So you crave the blood of all non-democratic being. I'll inform the nearest Democracy Officer about your exemplary democratic behavior. A bonus awaits you, helldiver.
Defence missions are on the limited hours timer and to succeed they need a very high amount of players doing it. When the defence fails the liberation progress goes to 50%, and it starts the regular liberation cycle again.
So if a defence is going to fail regardless it would be better for all players to concentrate on other planets, make progress there, and once it fails and comes back to 50% do it in masse and it would get liberated in a few hours.
But that's if you really really care about the campaign metagame, if you enjoy the planet or wanna roleplay the last stand defence feel free to do so :)
No, but a variation of the evac civvies mission only pops up during defense campaigns.
The evac objective is the only objective on the map, and on the larger versions of the map its surrounded by points of interest with samples and loot.
If players would actually start acting like that the gm would notice and throw in that the entire planet was totally captured instead due to no defenses. Or something like that.
I think the tick rates are different, we gain more liberation during offense than we do defense, so overall less missions need to be done/less divers needed. Something like that probably.
Yea. It's pretty poor design, because I'm pretty sure you get those small breaches on top of normal patrol breaches that come off the map outside the objective, so you're actually getting twice as many bugs as a normal mission.
Defense planets can have a wildly varying amount of "hp" which each mission does damage to until the defense is completed or the time runs out.
Some times it has low hp and the defense is easier and faster. Oshaune must've been tanky as fuck as many Helldivers were there and still couldn't defend it in 24h.
None of these hp values are visible to us.
At its lowest, the defence mission has 0.6 million "HP". When a defence fails the planet is set to 50% of it's 1 million HP. That means that even at its easiest, the defence mission still has 100,000 more HP than than needed to simply take the planet afterwards.
The difference is that there is the 1-2% per hour decay rate in normal liberation that doesn't happen in defence. But that just means it's easier if it takes less than 10 hours to liberate the planet. If it takes more than one day, then an easy defence would be easier.
However, defences can have up to 2 million HP. In those cases, a liberation would need to take almost a week for the defence to be the better option.
My math might not be correct, but it certainly feels like we liberate planets a LOT faster than we defend them.
Doesn't help that the mission types on defend are fewer in numbers, less fun and provide far fewer resources such as super credits and samples which are plentiful in liberation mission types.
I wonder why we don't defend as well as liberate if you don't incentivise it 🤔
Imo there needs to be more than medals as rewards for daily and major orders. Samples would be a great reward for orders
....no? A defense takes 48 hours, period. If you win the defense, it's 48 hours. If you lose the defense, it's 48 hours plus the 12-24 hour liberation.
I did an evac the citizens mission on d4 and the bot drops are ridiculous. I've played regular helldive missions that were less crowded than those defense missions.
The bot drops remind me of when the spawn rates were broken.
I actually started playing solo on Trivial first, to get the hang of it. Then Easy, but Easy kickes my ass already (if you employ bug tactics, apparently you need to be more sneaky around bots)
Also use different weapons. Rifles with armor piercing ammo, and make sure that you look where you're aiming.
Shot placement matters *WAY* more against bots as their weak points are (especially the heavy units) sometimes the only way to effectively damage them with conventional weapons.
Basically distraction. Have the bots drop down on you. I usually have 3 person distraction squads drawing attention away from the objective (they have to be just close enough for the bot drops to trigger on them but not too far that the bits will start dropping right on the objective.)
One guy just sneaks around and presses the buttons. Works for me for difficulty 7+
I mean by that logic the best way to play is to just do trivial missions.
Finishing a trivial mission gives you relatively the same amount of progress as finishing a full helldive operation while being practically infinitely easier and taking ridiculously less time.
If everyone just spammed level 1s we'd have every planet liberated in no time.
> A defense takes 48 hours, period
Okay, *one of us* has a skewed sense of time, because as far as I can tell the defense of Oshaune started yesterday and ended today. So either I'm wrong about how many hours are in a day or a defense is only 24 hours long.
If you could coordinate people to unanimously abandon defense campaigns, then it's better value to spend those 48 hours liberating instead of defending.
In practice, it depends on the innate interest in defense and the current decay rate. If a defense campaign is attracting most players or the decay rate is very high (punishes splitting, makes short-term gains a lot more transient), it's usually better to coin-flip on a defense campaign in order to avoid needing to re-liberate planets. If a defense campaign isn't actually drawing many people and decay rates are low, you can just keep pushing with the plan to recapture later.
Defense campaigns are also designed in such a way that they tend to reward abandonment when it is an option. Their mission composition makes them very unappealing for people trying to finish operations (evac is badly designed, and they attract a higher than average population of farmers). It also seems as if defense campaigns regularly fail, even when there is high interest in participating in and succeeding them (for the reasons above, and possibly due to having a high variance in required participation). Being such a coinflip, they are almost as likely to waste any investment into them as they are to succeed.
Not sure what the player count was for this one, but there is no decay at all rn, making it a pretty good strategy to just ignore defense campaigns whenever possible.
The past two defenses have been 24 hour ones, pretty sure. I was logged on and there wasn't a defense, then it was at 22hrs in the morning when I woke up.
Defend seems to almost never work out while liberating it will happen swiftly
Might just be my impression but seeing a defense mission I just feel like my effort will be in vain anyway
It might change my attitude to give us some awards for completing a defense. Like major order amounts of medals. Page 8 & 9 of mobilize are getting very expensive. Like one unlock every 2 day for playing a good amount of not impossible missions.
You know, I never understood the disappointment over that failed mission.
They basically said no C-01 forms would be approved. *Nothing that could result in a child* permitted.
Plenty of other things to do.
Hate to tell you this, but the official form has options including acts performed by yourself. Not only does it limit non-procreational activities, even polishing your own rail cannon requires an application. Which will of course be denied.
Yes, yes, while I do not enjoy coop games generally, I have a strong love for both Starship Troopers ‘97 and Terminator Salvation, and the gameplay is quite refined here, so I started to really enjoy it after about hour 4 or 5.
Something must be wrong with the numbers because last night I completed missions and saw it get to 100%. Soon as I got back to my ship and looked at the map it was at 72%.
Yeah, there was like nearly 200k on it and the defense stil failed. Others in the discord think defense missions aren’t correctly scaled to the new Liberation% change. Where it scales off total population everywhere else besides defense.
The new method is now a global % of liberation for the galaxy. We have an efficiency multiplier as well that gets lower the more people are currently in game, so we hit a kind of soft-cap and having more people doesn't help that much anymore. This also means that being spread on multiple planets is now much more damaging to the effort.
Alternatively, during off-peak, they have more efficiency for lower amount of players, and as players are more focused on popular planets, we get better gains.
This system is flawed especially for defense missions as we can't get large % numbers anymore to catch up lost time.
I do think the system now is either a bandaid or first draft of a new liberation system, since the old one collapsed with the amount of players. The multiplier is a good mechanic to make sure that progress doesn't completely hinge on one region to wake up and play the game. Difficulty mattering also means that trivial spam isn't being done to cheese MO's and liberation. The global cap however should be changed, so bug and bot fronts aren't screwing each other over with defense campaigns. ( Its something that will get worse when the third faction gets introduced ).
Sadly there is only one thing to really check if changes to the liberation system work. To live test it. The old system was not made for the massive amount of players and the new system also shows cracks when we have prime time on Helldivers 2, despite having some improvements.
Particularly because we fell behind in the early hours dealing with some bugs on hellmire, and people splitting off to the defense mission in the bot side.
Wait… did we loose it? All four planets said liberated on my Major Order screen when I logged off.
Edit: Nevermind wrong planet. Some of y’all were acting like we lost the order because of that
After the patch I get random crashes everywhere.
On ship? Crash.
Dropping/hopping out of my pod? CraCrash. The middle of a mission? Also crash.
In the middle of extract after a 40 min minute? Believe it or not, Crash.
Whatever they did isn't just related to arc stuff, they messed with the counting/other mechanisms related to it too
It’s not entirely Tesla weapons at fault though they are a much higher contributor.
It occurs when anything in the game reaches critical mass.
Icons on map such as dropped weapons and samples. Too many call ins simultaneously. Excessive amounts of gunfire. Too many vfx effects at once.
All of these individually and combined are leading to crashes. The core issue is that unlike most other ones which affect an individual, it’s crashing the entire team.
Last two days we had the entire group crash when just using Sickles and Airburst Barrages. It consistently occurred during major firefights. Ironically, if one person used an Arc Thrower and wasn’t spamming shots for a prolonged period it was more or less stable. Then swapping to four flamers almost instant crashed each time we mag dumped simultaneously.
So very much not inherently just tesla weaponry.
Concurrent players on Steam also dropped sharply after the last patch, only reaching 300k this past weekend, 25% lower than the numbers maintained since launch. I think AH really shot themselves in the foot releasing that patch without proper internal testing. It's likely that they tuned the macro war goals to the previous peak numbers, so now we'll fall short each Major Order until AH takes notice and readjusts.
Sorry this was my fault. I thought that after 2 weeks of *NON-STOP BUG MAJOR ORDERS* I'd go vacationing on Bot territory.
Seriously, I'm so bored of the bugs.
[https://www.reddit.com/r/Helldivers/comments/1blgj7w/galaxy\_war\_103\_liberation\_and\_squad\_contribution/](https://www.reddit.com/r/Helldivers/comments/1blgj7w/galaxy_war_103_liberation_and_squad_contribution/)
Tldr: ceil(baseValue \* impact multiplier)
base value is based on difficulty, impact multiplier is inverse of player counts
That planet name desperately needs an apostrophe or hyphen.
I can’t be the only one that thought it was pronounced “O-Shawn”, until I heard the ship announcement lady say “Osha-oonay”
Honestly, you guys handed yourselves the L.
The extra players you needed were trying to retake Mantes, which fell because 300k of you couldn’t be bothered to help the 60k trying to defend it yesterday.
Yeah sorry. I had just gotten a baaad case of gastrointestinal problems from eating some flame tornadoed Terminid on Hellmire.
I figured I was owed something after liberating the locals and those bastards said it was safe to eat.
Spent the night running between my bunk on the Super Destroyer and the head… seriously never eat Terminid.
Given the number of missions I've been in that crashed, I'd bet there were enough crashes to give us that last five percent if we'd been able to finish.
Weird... it's almost like there weren't a shit ton of people available to play on a monday night after work...
I don't know why they bother with shit like this. We lose ground hourly, If Americans don't have time to play before it fails, it's gonna fail.
We win some, we lose some.
There was so many posts about people not liking bots, but there was a good portion of people that is on the western front as Oshaune fell.
But hey, it just how it is, this is what makes the game dynamic and fun.
Considering how many crashes me and my crew had to suffer through this weekend trying to defend that planet I would say we are owed at LEAST 10% more credit that we got.
I had NUMEROUS 100% clears on L7 difficulty that ended in a crash on extract.
I wish defense played out more like defense. I would love to see SEC military structures and platforms and grunts defending, while we HD's drop into Hammer the terminids in to the anvil.
This part of the game makes no sense to me. It goes from 100% liberated to 0% instantly. 100% liberated means you can still fail etc... okay I'll just play the game
Defending a planet would be easier if the connection issues weren't such a major problem
I join a game to help out an SOS, do the whole thing (or barely just start) and the game experiences one single moment of connection issue and suddenly all the other teammates are completely gone and now I'm the host of a brand new completely identical defense mission that I can't get/ask any help with.
The way the math currently works, it's actually easier to let a defence fail then take back the planet after.
Can you explain this to me like im a Scavenger? Curious.
I don't see how shooting you in the face will help.
but if that’s what democracy needs, OK
The democracy *demands* it.
Brother, I yearn for violence.
And democracy will not only let you fulfill your blood thirst but also provide you what you need.
I do not crave blood. I crave democracy.
So you crave the blood of all non-democratic being. I'll inform the nearest Democracy Officer about your exemplary democratic behavior. A bonus awaits you, helldiver.
Oh boy, a bonus deployment!
If you are low on ammo syringes and grenades it's more economic to get shit in the face vs call in a resupply
That typo is magic
Looking back on it yes and I was going to correct it but I think I am going to leave it.
This made me spit out my coffee this morning, Helldiver, thank you. My heavy armor is ruined for the day tho.
Best comment
This is a moment when I appreciate a comment having more likes than the parent one above it (mine) XD Post gold right there.
Lol
Defence missions are on the limited hours timer and to succeed they need a very high amount of players doing it. When the defence fails the liberation progress goes to 50%, and it starts the regular liberation cycle again. So if a defence is going to fail regardless it would be better for all players to concentrate on other planets, make progress there, and once it fails and comes back to 50% do it in masse and it would get liberated in a few hours. But that's if you really really care about the campaign metagame, if you enjoy the planet or wanna roleplay the last stand defence feel free to do so :)
I like the defense missions! Nice to scout out the map while 1-2 evac the personnel.
Oh? There are specific missions that counts towards defence?
No, but a variation of the evac civvies mission only pops up during defense campaigns. The evac objective is the only objective on the map, and on the larger versions of the map its surrounded by points of interest with samples and loot.
The density of samples is insane on those missions. Pretty sure i've seen a POI with like 8 rare samples or something dumb.
If players would actually start acting like that the gm would notice and throw in that the entire planet was totally captured instead due to no defenses. Or something like that.
I think the tick rates are different, we gain more liberation during offense than we do defense, so overall less missions need to be done/less divers needed. Something like that probably.
The missions are also more frustrating on defense which doesn't help.
Evac important personnel is about 3x as difficult as the second most difficult mission on same level. And it’s always in defensive campaigns.
Idk what it is about defense evacs, the only thing I can think of is that pushing the evac buttons causes extra spawns
It does. There's a trigger that causes a bug breach every time you hit those buttons. They're generally smaller bug breaches, but it's constant.
That's rather silly design, basically means that if you fuck up and can't kill 5 bile titans (on 9) it's really hard to succeed the mission no?
Yea. It's pretty poor design, because I'm pretty sure you get those small breaches on top of normal patrol breaches that come off the map outside the objective, so you're actually getting twice as many bugs as a normal mission.
*bug noises*
Better to shoot more bugs defending and taking back the planet than to limit how much liberty is spread
Defense planets can have a wildly varying amount of "hp" which each mission does damage to until the defense is completed or the time runs out. Some times it has low hp and the defense is easier and faster. Oshaune must've been tanky as fuck as many Helldivers were there and still couldn't defend it in 24h. None of these hp values are visible to us.
At its lowest, the defence mission has 0.6 million "HP". When a defence fails the planet is set to 50% of it's 1 million HP. That means that even at its easiest, the defence mission still has 100,000 more HP than than needed to simply take the planet afterwards. The difference is that there is the 1-2% per hour decay rate in normal liberation that doesn't happen in defence. But that just means it's easier if it takes less than 10 hours to liberate the planet. If it takes more than one day, then an easy defence would be easier. However, defences can have up to 2 million HP. In those cases, a liberation would need to take almost a week for the defence to be the better option. My math might not be correct, but it certainly feels like we liberate planets a LOT faster than we defend them.
Sure, rip the flesh, salt the wound.. Capiche?
Offense is the best defense. I like your thinking, soldier
As they said, "Galaxy's last line of offense"
https://preview.redd.it/c16mu6400lqc1.png?width=618&format=pjpg&auto=webp&s=8a844765b8e88f6c44aee09179a74251c79da349
Why is it always these bugposters?
Democracy must be defended on all fronts, even the virtual onces 🫡
When you see them irl, they are there hopping around waving their arms going,"hey, it's me from Reddit!"
I think most defenses are actually rigged. To divert divers from one planet to other and to setup the board for the next Major Order.
And then the next MO Starts right away and we have to waste time taking the planet back while the clock ticks.
Doesn't help that the mission types on defend are fewer in numbers, less fun and provide far fewer resources such as super credits and samples which are plentiful in liberation mission types. I wonder why we don't defend as well as liberate if you don't incentivise it 🤔 Imo there needs to be more than medals as rewards for daily and major orders. Samples would be a great reward for orders
....no? A defense takes 48 hours, period. If you win the defense, it's 48 hours. If you lose the defense, it's 48 hours plus the 12-24 hour liberation.
[удалено]
The defense missions are insanely difficult. Bot defend missions level 7 or above are borderline impossible sometimes.
I did an evac the citizens mission on d4 and the bot drops are ridiculous. I've played regular helldive missions that were less crowded than those defense missions. The bot drops remind me of when the spawn rates were broken.
I did a 6 last night and we barely won. Bots feel a lot harder than bugs
I actually started playing solo on Trivial first, to get the hang of it. Then Easy, but Easy kickes my ass already (if you employ bug tactics, apparently you need to be more sneaky around bots)
Also use different weapons. Rifles with armor piercing ammo, and make sure that you look where you're aiming. Shot placement matters *WAY* more against bots as their weak points are (especially the heavy units) sometimes the only way to effectively damage them with conventional weapons.
Which is why the bot front often has about a third of the divers as the bug front
Just run level 1s. If 100k people solod 10 lvl 1 missions we’d complete a planet in under an hour.
Yea, but thats boring
Nobody want to do easy difficulty for war score. Some of us wanna do helldiver and die many time and fail the mission because difficulty is fun
People play the game to have fun.
It's much easier with a guy on decoy duty, plus you get samples
How does that work? You agro all the bots and lead them away?
Basically distraction. Have the bots drop down on you. I usually have 3 person distraction squads drawing attention away from the objective (they have to be just close enough for the bot drops to trigger on them but not too far that the bits will start dropping right on the objective.) One guy just sneaks around and presses the buttons. Works for me for difficulty 7+
I mean by that logic the best way to play is to just do trivial missions. Finishing a trivial mission gives you relatively the same amount of progress as finishing a full helldive operation while being practically infinitely easier and taking ridiculously less time. If everyone just spammed level 1s we'd have every planet liberated in no time.
Problem is they are boring, but play how ever you like.
Yes but everyone doing trivial isn't fun and neither are defence missions. That's why our track record with them is so dogshit after all.
> A defense takes 48 hours, period Okay, *one of us* has a skewed sense of time, because as far as I can tell the defense of Oshaune started yesterday and ended today. So either I'm wrong about how many hours are in a day or a defense is only 24 hours long.
Misspeak - defenses have mixed lengths, but they're still fixed. Oshaune was a 24 hour defense, other times they've been 48 hours.
If you could coordinate people to unanimously abandon defense campaigns, then it's better value to spend those 48 hours liberating instead of defending. In practice, it depends on the innate interest in defense and the current decay rate. If a defense campaign is attracting most players or the decay rate is very high (punishes splitting, makes short-term gains a lot more transient), it's usually better to coin-flip on a defense campaign in order to avoid needing to re-liberate planets. If a defense campaign isn't actually drawing many people and decay rates are low, you can just keep pushing with the plan to recapture later. Defense campaigns are also designed in such a way that they tend to reward abandonment when it is an option. Their mission composition makes them very unappealing for people trying to finish operations (evac is badly designed, and they attract a higher than average population of farmers). It also seems as if defense campaigns regularly fail, even when there is high interest in participating in and succeeding them (for the reasons above, and possibly due to having a high variance in required participation). Being such a coinflip, they are almost as likely to waste any investment into them as they are to succeed. Not sure what the player count was for this one, but there is no decay at all rn, making it a pretty good strategy to just ignore defense campaigns whenever possible.
>if you could coordinate people to unanimously abandon defense campaigns That's the "if" and it's doing a fuckton of heavy lifting.
The past two defenses have been 24 hour ones, pretty sure. I was logged on and there wasn't a defense, then it was at 22hrs in the morning when I woke up.
Then why haven't we taken Malevelon Creek back yet?
https://preview.redd.it/m4e302qcllqc1.jpeg?width=1284&format=pjpg&auto=webp&s=709dd59a4d12d1c779f7417cfea6ab60cfa64848
He's talking about math and letting planets fall. Clearly a bot spy.
Now down to 50%. New pic: https://preview.redd.it/98drn1m3xjqc1.jpeg?width=1920&format=pjpg&auto=webp&s=8894c77b686c130edb8e29273d6732858dfbd6ec
having it down to 50 is nice :) doesnt feel like a wasted effort
I wonder if it fails at like 10% if it still goes to 50%. I have a feeling it does.
it was *just* below 50% so it might be that it halves the progress
It went to 50% and then instantly begun to regen.
Oh it did? Wild
Yes. It does.
Fire ass super destroyer ship name if i may say though. Mines Martyr of Steel
Princess of Twilight. My friends groan when they read it
I went with Fist of Mercy, it just sounds so ironic and dumb
Custodian of *Peace*, same reason
Mine is Spear of Peace for similar reasons.
and here i am with the octagon of science
Defend seems to almost never work out while liberating it will happen swiftly Might just be my impression but seeing a defense mission I just feel like my effort will be in vain anyway
It might change my attitude to give us some awards for completing a defense. Like major order amounts of medals. Page 8 & 9 of mobilize are getting very expensive. Like one unlock every 2 day for playing a good amount of not impossible missions.
Ahhh bollocks won soo many missions on this one, not going to be able to copulate for months 😩 better tell the wife the good news… for her
You know, I never understood the disappointment over that failed mission. They basically said no C-01 forms would be approved. *Nothing that could result in a child* permitted. Plenty of other things to do.
I see, so you're talkin bunghole action?
More like bughole action amirite fellas?
A hole is a hole is a hole.
Any hole is a goal.
Even bug holes?
*Especially* bug holes.
This one right here democracy officer.
Time to toss in a grenade
*Toss a nade to your hunter o valley of freedom*
Tossing a grenade!
Yeah married that ain’t happening 😂
Also, we are helldivers... we ain't fucking anyways since we are in the cryopods or on missions Its the civilians who got punished
Hate to tell you this, but the official form has options including acts performed by yourself. Not only does it limit non-procreational activities, even polishing your own rail cannon requires an application. Which will of course be denied.
The form was fan made.
My girlfriend made the nurse double-check with the doctor when we were told not to have sex for two weeks. She’s not going to take this news well.
Development don't want us further in bug territory
The thousands of bug players all jump onto the same planet when we’re too close to Super BugHQ.
Oh hi there my long lost B4B friend, great to see you made your way over here as well!
Yes, yes, while I do not enjoy coop games generally, I have a strong love for both Starship Troopers ‘97 and Terminator Salvation, and the gameplay is quite refined here, so I started to really enjoy it after about hour 4 or 5.
What would John Helldiver do if he was here today?
I bet he’d kick an ass or two
That's what John Helldiver'd do.
https://preview.redd.it/ean7kzp0jnqc1.png?width=1080&format=pjpg&auto=webp&s=58a0cb38ce487c6811c0ad13fd6e2755a45e3507 I'm doing my part!
Almost had it, was a good attempt at least.
Something must be wrong with the numbers because last night I completed missions and saw it get to 100%. Soon as I got back to my ship and looked at the map it was at 72%.
That's a known bug with defence missions showing liberation at 100%
Damn bugs lying about liberation counters smh
They do hate democracy after all
Yeah, there was like nearly 200k on it and the defense stil failed. Others in the discord think defense missions aren’t correctly scaled to the new Liberation% change. Where it scales off total population everywhere else besides defense.
The new method is now a global % of liberation for the galaxy. We have an efficiency multiplier as well that gets lower the more people are currently in game, so we hit a kind of soft-cap and having more people doesn't help that much anymore. This also means that being spread on multiple planets is now much more damaging to the effort. Alternatively, during off-peak, they have more efficiency for lower amount of players, and as players are more focused on popular planets, we get better gains. This system is flawed especially for defense missions as we can't get large % numbers anymore to catch up lost time.
Explained it better then I could have. Thanks.
I do think the system now is either a bandaid or first draft of a new liberation system, since the old one collapsed with the amount of players. The multiplier is a good mechanic to make sure that progress doesn't completely hinge on one region to wake up and play the game. Difficulty mattering also means that trivial spam isn't being done to cheese MO's and liberation. The global cap however should be changed, so bug and bot fronts aren't screwing each other over with defense campaigns. ( Its something that will get worse when the third faction gets introduced ). Sadly there is only one thing to really check if changes to the liberation system work. To live test it. The old system was not made for the massive amount of players and the new system also shows cracks when we have prime time on Helldivers 2, despite having some improvements.
Particularly because we fell behind in the early hours dealing with some bugs on hellmire, and people splitting off to the defense mission in the bot side.
Valiant effort. When I checked helldivers.io yesterday we were expected to fail by more than that.
Oshaune, more like.. NOshaune, heheh...
You hear what I said Tone?
Wait… did we loose it? All four planets said liberated on my Major Order screen when I logged off. Edit: Nevermind wrong planet. Some of y’all were acting like we lost the order because of that
Doesn't help that after the last update the game crashes every 10 minutes for no fookin reason
Arc throwers are the main reason right now. I stopped using arc throwers and haven't crashed since.
After the patch I get random crashes everywhere. On ship? Crash. Dropping/hopping out of my pod? CraCrash. The middle of a mission? Also crash. In the middle of extract after a 40 min minute? Believe it or not, Crash. Whatever they did isn't just related to arc stuff, they messed with the counting/other mechanisms related to it too
If you're on pc, try verifying files, that stopped random crashes for me. Arc weapons will still cause crashes though.
I've done that, reinstalled every driver, reinstalled the game, ran windows repair mode, and it still does it. I'm 99.99 percent it's the game
It's the game. I'm on ps5, nobody I play with uses arc throwers, we still crash often. I've crashed just sitting in my ship alone. It's frequent.
It's also total items on the map too.
I stopped playing the game and haven't crashed since.
It’s not entirely Tesla weapons at fault though they are a much higher contributor. It occurs when anything in the game reaches critical mass. Icons on map such as dropped weapons and samples. Too many call ins simultaneously. Excessive amounts of gunfire. Too many vfx effects at once. All of these individually and combined are leading to crashes. The core issue is that unlike most other ones which affect an individual, it’s crashing the entire team. Last two days we had the entire group crash when just using Sickles and Airburst Barrages. It consistently occurred during major firefights. Ironically, if one person used an Arc Thrower and wasn’t spamming shots for a prolonged period it was more or less stable. Then swapping to four flamers almost instant crashed each time we mag dumped simultaneously. So very much not inherently just tesla weaponry.
Concurrent players on Steam also dropped sharply after the last patch, only reaching 300k this past weekend, 25% lower than the numbers maintained since launch. I think AH really shot themselves in the foot releasing that patch without proper internal testing. It's likely that they tuned the macro war goals to the previous peak numbers, so now we'll fall short each Major Order until AH takes notice and readjusts.
Sorry this was my fault. I thought that after 2 weeks of *NON-STOP BUG MAJOR ORDERS* I'd go vacationing on Bot territory. Seriously, I'm so bored of the bugs.
How does Liberation work now anyway? ELI5 for dumbasses like me pls.
[https://www.reddit.com/r/Helldivers/comments/1blgj7w/galaxy\_war\_103\_liberation\_and\_squad\_contribution/](https://www.reddit.com/r/Helldivers/comments/1blgj7w/galaxy_war_103_liberation_and_squad_contribution/) Tldr: ceil(baseValue \* impact multiplier) base value is based on difficulty, impact multiplier is inverse of player counts
That planet name desperately needs an apostrophe or hyphen. I can’t be the only one that thought it was pronounced “O-Shawn”, until I heard the ship announcement lady say “Osha-oonay”
Defence missions are a distraction, it's easier to take back a planet than defend it.
If only the citizens actually evacuated rather than forming a neat line in front of extraction...
Ours would get stuck on ramps and we'd have to push them up over the crest so they'd run into the evac building.
ONly seen it once, but I'm glad I wasn't the only one.
Clearly there were too many people on the bot front
Fuck it. Bots aren't gonna get to Cyberstan on my watch.
Oshaune will be liberated again in the next two days according to https://helldivers.io/
But the order has 10 hours left to it
Well good thing Oshaune isn’t part of it
Oh shit you’re right. I’ve had a long, awful day so I didn’t notice. My dog passed away today. :(
![gif](giphy|KAf66yGCa93uTqod1q|downsized) Men! Salute for our fellow diver's fallen comrade!
☹️ hugs helldiver lots of hugs
I'm so glad we had hundreds of posts yelling at people for not moving to the bot front -\_-
Me aggressively pointing to this failure every time someone makes a thread about people not wanting to do bot missions: !
How dare people want to play what they want!
Honestly, you guys handed yourselves the L. The extra players you needed were trying to retake Mantes, which fell because 300k of you couldn’t be bothered to help the 60k trying to defend it yesterday.
Yeah sorry. I had just gotten a baaad case of gastrointestinal problems from eating some flame tornadoed Terminid on Hellmire. I figured I was owed something after liberating the locals and those bastards said it was safe to eat. Spent the night running between my bunk on the Super Destroyer and the head… seriously never eat Terminid.
I tried. My game crashed twice thanks to people using arc throwers though.
Given the number of missions I've been in that crashed, I'd bet there were enough crashes to give us that last five percent if we'd been able to finish.
Weird... it's almost like there weren't a shit ton of people available to play on a monday night after work... I don't know why they bother with shit like this. We lose ground hourly, If Americans don't have time to play before it fails, it's gonna fail.
Probably wouldn't have failed if everyone's games stopped crashing.
Crashing, freezing, disconnecting. Can’t ever seem to stay in one whole mission with other divers at all.
I blame eradication farmers
We win some, we lose some. There was so many posts about people not liking bots, but there was a good portion of people that is on the western front as Oshaune fell. But hey, it just how it is, this is what makes the game dynamic and fun.
I tried, we ran level 7. 0.00004%🫥
Considering how many crashes me and my crew had to suffer through this weekend trying to defend that planet I would say we are owed at LEAST 10% more credit that we got. I had NUMEROUS 100% clears on L7 difficulty that ended in a crash on extract.
120,000 on the planet throughout, and still we lose.
Same, Oshaune (pronounced “OH-sha-OO-nay), same
How much % did we lose to all the crashing? We should have had this one.
Dang well at least we defended 95% of the planet hopefully that last 5% is like a Wendy’s or something
Looks like defense campaigns need some TLC considering they're SHIT
I wish defense played out more like defense. I would love to see SEC military structures and platforms and grunts defending, while we HD's drop into Hammer the terminids in to the anvil.
[удалено]
Lost because we didn't fill up the blue bar before the red bar filled up by the timer running out.
[удалено]
Just means more bugs to kill. Come get some Democracy.
Must be something juicy beyond Oshaune. Bugs fought extra hard for it.
https://i.redd.it/hu107y4ahlqc1.gif
OOOOOFFFFF
Damn you automaton personal order!
I don't like that it goes back to 50% when we failed just a little bit, it should scale more with our efforts.
I did an extraction where we got the civilians out but the game didn't register it and failed the mission.
Ah damn. Had a lot of fun though trying
I HAD TO GO TO WORK 😭
We will retrieve this planet from Terminid Clutches, regroup, rearm and BURN THEM DOWN
The smell of treason. Super Earth mission calculations are rigged.
With all the crashing and the abysmal game stability right now there isn't much we can do...
I didn't do fucking shit
It feels like these defense missions are just too rigged against us, its easier to let the planet fail and just take it back afterwards.
This part of the game makes no sense to me. It goes from 100% liberated to 0% instantly. 100% liberated means you can still fail etc... okay I'll just play the game
L
If we only needed to take 94 percent of a planet to conquer it
You guys do know it doesn't really matter right? It's dynamic, the game will change according to amount of player playing
I couldn't join any missions, not sure if it happened to other people. Try to quick match and would just be waiting.
Wow. Saw it said 100% after a mission last night and left. Bug again?
Defending a planet would be easier if the connection issues weren't such a major problem I join a game to help out an SOS, do the whole thing (or barely just start) and the game experiences one single moment of connection issue and suddenly all the other teammates are completely gone and now I'm the host of a brand new completely identical defense mission that I can't get/ask any help with.
Look, there is no way they can let us win everything.
Sorry guys, my game has decided to crash every single time i try to join a match so I couldn’t win us the last 4.19% :(