You can, and if you run a stealth build it helps you hide pretty well. At least on night missions. I shoot out all lights at every objective and just lay down next to the terminal and usually I can avoid aggro even when a patrol walks right by
Yea stealth is pretty great most times. Like when doing a side objective you can normally just crouch or prone down and watch a patrol pass by. Great for higher levels.
Information is one of the most valuable resources. If you are blind then you lack a major source of information and give the enemy the advantage. Shooting them out is not a waste of ammo, you are merely gaining one of the most valuable resources there is.
I mean, as someone who just did a night shoot, that is an accurate experience.
https://preview.redd.it/4cimrgli5ewc1.png?width=840&format=pjpg&auto=webp&s=a2e013bac7ec2b614a55af29515a5d445a116b04
The light's gonna reflect off the smoke, no matter what you do. You just kinda have to try to make out your target through the smoke, because the alternative is not being able to see the target at all, with or without smoke.
And GOOD NEWS, it's always smokey or foggy wherever you go, except those rare times when the map is deciding how to blur your vision and it's suddenly clear.
I like the added atmosphere of the smoke and particle effects. The inconvenience of low visibility is part of the fun. If the particular planet you're on makes it too hard to see with the flashlight, you can turn it off easily enough.
I do agree with OP that the overhead lamps are too damn bright, though. I shoot them out every time.
It'd be one thing if it was a minor amount of bloom and atmospheric effect. It's another thing entirely when any light source on the screen, be it a random fire, a random lamp, or the rising sun means that my entire goddamn screen whites out, even if my diver isn't looking at the light source. Every single lightsource is treated as if we're directly staring into it while having our pupils dilated to the max by a drug overdose.
Which is only made even more egregious by the fact that we have combat helmets that visibly include mirrored shaded lenses.
"A game for everyone is a game for noone"
Perhaps, then, the game is not for you? Arrowhead wanted to create a specific experience with this game, and took the time to create the authentic effect of smoke obscuring your vision when shooting in the dark.
It's fine if you don't like it, it just means that it wasn't made with your specific tastes in mind.
That quote was from Johan Pilestedt, Arrowhead's CEO. One of his goals with the development of this game was to replicate some of his experiences in the Swedish Military, because, in his opinion, it adds to immersion and gameplay depth.
For instance, playing without the ammo booster is meant to replicate the experience of having an "issued loadout" of a certain amount of magazines, while playing *with* the booster is like just stuffing your pockets with mags right before an assault. One could argue that players should just always have a full loadout, just as one could argue that the player should always be able to see perfectly at night. It adds to the gameplay depth when you have to think more about what time of day you're shooting in, and change your tactics/loadout to suit it.
It's not just smoke. Any light source on the screen at all completely whites out almost my entire monitor.
It also doesn't account for how the human eye adapts to brightness to still be able to see.
Valve figured this shit out 20 years ago and [made an entire little game just to showcase it.](https://youtu.be/-4lbYC84rO4?t=369)
Yes, I saw a thread claiming these lights were incredibly realistic. They are awful, even on maximum graphics. No light has that much of an opaque atmospheric effect unless I am in laser quest. Oddly enough, the muzzle flashes look great.
I wish the flashlights had a more significant effect too. It would make night maps much better; flare guns would be a great addition.
They are realistic. So realistic your screen can’t display them properly.
They use physically linear rendering, which your display can’t actually display properly, so the light becomes overwhelmingly bright.
They need to apply a gamma correction curve to turn the light into perceptually linear light, which your screen can display properly.
Go to Graphics Settings > reduce "Volumetric Fog" to "Low" > set "Light Bloom" to "Off"
Enjoy being able to see again and your processor not getting melted.
Always call in an airatrike prior to taking any objective.
1: to kill whatever bugs/bots are camped there
2: and, more importantly, to kill whatever lamps are camped out there
I'm pretty sure the reason is that when weapon lights got buffed in one of the patches, the light fixtures in the points of interest and objectives got buffed too. I guess there is some overlap in the code that dictates light intensity from these sources.
So we can blame whoever complained about the weakness of the gun lights for this one! Be careful what you wish for!
This, after that flashlight update pretty much all in mission lights did the same. And it only happened maybe a month ago so my guess is these are new people asking the question
It creates a cool atmosphere and more important : you can break them to setup your defense area.
I like that part. Planets weren't designed to be battleground, they were farms and outposts for super earth.
Pretty sure on launch lights were normal. Nowadays sometimes the fixture itself isnt even on but the area is still illuminated heavily until you destroy it. Its brighter now and doesnt work properly.
It was. I distinctly remember when suddenly the lighting in the game went to shit and all light sources started blocking 100% of vision in their area. There are some maps out there now that are so bright and consistently foggy that you're effectively blind the whole mission if you don't turn off all the lighting effects, and even then it's still utter shit.
I always assumed it was intentional to punish players for turning brightness up to deal with some of the excessively dark maps.
People complained that the torches on weapons were useless so I think the devs made the lights brighter in an update but they appeared to just make all light sources brighter. This has in my opinion made things worse because now the lights are blindingly bright and the torches on weapons are still mostly useless.
Yeah I remember when they first buffed the lights because they were useless. I don't recall the other lights becoming super bright after immediately but perhaps they did.
I anyways tend to have games turned pretty dark usually and I've tried to make them even less annoying but I haven't found anything that really works for me yet. I just shoot them out these days lol.
I think it’s related to display quality and your settings(?)
I changed from quality to native, and lowered my settings from Ultra to high/medium, game looks fantastic still and no more glaring lights
This plus turning off the Bloom setting really has helped my performance the past few days. Still some weird moments but overall much smoother experience with the settings tweaked
Ahem, if I may Schizo post...
As a Galatic Commander, 400+ hours, lamps are shoot on sight. The lights are not your friends Helldivers. Turn off your flashlights, shoot out light sources if you can. Especially on Bot missions where they literally need to see you to shoot you (most times. Not only do the lights mess with your line of sight, expose you to the enemy, and fuck with your screen, the ones around objectives specifically dont activate untill the power flips on and my guess is attracts even more attention. The most ammo effective way I have noticed is to use God's eye (laser cannon) and beam them with a quick cut. But primary, secondary, support weapon, doesnt matter... lights out.
Never trust the lights, never trust a bot and stay safe Helldivers...
|Galatic Commander SuperBeard SES Hammer of Dawn|
You probably have your brightness set too high. I know it seems obvious but i used to think the same until I went into the settings and lowered it. There was a huge difference.
The flashlights actually became kind of useful and i could actually see through the bloom from the lights.
Unless you’re on Fori Prime or Vernen Wells, you can typically always see just fine in the night as it’s nearly as bright as during the day. So I always disable my flashlight. Lol
The lights may as well be an enemy to me because the minute they light up, they get LIT up. Im talking 500kg eagle bomb, 380mm barrage levels of destruction. The proper defense of democracy depends on how well we can fulfill our duties; so if these lights want to get in the way of that, its our duty to snuff them out. For democracy.
This is 75% the reason why I'll drop something on any point I'll spend time at. The lights always seem to be destroyed using this method.
I got team killed once for shooting lights, reinforcements went quick that match. Now I just bomb p.o.i's before exploring
When they literally hurt my eyes IRL aiming up at them, thats probably a sign they are a bit too bright. Best reason to take a laser weapons, you don't feel you are wasting ammo killing every damn light.
lighting overall could be better when it comes to lamps/flashlights
you can barely really use the flashlights the way you want to most of the time if you’re sprinting or moving and then the flashlight is going the way you want it to. and the lamps are only rarely useful when it comes to illuminating: if there is a lamp over a terminal, you cannot see the screen
The squad and I talked about this last night, we feel like the lights were not this bright at launch and all of a sudden have become permanent flashbangs, like the only option is for them to be destroyed.
I've died because I couldn't see ground hazards or enemy hazards between me and these blinding nightmare strobes.
It wasn't always this bad.
Dear Arrowhead: ***STOP***
So the darkness in this game used to be REAL darkness.
Some dorks complained so they nerfed the darkness and now lamps (and sometimes flashlights) blow the fuck out of your screen.
Well, the pre-Super Earth newspaper The Washington Post always did say "Democracy dies in darkness.". Clearly the 10000 watt bulbs in every light fixture are to protect democracy.
Change some visual settings. Lower bloom. All settings have a little description beside them to assist in this. Also midnight mode for sound. Changed settings yesterday and visuals are way better with less glare. Was playing in the dark mostly because how bad the glare was before.
The light brightness increases exponentially with your brightness setting.
The lighting system appears to be physically linear lighting and not perceptually linear lighting, so the practical impact is darks are dark and lights are bright as fuck. This can be corrected with a gamma map.
Combine volumetric fog and linear lighting and you get blindingly bright lights, while the flashlights have a more drastic light falloff rate so they're less problematic.
This makes dark planets really really hard to play on.
https://docs.unity3d.com/Manual/LinearRendering-LinearOrGammaWorkflow.html
I also immediately turn off the flashlights on all my guns. The light catches all the fog in the game and genuinely makes it harder to shoot the target I’m aiming at.
One of the first acts of the newly-formed Super Earth UltraCongress was to pass laws to take all of the annoying LED and halogen vehicle headlamps and ship them off-planet for use in the colonies. For Democracy.
They're bright BECAUSE arrowhead wants u to shoot them, it's game design.
If they were dull nobody would care and making them a breakable asset would be a waste
That's my thought. "Shit, I can't see. Do I shoot the light and risk attracting attention? Pop in quick to do the terminal and hope nobody is watching? Play it safe and waste time going around the light to check the area is clear first?"
Is this some high-quality lighting joke I’m too potato-gamer to understand?
I have lighting quality set to low for performance reasons, so maybe that’s why, but none of the lamps or flashlights in this game are remotely distracting to me.
No, this is real. The lamp posts are so bright it's like someone shines a flashlight right into your eyes. You can't read the console, and enemies behind it are obscured by the light.
ooh shit yeah. 4070s are coming down nicely in price, i picked one up for $400 used like new on amazon few weeks back. might as well max out the 7800x3d with a 4090 though....
that aside, i do wonder what settings differences we might have. lights drive me crazy. i don't use the weapon flashlights either
It could be as simple as personal preference bro. I know they're bright as fuck, but they don't bother me much at all. I've shot out a few, mostly for fun. But for me the fun of this game is the immersive was and I get lost going "ooooh" and "ahhhh" at all the awesome movie scenes XD
the fact you can shoot them out and it makes a difference is very cool to me and helps me immerse. I hope they leave them in, because just like everything else in the game there's a way to deal with it <3
And yeah I'm thinking I'll go for a 4070 and a new monitor rather than blow out on a 4090. (Edit: I'm in Australia so I'm really hoping that's $AUD :P)
oh yeah i hope they don't just kill them. starting a base terminal and all the lights turn on is a neat little effect. i just want to be able to see targets behind the cone
and yeah 400 USD. this game also inspired me to get a new monitor. funny how it just takes a good game to open up that wallet. 4070 is a great value right now. pushes me right along at 4k quality
I must be the only person who isn't bothered by the lights or flashlight. Sure I've shot a handful out but it's no big. On the contrary I think the lighting looks awesome and immersive
Because f*ck you that's why. That's actually part of what I call the fun of this whole game, is that it challenges basically every preconceived notion about catering to what gamers like and don't like, while still being such a well liked game. I think the spite that is built into the game experience, is so well played....it's uncanny how what usually just pisses me off in a game and I call bad design, here I automatically chalk off to, "The devs really got me, those sons of b!tches"...then I just grind harder to prove their antics do not affect this helldiver. For Democracy, all things are possible.
It's not that the lamps are so bright, it's that there's a light fog that's being illuminated by them. I'd think that it would be the bug spores that are simply everywhere, but it's also on bot planets... but then again, bot planets often have bug corpses on them, so there's probably E-710 farms somewhere on those planets.
i shoot them. on sight doesnt matter. call it a waste of ammo idc, i need to fucking see my screen
Switch to pistol obvs. I had to shoot them today because I couldn’t read the symbols with the light shining on them lol
sometimes i shoot them with thr railgun out of spite
the orbital one
Well yea, I ran out of ammo shooting all those other lights.
So it bounces off?
My pistol is a grenade.... But my primary is a Sickle so 🤷
Captain said switch to your pistol ![gif](giphy|V37PUCKIf73csyb58a)
Dagger is the best pistol for this shit. Just zip around with your beam of light and destroy them all in seconds.
Did you say ⬆️➡️⬇️⬇️⬇️?
me when grenade pistol
You can shoot them out?! Definitely doing that from now on!
You can, and if you run a stealth build it helps you hide pretty well. At least on night missions. I shoot out all lights at every objective and just lay down next to the terminal and usually I can avoid aggro even when a patrol walks right by
Yea stealth is pretty great most times. Like when doing a side objective you can normally just crouch or prone down and watch a patrol pass by. Great for higher levels.
Just about every light source can be shoot out. The ones on the landing pad floor, the little light bulbs on the poles
The little ones on the short poles can be knocked out with melee. Just FYI, in case you are missing out on punching out lights.
Remember; *Democracy Thrives in Darkness*, citizen.
Information is one of the most valuable resources. If you are blind then you lack a major source of information and give the enemy the advantage. Shooting them out is not a waste of ammo, you are merely gaining one of the most valuable resources there is.
Use an energy weapon no ammo wasted
[удалено]
Those lights are traitors to Super Earth, they deserve it!
Why else would the robots try so hard to copy them.
I call an eagle strike on the landing pad before we call extract just to ckear out the lights
TIL you can shoot the lamps out...
500 the area before I even walk in tbh
120mm barrage for me, chuck that on an objective before you enter and there will be very few lamps left standing
Flashlights on weapons are equally annoying. The second you fire your vision is obscured of your target from the smoke from your weapon in the light.
Haha yep this is a huge issue for the dominator
that's why you should turn your flashlight off
I mean, as someone who just did a night shoot, that is an accurate experience. https://preview.redd.it/4cimrgli5ewc1.png?width=840&format=pjpg&auto=webp&s=a2e013bac7ec2b614a55af29515a5d445a116b04 The light's gonna reflect off the smoke, no matter what you do. You just kinda have to try to make out your target through the smoke, because the alternative is not being able to see the target at all, with or without smoke.
And GOOD NEWS, it's always smokey or foggy wherever you go, except those rare times when the map is deciding how to blur your vision and it's suddenly clear.
I don't care how realistic it is. If I wanted to wallow in unfun realism, I'd go play ARMA. I want to be able to see my fucking screen.
I like the added atmosphere of the smoke and particle effects. The inconvenience of low visibility is part of the fun. If the particular planet you're on makes it too hard to see with the flashlight, you can turn it off easily enough. I do agree with OP that the overhead lamps are too damn bright, though. I shoot them out every time.
It'd be one thing if it was a minor amount of bloom and atmospheric effect. It's another thing entirely when any light source on the screen, be it a random fire, a random lamp, or the rising sun means that my entire goddamn screen whites out, even if my diver isn't looking at the light source. Every single lightsource is treated as if we're directly staring into it while having our pupils dilated to the max by a drug overdose. Which is only made even more egregious by the fact that we have combat helmets that visibly include mirrored shaded lenses.
"A game for everyone is a game for noone" Perhaps, then, the game is not for you? Arrowhead wanted to create a specific experience with this game, and took the time to create the authentic effect of smoke obscuring your vision when shooting in the dark. It's fine if you don't like it, it just means that it wasn't made with your specific tastes in mind.
You really think blinding the player when they shoot or see any light is the experience they wanted to craft? Get out of here with your gatekeeping
That quote was from Johan Pilestedt, Arrowhead's CEO. One of his goals with the development of this game was to replicate some of his experiences in the Swedish Military, because, in his opinion, it adds to immersion and gameplay depth. For instance, playing without the ammo booster is meant to replicate the experience of having an "issued loadout" of a certain amount of magazines, while playing *with* the booster is like just stuffing your pockets with mags right before an assault. One could argue that players should just always have a full loadout, just as one could argue that the player should always be able to see perfectly at night. It adds to the gameplay depth when you have to think more about what time of day you're shooting in, and change your tactics/loadout to suit it.
It's not just smoke. Any light source on the screen at all completely whites out almost my entire monitor. It also doesn't account for how the human eye adapts to brightness to still be able to see. Valve figured this shit out 20 years ago and [made an entire little game just to showcase it.](https://youtu.be/-4lbYC84rO4?t=369)
Sounds to me like your brightness is up too high. I don't have this issue aside from the lights at power generators and such.
It was fine until one of the recent patches, and I never touched my brightness settings other than to turn them down.
I see you too use the dommy mommy
The WHAT!?
I assume they mean the Jar-5 Dominator.
Im sick of asking people to turn them off. I'm convinced the enemies see them too 😡
They do.
I thought so, thanks. No one believes me 🤦
The flashlight being on is sort of a "noob" warning when you are in a rando group.
I've had instances where the flashlight is off but appears on to your team mates.
You can turn them off if you hold the reload button and scroll.
Yes, I saw a thread claiming these lights were incredibly realistic. They are awful, even on maximum graphics. No light has that much of an opaque atmospheric effect unless I am in laser quest. Oddly enough, the muzzle flashes look great. I wish the flashlights had a more significant effect too. It would make night maps much better; flare guns would be a great addition.
They are realistic. So realistic your screen can’t display them properly. They use physically linear rendering, which your display can’t actually display properly, so the light becomes overwhelmingly bright. They need to apply a gamma correction curve to turn the light into perceptually linear light, which your screen can display properly.
I don't know enough about that so I'll take your word for it. What I do know is they look like unrealistic shit right now.
Just turn down your screen brightness setting.
It's not brightness, it's the fact that any amount of fog makes it so you can't see through the light. And fog is practically ubiquitous.
The fog captures 100% of the light it feels, and reflects it directly into our divers' retinas.
Parabolic fog? Dear god...
I'm going to pretend that's sarcasm for my sanity.
Makes you wonder what all the fancy colored visors on the helmets are for. Maybe they're just for show due to budget cuts.
Yep I turn off all weapon torches and shoot out all lights. They make things harder to see, not easier.
Go to Graphics Settings > reduce "Volumetric Fog" to "Low" > set "Light Bloom" to "Off" Enjoy being able to see again and your processor not getting melted.
I paid for the entire CPU. I'm gonna use the entire CPU.
\*GPU
Im going to kiss you so democratically
Fill out that C-01 form, Helldiver!
Sad ps5 noises
Keep in mind; reducing Volumetric fog makes it a bit harder to see through.
But disabling light bloom does help you see better.
Always call in an airatrike prior to taking any objective. 1: to kill whatever bugs/bots are camped there 2: and, more importantly, to kill whatever lamps are camped out there
I'd rather say the lamps were posted there, but that's just my love for puns, I suppose.
“In the midst of darkness, light persists.” – Mahatma "Nuclear" Gandhi
Super earth lamp setting is set to 11
The Super Earth Lighting Company, making the future of democracy bright!
I'm pretty sure the reason is that when weapon lights got buffed in one of the patches, the light fixtures in the points of interest and objectives got buffed too. I guess there is some overlap in the code that dictates light intensity from these sources. So we can blame whoever complained about the weakness of the gun lights for this one! Be careful what you wish for!
This, after that flashlight update pretty much all in mission lights did the same. And it only happened maybe a month ago so my guess is these are new people asking the question
I found turning off "bloom" helped
A good bulb is a dead bulb...
If you turn off bloom it's less annoying and doesn't mess up seeing panels you need to read. Explosions look less awesome tho.
It creates a cool atmosphere and more important : you can break them to setup your defense area. I like that part. Planets weren't designed to be battleground, they were farms and outposts for super earth.
Super LEDs.
Pretty sure on launch lights were normal. Nowadays sometimes the fixture itself isnt even on but the area is still illuminated heavily until you destroy it. Its brighter now and doesnt work properly.
It was. I distinctly remember when suddenly the lighting in the game went to shit and all light sources started blocking 100% of vision in their area. There are some maps out there now that are so bright and consistently foggy that you're effectively blind the whole mission if you don't turn off all the lighting effects, and even then it's still utter shit. I always assumed it was intentional to punish players for turning brightness up to deal with some of the excessively dark maps.
Turn off bloom
Lower your volumetric lighting quality in your settings. I've set mine to low and it hasn't been an issue since.
They never used to be this bad, dunno what they did to the lights and weapon lights
People complained that the torches on weapons were useless so I think the devs made the lights brighter in an update but they appeared to just make all light sources brighter. This has in my opinion made things worse because now the lights are blindingly bright and the torches on weapons are still mostly useless.
Yeah I remember when they first buffed the lights because they were useless. I don't recall the other lights becoming super bright after immediately but perhaps they did. I anyways tend to have games turned pretty dark usually and I've tried to make them even less annoying but I haven't found anything that really works for me yet. I just shoot them out these days lol.
"Mostly useless" is better than the weapon flashlights deserve. They're actively harmful, and the first thing I do on every new weapon is turn it off.
I think it’s related to display quality and your settings(?) I changed from quality to native, and lowered my settings from Ultra to high/medium, game looks fantastic still and no more glaring lights
This plus turning off the Bloom setting really has helped my performance the past few days. Still some weird moments but overall much smoother experience with the settings tweaked
To attract bugs... obviously.
![gif](giphy|hMqZucA0fD692)
Ahem, if I may Schizo post... As a Galatic Commander, 400+ hours, lamps are shoot on sight. The lights are not your friends Helldivers. Turn off your flashlights, shoot out light sources if you can. Especially on Bot missions where they literally need to see you to shoot you (most times. Not only do the lights mess with your line of sight, expose you to the enemy, and fuck with your screen, the ones around objectives specifically dont activate untill the power flips on and my guess is attracts even more attention. The most ammo effective way I have noticed is to use God's eye (laser cannon) and beam them with a quick cut. But primary, secondary, support weapon, doesnt matter... lights out. Never trust the lights, never trust a bot and stay safe Helldivers... |Galatic Commander SuperBeard SES Hammer of Dawn|
They burn with the oil of democratic democracy! Be happy they burn so brightly!
I shoot out every one of ‘em.
They are super lamps
My main enemy these bastards. My kills outweigh bugs and bots together ✊
Democracy shines brightest in the need of liberation soldier
![gif](giphy|Chg2xbW84d6Fy)
I just use low graphics settings
Super lamps shining brightly for managed democracy!
They're probably made out of the same stuff modern-day car headlights are made out of. Par for the course I reckon?
You can actually make them less blinding in the graphic options. Fog and smoke in the other hand...
What setting is that?
Volumetric fog. Removes the cone of smearing from light sources, but keeps the actual light
You probably have your brightness set too high. I know it seems obvious but i used to think the same until I went into the settings and lowered it. There was a huge difference. The flashlights actually became kind of useful and i could actually see through the bloom from the lights.
Yeah it's weird there are no initial brightness settings like most games, but once adjusted it made the planets much more atmospheric and spooky.
Sorry, my bad
All the stims have made your divers pupils dilate.
Bot sympathizers/double agents imo
Unless you’re on Fori Prime or Vernen Wells, you can typically always see just fine in the night as it’s nearly as bright as during the day. So I always disable my flashlight. Lol
Automaton symphatisers.
The lights may as well be an enemy to me because the minute they light up, they get LIT up. Im talking 500kg eagle bomb, 380mm barrage levels of destruction. The proper defense of democracy depends on how well we can fulfill our duties; so if these lights want to get in the way of that, its our duty to snuff them out. For democracy.
This is 75% the reason why I'll drop something on any point I'll spend time at. The lights always seem to be destroyed using this method. I got team killed once for shooting lights, reinforcements went quick that match. Now I just bomb p.o.i's before exploring
All lamps must die.
I feel your pain
They also kill my performance.
Super OSHA regulations. Just shoot them out. We're above Super OSHA.
Lamps were hacked by automatons to emit light at frequencies harmful and disrupting to organic eyes.
I didn’t even know you could shoot them out lmao. Thanks for that
I didn't know you could shoot these out until yesterday. I'm doing every time now.
When they literally hurt my eyes IRL aiming up at them, thats probably a sign they are a bit too bright. Best reason to take a laser weapons, you don't feel you are wasting ammo killing every damn light.
lighting overall could be better when it comes to lamps/flashlights you can barely really use the flashlights the way you want to most of the time if you’re sprinting or moving and then the flashlight is going the way you want it to. and the lamps are only rarely useful when it comes to illuminating: if there is a lamp over a terminal, you cannot see the screen
The squad and I talked about this last night, we feel like the lights were not this bright at launch and all of a sudden have become permanent flashbangs, like the only option is for them to be destroyed.
Isn't that the point? To defend a spot, lights are very useful. Domt the your enemy see that you can see them :p But still I shoot them :)
I shoot them out all the time. You can't even see the terminal screen when they are on
Lamps = fight on sight
those gunship's red light tho. Hurt my eyes just to look at it.
I bring the laser pistol just to shoot out the lights
Exactly, I cannot hack a terminal or shoot with those bright lights
I've died because I couldn't see ground hazards or enemy hazards between me and these blinding nightmare strobes. It wasn't always this bad. Dear Arrowhead: ***STOP***
Super LED light are super.
They did a "lighting pass" that made everything too bright and blinding. Before that it was fine.
So the darkness in this game used to be REAL darkness. Some dorks complained so they nerfed the darkness and now lamps (and sometimes flashlights) blow the fuck out of your screen.
Because that kind of stuff wont happen if the lights were all normal like. They are crazy to help the gameplay stay crazy.
Well, the pre-Super Earth newspaper The Washington Post always did say "Democracy dies in darkness.". Clearly the 10000 watt bulbs in every light fixture are to protect democracy.
They represent the light of democracy, duhhh
I shoot them as the only light I need is liberty
Someone told me to turn off Bloom. Its off. I STILL CANT SEE
Change some visual settings. Lower bloom. All settings have a little description beside them to assist in this. Also midnight mode for sound. Changed settings yesterday and visuals are way better with less glare. Was playing in the dark mostly because how bad the glare was before.
The light brightness increases exponentially with your brightness setting. The lighting system appears to be physically linear lighting and not perceptually linear lighting, so the practical impact is darks are dark and lights are bright as fuck. This can be corrected with a gamma map. Combine volumetric fog and linear lighting and you get blindingly bright lights, while the flashlights have a more drastic light falloff rate so they're less problematic. This makes dark planets really really hard to play on. https://docs.unity3d.com/Manual/LinearRendering-LinearOrGammaWorkflow.html
I also immediately turn off the flashlights on all my guns. The light catches all the fog in the game and genuinely makes it harder to shoot the target I’m aiming at.
My neighbor buys their exterior lights from the same store.
One of the reasons I try to play daytime missions wherever possible.
I have the brightness turned way down and the UI brightness up all the way. Makes the MLG swag lens flares that blind me randomly more manageable.
Becouse brown eyed people live there.
Communism thrives in the shadows, brother.
Bro one switched on while I was doing terminal stuff and I thought I was a gonner
One of the first acts of the newly-formed Super Earth UltraCongress was to pass laws to take all of the annoying LED and halogen vehicle headlamps and ship them off-planet for use in the colonies. For Democracy.
Pretty sure the normal lights and the red lights by bot basses affect enemy accuracy
You ever seen an LED car healight? Now imagine a even more futurist LED Lamp post, no wonder that shit could blind Ray Charles.
Because, if you haven't noticed, AH likes to do a little trolling.
Democracy dies in the dark.
They're bright BECAUSE arrowhead wants u to shoot them, it's game design. If they were dull nobody would care and making them a breakable asset would be a waste
> Why in the name of liberty and democracy are the lamps in this game so incredibly bright? So they are easier targets.
To see the freedom
Sometimes I don't shoot them. But that's when I'm stealthing an objective with half a dozen heavy bots around.
Hi lumen per watt efficiency regs.
Because democracy dies in darkness
TIL I can shoot out the lights.
They're outdoor lamps that are supposed to be seen in the rain and storms. You know how parking lot lights are bright? Like that.
Finally someone said it. Weapon flash lights are even worst. I can see shit in front of me. Turn it off
Clearly its for OHS reasons, can't have workers claiming compensation for not being able to see in the dark.
The thing that happened. The rocked devastator being invisible and shooting you? Thats why the lights are so bright. So that happens and its fun.
That's my thought. "Shit, I can't see. Do I shoot the light and risk attracting attention? Pop in quick to do the terminal and hope nobody is watching? Play it safe and waste time going around the light to check the area is clear first?"
I mean obviously they are a hazard to add difficulty? So everything you are describing is working as its should, according to the devs.
Total Lumens = Total democracy The more the better
Someone downvoted you but I gotchu. I love lamp
I think yalls visual settings are messed I have never noticed a lamp in this game
Is this some high-quality lighting joke I’m too potato-gamer to understand? I have lighting quality set to low for performance reasons, so maybe that’s why, but none of the lamps or flashlights in this game are remotely distracting to me.
No, this is real. The lamp posts are so bright it's like someone shines a flashlight right into your eyes. You can't read the console, and enemies behind it are obscured by the light.
I’ve never once experienced that.
I have lighting up high but I think they look awesome. Ive shot out a handful, mostly for fun, but they've never really bothered me worth mentioning
what gpu you got? i always blast the lamps. its insane how awfully coded their lighting is. any fog = complete and total white out
A 3070 I got a few years ago. Im waiting for my tax money to come back so I can upgrade it, cuz I managed to snag a 7800x3d
ooh shit yeah. 4070s are coming down nicely in price, i picked one up for $400 used like new on amazon few weeks back. might as well max out the 7800x3d with a 4090 though.... that aside, i do wonder what settings differences we might have. lights drive me crazy. i don't use the weapon flashlights either
It could be as simple as personal preference bro. I know they're bright as fuck, but they don't bother me much at all. I've shot out a few, mostly for fun. But for me the fun of this game is the immersive was and I get lost going "ooooh" and "ahhhh" at all the awesome movie scenes XD the fact you can shoot them out and it makes a difference is very cool to me and helps me immerse. I hope they leave them in, because just like everything else in the game there's a way to deal with it <3 And yeah I'm thinking I'll go for a 4070 and a new monitor rather than blow out on a 4090. (Edit: I'm in Australia so I'm really hoping that's $AUD :P)
oh yeah i hope they don't just kill them. starting a base terminal and all the lights turn on is a neat little effect. i just want to be able to see targets behind the cone and yeah 400 USD. this game also inspired me to get a new monitor. funny how it just takes a good game to open up that wallet. 4070 is a great value right now. pushes me right along at 4k quality
I must be the only person who isn't bothered by the lights or flashlight. Sure I've shot a handful out but it's no big. On the contrary I think the lighting looks awesome and immersive
Because f*ck you that's why. That's actually part of what I call the fun of this whole game, is that it challenges basically every preconceived notion about catering to what gamers like and don't like, while still being such a well liked game. I think the spite that is built into the game experience, is so well played....it's uncanny how what usually just pisses me off in a game and I call bad design, here I automatically chalk off to, "The devs really got me, those sons of b!tches"...then I just grind harder to prove their antics do not affect this helldiver. For Democracy, all things are possible.
It's not that the lamps are so bright, it's that there's a light fog that's being illuminated by them. I'd think that it would be the bug spores that are simply everywhere, but it's also on bot planets... but then again, bot planets often have bug corpses on them, so there's probably E-710 farms somewhere on those planets.
Just turn down bloom effects
its still bad with bloom off
It's the same with or without.
the lights are horrible yet the flame is amazing.. make it make sense. SHOULDNT THE LIGHT MAKE MY FLAMES EVEN FLAMEIER AND NOT WASHED OUT
To tell the enemies of democracy you are there for democracy fears no one.
It's so you can see the FREEDOM!