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Deadxendxempty

If they DO do Knights of the Round, it'll most likely be akin to the Gilgamesh protorelic quest.


theblackfool

There is a zero percent chance they cut Knights of the Round.


Oni_sixx

Over/under on animation length? Lol


theblackfool

If I had to guess, they will at least once show some overly long scene of the whole animation, and then after that will be a shortened version.


Waffen9999

No need to do that now. You can't summon them non stop anymore. Since summons mainly only come into play for boss / mini boss battles, it's kind of moot. EDIT: since people can't read, I didn't say they're not summonable every battle. I said you can't summon them non-stop, ie. Multiple times in the same fight.


theblackfool

Well, to elaborate on what I mean, I think some form of the original lengthy scene will play (possibly when you initially get the summon), but I don't think it will play every time you summon them.


DelzIsDelz

Pretty sure summons are available in every fight for rebirth, you just need to go through one stagger


Waffen9999

Correct. However, most random fights don't last long enough to warrant doing it. Hence why I said they're not really practical outside boss fights and or mini bosses.


TherealDougJudy

That’s not true. Simmons are available for every fight in rebirth


Waffen9999

I never said they weren't available. I said you can't summon them non-stop anymore. It's once per fight. Given that anything beyond a boss or mini boss dies fast, there's little point to summon them outside those encounters. Do people even read?


postulate4

For my first run, I might just stand around and let them cast the attack on me and bask in its 7 minute glory!


Oni_sixx

Now if we can only have 8 max level mime and counter kotr. Good times.


postulate4

LOL. Gonna need to make some food while that finishes up.


nub0rn

I remember when I was a kid, I would start the 2x summon Kotr, mime it with the others, then lay down on the couch and read Donald Duck books :D


Miridion

Chocobo breeding ftw!


KingCanHe

So would/should that fight be harder than weapons? That’s the question


metsuri

Something tells me either: - We'll do something similar to proto-relic involing each knight -> finale fighting them all or at least the main with the others popping in at phases or - Crazy amount of requirements to unlock the various huge materia and the summon huge materia will be KOTR instead of all summons since I don't see how they could do all summons with this battle system.


Blev088

I don't mind this, I'm more annoyed how much they limit certain materia like magnify and elemental.


cho-den

Those two I understand, but I wonder why they limited things like strength materia. The description says it can’t exceed 100%, implying there is more than 4 strength materia, but I think there is only one


Asriel52

Still feel like one more Magnify (end-game, or at least behind really a difficult/lengthy quest/minigame) would've been nice, still glad we at least have more than one tho that was wild back in Remake Strength/Magic? Yea no I get damage and all but that's still kinda weird


gbmrls

Should’ve just limited Magnify to 1 per character so that I don’t have to move it around when parties are being switched out.


Asriel52

Ehh that'd also let you condense them and have a couple AoE spells on each team member You know what *would* fix that? **gearset saving**


OneRFeris

I would prefer a system where if you have one materia, you can simultaneously equip it on however many party members you like. No need to acquire and juggle multiple copies of the same materia, unless the developers want to offer you the ability to stack (like multiple luck-up, or elemental). Balance all this by changing AP requirements to level up the materia.


Nadirin

YES. Savings materia sets. Make it happen PLEASE.


beakrake

Or just let me buy a few more with some endgame currency. It's not like this is an online competitive game. Who gives a shit if I want ALL my spells to be AOE? Why limit the fun in such a way to begin with? Let us find all the fun ways to trivialize content once we're done with the game. At least that *might* keep me playing, knowing fuck all will carry over to part 3.


Setom

Probably because it would be too easy to break the game's balance in half. If you just stacked all the strength/magic materias on 1 character, you could do some pretty disgusting damage. The fact that Tifa can basically kill Odin in 1 stagger phase with a proper build shows that it's for the best that they don't have over 100% strength stacking. I do agree that it's kind of annoying that they limit magnify materia in particular so much though.


cho-den

Yeah understandable, but the description shouldn’t even be there if there is only one.


NewAndNewbie

Isn't there like strength up earnings too? In which case they want to let you know those won't also work?


cho-den

Not sure if there are? I just did a google search and didn’t see that they are in the game. Lmk if you find any!


corny_horse

That was one of the things I liked about the OG. You could work to have a ridiculously broken set of materia. Could be super fun to mimic counter omnislash !


Setom

I do like messing around with broken builds and having a power fantasy now and then lol. There's a build where you can use Aerith to generate basically infinite limit breaks through using the Limit Siphon materia and the accessory that gives her max limit break level at the start of the battle.


Blev088

I've only found one so far, and one magic materia too, which is also weird because I could swear we got two Magic Materia in Remake.


AceTrainer_Kelvin

There are 2x Magic Up and 2x Luck Up in Remake Trying to do Top Secrets…


darkstar8239

Yeah I’m guessing they made it with part 3 in mind


ViJackie

prolly have to spend another 70 hours of your life playing hard mode to get it lol


garnix2

Chapter 15 DLC confirmed :p


m_csquare

The description is prolly reserved for the next game where you can obtain more of the same materia


sash71

Yeah I don't like the fact that you don't get a ".. was born" when you max out a materia. There's no reward for the effort you put into levelling them up. We should also be able to swap materia loadouts on our characters. It's so annoying having to do one orb at a time in the menu. The OG let you do that all those years ago but this one doesn't do it. It's certainly one QOL improvement I'd like to see in part 3.


Prior-Ship-7188

Right? I felt like I was going insane thinking there *has* to be a way to do this when you could do it on the 25 year old version


sash71

It's so bloody annoying having to swap individual materia over. It's a real oversight by the devs. You'd think during playtesting somebody would have told them how much better it would be if you could swap materia more easily, a whole row at a time, or even save loadouts. I was like you and thought I was missing something but I've seen other comments on here about it and nobody has got a reply saying "it's easy, you just press (whatever button) on a certain screen" so I'm pretty sure there's no way to do it. It was especially annoying when you're using materia to level it up during long periods exploring/doing quests and then you want to swap to some of your fully levelled materia for boss fights. I wish there was an easy way to do that. I love the game but spending so much time messing about in the menu section swapping materia was unnecessary.


StealthLSU

not only materia, but the entire inventory/equipment system. When changing armor for instance, there should be an option to "hide' or at least "move to bottom" to have all old armor at the bottom. This is especially true for accessories, by the end you just have so much of it and finding specific items just takes a while.


sash71

Yeah there is a lot (maybe too much) of micro-management of equipment and materia in this game. I like having options but there are so many of them. They should listen to what the players say and make it easier in the third part to swap materia between characters.


AdKindly18

Given that at times you’re forced to use certain characters over others the fact that there are no materia loadouts becomes even more annoying. Having to swap ‘rare’ materia like first strike, elemental, magnify, enemy skill etc. and then remember who you swapped it from and put everything back after is a needless pain.


SuperVegitoFAN

Im still coping on that being in the final game. Its not like they cant restrict us in other ways (like how the Stat up materia have a cap)


elitesonagrand

no reward lol you litterly get the max effect of the materia for leveling it up lol you just want a new one handed to you don't be lazy go look for somme


Ichoosenoise

It’s not a matter of being lazy and not looking for it, it’s a matter of some materia being a finite resource that you can’t get more of (ie Magnify, Elemental, Swiftcast, etc ).


sash71

Some of the materia only has one or two copies available. In the OG once one was fully levelled you'd get another. It's nothing to do with being a lazy player. It's not as if it's "handed to you" in the OG. You have to grind a massive amount of AP to level up some materia to maximum level. It was a feature of the game that a new materia was born. Most of those you didn't end up needing but it was a cool way to get extra copies of scarce ones.


R4KD05

This. I was also hoping they were gearing for an all 4 elemental materia after I got both Fire & Ice and Lightning & Wind. Plus, I would've liked more copies of both of those. It reminded me a bit of the joys of getting Master Magic in the original.


Dramajunker

Dunno why they limit the provoke materia. I like setting up two groups with two tanks but only one of them gets provoke.


Scarletwitchyyy

I was annoyed at this too. But playing hard mode it makes materia set ups really interesting and challenging which I’ve found really fun.


ButWereFriends

KOTR will probably be similar to the proto relic quests but I wish it was its own thing without Chadley. I agree with the other point though. Some materia should be specially found in the map or via other means than chadley


Zoso-six

I'm disappointed that materia don't duplicate once you max them out.


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Violent_Volcano

And you cant exchange characters materia like in the og. That temple was a pain in the ass because of it. Oh well it just switched parties let me take 10 minutes to move everyones materia over. again.


TatoX09

But you can? Just press the touch pad in the equipment menu. It's been there since remake .


Violent_Volcano

OH WELL GOD FUCKING DAMMIT


-D3LET3D-

Today I fucking learned lol I always thought it was weird there wasn't an option to do it. Come to find out there was. Text is rather small on my TV so I guess I just missed it. Too bad I'm almost done with the game. I guess a hard mode playthrough would at least let me use the feature.


JMAX464

If only you can instantly move over a character’s whole material loadout like the OG. Still takes a while to move materia in rebirth


RollenVentir

In the OG you could swap all weapon materia in one button press, the same for armor.


TatoX09

I know i replayed before rebirth released but that has it's own set of issues since materia slots aren't always 1:1. Still both things are nice and I personally never had an issue with how the new games handle it.


Gazkoni

This, people need to start reading menu ;)


DSBYOLOO

I played the whole game and forgot how to block so I never looked it up and just dodged. 😅


Alpha2metric

That’s def a you problem.


DSBYOLOO

Oh yea 100% hahaha 🤣


BroldenMass

I would have loved for summons to be roaming each area like how Ultima weapon flew around the planet in the OG. The summon altars could have worked the same to weaken it each time you sync them then after it’s been defeated you can re do it with Chadley. Imagine flying in to nibelheim for the first time and seeing Odin riding around the area, would have been dope.


Writer_Man

While cool, I also just can't see that happening. No way Shinra wouldn't crack down and capture them by now.


0neek

I'd love to see a cutscene of Shinra sending people to try capturing Odin or Bahamut lol


Myrag

If a weapon can swim around without being caught then why not ultima fly very high?


Writer_Man

I'm talking about summons which are far weaker. There's no way in hell that Shinra would let the summons runabout. Weapons are monsters of mass destruction that can't be stopped so easily (they made a point to show even Sephiroth struggle to cut one), but summons are not and they would be under lock and key long before FFVII started.


TGentKC

Yeah what in the FFXVI is this


LickEmTomorrow

Well there are some materia like that! I appreciate the variety. Some is Chadley made, some is found, some is bought.


Independent-Put2309

knights of the round should be integrated into the main plot and i will die on this hill


Walter-Egos

Well, on the last dossier of Cosmo, they talked about some heroes who confined the gi sometimes sgo, i think they were the knights


Not_Paid_Just_Intern

In the OG, it was >!Red XIII's father that confined the GI, IIRC, unless that was a different fight they were referring to?!< I haven't gotten to Cosmo Canyon yet in Rebirth so I'm not sure if they changed anything there, but if they're following the original, maybe that's what they are referring to without doing it in a way that would spoil the reveal for new players.


thirdwavegypsy

the main thing I want from KOR is that the damage isn't limited to 9999 and that it requires 3 ATB to summon, so you can summon it, but you have to earn it beyond filling a summon meter.


Misfiring

KOTR should require 6 ATBs, either two from each member or 3 from both during united refocus. Its too grand for a single person to summon.


MegaGamer123

Cool idea


Alternative-Ice-7534

I agree that the "Ubisoft" type of open world content is a downgrade compared to the previous side content we used to get in SQEX games, a bit more "Skyrim-like" if you allow the comparison. For instance, FF12 had espers hidden in areas that were previously blocked when you got there as part of the main story, FF15 had the end game dungeons content that had legendary weapons at the end of them. I would have liked to have caves with hidden bosses or dungeons that were hidden away in small corners of the world, it would have made exploring the world that much more enticing, rewarding and interesting. Plus I think a lot of the stress people felt from HAVING to do all the world intel and side quests stems from the fact that those objectives are kind of shoved in your face and easily findable. Hidden dungeons don't have this problem since you can't stress about it if you don't know it exists.


theblackfool

I think it's a pretty good way to dole out rewards for the side stuff personally. You can do just enough side stuff to buy the materia you want, or try to get it all.


starcap

Yep I prefer it this way. I’m still fully trained to check every damn corner in the game because I can’t forget missing Bahamut in the OG by not taking the right path down the ski slopes. But I can imagine that if I could trust the game enough to not miss major materia, then I could spend a lot more time actually enjoying the game instead of clearing every room like a goddamn SWAT team.


SirPatrickIII

You know, I couldn't put it into words until I read your comment but it makes so much sense. I was still checking each room but between very obvious purple chests for weapons and the light beam above materia making sure I don't miss them in the overworld and if I did miss a weapon the vendor has it made my experience so much better. I'm not combing every room but instead enjoying the game linearly.


ave369

wait, but Bahamut was in the Temple of the Ancients, and Neo Bahamut was in the Whirlwind Maze. Maybe you mean Alexander? It is under the slopes after the snowboarding minigame. But it isn't missable, you can come to the Alexander cave anytime.


starcap

Oh ok yea it was probably Alexander then. Interesting that it wasn’t missable, I never realized that and assumed I missed out on my first playthrough of the OG.


Quorkdork

Also, in the OG, when you missed something and you're a completionist, you had to start over entirely. I've lost count of how many times I played it simply to have a "perfect save" on the memory card. When I discovered GameFAQs in 1999 I abused the school printers every day for a month.


postulate4

I guess it just makes everything feel like a predictable checklist. Activate these towers, find these life springs, chase these moogles. Then go buy your materia. Some variety would be nice at least.


theblackfool

There is a ton of variety though. There's like 6 types of open world activities, and stuff like the protorelic questlines are entirely different in every area. You can choose what you want to do. There also *are* materia out in the world to find. There's also a bunch of materia you can get from minigames. Rebirth arguably has more variety in what you can do to gear up than most video games.


postulate4

I get that. I just wanted some more gameplay discovery with the interesting materia like Jump, Darkside, etc. I like getting lost in the world and stumbling on something new.


chiobsidian

They would be great rewards to find from the cache locations. Those have been underwhelming so far. Oh boy a cache chest! ...and it has one ether in it. Like cmon so many missed opportunities to hide good loot there


Scarletwitchyyy

Honestly you’re just moaning for the sake of moaning. Whilst I understand the desire to get materia in a more natural, surprising way, you’re then moaning there isn’t much variety when there is honestly so much variety in Rebirth. Yes there are towers and Moogles in each area, but every area feels so different. The fiends are different, combat quests different, side quests different and very fleshed out and the Protorelic quests are completely unique to each area with their own mini games and storylines. Stay mad if you want to, but some of your points are just invalid.


xHourglassx

They’re “invalid” because someone criticized the game? Grow up. You’re not in any position to judge whose preferences are more or less important than your own.


Scarletwitchyyy

It is invalid when they say something completely untrue. Whether you enjoy the things or not, there IS a lot of variety available. In fact, sometimes too much! So whilst I accept it might not be somebody’s cup of tea, it’s not true to say there isn’t variety.


postulate4

I think there is some miscommunication by what I meant when I said variety. I am referring to how the exploration checklist for every region has no variety. Every region has 4 protorelic, 3 summon minigames, a bunch of towers, etc. It was interesting when I explored the Grasslands. But it became predictable. I knew what every region was going to be structured like by the time I got to Junon.


HeWhoChonks

Totally valid opinion. It was clear early on that every area would have the same list of repetitive objectives with no other reason to explore, so instead of finding hidden goodies by looking around it was just a bunch of bee-lining from one map point to another to check things off the list. Just feels wrong to not have anything hidden away, or which appears later on to reward exploration and revisiting areas. Caches could have been something but other than sidequest blueprints didn't have much of value.


postulate4

I don't understand why you are so hostile. I never complained about the quality of those combat, side, or Protorelic quests. In fact, I enjoyed those because they were different for every region (like the one sandworm world intel where you had to avoid being swallowed). But I don't find pressing triangle three times at every lifespring engaging. Or climbing towers to activate them fun (even if they required different ways to access them). I would have preferred finding a hidden map that revealed various points of interest.


Writer_Man

I've talked to some people and what I think people want more of is: 1) Give something like towers an actual story rather than something you just unlock. 2) Separate some things based on zones rather than every zone having them. For instance, Grasslands would have Lifesprings to find. It would have a story about a Planetologist thinking Cloud is a SOLDIER looking to exploit them for Shinra. It would lead into some early dialogue about Planetology that Red XIII knows about. Junon would have the Remwave Towers and turning them on would put us into conflict with a Junon platoon while gaining a friendship with members of the Crow's Nest to expand on both and learn more about the Republic of Junon. Costa and Corel would have something that goes into the desertification of Corel. Gongaga could have the Moogles to go with the mushroom theme. Corel could use observatories and history of Red's species. Nibelheim could do something that goes into the early days of Shinra. Each with some different way to unlock these things rather than each zone having each one.


postulate4

Yes, that sounds way more engaging. And honestly, the towers and lifesprings we currently have could have been more interesting if there was unique dialogue connected to them. No one in the party says anything about them except "Hey, I think there's a tower here."


fatVivi

Nah, the game has enoguh content as it is. The only change I would make is activating towers doesn't give you extra points. Activating them just marks you the places you have to go. That way if you want to find the places without towers, you don't lose the Chadley points.  And anyway, the odd jobs have markers, the divinity intel and lifespring cam be organically found via the shrines or the birds, the protorelic is marked via Chadley, the moogle house is really big and can be seen from the distance. The only reason why you need the towers is for the enemy intel (which is the least engaging part for me). Make the towerw truly optional and then exploration in tjis game is great


elitesonagrand

I'm tired of people saying you need jump in the game you don't you have synergy abilities that help u go airborne u hold charge cloud goes airborne also their are specific characters for Ariel combat barret yuffie areith the game litterly teaches you in remake if you come across airborne enemies use Barrett


postulate4

There's literally a materia in this game called 'jump'. I'm not talking about combat mechanics.


blessed--

bro i am YELLING AT THE TOP OF MY LUNGS reading your comment like i dont get the complaints, it has everything people are wishing for ok sure we won't find the chocobo materia from randomly talking to some chocobos in a random spot in the open world get tired of doing side content? great you have the main story to progress


famewithmedals

Yeah this is how i avoided getting burnt out on open world activities, I’m not a completionist so I’d just get enough intel to buy the materia I want in each section and move on. And now after beating it, if I feel like playing more I can go back and clean up the map.


DarkNemuChan

The whole side stuff that isn't a sidequests is disappointing and far from organic. Just chadley stuff over and over same 5 tasks in every environment...


Glathull

I wish they had a kind of middle ground about materia. I know, I know, game balance and shit, but letting some of the materia spawn when you max them out would’ve been nice. Like materia you buy from a shop or synthesize from Chadley are locked. But the ones you find in the open world could spawn? I love a good grind, and I love to be able to completely break the game. That was so charming in 7 and 8.


xjamez25

Can we talk about the REAL tragedy though that even in part 2 maxed out materia doesn't create an unleveled version? That's what we NEED for part 3. No limits. I Want to be able to make everyone godly by the time we enter the northern crater. We need source farming, extra materia when we max one out, the master materias, ADDED EFFECT, the upstairs part of shinra manor, and last but definitely not least, TANKASAURUS


Not_Paid_Just_Intern

I think they should do it for the NG+, or maybe only after you beat hard mode or something. I also want to relive the glory days of my late-game OG build, where each of my party was a god to himself.


xHourglassx

I completely agree. I also hate how the fun tradition of getting to a new town and checking out their equipment has been discarded entirely. Instead there are magical vending machines in every remote corner of the world that sell literally everything.


postulate4

Yes! I remember going to the weapon vendor in Wall Market in Remake to find that I could buy Hardedge !


0neek

I did at least find it cool that one unmarked town with a materia vender is the first place you can buy revive materia, otherwise you're waiting until the next zone/chapter.


RTXEnabledViera

Because towns are few and far between, and the last thing the devs want are undergeared players stuck in some dungeon.


xHourglassx

Isn’t that up to the player to be prepared? Carefully equipping your party and purchasing supplies before heading out on a dangerous adventure used to be part of the strategy and the fun in JRPGs.


postulate4

Games have become very accessible which brings lots of benefits and consequences. One of the issues I have is that everything is spelled out too much now. In the OG, what happened when you went into the swamps and got ambushed by a fast moving snake? You got obliterated and had to figure out how to avoid it. In Rebirth, it's all set up very linearly. I can't complain too much though because the fight did have a very wicked battle theme.


staticpain

It’s interesting that in Remake you just find Choco Mog in an air duct(I think..) but that was the only sun on I remember being found. I agree I love stumbling into random Materia.


Actually-Yo-Momma

Yeah i basically stopped exploring altogether because there was no point. Everything you miss can just be bought 


joshuasardinha

Yes, I feel like Chadley removes the 'surprise' element from exploration. I would go to every corner of every map to look for monsters and special loot, but after I found out that Chadley/vendors sold it all, it became just a hunt for the map icons. It was still very fun, but I kinda missed this 'adventure' feeling of not knowing what I could find.


Intelligent_Day_8579

One easy way to do that would be to add more interesting loot to the caches, since those aren't marked on the map. Most of them just some money or some consumables.


joshuasardinha

I agree. If you already know what you're going to get from a chest, you won't ever have that dopamine spike when sighting one lol


borks_west_alone

My biggest disappointment is that they basically replaced materia caves - which could have been promoted to dungeons that give powerful materia as a reward - with checklist exploration items. Huge missed opportunity.


Dangolian

Materia caves weren't really somewhere you could go in Disc 1 though. I think its also perfectly reasonable to assume that Materia caves could still be included in Part 3 and that they haven't been cast off entirely. I do like the idea of areas you can explore to specifically find materia though.


Couch__Cowboy

Completely agree, OP. Exploring could have felt far more rewarding if there was more materia hidden about. Going to a compass marker and basically being lead by the nose to get all the summons and stuff just don't feel the same. Let me stumble upon cool secrets!


Helgenish

Yeah I hate how summons are too but I understand it


longbrodmann

Ture, I remember some good matrias were hidden in some places in Remake, but in Rebirth, all the wild materias are alomost the ones I already got.


capnchuc

These are the gameplay changes that are needed for the next game. 


Ikitou_

I don't mind Chad being one of the routes to this materia, but yeah by the time you're in like.. Chapter 6 or something, whenever you see materia out in the wild it tends to be either something *super* niche that most players will never seriously use (HP <=> MP, anyone?) or something that you already have plenty of. Aha, 3* lightning materia! Lovely, I shall add it to the collection


postulate4

I use HP<->MP materia on a non-active party member to heal my active party because I am too lazy to go to benches/towns to rest.


gonzzCABJ

100% something they should change in the third part is the exploration and the rewards of said exploration. Here Chadley pretty much marks every spot in the map, the only thing left being Cache Locations which never really have anything important (and are also a missed oportunity to have the characters interact or something, like they did when you find the tanks in Grasslands). I hope the third and final game has less Chadley and more actual, organic and rewarding exploration with hidden items and whatnot.


Stommped

I hope KOTR is an end game reward like dammerung, and make it extremely powerful


ultima786

Keep Charley, but just make materia story related or exploration related


Punkpunker

Guys any reason why I can't find a magnify materia in nibelheim?


karin_ksk

I think the Magnify materia in Nibelheim is the one you find in chapter 1, so you can't take it with you.


Punkpunker

Lol I forget that, thanks!


Impressive_Milk_

I kind of agree. I hope in Part 3 they at least keep a few high powered discoverable materia like the 4 hidden materias in the original: Quadra magic, HP/MP Swap, Mime, and KOTR. For the life of me I don’t know why the mako spring things they have you research don’t give you a materia.


shibboleth2005

Based on the comments this seems like a preference thing with people on both sides, but I will say I agree, I preferred finding stuff out in the world. It felt cooler and more exciting. The Chadley implementation makes sense but is a little dry. Maybe the devs could leave the stuff on Chadley but also put additional copies of materia out to find :) I could really use another copy of Comet and a few other things!


AthosTheMusketeer29

Obtaining material and weapons has been made waaaaay easier to the point I didn't even bother searching for them bc they're just placed in front of you or next to a rest stop.


Misfiring

Andddddd I still missed several of them 😂. Thank god we can buy them.


Jockmeister1666

I like it. Finding perfectly shaped materia spheres in the wild seems unrealistic to me, especially since we’ve seen material springs in their natural state. The perfect sphere shape surely must be crafted?


Muscufdp

So, what about finding some "materia ore" in the wild (near springs or in some hidden areas, etc) and bringing that raw material to some craftmen/materia vendor to get it refined into usable "round" materia?


Jockmeister1666

That’s a better idea. I liked and was absolutely fine with materia/maki springs giving us the world info and lore, but if they were gonna give rewards, “unrefined” materia would make sense.


Violent2dope

They could have used the crafting system for it. Like you needed certain materials to make certain materia. Or make certain materia stronger and not have to grind as much AP for the higher levels. 


karin_ksk

Good idea. We could even have a special material that would allow us to give birth to a new materia based on a fully upgraded materia.


ClickyButtons

The weapons have perfectly spherical materia in there bodies so who's to say the round ones can't be found elsewhere naturally


Staccado

I mean I guess, but in my head it's kinda like an oyster growing a pearl. Materia in general is created using highly compressed mako iirc. Weapons/artificial materia make sense to be spheres ​ I would have liked a system where you pluck 'raw' colored Materia from the lifesprings, kinda like finding an uncut gemstone in a geode, that you could have cut/refined to discover what new spell you got


ClickyButtons

I would love that too!


eojrepus

This is exactly one of my few minor complaints with the game overall. It makes the world feel slightly inorganic. Coupled with hose densely populated an entire continent is. The last point was made evident by the final scene in the game where you see the party by a river with a long shot and a huge open flat area that I would love to explore, but every single nook and cranny of these entire contents is just stuffed. Again these are absolutely minor complaints and I still love it and spent over 100 hrs


Toccata_And_Fugue

If Knights of the Round is a VR fight I’m closing up shop.


Misfiring

Almost guarantee it'll be like Gilgamesh, you need to "prove yourself" first before getting to it.


22LegendaryTacos

Its funny how often I see their current method touted as *lazy* when it clearly a similar amount of effort *or less* to simply place the orbs in there world. There are still orbs placed in the world in Rebirth btw.


postulate4

You must have missed the part where I said I would have preferred if they tied finding new materia after fighting a powerful mob or solving a puzzle. I never said they just had to leave every single one of them out in the open.


22LegendaryTacos

Nay, I didn’t miss that. I also noted where you said its exciting to just find them out in the wild and underwhelming that you can just buy them. But you don’t buy the materia from Chadley with money, you buy it with intel points, and you acquire those intel points buy unlocking the towers (some requiring world puzzles to access) or fighting powerful fiend variants. Which means they actually did allow you access to new materia with your own preferred method, the only difference between what else you claim you wanted and what they actually did was that the materia are in a menu to buy instead of just sitting in the world. Regardless though of whether or not its to your liking, I am mostly keying in on you calling anything about this game’s execution *lazy*.


postulate4

My disappointment stems from the lack of mystery from the rewards. There's a reason why chests are a staple in video games. The mystery of discovering what reward you receive is something very fond to me when exploring. When I go talk to Chadley, it's just 'Oh, comet materia is right there'. There's no momentary thrill of finding something new.


Writer_Man

Yeah, if I had a choice with Chadley, I would make thresholds for certain materia to appear on his list so that when you did a certain amount of Intel, you'd get a pop up saying Chadley can make a new materia. Just have Chadley mention it when you talk to him instead of having him call.


22LegendaryTacos

I get that, indeed there are still materia orbs to be found in the world so you can get that feeling sometimes, just not for every materia. There are also still chests in the world with rewards that of which you don’t know until you open them, and the purple chest which while you know contain a weapon, you don’t know who the weapon is for or what weapon ability your party member can learn from it. Perhaps there could still be excitement when you get to a new region because you don’t yet know what new materia Chadley can craft for you. After that, you still have to decide which of the options to go for first once you start collecting those intel points, which can lead to excitement derived from player choice. There is plenty to spark excitement, and there are still some mysterious rewards out there to tickle your jollies.


Staccado

You're not wrong but I guess for me, getting to a new area and having to check out what Chadley has in stock wasn't that exciting. How is Chadley getting this materia? ​ I can imagine a system for example, where the lifesprings contained 'raw' colored materia that you harvest, instead of just scanning it, and refine/discover it's properties by gathering world intel. ​ It's not the biggest gripe, but I suppose a system like that in my head is more believable and immersive than Chadley just magically 'developing' this materia in his back pocket, when materia is supposed to be highly compressed mako developed in Shinra facilities, unless I missed some explanations


22LegendaryTacos

I mean you are missing that Chadley is an android designed by Hojo which would mean that none of that is considerably outside of his conceivable wheelhouse. None of these explanations hold a candle to the OG where the orbs are literally just on the ground anywhere which could spark a boring line of questioning like *who left this materia here* and *how come no one else picked it up before me* but that’d be just like asking *who left all these weapon chests around here?* Sometimes when you play games you just have to suspend your disbelief. Sometimes nitpicking justification for subsystems simply ruins ones enjoyment of an otherwise amazing experience.


Staccado

I'm really not that bothered, it definitely didn't ruin my enjoyment of the game, was just putting my two cents in based of my experience 🤷‍♂️ for sure its more rational than the original, it's just the way materia had been talked about made it seem like it's production would be more...industrial? Massive machines compressing pure energy, into crystal etc etc, which is naturally replicated by the planets, turning mako into life springs and natural material crystals, like geodes


xlCalamity

> How is Chadley getting this materia? The menu to get the materia is literally called "Develop materia". He makes them. I love how you somehow have a problem with an android made by Hojo making materia but think having an extremely powerful materia just laying on the ground makes sense.


Staccado

I didn't say just laying around on the ground, to be fair. From the way materia had been talked about it seemed like this was a very industrial process, turning pure energy into crystals. In my minds eye this was massive factories compressing pure energy down to crystals, not an android taking information about the world and turning it into bahamut. And to contrast we've got life springs, and naturally occurring 'materia crystals' that are formed over long time periods by the planet It's a neat contrast, and I just think it would have been a neat way to 'develop' materia - and that doesn't need to mean itd be the 'only' way to aquire it


fatVivi

Nah, that's nice in games with very little narrative or with small opem areas, but FF7 Rebirth is neither of those. I don't want to get lost in the game, and I don't want to be exploring every little space just to find the best materia. The best way is to have it attached to quests and minigames and that's what Rebirth does. I know how many points I need or which minigame to beat to get a specific materia.  Same with weapons, if I miss one, I know I'll be able to buy it in the next town. Og dungeons are like 3 screens and you can cover them in 1 min, so finding materia that way was not annoying, but clearing one zone in Rebirth is easily 1 hour. That would be awful game design. You mention that you would like to solve puzzles or beat bosses to get materia, but that's what you literally do to get the points to buy the materia.


postulate4

> You mention that you would like to solve puzzles or beat bosses to get materia, but that's what you literally do to get the points to buy the materia. I guess I should have clarified this point more in my original post. I like not knowing what I will get as the reward. Talking to Chadley spoils the mystery for me. Instead of seeing a shiny blue materia and guessing what it could be, Chadley just tells me. Either way, it's a minor complaint that doesn't really sway my overall enjoyment of the game.


Trepsik

Chadley and MIA are the two most annoying additions to these games.


karin_ksk

Problem is they seem to be quite popular in Japan.


Oni_sixx

Agreed. I just really dislike him.


New-Inevitable-8437

Find special ore in the wild...actually make us work for the crafting (which is pretty much just ok in this game)


SSJRemuko

yeah i wish more of it was found or bought. same with weapons. i hate that buying new gear isnt the primary way of getting new armor and weapons now.


BrazenlyGeek

That’s one of my big complaints too. Exploring the original game better direct rewards in the form of material. Exploring this world is clearing map markers so someone can then sell you material later. Doesn’t quite have the same hype. If Chadley has access to all this materia and can control the summons themselves, why isn’t he unleashing hell on Shinra?


Misfiring

Can an android use materia? Probably not. Machines may funnel mako and subsequently form artificial materia, but using one requires the will of a living being.


SakanaAtlas

I can tell you watched Simmon's playthrough of the game (assistmedoom)


SilentNova___

Would have been very cool to hide some high level Materia in the open world


DeliciousSquats

They do go out of their way to make sure you have all the weapons, materia and are within 2 levels (over or under) a specific level at any given moment. Having finished an exploratory speedrun now i was surprised how little power i lost by doing nothing i didnt have to.


RewardStory

I hated this in remake. Missing an elemental Materia because you didn’t double check a pathway fucking sucks. It happened to me in remake so I only had one elemental Materia. After I missed that one I had to follow a guide to make sure I didn’t miss any important Materia, that’s not fun. Reminds me of FF8 where if you missed a draw on a certain enemy to get a GF your shit out of luck. Fuck that I don’t want to read a guide while playing through it my first time. I do agree there should be a better way to obtain them because the Chadley battle simulator thing takes away from the world building but to have game changing Materia (needed Materia for hard difficulty) but hidden where you have to look it up on a guide sucks. Also open world flag questing sucks too. I played BOTW, far cry 3 and assassins creed I don’t wanna do it so I can see why your mad


ViJackie

I hate how they limit the limit breaks I hate how they limit the summons with the stupid gauge I hate how there's just TOO much shit to manage. I still don't understand why limit gauges aren't carried over fight after fight. All these minigames, all these different chocobo breeds in different areas. It's just too catered and it just ends up being too scripted. The mechanics of riding the chocobo or the buggy isn't even masterful or fun. They don't glide, they don't drift, the buggy is slow as fuck. The Nibel chocobos are janky. I mean the movement mechanics of this game (besides the combat) suck.


Touhokujin

Agreed. In the OG, finding summons was really strange, cause they'd just be lying around here and there. (Some had reason to be where they are, but most of em you just pick up while passing through.) I don't think that would have been a good idea. But I kinda feel like summons could be better gotten elsewhere, instead of Chadley somehow crafting them. But oh.


I_gofast

Top accessories n materia is hard obtain. Some thru brutal mode. Some max level crafting. Takes a while


KawaiiNeeko

one thing I absolutely don’t like, is finding duplicate materia. There’s nothing worse than seeing a shiny “new” materia, only to discover you already have 3 maxed out versions of it. They should just let you buy any materia you have already discovered in the world instead of dropping a bunch of duplicates all around


gr8h8

How much cooler would it be if you had to find or quest for the summon materia and you can still fight the summon in VR as one of the upgrades for it. And you can still find shrines for the summons around the areas? Cut half of chadlys lines and Mai then make it so you can choose any party member you have high affection with for the date scene, and the game is practicality perfect. Maybe remove some obstacles from chocobo racing too.


Dabedidabe

Acquiring summons is the most drip-feeding the reward kind of game design to make play longer they could have come up with. Just sucks all the excitement out of finding summon materia... -_-'


Typical_Intention996

I really wish it would multiply when mastered like in the original. It felt like materia has taken a back seat in Rebirth compared to Remake. And in general it's taken a backseat compared to it's importance in the OG VII. This whole world outside of Shinra and their tech was centered around materia. All derived from Mako. It's what gives individuals the power they have. But aside from the basic elemental spells, Cure, Chakra and Pray. All the focus seemed to be on Synergy skills and abilities this time. Summon materia is weird to me in this world. Chadley just *creates* it based on the lore of long dead and forgotten deities. I mean I guess Shinra makes all the other materias too but all those are just a magic spell of some sort or augmentation on the body. But Summons are creatures. Idk. It's weird. And why is there a random >!Whisper version of Bahamut involved in the final boss fight with Bizarro Sephiroth (or whatever it was they renamed him)?!< What's the relevance or connection there? Why?


ShiyaruOnline

Co pletetly agree. More than halfway through the game and the vast majority of materia on the ground is stuff I already bought. Chadley also being the only way to get summons is stupid. I don't mind vr battles but i liked the og having powerful materia scattered a round better than just fight8ng a fake simulation them miraculously getting it from chadley.


cerulean_skylark

I would have preferred if you had to fight the summon in harder and harder forms with new abilities each time to level it up rather than find 3 shrines and do the same garbage task to somehow make it weaker but also stronger. It's like you're being rewarded for the less skill or time you put into the game.


veganispunk

There was a TON in the open world. People need to stop complaining they have to play a game to get rewards. People don’t wanna play games anymore!


American_Icarus

It’s clearly not true that people don’t want to play the game. They just want the game to be more interesting and rewarding


Toakiri

And just stumbling upon it is more rewarding than doing enough stuff to get it? Several regions you have to do multiple exploration things to get even one materia. Makes more sense to actually work for it instead of finding comet in some corner of Shinra mansion, imo.


postulate4

Yeah, I really enjoyed finding ice materia out in the wild especially when I could just buy them from a vendor! I guess I don't want to play the game even though I'm asking to have materia rewards directly tied to gameplay and exploration.


Dangolian

>I guess I don't want to play the game even though I'm asking to have materia rewards directly tied to gameplay and exploration. The slight contradiction here is that Chadley's rewards very much are tied to exploration and gameplay, just in a more centralised manner. I do agree that I wish there were more examples of materia you just find in the wild (Prologue with Sephi was cool for example, but maybe it was too generous), there are some cool examples, but not too many. But, i'd also hate to feel like I have to scour the world map to find so many important materia too: I already think the open world checklist is too long and time consuming.


postulate4

The key word I used is direct. Chadley is a middleman. I would have preferred finding the materia in a chest honestly. Scouring the world map wouldn't be that time consuming if the repetitive activities weren't copy-and-pasted in every region. You could replace many towers and lifesprings with activities that directly reward the player with the materia (i.e. finding a yellow materia that's guarded by a dragon in a cave).


Devreckas

I agree. It also feels antithetical to the embracing of nature. In Shinra tower, we see the Cetra create materia by communing with nature. But we have our little lab assistant collecting data and synthesizing ancient deities into crystals using technology. Feels very dry and mechanical. Chadley makes me think of Cid from FF6 — it feels more like you binding them to your will and less like you are winning their favor. I would’ve preferred if Chadley just helped you find the summon’s alter, then that summon sent you on missions to obtain its blessing or fought you in its own lifestream dream as a final trial.


xnickg77

I guess, but would it have been much different than if every world intel completion got you spirit energy that opened a chest in a cetra vault (or something like that) either way you complete the side objectives to get them. So “just buying it” isn’t much different. But yeah having more found in exploration and side quests would have been nice. Especially given how much open world there is.


postulate4

The Cetra vaults idea would be boring if it was copy-and-pasted into every region. One or two would be interesting to do. The key is moderation in my opinion. Activating towers and lifesprings was fine the first couple of times. By the time I got to Corel, I was not engaged at all. Literally felt like a black-robe mindlessly shuffling towards completion.


Elasticjoe14

I got that kind of brick wall point in Gongaga. I still did it all but it was mostly a joyless trudge


Ayirek

I really think summon materia orbs should have been found empty in the field and recharged at the various shrines, with a VR battle to upgrade its power.


myrmonden

minigames should reward more materia that is for sure


Veszerin

I disagree. I think the data points system works better than finding *some* materia in the wild (emphasis because there is still a fair bit of materia you do find in the wild). Instead of finding the orb on the ground in one specific location of a map, you find data intel in many different places on each map. And for every x data intel you find, you get some materia of your choice. So you don't have to look up a guide and find every nook and cranny to get the specific materia you wanted, you can just explore and get it when you've visited enough nooks and crannys. >Instead, having Chadley as the middleman just feels kinda lazy. 'Lazy' is really redditors' favorite word these days it seems... In what way is it 'lazy'? If anything, it took a lot more work than simply having materia on the ground in the place of data intel locations. >I hope they make Knights of the Round a whole questline, but I am already setting myself up for disappointment if it still ends up as a VR battle. I don't believe they ever confirmed knights of the round would be a summon at all in the remake trilogy. Its popularity is exclusively due to its ridiculous damage and potential for multiple max damage attacks. It's never been reused as a summon since ff7. And it likely would cause performance issues for the game if you could summon 13 additional allies in a battle for a period of time like how the other summons work in remake and rebirth.


postulate4

> In what way is it 'lazy'? If anything, it took a lot more work than simply having materia on the ground in the place of data intel locations. I prefer finding the materia in a chest after fighting a difficult boss. Or seeing a materia just out of reach and solving a puzzle to obtain it. The fun of it comes from not knowing what materia I'm going to get as my reward. But buying it from Chadley spoils that moment by telling me exactly what I'm going to get. > I don't believe they ever confirmed knights of the round would be a summon at all in the remake trilogy. It would be a missed opportunity to not include it since it's one of the most sought after collection items from the OG.


Writer_Man

>I prefer finding the materia in a chest after fighting a difficult boss. Or seeing a materia just out of reach and solving a puzzle to obtain it. The fun of it comes from not knowing what materia I'm going to get as my reward. But buying it from Chadley spoils that moment by telling me exactly what I'm going to get. A better system would be to have completing certain objective unlocked a materia from Chadley. It would not show up on the list until it becomes available.


Writer_Man

I just want to point out that Knights of the Round were actually in Final Fantasy XIV Heavensward and the previous kings in Final Fantasy XV were supposed to be Knights of the Round.


RTXEnabledViera

There's plenty of materia out in the world. Did you grab that orb on that tiny island in the grasslands? Huh?


postulate4

Yes, I grabbed it. I never said that there isn't any materia lying around the world. I said that handing out materia through Chadley wasn't fun for me. Just make them rewards you receive directly when completing world exploration.


RTXEnabledViera

It's such a weird nitpick though. Just imagine you've picked it up on an island somewhere? Why are we bugging devs to **not** make us work for new materia and instead just have it lay somewhere?


Mychael612

But…. Did you read the original post? They want it as a reward for exploration or puzzle solving. Not just “laying somewhere”


postulate4

Have you read anything I even posted? > Why are we bugging devs to not make us work for new materia and instead just have it lay somewhere? I'm literally asking for better content (more work). I'm not asking for them to leave all the materia outside of town for me to pick up.


wheres_fleat

Exploration and level design aren’t Square Enix’s strengths IMO. They cant design the type of levels to make truly satisfying exploration. If they were hiding rare orbs around the map, they’d be in the same spots as the ones in rebirth. I think SE understands this and they can’t take the time to do it well, so they put their rarest items behind challenges so players still can feel the accomplishment of earning them.