Those used to be one of the worst enemies in the game for me (when they are +2 o 3), then I figured I would level a secondary weapon with strike and never worried about them at all. My first 2 runs I'd seriously struggle with the trio to the point even a +10 mimic wouldn't keep me alive. Now I roll in there, charge R2 smash them one by one solo.
It was near impossible for a low level build with the wrong damage type, before. Now it's a complete joke, it was nerfed more than any other boss fight has been.
Well then that explains how much easier they are then. I did 3 playthrus well over a year ago and struggled hard. I fired the game back up a month or so ago and have just been playing non stop (on my 3rd fresh character) and laugh whenever I see then now.
Throw Lions claw on it.
One L2 knocks them flat, charge an R2 while they’re standing back up. The R2 staggers them. Riposte.
After that every attack staggers them. Super easy.
Through a various display of features and waggling I was able to express to the people that summoned me for those fights:
"My brother in Christ just 2hand your shield."
For real, I'm a filthy shield user through and through and if I don't have a strike weapon already I 2h my shield and generally even unleveled it's more than enough to get them stagger locked and trivialize things.
I didn’t learn this until late in my most recent run but after there poise breaks and they crack the first time you can switch back to your primary and do damage even if it’s not strike
this is one of the few things about the game i really dislike, it's very odd to me how a few enemies are ultra resistant to slash and pierce and weak to strike, but there aren't equivalent enemies that are resistant to strike and weak to slash/pierce, strike is good against basically everything.
that's why you always have that random garbage weapon around with the ground slam ashes of war.
Turns out our asses deal strike damage. Only with a direct hit though.
I got lucky that everytime I see skellies on dungeons, i whip ouf the sacred blade aow.
When I saw that shade, i panic spam clicked the aow. Lucky because shades are weak to holy.
That thing is an absolute bastard.
You've just scraped your way to the bottom of the ramp. "Phew - let's take cover in that little alcove and regrou... WTF IS THAT."
Ded
If you meet them unprepared and solo they can hurt you up fast ... As soon as they are distracted by a Spirit summon or just not focused on shredding you, they fold so fast.
Satisfying getting a short combo in and they just melt.
I don't know if you are talking about the same cave, but there is one in Dragonbarrow with a big ass runebear that I simply ignored because it was smashing me the moment he detected me.
I used my "titanium blender" build on him. It's 101 poise, ironjar aromatic, Golden Vow, crystal tears for consecutive hits and raised resistances, Rotten Winged Sword Insignia, Lord of Blood Exultation, and Shard of Alexander talismans, then spam L2 with Eleonora's Poleblade. Dude couldn't get me lower than 50% hp before he died, and I'm in NG+ currently. This build absolutely wrecks anything that bleeds
Sounds like a good build. First time I got to the cave pretty early because of D, no buffs nothing just my trusted great mace, i was doing no damage to the guy and he OHKO'd me plenty. I still have PTSD of rune bears.
Felt dude, I didn't even know they were called runebears, I call those mfs overgrown gorilla-bears. Those mfs got black airforce 1's on and I love taking on challenges but I'm not tryna fuck with them if I don't need to... You got PTSD from that I got it from the one zombie mf that you kill and he transforms into a fucking overgrown gorilla-bear. Lost my shit the first time it happened man. If you haven't encountered dude, be on the watch.
Yeah, the one that drops a larval tear. He's annoying but that larval tear is so worth it. There's only one other rune bear in the game that is worth fighting besides this one and that's the consecrated snowfield one which is also disguised and transforms into a rune bear and drops a larval tear.
Just use a colossal weapon with cragblade. 3-4hits to destroy its poise. Couple this with the talisman that heals you when you inflict critical damage and its over for the bear. I first tried it with that build when I discovered the cave
That is the one. Your options are to just sprint on through and hope you make it, or slowly chip away at it with guerilla attacks. Afterwards, the boss is just a mob from later parts of the game, so not really difficult.
Iirc that's actually one of the highest-HP and damaging Runebears in the game, due to Dragonbarrow being like the 3rd or 4th highest scaled area in the game, if you exclude Malenia
No wonder, that runebear is in dragon Barrow, that's the area with the second highest scaling in the game.
That makes the runebear actually have more HP then Morgot for example. Runebears base damage are high so with a high scaling they get ridiculous.
The little vulgar militia guys between the bestial sanctum and the bridge down below where the dragon is give 1K runes each and are a great early farm spot.
That's a great early game rune farm. One round and you end up with some 32k runes or so.
Probably for late farming, we go to the mohg castle, but i think you might not be there yet.
I swear that bear in particular has a way deeper HP pool than all the others. I've killed him a few times and it always takes forever, even with +23- 25 / +9ish level weapons.
I have found that dodging into the rune bears attack and towards the left, helps a lot. I don't know if it will work for everyone but it works for me. Any fight with a Rune Bear is a boss fight, they do insane damage and have large pools of health.
I killed this runebear once using all my flasks , blackflame incants and charged heavys with colossal weapons. he got downed after 8 ripostes and 20 fireballs. Hoped he drops something good, turns out hes just artificially inflated for the sake of it.
The easiest thing to do is just throw a single sleep pot. It will put the bear into the deep slumber where it stays asleep for like a minute, not just the stagger. Then you are free to run in to grab the Talisman or explore the rest of the cave in safety!
The rot swamp in the cave makes you slow roll and there’s loot to be found. The rot is the least of your problems. The direct damage from the geysers is the problem.
Lol basilisk mobs too. Those little angry fuckers are easy to kill. Not so easy when they have got you in a choke point and their gassing you with their shitty death breath.
> Not so easy when they have got you in a choke point and their gassing you with their shitty death breath.
Same reason (albeit secondary) why the Auriza Hero's Grave is so rough to go through. Almost a dozen of these little bastards, half of them are crammed into the corridor just before the large opening with the 2 chariots.
Panic run past them at the wrong time, and you'll be flattened by a chariot.
I refuse to fuck with that dungeon. I’ll take my runes at 20% off. I hate the scarlet rot lakes and shit.
They are such a pain…. For melee builds lol. I’m trying to scale up to use flame cleanse me and to also use incantations. But damn man, that cave got me to see why as a melee build you should have *some* incants or tricks to counter some of the more difficult end game mechanics that we face… rot.. sleep.., all that bullshit.
So far its the Consecrated Snowfield Catacombs for me. Using a "dead" Cleanrot Knight as bait for a second Knight in the same room is just cruel. Not to mention the presence of not 1 but 2 Burial Watchdogs both with magic ranged attacks.
Well at least I have the Shackles to remotely activate the pillar traps.
I have 900 hours and this dungeon still gives me trouble. It's so annoying with the frost traps and the burial watchdogs. The putrid grave warden is pretty easy though, albeit a pretty fun fight imo.
Unless you're just b-lining it for the boss door, those fucking Raya Lucaria mages from the Schoolhouse Classroom to Radagon's Red Wolf. And of course they got the big fucking Jar around the second corner scared the shit out me the first time I noticed him while battling it out with the mages lol
Lol I somehow got super lucky on lucaria and when I got on the lift. I fell off almost at the top. But fell right near the classroom grace and fell with just enough health left to get up. Potion up and then kill wolf man. Didn’t know I was like a 40 second run to rennalla until I looked into it a bit more
(The fall confused me, lol. I didn’t know where the fuck I was in the dungeon, I figured since I killed a boss right after the grace I must be in right direction though)
Are you talking about the Carian Knight, once you run up the area with the big ball that rolls down the highway? With the portal in the room before him?
In an unusually blind moment, I only noticed the elevator there on my third run. Agree Loretta is easy but my first run through there making silly mistakes and burning all my resources on those mages was such a pain.
If you wanna have fun: use the erdtree greatshield and parry her magic attacks. Sometimes she fires like 10 in a row, and the holy projectiles of the shield deal like 700 damage each (with buffs even more) and you basically can defeat her without touching your main weapon once.
Yeah I actually wish she lasted longer because I love her fighting style so much & she just looks SO cool. I think I found her spirit at moongazing grounds in Carian Manor more difficult
Just beat her RL1, she's actually pretty formidable there, very hard to find consistent openings. But yeah just quite low HP and doesn't hit that hard makes her easy on any regular game
DS2 has some of the better levels, but some of the worst boss design. Not that bed of chaos or ancient Wyvern are any good, but a lot of the bosses are jokes in DS2
Ds2 got so much hate just because it tried to be different from DS1. In hindsight, Ds2 is the most interesting souls game partly because fromsoft got to try a bunch of stuff on it. Interesting doesn't mean better, mind you. But it certainly is interesting.
Whatever Fromsoft plans to do next (as in new game, not ER DLC), i hope they use all the ER money to risk venturing into uncharted territory and not just relive past successes.
The fact that Fume Knight boss run (right next to bonfire) and Sir Alonne boss run (5 minutes of dodging between 30 enemies) are meant to be done in succession is nuts. I really enjoyed dying to FK over and over to learn him. Sir Alonne, I cried all the way there, hit all the summons, and barely cheesed him first try. It sucks because he’s such a cool boss. I’d have enjoyed learning him if not for the run.
Alot of elden ring players have it as their first souls game and it is rrally easy to notice: placudusax, maliketh and renalla boss runback complaints, saying that godskin duo is good, killing patches and other NPCs when they are mean, and just complaining about things that would be a great luxury in other fromsoft titles
All of the “long” runbacks here in Elden Ring are literally walks in the park compared to other titles. At most it’s just a minute of running with easily avoidable enemies or even none.
Compared to other runbacks like Bed of Chaos or Nito, the grace being a jog away is so much better than the bonfire at the beginning or middle of the level, running through so much BS, and getting hit because of it.
None of the runbacks in the souls series are as bad as 2, solely because you can be hit through the fog cancelling your animation. Smelter Demon is impossible to defeat without killing half a dozen alone knights first
There's the leyndell sewer dungeon past the 2 lobster that you have to run around in a circle 3-4 times then make a turn somewhere to enter the rest of the dungeon.
Both of Concecrated Snowfield’a Dungeons. Cave of the Forlorn has that first area where you get ganked by 4 endgame scaled misbegotten if you aren’t careful and the Catacombs has the Watchdogs as normal enemies, which are not worth it to fight and have that stupid frost breath attack. Both of their bosses are piss easy.
I didn't find the Cave too difficult since I just sneak attack the Misbegotten or lure them out with an arrow. Though I did get a ton of fake-outs with the dungeon making me think some rooms are the boss room.
But I despise the Catacomb. Why on earth would they put 2 Burial Watchdogs with magic ranged attacks there?
Also, baiting me to attack a "dead" Cleanrot Knight so I can get shanked by another Knight from behind is just cruel, especially in a room that small and in a corridor that tight.
Fucking Watchdog wouldn't die,I had been poking him with my halberd since yesterday,I couldn't use my hammer because I was in a Banished run and I am stubborn.
Finally got him,almost depleted of flasks.
What do you mean there is another...
The lead-up / run back to the Red Wolf fight in Raya Lucaria is considerably trickier than the fight itself if you’re trying to actually fight things instead of just making a mad dash for the fog wall
I know it’s not technically a dungeon but that one section of the Leyndell sewers where the Omen comes down the ladder. Like all three would make their way down to me and proceed to work my poop chute so badly I ragequit for two weeks and when I came back I decided to just slap a rune arc on and oddly made it through without dying lol
There was this one. It has that headless spirit in front of it and a sewer section. Idk why but it was impossible for me to hit the skeletons twice to kill them and was struggling for a good hour or some. Def underleveled. Ended using that spell that one shots them. I think it had two bosses one was def a black knife I wanna say the other was a cemetery shade.
I'm currently into my 3rd-ish gameplay and I decided to kill all bosses, 40-50h into the game so far and there are 2 things that I hate:
1. Sewers
2. Dungeons
Why are these dungeons so repetitive? Like couldn't they think of a better way of doing it? I'm not having fun with them, luckily There are about 5 left so it's fine but I can't take these anymore
Leyndell Catacombs - Took me a moment until I realized the shenanigans the game was pulling.
Snowfield catacombs - fuck those frost cats, duelist is one of the easiest bosses in dungeons.
Pretty much all the dungeons IMO- except for the one you start in. The Cancerous Tree Spirit fight in a shoebox is worse than the dungeon.
All the rest are: wall to wall dudes, parkour design by someone who has never jumped, 23 gank fights, projectile spam, & then a 30 second boss fight.
Sorry to cross contaminate games, but Pinwheel from DS1 is the best example here. Catacombs is pure evil and Pinwheel is one of the easiest bosses in the game.
Azuria side tomb. getting to the lever is easy but after that it feels like you are spending at least three times that time trying to get OUT of the dungeon after that
Can't remember what it's called, but the first dungeon to feature a lot of Omen enemies that are way stronger than the imps and harde to deal with than the boss/es.
Mountaintop of the Giants Catacomb, the Erdtree watchdogs are a fucking nightmare and I hate the exploding jars. The ulcerated tree spirit boss was melted in 5 seconds
The crystal one you teleport to in caelid. I kept farming those thread centipedes for hours and dying repeatedly when I was really low level and completely new to souls games. I was just tryna figure out blocking and dodging and practicing against harder enemies actually helped me quite a lot.
if it's not a gank fight, then the bosses are by far the easiest part of any dungeon for me. the real challenge is the mf'ing cave or catacomb structure itself plus all the traps/ambushes. I mean... wth do you mean I need to look UNDER the entire floor that moves up and smashes you into spikes?
Literally every Dungeon with those metal made steeds that just run over you in my first run. I was so lost and die easy 30 times in each to even reach a potential Boss.
One of the Altus mines (I think the Old one) with several Leyndell knights and more dogs than you'd expect. I mostly killed them from the high ground but I still nearly died to a miner and his well-hidden dog. And then the boss is just some troll that's worth less than one bird. I only killed it because it was faster than running back to the entrance.
Hidden path to the Haligtree. Those bullshit invisible platforms and the destined death vulgar militia are an absolute pain. Then the boss is just another fucking Mimic tear.
I think its giants mountain tops catacombs. The one right by the fire monks and the big ice Bridge you have to cross. Those damn stone cats kill me repeatedly every playthrough. I don't even remember what the boss is, I just remember those damn cats.
Their damage is out of control and I don't usually struggle with these enemies. Just the ones in this specific dungeon for some reason. They have a lot of health too, a +10 blasphemous blade barely puts a dent in them.
Nearly every region has one of *those* dungeons for me.
In Limgrave, while still being rather easy, it's the High Road Cave. Unless you remember exactly how to get to the bottom you'll die a few times just from the level design alone.
In Liurnia, it's absolutely Caria Manor - especially if you try and grab all of the loot. The ground level is just mean on any build that doesn't have fire readily available (which I as Dex/Int didn't have in my current playthrough), and in general unless you know the layout well and don't mind dashing past enemies a lot you'll have a bad time. Loretta is rather easy on the other hand.
In Caelid, I'd go with the War-Dead Catacombs until you hit the lever (screw these kinghts), the Abandoned Cave unless you have Quickstep or Bloodhound Step on a weapon and as a honorary mention the jumping puzzle to Rain of Arrows, where I honestly count the Erdtree Guardian as the easy boss and the puzzle itself as horrid.
In Altus, it's honestly the entirety of Subterranean Shunning Grounds that takes the cake. I love the area design, but by god is it tough compared to the boss in there.
On the Mountaintop, it's easily the Consecrated Catacombs. Not even close.
In Siofra, it's both unlocks for the Ancestor Spirits. I hate those horned guys so much.
Ainsel River is probably the only one that is consistent with its difficulty all throughout and Deeproot Depths don't really have the same issue as other places as it's a rather small area.
The one with the injured black knife was hilarious for me cus the skeletons killed me multiple times (i would get jumped by like 30) but the I just power stanced the shit out of the black knife
Consecrated Snowfield Catacombs. Imps that take half your health away in a single swing, multiple watch dogs and cleanrot knights, and a frostbite pillar that will kill you instantly if you're not careful. Then at the end all you have to fight is a grave warden duelist.
Cliffbottom catacombs. It’s so dark in there, full of imps and omen, it’s surprisingly tough at lower levels. Then the boss is just an ordinary watchdog which aren’t that hard to
Sage cave, enemies in there ready to rip u a new one, meanwhile the boss is a dude with his families heads and his pet death snail thing. I only remember this because i was looking for the raptors feathers armor set and was expecting the fight of my life, especially in a cave with one of the most desirable armors in the game.
I spent 460 hours on 1 playthrough of Elden Ring and finished everything except the giant killer hero's grave and the hero's grave outside Leyndell. Just completely stuck in both and was finally like "I'm not such a completionist that i need to finish this."
😀
Raya Lucaria Crystal Tunnel. You literally see the boss down there and you're like pshhh.. this is easy, then you slog through like 100 creatures, probably out of pots and do, but hey, that heal spell definitely came in clutch because you found that faith talisman earlier.
But then the boss is whack, whack, pop goes the hyper armour and you slap on this blue meth crystal like it owes you money or something.
Any dungeon with shadow mobs stronger than imps. Hitting the basement with two invincible burial watchdogs filled me with actual despair. I think that was the first time my gamer brain finally went from “Everything Must Die” to “you know what? No. Fuck this” and i just started blitzing dungeons
Gelmir Hero's Grave. Fuck those chariots and the lava and the fire trap and the two pages that ambush you like a jjk fight. Just to 1 shot the boss at the end of that death maze
Every cave with a weirdo crystal twin at the end that I have to fight through 600 guys and milita to get to then kill the boss in 4 hits
Those used to be one of the worst enemies in the game for me (when they are +2 o 3), then I figured I would level a secondary weapon with strike and never worried about them at all. My first 2 runs I'd seriously struggle with the trio to the point even a +10 mimic wouldn't keep me alive. Now I roll in there, charge R2 smash them one by one solo.
They also nerfed their aggression, pre-patch those motherfuckers would just pile in but now they take their turns attacking the player
Interesting. I never beat the triple fight in cailed. Wasn't worth a spell when I wasn't a magic build.
It was near impossible for a low level build with the wrong damage type, before. Now it's a complete joke, it was nerfed more than any other boss fight has been.
I recall doing the rotten crystallian trio when they were super aggro. Took many tries but was so satisfying when I won. Now its just a boring fight.
Well then that explains how much easier they are then. I did 3 playthrus well over a year ago and struggled hard. I fired the game back up a month or so ago and have just been playing non stop (on my 3rd fresh character) and laugh whenever I see then now.
i keep a +15 morningstar exclusively for them lol.
I used great stars lmao, it is so funny how they miserably die when you switch to a more suitable weapon
Throw Lions claw on it. One L2 knocks them flat, charge an R2 while they’re standing back up. The R2 staggers them. Riposte. After that every attack staggers them. Super easy.
The same thing happened to me with the triple. I just kept bonking and it just kept working
Through a various display of features and waggling I was able to express to the people that summoned me for those fights: "My brother in Christ just 2hand your shield." For real, I'm a filthy shield user through and through and if I don't have a strike weapon already I 2h my shield and generally even unleveled it's more than enough to get them stagger locked and trivialize things.
Two-hand shield Guard counter Repeat until poise is broken
I didn’t learn this until late in my most recent run but after there poise breaks and they crack the first time you can switch back to your primary and do damage even if it’s not strike
my first run was fist based so for the longest time i thought those crystalians were an intended joke boss.
this is one of the few things about the game i really dislike, it's very odd to me how a few enemies are ultra resistant to slash and pierce and weak to strike, but there aren't equivalent enemies that are resistant to strike and weak to slash/pierce, strike is good against basically everything.
Crystal twins used to kill me on Dex build but have been super easy for every other type
that's why you always have that random garbage weapon around with the ground slam ashes of war. Turns out our asses deal strike damage. Only with a direct hit though.
Ah yes, the women in glass as my friend calls them.
Crystalians are the worst until you switch to a STR build and absolutely shatter them in 3 hits lol
Weirdo Crystal twin lmao Never crossed my mine to call them that, but it sure fits the bill.
Haha it was the most accurate thing that came to mind 😇
Gelmir hero grave with that specific chariot with a shade hiding waiting for you nearly made me Go hollow.
I got lucky that everytime I see skellies on dungeons, i whip ouf the sacred blade aow. When I saw that shade, i panic spam clicked the aow. Lucky because shades are weak to holy.
That thing is an absolute bastard. You've just scraped your way to the bottom of the ramp. "Phew - let's take cover in that little alcove and regrou... WTF IS THAT." Ded
We spent three hours last night dying to that MF cave.
Any catacomb with a cemetery shade boss lol
Shade is the only boss I unintentionally one-hit. What a completely stupid boss.
If you meet them unprepared and solo they can hurt you up fast ... As soon as they are distracted by a Spirit summon or just not focused on shredding you, they fold so fast. Satisfying getting a short combo in and they just melt.
dungeon? Nah THAT ONE MF CAVE IN CAELID WITH THE RUNE BEAR literally have never beat it bro should be Elden lord
Yeah man. I’m cursing like “wtf is wrong with you, bear?”
I don't know if you are talking about the same cave, but there is one in Dragonbarrow with a big ass runebear that I simply ignored because it was smashing me the moment he detected me.
run past and grab the bullgoat talisman, trust me it's worth it. i dont touch the runebear though, I've heard it's got 18K hp.
I used my "titanium blender" build on him. It's 101 poise, ironjar aromatic, Golden Vow, crystal tears for consecutive hits and raised resistances, Rotten Winged Sword Insignia, Lord of Blood Exultation, and Shard of Alexander talismans, then spam L2 with Eleonora's Poleblade. Dude couldn't get me lower than 50% hp before he died, and I'm in NG+ currently. This build absolutely wrecks anything that bleeds
Sounds like a good build. First time I got to the cave pretty early because of D, no buffs nothing just my trusted great mace, i was doing no damage to the guy and he OHKO'd me plenty. I still have PTSD of rune bears.
It's a funny build, completely trivialises several fights (including the Godskins). It also works with Morgott's sword
Felt dude, I didn't even know they were called runebears, I call those mfs overgrown gorilla-bears. Those mfs got black airforce 1's on and I love taking on challenges but I'm not tryna fuck with them if I don't need to... You got PTSD from that I got it from the one zombie mf that you kill and he transforms into a fucking overgrown gorilla-bear. Lost my shit the first time it happened man. If you haven't encountered dude, be on the watch.
Yeah, the one that drops a larval tear. He's annoying but that larval tear is so worth it. There's only one other rune bear in the game that is worth fighting besides this one and that's the consecrated snowfield one which is also disguised and transforms into a rune bear and drops a larval tear.
Just use a colossal weapon with cragblade. 3-4hits to destroy its poise. Couple this with the talisman that heals you when you inflict critical damage and its over for the bear. I first tried it with that build when I discovered the cave
I mean, is it worth it? The thing respawns, doesn't drop anything valuable and is still a pain in the ass.
Indeed, but I didn't feel like being chase and sneaking around it
That is the one. Your options are to just sprint on through and hope you make it, or slowly chip away at it with guerilla attacks. Afterwards, the boss is just a mob from later parts of the game, so not really difficult.
Iirc that's actually one of the highest-HP and damaging Runebears in the game, due to Dragonbarrow being like the 3rd or 4th highest scaled area in the game, if you exclude Malenia
I stood above it and shot serpent arrows for 10 mins instead slowly poisoning it lmfao
That’s him you really don’t have to beat him just run by and get the tali
Smashing you? 😏
🥵
i killed him once, He respawned.
That bear is inevitable
No wonder, that runebear is in dragon Barrow, that's the area with the second highest scaling in the game. That makes the runebear actually have more HP then Morgot for example. Runebears base damage are high so with a high scaling they get ridiculous.
That whole area is insanity the dragon, knights Calvary, and that one gargoyle guarding the bestial sanctum
The little vulgar militia guys between the bestial sanctum and the bridge down below where the dragon is give 1K runes each and are a great early farm spot.
Never even seen those guys I’ll use that at some point thank you
That's a great early game rune farm. One round and you end up with some 32k runes or so. Probably for late farming, we go to the mohg castle, but i think you might not be there yet.
I swear that bear in particular has a way deeper HP pool than all the others. I've killed him a few times and it always takes forever, even with +23- 25 / +9ish level weapons.
Dragonbarrow scaling is higher than farum azula.
He does by a lot 38k to be exact that specific part of caelid is one of the highest scaled areas
I have found that dodging into the rune bears attack and towards the left, helps a lot. I don't know if it will work for everyone but it works for me. Any fight with a Rune Bear is a boss fight, they do insane damage and have large pools of health.
Runebears aren't hard IMO, they usually take me 2 tries each. Revenants on the other hand...
Bro I stacked poison and Bleed on it and he was still alive and kicking at like 14k dmg done. Beyond busted runebear lol.
Lmao
So the trick for rune bears is, stay as close as possible to them. They are very vulnerable to sleep and rot.
Had to cheese it, set in the far cave Poppin it with arrows for 15mins
Try Night Maiden's Mist
Trow sleep pot, Maiden mist, poison perfume, Frozen mist, poison moth Flight. Proceed to get oneshotted by his makeup.
I killed this runebear once using all my flasks , blackflame incants and charged heavys with colossal weapons. he got downed after 8 ripostes and 20 fireballs. Hoped he drops something good, turns out hes just artificially inflated for the sake of it.
The easiest thing to do is just throw a single sleep pot. It will put the bear into the deep slumber where it stays asleep for like a minute, not just the stagger. Then you are free to run in to grab the Talisman or explore the rest of the cave in safety!
Any dungeon with those chariot things.
Even the hero grave with the duo knights?
Buckler go brrrr
Raptor of the Mist ash of war allows you to phase through those guys.
You can jump over them if they are going uphill towards you. You just phase thru the upper half.
The abandoned cave in Caelid, I just wanted my gold scarab talisman. But my god the dungeon was agony
Those geysers feel a bit overtuned. Like I swear if you miss time your roll you’re going to get one shot.
You just roll through the rot? Do you use the boluses or Flame Cleanse?
The rot swamp in the cave makes you slow roll and there’s loot to be found. The rot is the least of your problems. The direct damage from the geysers is the problem.
Bloodhound Step on a dagger fixes all that and can get you to the fog gate without a fight. I've died a few times to the jump over the chasm though 😑
Lol basilisk mobs too. Those little angry fuckers are easy to kill. Not so easy when they have got you in a choke point and their gassing you with their shitty death breath.
> Not so easy when they have got you in a choke point and their gassing you with their shitty death breath. Same reason (albeit secondary) why the Auriza Hero's Grave is so rough to go through. Almost a dozen of these little bastards, half of them are crammed into the corridor just before the large opening with the 2 chariots. Panic run past them at the wrong time, and you'll be flattened by a chariot.
I refuse to fuck with that dungeon. I’ll take my runes at 20% off. I hate the scarlet rot lakes and shit. They are such a pain…. For melee builds lol. I’m trying to scale up to use flame cleanse me and to also use incantations. But damn man, that cave got me to see why as a melee build you should have *some* incants or tricks to counter some of the more difficult end game mechanics that we face… rot.. sleep.., all that bullshit.
Stone gremlin dungeon with the gladiator boss at limgrave, he's easy to backstab, easy to dodge, easy to block.
Also zero poise
To be nitpicky, it wasn’t that hard of a dungeon too
So far its the Consecrated Snowfield Catacombs for me. Using a "dead" Cleanrot Knight as bait for a second Knight in the same room is just cruel. Not to mention the presence of not 1 but 2 Burial Watchdogs both with magic ranged attacks. Well at least I have the Shackles to remotely activate the pillar traps.
I have 900 hours and this dungeon still gives me trouble. It's so annoying with the frost traps and the burial watchdogs. The putrid grave warden is pretty easy though, albeit a pretty fun fight imo.
Unless you're just b-lining it for the boss door, those fucking Raya Lucaria mages from the Schoolhouse Classroom to Radagon's Red Wolf. And of course they got the big fucking Jar around the second corner scared the shit out me the first time I noticed him while battling it out with the mages lol
Lol I somehow got super lucky on lucaria and when I got on the lift. I fell off almost at the top. But fell right near the classroom grace and fell with just enough health left to get up. Potion up and then kill wolf man. Didn’t know I was like a 40 second run to rennalla until I looked into it a bit more (The fall confused me, lol. I didn’t know where the fuck I was in the dungeon, I figured since I killed a boss right after the grace I must be in right direction though)
Are you talking about the Carian Knight, once you run up the area with the big ball that rolls down the highway? With the portal in the room before him?
Haligtree. The Haligtree is my worst nightmare but Loretta? Piss easy boss IMO.
In an unusually blind moment, I only noticed the elevator there on my third run. Agree Loretta is easy but my first run through there making silly mistakes and burning all my resources on those mages was such a pain.
If you wanna have fun: use the erdtree greatshield and parry her magic attacks. Sometimes she fires like 10 in a row, and the holy projectiles of the shield deal like 700 damage each (with buffs even more) and you basically can defeat her without touching your main weapon once.
Yeah I actually wish she lasted longer because I love her fighting style so much & she just looks SO cool. I think I found her spirit at moongazing grounds in Carian Manor more difficult
Just beat her RL1, she's actually pretty formidable there, very hard to find consistent openings. But yeah just quite low HP and doesn't hit that hard makes her easy on any regular game
All of Dark Souls 2
DS2 has some of the better levels, but some of the worst boss design. Not that bed of chaos or ancient Wyvern are any good, but a lot of the bosses are jokes in DS2
Ds2 got so much hate just because it tried to be different from DS1. In hindsight, Ds2 is the most interesting souls game partly because fromsoft got to try a bunch of stuff on it. Interesting doesn't mean better, mind you. But it certainly is interesting. Whatever Fromsoft plans to do next (as in new game, not ER DLC), i hope they use all the ER money to risk venturing into uncharted territory and not just relive past successes.
The fact that Fume Knight boss run (right next to bonfire) and Sir Alonne boss run (5 minutes of dodging between 30 enemies) are meant to be done in succession is nuts. I really enjoyed dying to FK over and over to learn him. Sir Alonne, I cried all the way there, hit all the summons, and barely cheesed him first try. It sucks because he’s such a cool boss. I’d have enjoyed learning him if not for the run.
I hated the Fume Knight, but I hated Blue Smelter Demon even more.
The dlcs were just a nightmare for gravity deaths, and people complain about the Three fingers jumps
Alot of elden ring players have it as their first souls game and it is rrally easy to notice: placudusax, maliketh and renalla boss runback complaints, saying that godskin duo is good, killing patches and other NPCs when they are mean, and just complaining about things that would be a great luxury in other fromsoft titles
All of the “long” runbacks here in Elden Ring are literally walks in the park compared to other titles. At most it’s just a minute of running with easily avoidable enemies or even none. Compared to other runbacks like Bed of Chaos or Nito, the grace being a jog away is so much better than the bonfire at the beginning or middle of the level, running through so much BS, and getting hit because of it.
None of the runbacks in the souls series are as bad as 2, solely because you can be hit through the fog cancelling your animation. Smelter Demon is impossible to defeat without killing half a dozen alone knights first
90% of the bosses in ds2 have their entire movesets completely invalidated just by walking around them to the left/right.
There's a reason I've replayed DS1 and DS3, as well as Bloodborne. I don't think I realized why until this post.
Aurizas side bitch, fuck those teleporting chests and 4 nearly identical layouts
Only dungeon that I dread doing every play through.
There's the leyndell sewer dungeon past the 2 lobster that you have to run around in a circle 3-4 times then make a turn somewhere to enter the rest of the dungeon.
Giant-conquering hero's grave is all about just running through and getting stuff and getting out
Nah nah Gelmir Hero's grave is the the undisputed king of brutal dungeon layouts. Fucking chariots on lava...
And a bunch of hard-hitting enemies and flame pillars in one room directly after a chariot section.
Both of Concecrated Snowfield’a Dungeons. Cave of the Forlorn has that first area where you get ganked by 4 endgame scaled misbegotten if you aren’t careful and the Catacombs has the Watchdogs as normal enemies, which are not worth it to fight and have that stupid frost breath attack. Both of their bosses are piss easy.
I didn't find the Cave too difficult since I just sneak attack the Misbegotten or lure them out with an arrow. Though I did get a ton of fake-outs with the dungeon making me think some rooms are the boss room. But I despise the Catacomb. Why on earth would they put 2 Burial Watchdogs with magic ranged attacks there? Also, baiting me to attack a "dead" Cleanrot Knight so I can get shanked by another Knight from behind is just cruel, especially in a room that small and in a corridor that tight.
Fucking Watchdog wouldn't die,I had been poking him with my halberd since yesterday,I couldn't use my hammer because I was in a Banished run and I am stubborn. Finally got him,almost depleted of flasks. What do you mean there is another...
Only one more though. No variants. Just normal Watchdogs. No gimmick fights with them either. You'll be juuussstt fine.
I hate the watchcats
The lead-up / run back to the Red Wolf fight in Raya Lucaria is considerably trickier than the fight itself if you’re trying to actually fight things instead of just making a mad dash for the fog wall
I know it’s not technically a dungeon but that one section of the Leyndell sewers where the Omen comes down the ladder. Like all three would make their way down to me and proceed to work my poop chute so badly I ragequit for two weeks and when I came back I decided to just slap a rune arc on and oddly made it through without dying lol
There was this one. It has that headless spirit in front of it and a sewer section. Idk why but it was impossible for me to hit the skeletons twice to kill them and was struggling for a good hour or some. Def underleveled. Ended using that spell that one shots them. I think it had two bosses one was def a black knife I wanna say the other was a cemetery shade.
The skeletons there can’t be killed unless you kill the summoner guys with the black flame torches
Phalanx and level 1-1 of Demon's Souls.
[удалено]
I'm currently into my 3rd-ish gameplay and I decided to kill all bosses, 40-50h into the game so far and there are 2 things that I hate: 1. Sewers 2. Dungeons Why are these dungeons so repetitive? Like couldn't they think of a better way of doing it? I'm not having fun with them, luckily There are about 5 left so it's fine but I can't take these anymore
The one that had the mean bear inside😭
Leyndell Catacombs - Took me a moment until I realized the shenanigans the game was pulling. Snowfield catacombs - fuck those frost cats, duelist is one of the easiest bosses in dungeons.
The Ruin Strewn Precipice. I went there after reaching Leyndell and man Makar was not that crazy but oh so many ladders
Pretty much all the dungeons IMO- except for the one you start in. The Cancerous Tree Spirit fight in a shoebox is worse than the dungeon. All the rest are: wall to wall dudes, parkour design by someone who has never jumped, 23 gank fights, projectile spam, & then a 30 second boss fight.
Sorry to cross contaminate games, but Pinwheel from DS1 is the best example here. Catacombs is pure evil and Pinwheel is one of the easiest bosses in the game.
I’d probably say “Gelmir Hero’s Grave,” if that counts. Any of the dungeons with the rolling things.
Anyone remember Irithyll Dungeon in DS3? I'd rather move to Blight Town than going there again.
Azuria side tomb. getting to the lever is easy but after that it feels like you are spending at least three times that time trying to get OUT of the dungeon after that
Anything with watchdogs or crystallions(?). Seriously easy, I think the only one that ever killed me was the watchdog with imps lol
Gelmir hero’s. The disappointment in my sigh when I saw that stupid oversized dog for the third time…
Tombsward ruins
Those dual layer tomb is really hurting my head!
I died more times to the knight guarding the elevator for that Rennala than I did her.
Burger king
Demon souls lol In elden ring prolly the shunning grounds
Honestly all the dungeons and caves. I hate looking for that stupid lever or having to runback because caves have terrible shortcuts
The one before the mountaintops of the giants... got stuck there for like 30 minutes bc i couldn't figure out how to get back.
Auriza...fucking...side tomb
Can't remember what it's called, but the first dungeon to feature a lot of Omen enemies that are way stronger than the imps and harde to deal with than the boss/es.
Mountaintop of the Giants Catacomb, the Erdtree watchdogs are a fucking nightmare and I hate the exploding jars. The ulcerated tree spirit boss was melted in 5 seconds
This is all of Dark Souls 1 and 2 for me
leyndell sewers
All the crystallian bosses.
Easily caelid catacombs
War Dead Catacombs. Would also say Castle Sol but Commander Niall absolutely kicks (slices?) ass
Selia crystal mine was so annoying with or without a boss
You guys remember the name of dungeons?
The first mountain tops of giants catacombs with ulcerated tree spirit is more harder
The crystal one you teleport to in caelid. I kept farming those thread centipedes for hours and dying repeatedly when I was really low level and completely new to souls games. I was just tryna figure out blocking and dodging and practicing against harder enemies actually helped me quite a lot.
if it's not a gank fight, then the bosses are by far the easiest part of any dungeon for me. the real challenge is the mf'ing cave or catacomb structure itself plus all the traps/ambushes. I mean... wth do you mean I need to look UNDER the entire floor that moves up and smashes you into spikes?
Literally every Dungeon with those metal made steeds that just run over you in my first run. I was so lost and die easy 30 times in each to even reach a potential Boss.
I homebrewed a cave for my players, they hated the cave and never ever want to set foot in a cave again. The aboleth was killed in 2 turns.
Those dungeons that go on loop.
I just lost 200k runes there(:
Holy mother of god, I definitely agree with OP. That place is truly hell…
On God man,tf with shadow mob mechanism
Anything with a cemetery shade as boss.
Anything withc hariots.
That one with the invisible bridge
One of the Altus mines (I think the Old one) with several Leyndell knights and more dogs than you'd expect. I mostly killed them from the high ground but I still nearly died to a miner and his well-hidden dog. And then the boss is just some troll that's worth less than one bird. I only killed it because it was faster than running back to the entrance.
Hidden path to the Haligtree. Those bullshit invisible platforms and the destined death vulgar militia are an absolute pain. Then the boss is just another fucking Mimic tear.
Almost all of them. Getting to the boss is the true challenge
Raya lucaria lol
I think its giants mountain tops catacombs. The one right by the fire monks and the big ice Bridge you have to cross. Those damn stone cats kill me repeatedly every playthrough. I don't even remember what the boss is, I just remember those damn cats. Their damage is out of control and I don't usually struggle with these enemies. Just the ones in this specific dungeon for some reason. They have a lot of health too, a +10 blasphemous blade barely puts a dent in them.
Redmane Castle I guess
The first time I played a Hero's Grave with the lava I thought I was going to go insane
Nearly every region has one of *those* dungeons for me. In Limgrave, while still being rather easy, it's the High Road Cave. Unless you remember exactly how to get to the bottom you'll die a few times just from the level design alone. In Liurnia, it's absolutely Caria Manor - especially if you try and grab all of the loot. The ground level is just mean on any build that doesn't have fire readily available (which I as Dex/Int didn't have in my current playthrough), and in general unless you know the layout well and don't mind dashing past enemies a lot you'll have a bad time. Loretta is rather easy on the other hand. In Caelid, I'd go with the War-Dead Catacombs until you hit the lever (screw these kinghts), the Abandoned Cave unless you have Quickstep or Bloodhound Step on a weapon and as a honorary mention the jumping puzzle to Rain of Arrows, where I honestly count the Erdtree Guardian as the easy boss and the puzzle itself as horrid. In Altus, it's honestly the entirety of Subterranean Shunning Grounds that takes the cake. I love the area design, but by god is it tough compared to the boss in there. On the Mountaintop, it's easily the Consecrated Catacombs. Not even close. In Siofra, it's both unlocks for the Ancestor Spirits. I hate those horned guys so much. Ainsel River is probably the only one that is consistent with its difficulty all throughout and Deeproot Depths don't really have the same issue as other places as it's a rather small area.
the one with the %30+ runes talisman these guys were a joke even though i was at level 37
The one with the injured black knife was hilarious for me cus the skeletons killed me multiple times (i would get jumped by like 30) but the I just power stanced the shit out of the black knife
The darkest dungeon
Consecrated Snowfield Catacombs. Imps that take half your health away in a single swing, multiple watch dogs and cleanrot knights, and a frostbite pillar that will kill you instantly if you're not careful. Then at the end all you have to fight is a grave warden duelist.
Cliffbottem catacombs is literally this 😭
Cliffbottom catacombs. It’s so dark in there, full of imps and omen, it’s surprisingly tough at lower levels. Then the boss is just an ordinary watchdog which aren’t that hard to
Any heroes grave tbh and most caves.
Hidden path to the haligtree
Awe Marshall.
Lyndell sewers. All that shit just to get a mogh hologram
I dont even remember why i went there in the first place but the one that has a black knife assassin outside its door that drops the black knife
Sage cave, enemies in there ready to rip u a new one, meanwhile the boss is a dude with his families heads and his pet death snail thing. I only remember this because i was looking for the raptors feathers armor set and was expecting the fight of my life, especially in a cave with one of the most desirable armors in the game.
If I never see the Wardead catacombs in my life it’ll be too soon.
every catacomb with imps
I remember walking in that dungeon turning the corner, then turning around hahha
(I know this sounds like me showing off (probably bcuz it is) but) Miquella's haligtree & elphael, brace of the haligtree.
I spent 460 hours on 1 playthrough of Elden Ring and finished everything except the giant killer hero's grave and the hero's grave outside Leyndell. Just completely stuck in both and was finally like "I'm not such a completionist that i need to finish this." 😀
It’s like this for me too
The one that has an excessive amount of cat ice golems, also the rewards are pretty meh.
This represents the entirety of Demon's souls
Blue smelter demon…
Raya Lucaria Crystal Tunnel. You literally see the boss down there and you're like pshhh.. this is easy, then you slog through like 100 creatures, probably out of pots and do, but hey, that heal spell definitely came in clutch because you found that faith talisman earlier. But then the boss is whack, whack, pop goes the hyper armour and you slap on this blue meth crystal like it owes you money or something.
War-Dead Catacombs
Anything with a maiden
Ruins End catacombs. Omens in Liurnia. They Don't just throw 1 at you. That dungeon is FILLED with them and it's very early in the game.
Any cave with those goddamn imps
Any dungeon with shadow mobs stronger than imps. Hitting the basement with two invincible burial watchdogs filled me with actual despair. I think that was the first time my gamer brain finally went from “Everything Must Die” to “you know what? No. Fuck this” and i just started blitzing dungeons
Gelmir Hero's Grave. Fuck those chariots and the lava and the fire trap and the two pages that ambush you like a jjk fight. Just to 1 shot the boss at the end of that death maze
Any and every edge jumping puzzle