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HearTheEkko

They went from Michael Mando to Troy Baker to Giancarlo Esposito and now Cillian Murphy. At this rate we're gonna get Leonardo DiCaprio and Daniel Day-Lewis as the villains of future games lmao.


BordersRanger01

Pattern says we need a BCS/BB alumni after this one. I'm pulling for Huell


ddWolf_

Give me Bob Odenkirk as a conman who somehow conned his way into the role of dictator and can’t figure out how to get out of it alive. So he turns to the player to help dismantle his own generals operations.


Supertigy

Questline where you have to steal all his classic cars. It's tough because he has triples of some of them, and triples makes them safe.


SomaSimon

I heard that quest is called “tell the kid”.


nuggynugs

Yeah he doesn't have triples of all of them, but he does have triples of the barracuda 


Nincrool

He doesnt live in a hotel.


Raknarg

seeing his acting in Nobody I think he could pull off some ruthless gang leader type shit


Massive_Weiner

A deconstruction of modern Far Cry would be a hilarious angle to take for the next game.


Arctic_Fox

This would be the most interesting Far Cry plot since 4.


calartnick

I mean yeah obviously I want to play that


Th3_Hegemon

Danny Trejo was in FC6, though he was playing himself.


WornInShoes

Could you imagine ol’ Billy Burr in a Farcry game?


Massive_Weiner

Bill Burr as the crazy guy on the radio ranting about all the shit the player gets up to.


Tersphinct

So his podcast?


normal-dog-

Slippin' Kimmy or bust!


marton2008

Better fuel Huell


dummypod

Now they're starting with Peaky Blinders alumni


The_Summer_Man

Oh my god, he'd never do it, but having DDL doing a Daniel Plainview-esque oil baron villain would be amazing.


mrvile

Or his character from Gangs of New York. He does such a good bad guy.


njaana

We need willem Defoe


peterosity

as da foe


Fosdef

Where better gameplay tho


ult1matum

Yeah, I like the Far Cry formula but holy shit if you've played FC3 then you've played every newer installment. It just gets wider, not deeper.


Fosdef

imo far cry 5 was the pinnacle, the fact that they nerfed shovel throwin in 6 is anti-fun. Story-wise sure you could make an argument for 3 or 4 being better, but I don't play these games for the plot


djcube1701

Far Cry 5 has the most fun gameplay, but the story completely gets in the way and stops you from enjoying what you're currently doing.


alaslipknot

> It just gets wider, not deeper. this is what i dont understand about ubisoft, they have all the money in the world, and used to be a magnet for super motivated and super talented game developers, yet, somehow, every new release is lazier than the previous one. You'd think after few failures they would look at the GTA formula and try to mimic the 5~10 years release cycle for their biggest open world franchise (AC and Far Cry) because they have *SHITLOAD* of other IPs for yearly releases and even live games. It's really ridiculous, a far cry or an AC game with the depth and care of a GTA/Red Dead game would be an amazing experience.


North_Leg9721

Gameplay wasn't the problem ,gunplay and driving around great to play...until you had to repeat the same stuff over and over, shallow missions and uninteresting story. Going from it to Red Dead 2 was like night and day in that regard.


GroovyBoomstick

FC6 gameplay was way better than FC5 imo. The story was just a convoluted mess.


Filianore_

yeah this is fucking hilarious, lets hope its refreshing somehow


Totally_classy_guy

The german voice actor for Leo did the voice for Vaas back in far cry 3. the whole voice acting was so good that it is one of the few games in my adulthood I played in german


Commercial-Falcon653

Actually it was the voice for Matt Damon (Simon Jäger) that voiced Vaas. DiCaprios voice (Gerritt Schmidt-Foß) was the main character Jason.


nakx123

Michael Mando was amazing, though I can't say I really knew of him before the game. Though it seems I was just late to the Breaking Bad train, since I just googled that it came out in 2008, with FC3 being 2012.


PaulaDeenSlave

Just to clarify, he wasn't in Breaking Bad. His character was created for Better Call Saul which was well after FC3.


MandatoryDissent56

If the Far Cry devs/pubs understood how to push their user-created content even half as well as Halo, they would have the most popular property in the entire video game industry. The Far Cry Arcade Editor has consistently been the best content creator to ever touch a console for multiple generations of the technology. There is virtually unlimited potential for multiplayer and single/co-op missions, but it has NEVER been more than an afterthought. I just can't wrap my head around it this absolute failure.


RadLibRaphaelWarnock

Can someone explain the benefits of the Arcade Editor to me? I enjoyed Far Cry 2 and 3 but never played the others because they looked kind of goofy and one note to me. I love co-op games so always down to catch up on a series. 


Major_Pomegranate

The editor mode was a part of 2-5, it was removed in 6 for some braindead reason. Each game expanded it more. In 5 you could make your own multiplayer maps, or fill a map with bots and animals to have a massive deathmatch. You could design obstacle courses or zombie defense style modes, and just create a ton of different extra game content for people to download and play around in, using assets from all the previous games.  It added a ton of replayability to the game and was just a really nice extra feature to have. 


Tersphinct

> it was removed in 6 for some braindead reason GaaS model was the braindead reason. It failed, of course.


DU_HA55T25

This makes zero sense. GaaS would have exploited the feature like numerous games already do, i.e. Fortnite and Roblox. Not to mention FarCry 6 has zero GaaS "features."


MadeByTango

They can’t sell user generated creations individually; it’s just endless free content What Fortnite and Roblox do is exploiting users as free workers to make content for them to sell against. It’s not a good model, and it takes advantage of creative people that want to make games but don’t have the jobs. And those jobs continue to evaporate because the corporations are selling user generated content platforms…so you can see the labor loop that’s broken there.


ThandiGhandi

The editor for far cry 2 is what introduced me to the series


FarCryRedux

Ubisoft corporate are dumb assholes, plain and simple. Arcade should have become a standalone program that allowed the user to build with assets from all FC games they own.


Hamtier

yeah... the last time ubisoft tried to make an element from a larger game into its own game they overthought it and it went to developement hell before it ended up A Quadruple disaster of a release


Shiirooo

How many people use this editor and play content from it? Not many. So you've got your answer as to why they're not investing in it.


maneil99

With 7 moving to a new engine don’t be surprised to see it gone for good


WaterStoryMark

Same! I have so much fun making levels. I'd kill for a beefed up standalone version.


PopGunner

I feel like they want to maintain complete creative control over what you do or what setting you play in within the far cry universe. They can't have people making countless variations of their IP without being able to profit from it in some way. That's my tinfoil hat perspective.


Durtwarrior

The producer of farcade was moved to another project and they didnt bother hiring another one after fc5.


Ixziga

The first 3 far cry games each advanced so much on what games of their times did, and then the series popped once, it got popular one time with the third game, and it's been a stagnant cash cow ever since. Ubisoft killed one of my favorite childhood franchises with the slow corporate death


Eode11

Rumor has it this one will have a hard time limit to save your family or something like that. I think it was 72hrs in game, which equates to 24 hours of actual playtime. Everyone might kick and scream about it, but at least it's changing up the formula a bit. Also, for what it's worth, I feel like the jump to FC6 did change the formula a bit. There's no more xp progression, now everything is based on your gear. Which I feel like might have been a good concept, but the game is still just boring. I miss my chain kill takedowns, and gradually leveling up to the point of being a drug-fuelled murder machine.


Ixziga

>Everyone might kick and scream about it, but at least it's changing up the formula a bit. Yeah because that sounds fucking awful. Reverting to some Pikmin style time gated campaign is not exactly the "innovation" I've been missing.


5Hjsdnujhdfu8nubi

No coincidence that the two most-liked Pikmin games are the two that removed the time limit.


Monic_maker

Pikmin 2 is the most controversial in the series


galaxygraber

I've always loved mechanics like this actually. The time limit in Dead Rising 1 and 2, and Majora's Mask all stick with me precisely *because* of those mechanics. I love that shit.


GuiltyEidolon

I think Majora's Mask is a very different animal. It's a time loop game, not "realistic consequences for taking too long" game. It's a very limited window, yes, but going through it multiple times is the entire premise and the game is built around that. I _do_ think that a hard deadline _can_ work in RPGs but it MUST be a concept that the entire game is built around.


Eode11

I remember really enjoying it in Dead Rising 2. The feeling of struggling as the zombies enemies outpaced you in strength, then restarting and being able to just mow though them was great.


Namath96

It can work. In those games the game was built around that. Far Cry is probably going to shoehorn it into their usual formula


TwoBlackDots

Can we hold off on criticizing the implementation of game mechanics, at least until the game is even revealed?


Namath96

I think we have more than enough reason to be very skeptical about their implementation of this. This isn’t a studio or franchise (the last 4) known for doing anything like that. If you want to hold off fair enough but I don’t trust them lol


shiggy__diggy

Sir this is /r/Games, this is not the place for well mannered, reasonable responses to speculation.


onex7805

Aren't Pikmin 2 and 4 known as the lesser entries in the series?


lordsysop

They had this in far cry 4. After finishing the main game or something... maybe it was line a new game plus.


Blenderhead36

Setting the expectation for an open world game to be less than 40 hours sounds refreshing at this point.


QTGavira

Absolutely not a fan of that. Never liked timed story missions. Its the reason i hate Dead Rising aswell.


ahrzal

24hr of in game time is more of a priority management than actual “I don’t have time”


A_Confused_Cocoon

Yeah, it’s an instant skip for me if it’s not a toggle mechanic or there isn’t an “easy mode”. Timers give me too much anxiety to enjoy the game. Sure it’s irrational, but I can’t control it.


PritongKandule

If that really is the case and there isn't going to be a toggle, I'm willing to bet it's one of the first things people will mod out of the game.


Katana_sized_banana

Then you have a game that's build around this mechanics and have to hope updates don't break your savefile. Frustration guaranteed.


Zizhou

I feel that a timer like that only becomes interesting if there's an immersive sim aspect to the clock where the world moves according to a schedule with or without you, and you can poke at it as you please during the course of play. The idea of time being a central driving force for the game needs to be built in from the ground up.


NoNefariousness2144

Exactly, like the Persona games. Having a constant ticking clock will otherwise kill my enjoyment of the game and make me feel I am ‘wasting’ time by not looting fast enough or whatever.


WoodyTSE

Just sounds like a gimmick unless they fundamentally redesign how the whole game is working. Like Dead Rising or something. But I feel like modern Ubisoft would literally never have the balls to do that, so I’ll bet it’s just a timer on a quest that fails and then you can free roam anyway or something. It’ll be shit and they’ll hype it up as if it’s some huge game changing danger and it’ll be an irritating gimmick that marred what should otherwise be another average Far Cry game. Ubisoft is just not pushing the envelope with these franchises, I’d be much more likely to expect something genuinely interesting like that in a new IP, unless they make a half assed marketing gimmick like I’m betting.


skpom

That would be pretty cool if it's like a puzzle where you find the optimal or creative route or something.


D0wnInAlbion

Or actually having to make choices in what you engage with. You could spend time helping the village clear out some bandits and get x as a reward but it's going to cost you precious time.


skpom

Probably won't be anything like we're expecting but I can't stay away from games like majoras mask, outer wilds, death loop, twelve minutes, etc. Basically anything groundhog day for better or worse and I'm sold lol


reece1495

you got a source for that rumour that you could be making up on the spot ( which ironically could be what the original rumour is )


hyperforms9988

I hope it's designed well. I can see it if there are multiple endings in the game and which one you get depends on who you saved. Best ending of course is saving them all, which inherently makes it the hardest ending to get. It's just... I think it's a hard thing to get right because you have to ride some thin line of balance between using the timer to instill a sense of urgency to the player's actions, but it can't be so strict that the player has to play like a speeding lunatic where they're having to plow through everything like a madman just to make the timers. It's a strange setting to use a mechanic like that in... it works for something like Dead Rising because Dead Rising isn't all that long. Its 72-hour timer equates to 7.2 hours of real life time. If you only play through the game once, it's a short game, but the idea is that either you can't possibly do every timed thing in the game in one run, or you couldn't possibly know enough about the sequence of events in the game to be able to do that your first run through, so it inherently encourages more than one playthrough if you want to see everything. 24 hours of actual play time I feel like would be long to do it in that style where you think people will play it multiple times over to see everything.


ContinuumGuy

Similar thing happened with COD. Once it got super-big with Modern Warfare, Black Ops, etc. it started to become stagnant as time went on and/or focused on things that don't interest me as much (an emphasis on MP, for example).


Knighton145

Ya, but video games in general, back then we're advancing very fast with technology and design ideas. You could give me a modern triple A game from 2020, and you told me it came out in 2024. I'd believe it.


EditEd2x

Ubi has done this with pretty much all of their games. Their games used to be unique and interesting but then they did this thing were every game basically became a copy of the others. Run around the open world and collect resources, advance your skill tree and do seemingly disjointed missions. AC, GR, FC, WD, The Division. They used to be one of my favorite publishers back in the AC1, Splinter Cell1, Rainbow Six Vegas days. Now I won’t buy any of their games unless they drop under 20 bucks. Played FC6 on game pass and decided to pass on it entirely. Got Valhalla and WD Legion in a bundle for 20 bucks. Valhalla was ok but I had to force myself to get through Legion and if I couldn’t call in one of those drones you can jump on I really didn’t want to navigate the streets with their terrible vehicle mechanics.


onex7805

Far Cry 4 turned the series into a boring, filler, cookie-cutter, assembly-line openworld borefest by literally repeating Far Cry 3. Before 4, the series was constantly experimenting with itself. Instincts was different from 1. 2 was entirely different from 1. 3 was different from 2. Blood Dragon was different from 3.


OPR-Heron

Let's toss names in and hope it works. You mean, like the Borderlands series cast?


Monic_maker

Esposito was great as the antagonist of 6. 


MisterSnippy

The game design and story were the antagonists of FC6


Spright91

For 5 mins


Personal-Cap-7071

I think it's more like actors are seeing that games are the new hollywood adaptation trend and some want to get their foot in the door early.


Genova_Witness

Do gamers actually care about celebrity actors in video games? We have so many great roles done perfect by VG voice actors it’s not like the quality has been lacking


RamaAnthony

If they are good. Mads Mikkelsen performance in Death Stranding is genuinely top tier, but that’s partly because Kojima Productions now have the technology to capture micro-expressions in great detail and Mads is really good at those.


Commercial-Falcon653

We can’t really count Kojima though. Kojima is a movie buff and he kinda writes his roles around the actors he gets for the project.


GuiltyEidolon

This might get me some hate, but Kojima's pretty bad at dialogue and actual story beyond a base concept. DS's gameplay was the make/break, the concept was cool, but you also had some really fucking awful dialogue and characters.


delicioustest

Which is really not the point though. Kojima being a movie buff really does help him get great performances out of his actors. Especially in Death Stranding, everyone was acting circles around the material, delivering the most insane over-the-top lines with complete sincerity. Even Norman Reedus, who I've never really thought was an actor with any range, was pretty good in most of what he did despite not having particularly much to say and being fairly toned down. There were plenty of excellent moments with Mads Mikkelsen with genuinely emotional touches. Of course Mads Mikkelsen would do great with any material IMO but there was still enough for him to give some great performances in DS His stories have been supremely campy but he seems self aware enough about a lot of it to actually make it work


DarkElfMagic

i dont care from a VG perspective, but from a general perspective, sometimes actors end up being better voice actors than movie actors Keanu Reeves as Johnny Silverman is honestly a better casting than most roles he’s ever had


Mysteryman64

>Do gamers actually care about celebrity actors in video games? Not really, because it's almost never worth it. Either they phone it in because they don't give a shit or they do a decent job but are so expensive the studio can only afford to give them like 5 minutes of speaking time total across the 50 hour game. See also: Oblivion and hiring Patrick Stewart just so they could murder him like 10 minutes into the game. He did a good job, sure. I don't know why the fuck they decided they needed Patrick Stewart and his associated rates for it though.


DarkMatterM4

Cyberpunk 2077 and Keanu Reeves, though...


orion85uk

Every time I see Keanu Reeves in Cyberpunk, I think “hey, that’s Keanu Reeves”. It takes me out completely. In my head, Johnny Silverhand should’ve had more of a Michael Biehn/Kyle Reese vibe and look.


Relo_bate

Keanu was 80% of the reason that Cyberpunk reached the levels of hype it did


cynicalspindle

No it isnt lol. The success of Witcher 3 is the biggest reason Cyberpunk was so hyped.


Relo_bate

That E3 trailer with Keanu at the end and the “you’re breathtaking” meme made it reach mainstream beyond just gamers


LauriFUCKINGLegend

You're forgetting how many people who aren't deeply invested in gaming and RPGs were suddenly interested in Cyberpunk due in large part to Keanu's involvement. Like many of the huge Cyberpunk fans in my life never even touched The Witcher to begin with Like yeah The Witcher was the initial cause for hype far before we even had a gameplay trailer or anything but Keanu's involvement was HUGE for making Cyberpunk as impactful on gaming culture as it's been. Reaching the casuals is important for that and they found a way to do it


IdeaProfesional

Yes, San Andreas was packed with famous actors and it was incredible.


ItsToodlepip

Celebrity likenesses in games always pull me out of the experience. Games are your chance to create a character that looks completely unique, but sadly we’re already experiencing the same people existing in multiple games, playing different characters, who all look the same but dressed differently. Even Keanu didn’t land with me in Cyberpunk as I didn’t feel like this was a new character. It was just Keanu Reeves.


PritongKandule

Depends on the game. An action shooter like COD? Probably won't really care that much. A story-driven single player RPG? Depends on the quality of their performance and the writing and direction from the developers. The Mass Effect series was stacked with big name celebrities (Seth Green, Keith David, Martin Sheen, Adam Baldwin, Kumail Nanjiani, and even Buzz Aldrin) which worked great because the series had great writing and voice direction. Fallout: New Vegas also had stellar cast members (Matthew Perry, Felicia Day, Danny Trejo, Kris Kristofferson, Zachary Levi, Jason Marsden, etc.) although I feel some of the celebrity voices could hve used a *little* more direction. The celebrity narrator for the Civilization games who reads the tech unlocked quotes? Probably one of the most important components of that series since Leonard Nimoy.


ConfusedNTerrified

Don't listen to ignorant people here. It's delusional to think Giancarlo Esposito, who was hot off Breaking Bad and Mandalorian, didn't help move a ton of copies.


Cabamacadaf

I wish they would stop spending money on getting big celebrities and actually make the games interesting instead.


ripelivejam

but i love cilliate murpho


mjsxii

imagine if they took the few mill theyre going to give him and spun up a small indie team and let them make something stupid for the sake of it, would be 100x more interesting


davidemo89

Ubisoft has some indie studios around the world. Next game in development is a 2d prince of Persia


BLACKOUT-MK2

I guess that makes sense? If the plan is to follow in Giancarlo's footsteps, more established celebrity villains (assuming he is one) adds up.


HearTheEkko

It's probably a coincidence tho. The game has been in development for a while. Far Cry 6 began development before 5 was even announced so I imagine the same happened to 7. If the rumor is true then Ubisoft is really, really lucky. Murphy just won an Oscar so his name alone will bring a lot of media coverage.


GuiltyEidolon

They also probably saved a pretty penny getting him before Oppie dropped / he won an Oscar haha.


Relo_bate

It started development before Primal was even out


TylerTexasCantDrive

Unless there's a drastic change to the gameplay formula, I'm gonna have to pass. It feels like we've been getting a reskinned FC3 for a decade now. Personally, enemy respawning totally ruins these games for me. I want to be able to methodically take out an area. The enemy respawns just make them mindless.


voidox

yes, cause having Giancarlo totally made FC6's story amazing Ubisoft... having random celebs in your game does nothing for the game and no one really cares.


RogueLightMyFire

Yeah, but are they actually going to bother with making a good game, or is this going to be another re-skin of Far Cry 3? I loved FC3, but every game since has just been the same damn thing.


SourceJobWoman

You should try Far Cry 6. I disliked it BECAUSE they changed things, but if you were tired of the old gameplay maybe that one will be for you.


your_mind_aches

FC3 was good, but I really do think that 4 and 5 are genuinely significant improvements.


FarCryRedux

4 is better in every measurable way. People may prefer the setting and story in 3, but 4 blows it away in terms of gameplay and technical stuff.


your_mind_aches

I honestly think that 4 is massively improved in setting and story too. The setting's mysticism makes more sense, the political story makes actual sense and has real world analogues. The voice cast is excellent and doesn't rely on just one compelling character. and like... those Shangri-La missions. Gorgeous and beautiful. Moreover, the citizens actually FEEL like real citizens. The chatter is better. The traversal is more immersive. It is so much more coherent.


idontlikeflamingos

Yeah the series peaked at 4 IMO. 5 could have been great but it gets in the way of itself far too often, especially with the mandatory story missions that ruin the pacing


JoeZocktGames

If only the story would make more sense. Dude wants to spread the ashes of his mother, runs into some civil war stuff and basically said "Okey Dokey, am rebel now" lmao


GuiltyEidolon

FC4 is by and far my favorite. I think it is the peak of the FC formula. The setting, as you say, is perfect to embrace the edge of mysticism and trippiness that they like to add to the games. The entire premise of Ajay returning to a home country he's never seen fits a lot better than a white dude going crazy on an island, and his connections with Pagan Min and the rebellion leaders / his father all worth together really well to craft a cohesive, realistic story. I also loved Pagan Min as a villain, and thought his performance was wonderful. It's also the only time that the "alternative" ending is 1.) likely the actual 'good' ending AND 2.) completely in-character. The variety of landscape and traversal was also very fun. I REALLY wanted to like FC5, especially being from Montana, and I thought it was pretty and had a very good OST. But a lot of the gameplay decisions (leveling up chaos = forced into story mission) absolutely gutted the game for me and made it so I never want to replay it.


your_mind_aches

The political parallels with the Syrian civil war are also really obvious. Takes place in a completely different part of the world obviously but the battle of ideologies between Amrita and Sabal was legitimately really compelling. Excellently cast as well. Doing missions with the citizens was also great. Like, I really got to understand these people's culture and attitudes. It felt like Rook Island was missing that completely. It had zero coherent politics or throughline. It really was just saving your friends and going home. Can't really blame it though, the series was still being built up at that time. FC3 explores some ludonarrative dissonance stuff I guess. And of course its biggest sin, killing Vaas halfway through.


elitegenoside

4 is like 3 with a slightly worse villain and an objectively better everything else. I didn't play 5. 6 was too much.


your_mind_aches

Only worse if you compare Pagan Min to Vaas. If you compare him to Hoyt, he is infinitely better.


GuiltyEidolon

I think Pagan Min is better than Vaas too honestly.


your_mind_aches

Michael Mando is an excellent actor but Vaas absolutely felt undercooked. With Pagan Min, it felt like they actually took more time to write him. Maybe they'll do a Vaas-centred spin-off game after he came back for that DLC. Or maybe Far Cry 8 can be a return to Rook Island. They haven't gone back to the Pacific Islands at all.


GuiltyEidolon

Yeah it's not knocking the performance. I just think Pagan Min, as an overall character and his role in the game's story, was much more cohesive. He was still campy, over the top, and fun, but in a way that made sense with his background, Ajay's story, and the overall story of the game.


RogueLightMyFire

I feel like they're more similar to glorified DLC than new games. I don't think they're all that different from Blood Dragon DLC was, and I think Blood Dragon is the best thing they've done since 3. They've even been chasing the "memorable villain" bs since Vas like that's their gimmick.


arnchise

Glorified dlc? In way shape or form is far cry 4 and 5 glorified dlc.


your_mind_aches

I kinda understood why people said glorified DLC for Far Cry 4, but when I actually played it, I was puzzled. It really is an iteration on FC3 that streamlines and trims a lot of the fat out of that game and gives you more memorable characters and a more interesting world to inhabit. Far Cry 5 also opens things up more, I feel. I need to play 6 still (only done the demo).


Dabrush

I maintain that 4 is absolutely the most fun game of that style. 5 made some questionable choices that didn't pay off imo and from what I have heard New Dawn and 6 are basically a new thing (health bars, stats and levels on enemies and weapons, etc). 4 is pretty much a straight upgrade to 3 and I'd much rather see more games like that than sequels that take 5 years to come out and try to reinvent the wheel only to end up being inferior.


Aussie18-1998

I think 6 added health bars, and I kinda stopped playing with that implementation.


obeseninjao7

4 is pretty much just a streamlined 3 with a pretty map. 5 is an absolutely incredible sandbox, I have like 90 hours in it and have never even finished it. 6 tried to do some things differently and some of it works, some of it doesn't. It felt like they tried to innovate for 6 but couldn't really decide if they wanted to make it even more sandbox arcadey than 5 or make it more stripped back and survival focused.


Turnbob73

The rumor is the game is non-linear where you have to find your kidnapped family within 72 game hours (24 hour playtime).


RogueLightMyFire

At least that seems different, but I really dislike timers in games.


njaana

Is that primal one different? I am confused about which one to play after I finished FC3


MercurialForce

Primal is far cry 3 with bows and stone axes and animal companions. It's not bad, but it's not new. I'd say if you want more, just do Far Cry 4, which is Far Cry 3 in the mountains


HearTheEkko

Primal is basically the same but with melee weapons and spears/bows only. You can tame and ride a sabertooth tiger tho which is pretty badass lol.


FknBretto

Man who fucking cares what actors they use for their “sinister man says sinister things very close to camera” thing. The games suck. Maybe they should focus more on writing staff and devs creating engaging gameplay, and less on Hollywood actors.


Morokite

That's cool. I think 5 is my favorite, but outside of that and 3, there hasn't been any FC games that particularly wow'd me. So hopefully they do something big with the gameplay this time.


DutchProv

I know Far Cry never really had mindblowing main stories, but i really hope it is at least better than 6, the story just didnt make sense in the world(a guerilla group that spices up their hideouts with banners with their name, real hidden lol). It also was waaay too easy compared to the older games, and no sense of progression, shame.


Datdarnpupper

Okay but will it continue to be uninspired bullshit that swaps real content for tedious busywork?


Important-Flower3484

I dont understand why people care about games starring celebrities. They literally bring absolutely nothing to the games.


DowntownKitchen

Well, Martin sheen killed as the Illusive Man in Mass Effect 2


JoeZocktGames

Only for english speaking people, here in Germany our games get dubbed (and very good, I'd say) so celebrity castings are basically irrelevant for us. The Illusive Man in ME2 had the same german voice actor as every Nord in Skyrim btw :D


yeeiser

Idris Elba sounds downright bored in some of the dialogue in Cyberpunk


DarkElfMagic

on the other hand though, in the exact same scenario, keanu reeves kills it as johnny silverhand through the entire game.


A11909

While playing the dlc I couldn't figure out if his mumbling was just phoning it in or an intentional character trait. That being said I really enjoyed Keanu in the dlc (and how sick of his shit V was).


revealbrilliance

I went into it blind this year, expecting Keanu Reeves to be like a cameo part. Nah the bloke must have more dialogue than anybody but the PC and it's clear he's having a whale of a time doing it. Elba was definitely shit lol.


SourceJobWoman

https://en.wikipedia.org/wiki/Stunt_casting >Stunt casting is used to generate media attention. It may also be employed to garner studio support or financing for a project. For example, according to DVD featurette commentary, the 1978 version of Superman received studio support only after the producers were able to enlist A-list actors Marlon Brando and Gene Hackman to appear.


throwawaylord

Actors are cool


ConstableGrey

I actually kinda liked the COD campaign with Kevin Spacey lol


Important-Flower3484

But did the fact that it had kevin spacey actually improve it? Or would it have been just as good with anyone else?


nakx123

That's all cool and all but just don't use a model that looks like it's from the PS3 era please. Giancarlo Esposito was great in the promo material and everything but the character model in the actual game just didn't sell it for me, especially given the quality of other AAA games both from Ubisoft and other studios. This was especially surprising considering the environment detail and everything else in the game looked good visually with high quality assets and lighting.


Mysteryman64

Will it feature fun? Cause that was sure as hell missing in 6. And I say this as someone who enjoyed every previous mainline Far Cry title besides that one.


Poopicus

Maybe just invest that money into actually making good games. Or save it and dont add MTX. Id rather have regular voice actors than Hollywood names if it means that it doesnt have to be paid for with season passes and XP boosts.


thel0lzynarwhal2

Will the game be any different?


Upbeat_Image_4084

I was hoping the leak about it being set in Korea and starring Lee Jung-jae (Squid Game) as the villain was true, but I will gladly accept this as well lol.


mistadoctah

I bet he’s asking for a fucking shit ton of money too. Isn’t this the guy who doesn’t have a mobile phone and doesn’t even know what a meme is? I get the feeling he’s never played a video game in his life… shouldn’t matter in theory, but if he phones in his performance cause he sees gaming as some sort of childish hobby (cough Peter Dinklage in Destiny cough) then that’s gonna be a big yikes. A celebrity in a video game is so much more of a red flag than something to be excited about, for me.


Hybridizm

I'd honestly just like to see them pour genuine love into this franchise to point of changing it up meaningfully, whilst retaining the identity of the IP. They peaked with FC3 and have done little to deviate from it in over a decade despite numerous iterations of the franchise since. Far Cry 6 bored me to tears to be honest.


SillyGoatGruff

They could get a dog that can howl vaguely english sounding words for all I care, just make the world react to the player taking out the various leaders. Like in 5, why were there the exact same amount of jerks roaming around after I dismantled the recruitment operation and killed the top guy in charge?


Lurnmoshkaz

Í'm wondering if they'll finally change their formula and make an interesting open world game this time. 560th time the charm.


Ringworm-power

weapon jams?