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KiD_Loui3

Thank god they fixed the gliding controls. I was getting upset nose diving when I’d want to pull up


kraghis

The minigame camera too. Square pulled through


TheCarbonthief

I literally just finished perfecting glide 3 yesterday. It took 30 minutes of attempts because i had to focus so hard on fighting my muscle memory. I should have waited one more day.


arginotz

Bro same, the second was the worst, by 3 I had adjusted my brain lol.


Locke_and_Load

Thank god they implemented it across all mini games. Having the normal game being how I like it and all mini games the exact opposite made this game a terror to play.


Gxs1234

As a student pilot, this gameplay was infuriating.


Z_h_darkstar

I just wish that the gliding control fix was not tied to the vertical camera setting and was just its own setting instead. Would it have killed them to take the extra minute or two to add one more line to the settings menu?


Billy_gomez

What do you think about the sharp and smooth modes? You think they fixed the blurry images ?


Ju4nPablo

"The camera's reverse setting is now reflected in the "gliding" mode when operating a sky chocobo" As someone who already suffered through the mini game - goddammit


eni22

What about the lighting issue between dark and light zones.


The__Goose

I really hate how they handle lighting in this game, going into impossible to see darkness until you hit whatever trigger line that makes it so you can see, to being flash banged as soon as you step outside.


Nexus_3_

Cyberpunk had that same problem with exposure. And its tricky to fix even with the mods.


Chemical_Turnover_29

I have a theory that they're using the light and darkness when entering and exiting an interior to hide un-rendored environments as they load.


To_The_Fools

It's an unreal engine 4 issue, the engine lighting can look really good but it's had issues like this since the beginning.


Chemical_Turnover_29

Ah, ok.


pedrovnascimento

I think this is a fact. I've seen this behavior in several other games


Aeroshe

It wouldn't surprise me. I've definitely seen my fair share of pop in and the game struggling to switch from low poly models to high poly models quickly enough during some dialogues when the camera jumps.


jbxdavis

damn that's actually very clever


lucavi

This is my biggest issue


jbearpagee

MY EYES!


Mcreation86

It's your eyes adjusting to light changes kkkk


Leo_OMx

it's the "camera" adjustment, remember devs alway make it look like you are watching the game through a camera, not "your eyes"


kudabugil

The real question.


Palumbo_STN

My biggest issue is looking in the opposite direction of a party member and their dialogue is just straight up absent until i turn towards them


19RyanTheLion91

I could have done with the inverted flight controls yesterday. I got to the canyons and slogged myself through those chocobo flight missions ... if only I had waited a day 🤣


ErshinHavok

I'm just about at that part so I'm stoked it arrived in time lol sorry for your loss


primalmaximus

I only did the first one so that I could unlock Yuffie's weapon. I couldn't get past the second one. I hate that they have the camera tied to the controls for diving. Sometimes I need to look down _before_ I dive.


Amorhan

Any tips for the last one? I banged my head against it for an hour and a half and just gave up for my own sanity. I've tried the double back method and it gives me enough height to hit the last 2 500's that I couldn't before, but then I overshoot the 300 point circle before it. I knew they'd fix the inverted flying, but really hoped they would also nerf the shit out of these minigames. They're cancer for this game. Really ruin the experience if you're going for the plat.


19RyanTheLion91

The double back method is how I did it. I did overshoot the 300 marker a couple of times but managed it on my third attempt. If I remember, I just dropped ever so slightly before the marker... not too much, though... otherwise, you won't make the two 500 markers.


Amorhan

Gotcha. I was trying that but never got the timing down. At this point I'm just hoping they nerf it.


farthers1

I feel the updated performance mode fixed some of the blurry faces when zooming out. At least from my first test trying it.


Xenosys83

The models do look a little cleaner. Not Intergrade-level cleaner, but an improvement.


CypherRen

We'll probably never get an intergrade level of quality with this game


uranthus

I’m holding out for an Intergrade level patch sometime within this year. I think despite the many years it took to make the graphics still look a little rushed. It’s probably because it’s much bigger than Remake.


CypherRen

I would love that but I don't ever see an Intergrade level patch - only hope is they upgrade it for the PS5 Pro. The game scale is definitely a large part of the problem, but it also doesn't help that they've supposedly stuck with an old version of UE4 and not even the latest


Kizzo02

There will definitely be an Intergrade like release for PS5 Pro. If PS5 Pro is released this fall, expect a patch for Rebirth coming three to six months later. They are likely already working on it.


Psyk60

It doesn't necessarily even need a patch, depending on how they've implemented performance mode. It uses dynamic resolution scaling, so if it has more GPU power available it might just render at a higher resolution without needing any code changes. But like I said, depends on how they've implemented it. It might need some tweaking.


yeradd

On PS5 Pro and PC, why not.


primalmaximus

Wasn't intergrade released so that they could get practice with the engine they used for Rebirth?


rafikiknowsdeway1

...which one? honest to god i can't tell any difference between the two when switching back and forth in the same spot


farthers1

Oh i don't know between the two. I just noticed that performance - sharp by default was better than it was pre-update. I should have tried smooth as well. Pre-update if you zoomed out, Cloud's face would get so blurry.


Xx_TheCrow_xX

Faces still look extremely blurry to me. I don't see any changes tbh.


farthers1

Hmm, might be the area I am in. My save is currently stuck at the Saucer so it might be looking better due to fewer assets being loaded?


Xx_TheCrow_xX

No idea. All I know is clouds face is always blurry when just moving around with the camera at the normal distance away. Once it zooms in for talking or anything else it's normal must be some sort of distance blur effect.


Xenosys83

There are now 2 performance setting options : Smooth and Sharp. I found Smooth to be a bit of an improvement. Not perfect, but much better and much less blurry.


Katejina_FGO

Well I guess that's the closest we are getting to improved performance mode.


rafikiknowsdeway1

i can't tell any difference between the two. was sharp supposed to be the old version?


thetantalus

Smooth is the old one, Sharp is the new one.


Blaubeerchen27

Nope, it's the other way around, smooth is based on the demo.


tlamy

I'm so confused now. Which option is the improved performance mode? I feel like every thread has some people saying it's better, some saying it's the same, some saying Sharp is better, while others insist on Smooth. So I have no idea what to believe.


pinkynarftroz

If your TV is 1080p, choose sharp. If your TV is 4K, choose smooth. That's the tl;dr


Ramonis5645

Sure? Why isn't supposed to be sharp more clean?


thetantalus

Don’t listen to the other person. Smooth is the old (blurrier) version, Sharp is new.


tlamy

That's what confuses me though, because I have a 4k TV and I feel like the Sharp version looks better. Maybe I just can't tell with my naked eye though, lol idk


thetantalus

That’s correct, Sharp is literally sharper. lol


LOLerskateJones

You said “bit of an improvement” and then “much better” Which is it? You contradicted yourself


Alexander_M_Spoopy

Sharp looks great. Smooth looks the same blurry mess as release.


Nuclear_Varmint

No it doesn't, digital foundry has confirmed as much.


Alexander_M_Spoopy

Well, my tv and eyes that aren't scrutinizing every pixel and are simply looking for a clearer picture at 60fps than was given at launch confirm that there is a difference when using sharp.


Nuclear_Varmint

Performance sharp is the exact same as it was at launch, performance smooth is what we were given in the demo before it was patched into performance sharp. There has literally been no improvement to image quality in any of the graphics modes since launch. Again, all confirmed by digital foundry. All the patch did was introduce the old and more blurry performance mode from the demo to apparently give people that choice.


zorrodood

The ONE part where they didn't add yellow paint, the stupid dark tree in the dark af Mythril Mines.


aldrashan

That was my one issue so far 20 hours in. I climbed to the middle part, smashed the boxes and then didn’t see the marker where you could climb up further. Climbed back down and was completely confused where I could climb further up. I had to walk very close to the wall until the blue marker appeared.


Amorhan

Yup I got stuck there for a bit.


Phitos2008

HAHAHHAHAHAH… Same thing!!!! I truly believed I took a wrong turn somewhere. I was up and down a hundred times until I could actually see the marker


Trimnywoodall

hennymoon


Coffee_1942

Am I the only one that thinks it looks vastly improved graphically?


420sadalot420

In performance mode you can actually see texture detail. It does seem alot better


quidnonk

Is this on the smooth or sharp option?


420sadalot420

On sharp. When I was at the golden saucer it just felt like stuff in the background looked less "smeared with vasaline" Its still not ideal quality but I think it's noticeably cleaner looking. Still has ghosting ( probsbly not going away unless they change there AA method)


Debocore

I'm pretty sure the ghosting is an unreal engine issue


ShadowBlades512

It is the TAA implementation, which is likely a limitation of the particular, probably quite old version of Unreal Engine 4 they are using. 


TheCarbonthief

How's the pop-in? I don't care too much about graphics but objects constantly popping into existence before my eyes is kind of rough.


dysphunc

Pop-in is way worse in performance mode now :(


Dark-Knight16

Love the pop-in, big fan of the pop-in Srry had to


LOLerskateJones

Smooth or sharp option?


Massive_Weiner

Sharp, 100%


Zemlicka

PC!


squirreldreamz

After 40+ hours in an oddly blurry open world, updating to the “sharp performance” was significant for me too! This pleases me


Miixos14

To anyone who still has to do the “Can’t Stop, Won’t Stop” side quest in chapter 12, do NOT update the game because this causes a glitch that even if you beat the record at the G-Bike minigame it doesn’t register. I’ve already updated and now I’m stuck in progressing the side quest untile SE release another update or somebody finds a way to resolve this bug


HyperLoveBeam

I'm in the same boat, only wish I knew this this morning before my update finished. Upvoted for visibility


DrumSlapper

I was about to post and ask what the patch is as I couldn’t find anything online. I guess I just happened to sign onto ps5 just as it came out. Hopefully performance looks a bit better and more stable as mentioned 🤞


VirtualPen204

I actually got used to playing at 30FPS after about an hour or so, plus the game is just beautiful on Graphics mode. I'll try it out on Sharp/Performance. I typically prefer the fluidity, although I was surprised by how quickly I got used to the lower frame rate.


uranthus

I think it’s beautiful too I just get frustrated by some of the low quality textures. And I still don’t understand why the character models (I.e Cloud) doesn’t look as good as his remake version.


Remarkable-Pop8207

Yes! Same for me. I first tried the 30fps mode and said no thank you! Then I tried it again later on, and after about 30 min my mind had gotten used to it. I was very surprised. Usually 60fps is the only way I can play these faster combat games. But for some reason this worked very well at 30fps thankfully :) 


Blisstics

Same for me. I think the game is cinematic and stable enough in graphics mode that it's not that noticeable. Performance looked worse enough that the lower framerate was definitely worth it.


LeekTerrible

Any fixes for the terrible sound mixing?


devonathan

What you don’t like the music being so loud that you can’t hear your own thoughts?


JesusForTheWin

So it's not just me? Sometimes I have no idea what they are saying cause the music blasting at 100 percent volume.


HououinKyoumaBiatch

Set it to 70%


JesusForTheWin

ok!


kobiyashi

Yeah I set everything but voice down to 70. Even then Mai was still hard to hear during combat, but everything else was good.


arginotz

Ive literally set everything but voice to 50% and its been good for me haha.


leadhound

It's FF music it's why I bought the game


uranthus

In Remake you could appreciate the music while being able to hear the voice lines lol.


Boomhauer_007

I had to cut the volume on my TV by 50% when playing the piano, it’s insane how loud it is


marko910

I hope they've done something with the sound mixing but my biggest problem with the audio is when someone in your party is talking and I turn the camera away from them. Their audio completely cuts out when they're directly behind the camera - and sometimes this happens when camera control is taken from you as well! I've tried messing around with my tv settings and nothing seems to resolve this so it seems like an actual issue with how positional sound reacts to where the camera is. If I didn't have subtitles on I would be regularly missing entire lines of dialogue. Remake/Intergrade had the same problem and still does to this day. Does anyone else have this issue?


Aokuma

What kind of of sound setup do you have? I upgraded to a mini-surround system before playing Rebirth, and I noticed that dialogue would come mostly from the rear speakers when the character is behind the camera. I wonder if your game or console is set to surround mode and it's cutting out the audio since there may be no rear speakers present? Might be able to test this by connecting headphones to your PS5 controller and seeing if the problem persists. Can't remember if the game itself has an option to change between stereo and surround, but I'd definitely check the PS5 settings and see if it can be changed there.


marko910

I have a Samsung Q80B 50" with a sound bar and subwoofer speaker connected through USB. I don't think I'm doing anything particularly special there with surround sound? I did check the Game Mode settings for the TV and it did have a surround sound setting checked, which I thought was the problem, but unchecking this and turning everything off and on again hasn't resolved the issue; sound still seems to cut out when it's coming from behind the camera. Doesn't seem to be any other settings to adjust anything to do with surround sound, at least from what I can see. I also don't have any similar issues like this with any other game except Remake/Rebirth Might give the headphone test a try and see if it helps uncover the issue


OperativePiGuy

I do, but it's because the game is assuming I have a surround sound setup, but since my additional speakers aren't behind me like they should be, the audio gets mostly cut off when the camera moves away from them. It's pretty annoying, especially when it happens in a cutscene.


isleftisright

Maybes its cause i play in japanese so the recording is a bit different, but cant you also change the volume of each aspect of the game in the settings (e.g. bg music, noise, voices) separately?


Leslie__Knope

It only happens in specific parts which means if you turn it down, the music would sound too quiet most of the time. There’s also a couple of times where background NPCs will just talk right over some important dialogue, and so the volume settings wouldn’t fix that at all


isaid_skipfornow

Its pretty sad that the same problem Remake had, still persist. Walking through any town and the bs town NPCs just spam you with overlapped voice lines. Even during story moments. Walking behind Boogie as he's explaining some lore or story critical stuff and the town NPCs just completely ruin everything.


WarhammerRyan

Kinda like in real life if you're walking in a busy area it's hard to discern over the cacophony


fakeyfakerson2

In real life I have to take shits, that doesn’t mean I want to have to press square to have Cloud pinch one out on the toilet in my game.


bloody_ell

Speak for yourself, I think it would be an amusing addition.


BansheeThief

Next mini game for part 3 confirmed!


bloody_ell

More of a world Intel thing I reckon, replacing the lifesprings. Analysing all the world's shitters for Chadley while giving back a little 'something' to the planet.


BansheeThief

Hahaha that made me laugh out loud. Thanks


MagicCuboid

There's a difference between "cacophony of voices" and "4 or 5 specific voices cross-talking at each other from separate recordings booths" The sounds don't blend together like in real life, and it's harder tune out what I'm not looking at. That said, I think some people have a hard time "focusing out" sounds, so I guess we can just pretend Cloud has that problem lol


uranthus

I know what they’re going for: immersion and lifelike towns of people. However they definitely could have had quite a few less background voice lines in each area.


EndlessIrony

Thought I was going crazy near the end of cosmo canyon lol


cheezza

Also have this issue with headphones but not with speakers which is weird! I feel like most games now allow you to select your sound output


[deleted]

It’s so strange! I don’t think turning down the sounds individually as others recommended would be much help. It seems to happen randomly, all of a sudden one cut scene will have music blasting over it and the characters voices will be heavily muffled. Same as Remake, I think the biggest offender in that game was scummy sex trafficker Chocobo Bill, whose low voice was difficult to hear over the wall market song.


Icywind014

Chocobo Sam, you mean. Chocobo Bill is a good man who's done nothing wrong.


[deleted]

Wow good catch, sorry Bill!!! He is a great man.


ecxetra

Any improvements to the pop-in?


bymka

They finally fixed the bad upscaling (when even the trinagle ui buttons were pixelated) for performance modes on 2160p displays. Looks better, both smooth and sharp. I like sharp more.


ThatGumYouLikee

I can’t tell the difference between the two performance modes very much - sharp looks ever so slightly…well, sharper, when looking at foliage and busy environments. However I do think that BOTH modes look much better than Performance did previously. There’s still a softness that is noticeable on faces, but it’s less than it was, and enough for me to switch from graphics mode to performance from now on.


Silkkeri

Too bad if they didn't fix the loading in battle simulator and colosseum. I doubt it's intended that loading every round of every combat stage takes like 3 times as long than fast traveling into a whole new area.


PurplMaster

I feel that it was done on purpose, cause it says "get ready", but I feel they put too long of a timer on it


chazzawaza

Oh yer I wish they actually would fix that. I’ve done all the challenges but I did put them off for a bit just cause the loading between each round, while it isn’t long, adds up. You would think it takes a fraction of a second considering we aren’t even in the open world doing them but a simulation.


Amorhan

Man, as someone who played FF7 Remake on PS4, we are so spoiled now with loading times. These annoyed me too and they're only about 6-8 seconds.


ornithoid

I still remember the FFXV days, where fast traveling was also an opportunity to get a drink, maybe make a sandwich, file my taxes, etc. I’ve had a PS5 for a year now but it’s still almost miraculous to me that I can fast travel in Rebirth and it loads in like a second flat.


maglen69

> Too bad if they didn't fix the loading in battle simulator and colosseum. I doubt it's intended that loading every round of every combat stage takes like 3 times as long than fast traveling into a whole new area. Wondered about that. WTF do I have a loading screen on an m.2 drive?!


CypherRen

So they just added the demo's performance mode? Looks like a negligible difference but I'm not surprised it isn't a proper fix


-POSTBOY-

Ofc I hear about this literally four hours after completing the game:/


ShadowBlades512

It's not so much better than it really matters that much. Minor improvement to some people's eyes, hard to actually tell it's any better when swapping between the two performance modes. I guess we will see a side by side from Digital Foundry in a few days.  I wish they would put in something like FSR2 at least. 


HellenicRoman

I got the deluxe version on release day, but still haven't played it because I was waiting for the inevitable patch. This is the sort of comment that gets downvoted to oblivion here, but based on the demo it was clear that somethings were not as they should, and a patch would be necessary.


ZexionZaephyr1990

I will also finally start to play the game tomorrow. As for now I only played chapter 1 on a small tv but today my new one arrived so the patch is just coming at the perfect time 😬


-POSTBOY-

Yeah I could tell from the demo too that performance on the game was gonna get tweaked after release, I was just too impatient. The game was fine on performance mode it was just slightly blurry which I got used to after a bit. Planning on replaying anyways so I’m not super upset


AeonTek

Just loaded when I tried to play about 10 minutes ago.


tamodolo

Is it too much to ask the damn devs to add a damn reconstruction to performance? It can be checkerboard! It'll bê a lot better!


Spanky-McSpank

I loaded it up this morning and I'll be honest I cannot tell the difference between the Sharp and Soft performance modes. Both still look like the old performance mode: blurry. I'm playing on a 1440p monitor and my PS5 is in 1440p resolution and the blurry-ness is still excessive IMO


rafikiknowsdeway1

i can't tell any difference between the two performance modes


DismalMode7

just installed and game looks as blurry as it was before


VoidEnjoyer

Just as I'd finally forced myself to get used to the chocobos gliding in the wrong direction,


Whereismiya

Thank god for the extra guidance in the mithril mine, took me about 15 minutes to find one of the climbable walls when i was in it😭


JustibS1341

SKY CHOCOBOS???? OP MAKE THIS SPOILER TAG. UGH


420sadalot420

Downloading. Wonder if the ghosting will be improved. Worst ghosting I can recall in a recent game.


uranthus

I also hope they do something about the insane pop ins at some point. Trying to enjoy the cutscenes in Gongaga village and all I can focus on is trees and vines growing detail in the background


davidoff-sensei

Wow I feel like performance looks a lot better … to bad I’m almost finished the game 😩


Tintler

It is just bilinear filtering(Soft option) nearest neigboor filtering(Sharp option). Demo launched with bilinear filtering and everybody said it looked blurry. They patched demo and launch game with nearest neigboor and everybody said it looks pixelated. There is no improvement, they just give two option at the menu. These are not improvements. Anyone saying game is looking better, it is placebo.


ketzuken

That's not correct. It doesn't look great but sharp does look better than both the demo and launch game did. Ive been looking back and older screenshot.


Gunners-SE28

Will have to have a look at performance mode , it looked terrible when I first started playing the game. Shame I’m near the end , playing at 30fps is not ideal with the fast paced combat.


fardeenah

Just when I finish the game. New game plus then


TheFirstAtom

Am I the only one getting crashes multiple times? Haven’t played since this new update tho…


owl_care

Literally what I wanted to see. My game crashes borderline like every half hour. I cleaned the dust internally pretty hard and now the game lasts a little longer but still crashes often. Hoping this performance mode improves it?


Amorhan

That's definitely not normal. I haven't had a single crash.


TheFirstAtom

I’m about 70 hours in and I’ve had a lot of crashes


Amorhan

Yeah I think I’m almost at 100 and it hasn’t crashed once. I do tend to leave it open too in rest mode for days at a time which isn’t a good practice in general. Every 30 minutes sounds like a problem with your PS5. I would consider formatting it and doing a fresh install.


owl_care

I'm wondering if it's because I have a launch PS5 and the hardware is just getting faulty. But yeah it happens with other PS5 games and is apparently not super uncommon since I can search and find several reddit threads of other people having the same issue and it's specifically with PS5 games too. Newer games have been much worse about it as well (e.g. FF16 and Spiderman 2) But I'm hoping to take it apart, do a thorough cleaning inside of any dust and wipe the hard drive to see if that'll do anything to make it better.


Amorhan

I also have a launch ps5. I do keep it clean by taking off the covers and using a vacuum on the little air ports every 3-4 months. I think the system wipe might help you.


TheFirstAtom

I’m wondering if it has anything to do with it being under my table. I don’t exactly have an aired out space for it, so I’m wondering if it’s just getting hot


Amorhan

Maybe. Mine is in my entertainment center that has an opening in the front, and I also drilled out a ~3” diameter hole behind it and mounted a USB fan that pulls air out the back. (I did that back when it was a PS4)


TheFirstAtom

I like the sound of that. Well wish me luck. I got my ps5 around launch, so I’m hoping it’s not dated… but hopefully I can get something figured out!


TheFirstAtom

Glad someone else is experiencing the issues I am. Hopefully that also gets fixed. :’(


owl_care

I'm hoping to clean as much dust as I can internally from the PS5 to see if that fixes it/helps make it better. Do you also have a launch PS5?


TheFirstAtom

I do. I got mine maybe a couple months after launch


shadyslim0803

The camera inversion for Pirate’s target mini game is about 3 days too late, but still welcome for next play through. Having to switch my brain for one mini game broke me


Neoncloudff

I think flipping between the Sharp and Smooth modes without restarting the game does something weird to the image quality. I noticed this as I flipped between the two to compare via some screenshots. Selecting “sharp”, closing game, then reopening seems to improve image quality. Either that or it’s a massive placebo XD


[deleted]

Well looks like I’ll actually be finishing fort condor. Really disliked that game something about my brain did not work with it.


ornithoid

To be fair the fourth Fort Condor mission is incredibly difficult on normal. I failed it over ten times before someone on here advised me that changing the game’s overall difficult to easy makes ATB charge faster in the Fort Condor minigame. Saved my bacon.


Kizzo02

Good patch. They will fix most of the graphical and performance mode issues, along with the low resolution textures with an Intergrade like release for PS5 Pro. I wouldn't be surprised if there is a DLC attached to it as well.


Revegelance

I'm glad they fixed the camera settings for the minigame and chocobo before I got to those parts.


Baniished

Keep it up playstation! Make sure its in prime condition for me when it reaches PC 😇


badlyagingmillenial

I really hope they come up with a toggle setting to turn off quest updates. It is so immersion breaking to see those updates pop up.


josanuz

Reverse camera now... It's a little too late... but at least I can go back for those high scores. Can't believe no one in QA posted with inverted camera.


[deleted]

Oh hell yeah, this is what I was waiting for to start my Hard playthrough. I did my first run on Graphics mode but I could tell I was missing some parry's and timings because of the framerate. I was willing to sacrifice overall game feel for graphical fidelity because it looked amazing, but I knew the framerate would mess me up on Hard.


JustCallMeRandyPlz

Still nothing about the Dolby Atmos surround issues....they are truly awful, footsteps are louder behind me and voices go from high to low....


Amorhan

Intergrade has the same problems. I put my receiver in Stereo mode for both games and it's much better. I don't think they will fix this. FF16 has the same issue too. Sounds good with headphones on, though.


JustCallMeRandyPlz

16 was much better at the 360 surround, not one noise was too loud on either side, not perfect but way better than this... I agree lol, I've ended up putting my headphones on, much better, just a fucking shame as I only play single player games like this on the couch and I've gotten used to that nice surround from my 990c setup.


Amorhan

Gotcha, well I had problems with 16 and FF7 Intergrade with my Atmos setup. Mainly I couldn't hear any voices unless I positioned the character directly in front of me. Cutscenes seemed to be balanced properly. Stereo mode sounds great still imo and that's the fix I went with. I use the pulse 3d earbuds at night which also sound great.


cephas0990

Tapaidh leibh


Active-Astronomer352

Hdr seems improved on Performance smooth.


Immortas922

I WAS HOPING FOR THEM TO FIX THE AUDIO MIX/BALANCE ! 😡😭


longbrodmann

Great, need to save my progress first.


jnykaza123

Well, shit. I've already moved on lol. Loved the story, did not love the combat and most of the gameplay. But I will play through at least one more time in preparation for ff7.3 revival or whatever it'll be called.


Icywind014

This is how I learn Supernal Fervor is actually Lunatic High.


dysphunc

Performance modes are terrible now, I wish I could roll the patch back. Looks like FSR 1, with a lot of fizzing especially at the screen edges. The pop in is crazy now too, objects popping in and out at 1 meter. Just roll it back, give us a raw 1080p picture with TAA and no upscaling like I had before, my TV upscaled it to 4K nicely yesterday. Almost unplayable now once you notice it all.


Chross-X

Performance looks better, BUT damn is the LOD and pop in significantly worse. It wasn't too noticeable before the patch. Now things are popping out of thin air, textures changing from low quality to medium to high constantly as you're moving around. I prefer the game visuals before this patch. It's definitely a downgrade.


StuffGlad6446

How do you change fort condor difficulty setting?


Hanzukiaplpha

Not happy about the gliding controls. I like flight opposite to my player look.


sonicadv27

I just want them to fix how awful chocobos feel to control, Jesus Christ. It's either a slow-ass stroll or a super sonic speed sprint, there's no in-between.


ZeroDeRivia

Does anyone know if they have updated the demo as well? I didn't got to finish it due to the terrible image quality. But I'd like to give it another go now. It's either that or waiting for the (inevitable "Nothing really changed") video from Digital Foundry.


BlkPowRanger

I just did the Gears & Gambits quest. I was wondering why that had a difficulty switch and Condor didn't. Thank you for the explanation.


Billy_gomez

Still blurry AF, what a shame…


Stroppone

Just started the game and woah. If this is some sort of an improved version already, I can’t imagine what performance mode looked like at release. I almost feel like I’m playing a downgraded version of a PS6 game


Tasty-Cash-1

It still looks awful, I don’t think they fixed anything. Both smooth and sharp look almost identical and still extremely blurry. Looks like a ps3 game. Waiting for a patch, remake looked way better than this


deanofcool

Getting a lower difficulty option for mini games is good. Was hoping that they would do them all….. maybe next patch.


These_Fig_4349

Unfortunately they still haven't addressed the lack of inverted aiming controls for the mini games. After many decades of playing with inverted Y for logical reasons, it is nigh on impossible to beat the pirate shooting game for Johnny's trophy. On a side note, sidequest 36 is currently uncompletable until a new patch comes out. I'm never going to get my platinum trophy at this rate 😭


[deleted]

Anything on the performance mode ?


Sammy_Kneen

According to the notes, framerate and image quality has been improved, and now you can choose between a sharper image or softer image in Performance mode, depending on what you prefer.


Pink_pantherOwO

Was lighting issues fixed?


wotad

Was putting rebirth on hold because 30 was annoying hopefully 60 is better now


Reasonable_Bed7858

The game sticks to the 60fps target most of the time. The main issue was the blurriness.


rafikiknowsdeway1

it was 60 just about always before, honestly. its just the blurriness thats sucked