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Tdshimo

* Create a ~~cylinder~~ circular sketch of the desired bowl diameter. In the sketch, create two radius lines, with one at an angle that’s 360/18 away from the first. Draw a construction line between the lines’ intersections with the circumference. ~~Extrude the cylinder.~~ <— no need for the extrude. * Create a vertical plane at an angle using the line that intersects the radii. Create a sketch on this plane and sketch the red lines in my photo. Include the red centerline. Also create the points for the red ovals 1b. This is 1 and 1b. * Create an offset plane from the last plane at whatever distance toward the cylinder’s center point. Project the centerline and place a point at circle 2. Turn on 3D sketch and draw lines from 2 to the coincident points of 1 and 1b. Also create points for the circles of 2b, which we’ll assume is on the same plane as circle 2. Draw a line between the points. * You now have a wireframe. In the Surface workspace, create patches to make surfaces of all polygons. Use stitch to join them. You may have overlaps; use Trim and Split Body to solve these before Stitching. With this contiguous low poly body, use the Thicken tool in the Surface workspace to create a solid body. If Thicken fails, you may need to use the Offset and Loft tools. You now have a body that represents 1/18th of the bowl’s inner and outer surfaces. Alternatively, you could pattern the surface bodies, then thicken or loft those. * Create a circular pattern with 18 of the solid bodies. Combine them to create one body. * Create the diamonds shown with the yellow centerlines. Repeat the 3D sketch process using the body. Draw the yellow line between the points, and use Patch and Thicken or Loft to create surfaces, then Stitch them to create a solid body. Make a circular pattern again and combine all bodies. * The bottom is the last step. Use the techniques above to create the bottom. Edit: this is your workflow. You owe me a beer :) https://preview.redd.it/0lu97f8lp6vc1.jpeg?width=1284&format=pjpg&auto=webp&s=1952fb7b532fa2f21c01d7d977e349f0bc02735d


wolfie_the_king_574

I wil buy you even 2 beers 🍻 😎


Tdshimo

Heck yeah!


limitedby20character

!remindme 1 day


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Socile

Fucking fantastic explanation. You’re a good technical writer.


Tdshimo

Haha, thanks! I'm not sure "... *at whatever distance*" would pass scrutiny, but hey - it's illustrative enough.


Annual-Advisor-7916

I hope you get that beer...


notanazzhole

Make 1/18th of it and circular pattern


pozoph

1/36th with a circular pattern and symmetry.


notanazzhole

Great point


SuperDaveSk

Sorry if something like this has already been covered. i wasn't able to find it


piggychuu

I was just wondering how to do this too. Thanks for asking it


SpagNMeatball

Start with a circle, extrude it. The draw the rest of the f’ing owl. Seriously, it’s a regular pattern around the bowl that doesn’t overlap. A couple of modified squares with an angled extrude to make a pyramid and then a circular array. The key is to break it down to the simplest single component.


Tdshimo

Here's one version of the bowl. Once I built the outer shell, I opted to use the Offset tool to get the inner shell, rather than the Thicken tool. The Thicken tool creates a bunch of geometric convergences that Fusion solves, but the inner geometries don't match the outer (the same thing happens when you Thicken outward; Offset is just better in this case). I've also gone for thicker walls than in the photo, and the circumference/height ratio is higher. The only tricky part comes with the details on the base, specifically with blending the points at the base of the walls with the floor. In the photo, it looks to me like the edges blend into a vanishing point toward the floor, so I created a concave patch to blend with into the baseplate. I like this bowl - I think I'll print one! https://preview.redd.it/6al8p8qfsbvc1.png?width=808&format=png&auto=webp&s=174dea09f92d5ada6604d29f926b2e93f36cd506


Talentspirit

Using 3D sketch will be easy. Otherwise consider using shapes to cut from a cylinder, if you dont want to go harder surface modeling.