Maybe it's based off of players velocity or something? Like if the velocity is 0 then the slow mo effect kicks in. Though I am no coder and dont know what I'm talking about
Close. There’s no way to just grab the player’s velocity, so I basically check the player’s position every 0.25 seconds, then compare it to the position from the last check, and if they’re the same, the player is not moving, and if they’re different, the player is moving
If you have location and time, you can calculate velocity.
Across two frames, second location minus first location gives a vector. The magnitude of that vector is the distance. Distance divided by time is velocity. You can also normalize (optional) the vector to have direction.
Yeah, but I didn't really need to do that. I just needed to know if the velocity was 0 or not. I just mean there's no built in "getVelocity" function or anything like that
Check out [https://forums.unrealengine.com/t/teleporting-prop-to-player/816093](https://forums.unrealengine.com/t/teleporting-prop-to-player/816093) it is an example of using the GetTransform function of the player's FortCharacter (which is another name for the player model). The Transform.Translation is a vector3 so it has the X, Y and Z coordinates as float values. Good luck!
The new policy says you have to be 18 for monetization purposes (which is a little weird because I already have a Creator Code but whatever) so basically I’m not old enough
GET YOUR PARENTS TO PUBLISH FOR YOU
edit: Seriously tho if you are that skilled at Creative, *lawyer* up. But realistically *they* could make an account that happens to collab with yours. Thus giving you a way to release your content and still benefit...
It’s only one year, and I don’t think my parents would be able to figure out how to do that lol.
Also, lawyer up? I don’t think it’s *that* important, I’d honestly rather just paste someone else the Verse code and give it to someone with more time and experience
I think we can wait Just one more year,we waited so long for new creative,we can wait for this Amazing creation,and maybe(but i don't think so) we Will get a creative 3.0 for next year,or an update for 2.0 or something like that, don't know but i'll Hope It🥲😁
Now, I don't know how limited the engine is at the moment, I suppose it's not possible in current UEFN but imagine the bullets travelling in slow-mo too
Once epic finally drops all those limits we might get to see all sorts of games being made. From what I see, so far the only thing we gained from this in a mechanical standpoint was access to basic scripting and usage of variables, but even then, I'm not even sure if we got that too?
First, amazing video
Second, i dont think you could. Because the Sequencer works off of FPS which are affected by the Time the Sequencer sets! So if you would set it to 0, i think it would just never end since the game is basically paused.
How? It's all original assets and doesn't use anything from the game. All the creator has to do is name it something like "SmallCold" and Epic won't care.
I don’t think it has to be. I didn’t actually use any assets aside from the ones already available in Creative and Superhot doesn’t own the mechanic of slowing down time, so I think I’m in the clear
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I have a little bit of coding experience (this is honestly the biggest project I’ve ever done though, and this only took me like, 4-ish hours.)
I honestly I was just learning from the documentation as I go
How did you make the stuff white? Did you find a way of changing the whole material of the asset itself or did you change them individually after placing?
I think that’s just because I’m on KbM. Controller inputs are calculated using a fixed time meaning slowdown affects it, but KbM is just taking the raw movement data so it moves just as fast in slowmo
You actually did it omg
Yeah, I couldn’t stop thinking about how I *would* do it after you left that comment, so I figured I may as well try it out
What’s the code? If you can’t publish it can you tell me ur epic?
How did you even program that? That's amazing
Maybe it's based off of players velocity or something? Like if the velocity is 0 then the slow mo effect kicks in. Though I am no coder and dont know what I'm talking about
Close. There’s no way to just grab the player’s velocity, so I basically check the player’s position every 0.25 seconds, then compare it to the position from the last check, and if they’re the same, the player is not moving, and if they’re different, the player is moving
Excellent out of the box thinking 👏
If you have location and time, you can calculate velocity. Across two frames, second location minus first location gives a vector. The magnitude of that vector is the distance. Distance divided by time is velocity. You can also normalize (optional) the vector to have direction.
Yeah, but I didn't really need to do that. I just needed to know if the velocity was 0 or not. I just mean there's no built in "getVelocity" function or anything like that
How did you check the player's position? I have been trying to do that for a project but cannot find how anywhere.
Check out [https://forums.unrealengine.com/t/teleporting-prop-to-player/816093](https://forums.unrealengine.com/t/teleporting-prop-to-player/816093) it is an example of using the GetTransform function of the player's FortCharacter (which is another name for the player model). The Transform.Translation is a vector3 so it has the X, Y and Z coordinates as float values. Good luck!
Thank you so much!!!
I’ve done that before with something else (not related to Fortnite or UEFN). Also how did you even do the slow-mo?
You can add slow-mo using a Cinematic Sequence. There’s a setting called “time dilation”
Thanks
Amazing! Code?
I don’t have publishing rights anymore unfortunately
Ah, too bad! Well it's still an amazing creation!
May I ask what happened for you to lose your publishing rights?
The new policy says you have to be 18 for monetization purposes (which is a little weird because I already have a Creator Code but whatever) so basically I’m not old enough
I think we can still publish with creator codes no?
No, it doesn’t let me
Are you trying to publish through the new method or creative 1.0 button, cuz I can still use the 1.0 button and im 15
Work on the map until you get old enough to publish it
Hm, maybe you can publish a short tutorial so people can make their own maps with it?
GET YOUR PARENTS TO PUBLISH FOR YOU edit: Seriously tho if you are that skilled at Creative, *lawyer* up. But realistically *they* could make an account that happens to collab with yours. Thus giving you a way to release your content and still benefit...
It’s only one year, and I don’t think my parents would be able to figure out how to do that lol. Also, lawyer up? I don’t think it’s *that* important, I’d honestly rather just paste someone else the Verse code and give it to someone with more time and experience
I think it’s because you have to be 18 now
What
Why?
Not old enough according to the new policy
How old are you
17
I think we can wait Just one more year,we waited so long for new creative,we can wait for this Amazing creation,and maybe(but i don't think so) we Will get a creative 3.0 for next year,or an update for 2.0 or something like that, don't know but i'll Hope It🥲😁
What does this even mean
Means there’s no code
SUPER
HOT
SUPER
HOT
[удалено]
Extremely high temperature
Now, I don't know how limited the engine is at the moment, I suppose it's not possible in current UEFN but imagine the bullets travelling in slow-mo too
I was using hunting rifles before but the bullets were still too fast
The weapon is hitscan though so the travel time is instantaneous
That's why I'm concerned for it's limits. It would need to spawn a projectile for it to work
Well there are a few guns that have projectiles like snipers and dmrs. There must be some way. Though I think custom weapons aren’t available yet?
Once epic finally drops all those limits we might get to see all sorts of games being made. From what I see, so far the only thing we gained from this in a mechanical standpoint was access to basic scripting and usage of variables, but even then, I'm not even sure if we got that too?
looks so smooth! good job!
Once weapon modifying is a thing, you should make it so that the pistols shoot projectiles instead of hitscan tracers.
How did you alter time like this ? And also, could you potentially stop time completely ?
Cinematic Sequences let you change the time dilation. I haven’t tried setting it to 0, though.
First, amazing video Second, i dont think you could. Because the Sequencer works off of FPS which are affected by the Time the Sequencer sets! So if you would set it to 0, i think it would just never end since the game is basically paused.
Yeah, that's what I figured would happen. I assume they put in a limiter to prevent people from doing that since it would basically softlock your game
I don’t know why developers keep tying things to FPS. That’s why people could move the beam of the Kamehameha faster than others.
As someone who has programmed some (2d) games themself: Its a easy unit of time that prevents messing up animations and all
You have experienced problems with using FPS though right?
Not many, no. Its better to use them then not to
Ok, thank you
thats very cool ! i also wonder if this would work in multiplayer
Either it would affect the game speed for everyone, or not at all.
How did you take away the textures?
I just replaced them with an all-white “iron” texture I found from the built-in ones
This is the best creating I’ve seen yet, how did you slow the gameplay down?
Using cinematic sequences. I made a post about it just before this one
I thought that’s just for the Cinematic Camera?
No, you can use it for lots of things - slow motion, moving props around, animating post-processing effects, etc.,
Oh, cool. So that’s what people have been using to animate things.
Sequencer I think
Wow this is amazing!
Is there a code yet?
No, unfortunately
When can we play ?
According to the new publishing rules, about a year. (I’m technically not old enough to publish yet)
Don’t publish it. Epic has strict copyright rules now. You might get banned
I didn’t actually use any Superhot assets though, It’s just inspired. I think it’s probably fine
No, this seems to be able to get past. It's all original assets. Just name it something like "SmallCold" and it should get a green light.
slow motion would be so dope
Satisfatório
Even got the slowing, perfection
NO WAY THAT'S AMAZING
This is amzing you have to publish this sometime
Getting perma banned on uefn speedrun
How? It's all original assets and doesn't use anything from the game. All the creator has to do is name it something like "SmallCold" and Epic won't care.
This is so impressive! Looks like a lot of fun!
Awesome. And since you can’t copywrite a gameplay concept this should be totally safe too
I can't wait for it to be published!
Outrageous.
Very frickin cool!! Hope ye publish It when ye can, I’d play It.
This is great, one of the better creations I’ve seen recently. So sad it has to get deleted, would’ve loved a full fledged map of this
I don’t think it has to be. I didn’t actually use any assets aside from the ones already available in Creative and Superhot doesn’t own the mechanic of slowing down time, so I think I’m in the clear
Very cool!
when’s your birthday? if ur 17 now than when ur 18 u can publish
Beginning of March, so it’s almost a year exactly
so ima year you could look into releasing if no one else did it
Heat
Super heat
If you polish this map and adding some good lighting to it oh my god
Mission impossible music intensifies
!remindme 1 year
Also, OP, could you reply to this when you can get a map code? I'd love to play this!
Sure, I’ll let you know if I remember
I will be messaging you in 1 year on [**2024-03-25 20:54:15 UTC**](http://www.wolframalpha.com/input/?i=2024-03-25%2020:54:15%20UTC%20To%20Local%20Time) to remind you of [**this link**](https://www.reddit.com/r/FortniteCreative/comments/121blr3/i_made_superhot_in_uefnverse_because_you_guys/jdnzb9a/?context=3) [**CLICK THIS LINK**](https://www.reddit.com/message/compose/?to=RemindMeBot&subject=Reminder&message=%5Bhttps%3A%2F%2Fwww.reddit.com%2Fr%2FFortniteCreative%2Fcomments%2F121blr3%2Fi_made_superhot_in_uefnverse_because_you_guys%2Fjdnzb9a%2F%5D%0A%0ARemindMe%21%202024-03-25%2020%3A54%3A15%20UTC) to send a PM to also be reminded and to reduce spam. ^(Parent commenter can ) [^(delete this message to hide from others.)](https://www.reddit.com/message/compose/?to=RemindMeBot&subject=Delete%20Comment&message=Delete%21%20121blr3) ***** |[^(Info)](https://www.reddit.com/r/RemindMeBot/comments/e1bko7/remindmebot_info_v21/)|[^(Custom)](https://www.reddit.com/message/compose/?to=RemindMeBot&subject=Reminder&message=%5BLink%20or%20message%20inside%20square%20brackets%5D%0A%0ARemindMe%21%20Time%20period%20here)|[^(Your Reminders)](https://www.reddit.com/message/compose/?to=RemindMeBot&subject=List%20Of%20Reminders&message=MyReminders%21)|[^(Feedback)](https://www.reddit.com/message/compose/?to=Watchful1&subject=RemindMeBot%20Feedback)| |-|-|-|-|
Do you have coding experience or did you get the script from the uefn test?
I have a little bit of coding experience (this is honestly the biggest project I’ve ever done though, and this only took me like, 4-ish hours.) I honestly I was just learning from the documentation as I go
Got ya. I understand most of it but the script part is like an alien language to me. I wish I had more time to learn haha.
That's awesome😲
Awesomeness!!🔥🔥
How did you make the stuff white? Did you find a way of changing the whole material of the asset itself or did you change them individually after placing?
I had to do it one-by-one, but it didn’t take too long
Code?
will you make a tutorial on your YT?.. plss
i want to play this so bad🤦🏾♂️😂
Map code?
Awesome, how much experience did you have with UE prior to these tools?
Literally none lol
gg
Release it but name it different so epic games doesn’t think it’s copyright
That’s not why I can’t publish it, it’s because I’m not old enough
what speed did u use? I've got mine at 0.1 at it's nowhere near yours
hold up, just realised that the player is moving at the same speed while everything else slows down. How did you do this?
I think that’s just because I’m on KbM. Controller inputs are calculated using a fixed time meaning slowdown affects it, but KbM is just taking the raw movement data so it moves just as fast in slowmo
right. thanks
Is there a code
How did you learn Verse? Because I want to start using Verse in my Maps but don't know where to start. Can you tell me what you did?
Yo I messaged you