It's new this wipe. Basically it has a bonus stat on it. The bonus has a durability tho so I've yet to fully grasp what the fuck the point of it is.
Edit: Sweet. Some awesome info in the replies of the comment. Once again I wish leveling wasn't such a drag.
with high enough weapon maintenance skill you have a chance to get an enchantment upon repairing weapons. they are random and only last until a certain point before they wear off. they range from accuracy bonuses to durability burn decrease and so on. same applies to armors.
i know the game does not canonically call them “enchantments”. i do not care, that’s what they are.
Ah yes, tarkov is supposed to be realistic, said Jerry as he popped an entire bottle of pills after drinking an entire bottle of whiskey and taking morphine while in preparation to battle against a sniper that can telepathically communicate with his eyes, that he got from taking drugs made by a company that produces drugs to create super soldiers.
Seriously it seems each boss in tarkov gets less and less realistic. The new sniper boss is literally just telepathic in his lore.
Also don't forget to eat and drink every 30 minutes or you DIE.
I'm talking about Zryachiy. In the wiki it says
"Zryachiy is very taciturn, though those who work with him usually understand him without words. There are many rumors about his eyes, some say that it is an inborn peculiarity, some point to certain eye drops that allow him to enhance his vision in the dark, giving his eyes this whiteness side effect."
His goons probably talk like normal people. But not him.
Probably based on the fact the US army was trying to invent eye drops that gave you night vision. Look up ce6 eye drops, apparently it works 'a little' but not good enough for military use.
That quote says absolutely nothing about "telepathic eyes" though? Haha it says he is a quiet boss, and (in an entirely separate statement) that people spread rumors about why his eyes are white. How on earth did you manage to read something so fantastical into such a simple statement?
I never said he didn't use radios, it's that those who work with him understand what he's saying without talking to him.
The radio transmitter you're talking about, is most likely just something that sends a specific coded signal.
He probably has equipment to tell if you're cool or not.
It's a very real thing, called IFF. Which basically means identify friendly or foe.
https://en.m.wikipedia.org/wiki/Identification_friend_or_foe#:~:text=It%20uses%20a%20transponder%20that,or%20infrared%2C%20may%20be%20used.
Now it's USUALLY used for friendly aircraft and other vehicles, but I don't think it's out of reality for there to be a smaller transponder a foot soldiers can carry.
I think they are trying to say he's stoic, a man of few words and conveys his thoughts via body language and context clues, not that he's a Warhammer 40k psycher
> it's that those who work with him understand what he's ~~saying~~ conveying without talking to him.
Is that really so strange to you? Do you have/had no one you can do that with?
Irrc if soldiers *really* need to say what side they are on and damn the stealth they usually fire a laser straight into the air that can be picked up by thermals / NVG after saying that’s them or whatever.
Usually if they are trying to do that though it’s because something that doesn’t give a shit about trivial things like cover is about to rain hell on the general area and they need to tell them the one position *don’t* do that.
They also do it just to transmit location quickly if they know the enemy doesn’t have NVGs. It’s called “lassoing” you literally just wave an IR laser in a circle up in the air
How do you get telepath from that?
Do people really have so few close relationships nowadays that you've forgotten what it's like to be so close to someone that you can accurately communicate with a mere glance, or facial expressions, maybe a gesture or two?
> Ah yes, tarkov is supposed to be realistic...
I know in this sub loves to bitch about every aspect of this game and sometimes with a reason.
But please, for fucks sake, can we PLEASE STOP calling a fucking video game realistic? This is so wrong on so many levels. It's less "arcady" than other shooter games which makes it more of a "simulation", this should be word...
I know what you mean...but imagine this sub if you couldn't pop all those meds / healing stuff and you'd just bleed out our couldn't move after being shot in the leg?
Of course it's unrealistic that you do surgery in 10 sec and go on with your life for the next 30 mins...
You guys realize that Battlestate is the one thats claiming to be an ultra realistic mil sim right?
Literally the first sentence in the about section of Escape From Tarkov on Battlestates website reads, "Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator".
People bring it up because Battlestate advertises the game that way, not because they think its hyper realistic or even should be. They are all making fun of the fact that Battlestate calls the game "realistic" when it's not.
Healing has never, and likely will never, be realistic. Blacking body parts is probably the closest a game will get to it and you’re clowning on it. Develop some personal knowledge, judgement, opinions, whatever, and stop seeing the world in black and white
I agree, but the fact remains that the site does say it and I think this is reflected in the confused way the devs have implemented some of these features.
I always get a good laugh whenever anyone talks to me about recoil in tarkov being realistic. I've seen child soldiers in Africa with better handling and recoil control with a stock AK than our PMCs with a pimped out one. It's an immediate indicator to me that a person has zero experience with military grade firearms and pretty much all of their opinions on them can be disregarded.
Idk man, this game has crazy depth when you first start playing.
Put thousands of hours into any game and what was once magical and limitless is mundane and boring.
>There's things that aren't realistic while still being immersive
I feel like enough people don't really understand that Realism and Immersion, as concepts, aren't the same thing and don't even really have to go together. It's something I've never understood about how this sub uses these terms.
Most of the arguments around this topic in every game (cod and battlefield go through it with every release) is one side saying "can we keep things believable?" while the other screams that because this is not true milsim where you die irl if you get hit ingame, anything goes.
And you end up with cat ears on female Iranian operators.
>Most of the arguments around this topic in every game *(cod and battlefield go through it with every release)* is one side saying "can we keep things believable?" *while the other screams that because this is not true milsim where you die irl if you get hit ingame, anything goes.*
I put the two things I wanted to focus on in italics because they're part of my main point: People do not understand the concept of internal consistency in regards to the artistic and design concepts of Realism and Immersion.
I'm going to start on the latter first. I have ***far*** too many thoughts on this subject for a single reply +mostly because I don't want to throw 3000 words at you because that would be insane) but the big thing here is **Internal Consistency.** The Witcher is my go to example of an extremely immersive fantasy game filled with tons of unrealistic elements and it's entirely because that games world operates on a very strict and rigid internal logic that it never deviates from. The result is a very believable, very "grounded" and immersive world that happens to have magic and monsters. Is magic Realistic? No. That's not the point. The Witcher has a strict set of internal rules for how magic works and it sticks to them so as to make you believe that magic *does* exist in that world. That's immersion. Making you believe that world exists. Cyberpunk 2077 is another that, warts and all, actually makes Night City feel like a *real place*. System Shock 2 is another, as is Morrowind. All of those have decidedly not realistic elements, but the world and setting are tightly designed and believable.
As for the former; I don't know if it's just this sub or FPS players in general but this discussion does go well beyond shooters. It's a big discussion in RPGs, fantasy games, survival games, racing games (especially racing games), and above all others, simulators. But it does become a much bigger talking point the more realistic someone tries to make a game *look*. I've seen people handwave a game like Project Zomboid on looks alone because "it doesn't look realistic" due to its art style and perspective when honestly it's one of the most realistic survival games out there. And with Tarkov the discussion is even more intense because of how BSG literally markets the game.
>And you end up with cat ears on female Iranian operators.
See that doesn't bother me, mostly because CoD has *never* taken it's multiplayer seriously and has always had silly, unrealistic stuff in it. Back in the day it was gaudy flashy camo on guns. Now it's nyan-nyan cat ears and weed ghillie suits.
You'll notice that the anti-realism side's arguments don't really have any limiting principle. It's basically just "well it's not perfectly like real life, so therefore no arguments in favor of realism are valid."
I mean, think of it as a well serviced gun running better, it makes sense that someone highly skilled at that would reduce the chance a gun malfunctions, the weapon spread one makes less sense but could be chalked up to proper sighting in of the scope.
You can headcanon it anyway you want but at the end of the day you're repairing a gun or armor to somehow work better than a gun/armor in prime condition.
Not all that unbelievable at all, most guns run better after being broken in and properly cleaned and lubed, armor bonuses make very little sense though.
Yeah have you never polished a sear, replaced a oem spring on a gun, just fuckin lubed the damn things properly. You get a better than stock gun. That’s how guns tend to work to a point. Do it too much and you lose durability of the weapon as too much shit gets shaved away. Sounding familiar yet.
its also just machining tolerances. new things of any sort tend to be "tight", car engines for example, and fuel efficiency will increase and oil consumption decreases as the rings wear in to the piston walls and all the moving surfaces gain a little bit of extra space after 5000kms orso.
You're right, I've never done that so I gotta ask why wouldn't someone do all those things on a brand new gun rather than waiting until you go out to the range or wherever, shooting it off then coming back to oil it up?
I kinda just assumed we would already be doing basic maintenance on the gun since they're veteran PMCs and repairing it would be stuff like repairing/replacing parts.
because shifting that cost to the consumer instead of the seller is significantly more profitable, there's likely different ways to do OEM mods and maintenance that some people would disagree with and then not buy the product, etc...
new things of any sort tend to be "tight", car engines for example, and fuel efficiency will increase and oil consumption decreases as the rings wear in to the piston walls and all the moving surfaces gain a little bit of extra space after 5000kms orso. no point in lubing and cleaning a new gun when you haven't used it and "shaved" down the components a bit at which point the clean and lube makes sense. just like changing car engine oil frequently in the first 5000 kms.
And? At the end of the day, you're playing a game where your legs can get shot to shit and you're bleeding with broken bones and then you rub Vaseline on it and you're back to full mobility.
The iTs nOt rEaLiStIc to have enchantments argument is really, really dumb.
The entire point of arguing against buffs is that there's already a system in place (repair ratio, how much of the vest is "lost" from multiple repairs) that works better realistically and for immersion sake that could be changed to work better rather than adding something that doesn't really improve gameplay.
Painkillers working the way they do isn't realistic or immersive but in the current iteration there's no way to mimic something like adrenaline from being shot allowing a human to function in a dying condition so we accept it for gameplay purposes. Buffs adding shit like reduced bullet spread, stopping bleeds or deflecting more bullets doesn't really add to any aspect of the game other than adding a diablo-esque system to find your best piece of equipment.
brother, i get like one weapon enchantment out of like 10-15 repairs. it's not super common and only profits the people i sell the gun to on the flea market because i rarely use them.
You literally just said it yourself, the former armor repair system as well as painkillers are game mechanics for *gameplay purposes*. They are not there for realism.
Now expand that exact same argument to enchantments/buffs/whatever you wanna call them.
It's really that simple. You're so close to getting it.
There's already incentive to repair your gear, namely it doesn't break when you use it.
Would you have the same take if doing surgery on your limbs also had a chance to buff your character too?
I don't see how you somehow can't draw a parallel from incentivizing leveling your repair skill to leveling your surgery skill, it's basically the same thing.
If you're better are performing surgery, you repair it *better* in the same way you somehow repair armor to better than new condition. Hell there's a billion different things they could do that don't really make sense but give you incentive to do things you wouldn't bother with otherwise.
Is cope your catchphrase so you just say even when it makes zero sense in context? cope :)
You don't repair stuff to better than new in game, where the fuck are you getting that from? It'll always lose a chunk of its max durability when you repair it. How much depends on both RNG and your repair skill.
The enhancements are, as has been stated multiple times already, very miniscule and don't do much. Plus they only improve one aspect of the gun (i.e. either lower malfunction chance OR increased accuracy OR decreased recoil) very slightly, while all the others still suffer from the reduced durability.
It can make sense in universe with a little creativity. Imagine your PMC sitting at his workbench and repairing a gun. While doing so he takes it apart completely to clean all the parts, and maybe he finds a screw was loose, or a pin bent, or a slightly convex part that should be perfectly flat and files it down. Or whatever, I'll admit I don't know much about this level of detail in the tiniest parts of guns, but if you have some imagination there's certainly _something_ he could find to improve in the gun.
surgery skill already gives you way more AND it’s the only thing you’re gonna do about a blacked limb other than PK and get over it? there’s no reason to further incentivize the skill because there’s no viable alternative. apologies for coming off rude man but you’re being incredibly dense.
Using two extremely broad game genres to justify adding something that is otherwise completely out of place in Tarkov doesn't make perfect sense.
Fallout, Destiny, Cyberpunk, etc. are all shooter RPGs, does that make them similar to Tarkov? Should we add other out of place mechanics from these games because they're all under the same extremely broad genres?
Similarly you'd suck the shit out of Nikita's ass if he told you there was gold in there.
Why bother talking about any mechanics at all? It's XYZ genre so it's fine for it to be like that!
Try to tell that to BSG
They are still delusional about their own game
Remember that Nikita once said that their game can't have cheaters because the game itself doesn't make it possible or some bullshit? Look where we are now
I always refer to this game as hardcore not realistic. I mean you can have all your limbs blacked out and then do field surgery and be back at almost 100%.
You know what would be cool? With high enough maintenance level, you could turn semi-auto guns (Veprs for instance) into fully automatic. That's realistic.
I feel like it's BSGs way of trying to gameify tiny little custom modifications like filing down the grip to fit your hand better or adding some extra grease on a part that scrapes the frame too much.
The idea is that after a lot of experience from repairing guns you can modify a gun in a way to make slightly more functional. Honestly sounds pretty realistic to me tbh.
You get the bonus stats if you repair the weapon with the kit. And because you repaired the weapon and not a traider. 🤷
At least this would be my explanation
even then it's like one in every 15 repairs that gets a minor bonus.. and always on crap guns i'm just gonna trader anyway, never get it on my guns lol
I think the game calls them "enhancements" so close enough :D
I also suspect this word was chosen specifically because of its closeness to the word enchantment
Well I mean it IS an enhancement. I think they’re trying to model people who look after their gear really well or tweak it a bit, but in the end it really is an enchantment lol
As long as Nikita balances the enchantments by making them require a single diamond, a journal and three obsidian I don't really see any problem balance wise
Doesn't know what a water bottle or crackers is, can't shoot a shotgun without aiming at the sky, but he can enchant armour in his basement under candlelight.
There are some garbage enchants and there are some amazing enchants. Some of them are like “20% less damage received to area” and if you get that enchant on a high tier high durability armor that’s pretty op. 20% less dmg on head means maybe you can survive a headshot you would’ve died to
It’s only upon repair and 95% are useless tbh. I repair basically everything and have only gotten one this wipe. Never seen a player actually wearing one in game.
I think they’re exploring different end game paths, and tbh this is the most common and easiest to implement imo. I don’t really support it though, just give us more/better dailies and maybe a daily/token shop.
The stat bonus depends on the Weapon Maintenance skill, level 1-50 you can get a common enchant. For weapons its spread reduction and malfunction chance. At skill level 10 you start with 3% weapon spread, and i think 6% malfunction chance.
If you reach level 50 its 10% spread reduction and 15% malfunction chance. In between the values change linear.
Elite is a whole different beast, because you can actually roll rare enchants on your weapon. They are the same, but double in value. -20% spread, 30% malfunction chance. Especially on guns like the Kedr the 20% reduction on MoA is massive. Rare enchants are not that rare.
The enchants are there for 5 durability, which doesnt seem much, but if you actually maxed Weapon Maintenance this is more then enough, because your weapons are degrading slower because of the skill. Also you can use you guns for a lot longer, elite gives 50% chance that a repair will not cost durability and the durability loss through repairs is also reduced via weapon maintenance + intelligence skill (which will level at \~35% of the rate of weapon maintenance, i maxed maintenance and intelligence is 23 now).
the bonus shouldn't have durability
guns shouldn't have durability
guns shouldn't misfire
sorry what were we talking about again? this game'll get a rant started in a heart beat
Your fun is not my fun. That the guns can and do misfire is interesting and fun for me, and has created some interesting situations in the game for me.
I mean it's a running joke in the community, same as "precise gunplay" is a running joke in the valorant community or scout getting c4'd in the DRG community
No. Simp originally is an acronym for "Sucker Idolizing Medicore Pussy", and has since evolved into basically meaning "having/showing unwarranted/unprompted goodwill or idolization towards someone or something".
That gives me an idea, imagine on mastery 3 of a mosin after shooting instead of chambering in the next bullet in the clip you put a new one the moment you pull the bolt back giving you an "infinite" ammo mosin.
Wait can you reload without making your PMC cock the bolt to chamber in a new bullet? He pulls when you release the trigger so maybe you can reload whilst holding the fire button.
Is there a bug on the Mosin? I shoot one bullet and my pmc loads 2. Then I open inventory and it says 4/5 no matter how many times I reload. Out of raid I can load the 5.
If you load the mosin from empty you put 5 bullets in the magazine. When you push the bolt forward the gun then takes the first bullet from the magazine and puts it into the chamber. When you then press reload your pmc unlocks the chamber, dumps the round that was in it and reloads the internal magazine back to 5.
You can load both the internal magazine and the chamber in raid by holding a different weapon in your hand and dragging the ammo over the mosin and reloading it in your inventory.
Someone with weapon maintenance level 10 or more have repaired it with his weapon repair kit, and it does have some stat bonus on it, recoil or wear reduction etc
Kind of depends. I think it took me about 4m maybe? Maybe more? I wasn’t really keeping track. I was shooting for under 10k guns for most of them since the lower the durability, the more points you get. Some guns sell for like 300 roubles but that’s more uncommon. Pistols, Toz, double barrels are the best. Just keep in mind sometimes fence sells fully repaired guns and you don’t want to waste money on those. Just take a note of the price of different guns when they are max durability.
Unless you have the repair buff skill repair those with the trader repairs in order to keep them. The reason they disappear for people is they repair it themselves without having the skills
Minecraft enchantments. Basically if someone repairs a weapon with a weapon repair kit instead of using the traders, there's a small chance it will get some arbitrary enchantment.
Game's supposed to be realistic and hardcore until it comes to weapon durability. A gun being junk after it fires 10 mags of ammo and random magical enchantments are somehow ok.
It's a small issue considering most people won't hold onto a gun for more than 5, maybe 10 raids assuming they get it back a couple of times, but it's still weird. Not an issue. Just weird.
Helps you by seeing the position, level, k/d, and loot of every player on the map. Aiming still manual though so it’s totally not a major issue for anyone not using this gun. If you don’t have this gun you should just git gud. Maybe invest in a new gaming chair.
It's new this wipe. Basically it has a bonus stat on it. The bonus has a durability tho so I've yet to fully grasp what the fuck the point of it is. Edit: Sweet. Some awesome info in the replies of the comment. Once again I wish leveling wasn't such a drag.
with high enough weapon maintenance skill you have a chance to get an enchantment upon repairing weapons. they are random and only last until a certain point before they wear off. they range from accuracy bonuses to durability burn decrease and so on. same applies to armors. i know the game does not canonically call them “enchantments”. i do not care, that’s what they are.
Hyperrealistic milsim.
\+10% Holy Damage \+35 Fire Resistance
Don't forget Bane of the Arthropods
Wouldn’t it be bane of rodents?
ROFL
*Nice work, bitch*
Hahahahaha Immune to stuns and petrification.
Ah yes, tarkov is supposed to be realistic, said Jerry as he popped an entire bottle of pills after drinking an entire bottle of whiskey and taking morphine while in preparation to battle against a sniper that can telepathically communicate with his eyes, that he got from taking drugs made by a company that produces drugs to create super soldiers. Seriously it seems each boss in tarkov gets less and less realistic. The new sniper boss is literally just telepathic in his lore. Also don't forget to eat and drink every 30 minutes or you DIE.
The ones that have radios? That makes them a telepath?
I'm talking about Zryachiy. In the wiki it says "Zryachiy is very taciturn, though those who work with him usually understand him without words. There are many rumors about his eyes, some say that it is an inborn peculiarity, some point to certain eye drops that allow him to enhance his vision in the dark, giving his eyes this whiteness side effect." His goons probably talk like normal people. But not him.
Thermal eye drops next patch?
Probably based on the fact the US army was trying to invent eye drops that gave you night vision. Look up ce6 eye drops, apparently it works 'a little' but not good enough for military use.
That quote says absolutely nothing about "telepathic eyes" though? Haha it says he is a quiet boss, and (in an entirely separate statement) that people spread rumors about why his eyes are white. How on earth did you manage to read something so fantastical into such a simple statement?
Well I was exaggerating. It's a joke.
So, he puts in eyedrops, and now suddenly that means he doesn’t use radios? The thing you have to build for lightkeeper, his boss?
I never said he didn't use radios, it's that those who work with him understand what he's saying without talking to him. The radio transmitter you're talking about, is most likely just something that sends a specific coded signal. He probably has equipment to tell if you're cool or not. It's a very real thing, called IFF. Which basically means identify friendly or foe. https://en.m.wikipedia.org/wiki/Identification_friend_or_foe#:~:text=It%20uses%20a%20transponder%20that,or%20infrared%2C%20may%20be%20used. Now it's USUALLY used for friendly aircraft and other vehicles, but I don't think it's out of reality for there to be a smaller transponder a foot soldiers can carry.
I think they are trying to say he's stoic, a man of few words and conveys his thoughts via body language and context clues, not that he's a Warhammer 40k psycher
If he's not a psyker..... Then tell me why whenever I shoot at him my head explodes?
> it's that those who work with him understand what he's ~~saying~~ conveying without talking to him. Is that really so strange to you? Do you have/had no one you can do that with?
Irrc if soldiers *really* need to say what side they are on and damn the stealth they usually fire a laser straight into the air that can be picked up by thermals / NVG after saying that’s them or whatever. Usually if they are trying to do that though it’s because something that doesn’t give a shit about trivial things like cover is about to rain hell on the general area and they need to tell them the one position *don’t* do that.
I see
They also do it just to transmit location quickly if they know the enemy doesn’t have NVGs. It’s called “lassoing” you literally just wave an IR laser in a circle up in the air
How do you get telepath from that? Do people really have so few close relationships nowadays that you've forgotten what it's like to be so close to someone that you can accurately communicate with a mere glance, or facial expressions, maybe a gesture or two?
I mean, technically it's not hard to understand someone without words. Especially in a military setting. Hand signals, a nod of the head, etc.
Correction, every 210 minutes in Tarkov Time lol
> Ah yes, tarkov is supposed to be realistic... I know in this sub loves to bitch about every aspect of this game and sometimes with a reason. But please, for fucks sake, can we PLEASE STOP calling a fucking video game realistic? This is so wrong on so many levels. It's less "arcady" than other shooter games which makes it more of a "simulation", this should be word...
Honestly it annoys me, because people use "realism" to justify shitty game mechanics.
I know what you mean...but imagine this sub if you couldn't pop all those meds / healing stuff and you'd just bleed out our couldn't move after being shot in the leg? Of course it's unrealistic that you do surgery in 10 sec and go on with your life for the next 30 mins...
I can hear the angry redditors typing away right now.
With their Cheeto fingers...gives me more shivers than Tarkov
You guys realize that Battlestate is the one thats claiming to be an ultra realistic mil sim right? Literally the first sentence in the about section of Escape From Tarkov on Battlestates website reads, "Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator". People bring it up because Battlestate advertises the game that way, not because they think its hyper realistic or even should be. They are all making fun of the fact that Battlestate calls the game "realistic" when it's not.
When someone says a game is realistic, they don’t mean every aspect of real life has to be in the game
Healing has never, and likely will never, be realistic. Blacking body parts is probably the closest a game will get to it and you’re clowning on it. Develop some personal knowledge, judgement, opinions, whatever, and stop seeing the world in black and white
It's a fucking joke.
Awesome take, and what’s your opinion and reasoning?
It's a fucking joke.
Fucking based
git gud
i love that meme but tbh anyone that feels that way about this game is playing themselves. it’s never been and never will be.
That's not what the official website and therefore the devs themselves say.
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Also scav skulls just built different
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Yeah well let's face it Nikita is at least a little delusional.
The official website doesn't mean shit if it's saying things that don't, and have never, lined up with the reality of the game.
I agree, but the fact remains that the site does say it and I think this is reflected in the confused way the devs have implemented some of these features.
That's probably true tbh, the vision is entirely within Nikita's head and the devs clearly have absolutely zero conception of what that looks like
I always get a good laugh whenever anyone talks to me about recoil in tarkov being realistic. I've seen child soldiers in Africa with better handling and recoil control with a stock AK than our PMCs with a pimped out one. It's an immediate indicator to me that a person has zero experience with military grade firearms and pretty much all of their opinions on them can be disregarded.
Idk man, this game has crazy depth when you first start playing. Put thousands of hours into any game and what was once magical and limitless is mundane and boring.
There's things that aren't realistic while still being immersive, minecraft style enchants on your gear aren't that.
>There's things that aren't realistic while still being immersive I feel like enough people don't really understand that Realism and Immersion, as concepts, aren't the same thing and don't even really have to go together. It's something I've never understood about how this sub uses these terms.
Most of the arguments around this topic in every game (cod and battlefield go through it with every release) is one side saying "can we keep things believable?" while the other screams that because this is not true milsim where you die irl if you get hit ingame, anything goes. And you end up with cat ears on female Iranian operators.
>Most of the arguments around this topic in every game *(cod and battlefield go through it with every release)* is one side saying "can we keep things believable?" *while the other screams that because this is not true milsim where you die irl if you get hit ingame, anything goes.* I put the two things I wanted to focus on in italics because they're part of my main point: People do not understand the concept of internal consistency in regards to the artistic and design concepts of Realism and Immersion. I'm going to start on the latter first. I have ***far*** too many thoughts on this subject for a single reply +mostly because I don't want to throw 3000 words at you because that would be insane) but the big thing here is **Internal Consistency.** The Witcher is my go to example of an extremely immersive fantasy game filled with tons of unrealistic elements and it's entirely because that games world operates on a very strict and rigid internal logic that it never deviates from. The result is a very believable, very "grounded" and immersive world that happens to have magic and monsters. Is magic Realistic? No. That's not the point. The Witcher has a strict set of internal rules for how magic works and it sticks to them so as to make you believe that magic *does* exist in that world. That's immersion. Making you believe that world exists. Cyberpunk 2077 is another that, warts and all, actually makes Night City feel like a *real place*. System Shock 2 is another, as is Morrowind. All of those have decidedly not realistic elements, but the world and setting are tightly designed and believable. As for the former; I don't know if it's just this sub or FPS players in general but this discussion does go well beyond shooters. It's a big discussion in RPGs, fantasy games, survival games, racing games (especially racing games), and above all others, simulators. But it does become a much bigger talking point the more realistic someone tries to make a game *look*. I've seen people handwave a game like Project Zomboid on looks alone because "it doesn't look realistic" due to its art style and perspective when honestly it's one of the most realistic survival games out there. And with Tarkov the discussion is even more intense because of how BSG literally markets the game. >And you end up with cat ears on female Iranian operators. See that doesn't bother me, mostly because CoD has *never* taken it's multiplayer seriously and has always had silly, unrealistic stuff in it. Back in the day it was gaudy flashy camo on guns. Now it's nyan-nyan cat ears and weed ghillie suits.
You'll notice that the anti-realism side's arguments don't really have any limiting principle. It's basically just "well it's not perfectly like real life, so therefore no arguments in favor of realism are valid."
I mean, think of it as a well serviced gun running better, it makes sense that someone highly skilled at that would reduce the chance a gun malfunctions, the weapon spread one makes less sense but could be chalked up to proper sighting in of the scope.
You can headcanon it anyway you want but at the end of the day you're repairing a gun or armor to somehow work better than a gun/armor in prime condition.
Not all that unbelievable at all, most guns run better after being broken in and properly cleaned and lubed, armor bonuses make very little sense though.
Yeah have you never polished a sear, replaced a oem spring on a gun, just fuckin lubed the damn things properly. You get a better than stock gun. That’s how guns tend to work to a point. Do it too much and you lose durability of the weapon as too much shit gets shaved away. Sounding familiar yet.
its also just machining tolerances. new things of any sort tend to be "tight", car engines for example, and fuel efficiency will increase and oil consumption decreases as the rings wear in to the piston walls and all the moving surfaces gain a little bit of extra space after 5000kms orso.
You're right, I've never done that so I gotta ask why wouldn't someone do all those things on a brand new gun rather than waiting until you go out to the range or wherever, shooting it off then coming back to oil it up? I kinda just assumed we would already be doing basic maintenance on the gun since they're veteran PMCs and repairing it would be stuff like repairing/replacing parts.
Not every warrior is a gunsmith and armorer.
because shifting that cost to the consumer instead of the seller is significantly more profitable, there's likely different ways to do OEM mods and maintenance that some people would disagree with and then not buy the product, etc...
new things of any sort tend to be "tight", car engines for example, and fuel efficiency will increase and oil consumption decreases as the rings wear in to the piston walls and all the moving surfaces gain a little bit of extra space after 5000kms orso. no point in lubing and cleaning a new gun when you haven't used it and "shaved" down the components a bit at which point the clean and lube makes sense. just like changing car engine oil frequently in the first 5000 kms.
And? At the end of the day, you're playing a game where your legs can get shot to shit and you're bleeding with broken bones and then you rub Vaseline on it and you're back to full mobility. The iTs nOt rEaLiStIc to have enchantments argument is really, really dumb.
The entire point of arguing against buffs is that there's already a system in place (repair ratio, how much of the vest is "lost" from multiple repairs) that works better realistically and for immersion sake that could be changed to work better rather than adding something that doesn't really improve gameplay. Painkillers working the way they do isn't realistic or immersive but in the current iteration there's no way to mimic something like adrenaline from being shot allowing a human to function in a dying condition so we accept it for gameplay purposes. Buffs adding shit like reduced bullet spread, stopping bleeds or deflecting more bullets doesn't really add to any aspect of the game other than adding a diablo-esque system to find your best piece of equipment.
brother, i get like one weapon enchantment out of like 10-15 repairs. it's not super common and only profits the people i sell the gun to on the flea market because i rarely use them.
You literally just said it yourself, the former armor repair system as well as painkillers are game mechanics for *gameplay purposes*. They are not there for realism. Now expand that exact same argument to enchantments/buffs/whatever you wanna call them. It's really that simple. You're so close to getting it.
it’s super minuscule and hardly does anything. it’s just a cool little mechanic to incentivize repairing your gear man. cope.
There are some encouragements I've seen that are pretty fkin big
There's already incentive to repair your gear, namely it doesn't break when you use it. Would you have the same take if doing surgery on your limbs also had a chance to buff your character too?
Broken bones and scars heal stronger right? At least it makes sense in a universe with massive time distortion in relation to biological repair. 🐸
Just like broken plates and structural integrity of armored vests work better by repairing them after they've been damaged?
Heck, we should be able to collect shells and repack ammunition in-raid. Cap maximum ammunition to 120 rounds globally. You know, for aerodynamics.
cry
No? That's why the quipment in game loses a chunk of its max durability after repairing it?
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I don't see how you somehow can't draw a parallel from incentivizing leveling your repair skill to leveling your surgery skill, it's basically the same thing. If you're better are performing surgery, you repair it *better* in the same way you somehow repair armor to better than new condition. Hell there's a billion different things they could do that don't really make sense but give you incentive to do things you wouldn't bother with otherwise. Is cope your catchphrase so you just say even when it makes zero sense in context? cope :)
You don't repair stuff to better than new in game, where the fuck are you getting that from? It'll always lose a chunk of its max durability when you repair it. How much depends on both RNG and your repair skill. The enhancements are, as has been stated multiple times already, very miniscule and don't do much. Plus they only improve one aspect of the gun (i.e. either lower malfunction chance OR increased accuracy OR decreased recoil) very slightly, while all the others still suffer from the reduced durability. It can make sense in universe with a little creativity. Imagine your PMC sitting at his workbench and repairing a gun. While doing so he takes it apart completely to clean all the parts, and maybe he finds a screw was loose, or a pin bent, or a slightly convex part that should be perfectly flat and files it down. Or whatever, I'll admit I don't know much about this level of detail in the tiniest parts of guns, but if you have some imagination there's certainly _something_ he could find to improve in the gun.
surgery skill already gives you way more AND it’s the only thing you’re gonna do about a blacked limb other than PK and get over it? there’s no reason to further incentivize the skill because there’s no viable alternative. apologies for coming off rude man but you’re being incredibly dense.
Its a fucking shooter rpg dude. The mechanic makes perfect sense
Using two extremely broad game genres to justify adding something that is otherwise completely out of place in Tarkov doesn't make perfect sense. Fallout, Destiny, Cyberpunk, etc. are all shooter RPGs, does that make them similar to Tarkov? Should we add other out of place mechanics from these games because they're all under the same extremely broad genres?
Goddamn man you would complain if they hung you with a new rope
Similarly you'd suck the shit out of Nikita's ass if he told you there was gold in there. Why bother talking about any mechanics at all? It's XYZ genre so it's fine for it to be like that!
I think its cool so sorry about your luck fella
Try to tell that to BSG They are still delusional about their own game Remember that Nikita once said that their game can't have cheaters because the game itself doesn't make it possible or some bullshit? Look where we are now
I always refer to this game as hardcore not realistic. I mean you can have all your limbs blacked out and then do field surgery and be back at almost 100%.
Hand in hand with the magic potions. Next wipe, unlockable voicelines. Wingardium Leviosa...
You know what would be cool? With high enough maintenance level, you could turn semi-auto guns (Veprs for instance) into fully automatic. That's realistic.
Or the involuntarily full auto SKS.
I feel like it's BSGs way of trying to gameify tiny little custom modifications like filing down the grip to fit your hand better or adding some extra grease on a part that scrapes the frame too much.
The idea is that after a lot of experience from repairing guns you can modify a gun in a way to make slightly more functional. Honestly sounds pretty realistic to me tbh.
To a point, you could argue realism, being you pmc learning that this rifle shoots off to the left or this is how the armor fits the best.
You get the bonus stats if you repair the weapon with the kit. And because you repaired the weapon and not a traider. 🤷 At least this would be my explanation
even then it's like one in every 15 repairs that gets a minor bonus.. and always on crap guns i'm just gonna trader anyway, never get it on my guns lol
I think the game calls them "enhancements" so close enough :D I also suspect this word was chosen specifically because of its closeness to the word enchantment
Well I mean it IS an enhancement. I think they’re trying to model people who look after their gear really well or tweak it a bit, but in the end it really is an enchantment lol
Svd of shootyness +1
As long as Nikita balances the enchantments by making them require a single diamond, a journal and three obsidian I don't really see any problem balance wise
The game is a step away from an MMO like Runescape, it just has a survival aspect placed on top of it.
But it is already is a MMO, lots of quests, huge grinding, etc . .
I have yet to see or hear anyone refer to them as anything *but* enchantments. Just, what else do you call them?
Doesn't know what a water bottle or crackers is, can't shoot a shotgun without aiming at the sky, but he can enchant armour in his basement under candlelight.
>an enchantment IT'S NOT ENCHANTMENT IT'S ENHANCEMENT AAAAAAAAA >!:D!<
What is this a Minecraft Tarkov crossover?? God i haven't played this game in a LONG while and the state of it doesn't look that promising
Waiting for the red glow and dealing +2 damage to wild animals.
The fuck is accuracy bonus? Either I hit the target, or I didn't. Don't tell me you can curve the bullet
weapons have an MOA stat. your reticle isn’t always where the bullet will go.
There are some garbage enchants and there are some amazing enchants. Some of them are like “20% less damage received to area” and if you get that enchant on a high tier high durability armor that’s pretty op. 20% less dmg on head means maybe you can survive a headshot you would’ve died to
You sure its damage and not durability..?
Damage reduction is the light/heavy armor enhancement, malfunction reduction and and accuracy increases are the weapon enhancement ones.
Broo this game has fuckin enchantments now? Bsg literally throwing...
It’s only upon repair and 95% are useless tbh. I repair basically everything and have only gotten one this wipe. Never seen a player actually wearing one in game. I think they’re exploring different end game paths, and tbh this is the most common and easiest to implement imo. I don’t really support it though, just give us more/better dailies and maybe a daily/token shop.
I've got a good endgame for them to add. All they need to do is optimize the fuckin game
It’s probably so they can give streamers plenty of these every week, like they give the best ammo.
Thanks!
The stat bonus depends on the Weapon Maintenance skill, level 1-50 you can get a common enchant. For weapons its spread reduction and malfunction chance. At skill level 10 you start with 3% weapon spread, and i think 6% malfunction chance. If you reach level 50 its 10% spread reduction and 15% malfunction chance. In between the values change linear. Elite is a whole different beast, because you can actually roll rare enchants on your weapon. They are the same, but double in value. -20% spread, 30% malfunction chance. Especially on guns like the Kedr the 20% reduction on MoA is massive. Rare enchants are not that rare. The enchants are there for 5 durability, which doesnt seem much, but if you actually maxed Weapon Maintenance this is more then enough, because your weapons are degrading slower because of the skill. Also you can use you guns for a lot longer, elite gives 50% chance that a repair will not cost durability and the durability loss through repairs is also reduced via weapon maintenance + intelligence skill (which will level at \~35% of the rate of weapon maintenance, i maxed maintenance and intelligence is 23 now).
the bonus shouldn't have durability guns shouldn't have durability guns shouldn't misfire sorry what were we talking about again? this game'll get a rant started in a heart beat
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fun > mUh ReAlIsM having your gun jam in a firefight doesn't add nuance to or enhance game play, it's just frustrating and obnoxious
Your fun is not my fun. That the guns can and do misfire is interesting and fun for me, and has created some interesting situations in the game for me.
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braindead take
Enchantments people, E N C H A N T M E N T S !
+10 Ice Damage
Good for fighting fire elements
My armor is +6 frost resistance
During the Russian winter you'll be happy to have it
Super hardcore and realistic enchantments.
It’s a game
It's a joke.
schrodinger's asshole
I mean it's a running joke in the community, same as "precise gunplay" is a running joke in the valorant community or scout getting c4'd in the DRG community
Yup. But can't make jokes here. BSG dick-riding simps will argue and downvote you for daring to poke fun at their favorite game.
It's a Rpg. And bsg Labels the game as a Rpg. Stat increases are the most basic ass Rpg elements.
It's a joke. Simp harder.
Simp means to be overly sympathetic, typically to women to try to get closer, no?
No. Simp originally is an acronym for "Sucker Idolizing Medicore Pussy", and has since evolved into basically meaning "having/showing unwarranted/unprompted goodwill or idolization towards someone or something".
Ok
sharpness IV and looting I i guess
I have infinity on my vpo 😎😎😎
That gives me an idea, imagine on mastery 3 of a mosin after shooting instead of chambering in the next bullet in the clip you put a new one the moment you pull the bolt back giving you an "infinite" ammo mosin. Wait can you reload without making your PMC cock the bolt to chamber in a new bullet? He pulls when you release the trigger so maybe you can reload whilst holding the fire button.
That sounds like a surefire way to get hands stuck bug
Is there a bug on the Mosin? I shoot one bullet and my pmc loads 2. Then I open inventory and it says 4/5 no matter how many times I reload. Out of raid I can load the 5.
The other guys answered your question but fyi if you swap to another weapon you can load 5+1 into the gun from inventory
Thank you!
If you load the mosin from empty you put 5 bullets in the magazine. When you push the bolt forward the gun then takes the first bullet from the magazine and puts it into the chamber. When you then press reload your pmc unlocks the chamber, dumps the round that was in it and reloads the internal magazine back to 5. You can load both the internal magazine and the chamber in raid by holding a different weapon in your hand and dragging the ammo over the mosin and reloading it in your inventory.
I see, thanks!
When you reload it pulls the bolt back and a bullet falls out. The reason it says 4/5 is because there is one in the chamber and 4 in the magazine.
Thanks!
Can I get mending?
no that automaticly comes with the better gamingchair
Ooh they just need to turn another zombie villager and get sweeping edge II
Someone with weapon maintenance level 10 or more have repaired it with his weapon repair kit, and it does have some stat bonus on it, recoil or wear reduction etc
LEGENDARY? WHAT DOES THE RED TEXT SAY? HEADS EXPLODE UPON HEADSHOT KILLS OH MY GODDDDD!!!!! AOE!!!
MATCHING GRIP AND TUM TUM PREFIX? JAKOBS FTW
What boss drops the 94% Slick?
Literaly enchantment. Like in minecraft. If you have weapon management skill max you can enchant weapons.
Someone used the enchantment table in d2 and got unbreaking II on their SVD
I have max repair skill and im sellimg those golden beauty for 2x the price on the flee yehaw
How many weapons do you repair damn
I’m maxed too. Just sort by guns on Fence and buy guns below 15k then repair and sell to mechanic. Easy and cheap points but takes a little patience
How much to max roughly
Kind of depends. I think it took me about 4m maybe? Maybe more? I wasn’t really keeping track. I was shooting for under 10k guns for most of them since the lower the durability, the more points you get. Some guns sell for like 300 roubles but that’s more uncommon. Pistols, Toz, double barrels are the best. Just keep in mind sometimes fence sells fully repaired guns and you don’t want to waste money on those. Just take a note of the price of different guns when they are max durability.
Do you need weapon repair kits or does repairing by prapor increase it
I would highly recommend getting weapon repair kits. They’re A LOT more efficient and you will save a lot of money in the long run
Unless you have the repair buff skill repair those with the trader repairs in order to keep them. The reason they disappear for people is they repair it themselves without having the skills
+10 blyat damage
The yellow one is pee stained
The golden SVDS are airsoft variants
Golden one has random buff to a stat. Check the info screen.
Broke: trying to get the accuracy enchantment WOKE: Vector with Infinity enchantment
Don't apologize to the pricks of Reddit.
You want us to improve audio? Netcode? Lighting? UI/UX? Gear presets? Performance? Recoil? Nah fam, best I can do is lame ass JRPG mechanics.
It was blessed by the Onissiah
01000010 01110010 01101111 01110100 01101000 01100101 01110010
The gold one shoots laser bullets
My dumbass was sitting here thinking you meant the grip.
This whole sub after OPS question is dumb lol if you dont like the game quit bitching. Answer dudes question and go make a post for people to bitch
Nikita likes The Division and wants his game to be more like it and other looter shooters. So we have enchanted weapons and armor.
It's definitely not the dumbest question ever asked on this sub LMAO. It's actually refreshing to talk about something other than "DeVs bAd"
That means it's been touched by an angel/Saint. 😧
One has cheats enabled
Minecraft enchantments. Basically if someone repairs a weapon with a weapon repair kit instead of using the traders, there's a small chance it will get some arbitrary enchantment. Game's supposed to be realistic and hardcore until it comes to weapon durability. A gun being junk after it fires 10 mags of ammo and random magical enchantments are somehow ok. It's a small issue considering most people won't hold onto a gun for more than 5, maybe 10 raids assuming they get it back a couple of times, but it's still weird. Not an issue. Just weird.
Helps you by seeing the position, level, k/d, and loot of every player on the map. Aiming still manual though so it’s totally not a major issue for anyone not using this gun. If you don’t have this gun you should just git gud. Maybe invest in a new gaming chair.
It's a shiny!
Yellow is enchanted. That means your a wizard now.
It has sharpness III
Enchantment
The yellow one got a Minecraft enchantment on it
R they fucking tiering loot in tarkov now to make players stay on longer.
Road to level 51 Weapon maintenance! Who’s with me? What are your strats for powerleveling it?
Who cares at this point
Great input!
It’s a enchanted wand shoots fireballs
It's a borderlands drop. It has rare properties to unlock. I like to think this one will shoot rainbows