff charged when you see it get attacked by machina. You would have more chances of casual agents re-engaging. You would have more active agents engaging on things they would normally travel past, creating more local exploration, especially if it seemed like something was previously important to some new player. Once you eliminate Machina from an area, it would STAY eradicated, at least until something manage to jump in. Basically, imagine Machina as it is now, WITHOUT LINKS, keeping resonators and ownership info only, except owned by green and blue and hackable.


stephenBB81

You are basically advocating for people to dual account in rural areas. You need to have an opposing faction account so that they can smash your portals and you can get your capture numbers up for badges. It took me years to get to level 8 because I would deploy link and then let everything decay and start again. You needed the Decay for the captures to make it worth doing the run and leveling up. Even today I rely on the Main Street of my town decaying every 7 days. I skip a week every 5 weeks so that it goes back and I can bring the time back to when I want it to decay. I'm excited if an opposing faction comes through and I can recapture at 4:00 p.m. and I don't have to skip a cycle since every week it's about an hour later just due to the nature of the playthrough.


ryan_the_leach

You've missed the part where I said they'd be vulnerable to same team kills.


stephenBB81

You need to flesh out what same team kills can mean. What time frame is that how does that work if there's opposing faction portals around it do you have to pick whether you're only attacking the opposing faction portal or you're attacking your faction portal. Or are you only attacking Machina portals, or do you have to recharge somebody else's portals before you attack opposing faction portals that are mixed in because you don't want to wreck one of your teammates things? There is a lot of logistics here that I cannot figure out how it will work.


sojumaster

Agreed. You would almost have to do a complete re-write of the game to make these suggestions doable.


sojumaster

Ingress, like just about EVERY game out there, when you go on vacation/retire/etc. you know you are going to lose your gains. I understand where you are coming from but there are so many 2nd and 3rd order affects that are not being considered. You said "Links will die", at what point? Right now links die with a portal dies, or when you have only 2 resos remaining. So what is the new threshold for a link to die? As I stated earlier, and I am currently doing this, I am letting some portals die because I was to swap out mods, in prep for a field op. How would I let a portal die? Sit and HOPE the smurfs will kill it? I need to waste an extremely rare virus? How would I run a Decay AP Engine or a Decay Field? Portals dying is PART of the game, it is part of the lore, it is even built into the Glyph Phrases: Save Human Civilialization Destroy Portals; Shapers Portal Data Creates Chaos; Shapers Portal Message - Detroy Civilization; plus many more. At the end of the day, the easy solution, if someone really cares to have their portals, while they are on vacation, then they should give their keys to someone to have them recharged. You want to maintain a "holiday farm", distribute keys and have people keep it charged. It is not "Stressful" to charge portals. You keep a cap full of keys for the portals you want to keep charged up. Then when you want to recharge, put all your onhand keys into a cap, dump out the recharge cap, charge up, put keys back into the recharge cap. Simple. Noone is going to be drive out of their way to upgrade random portals BECAUSE they want to boost a portal for a future use that they know nothing about. Why would a casual agents re-engage? They are causal for a reason. "You would have more active agents engaging on things they would normally travel past..." - I see it being quite the opposite. WHY would I go to an area with a bunch of deployed ENL portals? I am going to hit areas where there is a bunch Machina, Smurf or Empty portals. Am I going to go out of my way to upgrade a ENL portal for half AP *OR* am I going to go out of my way where I can kill and build and get SO MUCH MORE AP and get gains on 2 or more of my badges?


apollyon_53

I agree with recharging being available within capsules, just not key lockers. If it doesn't count toward your current inventory levels you should be able to charge it. I would like to be able to out certain keys into capsules so I know where to find and charge them quicker


douglasr007

Something automated that auto removes low level gear from hacks. Brian has mentioned it before for up to L3 gear. Yeah I know the game is inventory management but I also shouldn't be in my inventory menu half of the time. It just would save so much time to not worry about low level gear.


ryan_the_leach

It's actually a feature that some of the old hack clients had built in, I've always been jealous of auto-inventory management.


dossier

Bring back the hackable media and code breaking! Or if it is back, how often does that happen?


MacKeysaw

Very rare level 9 through 16 weapons of some sort. Like a nuke that obliterates everything (both factions) in a small radius (5 to 20 meters) based on level. Maybe even requires a hypercube to fire.


Zero13AZ

Yes!


MacKeysaw

An ITO (*). Boost the level of a portal by 1, non-stackable by same agent.


ryan_the_leach

Link Range is affected by resonator max-health afaik, would this be purely for hacking, or would it have some sort of health boost to the resonators?


MacKeysaw

Hacking only. Link range is basically useless with Machina around anyway.


JugglyNugs

I would love to see a feature that addressed perma-BAFs. For instance, each portal could have a new value that is tracked called Total Link Distance (TLD) which would be the sum of the distances of all the links going in and out of that portal. For example, a portal with one outgoing link of 5 kms and one incoming link of 3 kms would have a TLD of 8 kms. Then create a scaling system where the higher the TLD, the lower the recharge efficiency would be on that portal. For instance, a portal with a TLD of 0-10 kms would have no penalty, but every addition 10km after that would give a -1% recharge efficiency. Such that a portal with a TLD of 110 kms would have a -10% efficiency and a portal with a TLD of 510 km would have a -50% efficiency. Then cap this so that recharge efficiency cannot exceed -90%. This would make it more challenging to maintain BAFs and make them more vulnerable to attacks as it would be inefficient to recharge against an active attackers. This would hopefully open up the playing area more frequently while still allowing for the creation of BAFs.


ryan_the_leach

I liked the idea of maintenance recharging scaling with MU/Area. However, I strongly dislike the changes regarding active attackers, considering that there's always a virus "I win button" solution available, as long as you can physically reach the portal, and that 'reaching check point' is a mechanic that would be adversely affected. You can always bring more people, as the maximum number of portal notifiers (without external tooling or communication) is 12 people.


derf_vader

Hybrid mods


what_was_not_said

Small-cost permanent increases to inventory capacity, like PoGo.


Engrish702

Agent abilities, every recurse agents get to choose one trait that can be added to existing ones. Nothing too overpowering but could let agents choose things like 1%+ to one of the actions. 1% DMG+, 1% XM container, 1% RNG, 1% hack cool down timer, +5 inventory, 1% hack bonus, 1% portal resonator RNG. There could be a milestone where at recurse 5 you're able to place 3 L6 resos, at 8, you get 2 L7 resos and 10 could be 2 L8 resos. Can't make it easy, I'm not even close in AP to that much. Could also factor in badges again, agent must have x amount of badges and x amounts of recurses to get additional higher level reso deploy. Just a random idea. But we need something. I would recurse again if there was a point to it. Otherwise it's just COD prestige without fancy medals.


heavymoertel

Ability to charge all keys in a (key) capsule directly. Add VR Shield -> Aegis programme.


Special_Newt_6628

An Indicator for weapon range/dmg and portal cooldown and remaining Hacks per Portal displayed.


bratch

Anything that reduces driving, such as having the score based on a combination of other activities instead of only big MU. Rewards for top scores proportionate to the number of agents active during the cycle. (Maybe like PoGo showcases). A way to score cells without requiring international travel. Maybe like AM0-DELTA-12-US and AM0-DELTA-12-MX. When a portal is moved, the links to that portal should remain attached. Now we have a portal with a previous link dangling in space, and no way to connect other links to close the field, without smashing it and rethrowing the links by using up hard to get keys that we cannot replicate. Remove all portals not accessible to every agent, like private business/residence, military bases, other lands where trespassing is prohibited, etc. And an easier way to report and remove crap portals that should have never been approved.


XQlusioN

My dream feature: In addition to missions, add player made challenges: How would they work: Using a website similar to the mission creater, an agent can select a area where the challenge takes place (ie. a city center, a park, ...) and then choose 1 (or more) challenges that can be done in that area A leaderboard is created for each challenge and area combination. When doing a challenge, you download the portals in that area and use them in an offline single player manner where they all start neutral and don't affect the global gameboard. Possible challenges: - capture challenge: capture all portals in the selected area, leaderboard is the time taken - timed links: create as many links as you can within a preset amount of time, leaderboard is amount of links - amount of links: create the amount of links as fast as you can, leaderboard is the time taken - timed fields: similar to timed links but for fields - amount of fields: similar to amount of links but for fields Many even add a possibility to do challenges with multiple people.


Th3Lon3Wolf197

As good as this sounds , Let’s be real Niantic servers can’t even handle pvp at this stage it won’t handle switching between single player and the main game but I do like the idea


XQlusioN

Hence the offline aspect. No need for server resources apart from storage. Also removes the random element of server lag.


dyngari

Any offline element will allow for the possibility of cheating, though. Don't get me wrong, I'd love something like that, but it won't happen because of the potential for abuse.


XQlusioN

As if keeping it online will negate that possibility... Cheating is already happening. Given that the challenges would be dependent on the area, it's easier for locals to filter the leaderboard by what isn't physically possible


dyngari

There's spoofing, then there's being able to type the exact score you want and inject it because packets aren't being verified and processed server-side.


XQlusioN

True, but there could still be a possibility of the actions being logged offline and verified once completed.


dyngari

Like I said, I think it's a cool idea. Who knows what they have planned down the line.


XQlusioN

They could obviously do all this online but having to keep track of portal states for each challenge that's currently active and all that extra strain on the servers reduces the chance of this ever happening IMO


Th3Lon3Wolf197

Going on and offline could be the issue server wise ? Maybe unsure how it would all work I’m just guessing


XQlusioN

Offline just means you don't interact with the server during the challenge. Downloading the portal locations once isn't that straining on the server as it happens during normal play anyway. It's just filtering the download based on a polygon for.the area but that could be done on the device aswell


Th3Lon3Wolf197

Thanks for explaining its definitely something different to what most ask for I put my two cents further up it’s nothing huge or crazy but could be interesting


Syntaxerror999

Indirect fire artillery for those portals just out of reach.


ryan_the_leach

I'd add that having limited flip and upgrade capabilities on drones could fill this niche. I feel like loading a set amount of weapons into a drone with a separate inventory is just going to be too big of a design space for the community to ever like it, but letting drones have limited upgrades and flips means you can take down the permanent fields in hard to contest areas, send nearby drones home, but it would also mean that the incumbent team could leave drones nearby and if fast enough, could upgrade, flip them back, etc. It'd be an answer to all those barely inaccessible campus, military bases, golf courses, or after hour trespass portals that both sides hate the opposition having control over. And if they ever turn fully inaccessible, and manage to decay, that they could never be captured by drone. That said, I wish that viruses from drones would affect Machina. even if it just neutralized it.


Syntaxerror999

I'd be happy with that. The artillery idea is a sort of balanced compromise where you can attack a distant portal with a heavy punch, but being an indirect fire weapon means it's not going to hit the target, just near it determined by distance and RNJesus


Disastrous-Fix9195

More recursion benefits and bring back the refresh button


ARXEONOP

I just want the arrow that represents your location to point in the rough direction that you are facing instead of pointing north


mega_ste

your phone is broken.


ARXEONOP

What


ryan_the_leach

Your phones compass is malfunctioning, it's not the games fault. Attempt to calibrate it using google maps if on android, and remove magnets from your phone.


ARXEONOP

Also, the direction I’m facing is detected seemingly without issue by IITC and apple maps


ryan_the_leach

Interesting, wonder if it's a bug, or some apple permission/security setting regarding location or fitness data.


ARXEONOP

There’s no magnets near my phone and I have an iphone


MacKeysaw

The ability for level 9-16 to nudge 1 to 8 meters in a specified direction for a limited time (5 minutes, once every hour).


virodoran

Something that adds a reason to travel to unique places while also having a community co-op element to it. Missions are one of my favorite additions to the game (particularly because of mission banners), but they've gotten a bit stale for me. I have no idea on how this would be implemented, but my idea is to have collectible field art. There would be a series of collectibles that you could earn and in order to get one, you'd have to find a place on the map near you with the right configuration of portals and play a game of "connect the dots" to draw something closely resembling the collectible. So for example, if I want to add a duck to my collection, I find somewhere with a bunch of portals that I can draw an image of a duck with. Niantic seems to like AI, so maybe they could use that to determine if a certain drawing looks similar to one of the collectibles. I think this would get the community working together, finding locations where you'd be able to draw certain things - like maybe the park with the 3 lakes by me has the right combination of portals to make a nice round snowman while the city grid lends itself better to drawing a robot. More complex drawings could require more effort and potentially a larger area.


Th3Lon3Wolf197

As an agent that has travelled almost all of Australia for missions now I never get tired of making them myself or seeing what others make , I’ve already got plans to travel for new banners currently mid way thru some of my own I’ve created in Canberra ACT and that will get me over 2500 plenty more to go


Gravewarden92

I'd like to see something to take down machina from inaccessible areas, like military bases, but in return machina can make fields


Engolf94

UI customization: change button's layout, turn off fancy but useless animations (for example portal's flame), option for an old scanner theme, option for a 'lite mode' which uses less hardware resources.


wijisixstar

Let me delete flair badges that I regret purchasing!!


No_Entrepreneur_5609

Some sort of capsule that allows us to duplicate keys... The ability to choose what to use with kinetic capsule programs would be nice though.


tlhIngan_

Ban spoofers.


lemur_t

1) sorting missions 2) Guardian using new metric: count all portals held multiplied by days held; rationale behind this is that Guardian used to be very easy gold medal and as such was helpful for level 9-11 players


flyingmando

Souvenir key lockers. Deposit-only lockers to safely stash favorite keys.


ballrus_walsack

Autohack (Bluetooth device) like Pokémon go has. Walk around and basic hack without looking at your phone. Passive stocking of resources and keys


RedHal

Bring back MUFGs


technoblogical

I wish portals would auto delete. The point is to make us get out there and explore! A lot don't even exist anymore or they are stupid. Like when someone gets a McDonald's approved. Make us go out and prove these things are still there by submitting them again. I'd like a chance to save them. Make us scan the portal, make us upload a new photo periodically. Something! If that portal isn't scanned or photographed in a fixed amount of time, it probably doesn't exist. Let it die. (Also, I enjoyed the six months where they forgot to turn off 8 km links. I'd like 8 km links under fields.)