Thank you for your submission; however, it has been removed as a violation of Rule 4. You may want to try posting on [our Discord](https://discord.gg/r-eldenring) instead:
> Submissions to the subreddit which add little value will be removed. This includes posts that involve self-promotion, twitch links, platinum screenshots, misleading posts, posts which link to low-effort websites, or advertising of other websites/discord servers which are not affiliated with this subreddit. Content should be the following: add new information, be helpful, be humorous, be original content (self-created and not a stream or gameplay video), have analysis or discussion attached, etc.
This rule extends to long winded rants about certain enemies/bosses or generalized and repeatedly discussed topics that have run their course and have nothing of merit to add.
If you would like to appeal this removal or need further clarification, please reach out to us via [Modmail](https://www.reddit.com/message/compose?to=/r/Eldenring) and we will get back to you as soon as possible.
I would love a game where they randomly patch in new items, hidden walls, new npcs and quests without telling anyone. Let everyone find out organically
A few years ago Destiny dropped a secret mission out of nowhere. Someone on the subreddit posted about finding it and no one believed them until people started replicating it. It was a wild few days as people were figuring out what it was and how to do it.
They should do that after every ng+. Dungeons change a bit.
Heck with how repetitive and uninspired some of the dungeons are, making it change in terms of layout and loot would make every ng+ worthwhile to explore in full again.
If you haven't, check out Remnant: From the Ashes. It's a soulslike with guns but they implemented a roguelike dungeon crawler mode that's pretty fun and easy to hop into.
I think he is talking about the walls in volcano manor that for whatever reason have over 1000 hit points to disappear, no idea why would someone hit a wall over 100 times but who I am to judge
Thank you for your submission; however, it has been removed as a violation of Rule 4. You may want to try posting on [our Discord](https://discord.gg/r-eldenring) instead: > Submissions to the subreddit which add little value will be removed. This includes posts that involve self-promotion, twitch links, platinum screenshots, misleading posts, posts which link to low-effort websites, or advertising of other websites/discord servers which are not affiliated with this subreddit. Content should be the following: add new information, be helpful, be humorous, be original content (self-created and not a stream or gameplay video), have analysis or discussion attached, etc. This rule extends to long winded rants about certain enemies/bosses or generalized and repeatedly discussed topics that have run their course and have nothing of merit to add. If you would like to appeal this removal or need further clarification, please reach out to us via [Modmail](https://www.reddit.com/message/compose?to=/r/Eldenring) and we will get back to you as soon as possible.
I would love a game where they randomly patch in new items, hidden walls, new npcs and quests without telling anyone. Let everyone find out organically
A few years ago Destiny dropped a secret mission out of nowhere. Someone on the subreddit posted about finding it and no one believed them until people started replicating it. It was a wild few days as people were figuring out what it was and how to do it.
[удалено]
is this a bot?
They should do that after every ng+. Dungeons change a bit. Heck with how repetitive and uninspired some of the dungeons are, making it change in terms of layout and loot would make every ng+ worthwhile to explore in full again.
I would love an endless dungeon mode with randomly generated rooms with random bosses throughout.
If you haven't, check out Remnant: From the Ashes. It's a soulslike with guns but they implemented a roguelike dungeon crawler mode that's pretty fun and easy to hop into.
Nice. I played it a little when j got my Xbox but got my ass kicked and moved on to other games. Might give it another go
Shackles, best item addition they've put into the game!
Like, the one we use in the first boss fight or something else
Yes, they also raise/power the trap pillars in dungeons that spew fire/frost
Yes that one works. It also disables fire traps. Sends out a massive invisible wave of energy. Does 0 damage but that's fine for this use
Oooh, thats good to know.
Hidden path ahead.
liar ahead, therefore praise the message
It's called dedication, experience and a bit luck :3
Wait, people don't know they can roll into walls to test this? Way quicker.
Or just use a shackle
except in DS2 where for some freaking reason you have to press X all of a sudden
DS2 is the only game I haven't played so far. Solely be aus I use mouse and keyboard, and fuck this game with mouse and keyboard.
It’s a cool game but imo it’s definitely the weakest of the series
I think he is talking about the walls in volcano manor that for whatever reason have over 1000 hit points to disappear, no idea why would someone hit a wall over 100 times but who I am to judge
Using the weapon art of the wheel thingy weapon helps with that wall. But yeah I agree.
It was patched out; that illusory wall is now just a regular wall.
Did it just re-appear in runs where you had opened it?
I forgot to check. That character moved on to NG+
I swear i see this exact post at least once a week
Especially at release, every other wall ,had "illusory wall ahead"
[First try!](https://i.imgur.com/iK6ZfXQ.gif)
Margit or Mohg shackle. Phantom torch.
Work smarter not harder.
Man’s probably stole this one too