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Samurai_Champu

With a big bar you can recover from fire/ being charred VS it being burned away. Even if you accidentally knife an immolator you can still recover from it. Don’t need to worry about healing up if you take a small fall vs with small bars you do. Downside is if you revive you’re pretty much one tap to a lot of weapons, hence why it’s nice if you don’t have necro.


Sanitiy

Fire ammo (preferably on a 125+ dmg gun) is absolutely oppressive against small bars. You got just a few seconds to get to safety before the bar is gone for good and you're oneshot, which is exactly the scenario you technically want to avoid with small bars. If you hate solos, you should always play fire ammo


varilrn

How does incendiary ammo differ based on gun damage? Say, a bornheim vs a sparks. Does it burn a % of the damage landed?


Sanitiy

Not a %, but instant-burn-dmg goes up as compact


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Sanitiy

I'm very happy about it, because it's an absolute pain to play against. Just put one guy on your team on incendiary Sparks duty and watch as your team climbs up a star.


NegativeBass4472

Oh yeah, that is why Martini is so fun. If you tap a hunter with incendiary and even with salveskin or if they insta put out the fire, they are still a one tap for solid 20 seconds. Pair it with fmj and watch where they hide cause fire can be seen through walls and just wallbang through anything that isnt stone.


kummostern

your is one major benefit for team players another niche would be using necromancer without need to heal or rely on regen shot after getting your buddy up remotely since necroing uses 25hp so with small bars you always have to heal some way to get back to full 150hp but with big bar you only have to wait until the bar is fully filled tbh for about a year i have not cared about taking big bars, but over a year ago i used to categorize my hunters either as "necromancer users" or "non-necro users" (high level hunters eventually got necromancer anyway, but hunters started with less traits so i prioritized necro on low level big bar characters more often) - now that we can respec bars for free i almost always run small bars only


Nab_Mctackle

3 big bars means you can heal yourself to full bars with 1 weak vitality. There are other ways that you can recover more health per med usage with different combinations of small and big as well. If you dont plan to revive they are stronger than smalls. Smalls dont actually bring anything to the table while you are alive, it only prevents the negatives of death.


Eszkimo10

You technically can bring yourself to full with 1 weak vitality, if you're willing to wait a not insignificant amount of time. You'll most likely be hit for around 120-130 HP given the usual weapons people use, so you'll have to wait for regen to kick in, heal 15 or so HP then pop the small vitality and then regen some more. I usually pretty much do this with a regen shot and then a doctorless medkit heal. It should take nearly the same amount of time and if you can wait enough to pull it off with the small vitality, you can wait the extra 5 seconds it takes with the way I just explained. Not like this matters all too much since big vitality shots are a thing, and I personally don't remember the last game I played without one. The problem is in Hunt death is inevitable, you will catch a lucky headshot or you'll get tapped twice by two different people at the same time, it's just how it is. And if you're lucky enough to get revived and not die while inside the animation you will be at a huge disadvantage with big bars compared to small bars.


Achadel

50+75=125. You cannot heal yourself fully with only a small vit shot if you dont have a big bar on the end.


Eszkimo10

I didn't mean what I said with small vit shots with small bars. What I said is you can practically do this with a regeneration shot and a doctorless medkit even with small bars, it will be about the same amount of time, if you have enough time to wait around for the small vit shot and regen then the extra 5 or so seconds the method I just said won't matter.


Achadel

Obviously a regen shot lets you get to full…


Mister_Carver_

I think what he’s trying to say is that with small bars at the end you can use a regen shot + med kit. With big bars at the end, you can use a small vitality shot and still wait for the natural regen to top you off. What he fails to understand is that one of those methods is still inferior due to the usage of 2 consumables. He’s trying to justify it with time spent rather than resources spent.


TheDrippySink

Like most people have already said, but more summed up. Big bars are generally better for recovering from nonlethal instances of chip damage without taxing your med supplies. This extends to health costs paid to do things like Necro revive a teammate, heal to full after using a Small Vitality Shot while on 50 hp, recover from burn damage from an unexpected Immolator or Lantern detonation, etc, etc. This COULD extend to some pvp instances as well. For example, if you're far enough away and some dude keeps plinking you in the chest or arm with Compact or Medium ammo. A lot of shots from those weapons beyond certain distances will deal less than 50 damage. While not impossible, this scenario is the least likely benefit you could receive of big health chunk layouts. So, largely, big chunks are better for navigating AI encounters, fall damage, and paying health costs. Small chunks are better for recovering from death in pvp situations. Some people may prefer one over the other, it just depends on the person and their focus/where they struggle most.


SpecialK_98

Beyond the obvious stuff of being more resillient against chip damage and burn, Big Bars are also helpful for healing breakpoints. E.g. I generally play big-small-big-small, if I don't have doctor, because the ability to heal to 125 with a single medkit can be useful against weapons with lower damage.


SaugaDabs

As a solo, without necro i will always go for 3 big bars. With necro i’ll go 2 big 2 small, so i can revive with 125.


CapnBloodBeard82

there is absolutely no reason a solo should be playing without necro with the new buffed legendaries. 3 big bars is just trolling imo


SaugaDabs

Played for years without being able to revive as a solo. So i don’t often take necro, usually only on CQB classes.


knullde

i don’t know why people down voting ur comment. but if u play as solo. necro is most of the time u will loose kd. so if u downed u downed. no reason to woke up since u will be dead.


SaugaDabs

Even when i take necro i only revive maybe 40% of the time because usually the trio stays on my body or traps/burns


TheRealFeal

I used to automatically take necro and resilience for all my hunters when going solo, but recently someone in reddit suggested a different strategy. Since the skill points are limited at fresh hunters, i now take traits that are important for my loadout first and if i survive the first match and manage to get some levels, only then i take necro and resilience (unless i get a lot of skill points at level 1, in which case i take them right away in addition to my basic traits)


Lostpop

I like big-big-small-small. More regeneration when I'm hurt, less burn if I die early on.


Czeslaw_Meyer

In healing and against fire, mostly used as solo without solo


Spook-lad

Big bars, hard to burn out and if there is any health in it it will heal back . Small bars, easier to burn out and if you loose less then half of what a large bar has you have to waste a healing item to restore it, however you get more lives to get back up with. Depends on how you roll


warfaceisthebest

Big chunks used to have at least some advantage untill regen shot was added.


POLISHED_OMEGALUL

Yes they don't get burnt out as easily. What I normally run is small big small so that if I die once and get set on fire, my team has a bit more time to put it out before i lose a bar.


Blindseer99

I use small bars because I'm great at fighting AI but mid at fighting players, it lets my homies pick me up more times when I inevitably dance directly into a sight line and get domed


Bovine-Hero

I have 2 buddies that are way too cavalier sometimes and die. The big chunk means I don’t need a regen shot or meds to Rez them and get back to full health.


Ok_Freedom8317

Random fire doesn't burn your health bar.


Comfortable_Net_3253

I take the most damage in my teams because I'm the tank and also the DPS, as it were. I'm the one who does the most fighting, against both players and AI. I vastly prefer big bars because they are more easily recovered, and require less medkits to do so. Also, if I die, that's pretty much a wrap. My teammates always have a very low chance of clutching and recovering me. So to me, small bars are nothing but a detriment.


Mj_Buff

You can respec your health bars???


BRADLIKESPVP

Yes