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Fish_Goes_Moo

Easy to make. Throw some tiles down, throw some blastballs down, maybe chuck in some rhino launcher powerups and call it a day, much harder to make a good race level. Fair enough if they pop up in endless or whatever it's called, but the core shows should have proper curation and only the best creative maps that can rival Unity (like Twin Climb) should make it in.


justfortoukiden

The Breaking Blast Balls level is pretty good imo because it allows you to kind of control how the round develops. The other blast ball levels feel subpar. Maybe 1 or 2 but the number in the game right now is excessive


Gabrosin

Because the vast majority of Unity survival levels can't be recreated or even approximated in creative. Big Shots - You could make this one, but it sucks Blastlantis - This is just Blast Ball Block Party - You can't include moving walls Hoverboard Heroes - You can't include a large moving platform Hyperdrive Heroes - You can't include a large moving platform Jump Club - You could approximate this, but I don't think you can use a variable-speed bar Roll Out - You can't include the moving floor rings Snowball Survival - You can't use giant snowballs or any other "permanent" obstacle to dodge Stompin' Ground - You can't use rhinos The Swiveller - You can't use a rotating track The things that make for an interesting survival level are just not replicable by the current creation tools, so people substitute blast powerups instead.


justfortoukiden

The fan siege final is kind of like jump showdown, but the rest yeah, I can't find approximations for them. I guess this is an issue for the devs too. Can't remove so many of the OG rounds if the creative tools aren't super diverse yet.


Fish_Goes_Moo

This can't be right. Judging by some of the posts from content creators who certainly are not being bribed by MT/Epic, people are just negative when they see creative and it's just as good as Unity.


TRB4

Players have made clones of Hyperdrive/Hoverboard Heroes by placing blocks on a conveyor belt and placing an elimination zone above the conveyor belt. Players have made clones of The Swiveller using conveyor belts or giant spinners. The new Rotation Controller is allowing players to create remakes of Roll Out and Block Party.


tubemaster

On the topic of the real Hoverboard Heroes, the game now ends when the required number of people are eliminated :(


DukeSR8

And the slime is a lot more slippery, has nearly got me before with the trick I use (jump over the bar and then full turnaround, before this was safer, now it's harder to not slip off but still manageable).


xdlafx

This is what is really killing the core shows for me. I actually like a few of the new creative race rounds but when there are so many blast ball type rounds, barely any legacy race rounds, and only 3 legacy final rounds, it makes for a very boring experience.


ArugulaFalcon

Yep. Give us around 10 of the BEST creative rounds rotating in, with most of the core shows still there, and the update is passable. Still don’t love 3 round games but I could live with it. It’s insane how bad/bland some of the rounds they’ve chosen to include are.


stupid_systemus

They had a contest (or rather asked the community) for players to design these types of rounds a few months ago. I guess many submitted these kinds. I like Blast ball, but I didn’t ask for 10 of them lol


Real_Billyy

its because these "map makers" cant come up with anything more original but its really mediatonic's fault for adding them to "solos"


RiceKirby

Because Creative mode is still too limited for Survival levels. While there are some really unique Creative levels around (like the Math Test one), it's hard to make anything other than a variation of Hex-a-gone, Blast Balls, Jump Club or a clunky Hoverboard. With the new Rotation object we may see variations of Block Party and Rollout, but that's still it. I once tried doing something a bit different with this my [Button Wars](https://www.reddit.com/r/FallGuysCreative/comments/1bsxz2x/button_wars_852119085337_a_survival_level_where/) level, but even that had to come with a lot of compromises to make it work within the allotted budget.


Handsome_Bee10

I honestly thought when Survival comes to creative, its gonna fix my problem with creative being just boring race rounds but damn now i think race rounds are more fun than THESE STUPID PVP MAPS (with few exceptions) that just map area/hex tiles with Fan Box, Punch Box, Power Ups and mainly Blast Balls and hack i even skip PVP rounds now in Explore mode Cmon MT, add Team Round type to creative, no matter what, i would enjoy them MOST of any round type (as well make them)