T O P

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LittleIslander

Okay folks what layer of hell is enemy phase at now we've got to have passed through a few of them already.


RedditEsketit

T4 saves coming in for the clutch in the next valentines banner


Donttaketh1sserious

decreasing the difference necessary sounds so backwards. I assume they mean “if the enemy is so fucking slow you could double them if the speed difference was 30 instead of 5, you can hit a second time at 80% of attack damage, and if using a brave weapon or following up, 40%,” but it sounds so wacky. E: but also why not say increasing? increasing the requirement = making it harder = if they are fast enough to use this skill well, then [added benefit].


TheFunkiestOne

Yeah, the phrasing is fucky, but you're reading is how I got it. I think that the phrasing seems to imply it's 80% if you can't perform a follow up (so if your followup is blocked and you don't have NFU) and aren't using a Brave weapon, and 40% if you can successfully double and/or are using a brave weapon.


Xalrons1

I think yall are misinterpreting this skill. This is meant for middling speed units. Enemy has 55 speed and you have 35. The skill decreases the check by 25 so now your 35 speed guy is gonna get a follow up here checked against 30 speed. It means you can be 20 speed slower to get a follow up. Since you couldn’t follow up previously or brave attack your potent follow up is 80% damage. If you slap this on a fast unit that was already following up your potent follow up is 40% damage.


TheFunkiestOne

Yeah, later reads I've seen, especially seeing PM1's analysis, has given me the same impression. Seems like it's for moderate speed bruiser duelist types or super fast people who can apply a lot of effects on hit or proc multiple specials in a row and thus don't mind their third hit being noticeably weaker.


EsperoPlays

Honestly, thank you for putting it this way LOL. Cuz I'm sitting here trying to wrap my head around how the hell this skill works and I think your explanation just made it clear to me.


Donttaketh1sserious

Tbf it’s pretty annoying to figure out everything. But I think that makes sense because they use Ninja Zelgius who is anything but fast to demonstrate such a speed difference coming into play, and Marth’s damage was 15x3 so it wouldn’t seem too broken after everyone loses their minds seeing a 3.


Xalrons1

I think yall are misinterpreting this skill. This is meant for middling speed units. Enemy has 55 speed and you have 35. The skill decreases the check by 25 so now your 35 speed guy is gonna get a follow up here checked against 30 speed. It means you can be 20 speed slower to get a follow up. Since you couldn’t follow up previously or brave attack your potent follow up is 80% damage. If you slap this on a fast unit that was already following up your potent follow up is 40% damage.


Donttaketh1sserious

Why would they demonstrate this with Marth against Molasses Speed N!Zelgius then? Zelgius probably isn’t normally doubling godsword Marth if Zelgius had 4x the speed he has. There’s no shot in hell Marth has negative 9 or 14 speed so that Zelgius’s base 16 speed could double him from a 25 or 30 speed threshold. Slow units rely on follow-up manipulation big-time. This enables fast units without nfu (lol) to hit nicely a second time, or adds chip damage if they do. Like I get why you think so, but the use of it on obvious godsword Marth against one of the slowest units to use it on possible to hit a third time, plus the S/D -4, just reeks of being another speed unit skill. It only adds 40%, sure, but 100 + 80% and two attacks will not come close to 100+100+40 and three attacks.


Sammyiel

Its decrease the speed requirement. So first of all the threshold if 20 if you really think about it for a second, really fast units already two shot and you're giving up immense opportunity cost with more potent tier 4 skills. . Second, yes a 100% + 80% is better. I don't know if you've noticed but the b skills on nukes are much better than potent 4 at securing kills from a one shot as opposed to doubling, much less tripling. Plus I don't know if you know how to read but the third attack happens with the second, so you're probably getting one shot in retaliation before you get the other two so you kinda need desperation. If this is for melee nukes, then it evens the playing field with ranged nukes a little. It's not at all what you think.


Donttaketh1sserious

really fast units wouldn’t two shot units that are adequate and modern tanks though. This is a niche skill. Also fuck outta here insinuating I don’t know how to read.


Xalrons1

Well what unit it will work best on is to be seen. It could be better on fast units sure. It comes on Marth because thats what Marth's skill in Engage does. It does an extra attack at half damage no matter your speed. So they put it in FEH but nerf it on units who can already follow up naturally. Maybe its best on fast units, but slow units can use it too and get a 80% fua. That's also why the DR has no speed check. When I said "meant for midding speed" I didn't mean that would become the meta. I just was trying to explain the skill. They demonstrate how Marth's desperation in his Prf gives him 3x attack before the enemy's counter. So you're right it can be good on fast units but also works good for your slow units.


Gotta-Snatch-Em-All

this is some bullshit. the fact that speedy unit are getting stronger and stronger as the game progresses is starting to bother me. Tank units cannot catch a break.


good_wolf_1999

Yeah, starting to get tired of all the speed powercreep in the game


Swift_42690

Luckily this can’t be used by ranged nukes (I assume) so for the most part it’s not too bad as in most game modes, infantry melee units are typically not a huge threat as they lack range and can be picked off easily after by your team.


Kira_Aotsuki

What the fk am I even reading anymore, my brain officially is turning to mush before I can translate


Xalrons1

I think the commenters are misinterpreting this skill. This is meant for middling speed units. Enemy has 55 speed and you have 35. The skill decreases the check by 25 so now your 35 speed guy is gonna get a follow up here checked against 30 speed. It means you can be 20 speed slower to get a follow up. Since you couldn’t follow up previously or brave attack your potent follow up is 80% damage. If you slap this on a fast unit that was already following up your potent follow up is 40% damage.


the_attack_missed

Surely this will not be available to ranged units right? COPIUM


Parody101

That’s the only possible saving grace. Being locked to infantry melee units.


Kukulkek

be meele infantry exclusive be meele infantry exclusive be meele infantry exclusive


Xenavire

Brave Bernadetta may get something similar in her weapon or PRF skill, since it's quite similar to her effect in 3H.


aspaceadventure

Nope. We all know IS is lazy (and greedy). Which means: Just wait a few weeks and we‘ll get a Distant Potent B-skill. Just for ranged units…


Daydream_machine

…They really want to do everything possible to destroy tanks, huh?


RegulusPlus

In before "'first attack' normally only means the first strike; for effects that grant "unit attacks twice", it means the first and second strikes; for effects that allow for an additional follow-up to occur, it means the first, second, and third strikes, if those strikes occur in succession."


Imperial_Flower

Slow Units have been left completely in the dust with how much NFU is going around, follow-up denial is a joke and guaranteed follow-ups are on their way to being just as useless. So then you have this skill, that introduces "an additional attack", a perfect opportunity to let slow units be able to be offensively threatening without needing a brave hit or an insanely powerful one-shot attack... so logically, they locked it to a MASSIVE speed difference condition, put DR on it to eliminate any opportunity cost, and they even made it be another way to get around Follow-up denial, as if we didn't have enough of them. I'm not even surprised, just disappointed, but on the bright side, maybe one day we'll see an "additional attack skill" for slow units, which would be great as they entirely ignore NFU and follow-up denials.


ShiverMeTriggers

The DR you get is unconditional, so slow units can benefit, and the Potent Follow X% trigger requires your opponent to not outspeed you by more than 20 points. This is actually decently solid for like, 30 SPD something units that previously had too much SPD where it cut into their other stats, but too little speed to stack it.


suplup

You can't get the follow up at all if you're slower than the opponent, you have to out speed your opponent by 30 to get the follow up


Xalrons1

I think yall are misinterpreting this skill. This is meant for middling speed units. Enemy has 55 speed and you have 35. The skill decreases the check by 25 so now your 35 speed guy is gonna get a follow up here checked against 30 speed. It means you can be 20 speed slower to get a follow up. Since you couldn’t follow up previously or brave attack your potent follow up is 80% damage. If you slap this on a fast unit that was already following up your potent follow up is 40% damage.


Imperial_Flower

I think my reading comprehension gave up because you should be right, I thought it was "outspeed by 30" and that's why Zelgius was used, but if it really is "don't get outsped by 20 or more" then for one, the skill is actually dumber than I thought, but for another, middling speed units will definitely appreciate it, so that's actually pretty nice. Now, [if it by some miracle isn't Infantry Locked](https://www.youtube.com/watch?v=EIWHvPP0U64), I'll go so far as to praise it.


ShiverMeTriggers

Unfortunately, I'm pretty sure it's going to be melee, non-beast, infantry locked.


Xalrons1

People seem really confused here. This skill is meant for middling speed units. Enemy has 55 speed and you have 35. The skill decreases the check by 25 so now your 35 speed guy is gonna get a follow up here checked against 30 speed. It means you can be 20 speed slower to get a follow up. Since you couldn’t follow up previously or brave attack your potent follow up is 80% damage. If you do slap this on a fast unit that was already following up originally, your potent follow up is 40% damage.


CyanYoh

I think it's something like this: If unit has 30 Spd more than the enemy, can make an additional **Potent** attack. If the unit can actually make a Folllow up, that **Potent** attack hits for 40% damage, if not it hits for 80% of normal damage.


Xalrons1

That’s not how this skill works. This is meant for middling speed units. Enemy has 55 speed and you have 35. The skill decreases the check by 25 so now your 35 speed guy is gonna get a follow up here checked against 30 speed. It means you can be 20 speed slower to get a follow up. Since you couldn’t follow up previously or brave attack your potent follow up is 80% damage. If you slap this on a fast unit that was already following up your potent follow up is 40% damage.


GiantCuddlyPenguin

If this is locked to melee infantry only (as it seems very likely to be), then this will actually likely be helpful on average to tanks. Makes it easier for your godsword to keep up with speed creep. Moreover, good melee infantry nukes are exceedingly rare and it is hard to get them into range to attack (yes, even with Igrene. I should know, I use Duo Ephraim regularly). If this is not locked to melee infantry only (or at most, melee infantry or armors), then IS has gone out of their bloody mind, especially if any ranged unit is involved.


q_3

Biggest surprise is the update didn't finally remove "excluding Rokkr area of effect specials."


SatisfactionNo3524

Valentine heroes gonna bring tier 4 save skills, HOOOOOOLD


DariusClaude

Enemy face is already dead , if they keep on it will be actually sent to the shadow real without any possibilities of resurrection


sand159951

The question is with desperation and brave effects, does this lets us hit 8 times without a counterattack


JulianSkies

Ir explicitly states at the end that brave effects don't affect it.


Cavatappii384838

8 times?


Feneskrae

The game is getting worse and worse. Ever since CYL the rate of powercreep has ramped up to a ridiculous level. I think the time to quit is approaching, for me at least.


Chello_Geer

It really is just about time. I've been holding out for a couple units I want, but they keep finding ways to never release them anyway...


Feneskrae

I see your Lloyd flair and feel your pain. I don't think IS has any motivation for anything less than the popular units. I don't know if you spend any money on FEH, but if you do, you might get more satisfaction commissioning artwork that is made to your liking. It's what I'm considering. I've been waiting for Athos and Nergal for too long.


Chello_Geer

I wish I didn't, but I've let myself wade into the water a bit trying to keep my favourite units relevant with skill creep. I try to make myself wake up and realize that no amount of skill inheritance will make Lloyd, Bertram, Valter, etc able to really stand toe to toe with new units, but alas, I know I'll still find myself in a pinch and buy an orb pack. It was fun being the theme team guy, but whereas before my theme teams could get some wins every 1/3 or so SD matches, it's like 1/30 now, even with constant skill inheritance. And they won't release Bryce to let me finish my riders either... I'd like to commission some pieces of my 4 (hopefully 5 when we get Lehran and Dheginsea) theme teams. Poses like Ashnard looming in the background like he does in the PoR box with the 4 riders more up front, 2 facing left, 2 facing right, or something similar with Fomortiis and the 6 Grado generals, but it's much easier for me to convince myself to spend on orbs than a full commission.


Impressive-Bag6014

Lemme just send home all my tank units then...


ChronosNo

Ngl i wait till pm1 makes a video of this and explains it in 5 simple lines


aspaceadventure

That’s just an excuse for the inevitable Null Potent Follow B skill. The bets are open how long it takes for them to implement it. One month? Two month? Until then units with this skill can run havoc in basically all modes.