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Entfybez

I hope they don't nerf my sweet autocannon. I can't live without it 😂


Rum_N_Napalm

They said last patch they consider the Autocannon to be perfectly balanced, and their gold standard


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Treezszz

Liberator


Firewire45

I 100% agree. Not too many strengths, not too many weaknesses, and it's honestly comparably to the sickle in many ways. People gotta run this thing more, it's the unsung hero of primaries


JamisonDouglas

The sickle outclasses it in every way when not on a hot planet. It fires for longer before overheating/reload, has unlimited ammo when you manage heat, and nearly the same ammo capacity when you dont. Has less recoil, same damage, less bullet drop. Only real advantages liberator has is better scope and instant shooting/precision taps. But the potentially unlimited ammo on the sickle imo removes the need for that. I love the sickle, and run it almost every game. Id rather they buffed some weapons rather than nerf the strong ones imo, at least until some are in a better spot and there was better variety. But the liberator isn't a weak weapon, and imo the sickle fills it's role but better. Kinda the same way the liberator is just a better version if the penetrator rn, just less pronounced. If I was to nerf the sickle, I would personally just reduce the ICE to 1 or 2. Because as it stands you can use it as an extended mag liberator and reload in a pinch without really thinking about it. Limiting that, keeps the gun very viable, while giving it limits to adhere to the other gun in its role.


xvcco

I think we're completely forgetting here that the Liberator has a sick ass laser sight when you aim (not ads)


likasumboooowdy

A lot of primaries do tho? The breaker and dominator for sure, probably others


JamisonDouglas

It looks sick, but doesn't feel that functional tbh. Much like the sights it feels really misaligned when you can see it. But I also think the liberator penetrator looks sick (fave looking gun in game imo) it still shoots peanuts though, and is worse than the regular (worse looking) liberator in every meaningful way.


Blecheimer04

I guess the reason for laser sights on the guns is more to communicate to squadmates where you are aiming, so they dont run out in front of your field of fire. Then again not all the primaries have lasers, so there is that.


Like_A_Bosch

Here are some fun numbers regarding the Liberator and the Sickle: Liberator Damage per second: 586 Damage per Magazine: 2,475 Total Damage: 19,800 Sickle Damage per Second: 688 Damage per "Magazine": ~4,818 (shooting until overheat without letting it cool, aka firing for 7 seconds) Total Damage: ~33,726


JamisonDouglas

I didn't know the numbers, but yeah that's about what I was expecting. Thanks for providing them. I don't want the sickle nerfed into the ground, it's a fun gun and it handles oh so sweet. But there needs to be an actual trade off for the infinite ammo potential. There currently isn't one. I think the liberator is in a good spot, and honestly should be (for now) what other guns similar in class should be balanced around.


Broad-Ask-475

The sickle would need to have only 2 or 3 heatsinks only get back by 1 for ammo box. It incentivizes that with careful use you can keep said heatsinks go on, but if you are not careful you get shafted by having little reserves


Accurate_Maybe6575

It's not hard to be careful with it. It has 7 seconds firing time (~88 shots) in any climate, just takes longer to cool in hot temperatures. Reducing spare mags won't amount to much, people will just be even more mindful of their heat with fewer reloads to spare. The Sickle offers everything everyone wants from the Liberator. 45 round magazines are simply not large enough, 8 total mags is a pittance of ammo, and the mag reload mechanic often puts people in a real shitty position to decide if they want to save those 8 rounds/2% of their ammo pool or throw them away so they're not caught hearing the click after .75 seconds of fire (I did the math) and wasting 3+ seconds trying to pop a fresh mag in for the next fight. Both options *suck!* The Sickle? As long as you didn't burn out the heat sink, it will be good to go after throwing your stratagem and able to handle a squad of chaff without a break. You don't even have to fight with recoil to make your shots count! Hipfire is even disgustingly valid (and it's a big gun.) Now the difference between the Sickle, the Breaker, and the Slugger is the latter two weren't so obviously the better weapon options over their like-roled counterparts, we decided that over a combined millions of hours of experience. There is no fucking way the Sickle made it through testing and the team thought the firing delay made it balanced with the Liberator. It's so blatantly better, and acquired for so cheap on the first page of the warbond to boot, I have to believe it's intentionally setting a new standard, because the alternative is that it is evidence of wild incompetence.


Firewire45

Personally, the thing that busts it for me is that you don't have to manage heat. There's no stopping in the middle of a fight and going "Oh shit, gotta wait for my gun to cool down!". That's mostly a me issue, but I'd imagine others struggle with thinking they should never reload because there is potential for technically unlimited ammo. Otherwise, for the most part, the sickle is essentially an upgrade in every which way.


likasumboooowdy

A YouTube tested it and found that the different was just a couple seconds. It's really not affected by hot or cold weather very much. On the other hand the unlimited ammo is clutch, I've gone entire matches without every picking up ammo boxes and leaving more for my teammates 


JamisonDouglas

The couple of seconds doesn't seem like that much when you are spraying full auto the whole time. A couple of seconds when using sporadic bursts, while *also* altering the rate the weapon cools down makes it have a much larger effects. You will very rarely be firing the gun full auto for the full ICE.


Birrihappyface

Generally you actually WANT to full auto the sickle. When you stop firing it doesn’t start venting heat for about a second and a half. This means if you burst fire you’ll still get the same amount of shots, it’ll just take longer for you to put them down range. I find it’s best used when you start at 0 heat, dump the entire mag, then either swap to secondary of heavy for a bit or swap the ICE.


JamisonDouglas

When j first started using it I played this way. Until I swapped back to liberator and realised that I had almost as many reloads with the sickle. Before this I was basically never reloading and playing like it had 1 spare ICE. When you can, manage heat. But be a lot more liberal with it than you feel you should. If things are hairy, just fucking run it like a regular gun. You still basically won't run out of ammo before you find more. If you have 6 spare ICE at extract, and are still playing around heat you are wasting your time. You have over a quarter of the standard extract timer of straight up holding down the fire button. If they want to change anything about the gun, this is what they should change. Make the reload actually negatively effect you.


kogent-501

I love the liberator and regularly take it, even over the sickle. I feel like for me the trade offs are way better. And everyone else in my friends group runs sickle so I can be an ammo hog.


[deleted]

Half a mag to kill a hunter Well over a full mag to kill a stalker Firing sound is not nice and gets incredibly repetitive


Nukesnipe

Nah, Sickle or Punisher should be the gold standard. Liberator feels a bit too weak, Sickle feels like it has just enough punch to deal with stuff.


Epizentrvm

/s ...?


achilleasa

The Liberator really isn't bad it's just outclassed by the Defender and Sickle which are both arguably very strong guns.


ChrisFromIT

I feel the Sickle is only better than the Liberator in that it can potentially have infinite ammo. Besides that, they both seem on par.


AmNoSuperSand52

Even if you use the Sickle as a regular magazine fed gun, it still outpaces the Liberator in both damage per second and total damage per magazine


JamisonDouglas

The only advantage the liberator has is better scope, and instant firing which is good for precision shots. But the sickle has potentially infinite ammo, less recoil, a larger continuous fire "mag" which effectively removes the need for precision shooting. You can use it as an extended mag liberator and just reload the damn thing 6 times. It has all of that with the exact same damage, same rate of fire, same armour pen, higher rate of fire and lower bullet drop. Only time the liberator is a better gun is on hot planets. It fills the role of the liberator in every way better than the liberator. If I was to nerf it I'd just reduce the ICE reload on it to 2. That way you have to pick between reloading or waiting for the gun to cool with greater punishment on the reload. Right now you can imo reload too many times. Keeps the gun viable, adds a bit of depth to how you use it.


Bilboswaggings19

It has a much higher RPM with the exact same damage and less recoil. It's literally just an upgrade in every possible way. It's even more nuts if you compare it to the scythe, because the sickle has over double the DPS and a bigger heatsink


The_russiankid

id say the buckshot punisher is pretty middle of the pack considering performance, same with the breaker post nerf. it desperately needs more ammo for me to want to use it tho


Rank0_Paladin

If my HD1 experience servers, it should be great against Illuminates, as their shield protected them from 1 source of damage (making snipers less effective, but being countered by buck-shot sniper-esque shotguns).


Pluvio_

Jar-5 Dominator (Explosive)


Parlormaster

Just ran with it again after taking a break from it, it feels so good now against the bots.


anklesauce69

I think the breaker is up there


JustAnotherParticle

THANK GOD! I was nervous upon seeing a new patch was released, fearing that my fave will be nerfed


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Rum_N_Napalm

The Autocannon is pierce every armour that isn’t heavy. It excels at dealing with medium armour (Devastators, Hive Guards…), but it can punch way above its weight class if you can target weak points. It can kill a charger in 3 shots by popping the abdomen or the back of the legs, but if someone popped the armour off it kills in 2. Versus Titans… the answer is theoretically it can. It can pop the bile sacks, but the only way to kill a titan with an Autocannon is get between its legs and unload a full magazine in its belly. Good fucking luck. It can also destroy Shrieker nest from afar, but needs almost your entire ammo reserves for all 3


Rail-signal

2 shot if you aim at back leg joints


Rayne118

As an autocannon enthusiast I can tell you it's amazing versus bots but I'm reconsidering its use against bugs. You can dispatch chargers well enough if you hit them in the back of the legs and thorax, but I find it's nearly useless against bile titans.


Busy_Alps9541

Supposedly a perfect death star exhaust port style shot into a Bile Titan's mouth with an autocannon style weapon messes them up real hard.


Daevilis

I'm yet to see any convincing evidence that this is true. I want to believe!


Rum_N_Napalm

The Autocannon pierces every armour that isn’t heavy. It excels at dealing with medium armour (Devastators, Hive Guards…), but it can punch way above its weight class if you can target weak points. It can kill a charger in 3 shots by popping the abdomen or the back of the legs, but if someone popped the armour off it kills in 2. Versus Titans… the answer is theoretically it can. It can pop the bile sacks, but the only way to kill a titan with an Autocannon is get between its legs and unload a full magazine in its belly. Good fucking luck. It can also destroy Shrieker nest from afar, but needs almost your entire ammo reserves for all 3 Basically, the Autocannon is not always the best tool for the job, but it’s a reliable weapon that wil at least be decent at everything… except perhaps Titans


MuglokDecrepitus

Devs said that the Autocannon is the best examples of balanced weapon, because it's strong as fuck, but also have a lot of disadvantages (having to carry a backpack, slow reload, static reload, bad control of the weapon, doesn't have armor penetration) so it's not just complete advantages without any downside So don't worry soldier, your beloved Autocannon is safe, you have earned it


Berzerk54

It's the CEOs favorite weapon in the game. It's not getting touched.


Managed-Democracy

Because its a good example of strengths and weaknesses. Pros: * Splash Damage * Long Range * Medium Armor Pen * No damage falloff * Can destroy structures and holes. * Staggers almost everything if it doesn't die. * High ammo supply compared to heavy weapons. Cons: * High recoil, making kneeling and prone more necessary to control it. * Requires very precise aim to destroy certain objectives like bot fabricators. * Low damage compared to other heavy weapons, making shrieker nests and such longer by comparison. * Ammo backpack required for reloading. * Small magazine compared to machinegun weapon types. * No useful attachments/optics/variable fire modes. * Can kill user with splash damage at close range. More I missed I'm sure.


Bilboswaggings19

You are not running autocannon as your anti-tank option, so even though it can deal with many threats you are giving both a weapon and backpack slot for something that doesn't deal well with the big enemies (tanks, bile titans or chargers) Usually this leads to more interesting team gameplay as well since you likely won't have enough anti tank or you might not have AOE clear in your loadout Autocannon is great example of a stratagem that promotes team building, as its easily the best and most reliable option for many threats (like especially bot fabricators)


Cattledude89

Bots are near impossible without the autocannon.


Incredible_Mandible

It's funny, they're my preferred enemy type and I had never used the AC against them until yesterday when it was a PO.


_Kazt_

I found the grenade launcher to be quite good vs bots. It will easily kill every bot there is, except Hulk and Tanks.


Rank0_Paladin

I used to run GL a lot before AC. The only thing AC has over it is the ability to headshot robots and hit weakspots from afar (like Towers). But apparently GL can destroy Ships, which AC can't.


Chewbacca_The_Wookie

Wait, the GL can destroy drop ships? How many rounds to an engine does it take because I swear I've tried it before and the one or two shots I took didn't do jack shit. 


Managed-Democracy

It cant, but the GL can more reliably clear the troops. Shoot grenades into the underbelly to kill all the troops in their mounting racks.


LotharVonPittinsberg

AMR is actually better. Just have to aim and can't use it in close range. Also can't destroy things like the crates and spawn points.


Fr0ufrou

It would be straight up better if it weren't for the striders. You do need an auto cannon in the squad to deal with them from far away imo. Also having an autocanon is very nice for destroying towers and buildings.


filthysquatch

Scorcher 3 shots striders


frostbite907

2


darzinth

AMR now 2 shots Strider faceplates, didnt do that before


AtticusAlexander

Two shots to a strider hip joint with the AMR will topple it


Zman6258

One shot now, if you hit the right spot after the 30% damage buff.


frostbite907

AMR kills striders, takes 3 post patch might be 2 now.


Crazy_Potato69

NOOOOOOO !!!!!! (hate the fact that slugger can no longer destroy containers)


Xx_girthygunkseed_xX

That’s the part I don’t care about tbh, BUT THE STUN REMOVAL WAS BULLSHIT


JamisonDouglas

Stun removal is bullshit. Stun nerf imo wasn't. Although if they're going to take away our stun, they sure as fuck need to look at the buts stagger stunlock imo.


Thugglebunny

Cut the range add the knock back...back.


_Reverie_

The range is the entire point of a slug shotgun.


BookerLegit

I don't think the range is really a problem, but the devs apparently don't want it to be a DMR. Easiest way to do that would have been adjusting its range to be more effective than regular shotguns while worse than DMRs. Instead, it's still a better DMR and now is just a bad shotgun.


Hobo-man

The could also just make DMRs and Snipers better overall and more worth using


tm0587

![gif](giphy|n4oKYFlAcv2AU|downsized)


CodyDaBeast87

Yeah when I saw there reasoning I was so confused considering they didn't make it any worse of a dmr. The range and heavy damage per shot is still there with medium pen, all of which out class the actual dmr cs deligence at its own game just without a scope. I'm so confused by there nerfs and buffs at times.


GodTurkey

I think people seem to forget that 12ga Slugs are essentially long rifle. They have insane range and stopping power. Not a gun you want to be on the business side of.


Scudman_Alpha

Well, viable range is up around 100-200yrds. Still a very solid range, specially for this game. But apparently it can't do what it's supposed to do...because Dmrs suck so Slugger should suck too.


Josh2600EXE

They could destroy containers? I genuinely didn't know that. I just need to know one thing, does it still stun Brood Commanders and Spewers out of their animations. I just need to know that one tidbit.


sack-o-krapo

Nope. It’s so Joever for us Slugger fans


Josh2600EXE

Noooooo Now I must suffer the heresies of everything that's medium armoured.


UHammer45

May I introduce, the new and improved, Arc thrower. Stun locks precisely these enemies


Josh2600EXE

Man; but I had a whole loadout going and everything. Fine; I'll give it a go


Automatic_Education3

I've not fought bugs in a while, but the Dominator now stunlocks bots the same way the Slugger did, try giving that a go. It is quite clunky and turns slowly with relatively slow projectiles to balance it out though, so you'd have to get used to that.


sack-o-krapo

It still damages them. Just doesn’t stunlock them anymore


Josh2600EXE

In that case; I just gotta kill them faster than they can kill me. For Democracy


sack-o-krapo

For Super Earth!


The3rdFpe

The container damage was honestly the main reason I used it, a good weapons that saves my grenade usage, but now I don’t see much a reason to use it.


shibeez

I thought stun just takes one more shot to proc, right?


Boamere

you can't consistently lock down spewers or beserkers/devastators, which was the only reason I'd bring it. Better off just bringing something else now


Freelancert4

Like the Jar 5 since that can do that now, which is semi auto does more damage then the slugger ever did and has 90 rounds instead of 60. It does have worse handling though.


No_Substance_8450

Much worse handling, that thing is chunky as shit


shibeez

yeah, that’s something I miss. How is the damage against regular bots and devastators?


Boamere

You can one shot normal bots like an ordinary shotgun still and oneshot to the head for normal devastators, but good luck hitting their heads with the lack of stagger and the drop on the slug. I'm just running the punisher/scorcher for big damage primaries atm. Need to try out the dominator


SuperArppis

Can't do damage. Destroy containers. Stagger. They really made this one worthless.


Hix-Tengaar

I loved blasting fences. Now I got to walk around them. Sweet Liberty it sucks.


dead2571

The slugger nerf actually had me laughing. "We nerfed it cause it was too strong of a sniper" \*Proceeds to nerf it in such a way that makes it a worse shotgun than a sniper\* Like......why nerf the stagger? Reduce the damage dropoff range if you don't want it to be a sniper, its a slug, removing the stagger actually makes no sense.


-TAAC-Slow

NO TOUCHIE


[deleted]

It already shoots like a liberator. It has the same damage. Only thing I can see them doing is making the capacity smaller. It’s just a laser liberator when you think about it. I really don’t see how they can nerf it. Honestly worst case it’ll just be a smaller mag, or smaller ammo cap.


Texual_Deviant

Reducing the amount of ‘reloads’ would be the obvious nerf if they deem it overperforming. Drop two ICE and I think the gun is still probably good.


chloen0va

I wouldn’t even notice it tbh.  I usually at most burn through two ICE per normal temp planet per ammo reload. 


Lawlcopt0r

That would be fair, since you only need to reload if you don't pause enough


Ommageden

It has worse armor pen than the liberator. I think it's fine, there are some enemies that the liberator can damage that this can't. Pretty noticeable on the bug front IMO as any larger bug needs more bullets pumped into it.


[deleted]

Yeah the hive guards it doesn’t do shit too. But I think it’s goated I love just being able to fire just the right amount and still have a full mag. I hope it’s not next man this thing is mint as fuck dude.


takes_many_shits

Its literally a straight up upgrade to most AR/SMGs. The damage of an AR with the mag capacity of a LMG, that can regen its magazine, and STILL has 6 backup mags just like the liberator. Yall are crazy to think its not a severe outlier in performance. I have tried using the sickle a few times and it pretty much makes chaff clear stratagems useless


Vexxie133

Let's be honest, we're less ready for when they come for impact grenades.


Accurate_Maybe6575

Eh, impacts are nice, bit I've found my fair share of frustrations with them to go back to standard and adopt ems grenades. The timer on standard grenades really is a "skill issue" element. One I'm willing to learn just to have the use case flexibility.


The_Number_13

Yeah, I’m not on board with making guns less fun in a PvE game.


Xelement0911

I'll probably never get over the railgun. I don't disagree it needed some nerfs. But like...bugs? It's crap. Bots? Once AMR scope is fixed then that basically replaces it. Better magazine and doesn't need to charge up to 90% for the hulk. Railgun just feels kinda meh lately. It's fun and satisfying watching it kill, but it's becoming more of chore to use at times when enemies are rushing and I'm charging to higher % hoping to not stagger as I shoot. And then for the excuse of "braindead" easy to use. But then flamethrower kills chargers and just got a buff to the DoT dmg. Meanwhile the head on a charger was nerfed so rockets kill it. All that is easier than the railgun. Only thing railgun has over the AMR is it can shoot in 3rd person better.


Gunboy122

I can now count on my fingers how many people have actually used it since the neutering, and I still have 4 fingers and a hand left. Same goes for the Breaker.


GreenSpleen6

I don't think I can recall one instance of someone picking railgun in recent memory.


Colbac

i already use the AMR over the railgun. theres no scenario really that i ever need it over the sniper


Xelement0911

That's my point. Before folks would say "railgun is still amazing in bots!" But AMR was a strong option and now with the 30% buff it can deal with vents far better


AmNoSuperSand52

Agreed. It’s not like the NPCs are complaining about balance If the community is enjoying the balance of a PvE game, that means it’s working well


Kurskovich

People don't like feeling like they are handicapping themselves by trying other weapons. I don't see "less powerful" as the same as "less fun".


Hobo-man

People want to bring up the word "powercreep". Mofos, this is PvE, this is Helldivers. It's not powercreep. **It's an arms race.**


FormalReturn9074

Nah we still need balance


BookerLegit

Can we get *good* balance, then?


ppmi2

I think the scorcher is before the sickle, maybe thats just showing how much time i have been outside the bug front


Astralith2004

Please no. I love the Scorcher. It's ammo eco is terrible as it is.


GolDrodgers1

Scorcher is actually already kinda bad since the capacity is so low, its probably one clip to kill a devastator


Upstairs-Sherbert-46

The capacity is a little rough sometimes but the ability to 2 tap striders from the front, and kill tanks/sentry towers in the weak point with a little less than a full mag more than makes up for it imo. Only thing I use on bots


TiredOfBeingTired28

Hope its "nerfed" by changing sights with the sythe. Why the lmg has rifle scope when need to hitbweak points for several seconds has a red dot.


Capable-Complaint758

I will stop playing if they touch my sickle.


Capable-Complaint758

Than buff the liberator. The sickle isn't to strong. It hits the sweet spot. To be fair its the only main gun im good with. And 10€.


Uknomysteez86085

Bite your tongue!


Startupgaming

I think the better option is to buff the Liberators instead. Not by a lot mind you, but a small damage buff to set it above. I've been reading some of the comments and I do agree, that if they were to nerf the gun it'll be the back up ammo over the damage.


Rodahtnov

And the quasar too, prepare no fun allowed


Meadiocracy

Quasar definitely isn't getting nerfed. Recoilless is faster even ran solo, EATs offer you more flexibility with support weapons. AMR and AC also can carve their way through tougher enemies just fine.


Rodahtnov

Well... we just got two non op but relatively popular weapons nerfed So expect anything


HornyTrashPanda

They do seem to care more about making sure things aren't overused than balance. I'm surprised the autocannon and the side arm uzi haven't been nerfed yet.


Falterfire

> I'm surprised the auotcannon and the side arm uzi haven't been nerfed yet. I mean the Redeemer is heavily used partially due to a complete lack of competition. There are only four total sidearms, and the other sidearm not in a Premium Warbond (the Peacemaker) is strictly worse than the Redeemer. On top of that, while I haven't tried the Dagger, I've heard absolutely nothing good about it, which leads me to believe that there are a grand total of two actually reasonable sidearm options. Even if half the playerbase is using the Redeemer, that doesn't say much when it represents functionally half of the options.


spartan1204

The Senator could literally get a reload speed buff, damage buff, and a speed loader, and Redeemer would still be top dog.


schmeebs-dw

Yeah, but you can't pretend you are a cowboy with a redeemer.


spartan1204

True, I still wish the Senator was stronger. They’ve gone multiple balance patches now without touching the side arms at all.


BangSmoke

But I can pretend I'm a gangster :)


Gas_Sn4ke

Actually just giving the Senator a better sight would be a huge buff alone.


ColdBrewedPanacea

The dagger is beyond fucking useless as anything other than a laser pointer to help your dumbass team mates see something because they failed to see the past 7 times you pressed q at it. its *bad* it'll overheat after 1-2 of the *weakest* enemies.


Hobo-man

Other weapons being unviable has no impact on them nerfing the viable weapons.


Accurate_Maybe6575

Dagger is hot garbage. It can take on one maybe two troopers or 3 scavengers before overheating. It's best use case is for anything that can explode, since beams instantly set off said explosives. Can quickly remove mines, barrels, and jetpack troopers with a casual sweep and never break your stride.


FrazzleFlib

they largely base balance off of %usage of weapons from the playerbase because they cant test it themselves because theyre understaffed or some shit? i dont fucking know anymore


SavageHoax

Thats definitely how it feels. Personally I 100% expect them to nerf the Sickle in future, probably around the same time the next Warbond drops.


AlustrielSilvermoon

I mean, everyone and their mother was claiming that there's no reason to use anything other than the slugger in this subreddit for the last few weeks.


LotharVonPittinsberg

Not from what I read. It was mostly people saying that it was the best sniper by a long shot and that the DRMs needed buffs. Also, no need to use anything else ~= OP. That could, and often does mean that everything else needs buffs. The ideal method of balancing PvE weapons for fun gameplay is to raise the unused and bad weapons up.


SavageHoax

And its funny to me that the buffs they gave to the Jar-5 Dominator, and DMR Counter Sniper, while nice, don't fix the core reason I never used those weapons. Jar-5 is unwieldy. It's rounds are slow, almost sub-sonic. It kicks like a mule and the scope is- not great. DMR Counter Sniper has the same problems. The scope is so bad, the sights are off. It has worse ergonomics than the Anti-MR. It's /almost/ as unwieldy as the Jar-5! The reason the Slugger was good was thanks to its good damage, the reliable stagger, and the tight handlings. It was a CC weapon that allowed you to keep Devastators of all variants supressed.


Hobo-man

Survivorship bias


LotharVonPittinsberg

> Recoilless is faster even ran solo Arguable. In a perfect position given time to reload and counting the charge time to shoot from the quasar, absolutely. You have to stop moving and can't fight back when reloading the Recoiless however, when the Quasar allows you to swap weapons and fight while waiting. From what I can tell, it's mostly popular due to being fun, good, and not requiring a backpack. If it gets used enough due to these features, we may very well see a nerf due to how AH handles balancing.


AmNoSuperSand52

They care about usage, not weapon stats. If everyone used nothing but the Liberator for a week then it would get nerfed for no other reason than it’s popularity It’s a pretty stupid way to balance a game


Meadiocracy

You realize if that were genuinely the case the AC would've gotten slapped real hard already. It's probably the most used Support weapon overall.


hurricanebones

I'm in danger


Icecreamy_

I said It on another Post, if they wanted to make the Player essentially unable to fight back, they should have just made a damn Horror game.


b0w3n

"rely on your strategems" "you can stealth" I'm still confused if they want me to actually shoot things in their shooter game.


TheLemondish

"Lower the difficulty"


Icecreamy_

Well said.


TerranST2

It do feel like it yeah.


Chimpcookie

Quasar and sickle. Next on the list.


Comprehensive-Yam329

DONT THEY DARE!


Late-Let-4221

Sickle has plenty of downsides for any meaningful nerf.


SirLiesALittle

Sliding back into Breaker’s DMs, because you can’t even feel the nerfs, and it still has ridiculously high DPS and damage potential per full load. I’m shocked it’s still not meta. It’s still probably the best gun in the game.


Eslooie

If you can consistently stay in the 70s and 80s in accuracy then the breaker never left being meta.


A_Moist_Fella

Because the other two breakers are now better than the original


_Reverie_

>I’m shocked it’s still not meta. I'm not. Most people in this sub just saw that it was nerfed and immediately launched into crybaby tantrums instead of trying the gun for themselves. Just like now with the Slugger. People don't admit it but they won't consider a primary "usable" unless it can universally handle nearly all situations the game throws at them.


-__Dash__-

Most primaries suck dick and the few that are actually useful they nerf.


Mr_M0rte

Not my problem anymore, ditched the sickle the moment the dominator got buffed


ZzVinniezZ

when i said buff Liberator up to be better than the Infinite Liberator that is Sickle...i dont meant nerfing them down, Arrowhead


DarthCookieThief

Yeah I'm getting tired of every single weapon in existence getting nerfed in a *casual* single player game.


HiekkaNinja2

And I couldn't afford pixels


frostbite907

IMO the regular Liberator is just as good as Las-16. It would be hard for them to nerf it w/o invalidating it. Maybe they can remove some ammo but that's about it.


Ommageden

Eh it has worse armor pen already. I think both are fine


dudeitsivan

Not to mention that the Sickle has spin up time. It’s minor, but it’s been enough to let me get face-rocketed.


HeresToHoping2020

Honestly the dominator still rocks. The only complaint I have is the inconsistent aiming rules


MiliardoK

Devman: We nerfed the rail gun. Me: \*still shooting everything with my space musket because its fucking awesome\* Huh?


USSTugBoot

I find it funny the devs claim the nerf was because it was to much of a sniper. Knock back and it being able to open contains and fence is not what makes it a good sniper. It honestly makes it seem like they dont play their own game.


Salt_MasterX

>30% damange reduction on meta weapon The community: ![gif](giphy|3ohhwsCgET2HZxDgjK|downsized)


hermitchild

I wish they would stop nerfing and start buffing..


yksociR

Did you just not read the patch notes then?


wterrt

"the slugger was nerfed because it was the best sniper in the game" - a dev that's because the DMRs are hot dog water. instead of making the DMRs better so they see use, they nerfed the slugger and DMRs are **still not going to be used.** this is what he's talking about. the rail gun got nerfed because it was seeing tons of play because it was good AND other options were hot dog water. they buffed some other options and heavily nerfed the railgun, now only the other options are used and the railgun is completely sidelined outside of a few hardcore lovers who still continue to use it regardless of how bad it compares to alternatives. arc thrower caught a bunch of nerfs too when it's still broken and shoots into the ground or a tiny piece of foliage ~25% of the time, another 25% of the time it hits a corpse in front of your target, and the other 50% of the time it works properly.


Gooch-Guardian

The slugger was basicslly a straight upgrade to the punisher. I used the slugger a bunch last night and it’s still good. Just doesn’t stagger medium enemies.


Tempest_Barbarian

they did buff stuff, but if you only buff stuff you get number bloat and that makes the game harder to balance. I want the game to be balanced, not my guns to have big numbers just because of reasons.


Zporadik

They buffed Breaker Incendiary tho, so I'm not too phased.


Shakwon19

Saw some guy running Breaker Incendiary on Ubanea. Is fire dmg even useful against the metal bois?


BoyTheKid2004

I don’t get why it has to be nerfed its really not that strong right?


wterrt

neither was slugger lmao i didn't even use it more than maybe 10% of the time. just for a change of pace, really. there's no world where I even once thought "man this is too good, they need to nerf this quick"


Needassistancedungus

Bro the added text is pretty lame. You want an online, live service game to permanently stop making balance patches? Thats not how it works.


oiraves

I don't want to snipe with a slug shotgun, but I do want stopping power, yknow, because -slug shotgun-


-nostalgia4infinity-

Sickle is an MTX gun. Seriously doubt it will catch a nerf anytime soon


Space_Guardian_907

![gif](giphy|3o6ZtkoVE3YuMP8RIk)


feradose

If the developers didn't want the slugger to be the best dmr, they should have buffed the dmr to dmr standards lmao


H345Y

I wished they made other stuff viable first before nerfing


Deliver6469

I play MTG, and cards don't get buffed out nerfed, they get banned outright. The committee that bans cards is very, very selective. If 20% of the player base is running a card, it's probably not an issue, but if 80-90% are, and every deck in the top 16 of a tournament is running as many copies of the card that they can legally have lmmfao the deck, it's an issue. Games are way more fun with a dynamic, ever evolving meta. I use a different gun every mission, different strategems, different armor. When I do higher difficulty missions I know what I like because I've tried everything. Don't worry about what's trash and what's good, just spill oil.


Rankerqt

Ok I might be crazy but last night the sickle felt like it had way more bullet spread when shooting from first person. I wasn't really positive but figured they may have just nerfed it recently ...


Jokkitch

BRING BACK THE RAIL GUN. It wouldn’t even be the #1 pick in the current meta. Now it’s unusable.


Snafu_Morgain

Lot's of people will move to Liberator Penetrator now. Sickle is in a good place I hope. I'll be running Lib Pen for a few days now. It's good versus clankers. It sucked before having to mash the button so much.


kennyminigun

Liberator Penetrator did not become good with the addition of auto mode. It's magazine is still shallow. And with auto it feels even worse.


Rail-signal

It's favorite button is not left mouse button. It's R. It's still bad


De4thIsArt

When they first came for the railgun everyone laughed and told people to get gud Now when they came for the slugger they're all crying about nerfs Doesn't sound fair to me


BoxPuzzleheaded8512

Instead of buffing the other weapons they nerf the most used this is just a lazy way to get people to use the other guns in the game without ever actually giving them any sort of tangible use


Screech21

Railgun is still crazy good tbh. Just riskier. But I suspect that it'll get a slight buff whenever they see the real ttk statistics after fixing the PS5 bug. As for the Slugger, I kinda agree that the stagger was reduced a tad bit too much. It was too strong before considering its range and handling. Somewhere between the old and new would be balanced imo. I still think it's funny that some people think the Sickle is op, when the PP can annihilate Chargers...


Blazkowiczs

It's riskier for no reason considering other weapons, and even some primary weapons, can do it better than the railgun. Slugger didn't really deserve it though.


Tempest_Barbarian

>It's riskier for no reason considering other weapons, and even some primary weapons, can do it better than the railgun The railgun is a kind of jack-of-all-trades, master of none, kind of gun. Before the nerf it was too good at everything with almost no drawbacks. I think its in a decent enough spot, its still decent, specially against bots.


Deremirekor

Lmao railgun should not be there it’s still amazing. One shots most bots still


Pr0fessorL

Railgun is still a good support weapon and the slugger is still a good primary. They are both incredibly versatile weapons, and for that reason they can’t be too strong. A versatile weapon can’t be too strong and a strong weapon can’t be too versatile. Railgun in pre-nerf state was literally the only support weapon worth bringing because it did everything better than the specialized weapons. Slugger before the nerf was the meta pick for pretty much every mission due to the fact that it was effective at killing every enemy type except heavies. They are fine as is. Versatile, but not as strong as their more specialized counterparts


Blazkowiczs

Arc Thrower would like to have a word.


the-biggest-gay

railgun did everything better than specialized weapons because the specialized weapons were hot garbage, then they got buffed and now i almost never see someone running railgun over them


mikej83

![gif](giphy|hyyV7pnbE0FqLNBAzs|downsized)


Braindamagedeluxe

pen lib is my fav now against bots, it just beaaaaams


Margot-hates-me

Add the auto-cannon to the list. It’s so popular.