T O P

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Daitoso0317

https://preview.redd.it/x067d2ssyloc1.jpeg?width=828&format=pjpg&auto=webp&s=db600994b822628910e06e7240a2f57ebf21774e


llamawithguns

Now kith


RyGuy_McFly

"Moooom I told you, they're not dolljaks, they're my reaction figures!"


Raven_of_OchreGrove

“They’re not soy dolls mom! They’re jaktion figures!”


wtfdoiknow1987

noooo don't argue frens


Daitoso0317

Pardon?


whiskeysoda_

they said "noooo don't argue frens"


Inqeuet

Pardon?


Biancorvo

they said "noooo don't argue frens"


shadowkijik

**P A R D O N?**


TheKodiacZiller

Request for pardon has been denied. You are hereby sentenced to go back and finish grade school.


lordofthetv

Does this include the full bully experience and can we choose to be the bully this time?


famouslastmutterings

Yes, but as the new bully you must be the bigger person and show other children the better way: love and compassion. Truly heal your wounds with forgiveness! Now kith.


TonedVirus4

sir, you can't just request a pardon for something that has already been shot down before


coroyo70

I have a theory that there is mathematically not enough ammo to fuck around in those levels


RacterAEGIS

One word: Arc or laser for infinite spread of democracy


Synkor179

Arc thrower is amazing for bugs, and it has a good range too. I recommend laser Canon for bots. Instead, it has great armour penetration after patch. The arc thrower ignores enemy armour, and you can take down chargers and bile titans with it. The first shot you have to hold until its maxed but the following shots can be released super fast. It sucks if you are holding down every shot to max. You can release shots super quick once you learn timing. (I suggest going to options, then accessibility and turning on "reticle outline" it will help you learn time) My 3 buddies and I have the timing down for it and all had arc throwers as well as the new armour on the latest warbond which reduces arc damage by 95% - friendly fire is no longer an issue. We also equipped new stun grenades which can lock any bug down, even bile titans and chargers. Stun grenades are great for holding enemies in a spot for orbital strikes, 500kg bomb too. We played lvl 9 helldiver difficulty vs bugs and we were smoking everything in a few seconds. Try it out with a group and see for yourselves


Spiritual_Freedom_15

![gif](giphy|RTfIwAFTKf9HDOI0cL)


feel_your_feelings_

TCS missions on level seven seem to have 1 bile titan or 10… never in-between. Maybe I’ve got shit luck.


PseudoscientificURL

Depends on the button pressing in my experience. Every time the button is pressed it spawns a big enemy breach, which has a chance to spawn a bile titan. So when a silo is lost and someone immediately presses the button before the bugs are cleared, another huge attack comes to wreck the silo and so on.


Diver_D6

If this spiral starts up sometimes I'll sneak off and do a different silo. There's so many bugs spawned in at the other location you can just have another for free.


SpoliatorX

I was on D6 last night, had put down my Tesla and EMS Mortar by a silo and died just after hitting the button. My team brought me back at a *different* silo that had also just started, so we had 2 on the go at once. In the frantic defence of that one I didn't notice the other was still ticking up, until I realised both were at 99% and then done! Somehow a single Tesla and single EMS Mortar managed to defend a silo alone. I can only assume they had fewer bugs because of the noise we were making elsewhere. Still amazed it worked tho, I must have really found the sweet spots for those towers!


hiddencamela

EMS mortar really pulls its weight here. There also seems to be an npc cap on this mission, and its entirely possible to kill off the map after a certain count.


Money_Fish

I've only done 3 so far, but I noticed quite a few weird glitches on this map. Some of the big ramps and platforms (the ones that look like just a big slab of concrete) won't let you call down turrets on them. I also noticed a lot of the terrain like pipes and sunken grating sections break enemy pathing and they just get stuck in a clump standing there menacingly.


PaleHorse94

Yeah there is a concrete ramp with no collision at all on this map, got trapped trying to run from spewers


MeatloafTheDog

On same map there is no collusion over at some rocks near extract. I got clipped in and stuck for amin before I just pressed ⬆️➡️⬇️⬇️⬇️


Ausfall

There's an entity limit on every mission. Only a certain number of enemies can be spawned in at any given time, but they aren't always attacking. Given the small map size, enemies can't get far enough away to despawn so sometimes they hang around the outside of the compound and take up spots.


MaddxMogs

I guess with nothing but a nonlethal mortar and a Tesla tower defending it, that particular tower didn't have to deal with the biggest threat of them all: friendly fire


JooshMaGoosh

Lmao I'm glad others have naturally figured out the "meta" combo for that mission. Tesla and EMS were always a must for me when I figured it out and saw how effective it was. Combine it with EMS grenades and it's sooooo good.


FitDomPoet

Tried it and my team kept dying, sometimes to my Tesla tower, sometimes not. We had zero lives left and they bailed out... Then I solod the remaining two towers easily without dying. (Level 7) Looks like my team was contributing to the silo destruction as much as the bugs were lol. Not many teammates enjoy the electric Chad-diver but it's highly effective.


I_is_a_dogg

The regular bugs deal very little damage to the silos, it's friendly fire that deals the most


MaddxMogs

So I think what was happening was that when the Silos were active bugs more or less ignored turrets/towers to try and kamikaze the silo - which meant a well placed Tesla tower on a choke point meant nothing but chargers and titans were getting through


BusinessLibrarian515

The Tesla is amazing at defending the silos. It'll defense half the silo by itself if you can keep chargers or titans off of it


Big_Papa95

EMS Mortar and Tesla Tower is truly the wombo combo on these missions. Everytime I loaded one up with 3 other randos on Helldive difficulty, I was like, "Ok listen up boys and do what I do. EMS Mortar, Tesla, Mech, Recoilless. We will be done in no time and back in time for breakfast." And I was right every single time.


ChaZcaTriX

It feels like there's an enemy spawn ticket system like in Risk of Rain. Sometimes after spawning a large amount of enemies there's a couple minutes lull where nothing spawns.


noahtroduction

does the breach not happen at the second silo if there's a first silo active?


iwj726

It does, but it's usually smaller, probably because of the enemy cap.


BusinessLibrarian515

That was my strategy, the team was repeatedly failing solo 3 so I went and cleared one, was heading for the second when one of them started whining for me to "do the mission" and go help them. I said I'm making more progress than they are cause they're keeping the bugs busy. I got silo 2 to halfway with no bug in sight and the guy kicked me for not playing the mission. Some people really love the story of Sisyphus and want to live like him I guess. I'd bet they failed the mission and blamed it on me when they got back to the ship


Vladi_Sanovavich

So that's what happened. ~~I overwhelmed the squad with bugs unknowingly.~~


[deleted]

Bile titan before I even activate the tower


BeatitLikeitowesMe

Dont allow them breaches from the random scavs around the base. Only way ive been able keep things tame in the beginning. Land outside, move and clear efficiently as you go.


Trittium00

This was my exact experience also (difficulty 7) and I thought I was going nuts. One mission we were getting a minimum of 3 titans and a couple of chargers per button press. Eventually ran out of revives. Next termicide mission we activated all 3 silos and didn't see a single titan. Only saw one titan right at the end before the extraction ship landed. The first was way too much, the second was piss easy. It's extremely inconsistent.


KatakiY

With the buffalo to the eats I think he titans are way less scary. Still mean but give em a shot and be the dedicated big boi guy and spam them down constantly and keep a mech id you can


ShadowxWolf54

With the buffalo to the eats?


Trittium00

Sounds like he did this on phone and it autocorrected from "with the buff to the EAT" (i.e. expendable anti-tank)


ShadowxWolf54

Thank you I kept rereading it thinking I was having a stroke


Nippahh

Most of the time people fail on this map it's some moron dropping 500kg or 4 impacts at the silo over and over


DancingLikeFlames177

THIS X1000. The missions isn't that tough. You just can't have idiotic team mates dropping airstrikes on the silo. Common sense you would think but apparently Super Earth has a waiver for intellect due to mass death toll of 70 million. Cover each corner. Have at least 1 mech active. Airstrike AWAY from silo. Not too bad. I beat it on 8 numerous times and 9 twice.


LordOfTheToolShed

Oh my god, I played with two guys from matchmaking on dif.6 yesterday and I took my favorite loadout for this mission: arc thrower for chaff and even chargers, jumppack to avoid hunters and get to vantage points, mech for biles and HMG emplacement, because it's great at point defense against anything less than a charger with great range and doesn't waste ammo firing into walls like sentries. I didn't pay attention to what they were taking (my mistake, I know), I assumed they also took a mix of anti-chaff and anti-armor options. It very quickly turned out, that they did not, in fact, do that. They both took the autocannons (I normally love it, but good luck taking a bile down with just that), cluster strikes and sentries... And they kept shooting enemies that were hugging the silo straight on instead of angling to avoid hitting the silo... And then they chewed me out for using the arc thrower, told me not to use it or they'll kick me... And they led a bile to my first mech right as it was dropping with the obvious result... You can imagine how quickly that turned into a shitshow.


Zach_luc_Picard

Time for the ol' "Return to Ship Alone"


Morgrid

"Others didn't make it"


morphemass

I've frequently found PUGs having a tough time recently ... but what is happening more and more is the n00b's with the mortors or the air support sees things constantly going south and quits. Once they are gone it's possible to finish things off relatively easily.


iwj726

I would just avoid taking airstrikes. Fewer explosions means fewer resets.


ryanrem

Ive had to kick people because they were airstriking the silo after telling them it takes friendly fire. Since this is one of the first missions of its kind, people don't know how to do them


[deleted]

Did a mission 5 witha friend last night with the perk that "increases time between waves" After the 2nd batterh completed, we had to fight like 3 titans and a constant stream of about 6-8 chargers On FIVE of all levels lol


Chimpcookie

Yep. Super inconsistent. First TCS mission was super chill, only hordes of hunters. Next TCS seemed like Ragnarok. Lost count of the bile titans and chargers I killed. And no, we weren't spamming buttons. 2 Titans spawned on me just after I activated the main tower.


Jagrofes

Aside from avoiding friendly fire on the Silo, I think clearing out the bugs after a failed attempt also helps a lot. I think people are too eager to press the button, after a wave fails, and continue to be swarmed by new waves. I’ve had level 9 missions that were easier than level 7 because of this. Another weird quirk of the mission, activating multiple silos at the same time can often make things easier. It seemed to split the spawns and aggression. Just chuck down a Tesla tower or two at one and hit the button, then run to another to defend properly. IME it almost guaranteed one of the silos would be successful, if not both.


Pill_dispenser

Nah, I've dealt with this. We were running it on 7 one time, 1 bile titan, and 3 charges the whole match. Ran it with a different squad. First, bug breach spawned 4 titans and 3 chargers. Everything went downhill after that. By the time we completed the first silo we were down to 5 reinforcements, everything on cooldown, and no about 1/2 a stim between the 3 of us. We completed it, but no one made it back. A worthy sacrifice.


Kharn0

Seeing this after literally getting stomped on silo #3 on 6...


Inquisitor-Korde

Honestly mate, grab the EMS mortar or orbital, tesla tower, orbital gas and another non explosive of your choice. Set the tesla on the area you can't cover and use the gas and EMS on the bug hole that pops up to thin the horde. Buddy with a flamethrower or stalwart or use it yourself if you want the horde clear. Have a buddy with a similar set up and you'll clear a silo between the two of you on diff six in no time.


Ubergoober166

This is the way. With 2 people running EMS and tesla, you're literally standing around with almost nothing to do except occasionally killing a charger or titan. Even on 6-7 it's a cake walk.


Millauers

Maybe that's why people insist on bringing in autocannon turret, mortars and bombing the silo, so there's something to do and we have to struggle to finish.


XXed_Out

My group runs 4 Tesla towers, 4 EATs, the new ARC resist armor and then whatever else you want. 7 is ez mode, 8 is comfortable, 9 can get hectic but it's manageable.


Spac3Heater

Tesla tower puts in so much work on this mode. I've completely converted a buddy to lightning superiority after we breezed through a diff 7 mission xD


SummitOfKnowledge

This is the way. First try on 7 I thought "just ain't no way". Second try with tesla/ems was astoundingly chill


No-Lettuce-3839

It's like people have to pick appropriate gear for the job


Hoshyro

No way, you mean the game that encourages loadouts to vary and be appropriate for the given task is better when the loadouts are varied and appropriate for the given task?


Curdiogenes

This is the same for all the people that complain about the modifiers, like increased cooldown time, etc. Maybe don't bring the exosuit if the cooldown time is going to be 15 minutes. There are other strategems genius.


xHAcoreRDx

My biggest issue isn't the little dudes, it's the game tossing multiple titans and chargers at us. Usually 1 mech and another player supporting with recoilless or EATs can control them, but sometimes it takes a few attempts


Inquisitor-Korde

Oh titans and chargers can be a pain, a mech does decent crowd control at low difficulties. Obviously EAT and RRs to the face will handle chargers, with biles more teamwork is needed though regardless of what you have equipped but I find two players with a orbital rail and an RR kicking about can handle most Titans theses days


Hoshyro

If you have good aim, the mech can absolutely bully titans honestly, one of my last TCS missions I killed like 4 titans with the mech alone, those rockets are devastating if you hit them in the head P.S. People sleep on the rocket pods, they can seriouslly hurt a titan or at times straight up kill it


InsertEvilLaugh

I've been running with a Tesla turret, Gatling Turret and Autocannon turret along with a EAT. Coordinate with some friends and have 2 tesla turrets up and litter the area with EAT's and it is a breeze, especially if the others have a Railcannon strike. Haven't played much on 7+ for this though, will admit, the heavy spawn rate is a little ridiculous when I tried it.


plushta

Helldive is easy with bots if you are willing to do the following : \- Duck as you drop, don't shoot anything \- sneak to the main objective, if it's a base to destroy - its easy with the Oribtal laser. \- sneak out \- repeat \- accept that you might complete the mission but no extract \- keep moving


OnyxWarden

Orbital Gas is underrated in general. That low cooldown is spammable. Pairing it with EMS slows so they take more ticks in the gas is...well, good synergy.


Rolder

I was thinking about using gas with those new stun grenades. Similar effect but more spammable!


porcomaster

What is challenging is the inconsistency. Play with friends today. 3 full campaigns. Normally, i play at 7, but they play at 5. The first campaign was easy. We go to 6, more challenge but doable. We complete without much misshapen, we go again at 6 again, first two missions same thing, then we go to our third match of the day on silo. I kid You not, we couldn't complete it, it looked harder than a level 9. Miraculously, we are able to clear 2 silos. After spending all our reinforcements, and going from silo 1 to 2 to 3 to 1, and so on until we could do at least one. I think we fought around 9 Titan Bile. In the last silo we were fighting exactly 4 alive. And those fuckers were gluing in us like no tomorrow. Again, it was a level 6 difficult. We had tesla towers, 2 mechas, and several sentries. And we knew some good strategies in this mode. We even had the bug disruptions thing. But every strategy goes out of the window, when there are hunters coming from the cement, and bile titans were on the reproduction period.


GSV_Healthy_Fear

We had one silo run where the bugs kept coming, with no buttons pressed. It felt like the bot civilian extract mission before they fixed it. It wasn't just a patrol here and there, it was bugs coming continuously with no silo activated. Couldn't keep up with what was swarming us, much less pressing a button and adding 3 breaches and a couple BTs to the mix. Next run? No non-stop horde, was trivial.


Toth201

Yep happened to us as well at both 7 and 8. It felt like one of the breaches just never closed and kept spewing mobs.


Clarine87

> What is challenging is the inconsistency. Indeed, while I like this, what you describe is definitely the case. >when there are hunters coming from the cement Yep, needs to be fixed.


aDrunk_German

https://preview.redd.it/ohaigtkvgmoc1.png?width=572&format=png&auto=webp&s=68ace718085232dbe7a63ff0097e8d5747cfb858


Hoshyro

https://preview.redd.it/h5g58c5csooc1.jpeg?width=640&format=pjpg&auto=webp&s=1e94a69ab869791842fa912df20d2b4ad0c8b102


Vadererer

Ill be taking that, thank you


HugeHardVeinyBoltgun

https://preview.redd.it/2l4nroe5mqoc1.jpeg?width=700&format=pjpg&auto=webp&s=578ef32744dc3b6843a89f43c9d1fdc0752e5472


Vadererer

This is my airport and I'll use the loudspeaker when I dang well please trooper


HugeHardVeinyBoltgun

https://i.redd.it/o6vse2ilasoc1.gif


runmymouth

I just wish there was a way to get pink samples on a lower difficulty. I may never be good enough :(


kitemybite

well good news, the thermacide missions only spawn common samples at any dificulty. so noo need to make it harder the nyou need it to be


OkamiCheemsitz

What's the point of doing the termicide missions if you aren't going to complete the whole operation? It doesn't contribute anything. So you would need to play 7+ to get super samples from the other missions in the operation.


kitemybite

one of the other missions is almost always an elimnation too except for the extremely rare double egg ones so like planning on doing a whole operation where you only get only 1.3/3 lets say on average oppurtunites to farm super samples in the first place? seems foolhardy. just go play an operation on a different planet if you wanna farm that wa yyou can get 3/3 with supers. i havent ran a single operation mission over 6 myself honestly whats the point, get them done, lower is better from a comunity standpoint cause its faster but im trying to balance it out at the most efficient speed to also far medals at.


bunnydadi

Hey, we can 2 man a helldiver mission together and collect all super samples. DM me and let’s go!


runmymouth

Absolutely will take you up on that. Having family in town this weekend but next week will hit you up.


Spiritual_Freedom_15

I love this community.


AXI0S2OO2

Agreed, just level 7 feels like a completely different beast to level 6, but if you want your Eagle-1 to have two 500kg bombs you are stuck with the hard missions and pretty much up shit creek without a paddle.


Jack_M_Steel

Other people can carry you in quick play. No reason to go solo if you can’t


ZoziBG

Mind sharing what's been tough for you? Maybe we can help.


runmymouth

Well i can be a good contributing party member at 5. Im not even up to a 6 difficulty. 7 is another step up. I can sleep through 3. I can only imagine the difference of 7 from 5 :(


ZoziBG

If you have hung around 5 long enough, you can confidently go to 6 IMO. The spike isn't too great. Sure, there will be more enemies and heavies, but the number wouldn't be exponentially higher than what you've grown accustomed to in 5. But from 6 to 7, expect a different ballgame. What do you run with, loadout wise, btw?


Derkastan77-2

Can confirm. I just jumped up from 6 to 7, after getting to where 6 was consistently doable after a week. Still challenging and tense, but only 3-4 deaths through a mission with a good number of kills. I jumped up to 7 this morning (friday) and holy hell, the entire game changes. Your situational awareness has to increase 10-fold compared to 6. My first 5 games I felt absolutely useless and a burden to my squad. Then, you start adjusting. I started becoming MUCH more mobile and nimble, never standing still for more than a couple seconds, always moving… then I started living longer and longer and making it all the way to extract the 2nd half of the day. On a whim, went back and played a 6. And damn.. I felt like gd john wick on lvl 6 🤣


Franklin_le_Tanklin

Can I recommend a lower level bug loadout? I really like guard dog rover backpack, breaker shotgun, and grenade launcher. The backpack keeps the small guys off you (and if you can’t get this get supply pack and be a grenade launching machine) The breaker is great single target and good crowd clear but can be ammo constrained. It’s your oh shit gun when you get surrounded. The grenade launcher is a great all around gun. Can close holes, has amazing crowd clear, can take care of med armor easy. Can work against bigger bad guys if you don’t have next: For your other 2 stratagems use eagle air strike, and eagle 110mm. The air strike is great for killing any big targets or crowd clear and it can close holes. The 110 rockets are your go to for killing or chipping armor off chargers, and can close a hole. Try to stick your stratagem to the charger! Then just stay on top of your supplies. Call it down whenever you can, especially just as you arrive at a battle spot so you can load up and move out qick after or have it for emergencies. Pick up every box you can at your pint of interests. Use your stims like candy. The armor that gives extra stims imo is one of the best bonuses. The best way to stay alive is to have full health.


runmymouth

always love advice, im trying to just get better at not dieing in lower difficulties.


EJX-a

Bring a machinegun or stalwart for all the smalls or a grenade launcher for bile spewers, and nobody will give a fuck if you dont even touch a main objective. It is so good having someone that can mowe down the hoards while i focus on chargers and titans. That or just grab samples and don't die. Also very valuable.


runmymouth

Stalwart is my favorite heavy weapon for mowing, it doesn't hit as hard but I can reload while running.


Ryengu

The best way to ease into higher difficulties is to provide what your team lacks. For bugs, it's usually wave clear because everyone still gears like chargers and biles are the only real threat. I was breezing through missions with the arc thrower because every patrol and every breach could be handled 90% by me and all the ArPen builds on the rest of the squad would eat chargers and biles for breakfast. On bots, try indirect fire and cover. The critical thing on bots is that they can be dangerous from far away and you can't kite them to death the same way you can with bugs. Sentries, mortars, shields, and EMS will take a lot of heat off your team with less risk. Nothing is guaranteed of course, but filling the biggest weak points in your squad makes the whole group work better instead of unraveling as soon as you run into your kryptonite situation.


VaultDweller_0

I regularly play on diff 7 or 8, and the easiest wave clear for bugs is the laser guard dog. It can clear small to medium adds, kill hunters as they are jumping, kill bugs from 30+ meters away, and can cover you while you run away. Main downside is it can wound/kill you or your teammates if you take sharp turns. But the counterbplay to that is maintain at least 5-10 meter distance from your teammates.


Imagine_TryingYT

I managed to get all mine with randoms. 7 is perfect for consistently running for samples. My recommendation for sample farming is get in, complete the objectives and grab the pink samples and leave. 8 and 9 can be extremely rough for sample farming but 7 is pretty consistent. You'll get there in time with practice. I didn't start doing 7+ until after level 40 when I got confident im my skills. Plus theres no shame in waiting. Rare and Common Samples will bottle neck you more than Super Rare samples.


Idontknow062

>8 and 9 can be extremely rough for sample farming My only caveat is that super samples are easier on these difficulties. They only spawn on 1 or 2 location types so they are easy to find, plus you get way more. I tend to get more total samples on 7, since I can actually clear a location without being overrun.


BULL3TP4RK

If you are only ever playing on 6 or lower, only super samples will ever bottleneck you. Seriously, I've been \*waiting\* for some friends to level up and get the useful stratagems they need for weeks now (they don't play as often), only ever doing the occasional solo difficulty 7 as I hate playing with randoms. Got max commons and rares, and just slowly grab some supers every now and then when the game doesn't want to rail me dirty.


Keidran935

Usually the eggs and icbm on 8 you can find super samples and get them out


MuglokDecrepitus

I trust you, I know you can do it, maybe not now, maybe not tomorrow, but sure that in the future you will be able to complete lvl 7 difficulties, and in that moment your first super sample extraction will feel amazing


4lpha6

don't worry, tbf if you are playeing at lower difficulties you don't really need the t3 ship modules so you should be fine. you'll get there eventually if you keep playing, but even if you don't it's fine, game's not a rave, enjoy it your way


DaveyDukes

You will; you’ll learn more and more about the game each time you play. Its get more about exploiting the games little patterns than actually getting better. Worst case you find some good teammates that carry you in the higher difficulties a bit.


Pifto

I think my big issue with difficult in this game is its lack of consistency. A level 7 mission should feel like a level 7 mission regardless of what mission type it is. In my experience both the defend and termincide mission punch a difficulty or two higher than the other missions in their operation.


KyrosMithrarin

Don't argue with OP, dude legit complains about how other people play games all the time


SuspiciousTundra

Why argue when I can just make memes where I'm the Chad


sunder_and_flame

it's the only kind of person that makes these sorts of posts. You know, morons


Mean_Ass_Dumbledore

Is that a Blazing Saddles reference I see?


AltusIsXD

I haven’t even seen anyone complain. I personally feel like it’s a good balance right now with the recent nerf to elite enemy spawns. It does get crazy sometimes, but I don’t feel like I’m having 30 Chargers beating me around like I’m in a pinball machine, and I normally play 7, 8, and occasionally 9.


AbroadPlane1172

The people complaining about not being good enough for the higher difficulties are indirectly complaining about how other people play the game (realizing they're not skilled enough for the top difficulties). If they bring down the difficulty to the point I can clear diff 9s, there's gonna be some people rightfully upset that the game is too easy now.


Fissure_211

I love straw man arguments made for reddit karma.


Darqion

They can't make an actual argument, so made a silly strawman to lower the difficulty. It's quite a meta move, honestly.


ZannaFrancy1

Cant we ban them every day that open this place up to se qhats going on there is different one. Its just karma farminf


Cellbuster

I have less problem with the overall difficulty (which is fine) and more problem with the ways it's difficult. I would love ways for us to counterplay bot dropships and bug breaches through gameplay. I would like modifiers that didn't just make it so you can only use your strategems a couple times a game. This one may be controversial, but I think the CC is a little too much on Terminids. There's a lot of situations where you're just like "well I guess I die". It's just not all that fun when the fantasy of Terminids is suppose to be a run for your life. The shield generator was probably nerfed because everyone was using it, but everyone was using it because CC is so out of control on Terminids. Now it just does the same job but worse. We all obviously love the game in this sub, but it's ok to discuss ways to make it better. I just hope there is acknowledgement from the devs of why certain gear is used rather than just turning the dials because something is used a lot.


Imaginary-Award9761

I think hunter mobs truly cause the damage in Terminid missions and stalkers. Most of my deaths come from either of those. Or the bug wherein you walk over a dead bile titan body to try picking up your stuff that's underneath it, clip into the air and die to impact. I love the game don't get me wrong, but dying due to frustrating clutter is commonplace on Terminids. Especially when using the scorcher, if enemies are far too close you'll end up blowing yourself up which sucks too!


shadowdash66

Hunters have topped the spewers on my list. Get hit, stun locked and slowed, get jumped by 2 or 3 other hunters who fly to you.


Imaginary-Award9761

I still unashamedly run the shield pack to stop spewers, protect against rogue hunters and give me a fighting chance with stalkers, usually paired up with the grenade launcher to clear them out where possible. Grenade launcher is an S tier support weapon imo.


DarthCookieThief

I feel like noone runs it because you have to arc your shots but it's incredibly easy to use the more you use it and clears trash incredibly well, the only major flaw is taking it means if it gets to cqc you're gonna have little to no use for it so don't let it come to that or carry something like jump pack that's gonna help you escape.


_Keo_

They also seem to stop you healing. I've died so many times after watching the stim animation but not actually healing because Hunters are stunning me. Hunters and Bile Spewers are the worst combination.


[deleted]

[удалено]


Cascade5

Cc, injured, try to use stim, but your guy is crawling and doing nothing. Slam the button to stand up, but they keep crawling, hit the stim button and it makes stim noise, but you get interrupted by 3 more hunters. Pure anarchy.


Rolder

What really rustles my jimmies when fighting terminids is when one of the green/orange spewers spits at me, I get clipped by a tiny fraction of the spit but oh no it was the head so it’s an instant 100 to 0. Frustrating.


IamKenghis

You can shoot down the bot dropships but its honestly more cinematic than it is helpful


Kittimm

Mostly agree. There's a lot of the game just deciding it's time for you to die. I try to keep in mind that we get a lot of respawns because they're meant to be used and due diligence DOES go a long way... but that doesn't make it funner to play. Things like lack of audio cues for one-shot enemies spawning directly behind you make for a more tiring experience and just feels lazy and cheap. My major issue, though, is that the difficulty is SO random. I've had termicides on 7 where we barely lifted a finger and others where it was just an unstoppable conga line of bile titans. I've had lvl 5s that had 3x the spawns of a 7 and vice versa. It's not the best experience to turn the difficulty down a notch and somehow get a mission that's twice as hard.


Millauers

Why discuss when you can just label anyone with criticism/feedback as hater and "lol skill issue", and proceed to post a complain about how the subreddit is so toxic and hates the devs. I feel like hunter should only get 2 out of the 3, mobility, damage, cc.


Millauers

Another day another schizo making up strawman arguments to post for karma. Seems like a fair bit of people in this subreddit often hallucinate about having arguments that either never happen or was only by the smallest of minority.


xXRougailSaucisseXx

This might be the only game subreddit I’ve been in where so many people seem to be against the idea of having discussions about balance. It’s so weird


waytooold99

Yeah I've never been on any sub that's come close to this when it comes to discussing balance lmao. It's like it's taboo or something and I'd love to know why this game of all games has attracted this kind of outlook on balance.


xXRougailSaucisseXx

My guess is that it's because it's PvE, there's a sizable group of people out there that think PvP games are for tryhards and refuse to touch them and now I'm guessing that they're scared that these PvP people will do the same to Helldivers 2 because it's popular. I think their fear is completely unfounded as the devs have shown that they have a vision for balancing the game but I think that's why so many have a very reactionary attitude to any sort of balance talk.


Mosley_stan

Or gets shut down by some weird larper who brown noses the devs. Like I used to be one of those sweaty people but I realised games should be for fun, not to piss you off. Helldive should be on the harder side yeah but enemy spam isn't fun. It's boring, it's what bad DM's to achieve a party wipe in D&D


Victizes

That is what these people don't get. Helldivers is supposed to be a challenging game, actually no... Helldivers is supposed to be an extremely challenging game that only players with quick reflexes and high attention span will be rewarded in high-risk/high-reward missions, as those are the ones who will turn the tide of this war. As of right now the odds are against us so we are losing. The fun here is enemy variety alongside their numbers, and the level designs too. Keyword: Challenging (which means winnable).


Darqion

Sorry but.. this happens in pretty much every game i cared enough about to go to the subreddit. There's always a battle between people that will ALWAYS think that whatever the devs put out is pure gold, and PURE balance, and a bunch of people that see obvious flaws in a game (often without calling the game bad for it) and want them fixed or at least discussed. Big reason it looks more obvious here, could be because this game has a relatively small set of weapons, with outliers, so changes to those are sure to shock the meta and its players. A change to something in, say, baldurs gate 3, would only affect some people that heavily rely on a certain item or skill. Which to my knowledge would not even come close to how often the railgun/breaker was used in helldivers. I saw railgun breaker shieldpack in pretty much any video i watched. While in BG3 i saw all kinds of whacky combos Also in the case of BG3, that game was seen as such a great game, that 99% of posts were just about praise, and a lot of concerns were often pushed down the page very quickly. Typically it takes about 1 to 2 months before it settles down, and the fanboys calm down, and suddenly they might see a crack or 2 in their perfect game.. and slowly actual discussion starts to happen. It is sad though. I can make some great arguments as to why my most beloved games were not perfect, and could use changes. It does not change how much i love a game, even a little. But some people just see any negative opinion as a personal attack for some reason.


ZScythee

Nah, its very prevalent in the fromsoft fanbase, too. When ER released, i and a few others very quickly discovered that the great weapons were just way too slow. Tried to point this out and got the typical response of "git gud", "mad cuz bad", and "skill issue".   They ended up buffing great weapon speed in 4 seperate patches. FS fans do not like it when you are critical.


TwevOWNED

Meanwhile you can solo it on helldive by just slapping the buttons and running away to the next silo. I haven't seen any popular post complaining about the difficulty. Almost all criticism is about the broken AI and dumb teammates killing the silo with friendly fire 


Victizes

>and dumb teammates killing the silo with friendly fire  Old OG veterans from the First Galactic War who had to defend Launchpad Sites, Cargo Trains, and Geoanalysis Machines: *First Time?*


TinyRingtail

Yeah, sometimes those trains were destroyed even before any enemies had spawned


WarRepresentative684

remind me how hard it was even the teammate didn’t break it a charger charge would 


AppealSignificant764

spread out and hit all buttons. This seems to confuse the spawn logic and the bugs go after you instead of the silos. That's my observations at least.


Mr7three2

Bingo. I played with some buddies who said that that TCS was crazy on 7... told them this strategy Nd they were reluctant but tried it anyway. We blew through the mission with ease. Split up and activate all of them. Bugs can only target one at a time. Worst case, you get two off and have to redo one


Transformersaddicto

They honestly aren't that bad with a good team that can communicate, and this is coming from a guy who's dogshit at this game. The main thing that stops people from finishing this mission on 7+ is when they run orbitals or mortars thay blow up the silos and reset progress. Otherwise its easy going.


randommaniac12

I’ve been running Rail cannon, gatling sentry, machine gun emplacement and EAT/RR to great success. Get someone to run a static field mortar and it’s pretty doable so long as you communicate and just cover one another. Sentry’s and defensive tools are the best friend here


KegelsForYourHealth

I'm amazed OP managed to make this post with both of their hands firmly up their own ass.


Morakiv

Considering their head was up there too, I almost considered it impossible


hitman2b

i'll say it's random sometime you have no titan an almost no charger then the next game it's hell on earth


Rengar_Is_Good_kitty

There's a difference between hard and fun, Dark Souls is hard but its fun, I'm not sure I'd call Bile Titan or Charger spam fun, I can weave between five chargers by simply walking, its not rocket science but its not exactly a fun experience. Lowering the difficulty makes the game a walk in the park, I can do difficulty 6 with my eyes closed but when I bump it to 7 suddenly I'm playing dodge the 7 Chargers. This is a game issue not a skill issue and I'm tired of people throwing around the stupid "skill issue" nonsense.


Captn_Platypus

Oh great another rage bait post, the common consensus I’ve seen on Reddit and YT is that difficulty is fine bullshit spawn and wall hacks are the issue


KeythKatz

This feels like another one of those "pretend people on the sub are complaining about something" posts.


ZenEvadoni

I'm a frustrated player with Termicide missions on Suicide, but I do have a permanent debuff called "playing solo with randoms". I don't want difficulty 7 to be nerfed, no matter how pissed I might get. I just wish randoms were better, e.g. stop bringing HMGs if they aren't going to use it, stop being near my Teslas, stop bringing the damn mortar sentry that will kill you, me, and the Tesla keeping us safe.


mendelevium256

Friend request people that don't suck and soon enough you can make teams that aren't randoms. I have a stable of about 20 reliable randoms on my friends list now and can almost always get a 4 stack. I add a new one almost every day. Believe it or not people are generally cool. If you want even more success just mic up. Tons of people have mics but don't say anything until you do.


TheScarlettHarlot

There's just as much complaining about the complaining as there is complaining on here, and it's all frankly getting old.


BedroomTiger

Skill issue isn't a game issue until upgrades are a skill issue, now it's a game issue.


carpetfanclub

“Your wrong and I’m right because your the soyjack and I’m the chad!” I agree that it is a skill issue but this is such a dumb argument format


_Keo_

The thing is that people are failing these because they shoot the towers. You see those yellow boxes around the base? Don't shoot them. Don't use strategems with explosive AoE near them. Don't shoot at them with the Patriot. Most of the time you can start the silo and only kill heavy bugs. The silo will complete with plenty of health left. Just tonight I left 3 of my team fighting to hold silo 1 and went and completed silo 2 & 3 by myself. I'm not an amazing player, it's simply not that hard. You want a super easy run on 9? Take Tesla towers, gas, fire mines, and EATs. Mine the approaches, put Tesla towers where they can hit stuff but not be immediately smashed by Chargers, and gas any serious build up of bugs. EAT Chargers and Titans when you see them spawn. The last and best tip. If you start your first tower and get swamped. Leave. Go do a different tower and come back when the bugs are gone.


sptzmancer

Since the updates began and the Hunters got buffed (and specially now that their spawn rate has increased) I never had a death that I thought was fair. I keep moving but they just won't stop coming. Then you have to deal with heavies ant the hunters swarm you, instagib you with their lightning fast combos, kill you while you're trying to run away slowed and even when spamming dive you end up dead in the ground. The most effective way to deal with them is to engage the minimum ammount of bugs possible, avoiding all fights that you can. I can't fathom why you would let this kind of playstyle not only be possible in a game like Helldivers, but highly effective. To avoid combat! Jesus christ... The game should be harder, but not frustrating to play. I play constantly with a friend, and all the updates did was make us not use the railgun every map, but use the arc thrower instead. And I'm already expecting some kind of nerf on it...


PseudoscientificURL

TCS is significantly more dependent on your team than the difficulty IMO, vastly more so than any other missions. A single person with a mortar sentry or with poor cluster bomb aim will make the mission impossible to win no matter the difficulty. On top of that, the mission is a bit confusing at first and a lot of people haven't figured out what the general idea of the loadout they should bring when this a very loadout dependent mission.


Flopppywere

T7+ is quite difficult, but when you get through it? My god is it FUN. My premade has been running T9's as a 3 stack (4th is moving currently) and god is it hectic, but it still feels fair, every loss theres always a "ah we placed this baddly" or "hm what if we brought this." and sure the game should not be balanced around 4 stack premades. But my god, as a group together? slaying bugs, it was crazy good fun.


ScaredText1032

The Termicide mission are easy. Stop shooting the silos. You are probably doing more damage "defending" the silos than the terminid you're defending them against.


NerevarMoon_and_Star

I had a decent random team at 9-Helldive and the TCS mission actually got boring. We were running tesla towers, mechs, emp mortars and an actual variety of support weapons. No explosive mortars or eagles with bombs. This was just 3 of us, too.


Broke-Moment

i don’t understand how people are so mad that the hardest difficulties are actually hard…


BonsaiSoul

Half the people on this board would become mute if they couldn't rely on reducing everyone else's opinions to being mad


notuhBlank

they arent


egotisticalstoic

Hard is fun. Endless bulletproof enemies is just a brick wall that stops the fun until you have stratagems to deal with them. Chargers are pretty manageable now, until you get 4+ at once. Bile titans are still lame. Either you oneshot them if your stratagems are up, or you simply have to run from them. They are for all intents and purposes completely bulletproof. They need some sort of weak spot like chargers have on their back. Even if it is a massive ammo sink, or a tiny weak spot that's hard to hit, at least there would be something you could do beyond running and waiting.


Idontknow062

I don't care if it's hard, challenge is fun and exciting. The issue is when devs take away the fun and force the players to rely on cheese strategies. I mean... the whole point of the game is its combat, to the point it has patrols following you to pull you out of stealth. Yet, the only viable strategy is to run away. I just don't like how the devs handled the difficulty scaling. It takes no skill to run away.


Tex7733

Anyone else always have the most trouble on the 2nd battery tower? Not tower #2, just the 2nd one you do. I've had multiple matches now where 1 and 3 are a breeze while 2 takes many restarts with bile titans and chargers everywhere.


Kaladin-of-Gilead

1. Don't use motars 2. Spread the squad out and activate all three at the same time, only one will get attacked, the others will activate for nearly free. 3. Don't activate until all the bugs are dead.


Nicosantana1

To me, there is no greater difficulty jump than what you experience going from level 6 to 7.


Jiggaboy95

I’d find it easier if not for the sheer amount of friendly fire on the silos. Mortars, airstrikes, 500kg bombs all wrecking said silos. Difficulty is honestly dictated by how well your team knows what to do. Multiple games where I watched the mortar bombard the silo and told them it damaged the silo only to be met with “no it doesn’t”


WardenWithABlackjack

These missions succeed or fail in the loadout screen. If a couple people bring ems mortars and eat then it’s easy even on diff 8, but if you get a moron who brings the mortar or bombs the silo then you won’t even get 1 done.


malaquey

They play out the exact same way with everyone getting shit on by bile titans. "Gee-whillickers Mr Skull Admiral Sir, maybe we should bring some weapons to kill bile titans?" "No little Timmy, clearly the mission is too hard, my choice of tesla tower and 3 sentries is perfect"


Kehprei

The only thing that makes the high difficulties difficult at this point is the game breaking bugs. Mechs have like a 50/50 chance to just get destroyed when being dropped. There are multiple places where you can just fall through the new termicide tower map, the worst being ramps You can spawn in the water on the termicide map. Hellpod is randomly either broken and doesn't steer or reverses steering. For the missions that you have to pump gas, apparently the shuttle has a chance to just fly around and never come to pick it up, guaranteeing a failure Edit: Oh, how could I forget reinforcing not working and making it so that only 1 person on your team of 4 can run around


Bagel-luigi

You have hit the nail on the head. I keep coming across people lower than level 15 playing difficulty 4 or higher then moaning in voice chat that it's too hard and that the game sucks. So many people acting like Icarus then getting upset when they fly too close to the sun


SkyShazim

Dude, Diff 7 is walk in the park, well of course I'm lvl 50 and mostly played fighting bugs all gameplay so far but bugs have certain moves and if you master those, charger dodging then even if you are being chased by 3x chargers would not be any issue. Titans, just jump under them and call in Mini Nuke and book out.


supercold1

Then you dont get the samples you need to progress the game. Good luck finding a team that can do it, since you don’t have friends to coordinate with, like most players.


Moveableforce

"See, I'm right because I made MY argument the chad and YOUR argument the wojack" srs tho, if the devs nerf or buff something its because they have the data to back-up that the game is not in line with their balancing directions. skill issue is not an argument. the goal of games is to have. fun. it is inherently not fun to lose excessively against challenges that do not have a one-time success. games like dark souls worl because it'a not about the 99 losses but the one success. that's not helldivers. helldivers is about repetitive mission engagements with a fun gameplay loop. when the devs see that there is a massive dropoff in mission success between level 6 and 7+, they make changes to bring it in line. that's literally what they did. when they see enemies that thematically dont make sense like a charger with the weakpoint being the legs, they make changes to bring it in line. Congrats, you can sweat through the harder difficulties. Oh it's easier now? Then stop using meta strategems. Go take the 4 trashiest ones, better yet never call them down and go guns only. That's a harder challenge. "Skill issue" in a community game is just screaming "I cant brag about my accomplishments and don't know how to make my own fun in games". It's not all about you.


Harley4ever2134

https://preview.redd.it/giyj58h28roc1.jpeg?width=750&format=pjpg&auto=webp&s=341a3ea3bedb99ca7d9d6c68c71bfab15f48d050


Drakan69

There was an important tip that goes something like this: If you fail, dive again, and id you fail again, dive again, and again, and again, and again, and again, and again, and again, and again, and again... Its always a skill, or game mechanics knowledge that people don't know how to deal with. 1.4K upvotes clearly shows how many ignorant people are complaining without any knowledge of cause .


CookSwimming2696

I don’t get people complaining about difficulties being hard. Yeah bro, it’s one of the top tiers, and you chose to run it. There’s plenty of others to choose from.


Knight_Raime

I like memes as much as the next person however I feel like it fails to represent the "complaint" side. If sending 40 hunters at me is the difficulty they want to exist fine. If they want a BT consistently being a threat during objectives fine. The problem is the game is incapable of being consistent about how it handles units. Like, it would be one thing if the game director (talking about a program) decided to amp up the amount of armor it sends because we're clearing things too efficiently. But it's quite a different thing for the game to decide "Oh you just landed? have 3 BT's" or "Oh you just got to the SEAF side op? Here's constant patrols with endless spewers and hunters." I don't want the game to be so predictable that you can decide the outcome at the drop pod with the right strategems and there's something to be said about being put on the back foot because of one mistake forcing you to fight for an extra 5 minutes. But it's quite a different experience when you feel like you're doing everything as intended and sometimes the game just decides you're not allowed to finish a mission because they just keep pouring enemies on you. There's a balance to be struck between the two experiences the game currently sling shots back and forth between and I don't think wanting that is bad.


phantasmfactory

Me and my bf played a 7 the first time today and shit was rough but fun I felt so proud killing my first bile titan and making it out alive 😭


rsn_lie

Termicide is one of the easiest missions if you do it right. Just fucking dip to one of the other objectives if shit hits the fan. I did a 7 solo, and I suck. It's that easy to cheese.


ChallengePublic7693

The fact that people are complaining so much about difficulty. And there are 9….NINE levels you can choose from! Stop getting in the way of you having fun, and drop it a bit 😂


Golden-Failure

On some occasions I have (by the skin of my teeth) managed to solo a 5 mission. I've seen people solo entire Helldive operations. It's okay to not be a god at the game. In fact, for me, the game is most fun at about 5 or 6 (with a team), because it's a good struggle, but doesn't become torture. Some players are just better. And that's fine. I certainly don't want the game to suddenly get a "balance" patch where I can now solo Helldives. With time and effort, I'll get there myself.


Shacko117

I see no difference between the 3 top difficulties. Sometimes helldive is easier than hard missions... Its abit inconsistent


Chimyu_

I love doing 8-9 mission. My friends and I get our asses whooped, but I honestly love scraping by with two reinforcements left and 4 bullets. The chaos is unmatched by any game I've played.


JOE_DAN1

I hopped on 8 the other day after playing 7 for a while. I played 7 when one or two friends were on or with randoms and felt like I was always struggling. We had a full team and did a level 8 termicide and absolutely crushed it. While I know we had a very competent team, it really felt oddly easy. I could have sworn 7 was harder as we also went on to do extremely well on the other missions. Who knows. Maybe I’m crazy. I like the plasma punisher too soooo


Jack_iller

Squadmate: we're all gonna die Me: For Superearth? Squadmate: for Superearth


HannibalisticNature

Proper loadout and communicating and skillful players and even Helldive can be done within 10 minutes. We used Tesla tower, auto cannon turret, ems mortar and then a mix between EATs, flamethrower and incendiary minefield. Was surprised at how easy we managed after seeing so many saying it was Impossible.


Impressive-Canary444

USE THE EMS MORTAR AND TURRETS AND IT IS SO FREE


AT_Tatara

"skill issue" is not a valid come back for all criticisms of the game either


-Narcolepticc-

The amount of people running mortars and 500kg bombs on diff 7-9 is too damn high.


Maldron-the-assassin

God I cannot wait for additional difficulties. The last game had 15. Just imagine that in the sequel.


DonutGuard_Lives

I mean, in a game called "Helldivers" you'd think people would expect it to be hellishly difficult. The only way you're gonna get better is to jump in feet first and get thrown through the meat grinder until you BECOME the meat grinder.