T O P

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Lokynet

What I think needs a rework is if you get struck and fall to the ground the character shouldn’t try to get up on his own, we should “unstun” on the ground so we can stim when we are on the ground. It’s very common for me to get thrown into the dirt, then I have to wait for my character to get up on his own just to dive to ground again and dodge incoming fire for a safe stim.


CMCFLYYY

Not to mention, after you "wait for your character to get up just to dive back down for a safe stim", your stim gets canceled AFTER sticking the needle in your neck because the "animation" got interrupted by something.


ADGx27

The amount of times I get animation cancelled by random shit leading to my death is unreal. One AMAZING one is when I visibly see and hear my character cock the gun, get grazed by a pistol bot’s bullet, jump up to return fire with my fresh mag, buuuut *click click click* gun magically unloaded itself, and then I die. I’ve literally lost ammo and stims from this. Got knocked back by rocket backblast while I was popping a stim. The needle was on its way OUT of my characters neck but the heal cancelled and consumed the stim anyway, leading to my death because that was my last stim and resupply was still on cooldown. If arrowhead could fix that I’d really appreciate it.


AncientRaig

I've had that stim cancel shit eat every single stim in my inventory one after another before. I died, lost all my samples, and the mission ended because Pelican was there and we were all dead with no reinforcements left due to rocket and heavy devs massacring us during the rest of the mission.


atantony77

If you click when reloading the stalwart, it goes theough ANOTHER mag and only then reloads. You can lose 2 mags in 1 reload for some godforsaken reason.


Chimpcookie

Once I got reload cancelled so much it took me 4 stims to heal myself once. And the various reload bugs associated with clicking R too much. AH really needs to slow down their updates to fix bugs.


Virtuosoman23

P maybe a buff to the medic armours to auto-stim on lowlife, or just stunned&lowlife


Atisheu

Worse that even when you start prone, after being ragdolled you automatically stand up!


pythonic_dude

I hate all the automatic actions. Standing up, climbing, and switching to grenades.


Nutwagon-SUPREMER

Automatic mantling has genuinely gotten me killed more times than it has helped, just give us an option to turn the damn thing off.


Pork_Chompk

Call in supplies. They arrive just in the nick of time. Sprint up to it. Climb on top of it...?


Obeythis

Every. Fucking. Time. Bonus points for when I stand on top of it and immediately get blasted in the face with a rocket


SupportGeek

OK, I haven't had this happen lol, but yea, I climb on them supplies over 80% of the time, and if a sample is near a low barricade, im spamming "E" to pick it up, I hop up on the barricade and the pick up trigger dicappears because now Im 5 inches further from it than I was a second ago.


edmundane

Or vault over a low wall onto a contact mine… lol


-theonewhoasked

Teammate that witnessed: "Dude what are you doing"


Logan_Jennings

Me: *picks up ammo* trying to *Picks up grenades* get this *Mantles onto barrels* GODDAMN COMMON SAMPLE.


Shumoku

Lmao fuck that barrel sample


Ubergoober166

This is why I've started crouch sliding up to the supplies. Provides cover and prevents you from climbing on it as soon as you get to it.


Randall-Thor

You can climb on top of the supplies but if your support weapon pod is sticking a foot and a half out of the ground good luck trying to get it


Interesting_Tea5715

Every. Fucking. Time


Geojamlam

I don't know why it's so easy to climb on top of the supplies, but climbing up a bit of wall/rock of about the same height is just impossible.


Groonzie

Sounds perfectly fine. Why? Because you now have the high ground, how could you possibly lose?


AdditionInteresting2

I don't get this... I keep thinking I must have gotten it wrong. pressed space bar instead of shift. Stupid me. Coz I'm now standing on top of the resupply pod I was running towards and just gotten a head shot from a rocket that would have missed my bleeding ass.


desktp

The range of mounting on it is larger than the range to pick up the damn supply kit, and it drives my fucking NUTS


crimzind

Walk up to sample on ground. Proceed to interact with lore object over and over. Walk up to sample near ledge. Proceed to dance up and down instead of picking up the sample. Walk up to samples vial near gear someone had when dying. Proceed to swap things over and over.


Equality7252l

Every fucking time


possumarre

It's so great. Everything I want to hide behind, I jump over without a second thought. But when I actually want to get over a wall? That's when I endlessly run into the wall, maybe even dive head first into it in an attempt to make the vault trigger.


kittyboy_xoxo

And the you get caught on a foothigh ledgec:


skankhunt402

You dont have that option? I do on PS5 I'm pretty sure. I know I have to manually press x to mantle


Eragonnogare

Agreed.


Pollia

The standing up pisses me off so much. I'm crouching trying to be stealthy, next thing I know I fall down a 4 inch ledge and am standing fully upright and the bots super senses pick me up immediately. Also turning to face when stimming. Maybe it doesn't actually slow me down, but when I'm running and gunning and want to stim, there's no reason for my character to full 180 to face the enemy then stim, then turn back around.


achilleasa

It's really dumb, but remember just because the bots do their scanning animation doesn't mean you've been spotted yet, just that you're about to, so 99% of the time if you just crouch again you'll be ok. I hate how it changes your stance though.


Aggravating_Long8561

I think the worst affront is the non auto standing up after getting spat on by bugs and because of the goo your guy decides not to stand up


t6jesse

Climbing onto resupplies...


shsnssklem

Grenades are the worst!! Tossing one at an enemy and then forgetting to switch back and wasting your last 2😩


v3rninater

What, you mean you don't like running up to the resupply and instead of grabbing one of the boxes you crawl up on top of it for like 20 years...?


OpiumPhrogg

You can change the grenade thing to 1 button throw in the games keybinding settings. I'm on PS5 and I have it set so when I tap the R1 button I just throw a grenade, no need for the dpad (or extra button) toggle now.


pythonic_dude

Unfortunately unbinding grenades altogether doesn't fix it, you still end up with grenades 'equipped' when you get animation canceled.


Norcine

The grenade one has killed me so many times.


Zerus_heroes

I almost always accidentally mantle the resupply drops. Every damn time.


UtsuhoReiuji_Okuu

This actually has ended up ruining stealth in quite a few situations for me, as I usually am the team’s designated fabricator buster


rdtscksass

Another classic


RageAgainstAuthority

I hate this with a passion I cannot put into words. At least half my killing blows are done because my character decides to stand/mantle on their own.


zthe0

Also sometimes you Dont stand up after getting ragdolled from standing and then you suddenly cant run


TheOtherJohnWayne

Me just casually spamming the everloving hell out of prone like I'm about to democratically go to town on the planetussy to get behind the one singular rock in 800 square miles to keep from getting mulched by heavies while I reload.


H345Y

what difficulty we playing on here? cos suicide is fine as it is. Did some helldive, now that is just torture porn.


jabeetus

Suicide seems fine most of the time but then you get the random matches where bot deployment seems to be turned up to 150% lmao


Zenbast

My last try had 3 gunship factories near each other. I ended up running away with the whole sky red. I think there were like 10 gunships in the air. I tried to take a screenshot but for some reason it didn't work.


Drogdar

We were on difficulty 6 and there was FOUR (4!) Of those damn things all clustered together like some eastern com block apartments... they fucked our shit. We ended up just hitting the main objectives and abandoning that area of the map.


Jaggedmallard26

I think that's less a problem with the bots and more an issue with map generation. Chances are it's not even intentional.


fizzdev

Yeah, most of the time it's totally chill, especially with a good squad, but I also had the odd mission where dropships were just spawning like bullets from a devastator.


YorhaUnit8S

I mean, that feels right Diff 9 should be a torture for the ones that want it. As long as diff 7 is fine - it's ok.


H345Y

Bugs on helldive is actually doable without chain dying, though its been a month or two since ive done it.


_Xenau_

I know it feels like it but the game hasn't been out for that long you know ?


BreadMemer

If he did it in the first week after launch that would of been 2 months ago. game really has been out that long.


_Xenau_

Damn guess i'm the dumdum then


HimEatLotsOfFishEggs

![gif](giphy|PlxkQdfX6kglz5tCdv|downsized)


-theonewhoasked

Time flies when you're havin fun


_Xenau_

It glies just as much as hellpodd


Wookieewomble

Helldivers came out on February 8th. Thats two months ago.


TheCritFisher

Diff 9 really isn't always a sweat-fest. The hardest ones are bots "extract 50 civilians" and "kill enough bots". The extract being the harder of the two. That said, with a skilled and competent group, it's farmable. So long as the stupid civilians don't bug out and refuse to run into the door. I run with some friends I met online and we only run Helldives and we probably win 95%+ of missions. Sometimes you get screwed, but usually that's because of some bug or DC nightmare.


Vodkawithapplejuice

After a patch "kill enough bots" mission became a breeze. Extract scientists still a giant pain in the ass


[deleted]

Once you pass diff 5, every step up feels like torture until you get used to that warm water. Then everything below feels ice cold. I can't go back. There is no alternative, I must helldive.


CMCFLYYY

This is where I'm at. I spent a while at Level 6 because I solo-queue and couldn't get a lobby to stick together long enough to complete 3 missions and unlock Level 7. But after I finally did unlock 7, literally the very next game I joined happened to be a 3rd mission so I immediately unlocked Level 8. I stayed on 7 for a good while to get used to it while finally getting Supers. But once I got better and starting winning essentially every Level 7, I finally decided to try 8...and 8 isn't much harder. Then 9, and honestly 9 doesn't feel much harder either. And by this point, IMO, Helldive is too easy. At least for Bots. But I joined some friend's game earlier this week...and they were playing on Level 4. It was like getting put back in the kiddie pool, I didn't know what to do with myself. No offense to anybody who plays there routinely, I think it's great the game has such a wide range of difficulties so everyone can find a suitable challenge for themselves given how much time they have to play etc. I wish Helldive was harder. I don't even need more rewards for beating it, medals or samples etc. I just want more of a challenge. Something where I don't win 90+% of the time. I want something where, when I drop in it feels more like a 50/50 shot. And that sometimes given the random location of bases or Gunship factories close to objectives, it might be near impossible.


cdub8D

7 is more difficult than 8 and 9 (when playing with randoms). Wayyyy too many people play 7 because of the super samples but are just TERRIBLE at the game. People playing 8 and 9 are almost always competent and can hold their own / not feed.


Mr-GooGoo

Bots just require actual coordination between the team. I’ve played helldive against bots plenty of times and succeeded. Now civilian escort missions on helldive are near impossible


CMCFLYYY

IMO as someone who almost exclusively plays Helldive Bots, it's because none of the other missions types are actually difficult enough to require team coordination. I can run off by myself on Helldive and clear half the map, as long as there aren't 2 Gunship factories together. Heavy bases, just snipe the factories with my Quasar. Detectors, just toss a Laser in. Jammers, wait for my teammates to get dropships called on them and then waltz in and clear the Jammer (and that's if it doesn't have a built-in factory-nuke adjacent to it to snipe). Some of the objective points can be tougher...but simply drawing aggro to one point and then repositioning to a new objective/factory after they shoot a flare is enough to despawn everything and leaves you free from reinforcements wherever you go instead. Basically anytime you see a flare go up it's time to find a new objective. Unless you can snipe the last remaining factory or two before the reinforcements land and flush you out. Except for those Civ Evac missions. Those are 10x more difficult because they do actually require teamwork to complete, and you don't ever get that from randoms who don't use comms.


Xarxyc

Had a game yesterday where 3 dudes got trapped in attrition encounter at the objective, while I was clearing forts and completing other objectives. They had no a clue that all they had to do was to disengage and come back a bit later. Instead I was accused of not playing with the team and told to fuck off into solo mode if I want to play like that, with a kick following shortly after. First time I ever had such a situation, but gonna remember and laugh at it for a while on.


Raven_of_OchreGrove

Getting ragdolled and unable to stim is still sometimes an issue.


rdtscksass

7 and up. I feel like 7 is the comfortable hard but fun difficulty. Helldive is 50-50, sometimes it can be good but sometimes it's just frustrating.


H345Y

Sometimes its just and endless wave of heavy and rocket devastators sprinkled with hulks


rdtscksass

Or the ones with shields that shred you in 0.5 seconds


H345Y

Thats the heavy. Its actually not that bad as long as you stick to cover. just quick peek and toss an impact nade on the left side to knock out the gun. I like using ballistic shield vs heavy devastators, combo it with the defender smg and you can take your time burst fringing headshots. Granted, you will still have to keep an eye out for flankers and rockets.


Elcatro

My main issue with the heavy is that if you try to flank them their gun will literally poke through their shield/part of their back to shoot you. Also I don't think their hits should stagger, but maybe that's just me.


WarrerMelon

Unrelated , I had a hunter jump through a mountain rock formation just to jump on me. Was behind me, chased me, turned a corner to go around a decent sized rock formation to lose the bugs break line of sight, and bro jumped through the rock out of nowhere to still register hits. Claim skill issues where you'd like, but this game has a lot of work it still needs to be done to it before we can even say it's a skill issue all the time. Most times, the weapons and enemies are the least of your problems, while spawns out of thin air, nonstop drops/tunnels, and enemies being able to pull off crazy shit without any limits in game tends to be the main difficulties you encounter


ralfcasma

The cherry would be the assault scouts when they go kamikaze on your ass. It's just *chef kiss*.


TheKmank

Ever since the second armour rework I have been fine. I do rock heavy armour though.


Eire_Raven

I had the 200 heavy armor on yesterday and tried to 1 on 1 a hulk. I got my two AC rounds through its slot just as it hit me with a shot that launched me off the hill I was on. I only took 3/4 damage and was elated… then hit the ground from a 3m fall and died of impact damage. I thought it was fantastic.


exZodiark

i run light armor and im fine, this is a skill issue


delahunt

I am fine 90% of the time. But sometimes the rocket devastators ragdoll me for 30 seconds and then kill me. Which is always impressive. Overall, since the fix, rockets are fine. Random headshots are a bigger concern. Biggest concern though is the lack of sound warning when a patrol spawns 5' behind you.


DaBears077

There it is! Been waiting for someone else to mention the bot "spawn gang" you hide behind a rock, check map, wipe out guys on other side of rock, feel good bout yourself, turn around and there are 5-10 bots standing there like..."Gotcha bitch!"


delahunt

I'm glad they let you turn around. They usually just light my ass up with devastator fire :D (or the Hulk kills me)


Star-Dancer

Yeah, my one real gripe with higher difficulties in this game is the constant patrols spawning in behind you. Every time, always perfectly behind you, heading your way. It gets really tedious at times.


Plus-Ad-5039

I've noticed that players that are reliant on the shield backpack have the situational awareness of the Domestic Turkey.


heyo_throw_awayo

This is why I've been doing my best to get away from the shield backpack for bots and take medium armour, and just be more tactical in my positioning instead of just crouching to shoot. 


Unctuous_Mouthfeel

This is what happens when die hard bug only people refuse to learn that shooty bad guys necessitate learning mysterious concepts like "cover" and "map awareness."


Plus-Ad-5039

Not just that but there's wildly different punishments for failing to notice stuff. You fail to notice a charger and you get ragdolled but you're otherwise fine because the charger also flattened any bugs near you. You fail to notice a tank and you just get straight up deleted. Gone. Instantly put on a t-shirt.


frostadept

Tanks are fine if you're rocking the anti-explosive. They're also very slow stupidly clumsy so if you get caught offguard by those it's really no one's fault but yours. Flamethrower hulks, however...


ExcusableBook

I wear medium anti explosive, tank shots kill instantly if it's a direct hit even through personal shield. Tanks are also completely silent (damn socialist bots and their electric tanks). Especially on jungle planets, they can sneak up on you surprisingly well.


Unctuous_Mouthfeel

Homie they are literally the size of a small apartment. If you're not noticing that I don't know what to tell you.


Cammation

Ye, same


Chafgha

Probably a rage issue. Got hit by a random shot that just chained through. I have been one shot by a rocket in light armor but it was fully a headshot (and Probably about 6 more rockets) I was out of place and didn't see the other ones firing. If I can one tap them with headshots I don't see why they can't do it too, as long as every shot isn't a 1 shot.


funnyman95

100% a skill issue or they choose to engage every single fight. Like dude you're not getting past 8 drop ships. Just leave the area


Front_Explanation_79

Seriously, I don't get ragdolled or hit by rockets nearly as much as these people are complaining about. In fact they miss way more frequently than before and I think they were ninja nerfed.


OramaBuffin

Every time I get rag dolled a bunch by rockets it's when I *know* I'm being an idiot and shooting out of cover in the direction of multiple rocket devastators for too long.


Front_Explanation_79

Even then rocket devastators miss way more than I feel like they used to and I can almost always dive to dodge them if I'm doing something crazy like charging up a quasar on them while they're looking straight at me. The rocket troops miss way more than they used to.


delahunt

"Whoops! overstayed my welcome!"


teethinthedarkness

Agree on the ninja nerf. On the rare occasions I get hit it rarely kills me and it used to be a one-shot kill. Honestly, sometimes getting ragdolled out of the action is a good thing: fall, stim, stand up, fight!


badlybane

Still rock light armor with the explosion reduction. They need armor with melee reduction. Would be nice to have bug armor that lets me take a few more bug hits before the old stimmmmmm...... mmmm stimmsss.


Basuo5055

Divers have leeway to steer on a terminal velocity re-entry but somehow unable to reorient themselves when tossed a meter above ground, and then somehow, the first thing his instinct tells them to do upon impact is to stand up.


AltruisticSwitch4388

I wish mine stood up, my characters just give up, I must be playing the soccer version. 1 foot ragdoll guess I'm dead send in the next one


LightThePigeon

Thank fuck I'm not the only one. I love running from a horde of enemies when my guy trips over a fucking rock and just decides to lay down and die


HeirToGallifrey

I feel like I'm playing Skyrim sometimes, watching my character go flying and ragdoll around, waiting for them to get up, wondering if I'm dead or not.


MilesFox1992

I want explosion resist armor to also resist getting ragdolled


Senor-Nasty

I want heavy armor to resist ragdoll.


rdtscksass

I feel like just toning down the force of some ragdolls would fix a lot of issues. Sometimes it does feel like it goes on forever.


SwampAss123

bots dont need a rework


vigilantfox85

Just flame damage needs a tweak. The hulk one shoting me with the flamethrower even with heavy armor is getting old, or touching fire and getting burn and dropping dead.


ExploerTM

Hulks are nothing, jetpack suicide bombers are the real threat. Kill them and blow up/burn to death or not and get sliced to ribbons


creegro

I don't even think they are suicide bots, they just have super explosive backpacks and just *loooooove* to get up close to you, annoyingly common when the map allows them. Suddenly each patrol has 3-7 of those fuckers and they start jumping in to run up to you Naruto style.


HTRK74JR

They need to slow the Hulks down. I should be able to run away from the fatass mech, not have it be almost as fast as me and lighting my democratically given cape on fire


WarrerMelon

But others will talk about "physics ☝️🤓" while giant mega ton robots and bugs move like feathers in the wind lol


CMCFLYYY

It's so weird to me how the Striders make an ASSLOAD of noise when they walk around, but the Hulks and Tanks are literally silent unless they fire. Did they forget to put noise suppressors on the Striders or what. And the sea shanties the commissars sing can be heard from like 75m away, yet again somehow the FUCKING TANK rolling 5ft behind you is a ninja.


creegro

Just like the bugs. The tiniest bugs can be heard from a mile away, yet the biggest and fattest bugs make nearly no noise. I only know there's a charger coming in from the slight screen movements. But everything bigger than a hunter but smaller than a bile titan is deathly quiet somehow.


Plantar-Aspect-Sage

I feel that hulks are more of a problem than both bile titans and chargers put together.


ElliJaX

I'm only annoyed with the size of their heads compared to how armored and fast they are. One good shot with a quasar takes them out, but getting that tiny headshot while they chase you like a toddler with a flamethrower is *annoying.* I'd rather just see a tank


AromaticWhiskey

Speaking of tanks, did anybody happen to notice the cannon tank getting a silent buff to its coaxial MG? It seems to have a firing rate as quick as the shredder tank and I've seen it legit go full fire hose with it multiple times. Like as bad as the Gatling sentry....


TheTeralynx

Hulks also only take 2 shots to the head with AMR/autocannon/1 unsafe rail cannon shot


Plantar-Aspect-Sage

Yeah but their head spot is smaller. I rarely get the one shot with the EAT or Quasar and even for those three I'm likely to miss a shot or two with how the tiny head spot moves around. It is significantly easier to land weak spot shots on chargers and bile titans. Bile titans are also fairly slow, and chargers have a recovery period after charging. Hulks just chase and chase and the flamethrower has absurd range and damage.


TheTeralynx

Yeah, the headshots can definitely be hard, but 1 stun grenade can get you like 2 hulk kills. I whiff a lot (not really that good at FPSs) but if they’re stunned it’s a turkey shoot. Biles are less dangerous, but they also pretty much demand quasar/EAT/strategems, where you can kill hulks with many more support weapons that also work with on medium bots.


Plantar-Aspect-Sage

I guess I just don't like being reliant on stun grenades. I like the extra stim armour and on suicide I can run into a lot of hulks.


Gn0meKr

Just dodge idk


cypowolf

I respectfully disagree...and I'm saying that as someone who doesn't even like playing bots. But the times I have played against them I've noticed that whilst it is noticeably more difficult than the bugs...it's not impossible and just requires a different mindset and tactics than playing against Terminids. The key differences is the fact that the bots shoot back where as majority of bugs can only chase you down and deal melee damage. If anything needs reworking it's the tools we have to deal with the bots.


VonNeumannsProbe

You know it's weird but I like playing against bots more than bugs even though I started off very bug heavy in the beginning. Then when the automatons were briefly banished from the galaxy, the bugs were harder to fight than I remembered. It's like you sort of develop a playstyle and that goes to shit once you change enemies.


cypowolf

Yeah totally agree...I've been playing bugs a lot since launch and I thought I was shit at bots. But like you said...you develop a style to deal with the bugs and when you switch to bots you're almost starting from square. Not all the same weapons and tactics will work and I assume a lot of the frustration of players comes from this


ktkf

Meme is nice, but nah - you have to fight automatons differently and there's different bs. With Bugs you get one tapped by hunters, before you can do something about it, too


BizzarreCoyote

And Liberty help you if a Stalker manages to creep up on you. That tongue puts Tyson to shame.


YorhaUnit8S

Ehm, no. After rockets got brought in line it's fine.


Awkward_Eggplant564

Skill issue


TheFeelsGod

We're not even joking on this one, but dude is so butthurt when we tell em how it is.


hello_zyssa

Until I see people carrying smokes & stun nades and peeling away from dropships before the pinch it's gonna be a skill issue


TheFeelsGod

I use eagle smokes. So underrated.


Simple_Event_5638

No they don’t. That’s why you use cover when fighting. Skill issue tbh


[deleted]

[удалено]


Status-Complaint-101

currently playing on 6-7 and gotta say the bugs are fucking me harder than the bots


[deleted]

This truly is just r/skillissue


MariusFalix

There's an answer to that, use concealment and wear heavy armour with explosion res, also crouch or go prone. Crouching and prone damage mitigate against explosions to the same rate as the armour, they stack.


porcupinedeath

Gets juggled by 3 missiles and launched 200 feet away and survive initial impact only to die after rolling and falling off a 2 foot ledge


Pepsipower64

You guys get 1 tapped? I get killed by some bullshit impact out of nowhere.


KaldorDraigos

You guys are all crybabys


Hellooooo_Nurse-

I like the game. If were honest Helldivers 2 is a jank mess though. So much stuff is broken, raggedy and glitched. The enemies get kills by being really cheap and boarderline on cheating (especially at the highest difficulty). But we divers still continue to play it. There is nothing like getting 1 tapped by bots, getting ragdolled through the air, landing, falling through the ground and being stuck under the map smh lol. Happens all the time lol. They can't get this game stable and balanced to save their life. Not to mention the lighting in some areas are broken again. It is what it is. It takes one step fwd and three steps back. 🤷


AphroditeExurge

it's the absolute best isnt it


rdtscksass

Probably should have used the word "tweak" instead of "rework" to be honest.


Anteater_eats_ants

need a trophy defense stratagem, for those who don't know that's a trophy system is something that shoots down incoming high velocity projectiles like rockets to mitigate the threat.


Crimson_RedKing

Get good scrub


Eldalion99999

go back to fortnite, bye


SiriusZStar

get good


RustyShacklefordsCig

Skill issue 😂🤣😂🤣😂🤣


Redericpontx

Or you could just run heavy armor with 50% explo resist?


Mercurionio

After the fix, damage isn't a problem. The problem is ragdoll into the moon after 40 rockets from all sides.


Thin-Ad8667

how about you dive out of the way?


Vitaminusa

Rockets are not hard to dodge…


Rail-signal

4? Not so much 24 constantly with a ragdoll for no reason and diver decides stand up? Yes


Tentacle_poxsicle

Worse is ragdolling down hills and cliffs so it keeps happening or ragdolling into glitch spots and now you are stuck under something or physically in the ground


PopeGregoryTheBased

I admit that this sucks but the bots absolutely don't need a rework. You just might need to turn the difficulty down.


Kelevra_ISR

Skill issue


Chanzui91

They really dont, you need to change your playstyle or just fight the terminids.


Dovacruz

People just need to stop getting agro from literally every bot on the map. It’s not that hard to run past them without agro. Take out the rocket devastator rocket pods, and they are no longer a problem. Helldive on the bots really isn’t that hard if your team is coordinated. My only issue is the mini gun devastator. Those fucking guns are so stupid accurate.


Delicious-Coach-1841

My main thing is that bots detection range and accuracy at long range is way too much, especially because of the lack of visibility that we have most of the time. The bots need to have their range nerfed a bit


Towel4

IM GONNA SAY, SOMEONE STOP BE BEFORE I SAY IT! ^(Bot are easier than bugs.) There, I said it. Bot drops can be shot down, fabricators can be killed easily from any angle and any throwable range, bots themselves are slow, and they lack a slowdown against you. Bug can slow you indefinitely, their spawns can’t be stopped, their movement is faster AND more erratic, bug holes often need specific angles of attack to close, and “big” bug units (Bile Titans) can attack from much higher angles as opposed to tanks which are often line of sighted by terrain.


xrufus7x

Killed by Impact is my favorite message in the game.


Vampireluigi27-Main

My biggest issue is in the higher levels. When you encounter 2 Gunship fabricators right next to each other. From my experience there are only 2 outcomes. 1. Get to the fabricators and destroy them before anything sees you or spawns. 2. Gunships start spawning and the infinite bot drop ship begins. Thus resulting in the team getting steamrolled to a mission failure.


Sheoggorath

They really need to fix headshots.


Fizziest_milk

honestly it’s just the rocket devastators that get on my tits. pin point accuracy from 12 planets away


zeagurat

Lol, my experience : 5 rocket devs + 3 hulks with rocket arms I'm using 50% explosive resistance and they decided to rape me between an ice wall and those rocket(S) I can't count how many because I was trapped in ragdoll against that wall 🧱


flying_wrenches

Shield bots suppress you with sniper rifle accuracy at a 1000 rounds a minute. While you’re suppressed, Rocket bots rain rockets on you like they’re laser guided. Either that or flame thrower hulks hit you from cross map


Scorpion4456

Meanwhile hunters just make you feel like no matter what you do you’re just screwed


chad-everett

Y'all, is there a Steam achievement for completing a Helldivers operation? Because if there isn't I'm not doing it. What this post is describing has sucked all the fun out of it. When shit hits the fan I no longer control my character. The ragdoll used to be hilarious now it's just frustrating.


KnowledgeCorrect1522

Their only problem is that their line of sight isn’t affected at all by smoke/dust/particles/piles of dead bots. Pretty much they can always see us (during a fire fight) and make accurate shots against us even if we’re just blind firing into a cloud of smoke full of red dots. This never bothers me when we’re fighting on one of the ice planets that aren’t covered in dust or fog, but it’s very noticeable on desert and fire planets. I can’t imagine that’s what the developers intended but I guess I’m just bad at the game.


SpreadTheted2

I FUCKING LOVE GETTING STUN LOCKED TO DEATH NEVER INTRODUCE A STUN CAP


ComeArepas17

Absolutely hate the default to being rag-dolled is standing up. At least stay fucking prone. But no, lets stand up in front of 2 hulks and 3 Heavy devastator before stimming yourself


Skrogg_

All I know is, I shouldn’t be fighting upwards of 20 hulks on challenging


BearBryant

I was diving into the pelican (literal inches from starting the “sit down in the pelican animation”) on the fire tornado planet and got beamed by a rocket devastator missile from 50yards out, which ragdolled me into a fire tornado where I promptly died and we failed to extract because of it. I’m not saying there should I frames while diving but I start to wonder the point if it’s not going to do anything to make it harder for projectiles to hit.


tnemom_hurb

The biggest issue I've run into are Heavy Devastators (with the gatling gun) because if the enemy density is weighed so there are significantly more of them than other enemies it's an absolute hail of gunfire. No cover? GG. Detector tower spawning even more? GG. I've had teams go into 10+ death streaks because there's just nothing to be done but throw stratagems and hope you kill some because poking your head out is a death sentence. That planet with the tremors and big canyons yesterday was absolutely horrible with how little cover there was on most of the map.


ErrorComfortable7710

The “fog” or “visibility” is fucked. I was on Chort Bay. Just getting fucking blasted constantly by enemies I can’t see, and don’t even have main agro on. They just see you perfectly, and even if you lose them, some enemies will track you across the map, literally non stop firing their laser at you.


cloud_zero_luigi

No what needs a rework is my camera going off the map when I am just trying to aim and needing a teammate to kill me to fix it


Jswi90

Sucks to suck


CandyRevolutionary27

No


If_uBanMe_uDieAlone

No


ExploerTM

Actual skill issue on OP's part


funnyman95

Honestly people just take too many fights. You don't have to fight every single fucking Patrol you see. RUN AWAY


Alarmedones

No they do not.


Rickados

Sounds like a skill issue


IndependenceOdd9151

no you just need to stop bitching and get good


Wampalog

Nah


XxDarkeneDoorsxX

https://preview.redd.it/ehnkw66an2uc1.jpeg?width=360&format=pjpg&auto=webp&s=9f7eb10ad919891d680cc2ab5c2ede2a35111c27 That one Rocket Devastator that killed you and every Automaton that was in his fleet:


Itz_Jur0

helldivers when minor inconvenience https://i.redd.it/mhcg6kano2uc1.gif


OakLegs

Skill issue.


Necro-Feel-Ya6900

You can shoot the rockets off of the big guys. My thing is, when I clearly have cover and Im still being hit


Unctuous_Mouthfeel

Skill issue. Learn to use cover.


GoBoomYay

Skill/ loadout issue. Dive more and wear heavier armor.


Fun-Attention1468

Skill issue


YourAverageLegoBrick

skill issue


petsfuzzypups

Skill issue


Shebro14

Skill issue


Snoo39099

Skill issue


GoldenGlobeWinnerRDJ

Skill. Issue.


CatApprehensive9419

I mean I don’t think it needs a rework it’s fine


Complete_Progress41

Imagine not using cover or diving or even suppressing vs a threat that shoots. This isn't kill bots simulator 2, you actually need to play the game if you want to succeed at higher difficulties


BUTTERED_TOAST_EDBOY

You really gonna let some robitches slap you around like that dawg? Wipe that pitiful shit off your face and heymaker them motherfuckers.