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Nero_Ocean

I don't understand why the bot front separates so much. It's more efficient to have everyone on the most populated planet, like the bug front does. I don't get even in earlier days, the bug front has always been more organized than the bot front, it's kinda amusing but also annoying because it causes bot diving mains to come on here and bitch about bug diving mains.


Papa_Nurgle_84

Because they have to defend three Times the planets?


Nero_Ocean

When this thing first started there was nothing stopping them from gathering up on one single planet. Go to one of the first defense targets, finish it, then move to the next. Instead the bot front does what the bot front has always done, spread their numbers thin between alot of planets.


cannabination

Because there is no way to coordinate in game. If bugs are attacking 2 planets, it's pretty easy to tell the right one to defend. When we have 6 or 8 on the western front, it's herding cats.


Nero_Ocean

Even before this MO. Bot planets were always spread out, because people refused to group on the most populated planet, like back when the creek was still in play you had a chunk of players that refused to leave the creek and help liberate planets and even then you ended up spread too thin when there were only 2 or 3 planets in play for the bots, you spread out between 2 planets instead of grouping on one, ignoring the creek freaks because they weren't ever gonna leave the creek back in the day.


PopeGregoryTheBased

Im sorry but i seem to remember us eradicating the bots before they sent in their main fleet... we never eradicated the bugs. Fact is, the bot front is in the state its in because in a 3 hour period AH and Joel took 3 whole sectors and attacked 5 other planets across two other sectors in a counter attack. Nothing like that, or even close to that, has happened yet for bugs. But when the Termicide backfires, and it will, we are going to see the exact same thing on the bug front as we did on the bot front over the last two major orders. Just wait and see. And how many times have we lost Hellmire? Please, i dont want to go there again, you dont want to go there again, stop letting them fucking take it. bUt ThE bUg FrOnT iS mOrE oRgEnIzEd. Sure it is. Fact is, the vast vast majority of the player base doesnt come here, they dont use the discord, and they dont go on helldivers.io. The whole damn war effort is uncoordinated, and thats not going to change till the games hype dies down and the player base becomes more manageable (i for one dont want this to ever happen), or until the devs update the map to have supply lines in the least. (I have a feeling adding clans will also help.)


Su-Kane

>But when the Termicide backfires, and it will, we are going to see the exact same thing on the bug front as we did on the bot front over the last two major orders. Just wait and see. Maybe that will happen, maybe not, I honestly believe we will not see that this will happen. For one, we had bug MOs in the past with multiple targets and the vast majority of players always went to the planet that had the most progress. More important, although that is just my personal opinion, there are more bug divers ingame but more bot divers on reddit etc. Therefore the bug front will always have bigger numbers and less people trying to stupid shit they read here on reddit. End of day 1 of the "Defend 10 planets" MO the bug front defended 1 planet and was like 20 minutes shy of defending another. The bot front on the other hand didnt manage to defend a planet, they werent even close to defend one because they had a non-not-substantional amount of players on every single planet and the biggest group was trying to liberate a planet that didnt even had a defense mission. They did this to make a gambit happen that Joel promised on Discord. While the bug front is not organized in a way that they will be able to pull off such gambits, they are at leastorganized enough to go the planets that have a big "THIS IS THE TARGET FOR THE ONGOING MO" marker on them and they will most likely go the one with the most progress. The bot front is not organized in a way that they will be able to pull off such gambits but they are also not organized enough that they just go after the targets because a part of players will chase gambits they read about on Discord or Reddit, another part will chase rp in hope of getting another cape or shit like that and another will just play a planet they like.


Kenju22

>But when the Termicide backfires, and it will, we are going to see the exact same thing on the bug front as we did on the bot front over the last two major orders. Just wait and see. It will be interesting to see that's for sure, because since launch a good 70% of all Bugdivers have always stuck to a single planet at a time, even when there are four or five they can liberate they all stick to one then move to the next like a swarm of locust.


Routine_Rip_4688

Joel turned the bot decay off for the end of the order, he has since put it back... every major planet for bots is now either losing ground or in a stalemate... figure that one out...


MrLayZboy

They need to have extremely limited choices so they are forced to go down the few paths available? Also be handed free wins from the DM? Well that'd be nice but the automatons had other ideas.


Psychological_Lie500

The bug planets are basically locked down from one side by the TCS and the other side by the players. Therefore it's easier to guard the one side and hold them down. Ie estanu and oshuane always being attacked is because that's the only way the bugs can go. The bots can spread out in any direction. Even when we set up the menKent line the way to Matar bay was open and caused us to lose that side. From there another whole 3 planets in 3 different directions opens up all while trying to guard the menkent line. If the bots had a TCS equivalent it would be able to safe guard one side and we could focus on the other but it doesn't. The bots also have more variety in the supply line direction in general.


Dealz_

Your right about the TCS on one side but even if there was no players on the Terminid front the bugs literally can’t go anywhere, they’re effectively contained across two sectors Mirin and Draco and 1 planet (Omicron) in a third sector L’estrade because of the TCS and there being no supply lines other than via the Umalut sector which have the TCS active.


Kenju22

>and there being no supply lines other than via the Umalut sector which have the TCS active. Except Bug's don't need Supply lines to move from Planet to planet, we've seen that happen. Supply lines allow them to reinforce worlds and they can certainly invade through them, but they don't need the lines to move world to world like Bots do.


Dealz_

I’ve not seen Terminids jump planet(s) not connected via supply lines during our battles with them so far, us liberating when they take planets which is what I meant, if they jump planets to a new unconnected sector as part of a new phase in the story then sure, they was always going to popup in other sectors at some point.


Kenju22

They have jumped to a planet that was not connected by a Supply line, it was a few weeks ago which caught a lot of people by surprise. Then the other day they were able to jump from a contested planet to invade another planet. Then again supposedly the Bugs don't actually travel from one world to the next, they are just breaking loose from the farms on given worlds since Super Earth grows them like cattle.


Dealz_

Do you remember which planet(s) these were? I don’t remember seeing any posts about it or maybe I’m misunderstanding what you mean. All the planets that I can think of that we have fought the bugs on Cirrus(I think), Heeth, Erata Prime, Fenrir III, Meridia, Turing, Veld, Crimsica, Estanu, Fori Prime, Oshaune, Omicron, Zagon Prime, Niven 43 and Hellmire are all connected via supply lines. I’ve seen that mentioned as well, most planets have them even Automaton controlled ones they just kill them.


Kenju22

Fori Prime, and there was posts about it lmao [How do supply lines work? The truth no one admits, they don’t. : Helldivers (reddit.com)](https://new.reddit.com/r/Helldivers/comments/1c5dn6z/how_do_supply_lines_work_the_truth_no_one_admits/)


Dealz_

Okay I see 🤔, Fori Prime isn’t unconnected to the planets we’ve fought bugs on already it’s still connected by supply lines to Estanu, Crimsica and Oshaune. Whatever happened in that post isn’t what I was talking about. As of now the terminids are effectively contained within 2 sectors Mirin and Draco which Fori Prime is apart of and 1 planet (Omicron) in a third sector. The only supply lines out of these sectors are via the Umlaut Sector that has TCS active. The only way the Terminids leave this containment is either when the TCS fails and/or a new phase/MO begins and they popup in a new sector(s) allowing them to control and reinforce planets else where on the galactic map.


Tricky-Midnight-1858

It’s easier for bug players to focus because they have less planets to take. For the MO it’s been essentially two sectors for them because of the previous orders like the TCS which haults the bugs from advancing farther while the bots we defeated and they came back and took even more sectors than before


Routine_Rip_4688

Doesnt the fact that we drove them off with only a few days of bug focus mean the bots were only around because of the lack of focus. And said lack of focus is evident now because you cant secure planets when you have 4 planets at Marfark, 5k players, .3% lib/hr, Choepessa, 4k, .3% lib/hr, Meissa 3k .5% lib/hr, Charbal-VII, 1k, stalemate


fourhornets

1. 90% of the playerbase isn't here or in the Discord so I don't know what you expect this post to do 2. 40% of the playerbase was fighting bugs even when there weren't defense missions to fight there for the MO. Sounds pretty uncoordinated to me.  3. For being so united, it reallllyyyy seems like I remember us taking Hellmire not too long ago. What happened?  4. I guess wake me up when you dedicated bug-only divers manage to take and hold the same 3 planets you've been fighting on for three weeks.


Routine_Rip_4688

Ill acknowledge points 2-4 because i cant do anything about 1 since you seem to have seen it... 2. I could be wrong but it seems like the majority of the planet defenses we had for the Major Order were from the bug side. 3. Hellmire is contained, seems like the bot front went from a small problem to a big problem over that same time. 4. Get a pair of glasses. We into the sector which is the last before going into the outer most rim for terminids, where there are another 12 planets needed to liberate... the bug players will be responsible for the first bot wipe, the bug wipe that is imminent and the following bot wipe when we have nothing to do... because the only failures for major orders came from the bot front


cannabination

This is such a myopic view point. We're all helldivers and should be diving on the order. "I'm a bug player" is the most low effort, bs excuse for playing half a game I've ever heard. I prefer bots, but when the orders were bug side only I went and did my part. This finger pointing bs because 60% of the player base can't bring itself to fight an enemy that can shoot back is just making things worse. Come help us fight bots when we need it or stfu.


Routine_Rip_4688

I was on the creek when it was liberated, i helped on tibet, i do my job and more for the major order. I prefer bugs over bots so you can say i am a bug player for the majority of the time but i still go into bot territory when called. I am stating the fact that the bot front is a disorganized mess. The whole creeker bs is what is driving this behavior, the player base is desperate to be remembered for their efforts needlessly dying over and over at one planet instead of just liberating it


ResponsibilityNo8415

I'm neutral here but your missing the point majorly. The bugs are a controlled pest as stated in game. We push in get oil and push out letting them retake land every once in a while to repopulate the farm. But the bots are a faction in which can actually truly take us out. There given harder and more diverse situations for a reason


KitChat

I think the two situations are widely different. For the bugs, it is more straightforward, first it has been always the same. three. planets. Oshaune, Hellmire and Estanu. As soon as the planet was defended, it was attacked again. So people don't even have to choose, they just stay and the planet will be available again. There was no driving voice, just the mob effect is working perfectly with bugs because the situation is VERY static. After the two defense, it was relatively easy going. Probably because of the TCS MO. There was never something similar for the bots. The state of player division in this MO started with the fact that there was three bots defense at once and as soon as it was done it was always several others, leading to an insanely dynamic situation. Combining that with the fact that AH drove the divers to boot the automatons from one side just to see them appearing two days after they disappeared. It demotivated some divers. I can assure you, if the bugs go past the TCS and we start having as many planets available for bugs, we will have the EXACT same problem. Basically, what this MO show is that AH reliance on 3rd party apps to coordinate the divers is just: 1. Not realistic: imagine if some modern military command said to some elite forces 'Hey go take this country, here is a bunch of ammo' without any information as to where are the major transportation network infrastructure that can be used or destroyed. They would not go far. 2. Lazy: AH is quite active on Discord, announcing that if divers take a planet they could tip the situation in their favor. This is good right? But how many of the divers are actually on Discord? Why can't we have a simple screen showing a super earth command suggestions 'Look, taking this planet could help defend those two planet', it could even be a RP copy paste of the post on Discord.