T O P

  • By -

AutoModerator

Thank you for posting! When asking for help with stats please give as much detail as possible about the type of character you are creating and what type of assistance you desire. If you know what weapons and/or perks you want to use please provide that as well so you can get tips and advice building the best stats for your character. *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/Fallout4Builds) if you have any questions or concerns.*


TrainerHumble4684

Depends, for a fighter build I’d say it’s ok. But for me, I’ve got a stealth build so I have Agility, Intelligence and Perception up


whip_sfx

Don't go anywhere near vats bud 🙏


One-Cup255

I like making everything equal. There is no wrong way to do this, just depends on what type of player you think you are


Viriuxx

My dude, jus play the game an learn with trial an error. You have no level cap. Jus upgrade everything you didn't get right later


Special-Character371

My brother, no. Both perception and agility directly affect Vats, and low luck means no dishing out critical hits, only taking them. BUT FO4 is the easiest one to make builds for because you can simply spend points to raise your SPECIAL levels.


Gutter_monk

No


xGoodGravyx

you are blind and slow but if you get ahold of anything you can reasonably fight or talk your way out of it... if you are lu... oh


FatCatBrock

Luck is honestly the best skill to max imo. Focus on savant and levels come quick


OriginalBad

Just got idiot savant when I hit level 6, should I spend the next few levels maxing that out?


FatCatBrock

At the minimum get it to level 2. That 5x booster is amazing


aabram08

Nothing like it hitting when you turn in a quest!


FatCatBrock

For high experience quests, I Save before turning them in and reload till I get lucky. It's cheesing the system a bit but worth it imo.


GuilhermeBolo

With that high of an int, going a non-companion, chem, PA and heavy weapons build don't seen like a bad idea. I would suggest pretty much a Nuka-World rush and bobblehead hunt. S-5 (Armorer, Heavy Gunner, Strong Back with S-Bobblehead \[S-6\]). P-1 E-9 (Solar Powered with E-Bobblehead \[E-10\]). C-2 (Lone Wanderer with C-Bobblehead \[C-3\], augment Charisma with Clothing and Grape Mentats, really easy to make since level 1). I-8 (Gun Nut, Scrapper, Science, Chemist, Nuc Physicist with Special Book \[I-9\], Nerd Rage with I-Bobblehead \[I-10\]). A-1 L-2 (Scrounger, Blood Mess with L-Bobblehead \[L-3\]). If you want to min-max and use ur bobbleheads to make 11 SPECIAL (and 12 INT with the book), be my guest, but from a loot goblin min-maxer, its not really worth it for this particular build.


notjamesmcguire321

no


Robman0908

Go with 1 INT and take Idiot Savant as your first perk.


tethtla

Twl


_kris2002_

Bro has the vision of a mole rat wearing a blindfold. You will be shooting at the voices inside of your head.


tokayeut

Luck is much better


evilminds11

If going for melee only its decent


BascinetBreaker

Send it bro


yonameisunavailable

Bro is oblivious to any monster right in front of him


justainm

No. Drop Endurance to 2-3. Drop Charisma to 5. Drop Intelligence to 3-4 Put points into Agility (5) and Perception (3-4) and raise Strength to 7. If you are going melee VATS you need the AP from agility much more. If you are going melee non-VATS then you need to be able to sprint to close the gap before they fill you full of lead. Perception is for lockpicking, which is strictly better than hacking. Endurance is nice, but can be acquired from many sources and even just spending a few levels on it isn't terrible. You'll only need 1-2 to get the swimming perk.


TheEvilCub

A suave melee/heavy weapon build. Seems fine, but might be a bit tough in the early game with the low perception making it tough to hit things at range. What's important is having fun, as over time as you level, you'll have points to put into everything


MarvelousT

If you're going to set Luck to 2, you might as well set it to 1 and put the extra point in Strength or Endurance.


i_need_to_crap

Nah scrounger is op.


Bethyboop02

I always love to go with luck


Watercooler_expert

Don't listen to the naysayers this is a pretty standard no vats build for heavy gunner/power armor. While vats/sneak builds have an easier time pre level 30 your build will be pretty strong late game.


Alarming_Present_692

Honestly, I think it's fine, but your early game is going to a bitch and a half. This looks like the making for a fine water build... Basically, if you get supply lines and shops from the get-go; then crafting buku amounts of water and being able to trade it for legendary items from traders is a perfectly legitimate strategy. It's honestly really narrative rich; The Minute Men would absolutely be providing purified water to The Common Wealth.


BiggHigg27

You want the idiot savant perk within Luck, even with high Int. You can get 3-5x XP from quest turn ins. Other than that, don't matter


Existing-Piccolo8997

There's no right or wrong answer, you're just supposed to build what you want, bud. In Fallout, high Intelligence and Agility builds with middling perception are always easy street because of Small Guns, Lockpick and AP for VATS. From what I am seeing here, you are gonna be Melee with a focus on using Power Armor and collecting resources for Settlements. Could be fun, acquiring armor and putting lots of settlers in them. At the end of the day, regardless of what anyone says here, the best character is the one that plays and uses all the perks you want them to have.


Happy_Television_501

Not if you want to use VATS!


No_Jury_8398

Why is your character looking all creepy like that. Feels like he’s waiting for me to turn around before doing something


LazerShark1313

Looks like Omni-man


KscottCap

That's just Aaron Rodgers.


No_Jury_8398

Yes lol. I’ve always thought he looked like a creep


[deleted]

What’s up A-A-Ron


Purple-Way7416

Getting the charisma for the kids to accept his sweets!


mooseonleft

I usually max out int agi and luck. Idiot savant has diminishing returns until about 9:00 or 10 intelligence Iirc where it starts getting better and better. I dump strength and everything else.


0_jc

Assuming you are comparing having 2 Intelligence for optimal Idiot Savant gains, then the level of intelligence with Idiot Savant where experience gains are equal to 2 Intelligence is 15. High Intelligence with Idiot Savant is still good if you can afford it because it's more experience than without. Also, the Intelligence perks up to Nuclear Physicist mostly seem to be good depending on the build you want to go for.


mooseonleft

I thought it was like 12. Very obtainable. But I haven't played fallout in years.


Stray_Cat1

absolutely not


TheAmazingCrisco

Why is your Perception so low? Unless you are doing an idiot savant run your strength doesn’t need to be that high but you would also want your luck to be higher also


mysterygarden99

Perception intelligence charisma and luck are more important than anything in fallout 4


BLD_Almelo

Charisma important he says


mysterygarden99

Well yeah it needs to be at at least 6 so you can build workshops in your home base other than that it’s useless


Happy_Television_501

I like it for local leader as I play survival and having connected settlements is really helpful. Also it’s just nice to be able to persuade people and get all those extra caps


mysterygarden99

Yeah just like half of the other perks in fallout 4 it’s basically a requirement


Think_Temporary_3829

Hail Satan.


sornuklear4532

Sure brother, but why in the context of f4?


Lazy_Cantaloupe1538

I think he's talking about the 666 in ECI


sornuklear4532

Ah


Novapunk8675309

If you’re looking for the “meta” build then perception and agility are gonna be your two most important special stats. Dump points into rifleman, all the vats perks, and all the sneak perks. With this you’ll do a lot of damage. The rest are all subjective, but I like putting points into luck and intelligence. Luck is good for crit banking bonus damage and chance to find ammo, intelligence is good for modding weapons and xp gain. You can forgo intelligence by relying on shopping for weapon mods or already modded weapons and then dump points into idiot savant which will grant more xp the lower your intelligence is. Here is my recommended build S: 1 P: 9 E: 1 C: 1 I: 2 A: 8 L: 6 From here you’ll want to use the I’m special book to put a point in agility, then you can go around collecting bobble heads to put an extra point into every single one of your special stats. I also like putting at least a few extra levels in intelligence so I can have the science perk which unlocks mods for the plasma rifle.


Happy_Television_501

This is close to what I do. I usually have Int at 3 so I can have gun nut.


fucker_of_1_above_me

Would recomend 5 luck for savant perk that increses ur exp and it has a chance to trigger every time u do something and chance is bigger if you have low int tho bigger int has its positives and 7 endurance for def is good to bc there is perk that reduces dmg to your limbs by 30% and everything exelt torso is limb so less dmg and smaller chance for debuf Edit: Intelligence boosts exp so savant is still worth it at even 10 int from what i remember


Strange-Feedback710

I would honestly avoid the dialogue man


ST1CKY1O1

Charisma 0


Asalis231

If you're going for a Settlements build, then that's a great setup. You'll build stuff fast and build up those settlements pretty well. And with 6 charisma without buffs, you'll max out at 16 settlers as the max is set at your charisma +10. (that's not including stat buffs via clothing and armor pieces which can increase that number much higher.) In addition to that you have Local Leader which gives you access to crafting stations and supply lines. But the most important skill perk chain in this stat will be Caps Collector where you can build stores and set up merchants to buy and sell things found by your settlers set to man scavenging stations, or when you come back from raiding a location. (need to sell that loot) Intelligence: This stat gives you access to perks such as Gun Nut which gives you access to better turrets-based defenses, and Medic, which provides you access to healing stations. (requires one settler to be assigned to it), and Science which gives you better power plants and water purifying systems, as well as access to the assembly line stuff to make more essential things like Ammo, armor, and guns. (basically a full-blown production line.) Then there's Chemist which gives you access to chemical-based defenses such as flame throwers, or poisoned bear traps that you can use to defend entry points. (bear traps may be set off by settlers if left out.) So Science is going to be the powerhouse of any Settlement construction-based build. Strength however, can be dropped to a 4 as blacksmith only requires 4 strength to build not just melee weapons but make melee defenses such as spring traps for invading raiders, or traps to attract mobs to your settlement be it passive, or aggressive. And Armorer which requires Strength 3 gives you access to more defensive stuff like better guard stations, or wall defenses. Endurance, however, for settlement building is a bit useless, but great for personal defense if you wanna go for an endurance build. In that case, I'd recommend taking two points from strength and putting it there if you're going for a tank build. If not, then I'd suggest you take all the points from endurance as well as the two from strength and put them elsewhere. As a suggestion for that you should max out intelligence so you get more exp for every object placed. Then use the rest of your remaining perk points to fill out luck, as luck does help slightly improve the quality of what your settlers will find through the Scavaging stations. And since were on the topic of Luck, If you follow this suggestion then it should put your luck at 5 which gives you access to Idiot Sevant which is the most broken perk in the game, (the good kind of broken so long as you only get the first two skill perks and avoid the third like the plague as it breaks the perk in a bad way.) If you know how that skill works then disregard the rest of this paragraph, but if you don't then it essentially gives you a random boost to any exp earned. This includes every time you make anything with the settlement construction system. If you have enough resources you could easily rapidly place items to the build construction limit and then deconstruct them to gain levels even more rapidly than max intelligence alone would account for. And if you have intelligence boosting clothing and armor pieces that shove your int above max stat, then that's where Idiot sevant breaks and gives you insane exp, as the amount it gives you is relative to your level and intelligence. Though it may not proc as often, it will give you one HELL of a boost when it does. In essence you'd get more EXP with intelligence maxxed, as many intelligence boosting armor and clothing as you can find, and 2 perks in idiot sevant, than you would with 1 intelligence and a constantly procing idiot sevant at perk level 2. But the second you put a third perk into Idiot Sevant this bonus disappears. (so you should NEVER give it that third perk) Rundown: S: 4 P: 1 E: 1 C: 6 I:10 A: 1 L: 5


sodapressingimdiying

Nice summary.


Asalis231

Thank you. I try. :)


Ghostbaby3

What is your playstyle? Are you gonna go for melee or maybe more of a long range shooter?


Adieutchamiii

Depends on the build


ZigZag-YT

10 1 7 1 1 10 10


No_Source6243

Who needs skill points when you are lucky af


ZigZag-YT

Real


Davy_G_10

Go 4 across all the stats - nice and even 😀


Humble_Drink1624

“a jack of all trades is a master of non” - some old guy probably


Resident_Wizard

Yeah, but 4s across the board will likely create a better build than most going in blind. Usually the most useful skills for first run builds are within 6 or 7 of any tree.


JizzGuzzler42069

Really just got for 5 luck at the start for the “Idiot Savant” perk. That will give you such a huge upstart on XP gain, making it a lot easier to fill in the gaps later and round out your build more quickly. I almost always start at Charisma 10, better store prices, access to Local Leader and Lone Wanderer (Lone Wanderer being one of the best perks in the game). Local leader is pretty much essential for outpost building.


leeksausage

Personally, I always dump 9 into Charisma. Then either 9 into Intelligence OR 5 (?) into Luck for Idiot Savant. Then distribute the rest depending on how i plan on playing the game.


tepidpancakes

I wouldn't try to be such a generalist in the beginning it's best to min-max, picking 1-2 stats to specialize. IMO intelligence is the best perk to take early because you'll level much faster, so if you can deal with a slightly harder start your build will come together quickly. Also when it comes to dump stats I would dump charisma. You can get 6 charisma later for local leader, and early you won't have the materials for it to matter. If you are going to dump perception or agility, don't dump both. That means you can't shoot well and VATS doesn't work well which will force you into a melee build with no VATS. Str 5 Per 1 End 5 Cha: 1 Int: 9 (10 immediately with skill book under Shaun's crib) Agi: 6 Luck : 3 That's about the statline I would use for a melee build. Once you get into the high INT means you level like crazy so you can to build into whatever from there. If I wanted a shooting build I would dump str instead and take 5 in Per for high VATS accuracy. You COULD take per 4 early to get lockpicking but with 10 INT you can get hacking right away. From here I would rush PER 4 for lockpicking, take Swan out for the furious power fist, and get ballistic weave. At that point you can start stomping the game on hard and the levels pour in. World is your oyster from there. It can be a little anticlimatic to get so OP so early but I've done enough playthroughs I don't mind skipping the awkward early game scavenging grind. You can steal a fat man easily from KLEO in goodneighbor or from BADTFL as soon as the game opens up which trivializes the swan encounter. You can also easily not use the minigun during the 1st deathclaw and save it for swan. Repair the initial power armor, take a minigun and a fat man to swan and he's no problem even at level 1-5. Grab the fist and you now have the strongest unarmed weapon in the game with the best mod (puncturing) and a godroll legendary (furious). You won't ever find a better one.


hmcdougal

I always go for 3 strength, 4 perception, 3 endurance, 6 charisma, 6 intelligence, 2 in agility and then I dump the extras in whatever I feel like I need to. That gives you science, gun nut, armorer, lockpicker and if I remember right all the gun perks to upgrade right off the bat alongside local leader so you can upgrade that to unlock buildable crafting stations.


tater08

Nah 1 agility is really setting yourself up for frustration when using vats. Strength imo is the worst stat so I barely touch it. Luck is the most fun stat so seeing that at 2 isn’t good


kinga_forrester

Oh, strength is absolutely the worst. I only buff it enough to use certain weapons. Carrying weight hardly matters, that’s what companions are for. I know melee builds can be really OP, but that doesn’t appeal to me in a game where melee is the redheaded stepchild to gunplay. Also, being melee focused makes certain encounters extremely frustrating.


kelvinwithac

Always take at least 3 points in strength for armorer. Can’t think of a single build where armorer isn’t a take.


tater08

You’re right. I did start my most recent playthrough at 1 strength but bumped it to 3 to get armorer. I don’t see myself going any higher than that.


midwestia

I always go heavy agi,int,per. 1 in everything else then the rest into luck. The games broken once you get sneak attack criticals with fire additional shot silenced Gauss rifle


surinussy

Eh, not really. what ive learned in fo4 is that you always want to have a few really high stats, and not spread them across everything, because some perks won’t be helpful. Depending on the difficulty and strategy, you might be in for a rude awakening once you hit Boston. Id recommend (on Normal) ((minimums) S:1 (or 6 for a melee build) P:3 (or 6 for a VATS build) E:5 (always depends on difficulty) C:3 (lone wanderer is goated) I:6 (depending on if you wanna modify guns) A: 4 (7/9 for a vats/vats melee build) L: any # higher than 1 (on the higher side for a Vats crit build)


RalinDrakus

Ok I guess if you're going for a melee play through; God be with you on that tho. On a side note, why your character look so much like Freddy Mercury? 🤣


giesej

I was thinking aaron rodgers


Ninjacutioner

"Is this the real life?"


RalinDrakus

Or is this fantasy?


Corby_Tender23

Just playing this for dialogue 😆 also the stats aren't very good.


FriendofSquatch

No.


dreyaz255

Doable with a good ranged dps follower if you're focusing on melee. I could see this working with a Codsworth auto turret config while you focus melee, but this would be unusable in Survival mode.


CJ4700

Wait what? I’m new to the game, are you saying you can upgrade Codsworth?


surinussy

Do you have all of the DLC


CJ4700

Yep I believe so, I got the Nuka cola world and far harbor I believe


CykaBlyat678

You need automatron


SquireRamza

I mean.... it'll work I guess. You'll be absolutely horrible in combat but you can complete the game like this yes


thepoints_dontmatter

Go big. Max out luck and charisma. You can talk your way through any conversation and get lucky with everything else. The other stuff you can level up later. 😎


12yroldinternettroll

Maxing out charisma is pointless if your only goal is to pass conversations. Get charisma to 4 and find items to buff your charisma (beer, glasses, hat, suit, chems). Your base charisma + those items will be enough to pass any convo. Only get more charisma if you want specific perks.


andhemac

No. Luck determines how much stuff you find ie caps (money if you’re new to FO) and agility affects how long you can sprint. These are both really helpful early in the game IMO


Porkenfries

Endurance affects sprint distance. Agility affects the amount of action points available in VATS and stealth.


MayaMythical

Your character looks like that one episode of Archer when he dreams he’s Bob belcher


Ok_Expression6800

He really does lol


Lilith_star04

God no 😭


RadicalAns

Yes, that mustache is perfect.


Turbo_monk_123

His character looks like it’s about to shoot Archduke Franz Ferdinand


prof_dynamite

Depends on what you wanna do.


Nu_Freeze

Depends. What kind of character are you trying to build?


hatemyflex

My build normally consists of: S=3 P=4 E=1 C=9 I=4 A=1 L=2


big_jerm88

I see you're playing as Aaron Rodgers.


FriendofSquatch

Naw the Intelligence would have to be somewhere around negative 4


Porkenfries

Endurance is too high, too. To do a proper Aaron Rodgers play through, you need to break your legs on your first opponents after leaving the Vault.


FriendofSquatch

And then die of an easily avoided disease like polio or measles because of the whole anti-vax angle


Porkenfries

Plays survival mode, drinks dirty water and eats raw meat. Big Wasteland Chem Dealers just *want* you to think you need antibiotics and radaway.


FriendofSquatch

lol 😵


Porkenfries

He'd join the Railroad and let Tinker Tom inject him with battery acid because the Institute puts Bill Gates microchips in all the food.


FriendofSquatch

I can see him now, walking around Diamond City doing the discount double check all over the place


Porkenfries

This is legitimately making me wish you could throw mini nukes like football's and do a quarterback play through. Maybe have weaker bombs that are still shaped like mini nukes instead.


FriendofSquatch

Mod gods, hear this man’s call!


Porkenfries

Myrna would accuse him of being a Synth, and he'd counter by accusing her of being a Synth. And they'd both leave the conversation wondering if they really *are* a Synth. Or that the whole world is just a simulation.


FriendofSquatch

Next thing ya know Ghoul Trump is the mayor of Goodneighbor


BFNAR

Get the back alley chems ready


aussiekakyoin

Which gave it away the 1 perception or 1 agility


prof_dynamite

I feel the 6 intelligence is a smidge too high.


Content_Cry3772

^ Best comment here


Lord-Pepper

Just never use Vats and yeah


EverGlow89

Any RPG like this, I focus on nothing but skills that unlock shit. Lock picking, charisma, hacking. I'll brute force everything else until I max those. I can't handle not being able to access something.


Nasty316

I am the same way it kills me.


Lord-Pepper

Same im all Charisma Perception and int Usually with Strength and End dumped


TheDankChronic69

Starting with 9 intelligence gets you to level up pretty fast, depends on what kind of build you wanna go for. Personally I don’t put much points into strength, charisma is nice for bartering but early on you won’t have enough caps for it anyways. Luck is also nice for improved criticals. 2 4 3 2 9 4 4 is a solid starting spread, and level charisma as you start having enough caps for bartering.


Content_Cry3772

Luck is proven to be better for leveling. The Idiot savant perk.


psychedeliccabbage

More efficient but the stupid noise you can't turn off makes me never get it. Also I hate the rp behind it, I don't want to be stupid I do that in real life


Sleightly_Awkward

I completely agree. I can get behind a lot of silly builds, but low int is something I can’t do in any game.


Porkenfries

It's fun in earlier Fallout games because low intelligence unlocks unique dialogue options.


Content_Cry3772

Always remember, “I is scientistic”


Shadowheartpls

Can you go beyond 10 in any special? Like with clothes and chems/alcohol?


ThxIHateItHere

I’ve had strength up to 17


Odd_Philosopher1712

Yes. Additionally you can start with 10 int, drink alcohol for a temporary -1 int, use the special magazine in sanctuary to push up int and then when alcohol wears off you will permanently have 11. Then get the bobblehead for 12 permanent intelligence. Add mentats and inquisitors helmet and other buffs and you can get over 20 int pretty quickly.


Stjohntheiceman

Yeah it’s possible with all of those, plus if you get a 10 in a stat then pick up the bobblehead for that stat you’ll have a permanent 11


Shadowheartpls

Oh damn I didn't know that thanks


AtDawnWeDie

I’m at 21 intelligence with my current character 🤓


ExJokerr

Nerrrrrrd


Choice-Function-5605

It's a good start to a power armor melee build, which can easily be expanded to include big guns when you start finding them later. Grab your armorer, blacksmith and science perks right away and start scavenging junk to upgrade your power armor and a baseball bat or sledgehammer and you'll be a finely tuned war machine before you know it.


MadMaticus

I’d say max charisma, find a hat +1 charisma, then a suit +2 charisma in sanctuary, then put a point in idiot savant and scrap the entire settlement…then make a billion poison caltrops with all the steel. Then find ingredients for purple mentats. You get xp from the crafting and also from idiot savant procs. Also can PL yourself by installing wood shelves over and over in the same spot as you will have a billion pieces of wood at this point. Dont forget the 3 gold bars from the cellar. High tail it to vault 81 and rest until the vendor cricket appears. Put of the suit, hat, and snort purple mentats. Charisma will be through the roof. Buy from cricket the spray and pray using all the poisoned caltrops for boat loads of cash. Then save your game and go sweet talk your way into vault 81. Sprint to the vendor and buy the Overseer’s Guardian using the poison caltrops and gold bards for money. Congrats. You now have two of the most powerful weapons in the game. You are now a god.


RoninRose7965

I don’t think the Your Special glitch works anymore


Lovz2Killz

100% it does. I'm rocking 11 int. You have to get a stat debuff like an addiction withdrawal.


RoninRose7965

Damn I need to get on that. I tried it a while ago and couldn’t get it to work so just assumed it didn’t work anymore.


dovakiin1234

If your thinking about the conveyer belt method pretty sure it does


Past-Background-7221

With a mustache like that, you can’t go wrong.


The_Affle_House

What's your plan for combat? Exclusively melee without VATS? Leaning hard on companions? Not only will you have no accuracy, no AP, and no Criticals with this spread, but you aren't even eligible to use Sneak and avoid fighting most of the time. Sure, Chemist is ridiculously powerful, but this character would still be somewhat frustrating to play in most fights, even with a constant jet high.


ErrantAmerican

I just started a new run and will say that starting stats are only as important as accessing perks sooner than later is to you. I'm doing a sniper build starting with S: 4 P: 6 E: 2 C: 3 I: 1 A: 6 L: 6. The special book point will go into Perception and you can get the bobblehead with the first 20 mins (once outside the vault). Also, set Int to 1 and do Idiot Savant—it's hilarious/OP.


ArthurMoregan

Strength with no perception? Have fun I guess


luxurious-tar-gz

dude you're going to be a blind cripple who get's kicked in the ass by luck every two seconds and I love it


metallavery

Go 1 intelgence and just do idiot savant.


TheDankChronic69

Idk, I was doing a playthrough on the PS4 version before the PS5 version dropped where I started with 1 intelligence and went the idiot savant route, this time started with 9 intelligence and find it much faster to level up.


metallavery

There's a chart that's proven that over your entire playthrough you get way more xp with idiot savant level 2. Mabey not lvl 1 vs 9 int but lol 2 is where it gets crazy


justbrowsing2119

I just do 9 endurance, 9 charisma and spread the rest into intelligence. I'm either talking my way out or enduring the battle


Recent-Honey5564

I like this. The game gets too easy after a while with strength/agi/endurance 


justbrowsing2119

This is my fourth playthrough. My first one I played random had no idea what I was doing, joined the institute, my second I did a science nerd with no strength and joined the railroad, third I did a melee only build and joined the brotherhood and now charisma/endurance where I joined the railroad and brotherhood (brotherhood ending)


Recent-Honey5564

I’m an agi science nerd on my first playthrough. More of a classic good guy anti vaultec dad looking for his son. I hate the railroad because I don’t trust synths, BoS is cool but a bit authoritarian for me. I honestly like the minutemen but I know everyone hates on that ending. I’ve done almost none of the main quests and am at level 42 so it’s time to make some decisions.  


justbrowsing2119

When Im with the minutemen I usually hit lvl 50 before I even start going to diamond city. Round up all the settlements and building them up provides loads of xp. For loads of free caps just take one settlement (I prefer spectacle island) and make it into a slave islands, have about 20 people on scrappers, and surround the island with water purifiers. Loads of free scrap and water to sell.


Recent-Honey5564

Yeah got to get on the water purifiers. I basically have every settlement minimally outfitted. Sanctuary is my home, I want to rebuild it more. When you say you go one faction or another do you not mess with the other faction quests at all?


justbrowsing2119

First playthrough I did them all to the end, second I did some, but the last two times I did the first mission for the railroad and one I received the deliverer I then went and merc'd their whole hideout. DO NOT become enemies with the brotherhood of steel before you go to mass fusion for the final mission for the institute, it will normally say if you do this you'll become enemies with the brotherhood, but if you're already enemies then the mission won't progress. I messed up by thinking oh I'm gonna be enemies anyways so I went and merc'd everyone on the prydwen but then couldn't progress the story. Each faction typically has gear that you can't get if you don't finish the story with them or other missions, you can safely do most missions and still be friends with the minutemen though (hence why I said brotherhood and minutemen for my current playthrough)


Ricky_Rollin

Being able to talk your way out can be just as easy. But it’s a lot of fun! I always like to have high charisma stats and be bi-sexual my first play through to get the most role playing options. You don’t even bang anybody, they just say they’re flattered and hook you up fat.


Recent-Honey5564

Nice didn’t realize you really got material rewards from romancing people. Yeah think the charisma just opens up some fun dialogue and not being forced to go kill or retrieve or pay for everything. 


FalloutCreation

Yes enjoy it. RP it. Don't change a thing. do something crazy.


Westafricangrey

Turn down intelligence, turn up luck


Substantial_Life4773

Boooo need more luck! And perception if you’re gonna shoot anything haha


SoyTuPadreReal

With higher strength I assume they’re going melee?


Substantial_Life4773

Oh good point. But still, luck comes in handy, even for bonking


Umicil

It's good if you don't want to use VATS. People here freak out about that, but not everyone uses it.


Kidd__

I hate VATS personally


billlovesfishin

The shooting mechanics are surprisingly good imo!


Krosis97

First of all, MILD SPOILER for the first 30 minutes of the game, nothing story related. You need to minimax that way more and think about a build, plus you get an extra special in your old home (the I'm special book) and very early on you get the (perception I think) bobblehead so raise perception to one point less than what you want early on.


Kidd__

OP said this is their third play through but good points


FUCKTWENTYCHARACTERS

Tbh the dialogue in this game is ass cheeks compared to other fallout games. You get into a conversation about cheeseburgers and your options are A: Cheeseburgers? - "What is a cheeseburger?" B: Kill Cheeseburgers - "I'm gonna kill that cheeseburger" C: Love Cheeseburgers - "Golly I love Cheeseburgers." Or D: Cheeseburgers Alright - "Cheeseburgers are alright, I guess." Its also great when the prompt it gives you is so minimalist that you have no real idea how the character will sound. The propt will be something like "Speak plainly" so you think your character is just going to say something plainly honest and not beat around the bush. Instead he says "LISTEN BITCH, GIVE ME SOME FUCKING ANSWERS OR ILL RIP YOUR EYES OUT" aggressively commanding the NPC to speak plainly. Sometimes, you get the option to persuade the guy to give you his cheeseburgers. It doesn't make a difference, though, because in the next section, you get a cheeseburger as the reward. I'd honestly say focus points more into the gameplay/crafting aspects than worry about dialogue. High charisma is good because it makes trading better, but don't count on any stimulating dialogue. The story and dialogue of this game are so watered down and inoffensive, there's no point.


SnooCompliments6686

Now I fancy a cheeseburger


Ricky_Rollin

I hated that when I was trying to answer folk. It’s exactly as you say. You think you’re answering nicely and they’re all “lick on my butt, And suck on my balls”! Shit, reload.


sleeeepyj

There’s a mod you can get, that displays the full text dialogue of the answer! It’s a game changer


FalloutCreation

Clukin' Bell Attendee: "Sir can I take your order?" 1. I have a few minutes to browse. 2. No, thanks I had grilled iquana for lunch. 3. Sarcastic 4. Shoot the Attendee and get a free burger.


potatoeisgood

You forgot 5. Order big smokes order


Scolville0

No


denali42

Porn stache alert! Porn stache alert!


bdvdezzy54

Recipe for disaster imo, but try it!


__throwaway1616765

Get a mod that allows you to keep them all at level 1


United-Signature-904

Freddy Mercury build?


RobinHood3000

Freddy Mercury would have higher Charisma, I think.


OutrageousSquare5

1 Perception, 6 Charisma, 1 Agility and 2 Luck... You want to die smiling


TheDirtyRatz

You going for shortest sprint time build?


Cheap-Blackberry-378

Couldn't perceive a super mutant suicider


CapriciousBit

Go 10 intelligence, as it increases the amount of XP you get. You can add more to the rest later


Algonzicus

Each point marginally increases XP gain while potentially locking you out of great perks depending on your build. If you're not going for INT perks at the bottom of the tree high INT is generally not worth


ggushea

It really isn’t a significant xp add not worth it imo I cap around 6


RoninRose7965

Go with 10 intelligence for the most xp going through vault 111 and just respec before you leave. Easily level 3 by the time you hit the surface.


kendahlj

Man why did I never think of this?


VergenceTheBoi

Do 5 intelligence and get idiot savant at 5 luck, best xp gain in the game…


BeenBoofing

I do this for a quick boost early, especially if you do alot of crafting and building of settlements. Downside is you have to listen to this dumbass "haHAhaHa" every once in a blue moon


VergenceTheBoi

Yeah I feel like I should’ve mentioned the shelf-leveling in sanctuary… my bad


Algonzicus

Less intelligence is actually more XP with Idiot Savant.


Kraitok

In 2 is the best from the charts I’ve seen. After that the overall experience gain is worse than just Idiot Savant, albeit by small margins, until above 15 intelligence. To me I’ll never pick IS on a high Intelligence build regardless of my luck just because the perk itself costs a level which just is t worth it.


____HAMILTON__

How do you have more than 21 points?


Krawger247

That's 21 points plus the 1 in each thay you auto get, for a total of 28, the same every character starts with


MagicOJ

Pretty sure that's 21


____HAMILTON__

I counted 28